0% for April

G40 BM3 Dawgoneit (X) vs. Surfer (L + 15)

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Italians round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    The edit was NCM of British BB.

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by British from 33 Sea Zone: 1 battleship
            EDIT: Adding units owned by British to 42 Sea Zone: 1 battleship
            Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            2 artilleries and 4 infantry moved from Yugoslavia to Bulgaria
            1 armour, 1 artillery and 3 infantry moved from Yugoslavia to Romania
            2 artilleries and 4 infantry moved from Northern Italy to Yugoslavia
            2 infantry moved from Northern Italy to Southern France
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 artilleries and 2 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2
            Italians collect 10 PUs (4 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 bombers moved from Queensland to Siam
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Celebes to 44 Sea Zone
            1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 marine moved from New South Wales to 62 Sea Zone
            1 cruiser, 1 destroyer and 1 marine moved from 62 Sea Zone to 42 Sea Zone
            1 marine moved from 42 Sea Zone to Java
            2 bombers moved from Queensland to Siam
            1 fighter moved from Queensland to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 submarine moved from 55 Sea Zone to 41 Sea Zone
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            2 infantry moved from Egypt to Trans-Jordan
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            2 infantry moved from Finland to Karelia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 artillery and 15 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            3 infantry moved from Archangel to Novgorod
            3 infantry moved from Western Ukraine to Ukraine
            2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
            3 infantry moved from Bryansk to Smolensk
            7 infantry moved from Western Ukraine to Bryansk
            10 infantry and 1 mech_infantry moved from Eastern Poland to Western Ukraine
            1 mech_infantry moved from Western Ukraine to Bryansk
            1 tactical_bomber moved from Bryansk to Ukraine
            1 fighter moved from Bryansk to Smolensk
            1 bomber moved from Poland to Smolensk
            5 infantry moved from Western Germany to Germany
            1 artillery and 13 infantry moved from Germany to Poland
            12 infantry moved from Poland to Eastern Poland
    
        Combat - Germans
            Battle in Smolensk
                Germans attack with 1 bomber, 1 fighter and 3 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Smolensk, round 2 : 0/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Smolensk, round 3 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                British defend with 3 mech_infantrys; Russians defend with 1 factory_minor
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Ukraine, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 3 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 mech_infantrys owned by the British lost in Ukraine
                Germans win, taking Ukraine from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for British: 3 mech_infantrys
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Ukraine to Bryansk
            1 fighter moved from Smolensk to Bryansk
            1 bomber moved from Smolensk to Eastern Poland
    
        Place Units - Germans
            3 infantry placed in Novgorod
            1 artillery and 9 infantry placed in Germany
            3 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6
            Germans collect 47 PUs; end with 47 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Russians : -1.33
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Manual Gamesave Post: Russians round 10

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 infantry moved from Russia to Smolensk
            2 fighters and 1 tactical_bomber moved from Russia to Smolensk
            1 infantry moved from Vologda to Nenetsia
                  Russians take Nenetsia from Germans
    
        Combat - Russians
            Battle in Smolensk
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 2 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 3/5 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Smolensk to Russia
            1 tactical_bomber moved from Smolensk to Russia
    
        Place Units - Russians
            3 infantry placed in Volgograd
            2 artilleries and 4 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
            EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 1.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 artilleries, 8 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            EDIT: Resetting and Giving Bonus Movement to Units
            EDIT: Turning off Edit Mode
            EDIT: 2 mech_infantrys moved from Kwangsi to Kwangtung
            EDIT: 3 mech_infantrys moved from Kiangsu to Kwangtung
    
        Non Combat Move - Japanese
            1 artillery and 1 infantry moved from 6 Sea Zone to Korea
            1 battleship, 3 carriers, 2 cruisers and 4 submarines moved from 35 Sea Zone to 6 Sea Zone
            1 destroyer moved from 35 Sea Zone to 43 Sea Zone
            1 destroyer moved from 35 Sea Zone to 37 Sea Zone
            1 destroyer moved from 35 Sea Zone to 44 Sea Zone
            6 destroyers moved from 35 Sea Zone to 6 Sea Zone
            1 bomber moved from Shantung to Kiangsu
    
