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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 4 fighters, 3 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 1 to 0
EDIT: Turning off Edit Mode
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 armour, 2 artilleries, 4 fighters, 5 infantry, 4 mech_infantrys and 4 tactical_bombers moved from Eastern Persia to Persia
3 fighters and 1 mech_infantry moved from Turkmenistan to Persia
2 fighters and 2 tactical_bombers moved from India to Persia
2 artilleries and 2 infantry moved from India to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 79 Sea Zone
2 infantry moved from West India to 79 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 4 infantry moved from 80 Sea Zone to Persia
2 bombers moved from Sikang to Persia
5 bombers moved from French Indo China to Persia
1 marine moved from Shan State to 37 Sea Zone
1 cruiser and 1 marine moved from 37 Sea Zone to 41 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
1 artillery moved from Kansu to Tsinghai
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Sikang to Tsinghai
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Soviet Far East
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Soviet Far East from Russians with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 infantry
Japanese roll dice for 1 cruiser in Sumatra, round 2 : 1/1 hits, 0,50 expected hits
Americans roll dice for 1 infantry in Sumatra, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
Japanese win, taking Sumatra from Americans with 1 artillery and 1 marine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Java
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Java, round 2 : 3/5 hits, 2,00 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Tsinghai
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 3/3 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Persia
Japanese attack with 2 armour, 4 artilleries, 7 bombers, 9 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 2 armour, 1 artillery, 1 factory_minor, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers; Russians defend with 3 fighters and 1 tactical_bomber
AA fire in Persia : 2/6 hits, 1,00 expected hits
2 fighters owned by the Japanese lost in Persia
Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 9 infantry, 5 mech_infantrys and 6 tactical_bombers in Persia, round 2 : 16/40 hits, 17,50 expected hits
British roll dice for 2 aaGuns, 2 armour, 1 artillery, 7 fighters, 15 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 2 : 11/32 hits, 13,83 expected hits
9 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British and 14 infantry owned by the British lost in Persia
Japanese roll dice for 2 armour, 4 artilleries, 7 bombers, 7 fighters, 3 mech_infantrys and 6 tactical_bombers in Persia, round 3 : 19/29 hits, 15,50 expected hits
British roll dice for 2 armour, 1 artillery, 7 fighters, 1 infantry, 4 mech_infantrys and 3 tactical_bombers in Persia, round 3 : 9/18 hits, 9,17 expected hits
1 fighter owned by the Japanese, 1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese, 4 mech_infantrys owned by the British, 2 tactical_bombers owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British, 1 infantry owned by the British, 4 fighters owned by the British and 2 armour owned by the British lost in Persia
Japanese win, taking Persia from British with 1 armour, 7 bombers, 6 fighters and 6 tactical_bombers remaining. Battle score for attacker is 91
Casualties for Japanese: 1 armour, 4 artilleries, 3 fighters, 9 infantry and 5 mech_infantrys
Casualties for British: 2 aaGuns, 2 armour, 1 artillery, 4 fighters, 15 infantry, 4 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 3 fighters and 1 tactical_bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 43 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 battleship, 2 carriers, 9 destroyers and 3 submarines moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 80 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 battleship, 2 carriers and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Persia to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
1 bomber moved from Persia to India
1 bomber moved from Persia to India
5 bombers moved from Persia to Eastern Persia
1 infantry moved from West India to Eastern Persia
3 fighters and 3 tactical_bombers moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Eastern Persia
3 infantry moved from Manchuria to Amur
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Burma to Yunnan
1 infantry moved from Anhwe to Hopei
1 infantry moved from Jehol to Anhwe
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Jehol to Chahar
3 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Japan to Chahar
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Malaya: 1 infantry
EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys
EDIT: Adding units owned by Japanese to West India: 5 mech_infantrys
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Turning off Edit Mode
1 infantry and 2 mech_infantrys placed in Malaya
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
3 armour placed in India
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from India: 2 armour
EDIT: Adding units owned by Japanese to India: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Japanese to Japan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Persia : : 1,00
British : -3,00
Americans : 0,67
ANZAC : 0,67
Chinese : -0,33
Japanese : 7,00
@Misterblue I was pleasantly surprised to see I hit with 2 AA but then rolling under on the first defense hurt. Was hoping for it to be more like 40-50 TVC change…
@666 That would have been closer to the expected TUV than what we got.
