WAW - Whack bad, dawg good! x2


  • TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Chinese
            10 ArmoredCars, 3 Artillerys, 2 Elites, 3 Infantrys and 1 Marine moved from Liaoning to Kirin
            3 ArmoredCars and 1 Mech.Inf moved from Peking to Kirin
            2 Artillerys and 6 Infantrys moved from Peking to Liaoning
            6 ArmoredCars and 3 Tanks moved from Chahar to Liaoning
            4 Infantrys moved from Chahar to Eastern Mongolia
            3 ArmoredCars moved from Suiyuan to Eastern Mongolia
            3 Infantrys moved from Suiyuan to East Gobi
            3 ArmoredCars moved from Ningsia to East Gobi
            1 ArmoredCar moved from Ningsia to East Gobi
            2 Mech.Infs moved from Ningsia to Eastern Mongolia
            2 ArmoredCars moved from Ningsia to South Gobi
            2 ArmoredCars moved from Gobi Altai to South Gobi
            6 ArmoredCars moved from Hsining to Gobi Altai
            1 ArmoredCar and 3 Mech.Infs moved from Urumqi to W.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 6 ArmoredCars, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Eastern Mongolia
                Chinese attack with 3 ArmoredCars, 4 Infantrys and 2 Mech.Infs
                Neutral defend with 3 Infantrys
                    Chinese roll dice for 3 ArmoredCars, 4 Infantrys and 2 Mech.Infs in Eastern Mongolia, round 2 : 2/9 hits, 2.67 expected hits
                    Neutral roll dice for 3 Infantrys in Eastern Mongolia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral and 2 Infantrys owned by the Chinese lost in Eastern Mongolia
                    Chinese roll dice for 3 ArmoredCars, 2 Infantrys and 2 Mech.Infs in Eastern Mongolia, round 3 : 3/7 hits, 2.33 expected hits
                    Neutral roll dice for 1 Infantry in Eastern Mongolia, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Eastern Mongolia
                Chinese loses 0 PUs for violating Eastern Mongolias neutrality.
                Chinese win, taking Eastern Mongolia from Neutral with 3 ArmoredCars, 2 Infantrys and 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in South Gobi
                Chinese attack with 4 ArmoredCars
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 4 ArmoredCars in South Gobi, round 2 : 0/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Chinese lost in South Gobi
                    Chinese roll dice for 2 ArmoredCars in South Gobi, round 3 : 0/2 hits, 0.67 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese lost in South Gobi
                    Chinese roll dice for 1 ArmoredCar in South Gobi, round 4 : 0/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 4 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in South Gobi, round 5 : 1/1 hits, 0.33 expected hits
                    Neutral roll dice for 2 Infantrys in South Gobi, round 5 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in South Gobi
                Neutral win with 1 Infantry remaining. Battle score for attacker is -14
                Casualties for Chinese: 4 ArmoredCars
                Casualties for Neutral: 1 Infantry
            Battle in East Gobi
                Chinese attack with 4 ArmoredCars and 3 Infantrys
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 4 ArmoredCars and 3 Infantrys in East Gobi, round 2 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 4 Infantrys in East Gobi, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral lost in East Gobi
                    Chinese roll dice for 4 ArmoredCars and 3 Infantrys in East Gobi, round 3 : 2/7 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in East Gobi, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in East Gobi
                Chinese loses 0 PUs for violating East Gobis neutrality.
                Chinese win, taking East Gobi from Neutral with 4 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Neutral: 4 Infantrys
                Casualties for Chinese: 1 Infantry
            Battle in W.Sinkiang
                Chinese attack with 1 ArmoredCar and 3 Mech.Infs
                Neutral defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 1 ArmoredCar and 3 Mech.Infs in W.Sinkiang, round 2 : 2/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in W.Sinkiang, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in W.Sinkiang
                Chinese loses 0 PUs for violating W.Sinkiangs neutrality.
                Chinese win, taking W.Sinkiang from Neutral with 1 ArmoredCar and 3 Mech.Infs remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 1 Infantry
    
        Non Combat Move - Chinese
            3 ArmoredCars moved from Hupeh to Ningsia
    
        Place Units - Chinese
            4 Tanks placed in Liaoning
            3 ArmoredCars placed in Hupeh
            6 Infantrys placed in Hsining
            Chinese undo move 3.
            Chinese undo move 2.
            Chinese undo move 1.
            4 Tanks placed in Liaoning
            4 ArmoredCars placed in Urumqi
            2 ArmoredCars and 1 Infantry placed in Hupeh
            6 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 57 PUs; end with 57 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Chinese : -0.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            2 Destroyers moved from 67 Sea Zone to 114 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Bunker and 8 Infantrys; Remaining resources: 2 PUs; 
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            1 Bunker and 8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 17 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    This is another wild game we have going on here, dawg! I’ve never been in a game where the Axis took Anzac but lost Korea before!

    PURE MADNESS! I have no idea how to get back on the mainland.


  • TripleA Turn Summary: British round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Purchase Units - British
            British buy 14 ArmoredCars, 3 Mech.Infs and 4 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            5 ArmoredCars moved from Delhi to Baluchistan
            2 ArmoredCars moved from Bombay to Baluchistan
            2 ArmoredCars and 5 Tanks moved from Bihar to Baluchistan
            2 Artillerys and 3 Infantrys moved from Bihar to Punjab
            1 AAGun moved from Rajputana to Bombay
            5 Infantrys moved from Bombay to Rajputana
            5 ArmoredCars moved from Madras to Rajputana
            6 ArmoredCars and 12 Infantrys moved from N.Thailand to Burma
            6 ArmoredCars moved from Burma to Assam
            5 Infantrys moved from S.Thailand to Bangkok
            6 Tanks moved from Hunan to Yunnan
            5 ArmoredCars and 2 Tanks moved from Hong Kong to Hunan
            5 Infantrys moved from Shanghai to Shantung
            8 Artillerys moved from Hong Kong to Kwangtung
            2 Tanks moved from Kirin to Peking
            4 Infantrys moved from Kirin to Liaoning
            2 Infantrys moved from Koryakia to Kolyma
            2 ArmoredCars moved from Vancouver to Yukon
    
        Place Units - British
            2 Tanks placed in Bombay
            3 ArmoredCars and 2 Tanks placed in Delhi
            2 ArmoredCars and 3 Mech.Infs placed in Madras
            6 ArmoredCars placed in Bangkok
            3 ArmoredCars placed in Hong Kong
    
        Turn Complete - British
            British collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Whackamatt all i have to do is try not screwing it up

  • '20 '18 '17 '15

    anzac and dutch


  • TripleA Turn Summary: Anzac round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Turn Complete - Anzac
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Dutch round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Dutch
            2 Elites moved from Galapagos to 119 Sea Zone
            2 ArmoredCars, 4 Mech.Infs and 1 Tank moved from Peru to Santiago
            2 Elites moved from 119 Sea Zone to Santiago
            1 Adv.Fighter, 1 Fighter and 2 Mech.Infs moved from Suriname to Venezuela
    
        Purchase Units - Dutch
            Dutch buy 3 Marines; Remaining resources: 10 PUs; 
    