        Place Units - Japanese
            2 transports placed in 6 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            6 infantry placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,4
            Japanese collect 44 PUs; end with 44 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
            3 destroyers moved from 42 Sea Zone to 37 Sea Zone
            3 carriers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to Borneo
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 mech_infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from Caroline Islands to Kwangtung
            1 bomber moved from Queensland to 44 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
            3 armour, 1 artillery and 12 infantry moved from Karelia to Novgorod
            3 armour moved from Finland to Novgorod
            1 bomber moved from United Kingdom to Novgorod
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/2 hits, 0.33 expected hits
                Bombing raid in Kwangtung rolls: 4,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 bomber, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 transports in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Novgorod
                Americans attack with 6 armour, 1 artillery, 1 bomber and 12 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 21 infantry
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 12 infantry in Novgorod, round 2 : 6/20 hits, 6.17 expected hits
                    Germans roll dice for 1 artillery and 21 infantry in Novgorod, round 2 : 7/22 hits, 7.33 expected hits
                    6 infantry owned by the Germans and 7 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 5 infantry in Novgorod, round 3 : 6/13 hits, 5.00 expected hits
                    Germans roll dice for 1 artillery and 15 infantry in Novgorod, round 3 : 3/16 hits, 5.33 expected hits
                    6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 5/10 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery and 9 infantry in Novgorod, round 4 : 3/10 hits, 3.33 expected hits
                    5 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour and 1 bomber in Novgorod, round 5 : 2/7 hits, 3.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 5 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 2 armour owned by the Americans lost in Novgorod
                4 armour owned by the Americans retreated to Karelia
                Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 armour, 1 artillery and 12 infantry
                Casualties for Germans: 19 infantry
            Battle in Borneo
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 artillery
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Borneo, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Borneo, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 destroyers in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Dutch New Guinea
            1 bomber moved from 43 Sea Zone to Yunnan
            2 bombers moved from Kwangtung to Yunnan
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Borneo to 37 Sea Zone
            1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 armour moved from Norway to Karelia
            1 bomber moved from Novgorod to Karelia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry placed in Western United States
            1 artillery and 2 infantry placed in Finland
            3 armour placed in Norway
            1 destroyer and 3 submarines placed in 10 Sea Zone
            1 bomber and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.33
    Germans : -2.67
    Americans : 0.00
    Japanese : -1.17
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Move Summary: British round 10

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Combat Move - British
            2 fighters, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod
            3 fighters moved from Norway to Karelia
            3 mech_infantrys moved from Caucasus to Ukraine
            2 fighters moved from Russia to Ukraine
            1 bomber moved from Russia to Ukraine
            1 tactical_bomber moved from Caucasus to Ukraine
            1 infantry moved from French Indo China to Kwangsi
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 armour, 1 artillery and 1 mech_infantry moved from Sikang to Shensi
            2 fighters moved from Yunnan to Shensi
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 armour, 1 artillery, 1 bomber, 1 destroyer, 4 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 42 Sea Zone to 43 Sea Zone
            1 submarine moved from 42 Sea Zone to 44 Sea Zone
            1 battleship and 2 cruisers moved from 42 Sea Zone to 37 Sea Zone
            3 destroyers moved from 42 Sea Zone to 37 Sea Zone
            3 carriers and 4 fighters moved from 42 Sea Zone to 37 Sea Zone
            2 fighters moved from 42 Sea Zone to Borneo
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 mech_infantry moved from 43 Sea Zone to Borneo
            2 infantry moved from 43 Sea Zone to Borneo
            2 bombers moved from Caroline Islands to Kwangtung
            1 bomber moved from Queensland to 44 Sea Zone
            1 bomber moved from Queensland to 43 Sea Zone
            3 armour, 1 artillery and 12 infantry moved from Karelia to Novgorod
            3 armour moved from Finland to Novgorod
            1 bomber moved from United Kingdom to Novgorod
    
