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GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities

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    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Combat Move - Russians
            17 infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Yakut S.S.R.
                Russians attack with 17 infantry
                Italians defend with 1 armour
                    Russians roll dice for 17 infantry in Yakut S.S.R., round 2 : 3/17 hits, 2.83 expected hits
                    Italians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Yakut S.S.R.
                Russians win, taking Yakut S.S.R. from Italians with 16 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            2 aaGuns moved from Buryatia to Yakut S.S.R.
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : 0.50
    Russians : 0.17
    

    Savegame


  • @StuckTojo i feel like you cut me a break in Persia.

  • 19 17 16

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 infantry and 5 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 mech_infantry moved from Soviet Far East to Sakha
                  Japanese take Sakha from Russians
            3 artilleries and 12 infantry moved from Amur to Buryatia
                  Japanese take Buryatia from Russians
            1 armour, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
            1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska
            1 armour and 1 infantry moved from 2 Sea Zone to Alaska
            1 destroyer moved from 6 Sea Zone to 2 Sea Zone
            1 destroyer moved from 6 Sea Zone to 1 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 destroyer moved from 35 Sea Zone to 41 Sea Zone
            1 mech_infantry moved from Eastern Persia to Persia
            1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from West India to Persia
            2 bombers, 3 fighters and 3 tactical_bombers moved from Caucasus to Persia
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Alaska
            Battle in 41 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 41 Sea Zone
                Japanese win, taking Western Australia from ANZAC, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 46 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 46 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 destroyer
            Battle in Persia
                Japanese attack with 1 armour, 2 bombers, 5 fighters, 4 mech_infantrys and 4 tactical_bombers
                British defend with 1 armour, 1 factory_minor, 8 fighters and 1 tactical_bomber
                    Japanese roll dice for 1 armour, 2 bombers, 5 fighters, 4 mech_infantrys and 4 tactical_bombers in Persia, round 2 : 7/16 hits, 7.67 expected hits
                    British roll dice for 1 armour, 8 fighters and 1 tactical_bomber in Persia, round 2 : 6/10 hits, 6.33 expected hits
                    2 fighters owned by the Japanese, 4 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 5 fighters owned by the British and 1 armour owned by the British lost in Persia
                    Japanese roll dice for 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Persia, round 3 : 4/10 hits, 6.00 expected hits
                    British roll dice for 3 fighters in Persia, round 3 : 2/3 hits, 2.00 expected hits
                    2 tactical_bombers owned by the Japanese and 3 fighters owned by the British lost in Persia
                Japanese win, taking Persia from British with 1 armour, 2 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 39
                Casualties for Japanese: 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                Casualties for British: 1 armour, 8 fighters and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 armour and 2 mech_infantrys moved from India to Eastern Persia
            3 mech_infantrys moved from Burma to West India
            1 armour moved from Tsinghai to Caucasus
            3 fighters and 2 tactical_bombers moved from Persia to Iraq
            1 artillery and 1 infantry moved from Kansu to Shensi
            2 bombers moved from Persia to Eastern Persia
            1 artillery moved from Malaya to Shan State
            1 infantry moved from Malaya to Shan State
            2 mech_infantrys moved from French Indo China to Burma
            2 mech_infantrys moved from Hunan to Burma
            4 aaGuns moved from Amur to Buryatia
            1 fighter moved from Amur to 6 Sea Zone
            1 battleship and 1 cruiser moved from 35 Sea Zone to 6 Sea Zone
            2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 carrier and 3 destroyers placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in India
            3 mech_infantrys placed in French Indo China
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 73 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    British : -0.33
    Americans : 0.67
    Japanese : -3.33
    

    Savegame

  • 19 17 16

    @dawgoneit said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo i feel like you cut me a break in Persia.

    @dawgoneit

    Nope. Just left it for Japan.

  • 19 17 16

    Hence why I moved the JAF to Caucasus.


  • @StuckTojo yeah, this 1 is over.

  • 19 17 16


  • @StuckTojo of course. i would like to try 1 more time same sides. is that cool? and i will do a different bid placement.

  • 19 17 16

    @dawgoneit said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo of course. i would like to try 1 more time same sides. is that cool? and i will do a different bid placement.

    @dawgoneit

    Of course that’s cool. If you’ll allow me to respectfully offer one bit of advice: When I started playing on here many moons ago Omega taught me that when it comes to the bids, quantity usually beats quality. i.e. bombers and fighters are nice and all, but what Allies really need are boots on the ground in Africa and Asia, ie. infantry, artillery, tanks, trucks, and maybe a naval unit.

    I’ll set it up.


  • @StuckTojo thats funny. thats what i was going to do.
    on the bids, is there a rule that a bid has to go on a spot that has a piece already in it?

  • 19 17 16

    @dawgoneit said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo thats funny. thats what i was going to do.
    on the bids, is there a rule that a bid has to go on a spot that has a piece already in it?

    @dawgoneit

    That’s what I understand, yes. Nevertheless, that still leaves you with lots of options.


  • @StuckTojo
    an artillery in sudan,
    transport in south africa,
    tank in egypt,
    man in west india,
    tank in india


  • @dawgoneit transport in sz71 and an artillery in south africa.


  • @dawgoneit disregard this one transport in south africa,

  • 19 17 16

    @dawgoneit

    OK, we’re up and running. Sorry for the delay, I’ve been watching the price of oil crash, and by extension watching my province’s economy crash.

    Game is here:

    https://www.axisandallies.org/forums/topic/35045/lg40-dawgoneit-allies-30-vs-stucktojo-axis

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