        Combat - Dutch
            Battle in Santiago
                Dutch attack with 2 ArmoredCars, 2 Elites, 4 Mech.Infs and 1 Tank
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Dutch roll dice for 2 ArmoredCars, 2 Elites, 4 Mech.Infs and 1 Tank in Santiago, round 2 : 5/9 hits, 3.50 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 3/6 hits, 2.33 expected hits
                    2 ArmoredCars owned by the Dutch, 1 Mech.Inf owned by the Dutch, 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Dutch roll dice for 2 Elites, 3 Mech.Infs and 1 Tank in Santiago, round 3 : 3/6 hits, 2.50 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 3 : 1/1 hits, 0.50 expected hits
                1 Mech.Inf owned by the Dutch and 1 Tank owned by the Neutral lost in Santiago
                Dutch loses 0 PUs for violating Santiagos neutrality.
                Dutch win, taking Santiago from Neutral with 2 Elites, 2 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Dutch: 2 ArmoredCars and 2 Mech.Infs
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
            Battle in Venezuela
                Dutch attack with 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 2 Mech.Infs in Venezuela, round 2 : 2/4 hits, 1.50 expected hits
                    Neutral roll dice for 3 Infantrys in Venezuela, round 2 : 1/3 hits, 1.00 expected hits
                1 Mech.Inf owned by the Dutch and 2 Infantrys owned by the Neutral lost in Venezuela
                    Dutch roll dice for 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf in Venezuela, round 3 : 2/3 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in Venezuela, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Venezuela
                Dutch loses 0 PUs for violating Venezuelas neutrality.
                Dutch win, taking Venezuela from Neutral with 1 Adv.Fighter, 1 Fighter and 1 Mech.Inf remaining. Battle score for attacker is 0
                Casualties for Dutch: 1 Mech.Inf
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
            1 Adv.Fighter and 1 Fighter moved from Venezuela to Suriname
    
        Place Units - Dutch
            3 Marines placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 26 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.83
    Dutch : 3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Finns round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Finns
            2 ArmoredCars, 3 Artillerys, 4 Elites, 10 Infantrys and 2 Tanks moved from S.Karelia to Arkhangelsk
            2 Mech.Infs moved from Vyborg to Novgorod
            1 Fighter moved from Murmansk to Arkhangelsk
            2 Artillerys and 2 Infantrys moved from Oulu to Vyborg
            2 Infantrys moved from Vyborg to S.Karelia
            1 Elite and 3 Infantrys moved from Tampere to Oulu
    
        Purchase Units - Finns
            Finns buy 4 Infantrys and 2 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Arkhangelsk
                Finns attack with 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 10 Infantrys and 2 Tanks
                Russians defend with 1 AAGun, 5 Artillerys, 1 Bunker, 1 Factory, 10 Infantrys and 2 Tanks
                    AA fire in Arkhangelsk : 0/1 hits, 0.17 expected hits
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 10 Infantrys and 2 Tanks in Arkhangelsk, round 2 : 7/22 hits, 6.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 5 Artillerys, 1 Bunker, 10 Infantrys and 2 Tanks in Arkhangelsk, round 2 : 5/18 hits, 6.50 expected hits
                    6 Infantrys owned by the Russians and 5 Infantrys owned by the Finns lost in Arkhangelsk
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter, 5 Infantrys and 2 Tanks in Arkhangelsk, round 3 : 7/17 hits, 5.67 expected hits
                    Russians roll dice for 5 Artillerys, 1 Bunker, 4 Infantrys and 2 Tanks in Arkhangelsk, round 3 : 5/12 hits, 4.50 expected hits
                    4 Infantrys owned by the Russians, 5 Infantrys owned by the Finns and 3 Artillerys owned by the Russians lost in Arkhangelsk
                    Finns roll dice for 2 ArmoredCars, 3 Artillerys, 4 Elites, 1 Fighter and 2 Tanks in Arkhangelsk, round 4 : 6/12 hits, 4.83 expected hits
                    Russians roll dice for 2 Artillerys, 1 Bunker and 2 Tanks in Arkhangelsk, round 4 : 3/5 hits, 2.17 expected hits
                    1 Elite owned by the Finns, 2 ArmoredCars owned by the Finns, 2 Artillerys owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Arkhangelsk
                Finns win, taking Arkhangelsk from Russians with 3 Artillerys, 3 Elites, 1 Fighter and 2 Tanks remaining. Battle score for attacker is 25
                Casualties for Finns: 2 ArmoredCars, 1 Elite and 10 Infantrys
                Casualties for Russians: 5 Artillerys, 1 Bunker, 10 Infantrys and 2 Tanks
            Battle in Novgorod
                Finns attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Finns roll dice for 2 Mech.Infs in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Mech.Infs in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 2 Mech.Infs in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 4 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Novgorod
                    Finns roll dice for 1 Mech.Inf in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 5 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 6 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Novgorod, round 7 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 7 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Novgorod, round 8 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 8 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Novgorod, round 9 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 9 : 0/1 hits, 0.33 expected hits
                    Finns roll dice for 1 Mech.Inf in Novgorod, round 10 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 10 : 1/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Finns lost in Novgorod
                Russians win with 1 Infantry remaining. Battle score for attacker is -12
                Casualties for Finns: 2 Mech.Infs
    
        Non Combat Move - Finns
            1 Fighter moved from Arkhangelsk to S.Karelia
    
        Place Units - Finns
            2 Mech.Infs placed in Lapland
            4 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    AA fire in Arkhangelsk : : -0.17
    Finns : -1.00
    Russians : -1.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Romanians round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Romanians
            2 ArmoredCars moved from Odessa to Crimea
            2 ArmoredCars moved from Minsk to Novgorod
            1 Fighter moved from Kiev to Novgorod
            3 Tanks moved from Bucharest to Odessa
            1 Tank moved from Odessa to Crimea
            2 Elites moved from E.Romania to Odessa
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 1 Elite and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Crimea
                Romanians attack with 2 ArmoredCars and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars and 1 Tank in Crimea, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 ArmoredCars and 1 Tank in Crimea, round 3 : 2/3 hits, 1.17 expected hits
                    Russians roll dice for 1 Infantry in Crimea, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Russians lost in Crimea
                Romanians win, taking Crimea from Russians with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -2
                Casualties for Romanians: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Novgorod
                Romanians attack with 2 ArmoredCars and 1 Fighter
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 ArmoredCars and 1 Fighter in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    Romanians roll dice for 2 ArmoredCars and 1 Fighter in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Romanians win, taking Novgorod from Russians with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Novgorod to Kiev
    
        Place Units - Romanians
            2 ArmoredCars, 1 Elite and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 20 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Romanians : -1.33
    Russians : -0.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Thai round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Turn Complete - Thai
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 15
    
        Combat Move - Americans
            4 S.Submarines moved from 34 Sea Zone to 35 Sea Zone
            1 Submarine moved from 87 Sea Zone to 95 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 76 Sea Zone
            1 S.Submarine moved from 88 Sea Zone to 87 Sea Zone
            1 S.Submarine moved from 87 Sea Zone to 85 Sea Zone
            7 Battleships moved from 87 Sea Zone to 88 Sea Zone
            1 Cruiser moved from 87 Sea Zone to 88 Sea Zone
            1 B.Transport moved from 87 Sea Zone to 88 Sea Zone
            2 Artillerys moved from Umnak to 71 Sea Zone
            1 Marine moved from Umnak to 71 Sea Zone
            2 Artillerys, 1 B.Transport, 1 Battleship, 1 Destroyer and 1 Marine moved from 71 Sea Zone to 72 Sea Zone
            2 Artillerys and 1 Marine moved from 72 Sea Zone to Koryakia
    
