• TripleA Turn Summary: Goblins round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Goblins
            Goblins buy 11 stabberss; Remaining resources: 0 PUs; 
    
        Combat Move - Goblins
            1 wargs moved from Drimrill Dale to Fangorn
                  Goblins take Fangorn from Elves
            1 stabbers moved from Drimrill Dale to Gladden
                  Goblins take Gladden from Elves
            1 stabbers moved from Drimrill Dale to Anduin East Bank
                  Goblins take Anduin East Bank from Elves
            4 shooterss moved from Drimrill Dale to N. Caves
            4 shooterss moved from Drimrill Dale to Moria
            1 shooters moved from Drimrill Dale to Moria
            2 shooterss moved from Drimrill Dale to Moria
            2 shooterss moved from Drimrill Dale to N. Caves
            2 trollss moved from Drimrill Dale to Moria
            1 stabbers moved from Drimrill Dale to Celebran
            3 wargss moved from Drimrill Dale to Moria
    
        Combat - Goblins
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            2 stabberss placed in N. Caves
            2 stabberss placed in S. Caves
            7 stabberss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Elves
            Elves buy 6 hunterss; Remaining resources: 3 PUs; 
    
        Combat Move - Elves
            3 hobbitss moved from High Mirkwood to Carrock
            2 hobbitss moved from Eregion to N. Caves
            1 hunters moved from Carrock to Gladden
            1 ents moved from W. Mirkwood to Gladden
            1 hunters moved from Carrock to Drimrill Dale
            1 hunters moved from Anduin West Bank to Drimrill Dale
            1 hunters moved from S. Mirkwood to S. Rhovanion
                  Elves take Rhovanion from Goblins
                  Elves take S. Rhovanion from Rhun
            1 hunters and 1 wizard moved from S. Mirkwood to S. E. Rhovanion
            1 hunters and 1 wizard moved from S. Mirkwood to E. Rhovanion
            2 entss moved from S. Mirkwood to Anduin East Bank
            1 hunters moved from Carrock to Drimrill Dale
            2 hunterss and 2 wizards moved from Lorien to Celebran
            4 eagless moved from Lorien to N. Caves
            2 hunterss and 1 wizard moved from Eregion to N. Caves
            3 hunterss and 1 wizard moved from Eregion to N. Caves
    
        Combat - Elves
            Battle in N. Caves
                Elves attack with 4 eagless, 2 hobbitss, 5 hunterss and 2 wizards
                Goblins defend with 1 castle, 8 shooterss and 2 stabberss
                    Elves roll dice for 4 eagless, 2 hobbitss, 5 hunterss and 2 wizards in N. Caves, round 2 : 4/13 hits, 4.67 expected hits
                    Goblins roll dice for 8 shooterss and 2 stabberss in N. Caves, round 2 : 4/10 hits, 3.00 expected hits
                    2 shooterss owned by the Goblins, 2 hunterss owned by the Elves, 2 hobbitss owned by the Elves and 2 stabberss owned by the Goblins lost in N. Caves
                    Elves roll dice for 4 eagless, 3 hunterss and 2 wizards in N. Caves, round 3 : 4/9 hits, 3.67 expected hits
                    Goblins roll dice for 6 shooterss in N. Caves, round 3 : 2/6 hits, 2.00 expected hits
                    4 shooterss owned by the Goblins and 2 hunterss owned by the Elves lost in N. Caves
                    Elves roll dice for 4 eagless, 1 hunters and 2 wizards in N. Caves, round 4 : 3/7 hits, 3.00 expected hits
                    Goblins roll dice for 2 shooterss in N. Caves, round 4 : 1/2 hits, 0.67 expected hits
                    2 shooterss owned by the Goblins and 1 hunters owned by the Elves lost in N. Caves
                Elves win, taking N. Caves from Goblins with 4 eagless and 2 wizards remaining. Battle score for attacker is -4
                Casualties for Elves: 2 hobbitss and 5 hunterss
                Casualties for Goblins: 8 shooterss and 2 stabberss
            Battle in E. Rhovanion
                Elves attack with 1 hunters and 1 wizard
                Goblins defend with 1 wargs; Rhun defend with 1 spearInfantry
                    Elves roll dice for 1 hunters and 1 wizard in E. Rhovanion, round 2 : 0/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 spearInfantry and 1 wargs in E. Rhovanion, round 2 : 1/2 hits, 0.50 expected hits
                    1 hunters owned by the Elves lost in E. Rhovanion
                    Elves roll dice for 1 wizard in E. Rhovanion, round 3 : 0/1 hits, 0.67 expected hits
                    Goblins roll dice for 1 spearInfantry and 1 wargs in E. Rhovanion, round 3 : 1/2 hits, 0.50 expected hits
                    1 wizard owned by the Elves lost in E. Rhovanion
                Goblins win with 1 spearInfantry and 1 wargs remaining. Battle score for attacker is -12
                Casualties for Elves: 1 hunters and 1 wizard
            Battle in Celebran
                Elves attack with 2 hunterss and 2 wizards
                Goblins defend with 1 stabbers
                    Elves roll dice for 2 hunterss and 2 wizards in Celebran, round 2 : 1/4 hits, 2.00 expected hits
                    Goblins roll dice for 1 stabbers in Celebran, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Celebran
                Elves win, taking Celebran from Goblins with 2 hunterss and 2 wizards remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in Anduin East Bank
                Elves attack with 2 entss
                Goblins defend with 1 stabbers
                    Elves roll dice for 2 entss in Anduin East Bank, round 2 : 1/2 hits, 1.00 expected hits
                    Goblins roll dice for 1 stabbers in Anduin East Bank, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Anduin East Bank
                Elves win, taking Anduin East Bank from Goblins with 2 entss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in S. E. Rhovanion
                Elves attack with 1 hunters and 1 wizard
                Rhun defend with 1 spearInfantry
                    Elves roll dice for 1 hunters and 1 wizard in S. E. Rhovanion, round 2 : 1/2 hits, 1.00 expected hits
                    Rhun roll dice for 1 spearInfantry in S. E. Rhovanion, round 2 : 1/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun and 1 hunters owned by the Elves lost in S. E. Rhovanion
                Elves win, taking S. E. Rhovanion from Rhun with 1 wizard remaining. Battle score for attacker is -1
                Casualties for Elves: 1 hunters
                Casualties for Rhun: 1 spearInfantry
            Battle in Drimrill Dale
                Elves attack with 3 hunterss
                Goblins defend with 1 stabbers
                    Elves roll dice for 3 hunterss in Drimrill Dale, round 2 : 1/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 stabbers in Drimrill Dale, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Drimrill Dale
                Elves win, taking Drimrill Dale from Goblins with 3 hunterss remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
            Battle in Gladden
                Elves attack with 1 ents and 1 hunters
                Goblins defend with 1 stabbers
                    Elves roll dice for 1 ents and 1 hunters in Gladden, round 2 : 2/2 hits, 0.83 expected hits
                    Goblins roll dice for 1 stabbers in Gladden, round 2 : 0/1 hits, 0.17 expected hits
                    1 stabbers owned by the Goblins lost in Gladden
                Elves win, taking Gladden from Goblins with 1 ents and 1 hunters remaining. Battle score for attacker is 2
                Casualties for Goblins: 1 stabbers
    