        Combat - Americans
            Strategic bombing raid in Kwangtung
                    AA fire in Kwangtung : 0/2 hits, 0.33 expected hits
                Bombing raid in Kwangtung rolls: 4,7 and causes: 6 damage to unit: factory_minor
                Bombing raid in Kwangtung causes 6 damage total. 
            Battle in 43 Sea Zone
                Americans attack with 1 bomber, 1 submarine and 2 transports
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 transports in 43 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber and 2 transports in 43 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 43 Sea Zone
                Americans win with 1 bomber and 2 transports remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in Novgorod
                Americans attack with 6 armour, 1 artillery, 1 bomber and 12 infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 21 infantry
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 12 infantry in Novgorod, round 2 : 6/20 hits, 6.17 expected hits
                    Germans roll dice for 1 artillery and 21 infantry in Novgorod, round 2 : 7/22 hits, 7.33 expected hits
                    6 infantry owned by the Germans and 7 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 5 infantry in Novgorod, round 3 : 6/13 hits, 5.00 expected hits
                    Germans roll dice for 1 artillery and 15 infantry in Novgorod, round 3 : 3/16 hits, 5.33 expected hits
                    6 infantry owned by the Germans and 3 infantry owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour, 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 5/10 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery and 9 infantry in Novgorod, round 4 : 3/10 hits, 3.33 expected hits
                    5 infantry owned by the Germans, 2 infantry owned by the Americans and 1 artillery owned by the Americans lost in Novgorod
                    Americans roll dice for 6 armour and 1 bomber in Novgorod, round 5 : 2/7 hits, 3.67 expected hits
                    Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 5 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Germans and 2 armour owned by the Americans lost in Novgorod
                4 armour owned by the Americans retreated to Karelia
                Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Americans: 2 armour, 1 artillery and 12 infantry
                Casualties for Germans: 19 infantry
            Battle in Borneo
                Americans attack with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
                Japanese defend with 1 armour and 1 artillery
                    Americans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry in Borneo, round 2 : 3/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 armour and 1 artillery in Borneo, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Borneo
                Americans win, taking Borneo from Japanese with 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Japanese: 1 armour and 1 artillery
            Battle in 37 Sea Zone
                Americans attack with 1 battleship, 3 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 3 destroyers in 37 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 3 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 44 Sea Zone
                Americans attack with 1 bomber and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber moved from 44 Sea Zone to Dutch New Guinea
            1 bomber moved from 43 Sea Zone to Yunnan
            2 bombers moved from Kwangtung to Yunnan
            1 submarine moved from 23 Sea Zone to 33 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 1 infantry, 3 submarines and 1 transport moved from 30 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 42 Sea Zone
            1 armour and 1 infantry moved from 42 Sea Zone to Java
            2 fighters moved from Borneo to 37 Sea Zone
            1 carrier and 2 fighters moved from 95 Sea Zone to 97 Sea Zone
            1 carrier moved from 112 Sea Zone to 109 Sea Zone
            1 aaGun moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 aaGun and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            1 cruiser moved from 109 Sea Zone to 91 Sea Zone
            1 aaGun moved from 91 Sea Zone to Morocco
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 armour moved from Norway to Karelia
            1 bomber moved from Novgorod to Karelia
    
        Place Units - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 27 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to 10 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            2 infantry placed in Western United States
            1 artillery and 2 infantry placed in Finland
            3 armour placed in Norway
            1 destroyer and 3 submarines placed in 10 Sea Zone
            1 bomber and 1 tactical_bomber placed in Western United States
    
        Turn Complete - Americans
            Americans collect 58 PUs; end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Kweichow to Yunnan
            1 infantry moved from Szechwan to Yunnan
            1 infantry moved from Tsinghai to Sikang
    
        Place Units - Chinese
            2 artilleries placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 6 PUs; end with 6 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 7 infantry, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 fighters, 6 infantry and 1 mech_infantry moved from Karelia to Novgorod
            3 fighters moved from Norway to Karelia
            3 mech_infantrys moved from Caucasus to Ukraine
            2 fighters moved from Russia to Ukraine
            1 bomber moved from Russia to Ukraine
            1 tactical_bomber moved from Caucasus to Ukraine
            1 infantry moved from French Indo China to Kwangsi
            2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
            2 armour, 1 artillery and 1 mech_infantry moved from Sikang to Shensi
            2 fighters moved from Yunnan to Shensi
            1 battleship moved from 42 Sea Zone to 43 Sea Zone
    