        Purchase Units - Americans
            Americans buy 2 Battleships, 1 Destroyer, 5 S.Submarines and 1 Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            2 Artillerys and 7 Infantrys moved from Heilungchiang to Kirin
    
        Place Units - Americans
            2 Battleships placed in 88 Sea Zone
            1 Destroyer and 1 Submarine placed in 35 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 13 Sea Zone: 1 Battleship and 1 Destroyer
            EDIT: Adding units owned by Americans to 8 Sea Zone: 1 Battleship and 1 Destroyer
            EDIT: Turning off Edit Mode
            5 S.Submarines placed in 13 Sea Zone
    
        Turn Complete - Americans
            Americans collect 103 PUs; end with 103 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Germans
            4 Artillerys moved from Netherlands to 22 Sea Zone
            3 Elites and 1 Infantry moved from Netherlands to 22 Sea Zone
            2 Infantrys moved from Hamburg to 22 Sea Zone
            1 Cruiser moved from 22 Sea Zone to 12 Sea Zone
            1 Infantry moved from Nordland to 12 Sea Zone
            1 Cruiser and 1 Infantry moved from 12 Sea Zone to 11 Sea Zone
            4 Artillerys, 1 Battleship, 6 Destroyers, 3 Elites, 3 Infantrys, 2 S.Submarines, 1 Submarine and 4 Transports moved from 22 Sea Zone to 11 Sea Zone
            2 Battleships moved from 18 Sea Zone to 11 Sea Zone
            1 Carrier and 6 Destroyers moved from 18 Sea Zone to 11 Sea Zone
            4 Artillerys, 3 Elites and 4 Infantrys moved from 11 Sea Zone to Scotland
            6 T.Boats moved from 23 Sea Zone to 22 Sea Zone
            1 Infantry moved from Nordland to Oslo
            2 Artillerys and 3 Elites moved from Finnmark to Nordland
            2 Elites moved from S.Karelia to Yaroslavl
            2 Elites moved from S.Karelia to Vologda
            1 JetFighter moved from S.Karelia to Vologda
            1 Bomber moved from Kiev to Minsk
            1 Bomber moved from Minsk to Yaroslavl
            4 HeavyTanks and 3 Tanks moved from Vinnytsia to Kiev
            4 Mech.Infs moved from Warsaw to Kiev
            4 Infantrys moved from Brest to Kiev
            3 Mech.Infs moved from Danzig to Kiev
            1 Artillery, 1 Elite and 1 Infantry moved from Minsk to Smolensk
            2 Artillerys and 1 Elite moved from Minsk to Kiev
            1 Infantry moved from Kiev to Minsk
            2 HeavyTanks, 4 Mech.Infs and 1 Tank moved from Kiev to Rostov
            4 Infantrys and 2 Mot.Infs moved from Donetsk to Rostov
            1 JetFighter moved from Bohemia to Kiev
            2 Artillerys and 2 Elites moved from Greece to Istanbul
            1 Elite and 1 Infantry moved from N.Algeria to 42 Sea Zone
            1 Elite, 1 Infantry and 2 S.Submarines moved from 42 Sea Zone to 34 Sea Zone
            1 Infantry moved from 34 Sea Zone to Cape Verde
                  Germans take Cape Verde from French
            1 Elite moved from 34 Sea Zone to Canarians
                  Germans take Canarians from French
            1 Destroyer and 1 Transport moved from 41 Sea Zone to 34 Sea Zone
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 1 Bunker, 3 Elites, 1 Factory, 3 HeavyTanks, 1 Infantry, 3 Mech.Infs and 8 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs, 2 Mot.Infs and 1 Tank
                Russians defend with 11 Infantrys
                    Germans roll dice for 2 HeavyTanks, 4 Infantrys, 4 Mech.Infs, 2 Mot.Infs and 1 Tank in Rostov, round 2 : 6/13 hits, 4.83 expected hits
                    Russians roll dice for 11 Infantrys in Rostov, round 2 : 4/11 hits, 3.67 expected hits
                2 Mot.Infs owned by the Germans, 6 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Rostov
                    Germans roll dice for 2 HeavyTanks, 2 Infantrys, 4 Mech.Infs and 1 Tank in Rostov, round 3 : 4/9 hits, 3.83 expected hits
                    Russians roll dice for 5 Infantrys in Rostov, round 3 : 1/5 hits, 1.67 expected hits
                    4 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 HeavyTanks, 1 Infantry, 4 Mech.Infs and 1 Tank in Rostov, round 4 : 6/8 hits, 3.50 expected hits
                    Russians roll dice for 1 Infantry in Rostov, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Rostov
                Germans win, taking Rostov from Russians with 2 HeavyTanks, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Germans: 4 Infantrys and 2 Mot.Infs
                Casualties for Russians: 11 Infantrys
            Battle in Smolensk
                Germans attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Istanbul
                Germans attack with 2 Artillerys and 2 Elites
                Neutral defend with 1 Bunker and 2 Infantrys
                    Germans roll dice for 2 Artillerys and 2 Elites in Istanbul, round 2 : 4/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Bunker and 2 Infantrys in Istanbul, round 2 : 1/3 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral, 1 Elite owned by the Germans and 2 Infantrys owned by the Neutral lost in Istanbul
                Germans loses 0 PUs for violating Istanbuls neutrality.
                Germans win, taking Istanbul from Neutral with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 7
                Casualties for Germans: 1 Elite
                Casualties for Neutral: 1 Bunker and 2 Infantrys
            Battle in Yaroslavl
                Germans attack with 1 Bomber and 2 Elites
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber and 2 Elites in Yaroslavl, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Bomber and 2 Elites in Yaroslavl, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Yaroslavl
                Germans win, taking Yaroslavl from Russians with 1 Bomber and 2 Elites remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Vologda
                Germans attack with 2 Elites and 1 JetFighter
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Elites and 1 JetFighter in Vologda, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 Infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Vologda
                Germans win, taking Vologda from Russians with 1 Elite and 1 JetFighter remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Elite
                Casualties for Russians: 1 Infantry
            Battle in Scotland
                Germans attack with 4 Artillerys, 3 Elites and 4 Infantrys
                British defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 3 Battleships and 1 Cruiser in Scotland, round 2 : 4/4 hits, 2.50 expected hits
                    1 Artillery owned by the British and 3 Infantrys owned by the British lost in Scotland
                Germans win, taking Scotland from British with 4 Artillerys, 3 Elites and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for British: 1 Artillery and 3 Infantrys
    
        Non Combat Move - Germans
            1 Bomber moved from Yaroslavl to Minsk
            1 Bomber moved from Minsk to Kiev
            1 JetFighter moved from Vologda to Minsk
            1 JetFighter moved from Minsk to Kiev
    
        Place Units - Germans
            1 Bunker and 3 HeavyTanks placed in Kiev
            4 Tanks placed in Vinnytsia
            2 Artillerys, 3 Elites and 1 Infantry placed in Hamburg
            1 Factory placed in Netherlands
            4 Tanks placed in Warsaw
            3 Mech.Infs placed in Danzig
    