@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 That would have been closer to the expected TUV than what we got.
There aren’t many good options for me at this point
@666 Can’t disagree with that. :smiling_imp:
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 marine moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 marines moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 54 Sea Zone to Caroline Islands
1 transport moved from 41 Sea Zone to 74 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 marine moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 marines moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 54 Sea Zone to Caroline Islands
1 transport moved from 41 Sea Zone to 74 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 5 fighters, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
14 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Americans
1 bomber and 6 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 0.33
AA fire in Caroline Islands : : 0.50
Japanese : 0.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines
Borneo : 1 flag, 1 infantry
Queensland : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport
6 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour
United Kingdom : 1 bomber, 3 fighters and 1 tactical_bomber
104 Sea Zone : 4 artilleries, 3 carriers, 3 destroyers, 6 fighters, 8 infantry and 6 transports
74 Sea Zone : 1 transport
101 Sea Zone : 1 destroyer
Brazil : 1 flag
110 Sea Zone : 1 aaGun, 1 cruiser, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 4 transports
Production/PUs Summary :
Germans : 53 / 80
Russians : 20 / 29
Japanese : 66 / 74
Americans : 56 / 72
Chinese : 0 / 2
British : 31 / 38
UK_Pacific : 0 / 0
Italians : 21 / 36
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 marine moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 marines moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 54 Sea Zone to Caroline Islands
1 transport moved from 41 Sea Zone to 74 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 5 fighters, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
14 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Americans
1 bomber and 6 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
Combat - British
Battle in Persia
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Persia to Egypt
1 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
Place Units - British
1 carrier and 2 destroyers placed in 109 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,6,5
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00
Americans : 0.33
AA fire in Caroline Islands : : 0.50
Japanese : 0.83
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 2 marines
Borneo : 1 infantry
Queensland : 1 artillery and 3 infantry
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 7 fighters, 6 submarines and 1 transport
6 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 6 fighters and 1 harbour
Belgian Congo : 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 bomber, 1 factory_minor, 1 harbour and 4 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 infantry
French West Africa : 1 artillery and 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 4 artilleries, 3 carriers, 4 destroyers, 6 fighters, 8 infantry and 6 transports
106 Sea Zone : 1 flag
74 Sea Zone : 1 transport
Iraq : 1 flag, 1 aaGun, 1 artillery, 7 infantry and 6 mech_infantrys
101 Sea Zone : 1 destroyer
83 Sea Zone : 1 cruiser and 1 transport
Brazil : 1 flag
Northwest Persia : 1 flag, 1 infantry
Persia : 1 flag, 1 factory_minor and 1 infantry
110 Sea Zone : 1 aaGun, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 infantry, 1 marine, 3 mech_infantrys, 17 submarines and 7 transports
Production/PUs Summary :
Germans : 53 / 80
Russians : 20 / 29
Japanese : 64 / 74
Americans : 56 / 72
Chinese : 0 / 2
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 21 / 36
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
making a change to my uk buy, less the two inf and a dd and adding a fgt and art
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 bomber, 1 destroyer and 6 fighters; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 marine moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 cruisers and 1 marine moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 marines moved from 33 Sea Zone to Caroline Islands
5 fighters moved from 54 Sea Zone to Caroline Islands
1 transport moved from 41 Sea Zone to 74 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 5 fighters, 2 infantry and 2 marines
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
AA fire in Caroline Islands : 1/3 hits, 0.50 expected hits
1 fighter owned by the Americans lost in Caroline Islands
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits
Americans roll dice for 4 fighters, 2 infantry and 2 marines in Caroline Islands, round 2 : 3/8 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 4 fighters, 1 infantry and 2 marines remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
3 destroyers moved from 26 Sea Zone to 33 Sea Zone
5 carriers, 5 destroyers, 2 fighters and 6 submarines moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from Caroline Islands to 33 Sea Zone