        Non Combat Move - Elves
            4 eagless moved from N. Caves to Lorien
    
        Place Units - Elves
            4 hunterss placed in Lorien
            2 hunterss placed in High Mirkwood
    
        Turn Complete - Elves
            Elves collect 32 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.67
    Elves : -1.83
    Rhun : 0.67
    

    Savegame


  • TripleA Turn Summary: Haradrim round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Haradrim
            Haradrim buy 1 caravel, 3 corsairss and 1 spearInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            3 corsairss moved from S. Gondor to S. Gondor Coast
            1 spearInfantry moved from Tolfolas to S. Gondor Coast
            6 spearInfantrys moved from Debatable Land to S. Gondor Coast
            2 spearInfantrys moved from S. Gondor to S. Gondor Coast
            2 caravels, 3 corsairss, 5 galleons and 9 spearInfantrys moved from S. Gondor Coast to Lefnui
            1 corsairs moved from Lefnui to Pinnath Gelin
                  Haradrim take Pinnath Gelin from Gondor
            2 corsairss and 9 spearInfantrys moved from Lefnui to Andrast
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
            1 corsairs and 1 trebuche moved from Umbar to Debatable Land
            4 corsairss and 4 oliphants moved from N. Ithilien to S. Ithilien
            2 spearInfantrys moved from S. Ithilien to N. Ithilien
            1 corsairs and 3 spearInfantrys moved from City of Corsairs to Umbar
    