        Turn Complete - Germans
            Germans collect 125 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    Neutral : -0.17
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Russians
            8 Infantrys moved from Kursk to Rostov
            2 Infantrys moved from Kursk to Donetsk
            1 Elite moved from Kursk to Donetsk
            1 Infantry moved from Kursk to Donetsk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            5 Infantrys moved from Saratov to Rostov
            4 Infantrys moved from Moscow to Yaroslavl
            1 HeavyTank moved from Moscow to Yaroslavl
            3 Infantrys moved from Kursk to Minsk
            4 Infantrys moved from Kursk to Smolensk
            1 Tank moved from Kursk to Donetsk
            1 Tank moved from Kursk to Minsk
            1 Tank moved from Kursk to Smolensk
            2 HeavyTanks moved from Kursk to Rostov
            2 Tanks moved from Kursk to Rostov
            1 Infantry moved from Perm to Komi
            1 Infantry moved from Perm to Kirov
            2 Infantrys moved from Uzbekistan to 126 Sea Zone
            2 Infantrys moved from 126 Sea Zone to W.Iran
            6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks moved from Kirin to Changchun
    
        Purchase Units - Russians
            Russians buy 6 Bunkers, 1 HeavyTank, 23 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Changchun
                Russians attack with 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks
                Hisaichi defend with 3 Bunkers, 1 Factory, 21 Infantrys and 3 Tanks; Yamamoto defend with 8 Infantrys
                    Russians roll dice for 6 Artillerys, 1 Elite, 1 Fighter, 3 HeavyTanks, 16 Infantrys, 2 Mech.Infs and 6 Tanks in Changchun, round 2 : 14/35 hits, 12.33 expected hits
                Units damaged: 3 Bunkers owned by the Hisaichi
                    Hisaichi roll dice for 3 Bunkers, 29 Infantrys and 3 Tanks in Changchun, round 2 : 10/35 hits, 12.67 expected hits
                    10 Infantrys owned by the Russians, 4 Infantrys owned by the Yamamoto and 7 Infantrys owned by the Hisaichi lost in Changchun
                6 Artillerys, 1 Elite, 3 HeavyTanks, 6 Infantrys, 2 Mech.Infs and 6 Tanks retreated to Kirin
                Hisaichi win with 3 Bunkers, 18 Infantrys and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 10 Infantrys
                Casualties for Hisaichi: 7 Infantrys
                Casualties for Yamamoto: 4 Infantrys
            Battle in Yaroslavl
                Russians attack with 1 HeavyTank and 4 Infantrys
                Germans defend with 2 Elites
                    Russians roll dice for 1 HeavyTank and 4 Infantrys in Yaroslavl, round 2 : 1/5 hits, 1.33 expected hits
                    Germans roll dice for 2 Elites in Yaroslavl, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Yaroslavl
                    Russians roll dice for 1 HeavyTank and 3 Infantrys in Yaroslavl, round 3 : 2/4 hits, 1.17 expected hits
                    Germans roll dice for 1 Elite in Yaroslavl, round 3 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Germans lost in Yaroslavl
                Russians win, taking Yaroslavl from Germans with 1 HeavyTank and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 2 Elites
            Battle in Smolensk
                Russians attack with 4 Infantrys and 1 Tank
                Germans defend with 1 Artillery and 1 Elite
                    Russians roll dice for 4 Infantrys and 1 Tank in Smolensk, round 2 : 1/5 hits, 1.17 expected hits
                    Germans roll dice for 1 Artillery and 1 Elite in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Smolensk
                    Russians roll dice for 3 Infantrys and 1 Tank in Smolensk, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 5
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 1 Elite
            Battle in Rostov
                Russians attack with 2 HeavyTanks, 19 Infantrys and 2 Tanks
                Germans defend with 2 HeavyTanks, 4 Mech.Infs and 1 Tank
                    Russians roll dice for 2 HeavyTanks, 19 Infantrys and 2 Tanks in Rostov, round 2 : 7/23 hits, 5.50 expected hits
                    Germans roll dice for 2 HeavyTanks, 4 Mech.Infs and 1 Tank in Rostov, round 2 : 2/7 hits, 3.17 expected hits
                    2 HeavyTanks owned by the Germans, 2 Infantrys owned by the Russians, 4 Mech.Infs owned by the Germans and 1 Tank owned by the Germans lost in Rostov
                Russians win, taking Rostov from Germans with 2 HeavyTanks, 17 Infantrys and 2 Tanks remaining. Battle score for attacker is 39
                Casualties for Russians: 2 Infantrys
                Casualties for Germans: 2 HeavyTanks, 4 Mech.Infs and 1 Tank
            Battle in Donetsk
                Russians attack with 1 Elite, 3 Infantrys and 1 Tank
                Romanians defend with 1 Tank
                    Russians roll dice for 1 Elite, 3 Infantrys and 1 Tank in Donetsk, round 2 : 2/5 hits, 1.33 expected hits
                    Romanians roll dice for 1 Tank in Donetsk, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Elite, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 3
                Casualties for Russians: 1 Infantry
                Casualties for Romanians: 1 Tank
            Battle in Minsk
                Russians attack with 3 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 3 Infantrys and 1 Tank in Minsk, round 2 : 2/4 hits, 1.00 expected hits
                    Romanians roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Romanians with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Russians
            1 Fighter moved from Changchun to Chita
            1 AAGun and 10 Infantrys moved from Chita to N.Buryat Mongolia
            11 HeavyTanks and 19 Tanks moved from Kursk to Moscow
    