3 fighters moved from Hawaiian Islands to 33 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
2 artilleries and 7 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 artilleries, 8 infantry and 6 transports moved from 101 Sea Zone to 104 Sea Zone
3 carriers, 1 destroyer and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
14 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - Americans
1 bomber and 6 fighters placed in Eastern United States
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,1,5,1,2,4,2,3
Americans collect 52 PUs (4 lost to blockades); end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 carrier, 2 destroyers and 2 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
2 infantry moved from Iraq to Persia
1 bomber moved from Egypt to Persia
Combat - British
Battle in Persia
British attack with 1 bomber and 2 infantry
Japanese defend with 1 armour and 1 factory_minor
British roll dice for 1 bomber and 2 infantry in Persia, round 2 : 2/3 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Persia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Persia
British win, taking Persia from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
1 bomber moved from Persia to Egypt
1 infantry moved from Iraq to Northwest Persia
5 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 carrier, 2 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
2 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 71 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
Place Units - British
1 carrier and 2 destroyers placed in 109 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,4,2,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,6,5
British collect 26 PUs (7 lost to blockades); end with 26 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports
EDIT: Adding units owned by British to 110 Sea Zone: 2 carriers, 2 destroyers, 2 fighters and 3 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to 110 Sea Zone: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 artillery
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1.00
Americans : 0.33
AA fire in Caroline Islands : : 0.50
Japanese : 0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 fighter and 8 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber moved from Western Germany to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 2 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 3 : 0/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 2 infantry in Rostov, round 4 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 fighters moved from Southern Italy to Gibraltar
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 aaGun and 1 infantry moved from 92 Sea Zone to Gibraltar
1 aaGun and 5 infantry moved from Southern France to Normandy Bordeaux
1 mech_infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Italians
3 infantry placed in Normandy Bordeaux
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Italians collect 23 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -2,00
Russians : -1,00
Territory Summary for Italians :
Gibraltar : 1 flag, 1 aaGun, 1 airfield, 3 artilleries, 7 fighters, 1 harbour, 3 infantry, 2 marines and 1 mech_infantry
Cyprus : 1 flag
Malta : 1 flag
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour, 11 infantry and 4 mech_infantrys
Algeria : 1 flag, 1 airfield and 1 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Tunisia : 1 flag
Western Germany : 2 aaGuns and 1 mech_infantry
Northern Italy : 1 factory_major
Libya : 1 armour
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Rostov : 1 flag, 2 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 bomber, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 mech_infantry
Crete : 1 flag
Greece : 1 flag
92 Sea Zone : 1 transport
98 Sea Zone : 1 battleship, 2 cruisers and 1 submarine
91 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 53 / 80
Russians : 18 / 29
Japanese : 64 / 74
Americans : 56 / 72
Chinese : 0 / 2
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 23 / 38
ANZAC : 13 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 marine moved from Queensland to 54 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 marine and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
3 fighters moved from Queensland to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 3 fighters and 1 marine
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour, 4 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Guinea : 1 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
33 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines
62 Sea Zone : 1 destroyer
Egypt : 3 infantry
Tobruk : 1 flag, 1 infantry
110 Sea Zone : 2 infantry
Production/PUs Summary :
Germans : 53 / 80
Russians : 18 / 29
Japanese : 64 / 74
Americans : 56 / 72
Chinese : 0 / 2
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 23 / 38
ANZAC : 13 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Kansu to Kazakhstan
4 bombers moved from Ukraine to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 fighters, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Samara
Germans take Samara from Russians
