@dawgoneit gotta run. I’ll do Russia lateruk1.tsvg
Entek Allies -VS- dawgoneit Axis T.R.S.
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TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Thai 1 Infantry moved from Boho to Punay 1 Infantry moved from N.B to Borneo 1 EarlyFighter moved from Thailand to Phuket 3 Artillerys, 8 Infantrys, 1 Marine and 1 Tank moved from Thailand to Phuket Purchase Units - Thai Thai buy 1 Elite, 1 Infantry, 2 Marines and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Thai Place Units - Thai 1 Elite, 1 Infantry, 2 Marines and 2 Tanks placed in Phuket Turn Complete - Thai Thai collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - British 1 Tank and 2 Tankettes moved from Nepal to Burma 1 Artillery, 2 Infantrys, 4 Tanks and 2 Tankettes moved from Bengal to Burma 1 Tank and 2 Tankettes moved from Dheli to Nepal 2 Artillerys moved from Calcutta to sz63 1 Tank moved from Calcutta to sz63 3 Infantrys moved from Calcutta to sz63 2 Artillerys, 3 Infantrys, 1 Tank and 3 Transports moved from sz63 to sz66 2 Artillerys, 3 Infantrys and 1 Tank moved from sz66 to N.S British take N.S from Yamamoto 1 EarlyFighter moved from sz66 to Burma 1 Fighter moved from sz66 to Burma 6 Transports moved from sz66 to sz63 1 Infantry moved from Calcutta to sz63 1 Infantry moved from sz63 to E.India 1 Destroyer moved from sz70 to sz73 1 Destroyer moved from sz70 to sz68 1 Destroyer moved from sz70 to sz71 1 Destroyer moved from sz49 to sz59 3 Destroyers moved from sz59 to sz70 Purchase Units - British British buy 4 Artillerys, 3 Destroyers, 4 Infantrys, 1 Tank and 2 Tankettes; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 1 Artillery, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 5 Tanks and 4 Tankettes Hisaichi defend with 3 Infantrys and 1 Mech.Inf British roll dice for 1 Artillery, 1 EarlyFighter, 1 Fighter, 2 Infantrys, 5 Tanks and 4 Tankettes in Burma, round 2 : 5/14 hits, 5.50 expected hits Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Burma, round 2 : 1/4 hits, 1.33 expected hits 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the British and 3 Infantrys owned by the Hisaichi lost in Burma British win, taking Burma from Hisaichi with 1 Artillery, 1 EarlyFighter, 1 Fighter, 1 Infantry, 5 Tanks and 4 Tankettes remaining. Battle score for attacker is 9 Casualties for British: 1 Infantry Casualties for Hisaichi: 3 Infantrys and 1 Mech.Inf Non Combat Move - British 1 EarlyFighter moved from Burma to sz66 1 Fighter moved from Burma to sz66 Place Units - British 4 Artillerys and 4 Infantrys placed in Calcutta 1 Tank and 2 Tankettes placed in Dheli 3 Destroyers placed in sz49 Turn Complete - British British collect 54 PUs; end with 54 PUs
Combat Hit Differential Summary :
British : -0.50 Hisaichi : -0.33
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TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Anzac 1 Artillery moved from Java to Sumatra Anzac take Sumatra from Thai 3 Artillerys moved from W.Australia to sz50 2 Infantrys moved from W.Australia to sz50 1 Infantry moved from Flores to sz50 3 Artillerys, 3 Infantrys and 3 Transports moved from sz50 to sz59 3 Artillerys and 3 Infantrys moved from sz59 to E.Borneo Anzac take E.Borneo from Thai 1 Carrier and 2 EarlyFighters moved from sz50 to sz59 2 Transports moved from sz56 to sz50 2 Destroyers moved from sz56 to sz59 1 Infantry moved from Davao to sz70 1 Infantry moved from Mindanao to sz70 1 Infantry and 1 T.Boat moved from sz70 to sz69 1 Infantry and 1 T.Boat moved from sz70 to sz69 1 Infantry moved from sz69 to Borneo 2 EarlyFighters moved from sz59 to Borneo 1 Infantry moved from sz69 to Borneo 1 Infantry moved from Darwin to Derby 2 Destroyers moved from sz37 to sz50 Purchase Units - Anzac Anzac buy 2 Artillerys, 2 EarlyFighters, 1 Infantry and 1 Marine; Remaining resources: 0 PUs; Combat - Anzac Battle in Borneo Anzac attack with 2 EarlyFighters and 2 Infantrys Thai defend with 1 Infantry Anzac roll dice for 2 EarlyFighters and 2 Infantrys in Borneo, round 