        Combat - Haradrim
            Battle in Andrast
                Haradrim attack with 2 corsairss and 9 spearInfantrys
                Gondor defend with 1 castle, 5 fortificationss and 1 trebuche
                    Haradrim roll dice for 2 corsairss and 9 spearInfantrys in Andrast, round 2 : 1/11 hits, 2.50 expected hits
                    Gondor roll dice for 5 fortificationss and 1 trebuche in Andrast, round 2 : 3/6 hits, 1.00 expected hits
                    3 spearInfantrys owned by the Haradrim and 1 fortifications owned by the Gondor lost in Andrast
                    Haradrim roll dice for 2 corsairss and 6 spearInfantrys in Andrast, round 3 : 1/8 hits, 2.00 expected hits
                    Gondor roll dice for 4 fortificationss and 1 trebuche in Andrast, round 3 : 1/5 hits, 0.83 expected hits
                    1 spearInfantry owned by the Haradrim and 1 fortifications owned by the Gondor lost in Andrast
                    Haradrim roll dice for 2 corsairss and 5 spearInfantrys in Andrast, round 4 : 2/7 hits, 1.83 expected hits
                    Gondor roll dice for 3 fortificationss and 1 trebuche in Andrast, round 4 : 1/4 hits, 0.67 expected hits
                    1 spearInfantry owned by the Haradrim and 2 fortificationss owned by the Gondor lost in Andrast
                    Haradrim roll dice for 2 corsairss and 4 spearInfantrys in Andrast, round 5 : 1/6 hits, 1.67 expected hits
                    Gondor roll dice for 1 fortifications and 1 trebuche in Andrast, round 5 : 0/2 hits, 0.33 expected hits
                    1 fortifications owned by the Gondor lost in Andrast
                    Haradrim roll dice for 2 corsairss and 4 spearInfantrys in Andrast, round 6 : 1/6 hits, 1.67 expected hits
                    Gondor roll dice for 1 trebuche in Andrast, round 6 : 1/1 hits, 0.17 expected hits
                    1 trebuche owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Andrast
                Haradrim win, taking Andrast from Gondor with 2 corsairss and 3 spearInfantrys remaining. Battle score for attacker is -4
                Casualties for Haradrim: 6 spearInfantrys
                Casualties for Gondor: 5 fortificationss and 1 trebuche
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            1 caravel placed in Bay of Harad
            3 corsairss and 1 spearInfantry placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Haradrim : -3.67
    Gondor : 3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Gondor
            Gondor buy 4 fortificationss, 4 spearInfantrys and 3 trebuches; Remaining resources: 0 PUs; 
    
        Combat Move - Gondor
            5 heavyCavalrys, 17 spearInfantrys, 4 towerGuards and 5 trebuches moved from Anorien to N. Ithilien
            2 towerGuards moved from W. Osg. to Lower Anduin
            1 heavyCavalry moved from W. Osg. to N. Ithilien
            4 towerGuards moved from Minas Tirith to Anorien
            2 towerGuards moved from Lower Anduin to N. Ithilien
            2 heavyCavalrys moved from E. Osg. to N. Ithilien
            10 undeads moved from Lamedon to Anfalas
    
        Combat - Gondor
            Battle in N. Ithilien
                Gondor attack with 8 heavyCavalrys, 17 spearInfantrys, 6 towerGuards and 5 trebuches
                Mordor defend with 3 nazguls, 17 orcss, 9 siegeTowers and 3 trollss; Haradrim defend with 2 spearInfantrys
                    Gondor roll dice for 8 heavyCavalrys, 17 spearInfantrys, 6 towerGuards and 5 trebuches in N. Ithilien, round 2 : 13/36 hits, 12.17 expected hits
                Units damaged: 3 nazguls owned by the Mordor
                    Mordor roll dice for 3 nazguls, 17 orcss, 9 siegeTowers, 2 spearInfantrys and 3 trollss in N. Ithilien, round 2 : 7/34 hits, 8.00 expected hits
                    7 spearInfantrys owned by the Gondor and 10 orcss owned by the Mordor lost in N. Ithilien
                    Gondor roll dice for 8 heavyCavalrys, 10 spearInfantrys, 6 towerGuards and 5 trebuches in N. Ithilien, round 3 : 9/29 hits, 11.00 expected hits
                    Mordor roll dice for 3 nazguls, 7 orcss, 9 siegeTowers, 2 spearInfantrys and 3 trollss in N. Ithilien, round 3 : 8/24 hits, 6.33 expected hits
                    8 spearInfantrys owned by the Gondor, 2 siegeTowers owned by the Mordor and 7 orcss owned by the Mordor lost in N. Ithilien
                    Gondor roll dice for 8 heavyCavalrys, 2 spearInfantrys, 6 towerGuards and 5 trebuches in N. Ithilien, round 4 : 13/21 hits, 9.67 expected hits
                    Mordor roll dice for 3 nazguls, 7 siegeTowers, 2 spearInfantrys and 3 trollss in N. Ithilien, round 4 : 4/15 hits, 4.83 expected hits
                    2 towerGuards owned by the Gondor, 1 nazgul owned by the Mordor, 2 spearInfantrys owned by the Haradrim, 2 spearInfantrys owned by the Gondor, 3 trollss owned by the Mordor and 7 siegeTowers owned by the Mordor lost in N. Ithilien
                    Gondor roll dice for 8 heavyCavalrys, 4 towerGuards and 5 trebuches in N. Ithilien, round 5 : 7/17 hits, 8.50 expected hits
                    Mordor roll dice for 2 nazguls in N. Ithilien, round 5 : 2/2 hits, 1.00 expected hits
                    2 nazguls owned by the Mordor and 2 trebuches owned by the Gondor lost in N. Ithilien
                Gondor win, taking N. Ithilien from Mordor with 8 heavyCavalrys, 4 towerGuards and 3 trebuches remaining. Battle score for attacker is 125
                Casualties for Gondor: 17 spearInfantrys, 2 towerGuards and 2 trebuches
                Casualties for Mordor: 3 nazguls, 17 orcss, 9 siegeTowers and 3 trollss
                Casualties for Haradrim: 2 spearInfantrys
    
