Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Non Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Samara to Volgograd
4 infantry moved from Vologda to Russia
2 infantry moved from Novosibirsk to Samara
Place Units - Russians
10 infantry placed in Russia
2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 factory_minor, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 22 Sea Zone
2 bombers moved from Japan to 22 Sea Zone
1 submarine moved from 44 Sea Zone to 42 Sea Zone
6 fighters moved from 44 Sea Zone to 42 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 armour, 3 artilleries, 3 infantry and 5 transports moved from 44 Sea Zone to 35 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 35 Sea Zone
1 armour, 3 artilleries, 3 infantry and 1 marine moved from 35 Sea Zone to Philippines
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Kwangsi to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 6 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 6 fighters in 42 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Americans with 6 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 armour, 3 artilleries, 3 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 cruiser in Philippines, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 3 artilleries, 3 infantry and 1 marine in Philippines, round 2 : 3/8 hits, 2.83 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 armour, 3 artilleries, 2 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 22 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 22 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 fighter in 22 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 carrier in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 22 Sea Zone
Japanese win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 1 fighter
Non Combat Move - Japanese
2 bombers moved from 22 Sea Zone to Japan
6 destroyers moved from 6 Sea Zone to 35 Sea Zone
6 fighters moved from 42 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Manchuria to Yunnan
1 battleship, 3 carriers and 1 cruiser moved from 44 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
1 factory_minor placed in French Indo China
Japanese undo move 2.
1 factory_minor placed in Kiangsu
4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Americans : -1.00
Japanese : 2.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 42 Sea Zone to India
1 fighter moved from 16 Sea Zone to Midway
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 bomber moved from New Guinea to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 1.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 2 bombers, 1 carrier, 2 destroyers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
2 bombers moved from India to 42 Sea Zone
4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 5 infantry moved from Morocco to 91 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Norway
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Norway
Battle in 16 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win, taking Norway from Germans with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 2 bombers and 1 destroyer in 42 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
2 bombers moved from 42 Sea Zone to India
1 fighter moved from 16 Sea Zone to Midway
3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 bomber moved from New Guinea to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 carrier and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 1 artillery, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to French Guiana
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 10 Sea Zone
2 bombers placed in Western United States
1 infantry placed in Western United States
1 artillery and 2 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Americans collect 54 PUs (1 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 112 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
3 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 battleship moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
Combat - British
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 3 fighters in 125 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 125 Sea Zone
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 bomber, 2 fighters and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 bomber and 2 fighters in 97 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Non Combat Move - British
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 armour, 1 artillery and 1 infantry moved from Algeria to Morocco
2 mech_infantrys moved from Alexandria to Tobruk
1 armour moved from Egypt to Tobruk
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 mech_infantry moved from Persia to West India
1 aaGun moved from Burma to India
3 aaGuns, 1 artillery, 19 infantry and 5 mech_infantrys moved from Burma to India
1 armour moved from West India to India
1 artillery moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 125 Sea Zone to Norway
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 fighter, 1 infantry and 1 mech_infantry placed in Persia
1 fighter placed in United Kingdom
1 fighter placed in United Kingdom
2 infantry placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -1.83
Italians : -0.33
Americans : 1.50
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
1 armour and 2 mech_infantrys moved from Southern France to Yugoslavia
Combat - Italians
Battle in Algeria
Italians attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Algeria, round 2 : 1/7 hits, 2.17 expected hits
British roll dice for 2 infantry in Algeria, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Algeria
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Algeria, round 3 : 2/6 hits, 2.00 expected hits
British roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Algeria
Italians win, taking Algeria from British with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern France
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.17
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Alexandria to Tobruk
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 infantry moved from Novgorod to Karelia
1 artillery and 6 infantry moved from Finland to Karelia
2 infantry moved from Bryansk to Smolensk
2 infantry moved from Bryansk to Tambov
2 infantry moved from Ukraine to Rostov
1 fighter and 1 tactical_bomber moved from Eastern Poland to Tambov
3 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
10 infantry moved from Germany to Poland
1 armour moved from Holland Belgium to Germany
1 mech_infantry moved from Western Germany to Poland
1 artillery and 3 infantry moved from Normandy Bordeaux to France
3 infantry moved from Holland Belgium to France
1 fighter and 1 tactical_bomber moved from Eastern Poland to Rostov
2 bombers moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Western Germany
Combat - Germans
Battle in Rostov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tambov
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
Place Units - Germans
3 infantry placed in Novgorod
10 infantry placed in Germany
7 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Germans collect 53 PUs (1 lost to blockades); end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
2 infantry moved from Samara to Tambov
1 fighter moved from Russia to Tambov
1 infantry moved from Volgograd to Tambov
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Germans roll dice for 2 infantry in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 3 infantry
Casualties for Germans: 2 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
7 artilleries placed in Russia
Turn Complete - Russians
Russians collect 22 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : 1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
Combat Hit Differential Summary :
Sorry, quick edit to NCM Russian sub
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 armour, 3 artilleries, 2 infantry and 1 marine moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 1 infantry, 1 marine and 4 transports moved from 35 Sea Zone to 44 Sea Zone
