i am away for the weekend, so maybe sunday night
GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - British British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Eastern Persia to Turkmenistan 3 mech_infantrys moved from Eastern Persia to West India 2 fighters moved from Persia to West India 1 mech_infantry moved from Iraq to Northwest Persia 1 armour moved from Iraq to Northwest Persia 1 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Tunisia to Egypt 2 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt Combat - British Battle in Northwest Persia British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in West India British attack with 2 fighters and 3 mech_infantrys Japanese defend with 2 armour British roll dice for 2 fighters and 3 mech_infantrys in West India, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 2 armour in West India, round 2 : 0/2 hits, 1.00 expected hits 1 armour owned by the Japanese lost in West India British roll dice for 2 fighters and 3 mech_infantrys in West India, round 3 : 2/5 hits, 1.50 expected hits Japanese roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 armour Casualties for British: 1 mech_infantry Non Combat Move - British 2 fighters moved from West India to Persia 1 fighter moved from Western Australia to Queensland 1 artillery moved from Libya to Tobruk Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 fighter and 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Germans : 0.50 British : 0.33 Japanese : -0.50 -
@StuckTojo said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:
Still with me, brother?
diddn’t show up in my notifications. sorry about that.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - Italians Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Samara to Timguska Italians take Novosibirsk from Russians Italians take Timguska from Russians 1 armour moved from Samara to Caucasus 1 artillery and 1 mech_infantry moved from Rostov to Caucasus 1 bomber and 1 fighter moved from Volgograd to Caucasus Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry Russians defend with 2 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Caucasus to Bessarabia 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia Place Units - Italians 1 tactical_bomber placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians : 0.67 Russians : 0.33 -
@dawgoneit said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:
@StuckTojo said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:
Still with me, brother?
diddn’t show up in my notifications. sorry about that.
No worries. Welcome back.
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Malaya Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5 ANZAC collect 20 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8 Combat Move - French 3 infantry moved from Tobruk to Alexandria Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 7 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 infantry moved from Urals to Evenkiyskiy Germans take Evenkiyskiy from Russians 2 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 3 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia 1 bomber moved from Volgograd to Northwest Persia 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Northwest Persia Germans attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers British defend with 1 armour Germans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Northwest Persia, round 2 : 6/9 hits, 4.83 expected hits British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 armour Non Combat Move - Germans 3 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus 1 armour moved from Volgograd to Caucasus 11 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Bulgaria 1 bomber moved from Northwest Persia to Bulgaria 5 mech_infantrys moved from Eastern Poland to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Archangel to Smolensk 9 armour moved from Russia to Rostov 1 aaGun, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux 2 mech_infantrys moved from Western Germany to France 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber, 1 fighter and 1 mech_infantry placed in France 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : 0.17 British : -0.50 Americans : -0.33 -
TripleA Manual Gamesave Post: Japanese round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Korea to Siberia Japanese take Siberia from Russians 1 mech_infantry moved from Kazakhstan to Turkmenistan 1 bomber moved from Kweichow to Turkmenistan 1 armour and 3 mech_infantrys moved from India to West India 1 fighter moved from Burma to West India 1 tactical_bomber moved from India to West India 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 bomber moved from Kweichow to Malaya 1 submarine moved from 44 Sea Zone to 45 Sea Zone Combat - Japanese Battle in 37 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 1 bomber and 1 infantry ANZAC defend with 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 2 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Malaya, round 3 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Malaya, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in West India Japanese attack with 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 armour, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2.17 expected hits UK_Pacific roll dice for 2 mech_infantrys in West India, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 mech_infantrys owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 mech_infantrys Casualties for British: 2 mech_infantrys Battle in Turkmenistan Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 mech_infantry in Turkmenistan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Turkmenistan Japanese win, taking Turkmenistan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Turkmenistan to Caucasus 1 bomber moved from Malaya to Kweichow 1 armour and 7 mech_infantrys moved from Kweichow to Shensi 1 infantry moved from Kansu to Shensi 1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Suiyuyan to Shensi 1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 4 aaGuns, 2 artilleries and 11 infantry moved from Korea to Amur 2 fighters moved from Japan to Amur 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 3 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from India to Kweichow 1 fighter and 1 tactical_bomber moved from West India to India 1 armour moved from Kazakhstan to Shensi Place Units - Japanese 3 mech_infantrys placed in India 3 mech_infantrys placed in French Indo China 2 mech_infantrys placed in Kiangsu 1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