        Place Units - Russians
            1 Bunker and 3 Infantrys placed in Kursk
            1 Bunker and 5 Infantrys placed in Stalingrad
            1 Bunker and 3 Infantrys placed in Georgia
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker, 1 HeavyTank, 7 Infantrys and 2 Tanks placed in Moscow
            1 Bunker placed in W.Iran
            Russians undo move 4.
            3 Infantrys placed in W.Iran
            1 Bunker and 2 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.17
    Romanians : 0.17
    Hisaichi : -2.67
    Russians : 6.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Italians round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Italians
            1 Tank moved from Adana to Azerbaijan
                  Italians take Erzurum from Russians
                  Italians take Azerbaijan from Russians
            2 Mech.Infs moved from Palestine to W.Iran
            1 Mech.Inf and 1 Tank moved from Iraq to W.Iran
            2 HeavyTanks moved from Syria to W.Iran
            1 Transport moved from 55 Sea Zone to 51 Sea Zone
            1 Tank moved from Tobruk to 51 Sea Zone
            1 Artillery and 1 Infantry moved from Crete to 55 Sea Zone
            1 Artillery and 1 Infantry moved from 55 Sea Zone to Cyprus
            1 Tank and 1 Transport moved from 51 Sea Zone to 55 Sea Zone
            1 Tank moved from 55 Sea Zone to Cyprus
            4 Infantrys moved from Adana to W.Iran
            2 Infantrys and 2 Tanks moved from Adana to Ankara
            3 JetFighters moved from Syria to Ankara
            1 Infantry and 1 Tank moved from Adana to W.Iran
            1 Infantry and 1 Tank moved from Adana to W.Iran
            1 Infantry and 1 Tank moved from Adana to W.Iran
            6 Transports moved from 55 Sea Zone to 57 Sea Zone
            2 HeavyTanks, 3 Infantrys and 1 Tank moved from Italian East Africa to 57 Sea Zone
            6 Mech.Infs moved from Cairo to N.Saudi Arabia
            2 HeavyTanks, 3 Infantrys and 1 Tank moved from 57 Sea Zone to S.Saudi Arabia
            1 Battleship and 4 Destroyers moved from 55 Sea Zone to 57 Sea Zone
            3 S.Submarines moved from 55 Sea Zone to 58 Sea Zone
            4 JetFighters moved from Mauritania to 32 Sea Zone
            2 Cruisers moved from 41 Sea Zone to 31 Sea Zone
            2 Infantrys moved from W.Morocco to 31 Sea Zone
            2 Cruisers and 2 Infantrys moved from 31 Sea Zone to 34 Sea Zone
            2 Infantrys moved from 34 Sea Zone to Cape Verde
            2 Transports moved from 41 Sea Zone to 31 Sea Zone
            2 Tanks moved from Rio de Oro to 31 Sea Zone
            2 Infantrys moved from W.Morocco to 31 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 31 Sea Zone to 34 Sea Zone
            2 Infantrys and 2 Tanks moved from 34 Sea Zone to Cape Verde
            5 Infantrys and 1 Tank moved from Rio de Oro to Mauritania
            1 Infantry moved from South Africa to Rhodesia
            6 Infantrys moved from Mauritania to French Sudan
            6 Infantrys moved from French Sudan to French Equatorial Africa
            6 Infantrys moved from French Equatorial Africa to Belgian Congo
            5 Infantrys moved from Belgian Congo to Kenya
            1 Infantry moved from Kufra to Darfur
            2 Infantrys moved from N.Algeria to 42 Sea Zone
            2 Infantrys and 1 Transport moved from 42 Sea Zone to 31 Sea Zone
            2 Infantrys moved from 31 Sea Zone to Mauritania
            3 Carriers moved from 41 Sea Zone to 34 Sea Zone
            2 Destroyers and 2 Submarines moved from 41 Sea Zone to 34 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Mauritania to 34 Sea Zone
            4 Destroyers and 2 Submarines moved from 45 Sea Zone to 41 Sea Zone
            4 ArmoredCars, 2 Artillerys and 7 Infantrys moved from Aquitaine to Navarre
            2 Infantrys moved from N.Algeria to E.Morocco
            4 Infantrys moved from W.Morocco to Mauritania
            2 Infantrys moved from Mauritania to French Sudan
            2 Elites moved from French Sudan to French Equatorial Africa
    
        Purchase Units - Italians
            Italians buy 1 Elite, 3 Factorys, 2 HeavyTanks, 6 Infantrys, 2 JetFighters, 4 Tanks and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in 32 Sea Zone
                Italians attack with 4 JetFighters
                Dutch defend with 2 Transports
                    Italians roll dice for 4 JetFighters in 32 Sea Zone, round 2 : 3/4 hits, 2.67 expected hits
                    Dutch roll dice for 2 Transports in 32 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    2 Transports owned by the Dutch lost in 32 Sea Zone
                Italians win with 4 JetFighters remaining. Battle score for attacker is 12
                Casualties for Dutch: 2 Transports
            Battle in Navarre
                Italians attack with 4 ArmoredCars, 2 Artillerys and 7 Infantrys
                Neutral defend with 2 Bunkers
                    Italians roll dice for 4 ArmoredCars, 2 Artillerys and 7 Infantrys in Navarre, round 2 : 5/13 hits, 3.50 expected hits
                    Neutral roll dice for 2 Bunkers in Navarre, round 2 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Neutral lost in Navarre
                Italians loses 0 PUs for violating Navarres neutrality.
                Italians win, taking Navarre from Neutral with 4 ArmoredCars, 2 Artillerys and 7 Infantrys remaining. Battle score for attacker is 12
                Casualties for Neutral: 2 Bunkers
            Battle in W.Iran
                Italians attack with 2 HeavyTanks, 7 Infantrys, 3 Mech.Infs and 4 Tanks
                Russians defend with 1 AAGun, 1 Bunker, 1 Elite, 1 Factory and 7 Infantrys
                    Italians roll dice for 2 HeavyTanks, 7 Infantrys, 3 Mech.Infs and 4 Tanks in W.Iran, round 2 : 7/16 hits, 6.00 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker, 1 Elite and 7 Infantrys in W.Iran, round 2 : 4/9 hits, 3.17 expected hits
                    6 Infantrys owned by the Russians and 4 Infantrys owned by the Italians lost in W.Iran
                    Italians roll dice for 2 HeavyTanks, 3 Infantrys, 3 Mech.Infs and 4 Tanks in W.Iran, round 3 : 5/12 hits, 5.33 expected hits
                    Russians roll dice for 1 Bunker, 1 Elite and 1 Infantry in W.Iran, round 3 : 1/3 hits, 1.17 expected hits
                    1 Elite owned by the Russians, 1 Infantry owned by the Russians, 1 Infantry owned by the Italians and 1 Bunker owned by the Russians lost in W.Iran
                Italians win, taking W.Iran from Russians with 2 HeavyTanks, 2 Infantrys, 3 Mech.Infs and 4 Tanks remaining. Battle score for attacker is 13
                Casualties for Italians: 5 Infantrys
                Casualties for Russians: 1 Bunker, 1 Elite and 7 Infantrys
            Battle in Ankara
                Italians attack with 2 Infantrys, 3 JetFighters and 2 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    Italians roll dice for 2 Infantrys, 3 JetFighters and 2 Tanks in Ankara, round 2 : 2/7 hits, 3.33 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Italians lost in Ankara
                    Italians roll dice for 1 Infantry, 3 JetFighters and 2 Tanks in Ankara, round 3 : 3/6 hits, 3.17 expected hits
                    Neutral roll dice for 2 Artillerys in Ankara, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians and 2 Artillerys owned by the Neutral lost in Ankara
                Italians loses 0 PUs for violating Ankaras neutrality.
                Italians win, taking Ankara from Neutral with 3 JetFighters and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Italians: 2 Infantrys
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
            Battle in S.Saudi Arabia
                Italians attack with 2 HeavyTanks, 3 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 1 Battleship in S.Saudi Arabia, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in S.Saudi Arabia
                    Italians roll dice for 2 HeavyTanks, 3 Infantrys and 1 Tank in S.Saudi Arabia, round 2 : 3/6 hits, 2.33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in S.Saudi Arabia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Neutral, 2 Infantrys owned by the Italians and 1 Artillery owned by the Neutral lost in S.Saudi Arabia
                Italians loses 0 PUs for violating S.Saudi Arabias neutrality.
                Italians win, taking S.Saudi Arabia from Neutral with 2 HeavyTanks, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for Italians: 2 Infantrys
            Battle in N.Saudi Arabia
                Italians attack with 6 Mech.Infs
                Neutral defend with 1 Artillery and 3 Infantrys
                    Italians roll dice for 6 Mech.Infs in N.Saudi Arabia, round 2 : 2/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Neutral and 1 Mech.Inf owned by the Italians lost in N.Saudi Arabia
                    Italians roll dice for 5 Mech.Infs in N.Saudi Arabia, round 3 : 1/5 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral and 1 Mech.Inf owned by the Italians lost in N.Saudi Arabia
                    Italians roll dice for 4 Mech.Infs in N.Saudi Arabia, round 4 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 1 Artillery in N.Saudi Arabia, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in N.Saudi Arabia
                Italians loses 0 PUs for violating N.Saudi Arabias neutrality.
                Italians win, taking N.Saudi Arabia from Neutral with 4 Mech.Infs remaining. Battle score for attacker is -2
                Casualties for Italians: 2 Mech.Infs
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Cyprus
                Italians attack with 1 Artillery, 1 Infantry and 1 Tank
                British defend with 1 Infantry
                    Italians roll dice for 1 Artillery, 1 Infantry and 1 Tank in Cyprus, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 Infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Cyprus
                Italians win, taking Cyprus from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Italians
            1 AAGun moved from Nubia to Italian East Africa
            2 Mot.Infs moved from French Sudan to Belgian Congo
            4 JetFighters moved from 32 Sea Zone to 34 Sea Zone
            3 JetFighters moved from Ankara to Iraq
    
