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GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities

  • 19 17 16

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 airfield, 1 armour, 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour moved from Volgograd to Sikang
                  Germans take Sikang from Chinese
            9 mech_infantrys moved from Caucasus to Iraq
            3 fighters and 3 tactical_bombers moved from Caucasus to Iraq
            2 bombers moved from Bulgaria to Iraq
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 bomber moved from France to 104 Sea Zone
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
            1 fighter moved from France to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Iraq
                Germans attack with 2 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers
                British defend with 1 artillery, 1 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans roll dice for 2 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 7/17 hits, 6.33 expected hits
                    British roll dice for 1 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.00 expected hits
                    3 mech_infantrys owned by the British, 1 armour owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq
                    Germans roll dice for 2 bombers, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 6/15 hits, 6.00 expected hits
                    British roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits
                    1 tactical_bomber owned by the Americans lost in Iraq
                Germans win, taking Iraq from British with 2 bombers, 3 fighters, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32
                Casualties for Germans: 2 mech_infantrys
                Casualties for Americans: 1 armour, 1 mech_infantry and 1 tactical_bomber
                Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys
    
        Non Combat Move - Germans
            2 bombers moved from Iraq to Caucasus
            3 fighters and 3 tactical_bombers moved from Iraq to Caucasus
            1 artillery and 1 infantry moved from Volgograd to Caucasus
            4 aaGuns and 9 armour moved from Rostov to Caucasus
            8 mech_infantrys moved from Bryansk to Caucasus
            3 mech_infantrys moved from Russia to Kazakhstan
            2 infantry moved from Vologda to Samara
            1 infantry moved from Evenkiyskiy to Timguska
            3 mech_infantrys moved from Novgorod to Bryansk
            5 mech_infantrys moved from Eastern Poland to Bryansk
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 fighter moved from Western Germany to Southern Italy
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 bomber moved from 104 Sea Zone to Normandy Bordeaux
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber and 1 infantry placed in France
            1 airfield placed in Normandy Bordeaux
            1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : -1.50
    Americans : 0.67
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - Russians
            17 infantry moved from Sakha to Buryatia
    
        Combat - Russians
            Battle in Buryatia
                Russians attack with 17 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 17 infantry in Buryatia, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                Russians win, taking Buryatia from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Russians
            2 aaGuns moved from Sakha to Buryatia
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Russians : 1.17
    Japanese : -0.33
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from Shensi to Kansu
            3 armour, 1 fighter, 3 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Shensi to Tsinghai
            1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Tsinghai
            1 bomber moved from Caucasus to Kansu
            1 mech_infantry moved from Turkmenistan to Tsinghai
            1 mech_infantry moved from India to Eastern Persia
                  Japanese take Eastern Persia from British
            1 transport moved from 37 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
            1 submarine moved from 45 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            2 fighters moved from 35 Sea Zone to 46 Sea Zone
            1 mech_infantry moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
    
        Combat - Japanese
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer and 2 fighters
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 46 Sea Zone
                Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Kansu
                Japanese attack with 1 artillery, 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kansu
                Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Tsinghai
                Japanese attack with 4 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers
                Chinese defend with 1 fighter and 17 infantry
                    Japanese roll dice for 4 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 5/25 hits, 8.50 expected hits
                    Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 7/18 hits, 6.33 expected hits
                    3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 4 armour, 1 bomber, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Tsinghai, round 3 : 6/18 hits, 7.33 expected hits
                    Chinese roll dice for 1 fighter and 12 infantry in Tsinghai, round 3 : 5/13 hits, 4.67 expected hits
                    5 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai
                    Japanese roll dice for 4 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Tsinghai, round 4 : 8/13 hits, 6.50 expected hits
                    Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 4 : 5/7 hits, 2.67 expected hits
                    2 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10
                Casualties for Japanese: 3 armour, 3 infantry and 11 mech_infantrys
                Casualties for Chinese: 1 fighter and 17 infantry
    