ANZAC : -0.67 UK_Pacific : 1.33 Russians : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 4 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 2 mech_infantrys moved from Iraq to Northwest Persia 1 tactical_bomber moved from Iraq to Northwest Persia 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Tobruk to Alexandria 1 artillery and 2 infantry moved from Libya to Tobruk 1 bomber moved from Tunisia to Egypt 2 mech_infantrys moved from Tunisia to Tobruk 2 artilleries and 2 infantry moved from Tunisia to Libya 4 infantry moved from Algeria to Tunisia 2 infantry moved from Morocco to Algeria 2 mech_infantrys moved from Morocco to Tunisia 6 fighters moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 2 fighters moved from 49 Sea Zone to Java 2 fighters moved from Western United States to 49 Sea Zone 2 fighters moved from Western United States to 49 Sea Zone 1 carrier and 1 destroyer moved from 26 Sea Zone to 49 Sea Zone 1 destroyer moved from 49 Sea Zone to 54 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 1 destroyer and 4 fighters Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Germans: 1 destroyer Battle in Northwest Persia Americans attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour and 1 mech_infantry Americans roll dice for 2 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans roll dice for 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Northwest Persia, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Americans lost in Northwest Persia Americans win with 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 2 mech_infantrys Casualties for Germans: 1 armour and 1 mech_infantry Battle in 55 Sea Zone Americans attack with 1 destroyer and 6 fighters Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 6 fighters in 55 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 6 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Non Combat Move - Americans 6 fighters moved from 55 Sea Zone to Java 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 4 fighters moved from 104 Sea Zone to 91 Sea Zone 6 infantry moved from Eastern United States to 101 Sea Zone 6 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 6 infantry moved from 91 Sea Zone to Morocco 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 tactical_bomber moved from Northwest Persia to Iraq Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 4 infantry placed in Eastern United States Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 104 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 4 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Kansu Chinese take Kansu from Japanese 1 infantry moved from Tsinghai to Sikang Chinese take Sikang from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - British British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Persia 3 mech_infantrys moved from Egypt to Iraq 1 fighter moved from Egypt to Persia 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Tobruk to Alexandria 1 mech_infantry moved from Iraq to Persia 1 armour moved from Iraq to Persia Combat - British Non Combat Move - British Place Units - British 1 armour and 2 fighters placed in Persia 1 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,2 British collect 32 PUs (2 lost to blockades); end with 32 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - Italians Italians buy 1 carrier; Remaining resources: 5 PUs; Combat Move - Italians 1 armour moved from Caucasus to Sikang 1 bomber moved from Bessarabia to Sikang 1 fighter moved from Bessarabia to Northwest Persia 1 artillery moved from Caucasus to Northwest Persia 1 mech_infantry moved from Rostov to Northwest Persia Combat - Italians Battle in Sikang Italians attack with 1 armour and 1 bomber Chinese defend with 1 infantry Italians roll dice for 1 armour and 1 bomber in Sikang, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Sikang Italians win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Chinese: 1 infantry Battle in Northwest Persia Italians attack with 1 artillery, 1 fighter and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Northwest Persia Italians win, taking Northwest Persia from British with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Sikang to Caucasus 1 armour moved from Rostov to Caucasus 1 armour and 1 mech_infantry moved from Bessarabia to Rostov 1 fighter moved from Northwest Persia to Caucasus 1 mech_infantry moved from Southern Italy to Yugoslavia 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : 0.67 British : -0.33 Chinese : 0.67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 3 fighters moved from Queensland to Java 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to Queensland Non Combat Move - ANZAC Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9 Combat Move - French 3 infantry moved from Alexandria to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 1 airfield, 1 armour, 1 bomber, 1 destroyer, 1 infantry, 8 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Volgograd to Sikang Germans take Sikang from Chinese 9 mech_infantrys moved from Caucasus to Iraq 3 fighters and 3 tactical_bombers moved from Caucasus to Iraq 2 bombers moved from Bulgaria to Iraq 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone 1 bomber moved from France to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 fighter moved from France to 104 Sea Zone Combat - Germans Battle in 104 Sea Zone Germans attack with 1 bomber, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone Germans win with 1 bomber, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Iraq Germans attack with 2 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers British defend with 1 artillery, 1 infantry and 3 mech_infantrys; Americans defend with 1 armour, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 2 bombers, 3 fighters, 9 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 7/17 hits, 6.33 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 2/8 hits, 3.00 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the Americans, 1 artillery owned by the British, 2 mech_infantrys owned by the Germans, 1 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Iraq Germans roll dice for 2 bombers, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Iraq, round 3 : 6/15 hits, 6.00 expected hits British roll dice for 1 tactical_bomber in Iraq, round 3 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Americans lost in Iraq Germans win, taking Iraq from British with 2 bombers, 3 fighters, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 armour, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 