        Place Units - Italians
            1 Factory placed in Palestine
            1 Factory placed in Mozambique
            3 Tanks placed in Italian East Africa
            6 Infantrys placed in Cairo
            1 Transport placed in 55 Sea Zone
            1 Tank placed in Crete
            1 Factory placed in Rio de Oro
            2 JetFighters placed in E.Morocco
            Italians undo move 3.
            2 HeavyTanks and 1 Tank placed in Italian East Africa
            2 Tanks placed in French Equatorial Africa
            1 Elite placed in Cape Town
    
        Turn Complete - Italians
            Italians collect 139 PUs; end with 139 PUs
    

    Combat Hit Differential Summary :

    Neutral : -0.33
    Italians : 1.83
    British : -0.33
    Russians : 0.67
    Dutch : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - French
            1 Elite, 2 Infantrys, 1 Tank and 2 Transports moved from 8 Sea Zone to 10 Sea Zone
            1 Tank moved from 10 Sea Zone to Dublin
            1 Elite and 1 Infantry moved from 10 Sea Zone to Northern Ireland
            1 Infantry moved from 10 Sea Zone to Dublin
            2 Transports moved from 2 Sea Zone to 8 Sea Zone
            1 Cruiser and 1 Destroyer moved from 1 Sea Zone to 8 Sea Zone
    
        Purchase Units - French
            French buy 2 Submarines; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            2 Submarines placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Yamamoto round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Yamamoto
            1 Elite and 1 Tank moved from Saipan to 86 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            4 Infantrys moved from Minamitori to 86 Sea Zone
            2 Infantrys moved from Minamitori to 86 Sea Zone
            2 Infantrys moved from Minamitori to 86 Sea Zone
            1 Infantry moved from New Ireland to 114 Sea Zone
            1 Infantry moved from Merauke to Hollandia
                  Yamamoto take Hollandia from Dutch
            2 Infantrys moved from Northern Territory to 113 Sea Zone
            1 Battleship, 1 Carrier, 2 Cruisers, 1 Destroyer and 2 Infantrys moved from 113 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to New Caledonia
            2 Elites and 1 Marine moved from Wellington to 122 Sea Zone
            1 Elite and 1 S.Submarine moved from 122 Sea Zone to 117 Sea Zone
            1 Elite moved from 117 Sea Zone to Phoenix
                  Yamamoto take Phoenix from Americans
            1 Elite, 1 Marine and 2 S.Submarines moved from 122 Sea Zone to 124 Sea Zone
            1 Elite, 1 Marine and 2 S.Submarines moved from 124 Sea Zone to 117 Sea Zone
            1 Elite and 1 Marine moved from 117 Sea Zone to Christmas
            1 Infantry and 1 S.Submarine moved from 114 Sea Zone to 97 Sea Zone
            1 Infantry moved from 97 Sea Zone to Midway
                  Yamamoto take Midway from Americans
            3 B.Transports, 1 Elite, 9 Infantrys and 1 Tank moved from 86 Sea Zone to 87 Sea Zone
            1 Elite, 9 Infantrys and 1 Tank moved from 87 Sea Zone to Wake
            2 Fighters moved from Davao to 85 Sea Zone
            1 Destroyer and 1 Submarine moved from 107 Sea Zone to 85 Sea Zone
            1 Infantry moved from North New Zealand to 122 Sea Zone
            1 Infantry moved from South New Zealand to 122 Sea Zone
            1 B.Transport and 2 Infantrys moved from 122 Sea Zone to 114 Sea Zone
            2 Infantrys moved from 114 Sea Zone to New Britain
            1 Submarine moved from 86 Sea Zone to 76 Sea Zone
            1 Cruiser moved from 86 Sea Zone to 87 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 95 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Fighter moved from 86 Sea Zone to 95 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from 86 Sea Zone to Wake
            4 Adv.Fighters, 2 Fighters and 1 L.Fighter moved from 86 Sea Zone to 72 Sea Zone
            1 Transport moved from 86 Sea Zone to 102 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to 102 Sea Zone
            1 Artillery and 1 Infantry moved from 102 Sea Zone to Kusaie
            4 B.Carriers moved from 86 Sea Zone to 87 Sea Zone
            1 Destroyer and 1 Fighter moved from 86 Sea Zone to 76 Sea Zone
            1 Destroyer moved from 86 Sea Zone to 87 Sea Zone
            4 Infantrys moved from Tokyo to Tohoku
            4 Infantrys moved from Tokyo to Chubu
            1 Mech.Inf moved from Chubu to Kyushu
            3 Infantrys moved from Tokyo to Tohoku
            3 Infantrys moved from Tokyo to Chubu
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 1 B.Carrier, 2 B.Transports, 3 Destroyers, 1 Elite, 2 Fighters and 2 Submarines; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in 76 Sea Zone
                Yamamoto attack with 1 Destroyer, 1 Fighter and 1 Submarine
                Americans defend with 1 Destroyer
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 Fighter in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Americans lost in 76 Sea Zone
                Yamamoto win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Destroyer
            Battle in 87 Sea Zone
                Yamamoto attack with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 2 : 0/6 hits, 1.50 expected hits
                    Americans roll dice for 1 Submarine in 87 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 B.Carrier owned by the Yamamoto
                    Yamamoto roll dice for 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer in 87 Sea Zone, round 3 : 2/6 hits, 1.50 expected hits
                    1 Submarine owned by the Americans lost in 87 Sea Zone
                Yamamoto win with 4 B.Carriers, 3 B.Transports, 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in Wake
                Yamamoto attack with 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank
                Americans defend with 2 Artillerys, 2 Bunkers, 1 Factory, 1 Infantry and 2 Marines
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 9 Infantrys and 1 Tank in Wake, round 2 : 1/13 hits, 3.17 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 2 : 4/7 hits, 2.67 expected hits
