GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities

  • '19 '17 '16

    @dawgoneit

    China? UK?


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Kansu to Tsinghai
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - British
            British buy 2 armour and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 armour and 1 infantry moved from West India to India
            1 mech_infantry moved from Eastern Persia to India
            2 fighters and 1 tactical_bomber moved from Persia to India
            1 infantry moved from Eastern Persia to West India
            1 armour and 1 infantry moved from Persia to Eastern Persia
            1 armour moved from Eastern Persia to West India
            3 mech_infantrys moved from Iraq to Eastern Persia
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            2 fighters moved from Egypt to West India
            1 artillery and 1 infantry moved from Alexandria to Egypt
            2 bombers moved from Tunisia to Northern Italy
            2 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 mech_infantry moved from Union of South Africa to Belgian Congo
    
        Combat - British
            Strategic bombing raid in Northern Italy
                    AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
                Bombing raid in Northern Italy causes 5 damage total. 
            Battle in India
                British attack with 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor and 1 harbour
                    British roll dice for 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 2 : 1/6 hits, 2.50 expected hits
                    Japanese roll dice for 5 armour and 1 artillery in India, round 2 : 3/6 hits, 2.83 expected hits
                    1 artillery owned by the Japanese, 1 mech_infantry owned by the British, 1 fighter owned by the British and 1 infantry owned by the British lost in India
                    British roll dice for 1 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 2/3 hits, 1.67 expected hits
                    Japanese roll dice for 5 armour in India, round 3 : 2/5 hits, 2.50 expected hits
                    2 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India
                 retreated to India
                Japanese win with 3 armour remaining. Battle score for attacker is -17
                Casualties for British: 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 2 armour and 1 artillery
    
        Non Combat Move - British
            1 tactical_bomber moved from India to West India
            1 bomber moved from Northern Italy to Tunisia
    
        Place Units - British
            1 armour and 2 fighters placed in Persia
            1 armour placed in Egypt
    
        Turn Complete - British
            British collect 34 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    British : -1.17
    AA fire in Northern Italy : : 0.67
    Japanese : -0.33
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Italians To War With Chinese
                Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
    
        Combat Move - Italians
            2 armour moved from Bryansk to Samara
            1 fighter moved from Ukraine to Samara
            1 bomber moved from Bulgaria to Samara
    
        Combat - Italians
            Battle in Samara
                Italians attack with 2 armour, 1 bomber and 1 fighter
                Russians defend with 3 infantry
                    Italians roll dice for 2 armour, 1 bomber and 1 fighter in Samara, round 2 : 4/4 hits, 2.17 expected hits
                    Russians roll dice for 3 infantry in Samara, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians lost in Samara
                Italians win, taking Samara from Russians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Samara to Volgograd
            1 fighter moved from Samara to Volgograd
            1 artillery moved from Bryansk to Rostov
            1 mech_infantry moved from Bessarabia to Rostov
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
            1 armour and 1 mech_infantry moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 artillery, 1 fighter and 1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.83
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            3 fighters moved from Western Australia to Queensland
    
        Combat - ANZAC
            Battle in Celebes
    
        Non Combat Move - ANZAC
            1 infantry moved from Iraq to Northwest Persia
                  ANZAC take Northwest Persia from Neutral_Allies
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7
    