2 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 2 EarlyFighters and 2 Infantrys in Borneo, round 3 : 0/4 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Borneo, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Borneo Anzac roll dice for 2 EarlyFighters and 1 Infantry in Borneo, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Borneo, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Borneo Anzac win, taking Borneo from Hisaichi with 2 EarlyFighters and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Thai: 1 Infantry Non Combat Move - Anzac 2 EarlyFighters could not land in Borneo and were removed Place Units - Anzac 2 EarlyFighters placed in Darwin 2 Artillerys and 1 Marine placed in W.Australia 1 Infantry placed in Darwin Turn Complete - Anzac Anzac collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 0.00 Anzac : -1.83
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Americans 1 Destroyer moved from sz19 to sz76 2 Destroyers moved from sz17 to sz76 1 Fighter moved from Wake to sz76 1 EarlyFighter moved from Wake to sz76 1 Destroyer moved from sz72 to sz76 4 Destroyers moved from sz70 to sz75 2 Bombers moved from Davao to sz75 1 Bomber moved from Davao to sz75 1 B29 moved from Anchorage to sz76 Purchase Units - Americans Americans buy 1 Battleship, 1 Carrier, 8 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in sz76 Americans attack with 1 B29, 4 Destroyers, 1 EarlyFighter and 1 Fighter Yamamoto defend with 2 Destroyers Americans roll dice for 1 B29, 4 Destroyers, 1 EarlyFighter and 1 Fighter in sz76, round 2 : 3/7 hits, 3.00 expected hits Yamamoto roll dice for 2 Destroyers in sz76, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 2 Destroyers owned by the Yamamoto lost in sz76 Americans win with 1 B29, 3 Destroyers, 1 EarlyFighter and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 2 Destroyers Battle in sz75 Americans attack with 3 Bombers and 4 Destroyers Hisaichi defend with 1 Destroyer and 1 T.Boat Americans roll dice for 3 Bombers and 4 Destroyers in sz75, round 2 : 3/7 hits, 3.33 expected hits Hisaichi roll dice for 1 Destroyer and 1 T.Boat in sz75, round 2 : 2/2 hits, 0.67 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Hisaichi and 1 T.Boat owned by the Hisaichi lost in sz75 Americans win with 3 Bombers and 2 Destroyers remaining. Battle score for attacker is -3 Casualties for Americans: 2 Destroyers Casualties for Hisaichi: 1 Destroyer and 1 T.Boat Non Combat Move - Americans 1 B29 moved from sz76 to Iwo Jima 1 Fighter moved from sz76 to Iwo Jima 1 EarlyFighter moved from sz76 to Iwo Jima 3 Bombers moved from sz75 to Iwo Jima 2 B.Transports and 3 Destroyers moved from sz20 to sz18 2 Submarines moved from sz4 to sz7 2 Artillerys and 3 Infantrys moved from British Columbia to N.Canada 3 Infantrys moved from N.Canada to Anchorage Place Units - Americans 1 Carrier placed in sz18 1 Destroyer placed in sz19 2 Destroyers placed in sz4 2 Destroyers placed in sz5 1 Battleship and 3 Destroyers placed in sz70 1 Submarine placed in sz25 Turn Complete - Americans Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Yamamoto : 0.00 Americans : -0.33
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TripleA Turn Summary: Masaharu round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Masaharu 4 Transports moved from sz79 to sz78 1 Infantry moved from Irkutsk to Quingdao 8 Infantrys moved from Manchuria to Hsingan 1 Artillery and 5 Infantrys moved from Amursk to Belogorsk 1 Infantry moved from Hsingan to Jinan 1 Artillery moved from Jinan to Hsingan 8 Infantrys moved from Jinan to Quingdao 1 Destroyer moved from sz16 to sz76 1 Bomber and 1 Fighter moved from Akina to sz76 Purchase Units - Masaharu Masaharu buy 1 Destroyer, 3 Elites, 1 Infantry and 3 Tanks; Remaining resources: 0 PUs; Combat - Masaharu Battle in sz76 Masaharu attack with 1 Bomber, 1 Destroyer and 1 Fighter Americans defend with 3 Destroyers Masaharu roll dice for 1 Bomber, 1 Destroyer and 1 Fighter in sz76, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 