                    4 Infantrys owned by the Yamamoto lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 5 Infantrys and 1 Tank in Wake, round 3 : 3/9 hits, 2.50 expected hits
                Units damaged: 1 Bunker owned by the Americans
                    Americans roll dice for 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines in Wake, round 3 : 2/7 hits, 2.67 expected hits
                    2 Infantrys owned by the Yamamoto, 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter, 3 Infantrys and 1 Tank in Wake, round 4 : 3/7 hits, 2.17 expected hits
                    Americans roll dice for 1 Artillery, 2 Bunkers and 2 Marines in Wake, round 4 : 4/5 hits, 2.00 expected hits
                    2 Marines owned by the Americans, 1 Elite owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 1 Artillery owned by the Americans lost in Wake
                    Yamamoto roll dice for 1 Adv.Fighter, 1 Fighter and 1 Tank in Wake, round 5 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 2 Bunkers in Wake, round 5 : 1/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Americans and 1 Fighter owned by the Yamamoto lost in Wake
                Yamamoto win, taking Wake from Americans with 1 Adv.Fighter and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Elite, 1 Fighter and 9 Infantrys
                Casualties for Americans: 2 Artillerys, 2 Bunkers, 1 Infantry and 2 Marines
            Battle in 95 Sea Zone
                Yamamoto attack with 1 Destroyer and 2 Fighters
                Americans defend with 1 Submarine
                    Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 95 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    1 Submarine owned by the Americans lost in 95 Sea Zone
                Yamamoto win with 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7
                Casualties for Americans: 1 Submarine
            Battle in 85 Sea Zone
                Yamamoto attack with 1 Destroyer, 2 Fighters and 1 Submarine
                Americans defend with 1 S.Submarine
                    Yamamoto roll dice for 1 Submarine in 85 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    1 Submarine owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 1 S.Submarine in 85 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Yamamoto roll dice for 1 Destroyer and 2 Fighters in 85 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    1 Destroyer owned by the Yamamoto and 1 S.Submarine owned by the Americans lost in 85 Sea Zone
                Yamamoto win with 2 Fighters remaining. Battle score for attacker is -5
                Casualties for Yamamoto: 1 Destroyer and 1 Submarine
                Casualties for Americans: 1 S.Submarine
            Battle in Kusaie
                Yamamoto attack with 1 Artillery and 1 Infantry
                Americans defend with 1 ArmoredCar
                    Yamamoto roll dice for 1 Artillery and 1 Infantry in Kusaie, round 2 : 1/2 hits, 0.67 expected hits
                    Americans roll dice for 1 ArmoredCar in Kusaie, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Americans lost in Kusaie
                Yamamoto win, taking Kusaie from Americans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 ArmoredCar
            Battle in New Britain
                Yamamoto attack with 2 Infantrys
                Anzac defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in New Britain, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in New Britain
                Yamamoto win, taking New Britain from Anzac with 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Anzac: 1 Infantry
            Battle in Christmas
                Yamamoto attack with 1 Elite and 1 Marine
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 2 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Christmas, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 3 : 0/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Christmas, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Elite and 1 Marine in Christmas, round 4 : 2/2 hits, 0.83 expected hits
                    Americans roll dice for 1 Infantry in Christmas, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Christmas
                Yamamoto win, taking Christmas from Americans with 1 Elite and 1 Marine remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in 72 Sea Zone
                Yamamoto attack with 4 Adv.Fighters, 2 Fighters and 1 L.Fighter
                Americans defend with 1 B.Transport, 1 Battleship and 1 Destroyer
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 2 : 1/7 hits, 3.17 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 2 : 0/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 4 Adv.Fighters, 2 Fighters and 1 L.Fighter in 72 Sea Zone, round 3 : 4/7 hits, 3.17 expected hits
                    Americans roll dice for 1 B.Transport, 1 Battleship and 1 Destroyer in 72 Sea Zone, round 3 : 2/3 hits, 1.17 expected hits
                    1 Destroyer owned by the Americans, 1 B.Transport owned by the Americans, 1 Battleship owned by the Americans and 2 Fighters owned by the Yamamoto lost in 72 Sea Zone
                Yamamoto win with 4 Adv.Fighters and 1 L.Fighter remaining. Battle score for attacker is 20
                Casualties for Yamamoto: 2 Fighters
                Casualties for Americans: 1 B.Transport, 1 Battleship and 1 Destroyer
            Battle in New Caledonia
                Yamamoto attack with 2 Infantrys
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Cruisers in New Caledonia, round 2 : 0/2 hits, 1.00 expected hits
                    Yamamoto roll dice for 2 Infantrys in New Caledonia, round 2 : 0/2 hits, 0.33 expected hits
                    Americans roll dice for 1 Infantry in New Caledonia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in New Caledonia
                    Yamamoto roll dice for 1 Infantry in New Caledonia, round 3 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 Infantry in New Caledonia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in New Caledonia
                Americans win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Yamamoto: 2 Infantrys
    