        Combat Move - French
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Iraq to Northwest Persia
            3 infantry moved from Libya to Tobruk
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 2 destroyers, 1 fighter and 10 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Smolensk to Russia
            12 armour, 10 artilleries, 5 fighters, 24 infantry, 20 mech_infantrys and 3 tactical_bombers moved from Bryansk to Russia
            1 mech_infantry moved from Tambov to Russia
            1 armour moved from Volgograd to Northwest Persia
            1 armour and 1 mech_infantry moved from Caucasus to Northwest Persia
            1 bomber moved from Ukraine to Russia
            1 bomber moved from Southern Italy to Russia
            2 armour and 2 mech_infantrys moved from Ukraine to Russia
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Russia
                Germans attack with 14 armour, 10 artilleries, 2 bombers, 5 fighters, 26 infantry, 23 mech_infantrys and 3 tactical_bombers
                Russians defend with 4 aaGuns, 1 airfield, 3 armour, 7 artilleries, 1 factory_major, 9 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
                    AA fire in Russia : 2/10 hits, 1.67 expected hits
                    2 fighters owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 10 artilleries, 2 bombers, 3 fighters, 26 infantry, 23 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 25/81 hits, 25.00 expected hits
                    Russians roll dice for 4 aaGuns, 3 armour, 7 artilleries, 9 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 28/65 hits, 25.33 expected hits
                    21 infantry owned by the Russians, 26 infantry owned by the Germans, 4 aaGuns owned by the Russians and 2 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 10 artilleries, 2 bombers, 3 fighters, 21 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 21/53 hits, 20.33 expected hits
                    Russians roll dice for 3 armour, 7 artilleries, 9 fighters, 22 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/44 hits, 18.33 expected hits
                    21 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
                    Germans roll dice for 14 armour, 10 artilleries, 2 bombers, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Russia, round 4 : 20/33 hits, 15.50 expected hits
                    Russians roll dice for 3 armour, 7 artilleries, 9 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 13/23 hits, 11.33 expected hits
                    2 mech_infantrys owned by the Russians, 1 tactical_bomber owned by the Russians, 6 fighters owned by the Russians, 1 infantry owned by the Russians, 3 armour owned by the Russians, 7 artilleries owned by the Russians, 10 artilleries owned by the Germans, 2 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                    Germans roll dice for 12 armour, 2 bombers, 3 fighters and 3 tactical_bombers in Russia, round 5 : 10/20 hits, 10.83 expected hits
                    Russians roll dice for 3 fighters in Russia, round 5 : 3/3 hits, 2.00 expected hits
                    3 fighters owned by the Russians and 3 armour owned by the Germans lost in Russia
                Germans captures 17PUs while taking Russians capital
                Germans converts factory_major into different units
                Germans win, taking Russia from Russians with 9 armour, 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 44
                Casualties for Germans: 5 armour, 10 artilleries, 2 fighters, 26 infantry and 23 mech_infantrys
                Casualties for Russians: 4 aaGuns, 3 armour, 7 artilleries, 9 fighters, 43 infantry, 2 mech_infantrys and 1 tactical_bomber
            Battle in Northwest Persia
                Germans attack with 2 armour and 1 mech_infantry
                French defend with 2 infantry; ANZAC defend with 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/3 hits, 1.17 expected hits
                    ANZAC roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the ANZAC and 1 mech_infantry owned by the Germans lost in Northwest Persia
                    Germans roll dice for 2 armour in Northwest Persia, round 3 : 2/2 hits, 1.00 expected hits
                    ANZAC roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Germans and 2 infantry owned by the French lost in Northwest Persia
                Germans win, taking Northwest Persia from ANZAC with 1 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 armour and 1 mech_infantry
                Casualties for ANZAC: 1 infantry
                Casualties for French: 2 infantry
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Russia to Volgograd
            1 bomber moved from Russia to Volgograd
            1 bomber moved from Russia to Bryansk
            2 aaGuns moved from Bryansk to Rostov
            2 aaGuns moved from Ukraine to Rostov
            3 mech_infantrys moved from Novgorod to Bryansk
            8 mech_infantrys moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Germany to Eastern Poland
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 infantry moved from France to Normandy Bordeaux
            1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 submarine moved from 112 Sea Zone to 119 Sea Zone
            1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
    
        Place Units - Germans
            2 armour and 1 mech_infantry placed in Volgograd
            3 mech_infantrys placed in Novgorod
            5 mech_infantrys placed in Germany
            1 fighter and 1 mech_infantry placed in Western Germany
            2 destroyers placed in 110 Sea Zone
            Germans undo move 4.
            1 mech_infantry placed in Western Germany
            1 fighter placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 79 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs
    

    Combat Hit Differential Summary :

    Germans : 5.83
    AA fire in Russia : : 0.33
    Americans : -0.33
    ANZAC : 0.33
    Russians : 7.00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Combat Move - Russians
            2 infantry moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Germans
            4 infantry moved from Vologda to Samara
            1 infantry moved from Amur to Korea
                  Russians take Korea from Japanese
    
        Combat - Russians
            Battle in Samara
                Russians attack with 4 infantry
                Italians defend with 2 armour
                    Russians roll dice for 4 infantry in Samara, round 2 : 0/4 hits, 0.67 expected hits
                    Italians roll dice for 2 armour in Samara, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Samara
                    Russians roll dice for 2 infantry in Samara, round 3 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 2 armour in Samara, round 3 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians lost in Samara
                Italians win with 2 armour remaining. Battle score for attacker is -12
                Casualties for Russians: 4 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
    

    Combat Hit Differential Summary :

    Italians : 2.00
    Russians : -1.00
    

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 4 mech_infantrys; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan
                  Japanese take Sikang from Chinese
                  Japanese take Kazakhstan from Russians
            1 infantry moved from Suiyuyan to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Burma to West India
            3 armour moved from India to West India
            1 fighter moved from Burma to West India
            3 fighters and 3 tactical_bombers moved from Yunnan to West India
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 35 Sea Zone to 55 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            1 infantry moved from Manchuria to Amur
                  Japanese take Amur from Russians
            1 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            2 artilleries and 11 infantry moved from Manchuria to Korea
    
        Combat - Japanese
            Battle in 44 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in Korea
                Japanese attack with 2 artilleries, 12 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 2 artilleries, 12 infantry and 1 mech_infantry in Korea, round 2 : 4/15 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
                Japanese win, taking Korea from Russians with 2 artilleries, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in West India
                Japanese attack with 3 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
                    Japanese roll dice for 3 armour, 4 fighters, 1 mech_infantry and 3 tactical_bombers in West India, round 2 : 8/11 hits, 5.67 expected hits
                    UK_Pacific roll dice for 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2.67 expected hits
                    1 mech_infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 armour owned by the Japanese, 1 infantry owned by the British, 2 fighters owned by the British and 1 armour owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 2 armour, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for British: 1 armour, 2 fighters, 1 infantry and 1 tactical_bomber
    
        Non Combat Move - Japanese
            1 fighter moved from West India to Burma
            3 fighters and 3 tactical_bombers moved from West India to India
            1 armour and 2 mech_infantrys moved from French Indo China to Kweichow
            1 mech_infantry moved from Yunnan to India
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            2 infantry moved from Chahar to Suiyuyan
            1 mech_infantry moved from Jehol to Suiyuyan
            1 armour moved from Jehol to Suiyuyan
            2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
            1 fighter moved from 44 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from Japan to 6 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
            4 aaGuns moved from Manchuria to Korea
            1 submarine moved from 35 Sea Zone to 44 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to Anhwe
    
        Place Units - Japanese
            1 armour and 2 mech_infantrys placed in India
            1 armour and 2 mech_infantrys placed in Kiangsu
            3 destroyers placed in 6 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 64 PUs; end with 66 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.67
    ANZAC : -0.33
    UK_Pacific : -0.67
    Russians : 0.67
    Japanese : 1.17
    

    Savegame

  • '19 '17 '16

    @dawgoneit

    Still with me, brother?


  • TripleA Turn Summary: Americans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Americans
            Americans buy 1 destroyer, 4 fighters, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            4 fighters moved from 91 Sea Zone to 104 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 26 Sea Zone to 46 Sea Zone
            1 fighter moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 fighter moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 4 fighters
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 destroyer and 4 fighters in 104 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win with 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 3 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
            Battle in 46 Sea Zone
                Americans attack with 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 2 fighters in 46 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 46 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 46 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            3 fighters moved from 42 Sea Zone to 54 Sea Zone
            2 fighters moved from 10 Sea Zone to 49 Sea Zone
            1 carrier moved from 26 Sea Zone to 49 Sea Zone
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 26 Sea Zone to 54 Sea Zone
            4 fighters moved from 104 Sea Zone to 91 Sea Zone
            3 transports moved from 91 Sea Zone to 102 Sea Zone
            2 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
            2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 90 Sea Zone
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 90 Sea Zone to 91 Sea Zone
            2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
            4 infantry and 2 mech_infantrys moved from Morocco to Algeria
            2 artilleries, 2 infantry and 2 mech_infantrys moved from Algeria to Tunisia
            1 artillery and 2 infantry moved from Tunisia to Libya
            3 infantry moved from Libya to Tobruk
            1 mech_infantry moved from Tobruk to Alexandria
            1 mech_infantry moved from Alexandria to Egypt
            1 armour and 2 mech_infantrys moved from Egypt to Iraq
            1 tactical_bomber moved from Persia to Iraq
    
        Place Units - Americans
            1 destroyer and 1 submarine placed in 101 Sea Zone
            6 infantry placed in Eastern United States
            4 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : -0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 3 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - British
            British buy 2 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Eastern Persia to Turkmenistan
            3 mech_infantrys moved from Eastern Persia to West India
            2 fighters moved from Persia to West India
            1 mech_infantry moved from Iraq to Northwest Persia
            1 armour moved from Iraq to Northwest Persia
            1 armour moved from Egypt to Iraq
            1 artillery and 1 infantry moved from Egypt to Trans-Jordan
            1 bomber moved from Tunisia to Egypt
            2 infantry moved from Anglo Egyptian Sudan to Egypt
            1 mech_infantry moved from Belgian Congo to Egypt
    
        Combat - British
            Battle in Northwest Persia
                British attack with 1 armour and 1 mech_infantry
                Germans defend with 1 armour
                    British roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Northwest Persia
                British win, taking Northwest Persia from Germans with 1 armour remaining. Battle score for attacker is 2
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 armour
            Battle in West India
                British attack with 2 fighters and 3 mech_infantrys
                Japanese defend with 2 armour
                    British roll dice for 2 fighters and 3 mech_infantrys in West India, round 2 : 1/5 hits, 1.50 expected hits
                    Japanese roll dice for 2 armour in West India, round 2 : 0/2 hits, 1.00 expected hits
                    1 armour owned by the Japanese lost in West India
                    British roll dice for 2 fighters and 3 mech_infantrys in West India, round 3 : 2/5 hits, 1.50 expected hits
                    Japanese roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in West India
                British win, taking West India from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 armour
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - British
            2 fighters moved from West India to Persia
            1 fighter moved from Western Australia to Queensland
            1 artillery moved from Libya to Tobruk
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Persia
            1 fighter and 2 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
            British collect 32 PUs (2 lost to blockades); end with 32 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.50
    British : 0.33
    Japanese : -0.50
    

    Savegame


  • @StuckTojo said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @dawgoneit

    Still with me, brother?

    diddn’t show up in my notifications. sorry about that.

  • '19 '17 '16

    TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Samara to Timguska
                  Italians take Novosibirsk from Russians
                  Italians take Timguska from Russians
            1 armour moved from Samara to Caucasus
            1 artillery and 1 mech_infantry moved from Rostov to Caucasus
            1 bomber and 1 fighter moved from Volgograd to Caucasus
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry
                Russians defend with 2 infantry
                    Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour, 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 2
                Casualties for Italians: 1 mech_infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 bomber and 1 fighter moved from Caucasus to Bessarabia
            1 armour and 1 mech_infantry moved from Bessarabia to Rostov
            1 armour and 1 mech_infantry moved from Yugoslavia to Bessarabia
    
        Place Units - Italians
            1 tactical_bomber placed in Southern Italy
            1 submarine placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.67
    Russians : 0.33
    

    Savegame

  • '19 '17 '16

    @dawgoneit said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @StuckTojo said in GL40 Dawgoneit (Allies +30) vs. StuckTojo (Axis) No Victory Cities:

    @dawgoneit

    Still with me, brother?

    diddn’t show up in my notifications. sorry about that.

    @dawgoneit

    No worries. Welcome back.


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
            1 infantry moved from 37 Sea Zone to Malaya
    
        Combat - ANZAC
            Battle in Malaya
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,5
            ANZAC collect 20 PUs; end with 23 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8
    
        Combat Move - French
            3 infantry moved from Tobruk to Alexandria
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 1 infantry, 7 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 infantry moved from Urals to Evenkiyskiy
                  Germans take Evenkiyskiy from Russians
            2 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
            3 fighters and 3 tactical_bombers moved from Volgograd to Northwest Persia
            1 bomber moved from Volgograd to Northwest Persia
            1 destroyer moved from 110 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
            1 fighter moved from Normandy Bordeaux to 104 Sea Zone
    
        Combat - Germans
            Battle in 104 Sea Zone
                Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Northwest Persia
                Germans attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers
                British defend with 1 armour
                    Germans roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers in Northwest Persia, round 2 : 6/9 hits, 4.83 expected hits
                    British roll dice for 1 armour in Northwest Persia, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Northwest Persia
                Germans win, taking Northwest Persia from British with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Germans
            3 fighters and 3 tactical_bombers moved from Northwest Persia to Caucasus
            1 armour moved from Volgograd to Caucasus
            11 mech_infantrys moved from Bryansk to Caucasus
            1 bomber moved from Bryansk to Bulgaria
            1 bomber moved from Northwest Persia to Bulgaria
            5 mech_infantrys moved from Eastern Poland to Bryansk
            5 mech_infantrys moved from Germany to Eastern Poland
            3 mech_infantrys moved from Novgorod to Bryansk
            1 infantry moved from Archangel to Smolensk
            9 armour moved from Russia to Rostov
            1 aaGun, 2 artilleries and 2 infantry moved from France to Normandy Bordeaux
            2 mech_infantrys moved from Western Germany to France
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from 104 Sea Zone to Normandy Bordeaux
    
        Place Units - Germans
            2 destroyers and 1 submarine placed in 110 Sea Zone
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            3 mech_infantrys placed in Russia
            3 mech_infantrys placed in Novgorod
            1 bomber, 1 fighter and 1 mech_infantry placed in France
            1 fighter and 1 tactical_bomber placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 62 PUs; end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    British : -0.50
    Americans : -0.33
    

    Savegame


  • TripleA Manual Gamesave Post: Japanese round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9
    
        Purchase Units - Japanese
    

    Combat Hit Differential Summary :

    Savegame

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