3 Destroyers in sz76, round 2 : 2/3 hits, 1.50 expected hits 2 Destroyers owned by the Americans, 1 Destroyer owned by the Masaharu and 1 Fighter owned by the Masaharu lost in sz76 Masaharu roll dice for 1 Bomber in sz76, round 3 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz76, round 3 : 0/1 hits, 0.50 expected hits Masaharu roll dice for 1 Bomber in sz76, round 4 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz76, round 4 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Masaharu lost in sz76 Americans win with 1 Destroyer remaining. Battle score for attacker is -16 Casualties for Masaharu: 1 Bomber, 1 Destroyer and 1 Fighter Casualties for Americans: 2 Destroyers Non Combat Move - Masaharu Place Units - Masaharu 3 Elites placed in Hsingan 3 Tanks placed in Amursk 1 Destroyer placed in sz16 1 Infantry placed in Akina Turn Complete - Masaharu Masaharu collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Masaharu : -0.83 Americans : 0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 7 Combat Move - Russians 1 Infantry moved from Ustkut to Angarsk Russians take Angarsk from Masaharu 2 Infantrys moved from Ulaan Ude to Jinan 1 EarlyFighter moved from Tulun to Jinan Purchase Units - Russians Russians buy 1 Elite and 9 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Jinan Russians attack with 1 EarlyFighter and 2 Infantrys Masaharu defend with 1 Infantry Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 2 : 0/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 EarlyFighter and 2 Infantrys in Jinan, round 3 : 1/3 hits, 0.67 expected hits Masaharu roll dice for 1 Infantry in Jinan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Masaharu lost in Jinan Russians win, taking Jinan from Masaharu with 1 EarlyFighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Masaharu: 1 Infantry Non Combat Move - Russians 1 EarlyFighter moved from Jinan to Ulaan Ude 2 Infantrys moved from Bratsk to Ustkut 6 Infantrys and 2 Marines moved from Tulun to Ulaan Ude 6 Infantrys moved from Kaask to Tulun 4 Infantrys moved from Krasnoyarsk to Bratsk 1 Tank moved from Achinsk to Kaask 3 Infantrys moved from Achinsk to Krasnoyarsk Place Units - Russians 1 Elite and 5 Infantrys placed in Kaask 4 Infantrys placed in Achinsk Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Masaharu : -0.67 Russians : -0.33
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TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Research Technology - Yamamoto Combat Move - Yamamoto 2 Destroyers moved from sz78 to sz75 2 Destroyers moved from sz78 to sz76 1 Destroyer moved from sz78 to sz76 1 Destroyer moved from sz78 to sz75 1 Destroyer moved from sz78 to sz7 1 Bomber moved from Tokyo to sz7 1 Bomber moved from Tokyo to sz7 Purchase Units - Yamamoto Yamamoto buy 5 Destroyers and 1 Submarine; Remaining resources: 0 PUs; Combat - Yamamoto Battle in sz75 Yamamoto attack with 3 Destroyers Americans defend with 2 Destroyers Yamamoto roll dice for 3 Destroyers in sz75, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 2 Destroyers in sz75, round 2 : 1/2 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz75 Yamamoto roll dice for 2 Destroyers in sz75, round 3 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in sz75, round 3 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz75 Yamamoto win with 2 Destroyers remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 Destroyers Battle in sz7 Yamamoto attack with 2 Bombers and 1 Destroyer Americans defend with 2 Submarines Americans roll dice for 2 Submarines in sz7, round 2 : 1/2 hits, 0.33 expected hits Yamamoto roll dice for 2 Bombers and 1 Destroyer in sz7, round 2 : 2/3 hits, 1.67 expected hits 2 Submarines owned by the Americans and 1 Destroyer owned by the Yamamoto lost in sz7 Yamamoto win with 2 Bombers remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Destroyer Casualties for Americans: 2 Submarines Battle in sz76 Yamamoto attack with 3 Destroyers Americans defend with 1 Destroyer Yamamoto roll dice for 3 Destroyers in sz76, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 Destroyer in sz76, round 2 : 0/1 hits, 0.50 expected hits 1 Destroyer owned by the Americans lost in sz76 Yamamoto win with 3 Destroyers remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Non Combat Move - Yamamoto 2 Bombers moved from sz7 to Tokyo Place Units - Yamamoto 5 Destroyers and 1 Submarine placed in sz78 Turn Complete - Yamamoto Yamamoto collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
Yamamoto : 0.67 Americans : -0.33
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TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: The Rising Sun, version: 1.9.3
Game History
Round: 8 Combat Move - Chinese 9 Infantrys, 2 Marines, 2 Tanks and 2 Tankettes moved from Shangsi to Shansi 3 Tanks moved from Szechwan to Shansi 1 Marine moved from Sian to Shansi 2 Artillerys moved from Sian to Shansi 2 EarlyFighters moved from Sian to Shansi 1 Infantry moved from Hanan to Kwangsi Chinese take Kwangsi from Yamamoto Purchase Units - Chinese Chinese buy 2 Artillerys and 11 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes Hisaichi defend with 4 Artillerys, 1 Elite, 1 Factory and 13 Infantrys Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 9 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 2 : 8/23 hits, 7.33 expected hits Hisaichi roll dice for 4 Artillerys, 1 Elite and 13 Infantrys in Shansi, round 2 : 6/18 hits, 6.00 expected hits 8 Infantrys owned by the Hisaichi and 6 Infantrys owned by the Chinese lost in Shansi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 3 Infantrys, 3 Marines, 5 Tanks and 2 Tankettes in Shansi, round 3 : 5/17 hits, 6.33 expected hits Hisaichi roll dice for 4 Artillerys, 1 Elite and 5 Infantrys in Shansi, round 3 : 5/10 hits, 3.33 expected hits 5 Infantrys owned by the Hisaichi, 2 Marines owned by the Chinese and 3 Infantrys owned by the Chinese lost in Shansi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine, 5 Tanks and 2 Tankettes in Shansi, round 4 : 3/12 hits, 5.00 expected hits Hisaichi roll dice for 4 Artillerys and 1 Elite in Shansi, round 4 : 2/5 hits, 1.67 expected hits 2 Tankettes owned by the Chinese and 3 Artillerys owned by the Hisaichi lost in Shansi Chinese roll dice for 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks in Shansi, round 5 : 6/10 hits, 4.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Elite in Shansi, round 5 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 Artillerys, 2 EarlyFighters, 1 Marine and 5 Tanks remaining. Battle score for attacker is 14 Casualties for Chinese: 9 Infantrys, 2 Marines and 2 Tankettes Casualties for Hisaichi: 4 Artillerys, 1 Elite and 13 Infantrys Non Combat Move - Chinese 2 EarlyFighters moved from Shansi to Sian 7 Infantrys moved from Gansu to Shangsi 2 Tankettes moved from Xining to Gansu 3 Tankettes moved from Xining to Gansu 6 Infantrys moved from Tsingnan to Gansu 1 Infantry moved from Xining to Tsingnan 1 Tank moved from Ming Jong to Sikang 4 Infantrys moved from Ming Jong to Tsingnan 1 Tankette moved from Urumal to Ming Jong Place Units - Chinese 2 Artillerys placed in Sian 1 Infantry placed in Sian 6 Infantrys placed in Xining 4 Infantrys placed in Urumal Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -1.00
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@Entek i do believe this 1 is your game.
nice job my friend! -
@dawgoneit Good game. Did you want to get another one going? Did you want to do the same or something different?
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@Entek its up to you. i’ll play either side. thank you for all the games. do you just want to play this one? do you want to add any other games? i’m confined to my house so i cant go anywhere. the more the merrier.
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I’m up for whatever. Just set something up and send me a link ;) Just a heads ups that I’ll be on mostly Mon-Fri. Since I’m working from home I am trying to limit my computer use once I’m not “at work”