        Non Combat Move - Japanese
            3 fighters and 3 tactical_bombers moved from Tsinghai to Caucasus
            1 bomber moved from Tsinghai to Caucasus
            1 bomber moved from Kansu to Caucasus
            2 mech_infantrys moved from India to West India
            2 fighters and 1 tactical_bomber moved from India to West India
            3 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Kiangsu to Hunan
            2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            2 fighters moved from 46 Sea Zone to 35 Sea Zone
            1 destroyer moved from 37 Sea Zone to 35 Sea Zone
            1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            1 transport moved from 5 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            2 destroyers and 1 transport placed in 6 Sea Zone
            1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan
            1 armour and 2 mech_infantrys placed in India
            2 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 69 PUs; end with 69 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : 0.67
    Chinese : 3.00
    Japanese : 0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 101 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            3 infantry moved from Alexandria to Egypt
            1 artillery, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria
            2 mech_infantrys moved from Alexandria to Egypt
            2 artilleries and 2 infantry moved from Libya to Tobruk
            4 infantry moved from Tunisia to Libya
            2 mech_infantrys moved from Tunisia to Tobruk
            2 infantry moved from Algeria to Tunisia
            6 infantry moved from Morocco to Algeria
            8 fighters moved from Java to Ceylon
            2 fighters moved from 49 Sea Zone to 46 Sea Zone
            2 fighters moved from 49 Sea Zone to 55 Sea Zone
            1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 4 fighters and 1 submarine
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
                Americans win with 4 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Germans: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 fighters in 55 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 46 Sea Zone to Java
            2 fighters moved from 55 Sea Zone to Java
            4 fighters moved from Western United States to 49 Sea Zone
            4 infantry moved from Eastern United States to 101 Sea Zone
            4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            4 infantry moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone
            2 carriers moved from 54 Sea Zone to 49 Sea Zone
            3 transports moved from 54 Sea Zone to 49 Sea Zone
            1 carrier moved from 54 Sea Zone to 49 Sea Zone
    
        Place Units - Americans
            6 infantry placed in Eastern United States
            1 destroyer and 1 submarine placed in 10 Sea Zone
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Americans : -0.33
    Japanese : -0.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 3 PUs; 
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - British
            British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Northwest Persia
            1 armour moved from Persia to Northwest Persia
            2 armour moved from Persia to Northwest Persia
            2 infantry moved from Trans-Jordan to Iraq
            1 armour moved from Egypt to Iraq
            2 armour and 5 fighters moved from Persia to Iraq
            1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
    
        Combat - British
            Battle in Iraq
                British attack with 3 armour, 5 fighters and 2 infantry
                Germans defend with 7 mech_infantrys
                    British roll dice for 3 armour, 5 fighters and 2 infantry in Iraq, round 2 : 5/10 hits, 4.33 expected hits
                    Germans roll dice for 7 mech_infantrys in Iraq, round 2 : 0/7 hits, 2.33 expected hits
                    5 mech_infantrys owned by the Germans lost in Iraq
                    British roll dice for 3 armour, 5 fighters and 2 infantry in Iraq, round 3 : 4/10 hits, 4.33 expected hits
                    Germans roll dice for 2 mech_infantrys in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Germans with 3 armour, 5 fighters and 1 infantry remaining. Battle score for attacker is 25
                Casualties for Germans: 7 mech_infantrys
                Casualties for British: 1 infantry
            Battle in Northwest Persia
                British attack with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Italians defend with 1 artillery and 1 mech_infantry
                    British roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/6 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery and 1 mech_infantry in Northwest Persia, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Italians lost in Northwest Persia
                    British roll dice for 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 3/6 hits, 2.83 expected hits
                    Italians roll dice for 1 artillery in Northwest Persia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Northwest Persia
                British win, taking Northwest Persia from Italians with 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Italians: 1 artillery and 1 mech_infantry
    
        Non Combat Move - British
            5 fighters moved from Iraq to Persia
            1 fighter moved from Northwest Persia to Persia
            1 tactical_bomber moved from Northwest Persia to Persia
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            1 armour placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -2.00
    British : -1.33
    Italians : -1.00
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 battleship and 1 destroyer; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Rostov to Northwest Persia
            1 armour, 1 bomber and 1 fighter moved from Caucasus to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 2 armour, 1 bomber, 1 fighter and 1 mech_infantry
                British defend with 3 armour and 1 mech_infantry
                    Italians roll dice for 2 armour, 1 bomber, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 3/5 hits, 2.33 expected hits
                    British roll dice for 3 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/4 hits, 1.83 expected hits
                    1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians and 2 armour owned by the British lost in Northwest Persia
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Northwest Persia, round 3 : 2/4 hits, 2.17 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 18
                Casualties for Italians: 1 mech_infantry
                Casualties for British: 3 armour and 1 mech_infantry
    
        Non Combat Move - Italians
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Timguska: 1 armour
            EDIT: Adding units owned by Italians to Yakut S.S.R.: 1 armour
            EDIT: Changing ownership of Yakut S.S.R. from Russians to Italians
            EDIT: Changing ownership of Yenisey from Russians to Italians
            EDIT: Turning off Edit Mode
            1 fighter moved from Northwest Persia to Caucasus
            1 bomber moved from Northwest Persia to Southern Italy
            1 mech_infantry moved from Yugoslavia to Bessarabia
    
        Place Units - Italians
            1 battleship and 1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 23 PUs; end with 23 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.50
    British : -1.33
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: ANZAC round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 bombers; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
            2 infantry moved from 41 Sea Zone to Sumatra
            3 fighters moved from Java to Ceylon
            3 fighters moved from New South Wales to Queensland
    
