Entek Allies -VS- dawgoneit Axis T.R.S.

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 7
    
        Combat Move - Russians
            1 Infantry moved from Ustkut to Angarsk
                  Russians take Angarsk from Masaharu
            2 Infantrys moved from Ulaan Ude to Jinan
            1 EarlyFighter moved from Tulun to Jinan
    
        Purchase Units - Russians
            Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Jinan
                Russians attack with 1 EarlyFighter and 2 Infantrys
                Masaharu defend with 1 Infantry
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits
                    Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Masaharu lost in Jinan
                Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Masaharu: 1 Infantry
    
        Non Combat Move - Russians
            1 EarlyFighter moved from Jinan to Ulaan Ude
            2 Infantrys moved from Bratsk to Ustkut
            6 Infantrys and 2 Marines moved from Tulun to Ulaan Ude
            6 Infantrys moved from Kaask to Tulun
            4 Infantrys moved from Krasnoyarsk to Bratsk
            1 Tank moved from Achinsk to Kaask
            3 Infantrys moved from Achinsk to Krasnoyarsk
    
        Place Units - Russians
            1 Elite and 5 Infantrys placed in Kaask
            4 Infantrys placed in Achinsk
    
        Turn Complete - Russians
            Russians collect 25 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Masaharu : -0.67
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Research Technology - Yamamoto
    
        Combat Move - Yamamoto
            2 Destroyers moved from sz78 to sz75
            2 Destroyers moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz76
            1 Destroyer moved from sz78 to sz75
            1 Destroyer moved from sz78 to sz7
            1 Bomber moved from Tokyo to sz7
            1 Bomber moved from Tokyo to sz7
    
        Purchase Units - Yamamoto
            Yamamoto buy 5 Destroyers and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in sz75
                Yamamoto attack with 3 Destroyers
                Americans defend with 2 Destroyers
                    Yamamoto roll dice for 3 Destroyers in sz75, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 2 Destroyers in sz75, round 2 : 1/2 hits, 1.00 expected hits
                    1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz75
                    Yamamoto roll dice for 2 Destroyers in sz75, round 3 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in sz75, round 3 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz75
                Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Destroyers
            Battle in sz7
                Yamamoto attack with 2 Bombers and 1 Destroyer
                Americans defend with 2 Submarines
                    Americans roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits
                    Yamamoto roll dice for 2 Bombers and 1 Destroyer in sz7, round 2 : 2/3 hits, 1.67 expected hits
                    2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7
                Yamamoto win with 2 Bombers remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Destroyer
                Casualties for Americans: 2 Submarines
            Battle in sz76
                Yamamoto attack with 3 Destroyers
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 3 Destroyers in sz76, round 2 : 1/3 hits, 1.00 expected hits
                    Americans roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits
                    1 Destroyer owned by the Americans lost in sz76
                Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
    
        Non Combat Move - Yamamoto
            2 Bombers moved from sz7 to Tokyo
    
        Place Units - Yamamoto
            5 Destroyers and 1 Submarine placed in sz78
    
        Turn Complete - Yamamoto
            Yamamoto collect 44 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.67
    Americans : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 8

    TripleA Turn Summary for game: The Rising Sun, version: 1.9.3

    Game History

    Round: 8
    
        Combat Move - Chinese
            9 Infantrys, 2 Marines, 2 Tanks and 2 Tankettes moved from Shangsi to Shansi
            3 Tanks moved from Szechwan to Shansi
            1 Marine moved from Sian to Shansi
            2 Artillerys moved from Sian to Shansi
            2 EarlyFighters moved from Sian to Shansi
            1 Infantry moved from Hanan to Kwangsi
                  Chinese take Kwangsi from Yamamoto
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes
                Hisaichi defend with 4 Artillerys, 1 Elite, 1 Factory and 13 Infantrys
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 2 : 8/23 hits, 7.33 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Elite and 13 Infantrys in Shansi, round 2 : 6/18 hits, 6.00 expected hits
                    8 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 3 : 5/17 hits, 6.33 expected hits
                    Hisaichi roll dice for 4 Artillerys, 1 Elite and 5 Infantrys in Shansi, round 3 : 5/10 hits, 3.33 expected hits
                    5 Infantrys owned by the Hisaichi, 2 Marines owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shansi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine, 5 Tanks and 2 Tankettes in Shansi, round 4 : 3/12 hits, 5.00 expected hits
                    Hisaichi roll dice for 4 Artillerys and 1 Elite in Shansi, round 4 : 2/5 hits, 1.67 expected hits
                    2 Tankettes owned by the Chinese and 3 Artillerys owned by the Hisaichi lost in Shansi
                    Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks in Shansi, round 5 : 6/10 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 Artillery and 1 Elite in Shansi, round 5 : 0/2 hits, 0.67 expected hits
                    1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks remaining. Battle score for attacker is 14
                Casualties for Chinese: 9 Infantrys, 2 Marines and 2 Tankettes
                Casualties for Hisaichi: 4 Artillerys, 1 Elite and 13 Infantrys
    
        Non Combat Move - Chinese
            2 EarlyFighters moved from Shansi to Sian
            7 Infantrys moved from Gansu to Shangsi
            2 Tankettes moved from Xining to Gansu
            3 Tankettes moved from Xining to Gansu
            6 Infantrys moved from Tsingnan to Gansu
            1 Infantry moved from Xining to Tsingnan
            1 Tank moved from Ming Jong to Sikang
            4 Infantrys moved from Ming Jong to Tsingnan
            1 Tankette moved from Urumal to Ming Jong
    
        Place Units - Chinese
            2 Artillerys placed in Sian
            1 Infantry placed in Sian
            6 Infantrys placed in Xining
            4 Infantrys placed in Urumal
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 1.33
    Chinese : -1.00
    

    Savegame


  • @Entek i do believe this 1 is your game.
    nice job my friend!

  • '20 '19 '18 '17 '16

    @dawgoneit Good game. Did you want to get another one going? Did you want to do the same or something different?


  • @Entek its up to you. i’ll play either side. thank you for all the games. do you just want to play this one? do you want to add any other games? i’m confined to my house so i cant go anywhere. the more the merrier.

  • '20 '19 '18 '17 '16

    I’m up for whatever. Just set something up and send me a link ;) Just a heads ups that I’ll be on mostly Mon-Fri. Since I’m working from home I am trying to limit my computer use once I’m not “at work”

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