1 mech_infantry moved from Ukraine to Tambov
Germans take Tambov from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Kansu to Kazakhstan
4 bombers moved from Ukraine to Kazakhstan
Combat - Germans
Battle in Kazakhstan
Germans attack with 2 armour and 4 bombers
Russians defend with 1 artillery
Germans roll dice for 2 armour and 4 bombers in Kazakhstan, round 2 : 4/6 hits, 3,67 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 2 armour and 4 bombers remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Germans
4 bombers moved from Kazakhstan to Archangel
2 fighters moved from Ukraine to Germany
5 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
4 armour moved from Volgograd to Ukraine
2 armour moved from Caucasus to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Belarus
1 aaGun, 1 artillery and 4 infantry moved from Novgorod to Vyborg
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 infantry moved from Germany to Western Germany
4 fighters and 2 tactical_bombers moved from Gibraltar to Western Germany
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Place Units - Germans
3 infantry placed in Volgograd
1 infantry and 2 mech_infantrys placed in Novgorod
6 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -0,33
Territory Summary for Germans :
Sikang : 1 flag
Kazakhstan : 1 flag, 2 armour
French Indo China : 1 bomber
Gibraltar : 1 aaGun, 1 artillery and 6 infantry
Normandy Bordeaux : 1 aaGun, 1 artillery and 14 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major, 15 fighters, 1 harbour, 7 infantry and 2 tactical_bombers
Germany : 1 factory_major, 2 fighters and 6 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag, 1 aaGun, 1 artillery and 4 infantry
Archangel : 1 flag, 1 artillery, 4 bombers and 1 infantry
Eastern Poland : 1 flag
Tambov : 1 flag, 1 mech_infantry
Ukraine : 2 aaGuns, 13 armour, 10 artilleries, 22 infantry and 15 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 factory_minor and 3 infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 mech_infantry
125 Sea Zone : 1 flag
113 Sea Zone : 3 submarines
Bulgaria : 1 flag
92 Sea Zone : 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
Eastern Persia : 1 flag
115 Sea Zone : 1 destroyer
Yugoslavia : 1 flag
Finland : 1 flag, 2 artilleries and 6 infantry
Production/PUs Summary :
Germans : 58 / 80
Russians : 13 / 29
Japanese : 64 / 74
Americans : 56 / 72
Chinese : 0 / 2
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 23 / 38
ANZAC : 13 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@666 Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next couple of days alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
@Misterblue said in Misterblue (axis) vs 666 bm3 20L:
@666 Sorry for the delay. Had some hectic days and a&a slipped completely out of mind. Should be back to normal for the next couple of days alas my ability to play between 04-09 -> 04-20 will be very limited to non existent.
no worries, I understand
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Evenkiyskiy to Vologda
2 infantry moved from Russia to Vologda
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
2 infantry moved from Russia to Samara
1 infantry moved from Novosibirsk to Samara
1 mech_infantry moved from Evenkiyskiy to Vologda
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 2 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 3 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 4 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 5 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry and 1 mech_infantry in Vologda, round 6 : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Vologda, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry and 1 mech_infantry in Vologda, round 7 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 7 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Vologda, round 8 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 8 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry and 1 mech_infantry in Vologda, round 9 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Vologda, round 9 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 3 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 3 infantry in Samara, round 2 : 1/3 hits, 0.50 expected hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Olgiy to Timguska
1 infantry moved from Yenisey to Timguska
1 infantry moved from Dzavhan to Yenisey
2 aaGuns and 11 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
Place Units - Russians
2 fighters and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -2.00
Territory Summary for Russians :
Yenisey : 2 aaGuns and 12 infantry
Timguska : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag, 3 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 18 artilleries and 50 infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 2 fighters, 9 infantry and 4 mech_infantrys
Novosibirsk : 1 infantry
Vologda : 1 infantry and 1 mech_infantry
Samara : 3 infantry
Production/PUs Summary :
Germans : 56 / 80
Russians : 15 / 18
Japanese : 64 / 74
Americans : 56 / 72
Chinese : 0 / 2
British : 33 / 29
UK_Pacific : 0 / 0
Italians : 23 / 38
ANZAC : 13 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0