        Combat - ANZAC
            Battle in Sumatra
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            2 bombers placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 18 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 carrier, 3 destroyers, 7 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            6 mech_infantrys moved from Caucasus to Iraq
            2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Iraq
            1 submarine moved from 110 Sea Zone to 104 Sea Zone
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
            1 bomber moved from France to United Kingdom
            1 fighter moved from Southern Italy to Iraq
    
        Combat - Germans
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
                Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                Bombing raid in United Kingdom causes 6 damage total. 
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Iraq
                Germans attack with 2 bombers, 4 fighters, 6 mech_infantrys and 3 tactical_bombers
                British defend with 3 armour and 1 infantry
                    Germans roll dice for 2 bombers, 4 fighters, 6 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 8/15 hits, 6.33 expected hits
                    British roll dice for 3 armour and 1 infantry in Iraq, round 2 : 3/4 hits, 1.83 expected hits
                    3 mech_infantrys owned by the Germans, 1 infantry owned by the British and 3 armour owned by the British lost in Iraq
                Germans win, taking Iraq from British with 2 bombers, 4 fighters, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 mech_infantrys
                Casualties for British: 3 armour and 1 infantry
    
        Non Combat Move - Germans
            4 fighters and 3 tactical_bombers moved from Iraq to Northwest Persia
            2 bombers moved from Iraq to Caucasus
            1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
            4 aaGuns, 10 armour, 1 artillery, 1 infantry and 4 mech_infantrys moved from Caucasus to Northwest Persia
            3 mech_infantrys moved from Kazakhstan to Northwest Persia
            1 armour moved from Sikang to Caucasus
            8 mech_infantrys moved from Bryansk to Caucasus
            1 infantry moved from Timguska to Novosibirsk
            2 infantry moved from Samara to Kazakhstan
            3 mech_infantrys moved from Russia to Kazakhstan
            1 infantry moved from Smolensk to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            1 bomber moved from United Kingdom to Normandy Bordeaux
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 carrier and 2 destroyers placed in 110 Sea Zone
            1 destroyer and 2 submarines placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 65 PUs; end with 65 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    British : 1.17
    Americans : -0.33
    AA fire in United Kingdom : : -0.17
    

    Savegame

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
            17 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 17 infantry
                Italians defend with 1 armour
                    Russians roll dice for 17 infantry in Yakut S.S.R., round 2 : 3/17 hits, 2.83 expected hits
                    Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Italians with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.17
    

    Savegame


  • @StuckTojo i feel like you cut me a break in Persia.

  • 19 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            3 artilleries and 12 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 2 Sea Zone
            1 destroyer moved from 6 Sea Zone to 1 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Eastern Persia to Persia
            1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from West India to Persia
            2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Persia
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Alaska
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Persia
                Japanese attack with 1 armour, 2 bombers, 5 fighters, 4 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour, 1 factory_minor, 8 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 4 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 7/16 hits, 7.67 expected hits
                    British roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Persia, round 2 : 6/10 hits, 6.33 expected hits
                    2 fighters owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 5 fighters owned by the British and 1 armour owned by the British lost in Persia
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Persia, round 3 : 4/10 hits, 6.00 expected hits
                    British roll dice for 3 fighters in Persia, round 3 : 2/3 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Japanese and 3 fighters owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                Casualties for British: 1 armour, 8 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Burma to West India
            1 armour moved from Tsinghai to Caucasus
            3 fighters and 2 tactical_bombers moved from Persia to Iraq
            1 artillery and 1 infantry moved from Kansu to Shensi
            2 bombers moved from Persia to Eastern Persia
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Hunan to Burma
            4 aaGuns moved from Amur to Buryatia
            1 fighter moved from Amur to 6 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.67
    Japanese : -3.33
    

    Savegame

  • 19 17 16

    @dawgoneit said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo i feel like you cut me a break in Persia.

    @dawgoneit

    Nope. Just left it for Japan.

  • 19 17 16

    Hence why I moved the JAF to Caucasus.


  • @StuckTojo yeah, this 1 is over.

  • 19 17 16


  • @StuckTojo of course. i would like to try 1 more time same sides. is that cool? and i will do a different bid placement.

  • 19 17 16

    @dawgoneit said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo of course. i would like to try 1 more time same sides. is that cool? and i will do a different bid placement.

    @dawgoneit

    Of course that’s cool. If you’ll allow me to respectfully offer one bit of advice: When I started playing on here many moons ago Omega taught me that when it comes to the bids, quantity usually beats quality. i.e. bombers and fighters are nice and all, but what Allies really need are boots on the ground in Africa and Asia, ie. infantry, artillery, tanks, trucks, and maybe a naval unit.

    I’ll set it up.


  • @StuckTojo thats funny. thats what i was going to do.
    on the bids, is there a rule that a bid has to go on a spot that has a piece already in it?

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