        Non Combat Move - Gondor
    
        Place Units - Gondor
            2 fortificationss placed in E. Osg.
            2 fortificationss placed in W. Osg.
            3 trebuches placed in Anfalas
            4 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Mordor : 0.83
    Gondor : 0.67
    

    Savegame


  • TripleA Turn Summary: Rhun round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 towers; Remaining resources: 4 PUs; 
    
        Combat Move - Rhun
            1 spearInfantry moved from E. Rhovanion to Rhovanion
                  Rhun take Rhovanion from Elves
            3 chariotArcherss and 2 warChariots moved from S. Brown Lands to E. Emnet
    
        Combat - Rhun
            Battle in E. Emnet
                Rhun attack with 3 chariotArcherss and 2 warChariots
                Rohan defend with 7 spearInfantrys
                    Rhun roll dice for 3 chariotArcherss and 2 warChariots in E. Emnet, round 2 : 2/5 hits, 2.33 expected hits
                    Rohan roll dice for 7 spearInfantrys in E. Emnet, round 2 : 3/7 hits, 2.33 expected hits
                    3 chariotArcherss owned by the Rhun and 2 spearInfantrys owned by the Rohan lost in E. Emnet
                    Rhun roll dice for 2 warChariots in E. Emnet, round 3 : 2/2 hits, 1.33 expected hits
                    Rohan roll dice for 5 spearInfantrys in E. Emnet, round 3 : 4/5 hits, 1.67 expected hits
                    2 warChariots owned by the Rhun and 2 spearInfantrys owned by the Rohan lost in E. Emnet
                Rohan win with 3 spearInfantrys remaining. Battle score for attacker is -15
                Casualties for Rhun: 3 chariotArcherss and 2 warChariots
                Casualties for Rohan: 4 spearInfantrys
    
        Non Combat Move - Rhun
    
        Place Units - Rhun
            4 fortificationss and 2 towers placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 10 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Rhun : 0.33
    Rohan : 3.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dale
            Dale buy 3 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Dale
            1 archers and 2 spearInfantrys moved from Iron Hills to N. Rhun
            3 spearInfantrys moved from N. Dale to S. Dale
            1 lightCavalry and 1 spearInfantry moved from Lake Town to N. Dale
            1 heavyCavalry moved from Lake Town to N. Dale
            1 heavyCavalry moved from Iron Hills to S. Dale
            1 heavyCavalry and 1 lightCavalry moved from N. Dale to S. Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            3 spearInfantrys placed in Lake Town
    
        Turn Complete - Dale
            Dale collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Khand
            Khand buy 2 warWolvess and 1 xbowInfantry; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            2 raiderCavalrys, 4 raiderss, 3 warWolvess and 2 xbowInfantrys moved from S. Ithilien to N. Ithilien
            3 raiderss and 1 xbowInfantry moved from Harad Road to S. Ithilien
            2 warWolvess moved from Khand to S. Ithilien
            1 xbowInfantry moved from Khand to Harad Road
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 2 raiderCavalrys, 4 raiderss, 3 warWolvess and 2 xbowInfantrys
                Gondor defend with 8 heavyCavalrys, 4 towerGuards and 3 trebuches
                    Khand roll dice for 2 raiderCavalrys, 4 raiderss, 3 warWolvess and 2 xbowInfantrys in N. Ithilien, round 2 : 2/11 hits, 3.83 expected hits
                    Gondor roll dice for 8 heavyCavalrys, 4 towerGuards and 3 trebuches in N. Ithilien, round 2 : 4/15 hits, 5.17 expected hits
                    2 towerGuards owned by the Gondor, 3 warWolvess owned by the Khand and 1 raiders owned by the Khand lost in N. Ithilien
                    Khand roll dice for 2 raiderCavalrys, 3 raiderss and 2 xbowInfantrys in N. Ithilien, round 3 : 3/7 hits, 3.00 expected hits
                    Gondor roll dice for 8 heavyCavalrys, 2 towerGuards and 3 trebuches in N. Ithilien, round 3 : 5/13 hits, 4.17 expected hits
                    2 towerGuards owned by the Gondor, 1 trebuche owned by the Gondor, 2 xbowInfantrys owned by the Khand and 3 raiderss owned by the Khand lost in N. Ithilien
                2 raiderCavalrys retreated to S. Ithilien
                Gondor win with 8 heavyCavalrys and 2 trebuches remaining. Battle score for attacker is -13
                Casualties for Khand: 4 raiderss, 3 warWolvess and 2 xbowInfantrys
                Casualties for Gondor: 4 towerGuards and 1 trebuche
    
        Non Combat Move - Khand
    
        Place Units - Khand
            2 warWolvess and 1 xbowInfantry placed in Khand
    
        Turn Complete - Khand
            Khand collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Gondor : -0.33
    Khand : -1.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 3

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 3
    
        Purchase Units - Dwarves
            Dwarves buy 3 phalanxs; Remaining resources: 1 PUs; 
    
        Combat Move - Dwarves
            3 axeInfantrys moved from Iron Hills to N. Rhun
            2 zepplins moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            3 phalanxs placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Saruman round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Saruman
            Saruman buy 2 orcss and 1 raiders; Remaining resources: 0 PUs; 
    
        Combat Move - Saruman
    
        Place Units - Saruman
            2 orcss and 1 raiders placed in Isengard
    
        Turn Complete - Saruman
            Saruman collect 10 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Freefolk round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Freefolk
            Freefolk buy 6 lightCavalrys; Remaining resources: 2 PUs; 
    
        Combat Move - Freefolk
                Freefolk loses 0 PUs for violating Enedwaiths neutrality.
                Freefolk loses 0 PUs for violating Enedwaiths neutrality.
            3 lightCavalrys moved from Tharbad to S. Caves
            3 lightCavalrys moved from N. Dunland to S. Caves
            1 lightCavalry moved from N. Enedwaith to S. Caves
            2 lightCavalrys moved from Lond Daer to S. Caves
            1 archers and 1 spearInfantry moved from Tharbad to Eregion
            1 archers, 2 hobbitss and 2 spearInfantrys moved from Cardolan to Eregion
            3 lightCavalrys moved from Bree to Cardolan
            1 archers moved from Enedwaith Coast to Enedwaith
                  Freefolk take Enedwaith from Neutral
            1 spearInfantry moved from N. Enedwaith to Eregion
    
        Combat - Freefolk
            Battle in S. Caves
                Freefolk attack with 9 lightCavalrys
                Goblins defend with 1 castle, 5 shooterss and 2 stabberss
                    Freefolk roll dice for 9 lightCavalrys in S. Caves, round 2 : 2/9 hits, 3.00 expected hits
                    Goblins roll dice for 5 shooterss and 2 stabberss in S. Caves, round 2 : 2/7 hits, 2.00 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 stabberss owned by the Goblins lost in S. Caves
                    Freefolk roll dice for 7 lightCavalrys in S. Caves, round 3 : 2/7 hits, 2.33 expected hits
                    Goblins roll dice for 5 shooterss in S. Caves, round 3 : 2/5 hits, 1.67 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 shooterss owned by the Goblins lost in S. Caves
                    Freefolk roll dice for 5 lightCavalrys in S. Caves, round 4 : 2/5 hits, 1.67 expected hits
                    Goblins roll dice for 3 shooterss in S. Caves, round 4 : 2/3 hits, 1.00 expected hits
                    2 lightCavalrys owned by the Freefolk and 2 shooterss owned by the Goblins lost in S. Caves
                    Freefolk roll dice for 3 lightCavalrys in S. Caves, round 5 : 2/3 hits, 1.00 expected hits
                    Goblins roll dice for 1 shooters in S. Caves, round 5 : 0/1 hits, 0.33 expected hits
                    1 shooters owned by the Goblins lost in S. Caves
                Freefolk win, taking S. Caves from Goblins with 3 lightCavalrys remaining. Battle score for attacker is -10
                Casualties for Freefolk: 6 lightCavalrys
                Casualties for Goblins: 5 shooterss and 2 stabberss
    
        Non Combat Move - Freefolk
    
        Place Units - Freefolk
            2 lightCavalrys placed in Tharbad
            2 lightCavalrys placed in Lond Daer
            2 lightCavalrys placed in Bree
    
        Turn Complete - Freefolk
            Freefolk collect 27 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Goblins : 1.00
    Freefolk : -0.00
    

    Savegame


  • TripleA Turn Summary: Mordor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Mordor
            Mordor buy 4 fortificationss, 1 orcs, 2 siegeTowers and 1 tower; Remaining resources: 0 PUs; 
    
        Combat Move - Mordor
            1 orcs moved from Udun to Dagorlad
            2 orcss moved from S. Ithilien to Minas Morgul
            2 orcss moved from Minas Morgul to Gorgoroth
    
        Non Combat Move - Mordor
    
        Place Units - Mordor
            Turning on Edit Mode
            EDIT: Removing units owned by Mordor from Dol Goldur: 1 orcs
            EDIT: Adding units owned by Mordor to S. Mirkwood: 1 orcs
            EDIT: Changing ownership of S. Mirkwood from Elves to Mordor
            EDIT: Turning off Edit Mode
            1 tower placed in Udun
            3 fortificationss and 2 siegeTowers placed in Minas Morgul
            1 fortifications and 1 orcs placed in Dol Goldur
    
        Turn Complete - Mordor
            Mordor collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Rohan round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rohan
            Rohan buy 2 heavyCavalrys and 2 lightCavalrys; Remaining resources: 0 PUs; 
    
        Combat Move - Rohan
            1 spearInfantry moved from E. Emnet to S. Brown Lands
                  Rohan take S. Brown Lands from Rhun
            2 spearInfantrys moved from E. Emnet to S. Brown Lands
            3 spearInfantrys moved from Westfold to Fangorn
            2 spearInfantrys moved from Helms Deep to Westfold
            4 spearInfantrys moved from Eastfold to Westfold
            6 spearInfantrys moved from Anorien to W. Osg.
    
        Combat - Rohan
            Battle in Fangorn
                Rohan attack with 3 spearInfantrys
                Goblins defend with 1 wargs
                    Rohan roll dice for 3 spearInfantrys in Fangorn, round 2 : 1/3 hits, 0.50 expected hits
                    Goblins roll dice for 1 wargs in Fangorn, round 2 : 1/1 hits, 0.17 expected hits
                    1 wargs owned by the Goblins and 1 spearInfantry owned by the Rohan lost in Fangorn
                Rohan win, taking Fangorn from Goblins with 2 spearInfantrys remaining. Battle score for attacker is 2
                Casualties for Rohan: 1 spearInfantry
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Rohan
    
        Place Units - Rohan
            2 heavyCavalrys and 2 lightCavalrys placed in Helms Deep
    
        Turn Complete - Rohan
            Rohan collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Goblins : 0.83
    Rohan : 0.50
    

    Savegame


  • TripleA Turn Summary: Goblins round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Goblins
            Goblins buy 8 shooterss; Remaining resources: 4 PUs; 
    
        Combat Move - Goblins
            1 wargs moved from E. Rhovanion to S. E. Rhovanion
    
        Combat - Goblins
            Battle in S. E. Rhovanion
                Goblins attack with 1 wargs
                Elves defend with 1 wizard
                    Goblins roll dice for 1 wargs in S. E. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    Elves roll dice for 1 wizard in S. E. Rhovanion, round 2 : 1/1 hits, 0.67 expected hits
                    1 wargs owned by the Goblins lost in S. E. Rhovanion
                Elves win with 1 wizard remaining. Battle score for attacker is -5
                Casualties for Goblins: 1 wargs
    
        Non Combat Move - Goblins
    
        Place Units - Goblins
            8 shooterss placed in Moria
    
        Turn Complete - Goblins
            Goblins collect 9 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Goblins : -0.33
    Elves : 0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Elves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Elves
            Elves buy 5 hobbitss and 6 hunterss; Remaining resources: 1 PUs; 
    
        Combat Move - Elves
            2 hunterss and 2 wizards moved from Celebran to S. Mirkwood
            1 hunters moved from Drimrill Dale to Celebran
            1 hunters moved from Drimrill Dale to S. Mirkwood
            1 ents and 1 hunters moved from Gladden to S. Mirkwood
            2 entss moved from Anduin East Bank to S. Mirkwood
            1 wizard moved from S. E. Rhovanion to S. Rhun
                  Elves take S. Rhun from Rhun
            1 wizard moved from S. Rhun to Dagorlad
            1 hunters moved from S. Rhovanion to Dagorlad
            3 hobbitss moved from Carrock to Anduin West Bank
            2 hunterss moved from High Mirkwood to Anduin West Bank
            2 wizards moved from N. Caves to Anduin East Bank
            4 eagless moved from Lorien to Rhovanion
            4 hunterss moved from Lorien to Anduin East Bank
    
        Combat - Elves
            Battle in Rhovanion
                Elves attack with 4 eagless
                Rhun defend with 1 spearInfantry
                    Elves roll dice for 4 eagless in Rhovanion, round 2 : 1/4 hits, 1.33 expected hits
                    Rhun roll dice for 1 spearInfantry in Rhovanion, round 2 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Rhun lost in Rhovanion
                Elves win with 4 eagless remaining. Battle score for attacker is 3
                Casualties for Rhun: 1 spearInfantry
            Battle in Dagorlad
                Elves attack with 1 hunters and 1 wizard
                Mordor defend with 1 orcs
                    Elves roll dice for 1 hunters and 1 wizard in Dagorlad, round 2 : 0/2 hits, 1.00 expected hits
                    Mordor roll dice for 1 orcs in Dagorlad, round 2 : 1/1 hits, 0.17 expected hits
                    1 hunters owned by the Elves lost in Dagorlad
                    Elves roll dice for 1 wizard in Dagorlad, round 3 : 0/1 hits, 0.67 expected hits
                    Mordor roll dice for 1 orcs in Dagorlad, round 3 : 1/1 hits, 0.17 expected hits
                    1 wizard owned by the Elves lost in Dagorlad
                Mordor win with 1 orcs remaining. Battle score for attacker is -12
                Casualties for Elves: 1 hunters and 1 wizard
            Battle in S. Mirkwood
                Elves attack with 3 entss, 4 hunterss and 2 wizards
                Mordor defend with 1 orcs
                    Elves roll dice for 3 entss, 4 hunterss and 2 wizards in S. Mirkwood, round 2 : 5/9 hits, 4.17 expected hits
                    Mordor roll dice for 1 orcs in S. Mirkwood, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in S. Mirkwood
                Elves win, taking S. Mirkwood from Mordor with 3 entss, 4 hunterss and 2 wizards remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Elves
            4 eagless moved from Rhovanion to Anduin East Bank
    
        Place Units - Elves
            4 hunterss placed in Lorien
            1 hobbits and 2 hunterss placed in High Mirkwood
            2 hobbitss placed in N. Caves
            2 hobbitss placed in Rivendell
    
        Turn Complete - Elves
            Elves collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Mordor : 1.50
    Elves : -1.17
    Rhun : -0.33
    

    Savegame


  • TripleA Turn Summary: Haradrim round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Haradrim
            Haradrim buy 3 corsairss and 4 spearInfantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Haradrim
            4 corsairss and 4 oliphants moved from S. Ithilien to N. Ithilien
            1 corsairs and 1 trebuche moved from Debatable Land to S. Ithilien
            1 corsairs and 3 spearInfantrys moved from Umbar to Debatable Land
            3 corsairss and 1 spearInfantry moved from City of Corsairs to Umbar
            1 caravel moved from Bay of Harad to Umbar Peninsula Coast
    
        Combat - Haradrim
            Battle in N. Ithilien
                Haradrim attack with 4 corsairss and 4 oliphants
                Gondor defend with 8 heavyCavalrys and 2 trebuches
                    Haradrim roll dice for 4 corsairss and 4 oliphants in N. Ithilien, round 2 : 5/8 hits, 4.00 expected hits
                    Gondor roll dice for 8 heavyCavalrys and 2 trebuches in N. Ithilien, round 2 : 1/10 hits, 3.00 expected hits
                Units damaged: 1 oliphant owned by the Haradrim
                    2 trebuches owned by the Gondor and 3 heavyCavalrys owned by the Gondor lost in N. Ithilien
                    Haradrim roll dice for 4 corsairss and 4 oliphants in N. Ithilien, round 3 : 3/8 hits, 4.00 expected hits
                    Gondor roll dice for 5 heavyCavalrys in N. Ithilien, round 3 : 2/5 hits, 1.67 expected hits
                Units damaged: 2 oliphants owned by the Haradrim
                    3 heavyCavalrys owned by the Gondor lost in N. Ithilien
                4 corsairss and 4 oliphants retreated to S. Ithilien
                Gondor win with 2 heavyCavalrys remaining. Battle score for attacker is 38
                Casualties for Gondor: 6 heavyCavalrys and 2 trebuches
    
        Non Combat Move - Haradrim
    
        Place Units - Haradrim
            2 spearInfantrys placed in Andrast
            Turning on Edit Mode
            EDIT: Removing units owned by Haradrim from Lefnui: 2 caravels and 5 galleons
            EDIT: Adding units owned by Haradrim to S. E. Central Sea Zone: 2 caravels and 5 galleons
            EDIT: Turning off Edit Mode
            3 corsairss and 2 spearInfantrys placed in City of Corsairs
    
        Turn Complete - Haradrim
            Haradrim collect 24 PUs; end with 24 PUs
            3 units repaired.
    

    Combat Hit Differential Summary :

    Haradrim : 0.00
    Gondor : -1.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Gondor round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Gondor
            Gondor buy 2 fortificationss, 4 spearInfantrys and 2 towers; Remaining resources: 1 PUs; 
    
        Combat Move - Gondor
            2 heavyCavalrys moved from N. Ithilien to Dagorlad
            1 spearInfantry moved from E. Osg. to N. Ithilien
            4 towerGuards moved from Anorien to Lower Anduin
            4 towerGuards moved from Lower Anduin to E. Osg.
            4 spearInfantrys moved from Minas Tirith to Anorien
            3 trebuches and 8 undeads moved from Anfalas to Andrast
            1 trebuche and 2 undeads moved from Anfalas to Andrast
    
        Combat - Gondor
            Battle in Andrast
                Gondor attack with 4 trebuches and 10 undeads
                Haradrim defend with 1 castle, 2 corsairss and 5 spearInfantrys
                    Gondor roll dice for 4 trebuches and 10 undeads in Andrast, round 2 : 2/14 hits, 4.33 expected hits
                    Haradrim roll dice for 2 corsairss and 5 spearInfantrys in Andrast, round 2 : 2/7 hits, 2.00 expected hits
                    2 corsairss owned by the Haradrim and 2 undeads owned by the Gondor lost in Andrast
                    Gondor roll dice for 4 trebuches and 8 undeads in Andrast, round 3 : 6/12 hits, 4.00 expected hits
                    Haradrim roll dice for 5 spearInfantrys in Andrast, round 3 : 2/5 hits, 1.67 expected hits
                    2 undeads owned by the Gondor and 5 spearInfantrys owned by the Haradrim lost in Andrast
                Gondor win, taking Andrast from Haradrim with 4 trebuches and 6 undeads remaining. Battle score for attacker is 15
                Casualties for Gondor: 4 undeads
                Casualties for Haradrim: 2 corsairss and 5 spearInfantrys
            Battle in Dagorlad
                Gondor attack with 2 heavyCavalrys
                Mordor defend with 1 orcs
                    Gondor roll dice for 2 heavyCavalrys in Dagorlad, round 2 : 1/2 hits, 1.00 expected hits
                    Mordor roll dice for 1 orcs in Dagorlad, round 2 : 0/1 hits, 0.17 expected hits
                    1 orcs owned by the Mordor lost in Dagorlad
                Gondor win, taking Dagorlad from Mordor with 2 heavyCavalrys remaining. Battle score for attacker is 3
                Casualties for Mordor: 1 orcs
    
        Non Combat Move - Gondor
            3 galleons moved from Lower Anduin to Anduin Mouth
    
        Place Units - Gondor
            2 fortificationss placed in W. Osg.
            2 towers placed in E. Osg.
            4 spearInfantrys placed in Minas Tirith
    
        Turn Complete - Gondor
            Gondor collect 28 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Mordor : -0.17
    Haradrim : 0.33
    Gondor : -0.33
    

    Savegame


  • TripleA Turn Summary: Rhun round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Rhun
            Rhun buy 4 fortificationss and 2 trebuches; Remaining resources: 0 PUs; 
    
        Place Units - Rhun
            4 fortificationss and 2 trebuches placed in Rhun
    
        Turn Complete - Rhun
            Rhun collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dale round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dale
            Dale buy 1 galleon; Remaining resources: 1 PUs; 
    
        Combat Move - Dale
            1 spearInfantry moved from N. Dale to S. Dale
            3 spearInfantrys moved from Lake Town to N. Dale
    
        Non Combat Move - Dale
    
        Place Units - Dale
            1 galleon placed in Forest River
    
        Turn Complete - Dale
            Dale collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Khand round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Khand
            Khand buy 1 raiders and 2 warWolvess; Remaining resources: 0 PUs; 
    
        Combat Move - Khand
            1 raiders and 1 warWolves moved from S. Ithilien to N. Ithilien
            1 xbowInfantry moved from Harad Road to S. Ithilien
            2 raiderCavalrys moved from S. Ithilien to Udun
            1 warWolves moved from S. Ithilien to Gorgoroth
            2 warWolvess and 1 xbowInfantry moved from Khand to Harad Road
            2 warWolvess moved from Harad Road to S. Ithilien
    
        Combat - Khand
            Battle in N. Ithilien
                Khand attack with 1 raiders and 1 warWolves
                Gondor defend with 1 spearInfantry
                    Khand roll dice for 1 raiders and 1 warWolves in N. Ithilien, round 2 : 0/2 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 2 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiders and 1 warWolves in N. Ithilien, round 3 : 0/2 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 3 : 0/1 hits, 0.33 expected hits
                    Khand roll dice for 1 raiders and 1 warWolves in N. Ithilien, round 4 : 1/2 hits, 0.50 expected hits
                    Gondor roll dice for 1 spearInfantry in N. Ithilien, round 4 : 0/1 hits, 0.33 expected hits
                    1 spearInfantry owned by the Gondor lost in N. Ithilien
                Khand win, taking N. Ithilien from Gondor with 1 raiders and 1 warWolves remaining. Battle score for attacker is 3
                Casualties for Gondor: 1 spearInfantry
    
        Non Combat Move - Khand
    
        Place Units - Khand
            1 raiders and 2 warWolvess placed in Khand
    
        Turn Complete - Khand
            Khand collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Gondor : -1.00
    Khand : -0.50
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dwarves round 4

    TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6

    Game History

    Round: 4
    
        Purchase Units - Dwarves
            Dwarves buy 2 axeInfantrys and 2 phalanxs; Remaining resources: 0 PUs; 
    
        Combat Move - Dwarves
            3 phalanxs moved from Iron Hills to N. Rhun
    
        Non Combat Move - Dwarves
    
        Place Units - Dwarves
            2 axeInfantrys and 2 phalanxs placed in Iron Hills
    
        Turn Complete - Dwarves
            Dwarves collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

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