        Combat - British
            Battle in Novgorod
                British attack with 2 fighters, 6 infantry and 1 mech_infantry
                Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 fighters, 6 infantry and 1 mech_infantry in Novgorod, round 2 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Germans lost in Novgorod
                    British roll dice for 2 fighters, 6 infantry and 1 mech_infantry in Novgorod, round 3 : 2/9 hits, 2.17 expected hits
                    Germans roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Novgorod
                British win, taking Novgorod from Germans with 2 fighters, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Ukraine
                British attack with 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                Germans defend with 1 factory_minor and 3 infantry
                    British roll dice for 1 bomber, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 4/7 hits, 2.83 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the British and 3 infantry owned by the Germans lost in Ukraine
                British win, taking Ukraine from Germans with 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 3 infantry
            Battle in Kwangsi
                British attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 marine
                    British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 marine in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for Japanese: 1 marine
            Battle in Shensi
                British attack with 2 armour, 1 artillery, 2 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 armour, 1 artillery, 2 fighters and 1 mech_infantry in Shensi, round 2 : 4/6 hits, 2.67 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                British win, taking Shensi from Japanese with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is -1
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters moved from Shensi to Yunnan
            2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
            1 armour moved from Malaya to Yunnan
            1 armour moved from Siam to Yunnan
            1 infantry moved from Burma to Yunnan
            1 artillery moved from Burma to Yunnan
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            4 fighters moved from India to Yunnan
            3 infantry moved from India to Burma
            2 aaGuns moved from India to West India
            3 infantry moved from Persia to Northwest Persia
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            3 infantry moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Caucasus
            1 armour and 2 mech_infantrys moved from Trans-Jordan to Northwest Persia
            2 infantry moved from Sicily to 95 Sea Zone
            2 infantry moved from Sardinia to 95 Sea Zone
            4 infantry and 2 transports moved from 95 Sea Zone to 97 Sea Zone
            1 cruiser moved from 95 Sea Zone to 97 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            2 destroyers moved from 95 Sea Zone to 97 Sea Zone
            1 armour moved from Tobruk to Egypt
            1 bomber, 2 fighters and 1 tactical_bomber moved from Ukraine to Russia
            1 infantry moved from Caucasus to Rostov
            1 fighter moved from Novgorod to Russia
            1 fighter moved from Novgorod to Russia
            1 aaGun moved from Karelia to Novgorod
            1 aaGun and 4 infantry moved from Finland to Karelia
    
        Place Units - British
            2 transports placed in 109 Sea Zone
            4 infantry placed in United Kingdom
            3 infantry placed in Persia
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            4 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Some Units in India change ownership: 4 mech_infantrys
    

    Combat Hit Differential Summary :

    AA fire in Kwangtung : : -0.33
    Germans : -4.00
    British : 3.33
    Americans : 0.00
    Japanese : -0.83
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour, 1 artillery and 3 infantry moved from Romania to Bessarabia
            2 artilleries and 4 infantry moved from Yugoslavia to Northern Italy
            2 infantry moved from Northern Italy to Southern France
    
        Non Combat Move - Italians
            1 aaGun moved from Southern Italy to Northern Italy
            1 aaGun moved from Northern Italy to Southern France
            2 infantry moved from Southern Italy to Northern Italy
            2 artilleries moved from Northern Italy to Southern France
    
        Place Units - Italians
            1 artillery placed in Southern Italy
            2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,3,3,5,5,1,5,4
            Italians collect 5 PUs (9 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            2 bombers moved from Siam to Sumatra
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            4 fighters moved from 37 Sea Zone to Sumatra
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Sumatra
                ANZAC attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 marine in Sumatra, round 2 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 bombers moved from Sumatra to India
            4 fighters moved from Sumatra to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from Queensland to Northern Territory
            1 fighter moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 marine moved from Java to 42 Sea Zone
            1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
            2 bombers moved from Siam to Sumatra
            1 submarine moved from 42 Sea Zone to 35 Sea Zone
                  ANZAC take 35 Sea Zone from Japanese
            1 destroyer moved from 42 Sea Zone to 43 Sea Zone
            4 fighters moved from 37 Sea Zone to Sumatra
            2 infantry moved from Trans-Jordan to Iraq
    
        Combat - ANZAC
            Battle in Philippines
            Battle in Sumatra
                ANZAC attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 marine
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0.50 expected hits
                    ANZAC roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 marine in Sumatra, round 2 : 4/9 hits, 4.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sumatra
                ANZAC win, taking Philippines from Japanese, taking Sumatra from Japanese with 1 artillery, 2 bombers, 4 fighters, 1 infantry and 1 marine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - ANZAC
            2 bombers moved from Sumatra to India
            4 fighters moved from Sumatra to 37 Sea Zone
            1 submarine moved from 42 Sea Zone to 37 Sea Zone
            1 artillery moved from Queensland to Northern Territory
            1 fighter moved from New South Wales to 42 Sea Zone
    
        Place Units - ANZAC
            1 destroyer and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
            1 factory_minor placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 21 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from Karelia to Novgorod
            1 infantry moved from Northwest Persia to Caucasus
            1 destroyer moved from 39 Sea Zone to 37 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0.83
    Japanese : -0.67
    

    Savegame

  • 2026 25 24 23 22 21 20

    If you have a secret plan, it might be time to use it…


  • @surfer dont have 1. want to play another?

  • 2026 25 24 23 22 21 20

    Sure. Switch sides?


  • @surfer sounds good to me

T-shirts, Hats, and More

Suggested Topics

  • 98
  • 26
  • 205
  • 39
  • 418
  • 139
  • 166
  • 42
Axis & Allies Boardgaming Custom Painted Miniatures

8

Online

18.1k

Users

40.9k

Topics

1.8m

Posts