        Non Combat Move - Yamamoto
            2 Artillerys and 2 Tanks moved from Northern Territory to Queensland
            4 Adv.Fighters and 1 L.Fighter moved from 72 Sea Zone to 87 Sea Zone
            1 Fighter moved from 76 Sea Zone to 87 Sea Zone
            2 Fighters moved from 95 Sea Zone to 87 Sea Zone
            1 Adv.Fighter moved from Wake to 87 Sea Zone
    
        Place Units - Yamamoto
            1 B.Carrier and 1 Destroyer placed in 85 Sea Zone
            2 B.Transports placed in 122 Sea Zone
            1 Destroyer placed in 122 Sea Zone
            1 Elite placed in Canberra
            1 Destroyer and 2 Submarines placed in 86 Sea Zone
            1 Adv.Fighter placed in 85 Sea Zone
            2 Fighters placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 112 PUs; end with 112 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : -5.50
    Americans : 2.83
    

    Savegame


  • TripleA Turn Summary: Chinese round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Chinese
            1 Adv.Fighter, 13 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs moved from Kirin to Changchun
            6 ArmoredCars moved from Liaoning to Changchun
            7 Tanks moved from Liaoning to Kirin
            2 ArmoredCars and 1 Infantry moved from East Gobi to Ulan Bator
            2 ArmoredCars and 1 Infantry moved from East Gobi to South Gobi
            2 Mech.Infs moved from Eastern Mongolia to Irkutsk
            2 Mech.Infs moved from Irkutsk to Khobdo
            1 ArmoredCar moved from Eastern Mongolia to Ulan Bator
            1 ArmoredCar moved from Eastern Mongolia to Ulan Bator
            1 ArmoredCar moved from Eastern Mongolia to South Gobi
            2 Infantrys moved from Eastern Mongolia to S.Buryat Mongolia
            2 ArmoredCars moved from Ningsia to Khobdo
            1 ArmoredCar moved from Ningsia to Sikang
            6 ArmoredCars moved from Gobi Altai to Sikang
            6 Infantrys moved from Hsining to W.Qinghai
            4 ArmoredCars moved from Urumqi to W.Tibet
            1 ArmoredCar moved from W.Sinkiang to W.Tibet
            1 Mech.Inf moved from W.Sinkiang to E.Iran
            2 ArmoredCars moved from Hupeh to Sikang
            1 Infantry moved from Hupeh to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 14 ArmoredCars, 2 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 9 ArmoredCars
                Neutral defend with 4 Infantrys
                    Chinese roll dice for 9 ArmoredCars in Sikang, round 2 : 2/9 hits, 3.00 expected hits
                    Neutral roll dice for 4 Infantrys in Sikang, round 2 : 1/4 hits, 1.33 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang
                    Chinese roll dice for 8 ArmoredCars in Sikang, round 3 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 2 Infantrys in Sikang, round 3 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in Sikang
                Chinese loses 0 PUs for violating Sikangs neutrality.
                Chinese win, taking Sikang from Neutral with 7 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Neutral: 4 Infantrys
            Battle in Changchun
                Chinese attack with 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs
                Hisaichi defend with 3 Bunkers, 1 Factory, 14 Infantrys and 3 Tanks; Yamamoto defend with 4 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 19 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 3 Infantrys, 1 Marine and 2 Mech.Infs in Changchun, round 2 : 9/32 hits, 11.33 expected hits
                    Hisaichi roll dice for 3 Bunkers, 18 Infantrys and 3 Tanks in Changchun, round 2 : 10/24 hits, 9.00 expected hits
                    4 Infantrys owned by the Yamamoto, 7 ArmoredCars owned by the Chinese, 5 Infantrys owned by the Hisaichi and 3 Infantrys owned by the Chinese lost in Changchun
                    Chinese roll dice for 1 Adv.Fighter, 12 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 3 : 6/22 hits, 8.17 expected hits
                    Hisaichi roll dice for 3 Bunkers, 9 Infantrys and 3 Tanks in Changchun, round 3 : 3/15 hits, 6.00 expected hits
                    3 ArmoredCars owned by the Chinese and 6 Infantrys owned by the Hisaichi lost in Changchun
                    Chinese roll dice for 1 Adv.Fighter, 9 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 4 : 7/19 hits, 7.17 expected hits
                    Hisaichi roll dice for 3 Bunkers, 3 Infantrys and 3 Tanks in Changchun, round 4 : 4/9 hits, 4.00 expected hits
                    3 Tanks owned by the Hisaichi, 1 Bunker owned by the Hisaichi, 4 ArmoredCars owned by the Chinese and 3 Infantrys owned by the Hisaichi lost in Changchun
                    Chinese roll dice for 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs in Changchun, round 5 : 8/15 hits, 5.83 expected hits
                    Hisaichi roll dice for 2 Bunkers in Changchun, round 5 : 0/2 hits, 1.00 expected hits
                    2 Bunkers owned by the Hisaichi lost in Changchun
                Chinese captures 19PUs while taking Hisaichi capital
                Chinese win, taking Changchun from Hisaichi with 1 Adv.Fighter, 5 ArmoredCars, 3 Artillerys, 2 Elites, 1 Fighter, 1 Marine and 2 Mech.Infs remaining. Battle score for attacker is 7
                Casualties for Chinese: 14 ArmoredCars and 3 Infantrys
                Casualties for Hisaichi: 3 Bunkers, 14 Infantrys and 3 Tanks
                Casualties for Yamamoto: 4 Infantrys
            Battle in W.Tibet
                Chinese attack with 5 ArmoredCars
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 5 ArmoredCars in W.Tibet, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
                Chinese loses 0 PUs for violating W.Tibets neutrality.
                Chinese win, taking W.Tibet from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in South Gobi
                Chinese attack with 3 ArmoredCars and 1 Infantry
                Neutral defend with 1 Infantry
                    Chinese roll dice for 3 ArmoredCars and 1 Infantry in South Gobi, round 2 : 2/4 hits, 1.17 expected hits
                    Neutral roll dice for 1 Infantry in South Gobi, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi
                Chinese loses 0 PUs for violating South Gobis neutrality.
                Chinese win, taking South Gobi from Neutral with 3 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 1 Infantry
            Battle in Ulan Bator
                Chinese attack with 4 ArmoredCars and 1 Infantry
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 2 : 0/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Ulan Bator, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 4 ArmoredCars and 1 Infantry in Ulan Bator, round 3 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 2 Infantrys in Ulan Bator, round 3 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral and 1 Infantry owned by the Chinese lost in Ulan Bator
                Chinese loses 0 PUs for violating Ulan Bators neutrality.
                Chinese win, taking Ulan Bator from Neutral with 4 ArmoredCars remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
                Casualties for Neutral: 2 Infantrys
            Battle in Khobdo
                Chinese attack with 2 ArmoredCars and 2 Mech.Infs
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 2 ArmoredCars and 2 Mech.Infs in Khobdo, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 2 Infantrys in Khobdo, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Neutral lost in Khobdo
                    Chinese roll dice for 1 ArmoredCar and 2 Mech.Infs in Khobdo, round 3 : 2/3 hits, 1.00 expected hits
                    Neutral roll dice for 1 Infantry in Khobdo, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Khobdo
                Chinese loses 0 PUs for violating Khobdos neutrality.
                Chinese win, taking Khobdo from Neutral with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Chinese
            2 Artillerys and 4 Infantrys moved from Liaoning to Hulunbuir
            2 Infantrys moved from Liaoning to Hulunbuir
            1 Adv.Fighter and 1 Fighter moved from Changchun to Chita
            2 Mech.Infs moved from W.Sinkiang to Tashkent
    
        Place Units - Chinese
            2 Infantrys and 1 Marine placed in Urumqi
            1 ArmoredCar placed in Urumqi
            6 ArmoredCars placed in Hsining
            3 ArmoredCars placed in Hupeh
            4 ArmoredCars placed in Liaoning
    
        Turn Complete - Chinese
            Chinese collect 71 PUs; end with 90 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.67
    Hisaichi : -3.00
    Chinese : -3.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Hisaichi round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - Hisaichi
            2 Destroyers moved from 114 Sea Zone to 116 Sea Zone
    
        Non Combat Move - Hisaichi
    
        Turn Complete - Hisaichi
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: British round 16

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 16
    
        Combat Move - British
            4 Infantrys moved from Wales to Manchester
            4 Infantrys moved from Dover to Manchester
            1 Fighter moved from Dover to Manchester
            2 Tanks moved from Peking to Suiyuan
            3 Artillerys moved from Kwangtung to Hunan
            5 ArmoredCars and 2 Tanks moved from Hunan to Kweichow
            6 ArmoredCars moved from Bangkok to Burma
            5 Artillerys moved from Kwangtung to Hunan
            3 ArmoredCars moved from Hong Kong to Hunan
            5 ArmoredCars and 2 Tanks moved from Kweichow to Yunnan
            6 Tanks moved from Yunnan to Assam
            12 Infantrys moved from Burma to Assam
            6 ArmoredCars and 6 Tanks moved from Assam to Bihar
            2 Artillerys and 3 Infantrys moved from Punjab to Baluchistan
            5 Infantrys moved from Rajputana to Bombay
            6 ArmoredCars moved from Bihar to Punjab
            3 ArmoredCars and 2 Tanks moved from Delhi to Baluchistan
            2 Tanks moved from Bombay to Baluchistan
            5 ArmoredCars moved from Rajputana to Baluchistan
            3 Mech.Infs moved from Madras to Baluchistan
            2 ArmoredCars moved from Madras to Delhi
            2 ArmoredCars moved from Yukon to Northwest USA
            2 Infantrys moved from Kolyma to Okhotsk
    
        Purchase Units - British
            British buy 12 ArmoredCars, 10 Infantrys, 2 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Non Combat Move - British
            1 Adv.Fighter moved from London to Wales
    
        Place Units - British
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            2 Infantrys placed in Bombay
            1 ArmoredCar, 2 Mech.Infs and 2 Tanks placed in Delhi
            5 ArmoredCars placed in Madras
            6 ArmoredCars placed in Bangkok
    
        Turn Complete - British
            British collect 81 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Savegame

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