@GeneralDisarray said in OOB: GeneralDisarray (X) vs GovZ (L+42):
@GovZ Submerge and scramble request? tJ1 scramble and submerge request.tsvg
Submerge the sub. No scramble in 35.
@JDOW said in JDOW (allies) v 666 game 3:
Scramble in 112? I need to ask because it would prevent shore bombardment.
oh boy…no scramble, you will miss with your ships…MAX D
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Eastern United States to French West Africa
Combat - Americans
Battle in Marshall Islands
Battle in Guam
Battle in Iwo Jima
Battle in Normandy Bordeaux
Americans attack with 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in French West Africa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in French West Africa
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 bomber moved from French West Africa to French Equatorial Africa
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Eastern United States to Scotland
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 2 marines moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 bomber moved from Egypt to Western Germany
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from Persia to Syria
Combat - British
Battle in Western Germany
British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 3 marines and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry; Italians defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Western Germany : 1/5 hits, 0,83 expected hits
1 fighter owned by the British lost in Western Germany
British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 3 marines and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 5,17 expected hits
Germans roll dice for 3 aaGuns, 1 artillery, 2 bombers, 2 fighters and 6 infantry in Western Germany, round 2 : 4/11 hits, 4,00 expected hits
2 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 2 bombers owned by the Germans and 4 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 3 marines and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 4,50 expected hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Western Germany, round 3 : 4/6 hits, 2,67 expected hits
1 mech_infantry owned by the British, 1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 3 fighters and 2 marines in Western Germany, round 4 : 3/7 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 1/3 hits, 1,67 expected hits
1 marine owned by the British, 2 fighters owned by the Germans and 1 artillery owned by the Italians lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 38
Casualties for British: 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry
Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 4 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Syria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 1,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Gibraltar to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 battleship and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Syria to Persia
1 tactical_bomber moved from Syria to Persia
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 artilleries, 5 infantry, 1 marine and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 1,00
British : -0,33
Americans : -0,83
AA fire in Western Germany : : 0,17
Chinese : 0,83
Neutral_Axis : 0,67
Japanese : 1,00
@666 said in JDOW (allies) v 666 game 3:
you will miss with your ships…MAX D
British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits
:D
:yum:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 fighters, 1 infantry, 6 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 mech_infantry moved from 32 Sea Zone to Marshall Islands
1 armour moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 cruiser, 1 infantry, 1 marine, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry moved from 87 Sea Zone to French West Africa
1 mech_infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from Eastern United States to French West Africa
Combat - Americans
Battle in Marshall Islands
Battle in Guam
Battle in Iwo Jima
Battle in Normandy Bordeaux
Americans attack with 1 infantry, 1 marine and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 infantry, 1 marine and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/3 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Marshall Islands from Japanese, taking Guam from Japanese, taking Iwo Jima from Japanese, taking Normandy Bordeaux from Germans with 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 1 armour and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Battle in French West Africa
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber, 1 infantry and 1 mech_infantry in French West Africa, round 2 : 0/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in French West Africa
Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 3 : 0/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 bomber and 1 mech_infantry in French West Africa, round 4 : 0/2 hits, 0,83 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Americans lost in French West Africa
Neutral_Axis win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 infantry and 1 mech_infantry
1 bomber owned by the Americans retreated
Non Combat Move - Americans
1 bomber moved from French West Africa to French Equatorial Africa
2 infantry moved from Brazil to British Guiana
1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
3 bombers moved from Eastern United States to Scotland
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from Midway to 33 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
1 infantry placed in Central United States
4 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in Western United States
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
3 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 3 artilleries, 7 infantry, 1 marine and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Trans-Jordan to Syria
1 fighter moved from Egypt to Syria
1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
2 cruisers and 2 marines moved from 110 Sea Zone to 112 Sea Zone
1 battleship and 1 marine moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 4 infantry, 3 marines and 1 mech_infantry moved from 112 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
2 fighters moved from United Kingdom to Western Germany
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 armour moved from 112 Sea Zone to Western Germany
1 bomber moved from Egypt to Western Germany
1 mech_infantry moved from India to Yunnan
1 fighter moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 tactical_bomber moved from Persia to Syria
Combat - British
Battle in Western Germany
British attack with 1 armour, 1 artillery, 1 bomber, 4 fighters, 5 infantry, 3 marines and 1 mech_infantry
Germans defend with 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 4 infantry; Italians defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Western Germany : 1/5 hits, 0,83 expected hits
1 fighter owned by the British lost in Western Germany
British roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 5 infantry, 3 marines and 1 mech_infantry in Western Germany, round 2 : 4/15 hits, 5,17 expected hits
Germans roll dice for 3 aaGuns, 1 artillery, 2 bombers, 2 fighters and 6 infantry in Western Germany, round 2 : 4/11 hits, 4,00 expected hits
2 aaGuns owned by the Germans, 1 aaGun owned by the Italians, 3 infantry owned by the Germans, 2 bombers owned by the Germans and 4 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 3 marines and 1 mech_infantry in Western Germany, round 3 : 3/11 hits, 4,50 expected hits
Germans roll dice for 1 artillery, 2 fighters and 3 infantry in Western Germany, round 3 : 4/6 hits, 2,67 expected hits
1 mech_infantry owned by the British, 1 marine owned by the British, 1 infantry owned by the Germans, 1 artillery owned by the British, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Western Germany
British roll dice for 1 armour, 1 bomber, 3 fighters and 2 marines in Western Germany, round 4 : 3/7 hits, 3,33 expected hits
Germans roll dice for 1 artillery and 2 fighters in Western Germany, round 4 : 1/3 hits, 1,67 expected hits
1 marine owned by the British, 2 fighters owned by the Germans and 1 artillery owned by the Italians lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 bomber, 3 fighters and 1 marine remaining. Battle score for attacker is 38
Casualties for British: 1 artillery, 1 fighter, 5 infantry, 2 marines and 1 mech_infantry
Casualties for Germans: 2 aaGuns, 2 bombers, 2 fighters and 4 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 2 infantry
Battle in Syria
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Syria, round 2 : 3/4 hits, 1,83 expected hits
Neutral_Axis roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis lost in Syria
British win, taking Syria from Neutral_Axis with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1,33 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
3 fighters moved from Western Germany to Normandy Bordeaux
1 bomber moved from Western Germany to Holland Belgium
2 fighters moved from Gibraltar to Normandy Bordeaux
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 marine moved from French Madagascar to 72 Sea Zone
1 cruiser and 1 marine moved from 72 Sea Zone to 79 Sea Zone
1 marine moved from 79 Sea Zone to West India
1 battleship and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
1 fighter moved from Syria to Persia
1 tactical_bomber moved from Syria to Persia
1 aaGun and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
Place Units - British
1 artillery and 2 infantry placed in Egypt
2 artilleries, 5 infantry, 1 marine and 1 mech_infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1
UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from 30 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
British : -0,33
Americans : -0,83
AA fire in Western Germany : : 0,17
Chinese : 0,83
Neutral_Axis : 0,67
Japanese : 1,00
@JDOW said in JDOW (allies) v 666 game 3:
@666 said in JDOW (allies) v 666 game 3:
you will miss with your ships…MAX DBritish roll dice for 1 battleship and 3 cruisers in Western Germany, round 2 : 4/4 hits, 2,17 expected hits
:D
:yum:
that was a kick in the shorts
But after that, the battle still ended up average due to the poor second round of battle. But still, Holland and Normandy worked which were essential for the attack, only that stupid guy in west Africa hurt the Allies’ efforts:D
There was a 20ish % chance that any of those 3 battles might go South.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 bomber and 2 fighters moved from Southern Italy to Western Germany
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Western Germany
1 bomber and 2 fighters moved from Southern Italy to Western Germany
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to Rostov
Italians take Rostov from Russians
Combat - Italians
Battle in Western Germany
Italians attack with 1 artillery, 1 bomber, 2 fighters and 2 infantry
British defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 marine
Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 2 infantry in Western Germany, round 2 : 2/6 hits, 2.50 expected hits
British roll dice for 1 armour and 1 marine in Western Germany, round 2 : 1/2 hits, 0.83 expected hits
1 marine owned by the British, 1 infantry owned by the Italians and 1 armour owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 infantry
Casualties for British: 1 armour and 1 marine
Non Combat Move - Italians
1 bomber and 2 fighters moved from Western Germany to Southern Italy
1 armour, 2 artilleries, 5 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from Neutral_Axis
1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from Malta to 96 Sea Zone
2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
2 aaGuns and 6 infantry moved from Southern Italy to Northern Italy
1 armour and 2 mech_infantrys moved from Ukraine to Rostov
1 aaGun, 1 artillery and 1 infantry moved from Bessarabia to Ukraine
2 infantry moved from 97 Sea Zone to Southern Italy
Place Units - Italians
1 artillery and 1 mech_infantry placed in Northern Italy
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.17
Territory Summary for Italians :
Cyprus : 1 flag, 2 infantry
Malta : 1 flag
Algeria : 1 flag, 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Tunisia : 1 flag
Western Germany : 1 artillery and 1 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 6 infantry and 3 mech_infantrys
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Bryansk : 1 flag
Rostov : 1 flag, 2 armour and 2 mech_infantrys
Ukraine : 1 flag, 1 aaGun, 1 artillery, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Crete : 1 flag
97 Sea Zone : 1 battleship, 2 cruisers, 1 submarine and 1 transport
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 42 / 57
Russians : 24 / 36
Japanese : 57 / 70
Americans : 59 / 89
Chinese : 5 / 4
British : 35 / 43
UK_Pacific : 7 / 10
Italians : 20 / 24
ANZAC : 10 / 19
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@JDOW said in JDOW (allies) v 666 game 3:
But after that, the battle still ended up average due to the poor second round of battle. But still, Holland and Normandy worked which were essential for the attack, only that stupid guy in west Africa hurt the Allies’ efforts:D
There was a 20ish % chance that any of those 3 battles might go South.
I think my play is too conservative, I am never that aggressive as the allies…
Frankly, I do not consider this move very aggressively as the odds were very high and the transports will not be lost after this invasion and as I can still hold Normandy and reinforce next turn.
There were a lot of pieces that fit together in this turn to go for it. Let just a few parameters being worse and I play conservatively again, as I usually do, and I just take Normandy and lure from there.
I think you simply made a mistake by giving me these odds under these circumstances and should have protected WGR better. Did you calculate the odds on a full-scale UK attack and decided to accept them or did you miscalculate or not calculate at all? (it is e.g. easy to overlook that the bomber from Egypt can reach WGR)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
damn it, hold on please.
@JDOW said in JDOW (allies) v 666 game 3:
Frankly, I do not consider this move very aggressively as the odds were very high and the transports will not be lost after this invasion and as I can still hold Normandy and reinforce next turn.
There were a lot of pieces that fit together in this turn to go for it. Let just a few parameters being worse and I play conservatively again, as I usually do, and I just take Normandy and lure from there.I think you simply made a mistake by giving me these odds under these circumstances and should have protected WGR better. Did you calculate the odds on a full-scale UK attack and decided to accept them or did you miscalculate or not calculate at all? (it is e.g. easy to overlook that the bomber from Egypt can reach WGR)
I agree with your assessment. I overly defended UKR and at the last minute changed my buy and placement and didn’t realize the UK bomber could reach…my decisions allowed you to make that move and it wasn’t overly aggressive…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
2 infantry moved from New South Wales to South Australia
1 aaGun moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from South Australia: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 79 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
5 fighters and 5 tactical_bombers moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from France to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Ukraine to Volgograd
5 fighters and 5 tactical_bombers moved from Ukraine to Volgograd
1 artillery and 2 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Volgograd
Germans attack with 5 fighters, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 5 fighters, 1 mech_infantry and 5 tactical_bombers in Volgograd, round 2 : 4/11 hits, 6.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 5 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 1 bomber; Americans defend with 1 armour
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 0/3 hits, 0.83 expected hits
Americans roll dice for 1 armour and 1 bomber in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 armour and 1 bomber in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 armour and 1 bomber in Holland Belgium, round 4 : 0/2 hits, 0.67 expected hits
1 bomber owned by the British lost in Holland Belgium
Germans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 armour in Holland Belgium, round 5 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 1 bomber
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Novgorod to 115 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 aaGun and 1 infantry moved from 113 Sea Zone to Western Germany
1 aaGun and 2 infantry moved from France to Western Germany
5 mech_infantrys moved from Germany to Western Germany
5 fighters and 5 tactical_bombers moved from Volgograd to Rostov
6 armour, 2 artilleries, 7 infantry and 14 mech_infantrys moved from Ukraine to Rostov
2 aaGuns, 2 artilleries and 13 infantry moved from Bessarabia to Ukraine
4 armour and 15 mech_infantrys moved from Eastern Poland to Ukraine
2 infantry moved from Romania to Bessarabia
Place Units - Germans
3 fighters placed in Western Germany
3 infantry placed in Novgorod
6 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -3.67
Americans : 0.50
Russians : 0.00
Territory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 5 mech_infantrys
Germany : 1 factory_major and 6 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 6 armour, 2 artilleries, 5 fighters, 7 infantry, 14 mech_infantrys and 5 tactical_bombers
Vyborg : 1 flag
Archangel : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 2 infantry
Ukraine : 2 aaGuns, 4 armour, 2 artilleries, 13 infantry and 15 mech_infantrys
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Caucasus : 1 flag, 1 mech_infantry
113 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
Finland : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 47 / 69
Russians : 19 / 36
Japanese : 57 / 70
Americans : 59 / 89
Chinese : 5 / 4
British : 35 / 43
UK_Pacific : 7 / 10
Italians : 20 / 24
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 infantry moved from Tambov to Volgograd
1 artillery moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
3 mech_infantrys moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Volgograd
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Volgograd, round 2 : 2/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Archangel
Russians attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/5 hits, 1,67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
4 infantry moved from Novosibirsk to Vologda
1 aaGun, 1 armour, 3 artilleries and 31 infantry moved from Tambov to Russia
1 fighter moved from Volgograd to Russia
2 aaGuns and 14 infantry moved from Amur to Buryatia
Place Units - Russians
2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,00
Russians : 1,17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hopei to Szechwan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 4 infantry, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 fighter moved from Japan to 17 Sea Zone
1 fighter moved from Japan to 21 Sea Zone
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 fighters and 1 tactical_bomber moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 mech_infantry moved from Hopei to Szechwan
1 bomber moved from French Indo China to Szechwan
1 bomber moved from French Indo China to Shensi
2 tactical_bombers moved from French Indo China to Yunnan
1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in Yunnan
Japanese attack with 2 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 3 tactical_bombers in Yunnan, round 2 : 1/5 hits, 1.83 expected hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 mech_infantry in Szechwan, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Shensi, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shensi to French Indo China
1 bomber moved from Szechwan to French Indo China
3 tactical_bombers moved from Yunnan to French Indo China
1 mech_infantry moved from Chahar to Suiyuyan
1 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Manchuria to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
2 infantry moved from Manchuria to Jehol
1 carrier moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 17 Sea Zone to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from 34 Sea Zone to 36 Sea Zone
2 submarines and 1 transport moved from 36 Sea Zone to 6 Sea Zone
1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 infantry moved from Hunan to Kweichow
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
Place Units - Japanese
3 mech_infantrys placed in Manchuria
2 infantry placed in Japan
2 infantry placed in French Indo China
1 transport placed in 36 Sea Zone
Japanese undo move 4.
1 submarine placed in 36 Sea Zone
1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 3.
1 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Chinese : 1.00
Japanese : -0.50
Territory Summary for Japanese :
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 2 tactical_bombers
Jehol : 1 flag, 2 infantry
Manchuria : 1 flag, 1 factory_minor, 7 infantry and 3 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 artillery and 1 mech_infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 aaGun, 1 armour and 1 artillery
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 mech_infantry
Anhwe : 1 flag, 2 mech_infantrys
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 artillery, 2 bombers, 1 factory_minor, 1 fighter, 3 infantry, 2 marines and 5 tactical_bombers
Celebes : 1 flag, 1 artillery
Java : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
5 Sea Zone : 1 submarine
6 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 transports
Production/PUs Summary :
Germans : 44 / 69
Russians : 23 / 35
Japanese : 60 / 66
Americans : 59 / 89
Chinese : 3 / 4
British : 35 / 43
UK_Pacific : 6 / 10
Italians : 19 / 24
ANZAC : 10 / 20
French : 1 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 5 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 factory_minor, 3 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 55 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 22 Sea Zone
1 infantry moved from 22 Sea Zone to Marianas
1 mech_infantry moved from Marshall Islands to 32 Sea Zone
1 mech_infantry and 1 transport moved from 32 Sea Zone to 34 Sea Zone
1 mech_infantry moved from 34 Sea Zone to Paulau Island
3 bombers moved from Scotland to Germany
1 transport moved from 87 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 bomber moved from French Equatorial Africa to French West Africa
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/3 hits, 0,50 expected hits
Bombing raid in Germany rolls: 5,4,6 and causes: 15 damage to unit: factory_major
Bombing raid in Germany causes 15 damage total.
Battle in Paulau Island
Battle in Marianas
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Celebes
Americans win, taking Paulau Island from Japanese, taking Marianas from Japanese, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 37 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 37 Sea Zone
Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in French West Africa
Americans attack with 1 bomber and 2 infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 bomber and 2 infantry in French West Africa, round 2 : 2/3 hits, 1,00 expected hits
Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in French West Africa
Americans win, taking French West Africa from Neutral_Axis with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Non Combat Move - Americans
1 bomber moved from French West Africa to Egypt
1 bomber moved from Germany to Normandy Bordeaux
2 bombers moved from Germany to Holland Belgium
1 fighter moved from Gibraltar to Normandy Bordeaux
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 marine moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
Place Units - Americans
1 artillery and 2 infantry placed in Normandy Bordeaux
1 factory_minor placed in Holland Belgium
2 infantry placed in Western United States
3 destroyers and 1 transport placed in 10 Sea Zone
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans : 1,00
Neutral_Axis : 0,67
Japanese : -0,67
AA fire in Germany : : -0,50