artillery, 1 infantry and 3 mech_infantrys Non Combat Move - Germans 2 bombers moved from Iraq to Caucasus 3 fighters and 3 tactical_bombers moved from Iraq to Caucasus 1 artillery and 1 infantry moved from Volgograd to Caucasus 4 aaGuns and 9 armour moved from Rostov to Caucasus 8 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan 2 infantry moved from Vologda to Samara 1 infantry moved from Evenkiyskiy to Timguska 3 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 fighter moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone 1 fighter moved from 104 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 bomber moved from 104 Sea Zone to Normandy Bordeaux 1 submarine moved from 119 Sea Zone to 109 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber and 1 infantry placed in France 1 airfield placed in Normandy Bordeaux 1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 1.33 British : -1.50 Americans : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Combat Move - Russians 17 infantry moved from Sakha to Buryatia Combat - Russians Battle in Buryatia Russians attack with 17 infantry Japanese defend with 1 infantry Russians roll dice for 17 infantry in Buryatia, round 2 : 4/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Buryatia Russians win, taking Buryatia from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia Turn Complete - RussiansCombat Hit Differential Summary :
Russians : 1.17 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 fighter, 2 infantry, 5 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Shensi to Kansu 3 armour, 1 fighter, 3 infantry, 8 mech_infantrys and 1 tactical_bomber moved from Shensi to Tsinghai 1 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Kweichow to Tsinghai 1 bomber moved from Caucasus to Kansu 1 mech_infantry moved from Turkmenistan to Tsinghai 1 mech_infantry moved from India to Eastern Persia Japanese take Eastern Persia from British 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes 1 submarine moved from 45 Sea Zone to 55 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 35 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 2 fighters moved from 35 Sea Zone to 46 Sea Zone 1 mech_infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 destroyer and 2 fighters ANZAC defend with 1 destroyer Japanese roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kansu Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Kansu, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kansu Japanese win, taking Kansu from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Tsinghai Japanese attack with 4 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers Chinese defend with 1 fighter and 17 infantry Japanese roll dice for 4 armour, 1 bomber, 3 fighters, 3 infantry, 11 mech_infantrys and 3 tactical_bombers in Tsinghai, round 2 : 5/25 hits, 8.50 expected hits Chinese roll dice for 1 fighter and 17 infantry in Tsinghai, round 2 : 7/18 hits, 6.33 expected hits 3 infantry owned by the Japanese, 4 mech_infantrys owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 armour, 1 bomber, 3 fighters, 7 mech_infantrys and 3 tactical_bombers in Tsinghai, round 3 : 6/18 hits, 7.33 expected hits Chinese roll dice for 1 fighter and 12 infantry in Tsinghai, round 3 : 5/13 hits, 4.67 expected hits 5 mech_infantrys owned by the Japanese and 6 infantry owned by the Chinese lost in Tsinghai Japanese roll dice for 4 armour, 1 bomber, 3 fighters, 2 mech_infantrys and 3 tactical_bombers in Tsinghai, round 4 : 8/13 hits, 6.50 expected hits Chinese roll dice for 1 fighter and 6 infantry in Tsinghai, round 4 : 5/7 hits, 2.67 expected hits 2 mech_infantrys owned by the Japanese, 3 armour owned by the Japanese, 6 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 armour, 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -10 Casualties for Japanese: 3 armour, 3 infantry and 11 mech_infantrys Casualties for Chinese: 1 fighter and 17 infantry Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Tsinghai to Caucasus 1 bomber moved from Tsinghai to Caucasus 1 bomber moved from Kansu to Caucasus 2 mech_infantrys moved from India to West India 2 fighters and 1 tactical_bomber moved from India to West India 3 mech_infantrys moved from French Indo China to Burma 2 mech_infantrys moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone 2 fighters moved from 46 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 carrier and 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone Place Units - Japanese 2 destroyers and 1 transport placed in 6 Sea Zone 1 armour, 1 fighter, 2 infantry and 1 mech_infantry placed in Japan 1 armour and 2 mech_infantrys placed in India 2 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.67 Chinese : 3.00 Japanese : 0.17 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 101 Sea Zone to 104 Sea Zone 4 fighters moved from 91 Sea Zone to 104 Sea Zone 3 infantry moved from Alexandria to Egypt 1 artillery, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 2 mech_infantrys moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Libya to Tobruk 4 infantry moved from Tunisia to Libya 2 mech_infantrys moved from Tunisia to Tobruk 2 infantry moved from Algeria to Tunisia 6 infantry moved from Morocco to Algeria 8 fighters moved from Java to Ceylon 2 fighters moved from 49 Sea Zone to 46 Sea Zone 2 fighters moved from 49 Sea Zone to 55 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone Combat - Americans Battle in 104 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Battle in 55 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 55 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 55 Sea Zone, round 4 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 46 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 46 Sea Zone to Java 2 fighters moved from 55 Sea Zone to Java 4 fighters moved from Western United States to 49 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 fighters moved from 104 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 battleship and 1 cruiser moved from 54 Sea Zone to 49 Sea Zone 2 carriers moved from 54 Sea Zone to 49 Sea Zone 3 transports moved from 54 Sea Zone to 49 Sea Zone 1 carrier moved from 54 Sea Zone to 49 Sea Zone Place Units - Americans 6 infantry placed in Eastern United States 1 destroyer and 1 submarine placed in 10 Sea Zone 4 fighters placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : -0.33 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 3 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 3 PUsCombat Hit Differential Summary :