1 armour, 2 artilleries, 1 infantry and 1 marine moved from 44 Sea Zone to Celebes
1 destroyer and 1 submarine moved from 22 Sea Zone to 16 Sea Zone
4 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
2 infantry moved from Yunnan to Shan State
3 mech_infantrys moved from Kwangtung to Yunnan
7 fighters, 3 mech_infantrys and 5 tactical_bombers moved from Yunnan to Shensi
2 bombers moved from Japan to Shensi
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 4 transports
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers and 4 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shensi
Japanese attack with 2 bombers, 7 fighters, 3 mech_infantrys and 5 tactical_bombers
Chinese defend with 11 infantry
Japanese roll dice for 2 bombers, 7 fighters, 3 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 5/17 hits, 8.67 expected hits
Chinese roll dice for 11 infantry in Shensi, round 2 : 2/11 hits, 3.67 expected hits
2 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 bombers, 7 fighters, 1 mech_infantry and 5 tactical_bombers in Shensi, round 3 : 7/15 hits, 8.33 expected hits
Chinese roll dice for 6 infantry in Shensi, round 3 : 2/6 hits, 2.00 expected hits
1 fighter owned by the Japanese, 1 mech_infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Shensi
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 fighter and 3 mech_infantrys
Casualties for Chinese: 11 infantry
Battle in Shan State
Japanese attack with 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Shan State, round 4 : 0/2 hits, 0.33 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 infantry in Shan State, round 5 : 0/1 hits, 0.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in Celebes
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 marine
ANZAC defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 marine in Celebes, round 2 : 2/5 hits, 1.83 expected hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries, 1 infantry and 1 marine remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from Shensi to Yunnan
2 bombers moved from Shensi to Kweichow
Place Units - Japanese
3 destroyers and 2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : -0.33
Chinese : -1.67
UK_Pacific : 0.67
Japanese : -5.00
@surfer said in G40 BM3 Dawgoneit (X) vs. Surfer (L + 15):
Sorry, quick edit to NCM Russian sub
sorry man i was to quick. can you do the edit again?
I can make edit in this version. Rus Sub SZ 126 to SZ 110. I don’t think it affected your Japan move. But I’ll let you decide.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 artillery and 7 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 33 Sea Zone
3 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 41 Sea Zone to India
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Midway
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun and 5 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
5 transports moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : 1.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 airfield, 1 bomber, 1 carrier, 1 factory_minor, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 48 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 48 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 48 Sea Zone
1 battleship and 2 cruisers moved from 48 Sea Zone to 33 Sea Zone
1 fighter moved from Midway to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
2 bombers moved from Queensland to 55 Sea Zone
1 bomber moved from India to 41 Sea Zone
1 artillery and 7 infantry moved from Norway to Finland
Americans take Finland from Germans
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Hawaiian Islands to 46 Sea Zone
Combat - Americans
Battle in 41 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 destroyer
Americans roll dice for 3 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 1/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 bombers moved from 55 Sea Zone to Queensland
2 fighters moved from 46 Sea Zone to 33 Sea Zone
3 carriers and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 bomber moved from 41 Sea Zone to India
2 fighters moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Midway
2 destroyers and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Queensland
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 aaGun and 5 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
5 transports moved from 112 Sea Zone to 109 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
3 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
Place Units - Americans
1 carrier, 2 submarines and 1 transport placed in 10 Sea Zone
1 bomber placed in Western United States
1 airfield and 1 factory_minor placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs
Purchase Units - British
British buy 3 fighters and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber moved from India to Burma
1 armour moved from Caucasus to Rostov
Russians take Rostov from Germans
1 armour moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 armour, 3 infantry and 2 mech_infantrys moved from Tobruk to Libya
British take Libya from Italians
Combat - British
Battle in Burma
British attack with 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 19 infantry and 1 tactical_bomber in Burma, round 2 : 5/22 hits, 4.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 18 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
6 mech_infantrys moved from India to Burma
3 armour moved from India to Burma
4 aaGuns moved from India to Burma
1 mech_infantry moved from West India to Burma
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Eastern Persia to Turkmenistan
1 mech_infantry moved from Persia to Caucasus
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Iraq
4 infantry moved from Norway to Finland
1 fighter moved from Norway to Finland
1 fighter moved from United Kingdom to Norway
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from United Kingdom to Scotland
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
2 infantry moved from Scotland to 109 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
1 aaGun moved from Scotland to 109 Sea Zone
1 battleship moved from 54 Sea Zone to 33 Sea Zone
Place Units - British
3 fighters placed in United Kingdom
3 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 armour and 1 artillery placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 armour and 1 artillery
Combat Hit Differential Summary :
British : 0.17
Americans : 1.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 mech_infantrys moved from Yugoslavia to Bessarabia
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Algeria to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
British defend with 1 armour, 1 artillery and 1 infantry; Americans defend with 3 artilleries and 3 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Morocco, round 2 : 2/6 hits, 2.00 expected hits
French roll dice for 1 armour, 4 artilleries and 4 infantry in Morocco, round 2 : 4/9 hits, 3.17 expected hits
1 mech_infantry owned by the Italians, 1 artillery owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 2 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 artillery in Morocco, round 3 : 1/2 hits, 0.83 expected hits
French roll dice for 1 armour, 3 artilleries and 3 infantry in Morocco, round 3 : 3/7 hits, 2.50 expected hits
1 infantry owned by the Americans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Morocco
French win with 1 armour, 3 artilleries and 2 infantry remaining. Battle score for attacker is -14
Casualties for Italians: 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 infantry placed in Southern Italy
1 infantry placed in Southern France
1 infantry placed in Northern Italy
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2
Italians collect 14 PUs (2 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.17
French : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 bomber moved from New South Wales to Queensland
2 infantry moved from Tobruk to Alexandria
Place Units - ANZAC
1 bomber placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :