Test summary from TripleA, engine version: 2.6.14470, time: 12:33:08 PM
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WAW - Whack bad, dawg good! x2
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Chinese 10 ArmoredCars, 3 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from Liaoning to Kirin 3 ArmoredCars and 1 Mech.Inf moved from Peking to Kirin 2 Artillerys and 6 Infantrys moved from Peking to Liaoning 6 ArmoredCars and 3 Tanks moved from Chahar to Liaoning 4 Infantrys moved from Chahar to Eastern Mongolia 3 ArmoredCars moved from Suiyuan to Eastern Mongolia 3 Infantrys moved from Suiyuan to East Gobi 3 ArmoredCars moved from Ningsia to East Gobi 1 ArmoredCar moved from Ningsia to East Gobi 2 Mech.Infs moved from Ningsia to Eastern Mongolia 2 ArmoredCars moved from Ningsia to South Gobi 2 ArmoredCars moved from Gobi Altai to South Gobi 6 ArmoredCars moved from Hsining to Gobi Altai 1 ArmoredCar and 3 Mech.Infs moved from Urumqi to W.Sinkiang Purchase Units - Chinese Chinese buy 6 ArmoredCars, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Eastern Mongolia Chinese attack with 3 ArmoredCars, 4 Infantrys and 2 Mech.Infs Neutral defend with 3 Infantrys Chinese roll dice for 3 ArmoredCars, 4 Infantrys and 2 Mech.Infs in Eastern Mongolia, round 2 : 2/9 hits, 2.67 expected hits Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Eastern Mongolia Chinese roll dice for 3 ArmoredCars, 2 Infantrys and 2 Mech.Infs in Eastern Mongolia, round 3 : 3/7 hits, 2.33 expected hits Neutral roll dice for 1 Infantry in Eastern Mongolia, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Eastern Mongolia Chinese loses 0 PUs for violating Eastern Mongolias neutrality. Chinese win, taking Eastern Mongolia from Neutral with 3 ArmoredCars, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2 Casualties for Chinese: 2 Infantrys Casualties for Neutral: 3 Infantrys Battle in South Gobi Chinese attack with 4 ArmoredCars Neutral defend with 2 Infantrys Chinese roll dice for 4 ArmoredCars in South Gobi, round 2 : 0/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 2/2 hits, 0.67 expected hits 2 ArmoredCars owned by the Chinese lost in South Gobi Chinese roll dice for 2 ArmoredCars in South Gobi, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese lost in South Gobi Chinese roll dice for 1 ArmoredCar in South Gobi, round 4 : 0/1 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 4 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in South Gobi, round 5 : 1/1 hits, 0.33 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 5 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in South Gobi Neutral win with 1 Infantry remaining. Battle score for attacker is -14 Casualties for Chinese: 4 ArmoredCars Casualties for Neutral: 1 Infantry Battle in East Gobi Chinese attack with 4 ArmoredCars and 3 Infantrys Neutral defend with 4 Infantrys Chinese roll dice for 4 ArmoredCars and 3 Infantrys in East Gobi, round 2 : 2/7 hits, 1.83 expected hits Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 0/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral lost in East Gobi Chinese roll dice for 4 ArmoredCars and 3 Infantrys in East Gobi, round 3 : 2/7 hits, 1.83 expected hits Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi Chinese loses 0 PUs for violating East Gobis neutrality. Chinese win, taking East Gobi from Neutral with 4 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Neutral: 4 Infantrys Casualties for Chinese: 1 Infantry Battle in W.Sinkiang Chinese attack with 1 ArmoredCar and 3 Mech.Infs Neutral defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 ArmoredCar and 3 Mech.Infs in W.Sinkiang, round 2 : 2/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang Chinese loses 0 PUs for violating W.Sinkiangs neutrality. Chinese win, taking W.Sinkiang from Neutral with 1 ArmoredCar and 3 Mech.Infs remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - Chinese 3 ArmoredCars moved from Hupeh to Ningsia Place Units - Chinese 4 Tanks placed in Liaoning 3 ArmoredCars placed in Hupeh 6 Infantrys placed in Hsining Chinese undo move 3. Chinese undo move 2. Chinese undo move 1. 4 Tanks placed in Liaoning 4 ArmoredCars placed in Urumqi 2 ArmoredCars and 1 Infantry placed in Hupeh 6 Infantrys placed in Hsining Turn Complete - Chinese Chinese collect 57 PUs; end with 57 PUs
Combat Hit Differential Summary :
Neutral : 0.33 Chinese : -0.67
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TripleA Turn Summary: Hisaichi round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Hisaichi 2 Destroyers moved from 67 Sea Zone to 114 Sea Zone Purchase Units - Hisaichi Hisaichi buy 1 Bunker and 8 Infantrys; Remaining resources: 2 PUs; Non Combat Move - Hisaichi Place Units - Hisaichi 1 Bunker and 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 17 PUs; end with 19 PUs
Combat Hit Differential Summary :
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This is another wild game we have going on here, dawg! I’ve never been in a game where the Axis took Anzac but lost Korea before!
PURE MADNESS! I have no idea how to get back on the mainland.
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TripleA Turn Summary: British round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Purchase Units - British British buy 14 ArmoredCars, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; Non Combat Move - British 5 ArmoredCars moved from Delhi to Baluchistan 2 ArmoredCars moved from Bombay to Baluchistan 2 ArmoredCars and 5 Tanks moved from Bihar to Baluchistan 2 Artillerys and 3 Infantrys moved from Bihar to Punjab 1 AAGun moved from Rajputana to Bombay 5 Infantrys moved from Bombay to Rajputana 5 ArmoredCars moved from Madras to Rajputana 6 ArmoredCars and 12 Infantrys moved from N.Thailand to Burma 6 ArmoredCars moved from Burma to Assam 5 Infantrys moved from S.Thailand to Bangkok 6 Tanks moved from Hunan to Yunnan 5 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan 5 Infantrys moved from Shanghai to Shantung 8 Artillerys moved from Hong Kong to Kwangtung 2 Tanks moved from Kirin to Peking 4 Infantrys moved from Kirin to Liaoning 2 Infantrys moved from Koryakia to Kolyma 2 ArmoredCars moved from Vancouver to Yukon Place Units - British 2 Tanks placed in Bombay 3 ArmoredCars and 2 Tanks placed in Delhi 2 ArmoredCars and 3 Mech.Infs placed in Madras 6 ArmoredCars placed in Bangkok 3 ArmoredCars placed in Hong Kong Turn Complete - British British collect 84 PUs; end with 84 PUs
Combat Hit Differential Summary :
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@Whackamatt all i have to do is try not screwing it up
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anzac and dutch
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TripleA Turn Summary: Anzac round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Turn Complete - Anzac
Combat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Dutch 2 Elites moved from Galapagos to 119 Sea Zone 2 ArmoredCars, 4 Mech.Infs and 1 Tank moved from Peru to Santiago 2 Elites moved from 119 Sea Zone to Santiago 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs moved from Suriname to Venezuela Purchase Units - Dutch Dutch buy 3 Marines; Remaining resources: 10 PUs; Combat - Dutch Battle in Santiago Dutch attack with 2 ArmoredCars, 2 Elites, 4 Mech.Infs and 1 Tank Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Dutch roll dice for 2 ArmoredCars, 2 Elites, 4 Mech.Infs and 1 Tank in Santiago, round 2 : 5/9 hits, 3.50 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits 2 ArmoredCars owned by the Dutch, 1 Mech.Inf owned by the Dutch, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Dutch roll dice for 2 Elites, 3 Mech.Infs and 1 Tank in Santiago, round 3 : 3/6 hits, 2.50 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits 1 Mech.Inf owned by the Dutch and 1 Tank owned by the Neutral lost in Santiago Dutch loses 0 PUs for violating Santiagos neutrality. Dutch win, taking Santiago from Neutral with 2 Elites, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for Dutch: 2 ArmoredCars and 2 Mech.Infs Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Battle in Venezuela Dutch attack with 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs Neutral defend with 3 Infantrys Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs in Venezuela, round 2 : 2/4 hits, 1.50 expected hits Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits 1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in Venezuela Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Venezuela, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Venezuela Dutch loses 0 PUs for violating Venezuelas neutrality. Dutch win, taking Venezuela from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Mech.Inf Casualties for Neutral: 3 Infantrys Non Combat Move - Dutch 1 Adv.Fighter and 1 Fighter moved from Venezuela to Suriname Place Units - Dutch 3 Marines placed in Suriname Turn Complete - Dutch Dutch collect 26 PUs; end with 36 PUs
Combat Hit Differential Summary :
Neutral : 0.83 Dutch : 3.33
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TripleA Turn Summary: Finns round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Finns 2 ArmoredCars, 3 Artillerys, 4 Elites, 10 Infantrys and 2 Tanks moved from S.Karelia to Arkhangelsk 2 Mech.Infs moved from Vyborg to Novgorod 1 Fighter moved from Murmansk to Arkhangelsk 2 Artillerys and 2 Infantrys moved from Oulu to Vyborg 2 Infantrys moved from Vyborg to S.Karelia 1 Elite and 3 Infantrys moved from Tampere to Oulu Purchase Units - Finns Finns buy 4 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; Combat - Finns Battle in Arkhangelsk Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 10 Infantrys and 2 Tanks Russians defend with 1 AAGun, 5 Artillerys, 1 Bunker, 1 Factory, 10 Infantrys and 2 Tanks AA fire in Arkhangelsk : 0/1 hits, 0.17 expected hits Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 10 Infantrys and 2 Tanks in Arkhangelsk, round 2 : 7/22 hits, 6.50 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 5 Artillerys, 1 Bunker, 10 Infantrys and 2 Tanks in Arkhangelsk, round 2 : 5/18 hits, 6.50 expected hits 6 Infantrys owned by the Russians and 5 Infantrys owned by the Finns lost in Arkhangelsk Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 5 Infantrys and 2 Tanks in Arkhangelsk, round 3 : 7/17 hits, 5.67 expected hits Russians roll dice for 5 Artillerys, 1 Bunker, 4 Infantrys and 2 Tanks in Arkhangelsk, round 3 : 5/12 hits, 4.50 expected hits 4 Infantrys owned by the Russians, 5 Infantrys owned by the Finns and 3 Artillerys owned by the Russians lost in Arkhangelsk Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter and 2 Tanks in Arkhangelsk, round 4 : 6/12 hits, 4.83 expected hits Russians roll dice for 2 Artillerys, 1 Bunker and 2 Tanks in Arkhangelsk, round 4 : 3/5 hits, 2.17 expected hits 1 Elite owned by the Finns, 2 ArmoredCars owned by the Finns, 2 Artillerys owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Arkhangelsk Finns win, taking Arkhangelsk from Russians with 3 Artillerys, 3 Elites, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 25 Casualties for Finns: 2 ArmoredCars, 1 Elite and 10 Infantrys Casualties for Russians: 5 Artillerys, 1 Bunker, 10 Infantrys and 2 Tanks Battle in Novgorod Finns attack with 2 Mech.Infs Russians defend with 1 Infantry Finns roll dice for 2 Mech.Infs in Novgorod, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Mech.Infs in Novgorod, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits Finns roll dice for 2 Mech.Infs in Novgorod, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns lost in Novgorod Finns roll dice for 1 Mech.Inf in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Mech.Inf in Novgorod, round 6 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Mech.Inf in Novgorod, round 7 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 7 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Mech.Inf in Novgorod, round 8 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 8 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Mech.Inf in Novgorod, round 9 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 9 : 0/1 hits, 0.33 expected hits Finns roll dice for 1 Mech.Inf in Novgorod, round 10 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 10 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Finns lost in Novgorod Russians win with 1 Infantry remaining. Battle score for attacker is -12 Casualties for Finns: 2 Mech.Infs Non Combat Move - Finns 1 Fighter moved from Arkhangelsk to S.Karelia Place Units - Finns 2 Mech.Infs placed in Lapland 4 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 22 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in Arkhangelsk : : -0.17 Finns : -1.00 Russians : -1.17
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TripleA Turn Summary: Romanians round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Romanians 2 ArmoredCars moved from Odessa to Crimea 2 ArmoredCars moved from Minsk to Novgorod 1 Fighter moved from Kiev to Novgorod 3 Tanks moved from Bucharest to Odessa 1 Tank moved from Odessa to Crimea 2 Elites moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in Crimea Romanians attack with 2 ArmoredCars and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 1 Tank in Crimea, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 ArmoredCars and 1 Tank in Crimea, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Crimea Romanians win, taking Crimea from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2 Casualties for Romanians: 1 ArmoredCar Casualties for Russians: 1 Infantry Battle in Novgorod Romanians attack with 2 ArmoredCars and 1 Fighter Russians defend with 1 Infantry Romanians roll dice for 2 ArmoredCars and 1 Fighter in Novgorod, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits Romanians roll dice for 2 ArmoredCars and 1 Fighter in Novgorod, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Romanians win, taking Novgorod from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Novgorod to Kiev Place Units - Romanians 2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians : -1.33 Russians : -0.33
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TripleA Turn Summary: Thai round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Turn Complete - Thai
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 15 Combat Move - Americans 4 S.Submarines moved from 34 Sea Zone to 35 Sea Zone 1 Submarine moved from 87 Sea Zone to 95 Sea Zone 1 Destroyer moved from 87 Sea Zone to 76 Sea Zone 1 S.Submarine moved from 88 Sea Zone to 87 Sea Zone 1 S.Submarine moved from 87 Sea Zone to 85 Sea Zone 7 Battleships moved from 87 Sea Zone to 88 Sea Zone 1 Cruiser moved from 87 Sea Zone to 88 Sea Zone 1 B.Transport moved from 87 Sea Zone to 88 Sea Zone 2 Artillerys moved from Umnak to 71 Sea Zone 1 Marine moved from Umnak to 71 Sea Zone 2 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer and 1 Marine moved from 71 Sea Zone to 72 Sea Zone 2 Artillerys and 1 Marine moved from 72 Sea Zone to Koryakia Purchase Units - Americans Americans buy 2 Battleships, 1 Destroyer, 5 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; Combat - Americans Non Combat Move - Americans 2 Artillerys and 7 Infantrys moved from Heilungchiang to Kirin Place Units - Americans 2 Battleships placed in 88 Sea Zone 1 Destroyer and 1 Submarine placed in 35 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 13 Sea Zone: 1 Battleship and 1 Destroyer EDIT: Adding units owned by Americans to 8 Sea Zone: 1 Battleship and 1 Destroyer EDIT: Turning off Edit Mode 5 S.Submarines placed in 13 Sea Zone Turn Complete - Americans Americans collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Germans 4 Artillerys moved from Netherlands to 22 Sea Zone 3 Elites and 1 Infantry moved from Netherlands to 22 Sea Zone 2 Infantrys moved from Hamburg to 22 Sea Zone 1 Cruiser moved from 22 Sea Zone to 12 Sea Zone 1 Infantry moved from Nordland to 12 Sea Zone 1 Cruiser and 1 Infantry moved from 12 Sea Zone to 11 Sea Zone 4 Artillerys, 1 Battleship, 6 Destroyers, 3 Elites, 3 Infantrys, 2 S.Submarines, 1 Submarine and 4 Transports moved from 22 Sea Zone to 11 Sea Zone 2 Battleships moved from 18 Sea Zone to 11 Sea Zone 1 Carrier and 6 Destroyers moved from 18 Sea Zone to 11 Sea Zone 4 Artillerys, 3 Elites and 4 Infantrys moved from 11 Sea Zone to Scotland 6 T.Boats moved from 23 Sea Zone to 22 Sea Zone 1 Infantry moved from Nordland to Oslo 2 Artillerys and 3 Elites moved from Finnmark to Nordland 2 Elites moved from S.Karelia to Yaroslavl 2 Elites moved from S.Karelia to Vologda 1 JetFighter moved from S.Karelia to Vologda 1 Bomber moved from Kiev to Minsk 1 Bomber moved from Minsk to Yaroslavl 4 HeavyTanks and 3 Tanks moved from Vinnytsia to Kiev 4 Mech.Infs moved from Warsaw to Kiev 4 Infantrys moved from Brest to Kiev 3 Mech.Infs moved from Danzig to Kiev 1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk 2 Artillerys and 1 Elite moved from Minsk to Kiev 1 Infantry moved from Kiev to Minsk 2 HeavyTanks, 4 Mech.Infs and 1 Tank moved from Kiev to Rostov 4 Infantrys and 2 Mot.Infs moved from Donetsk to Rostov 1 JetFighter moved from Bohemia to Kiev 2 Artillerys and 2 Elites moved from Greece to Istanbul 1 Elite and 1 Infantry moved from N.Algeria to 42 Sea Zone 1 Elite, 1 Infantry and 2 S.Submarines moved from 42 Sea Zone to 34 Sea Zone 1 Infantry moved from 34 Sea Zone to Cape Verde Germans take Cape Verde from French 1 Elite moved from 34 Sea Zone to Canarians Germans take Canarians from French 1 Destroyer and 1 Transport moved from 41 Sea Zone to 34 Sea Zone Purchase Units - Germans Germans buy 2 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 3 HeavyTanks, 1 Infantry, 3 Mech.Infs and 8 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in Rostov Germans attack with 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs, 2 Mot.Infs and 1 Tank Russians defend with 11 Infantrys Germans roll dice for 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs, 2 Mot.Infs and 1 Tank in Rostov, round 2 : 6/13 hits, 4.83 expected hits Russians roll dice for 11 Infantrys in Rostov, round 2 : 4/11 hits, 3.67 expected hits 2 Mot.Infs owned by the Germans, 6 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Rostov Germans roll dice for 2 HeavyTanks, 2 Infantrys, 4 Mech.Infs and 1 Tank in Rostov, round 3 : 4/9 hits, 3.83 expected hits Russians roll dice for 5 Infantrys in Rostov, round 3 : 1/5 hits, 1.67 expected hits 4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Rostov Germans roll dice for 2 HeavyTanks, 1 Infantry, 4 Mech.Infs and 1 Tank in Rostov, round 4 : 6/8 hits, 3.50 expected hits Russians roll dice for 1 Infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 HeavyTanks, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4 Casualties for Germans: 4 Infantrys and 2 Mot.Infs Casualties for Russians: 11 Infantrys Battle in Smolensk Germans attack with 1 Artillery, 1 Elite and 1 Infantry Russians defend with 1 Infantry Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Germans: 1 Infantry Casualties for Russians: 1 Infantry Battle in Istanbul Germans attack with 2 Artillerys and 2 Elites Neutral defend with 1 Bunker and 2 Infantrys Germans roll dice for 2 Artillerys and 2 Elites in Istanbul, round 2 : 4/4 hits, 1.67 expected hits Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits 1 Bunker owned by the Neutral, 1 Elite owned by the Germans and 2 Infantrys owned by the Neutral lost in Istanbul Germans loses 0 PUs for violating Istanbuls neutrality. Germans win, taking Istanbul from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 7 Casualties for Germans: 1 Elite Casualties for Neutral: 1 Bunker and 2 Infantrys Battle in Yaroslavl Germans attack with 1 Bomber and 2 Elites Russians defend with 1 Infantry Germans roll dice for 1 Bomber and 2 Elites in Yaroslavl, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Bomber and 2 Elites in Yaroslavl, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Yaroslavl Germans win, taking Yaroslavl from Russians with 1 Bomber and 2 Elites remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Vologda Germans attack with 2 Elites and 1 JetFighter Russians defend with 1 Infantry Germans roll dice for 2 Elites and 1 JetFighter in Vologda, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 Elite and 1 JetFighter remaining. Battle score for attacker is -1 Casualties for Germans: 1 Elite Casualties for Russians: 1 Infantry Battle in Scotland Germans attack with 4 Artillerys, 3 Elites and 4 Infantrys British defend with 1 Artillery and 3 Infantrys Germans roll dice for 3 Battleships and 1 Cruiser in Scotland, round 2 : 4/4 hits, 2.50 expected hits 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Scotland Germans win, taking Scotland from British with 4 Artillerys, 3 Elites and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 Artillery and 3 Infantrys Non Combat Move - Germans 1 Bomber moved from Yaroslavl to Minsk 1 Bomber moved from Minsk to Kiev 1 JetFighter moved from Vologda to Minsk 1 JetFighter moved from Minsk to Kiev Place Units - Germans 1 Bunker and 3 HeavyTanks placed in Kiev 4 Tanks placed in Vinnytsia 2 Artillerys, 3 Elites and 1 Infantry placed in Hamburg 1 Factory placed in Netherlands 4 Tanks placed in Warsaw 3 Mech.Infs placed in Danzig Turn Complete - Germans Germans collect 125 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : 7.67 Neutral : -0.17 Russians : 1.00
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TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Russians 8 Infantrys moved from Kursk to Rostov 2 Infantrys moved from Kursk to Donetsk 1 Elite moved from Kursk to Donetsk 1 Infantry moved from Kursk to Donetsk 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 5 Infantrys moved from Saratov to Rostov 4 Infantrys moved from Moscow to Yaroslavl 1 HeavyTank moved from Moscow to Yaroslavl 3 Infantrys moved from Kursk to Minsk 4 Infantrys moved from Kursk to Smolensk 1 Tank moved from Kursk to Donetsk 1 Tank moved from Kursk to Minsk 1 Tank moved from Kursk to Smolensk 2 HeavyTanks moved from Kursk to Rostov 2 Tanks moved from Kursk to Rostov 1 Infantry moved from Perm to Komi 1 Infantry moved from Perm to Kirov 2 Infantrys moved from Uzbekistan to 126 Sea Zone 2 Infantrys moved from 126 Sea Zone to W.Iran 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks moved from Kirin to Changchun Purchase Units - Russians Russians buy 6 Bunkers, 1 HeavyTank, 23 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Changchun Russians attack with 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks Hisaichi defend with 3 Bunkers, 1 Factory, 21 Infantrys and 3 Tanks; Yamamoto defend with 8 Infantrys Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks in Changchun, round 2 : 14/35 hits, 12.33 expected hits Units damaged: 3 Bunkers owned by the Hisaichi Hisaichi roll dice for 3 Bunkers, 29 Infantrys and 3 Tanks in Changchun, round 2 : 10/35 hits, 12.67 expected hits 10 Infantrys owned by the Russians, 4 Infantrys owned by the Yamamoto and 7 Infantrys owned by the Hisaichi lost in Changchun 6 Artillerys, 1 Elite, 3 HeavyTanks, 6 Infantrys, 2 Mech.Infs and 6 Tanks retreated to Kirin Hisaichi win with 3 Bunkers, 18 Infantrys and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Russians: 10 Infantrys Casualties for Hisaichi: 7 Infantrys Casualties for Yamamoto: 4 Infantrys Battle in Yaroslavl Russians attack with 1 HeavyTank and 4 Infantrys Germans defend with 2 Elites Russians roll dice for 1 HeavyTank and 4 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.33 expected hits Germans roll dice for 2 Elites in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Yaroslavl Russians roll dice for 1 HeavyTank and 3 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.17 expected hits Germans roll dice for 1 Elite in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Germans lost in Yaroslavl Russians win, taking Yaroslavl from Germans with 1 HeavyTank and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Germans: 2 Elites Battle in Smolensk Russians attack with 4 Infantrys and 1 Tank Germans defend with 1 Artillery and 1 Elite Russians roll dice for 4 Infantrys and 1 Tank in Smolensk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 Artillery and 1 Elite in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Smolensk Russians roll dice for 3 Infantrys and 1 Tank in Smolensk, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for Russians: 1 Infantry Casualties for Germans: 1 Artillery and 1 Elite Battle in Rostov Russians attack with 2 HeavyTanks, 19 Infantrys and 2 Tanks Germans defend with 2 HeavyTanks, 4 Mech.Infs and 1 Tank Russians roll dice for 2 HeavyTanks, 19 Infantrys and 2 Tanks in Rostov, round 2 : 7/23 hits, 5.50 expected hits Germans roll dice for 2 HeavyTanks, 4 Mech.Infs and 1 Tank in Rostov, round 2 : 2/7 hits, 3.17 expected hits 2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 HeavyTanks, 17 Infantrys and 2 Tanks remaining. Battle score for attacker is 39 Casualties for Russians: 2 Infantrys Casualties for Germans: 2 HeavyTanks, 4 Mech.Infs and 1 Tank Battle in Donetsk Russians attack with 1 Elite, 3 Infantrys and 1 Tank Romanians defend with 1 Tank Russians roll dice for 1 Elite, 3 Infantrys and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.33 expected hits Romanians roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Tank Battle in Minsk Russians attack with 3 Infantrys and 1 Tank Germans defend with 1 Infantry Russians roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.00 expected hits Romanians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Romanians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Non Combat Move - Russians 1 Fighter moved from Changchun to Chita 1 AAGun and 10 Infantrys moved from Chita to N.Buryat Mongolia 11 HeavyTanks and 19 Tanks moved from Kursk to Moscow Place Units - Russians 1 Bunker and 3 Infantrys placed in Kursk 1 Bunker and 5 Infantrys placed in Stalingrad 1 Bunker and 3 Infantrys placed in Georgia 1 Bunker and 5 Infantrys placed in Sverdlovsk 1 Bunker, 1 HeavyTank, 7 Infantrys and 2 Tanks placed in Moscow 1 Bunker placed in W.Iran Russians undo move 4. 3 Infantrys placed in W.Iran 1 Bunker and 2 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Germans : -1.17 Romanians : 0.17 Hisaichi : -2.67 Russians : 6.17
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Italians 1 Tank moved from Adana to Azerbaijan Italians take Erzurum from Russians Italians take Azerbaijan from Russians 2 Mech.Infs moved from Palestine to W.Iran 1 Mech.Inf and 1 Tank moved from Iraq to W.Iran 2 HeavyTanks moved from Syria to W.Iran 1 Transport moved from 55 Sea Zone to 51 Sea Zone 1 Tank moved from Tobruk to 51 Sea Zone 1 Artillery and 1 Infantry moved from Crete to 55 Sea Zone 1 Artillery and 1 Infantry moved from 55 Sea Zone to Cyprus 1 Tank and 1 Transport moved from 51 Sea Zone to 55 Sea Zone 1 Tank moved from 55 Sea Zone to Cyprus 4 Infantrys moved from Adana to W.Iran 2 Infantrys and 2 Tanks moved from Adana to Ankara 3 JetFighters moved from Syria to Ankara 1 Infantry and 1 Tank moved from Adana to W.Iran 1 Infantry and 1 Tank moved from Adana to W.Iran 1 Infantry and 1 Tank moved from Adana to W.Iran 6 Transports moved from 55 Sea Zone to 57 Sea Zone 2 HeavyTanks, 3 Infantrys and 1 Tank moved from Italian East Africa to 57 Sea Zone 6 Mech.Infs moved from Cairo to N.Saudi Arabia 2 HeavyTanks, 3 Infantrys and 1 Tank moved from 57 Sea Zone to S.Saudi Arabia 1 Battleship and 4 Destroyers moved from 55 Sea Zone to 57 Sea Zone 3 S.Submarines moved from 55 Sea Zone to 58 Sea Zone 4 JetFighters moved from Mauritania to 32 Sea Zone 2 Cruisers moved from 41 Sea Zone to 31 Sea Zone 2 Infantrys moved from W.Morocco to 31 Sea Zone 2 Cruisers and 2 Infantrys moved from 31 Sea Zone to 34 Sea Zone 2 Infantrys moved from 34 Sea Zone to Cape Verde 2 Transports moved from 41 Sea Zone to 31 Sea Zone 2 Tanks moved from Rio de Oro to 31 Sea Zone 2 Infantrys moved from W.Morocco to 31 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 31 Sea Zone to 34 Sea Zone 2 Infantrys and 2 Tanks moved from 34 Sea Zone to Cape Verde 5 Infantrys and 1 Tank moved from Rio de Oro to Mauritania 1 Infantry moved from South Africa to Rhodesia 6 Infantrys moved from Mauritania to French Sudan 6 Infantrys moved from French Sudan to French Equatorial Africa 6 Infantrys moved from French Equatorial Africa to Belgian Congo 5 Infantrys moved from Belgian Congo to Kenya 1 Infantry moved from Kufra to Darfur 2 Infantrys moved from N.Algeria to 42 Sea Zone 2 Infantrys and 1 Transport moved from 42 Sea Zone to 31 Sea Zone 2 Infantrys moved from 31 Sea Zone to Mauritania 3 Carriers moved from 41 Sea Zone to 34 Sea Zone 2 Destroyers and 2 Submarines moved from 41 Sea Zone to 34 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Mauritania to 34 Sea Zone 4 Destroyers and 2 Submarines moved from 45 Sea Zone to 41 Sea Zone 4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Aquitaine to Navarre 2 Infantrys moved from N.Algeria to E.Morocco 4 Infantrys moved from W.Morocco to Mauritania 2 Infantrys moved from Mauritania to French Sudan 2 Elites moved from French Sudan to French Equatorial Africa Purchase Units - Italians Italians buy 1 Elite, 3 Factorys, 2 HeavyTanks, 6 Infantrys, 2 JetFighters, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in 32 Sea Zone Italians attack with 4 JetFighters Dutch defend with 2 Transports Italians roll dice for 4 JetFighters in 32 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits Dutch roll dice for 2 Transports in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 Transports owned by the Dutch lost in 32 Sea Zone Italians win with 4 JetFighters remaining. Battle score for attacker is 12 Casualties for Dutch: 2 Transports Battle in Navarre Italians attack with 4 ArmoredCars, 2 Artillerys and 7 Infantrys Neutral defend with 2 Bunkers Italians roll dice for 4 ArmoredCars, 2 Artillerys and 7 Infantrys in Navarre, round 2 : 5/13 hits, 3.50 expected hits Neutral roll dice for 2 Bunkers in Navarre, round 2 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral lost in Navarre Italians loses 0 PUs for violating Navarres neutrality. Italians win, taking Navarre from Neutral with 4 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 12 Casualties for Neutral: 2 Bunkers Battle in W.Iran Italians attack with 2 HeavyTanks, 7 Infantrys, 3 Mech.Infs and 4 Tanks Russians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory and 7 Infantrys Italians roll dice for 2 HeavyTanks, 7 Infantrys, 3 Mech.Infs and 4 Tanks in W.Iran, round 2 : 7/16 hits, 6.00 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker, 1 Elite and 7 Infantrys in W.Iran, round 2 : 4/9 hits, 3.17 expected hits 6 Infantrys owned by the Russians and 4 Infantrys owned by the Italians lost in W.Iran Italians roll dice for 2 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 4 Tanks in W.Iran, round 3 : 5/12 hits, 5.33 expected hits Russians roll dice for 1 Bunker, 1 Elite and 1 Infantry in W.Iran, round 3 : 1/3 hits, 1.17 expected hits 1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Infantry owned by the Italians and 1 Bunker owned by the Russians lost in W.Iran Italians win, taking W.Iran from Russians with 2 HeavyTanks, 2 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 13 Casualties for Italians: 5 Infantrys Casualties for Russians: 1 Bunker, 1 Elite and 7 Infantrys Battle in Ankara Italians attack with 2 Infantrys, 3 JetFighters and 2 Tanks Neutral defend with 2 Artillerys and 2 Infantrys Italians roll dice for 2 Infantrys, 3 JetFighters and 2 Tanks in Ankara, round 2 : 2/7 hits, 3.33 expected hits Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Ankara Italians roll dice for 1 Infantry, 3 JetFighters and 2 Tanks in Ankara, round 3 : 3/6 hits, 3.17 expected hits Neutral roll dice for 2 Artillerys in Ankara, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians and 2 Artillerys owned by the Neutral lost in Ankara Italians loses 0 PUs for violating Ankaras neutrality. Italians win, taking Ankara from Neutral with 3 JetFighters and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Italians: 2 Infantrys Casualties for Neutral: 2 Artillerys and 2 Infantrys Battle in S.Saudi Arabia Italians attack with 2 HeavyTanks, 3 Infantrys and 1 Tank Neutral defend with 1 Artillery and 3 Infantrys Italians roll dice for 1 Battleship in S.Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in S.Saudi Arabia Italians roll dice for 2 HeavyTanks, 3 Infantrys and 1 Tank in S.Saudi Arabia, round 2 : 3/6 hits, 2.33 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in S.Saudi Arabia, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral, 2 Infantrys owned by the Italians and 1 Artillery owned by the Neutral lost in S.Saudi Arabia Italians loses 0 PUs for violating S.Saudi Arabias neutrality. Italians win, taking S.Saudi Arabia from Neutral with 2 HeavyTanks, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 3 Infantrys Casualties for Italians: 2 Infantrys Battle in N.Saudi Arabia Italians attack with 6 Mech.Infs Neutral defend with 1 Artillery and 3 Infantrys Italians roll dice for 6 Mech.Infs in N.Saudi Arabia, round 2 : 2/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits 2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in N.Saudi Arabia Italians roll dice for 5 Mech.Infs in N.Saudi Arabia, round 3 : 1/5 hits, 1.67 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Italians lost in N.Saudi Arabia Italians roll dice for 4 Mech.Infs in N.Saudi Arabia, round 4 : 1/4 hits, 1.33 expected hits Neutral roll dice for 1 Artillery in N.Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Saudi Arabia Italians loses 0 PUs for violating N.Saudi Arabias neutrality. Italians win, taking N.Saudi Arabia from Neutral with 4 Mech.Infs remaining. Battle score for attacker is -2 Casualties for Italians: 2 Mech.Infs Casualties for Neutral: 1 Artillery and 3 Infantrys Battle in Cyprus Italians attack with 1 Artillery, 1 Infantry and 1 Tank British defend with 1 Infantry Italians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Cyprus, round 2 : 2/3 hits, 1.17 expected hits British roll dice for 1 Infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Italians 1 AAGun moved from Nubia to Italian East Africa 2 Mot.Infs moved from French Sudan to Belgian Congo 4 JetFighters moved from 32 Sea Zone to 34 Sea Zone 3 JetFighters moved from Ankara to Iraq Place Units - Italians 1 Factory placed in Palestine 1 Factory placed in Mozambique 3 Tanks placed in Italian East Africa 6 Infantrys placed in Cairo 1 Transport placed in 55 Sea Zone 1 Tank placed in Crete 1 Factory placed in Rio de Oro 2 JetFighters placed in E.Morocco Italians undo move 3. 2 HeavyTanks and 1 Tank placed in Italian East Africa 2 Tanks placed in French Equatorial Africa 1 Elite placed in Cape Town Turn Complete - Italians Italians collect 139 PUs; end with 139 PUs
Combat Hit Differential Summary :
Neutral : -0.33 Italians : 1.83 British : -0.33 Russians : 0.67 Dutch : -0.33
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - French 1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 8 Sea Zone to 10 Sea Zone 1 Tank moved from 10 Sea Zone to Dublin 1 Elite and 1 Infantry moved from 10 Sea Zone to Northern Ireland 1 Infantry moved from 10 Sea Zone to Dublin 2 Transports moved from 2 Sea Zone to 8 Sea Zone 1 Cruiser and 1 Destroyer moved from 1 Sea Zone to 8 Sea Zone Purchase Units - French French buy 2 Submarines; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 2 Submarines placed in 1 Sea Zone Turn Complete - French French collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Yamamoto round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Yamamoto 1 Elite and 1 Tank moved from Saipan to 86 Sea Zone 1 Infantry moved from Minamitori to 86 Sea Zone 4 Infantrys moved from Minamitori to 86 Sea Zone 2 Infantrys moved from Minamitori to 86 Sea Zone 2 Infantrys moved from Minamitori to 86 Sea Zone 1 Infantry moved from New Ireland to 114 Sea Zone 1 Infantry moved from Merauke to Hollandia Yamamoto take Hollandia from Dutch 2 Infantrys moved from Northern Territory to 113 Sea Zone 1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Infantrys moved from 113 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to New Caledonia 2 Elites and 1 Marine moved from Wellington to 122 Sea Zone 1 Elite and 1 S.Submarine moved from 122 Sea Zone to 117 Sea Zone 1 Elite moved from 117 Sea Zone to Phoenix Yamamoto take Phoenix from Americans 1 Elite, 1 Marine and 2 S.Submarines moved from 122 Sea Zone to 124 Sea Zone 1 Elite, 1 Marine and 2 S.Submarines moved from 124 Sea Zone to 117 Sea Zone 1 Elite and 1 Marine moved from 117 Sea Zone to Christmas 1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 97 Sea Zone 1 Infantry moved from 97 Sea Zone to Midway Yamamoto take Midway from Americans 3 B.Transports, 1 Elite, 9 Infantrys and 1 Tank moved from 86 Sea Zone to 87 Sea Zone 1 Elite, 9 Infantrys and 1 Tank moved from 87 Sea Zone to Wake 2 Fighters moved from Davao to 85 Sea Zone 1 Destroyer and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone 1 Infantry moved from North New Zealand to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 1 B.Transport and 2 Infantrys moved from 122 Sea Zone to 114 Sea Zone 2 Infantrys moved from 114 Sea Zone to New Britain 1 Submarine moved from 86 Sea Zone to 76 Sea Zone 1 Cruiser moved from 86 Sea Zone to 87 Sea Zone 1 Destroyer moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Fighter moved from 86 Sea Zone to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to Wake 4 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from 86 Sea Zone to 72 Sea Zone 1 Transport moved from 86 Sea Zone to 102 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone 1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie 4 B.Carriers moved from 86 Sea Zone to 87 Sea Zone 1 Destroyer and 1 Fighter moved from 86 Sea Zone to 76 Sea Zone 1 Destroyer moved from 86 Sea Zone to 87 Sea Zone 4 Infantrys moved from Tokyo to Tohoku 4 Infantrys moved from Tokyo to Chubu 1 Mech.Inf moved from Chubu to Kyushu 3 Infantrys moved from Tokyo to Tohoku 3 Infantrys moved from Tokyo to Chubu Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 B.Transports, 3 Destroyers, 1 Elite, 2 Fighters and 2 Submarines; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 76 Sea Zone Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine Americans defend with 1 Destroyer Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 1 Fighter in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Americans lost in 76 Sea Zone Yamamoto win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 Destroyer Battle in 87 Sea Zone Yamamoto attack with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 2 : 0/6 hits, 1.50 expected hits Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 3 : 2/6 hits, 1.50 expected hits 1 Submarine owned by the Americans lost in 87 Sea Zone Yamamoto win with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in Wake Yamamoto attack with 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank Americans defend with 2 Artillerys, 2 Bunkers, 1 Factory, 1 Infantry and 2 Marines Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank in Wake, round 2 : 1/13 hits, 3.17 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 2 : 4/7 hits, 2.67 expected hits 4 Infantrys owned by the Yamamoto lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Wake, round 3 : 3/9 hits, 2.50 expected hits Units damaged: 1 Bunker owned by the Americans Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 3 : 2/7 hits, 2.67 expected hits 2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Wake, round 4 : 3/7 hits, 2.17 expected hits Americans roll dice for 1 Artillery, 2 Bunkers and 2 Marines in Wake, round 4 : 4/5 hits, 2.00 expected hits 2 Marines owned by the Americans, 1 Elite owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Wake, round 5 : 2/3 hits, 1.33 expected hits Americans roll dice for 2 Bunkers in Wake, round 5 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Elite, 1 Fighter and 9 Infantrys Casualties for Americans: 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines Battle in 95 Sea Zone Yamamoto attack with 1 Destroyer and 2 Fighters Americans defend with 1 Submarine Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 Submarine owned by the Americans lost in 95 Sea Zone Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Americans: 1 Submarine Battle in 85 Sea Zone Yamamoto attack with 1 Destroyer, 2 Fighters and 1 Submarine Americans defend with 1 S.Submarine Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone Yamamoto win with 2 Fighters remaining. Battle score for attacker is -5 Casualties for Yamamoto: 1 Destroyer and 1 Submarine Casualties for Americans: 1 S.Submarine Battle in Kusaie Yamamoto attack with 1 Artillery and 1 Infantry Americans defend with 1 ArmoredCar Yamamoto roll dice for 1 Artillery and 1 Infantry in Kusaie, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 ArmoredCar in Kusaie, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Americans lost in Kusaie Yamamoto win, taking Kusaie from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 ArmoredCar Battle in New Britain Yamamoto attack with 2 Infantrys Anzac defend with 1 Infantry Yamamoto roll dice for 1 Battleship in New Britain, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in New Britain Yamamoto win, taking New Britain from Anzac with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Anzac: 1 Infantry Battle in Christmas Yamamoto attack with 1 Elite and 1 Marine Americans defend with 1 Infantry Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Christmas, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 3 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Christmas, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 4 : 2/2 hits, 0.83 expected hits Americans roll dice for 1 Infantry in Christmas, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Christmas Yamamoto win, taking Christmas from Americans with 1 Elite and 1 Marine remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in 72 Sea Zone Yamamoto attack with 4 Adv.Fighters, 2 Fighters and 1 L.Fighter Americans defend with 1 B.Transport, 1 Battleship and 1 Destroyer Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits 1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 1 Battleship owned by the Americans and 2 Fighters owned by the Yamamoto lost in 72 Sea Zone Yamamoto win with 4 Adv.Fighters and 1 L.Fighter remaining. Battle score for attacker is 20 Casualties for Yamamoto: 2 Fighters Casualties for Americans: 1 B.Transport, 1 Battleship and 1 Destroyer Battle in New Caledonia Yamamoto attack with 2 Infantrys Americans defend with 1 Infantry Yamamoto roll dice for 2 Cruisers in New Caledonia, round 2 : 0/2 hits, 1.00 expected hits Yamamoto roll dice for 2 Infantrys in New Caledonia, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 Infantry in New Caledonia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in New Caledonia Yamamoto roll dice for 1 Infantry in New Caledonia, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Infantry in New Caledonia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in New Caledonia Americans win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Yamamoto: 2 Infantrys Non Combat Move - Yamamoto 2 Artillerys and 2 Tanks moved from Northern Territory to Queensland 4 Adv.Fighters and 1 L.Fighter moved from 72 Sea Zone to 87 Sea Zone 1 Fighter moved from 76 Sea Zone to 87 Sea Zone 2 Fighters moved from 95 Sea Zone to 87 Sea Zone 1 Adv.Fighter moved from Wake to 87 Sea Zone Place Units - Yamamoto 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone 2 B.Transports placed in 122 Sea Zone 1 Destroyer placed in 122 Sea Zone 1 Elite placed in Canberra 1 Destroyer and 2 Submarines placed in 86 Sea Zone 1 Adv.Fighter placed in 85 Sea Zone 2 Fighters placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 112 PUs; end with 112 PUs
Combat Hit Differential Summary :
Yamamoto : -5.50 Americans : 2.83
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TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Chinese 1 Adv.Fighter, 13 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs moved from Kirin to Changchun 6 ArmoredCars moved from Liaoning to Changchun 7 Tanks moved from Liaoning to Kirin 2 ArmoredCars and 1 Infantry moved from East Gobi to Ulan Bator 2 ArmoredCars and 1 Infantry moved from East Gobi to South Gobi 2 Mech.Infs moved from Eastern Mongolia to Irkutsk 2 Mech.Infs moved from Irkutsk to Khobdo 1 ArmoredCar moved from Eastern Mongolia to Ulan Bator 1 ArmoredCar moved from Eastern Mongolia to Ulan Bator 1 ArmoredCar moved from Eastern Mongolia to South Gobi 2 Infantrys moved from Eastern Mongolia to S.Buryat Mongolia 2 ArmoredCars moved from Ningsia to Khobdo 1 ArmoredCar moved from Ningsia to Sikang 6 ArmoredCars moved from Gobi Altai to Sikang 6 Infantrys moved from Hsining to W.Qinghai 4 ArmoredCars moved from Urumqi to W.Tibet 1 ArmoredCar moved from W.Sinkiang to W.Tibet 1 Mech.Inf moved from W.Sinkiang to E.Iran 2 ArmoredCars moved from Hupeh to Sikang 1 Infantry moved from Hupeh to Szechwan Purchase Units - Chinese Chinese buy 14 ArmoredCars, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Chinese Battle in Sikang Chinese attack with 9 ArmoredCars Neutral defend with 4 Infantrys Chinese roll dice for 9 ArmoredCars in Sikang, round 2 : 2/9 hits, 3.00 expected hits Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang Chinese roll dice for 8 ArmoredCars in Sikang, round 3 : 2/8 hits, 2.67 expected hits Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang Chinese loses 0 PUs for violating Sikangs neutrality. Chinese win, taking Sikang from Neutral with 7 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 2 ArmoredCars Casualties for Neutral: 4 Infantrys Battle in Changchun Chinese attack with 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs Hisaichi defend with 3 Bunkers, 1 Factory, 14 Infantrys and 3 Tanks; Yamamoto defend with 4 Infantrys Chinese roll dice for 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs in Changchun, round 2 : 9/32 hits, 11.33 expected hits Hisaichi roll dice for 3 Bunkers, 18 Infantrys and 3 Tanks in Changchun, round 2 : 10/24 hits, 9.00 expected hits 4 Infantrys owned by the Yamamoto, 7 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Changchun Chinese roll dice for 1 Adv.Fighter, 12 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 3 : 6/22 hits, 8.17 expected hits Hisaichi roll dice for 3 Bunkers, 9 Infantrys and 3 Tanks in Changchun, round 3 : 3/15 hits, 6.00 expected hits 3 ArmoredCars owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Changchun Chinese roll dice for 1 Adv.Fighter, 9 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 4 : 7/19 hits, 7.17 expected hits Hisaichi roll dice for 3 Bunkers, 3 Infantrys and 3 Tanks in Changchun, round 4 : 4/9 hits, 4.00 expected hits 3 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 4 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Changchun Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 5 : 8/15 hits, 5.83 expected hits Hisaichi roll dice for 2 Bunkers in Changchun, round 5 : 0/2 hits, 1.00 expected hits 2 Bunkers owned by the Hisaichi lost in Changchun Chinese captures 19PUs while taking Hisaichi capital Chinese win, taking Changchun from Hisaichi with 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 7 Casualties for Chinese: 14 ArmoredCars and 3 Infantrys Casualties for Hisaichi: 3 Bunkers, 14 Infantrys and 3 Tanks Casualties for Yamamoto: 4 Infantrys Battle in W.Tibet Chinese attack with 5 ArmoredCars Neutral defend with 2 Infantrys Chinese roll dice for 5 ArmoredCars in W.Tibet, round 2 : 2/5 hits, 1.67 expected hits Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet Chinese loses 0 PUs for violating W.Tibets neutrality. Chinese win, taking W.Tibet from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Battle in South Gobi Chinese attack with 3 ArmoredCars and 1 Infantry Neutral defend with 1 Infantry Chinese roll dice for 3 ArmoredCars and 1 Infantry in South Gobi, round 2 : 2/4 hits, 1.17 expected hits Neutral roll dice for 1 Infantry in South Gobi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Neutral: 1 Infantry Battle in Ulan Bator Chinese attack with 4 ArmoredCars and 1 Infantry Neutral defend with 2 Infantrys Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 2 : 0/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 3 : 2/5 hits, 1.50 expected hits Neutral roll dice for 2 Infantrys in Ulan Bator, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Ulan Bator Chinese loses 0 PUs for violating Ulan Bators neutrality. Chinese win, taking Ulan Bator from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Khobdo Chinese attack with 2 ArmoredCars and 2 Mech.Infs Neutral defend with 2 Infantrys Chinese roll dice for 2 ArmoredCars and 2 Mech.Infs in Khobdo, round 2 : 1/4 hits, 1.33 expected hits Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in Khobdo Chinese roll dice for 1 ArmoredCar and 2 Mech.Infs in Khobdo, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Khobdo Chinese loses 0 PUs for violating Khobdos neutrality. Chinese win, taking Khobdo from Neutral with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 0 Casualties for Chinese: 1 ArmoredCar Casualties for Neutral: 2 Infantrys Non Combat Move - Chinese 2 Artillerys and 4 Infantrys moved from Liaoning to Hulunbuir 2 Infantrys moved from Liaoning to Hulunbuir 1 Adv.Fighter and 1 Fighter moved from Changchun to Chita 2 Mech.Infs moved from W.Sinkiang to Tashkent Place Units - Chinese 2 Infantrys and 1 Marine placed in Urumqi 1 ArmoredCar placed in Urumqi 6 ArmoredCars placed in Hsining 3 ArmoredCars placed in Hupeh 4 ArmoredCars placed in Liaoning Turn Complete - Chinese Chinese collect 71 PUs; end with 90 PUs
Combat Hit Differential Summary :
Neutral : 0.67 Hisaichi : -3.00 Chinese : -3.33
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TripleA Turn Summary: Hisaichi round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - Hisaichi 2 Destroyers moved from 114 Sea Zone to 116 Sea Zone Non Combat Move - Hisaichi Turn Complete - Hisaichi
Combat Hit Differential Summary :
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TripleA Turn Summary: British round 16
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 16 Combat Move - British 4 Infantrys moved from Wales to Manchester 4 Infantrys moved from Dover to Manchester 1 Fighter moved from Dover to Manchester 2 Tanks moved from Peking to Suiyuan 3 Artillerys moved from Kwangtung to Hunan 5 ArmoredCars and 2 Tanks moved from Hunan to Kweichow 6 ArmoredCars moved from Bangkok to Burma 5 Artillerys moved from Kwangtung to Hunan 3 ArmoredCars moved from Hong Kong to Hunan 5 ArmoredCars and 2 Tanks moved from Kweichow to Yunnan 6 Tanks moved from Yunnan to Assam 12 Infantrys moved from Burma to Assam 6 ArmoredCars and 6 Tanks moved from Assam to Bihar 2 Artillerys and 3 Infantrys moved from Punjab to Baluchistan 5 Infantrys moved from Rajputana to Bombay 6 ArmoredCars moved from Bihar to Punjab 3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan 2 Tanks moved from Bombay to Baluchistan 5 ArmoredCars moved from Rajputana to Baluchistan 3 Mech.Infs moved from Madras to Baluchistan 2 ArmoredCars moved from Madras to Delhi 2 ArmoredCars moved from Yukon to Northwest USA 2 Infantrys moved from Kolyma to Okhotsk Purchase Units - British British buy 12 ArmoredCars, 10 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - British 1 Adv.Fighter moved from London to Wales Place Units - British 4 Infantrys placed in Manchester 4 Infantrys placed in Wales 2 Infantrys placed in Bombay 1 ArmoredCar, 2 Mech.Infs and 2 Tanks placed in Delhi 5 ArmoredCars placed in Madras 6 ArmoredCars placed in Bangkok Turn Complete - British British collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :