FMERommel (X) vs ArtofWar1947 (L) BM3 19L

  • 2024 2023 '22 '21 '20 '19

    TripleA Move Summary: Germans round 2

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            2 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Intercept SBR on London with 2 UK fighters? SBR with 2 bombers and 3 fighter escorts.


  • @FMErwinRommel

    Would you move the ANZAC DD from SZ61 to SZ 33? Thanks.

    NO UK intercept; at 1-2 odds, resistance seems futile.


  • @ArtofWar1947
    Would you move the French DD in SZ 72 to SZ 81? Thanks.

  • 2024 2023 '22 '21 '20 '19

    Ah, you discovered Sneaky Karl and modified it. Okay, since you asked before German combat, I will redirect ANZ DD’s NCM. And Fr DD NCM.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 bomber, 1 destroyer, 11 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    
        Combat Move - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 61 Sea Zone: 1 destroyer
            EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
            EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            2 bombers moved from Western Germany to United Kingdom
            3 fighters moved from Western Germany to United Kingdom
    
        Combat - Germans
            Air Battle in United Kingdom
                Germans attacks with 5 units heading to United Kingdom
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in United Kingdom
                    AA fire in United Kingdom : 0/2 hits, 0.33 expected hits
                Bombing raid in United Kingdom rolls: 6,6 and causes: 12 damage to unit: factory_major
                Bombing raid in United Kingdom causes 12 damage total. 
            Cleaning up after air battles
    
        Non Combat Move - Germans
            2 bombers moved from United Kingdom to Western Germany
            3 fighters moved from United Kingdom to Holland Belgium
            1 artillery moved from Normandy Bordeaux to Holland Belgium
            5 infantry moved from Bulgaria to Romania
            1 infantry moved from Slovakia Hungary to Poland
            3 armour, 2 artilleries and 5 infantry moved from Yugoslavia to Slovakia Hungary
            6 artilleries moved from Germany to Poland
            3 armour moved from Slovakia Hungary to Poland
            1 transport moved from 115 Sea Zone to 113 Sea Zone
            1 tactical_bomber moved from Holland Belgium to Western Germany
            1 fighter moved from Tobruk to Western Germany
            5 armour moved from France to Germany
            1 armour moved from Normandy Bordeaux to Northern Italy
            1 submarine moved from 111 Sea Zone to 119 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            1 submarine moved from 106 Sea Zone to 90 Sea Zone
            1 tactical_bomber moved from Southern Italy to Poland
            3 tactical_bombers moved from Western Germany to Poland
            1 fighter moved from Western Germany to Poland
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry moved from 113 Sea Zone to Norway
    
        Place Units - Germans
            10 mech_infantrys placed in Germany
            1 bomber and 1 mech_infantry placed in Western Germany
            1 destroyer placed in 112 Sea Zone
            1 submarine placed in 105 Sea Zone
    
        Turn Complete - Germans
            Germans collect 41 PUs; end with 41 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    AA fire in United Kingdom : : -0.33
    

    Savegame


  • @ArtofWar1947 I would have moved NCMed your DD even after German combat, since the move was in a different theatre and was not the result of my combat move.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Western Ukraine
            2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
            1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Bryansk
            1 fighter moved from Russia to Western Ukraine
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame


  • @FMErwinRommel

    Thanks for NCM moves.

    The Chinese stood a 97% chance of winning, yikes.


  • TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
    
        Non Combat Move - Russians
            2 armour, 1 fighter, 5 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Belarus
            1 fighter moved from Novgorod to Western Ukraine
            2 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Bryansk to Western Ukraine
            1 infantry and 2 mech_infantrys moved from Ukraine to Western Ukraine
            2 infantry moved from Rostov to Bryansk
            1 fighter moved from Russia to Western Ukraine
            6 infantry moved from Yakut S.S.R. to Yenisey
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
    
        Place Units - Russians
            3 infantry placed in Ukraine
            8 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 37 PUs; end with 37 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Belarus: 1 infantry
            EDIT: Adding units owned by Russians to Baltic States: 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Buryatia: 1 aaGun and 6 infantry
            EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun and 6 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Go west young man. The Emperor wishes you health and happiness west of the Urals. We have no designs on the frozen waste that you are leaving. Live in peace with the signing of the Molotov-Ribbentrop Pact.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 carrier, 2 marines and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Chahar to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 infantry moved from Chahar to Hopei
                  Japanese take Hopei from Chinese
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
    
        Combat - Japanese
    
        Non Combat Move - Japanese
            1 transport moved from 36 Sea Zone to 19 Sea Zone
            1 infantry moved from Caroline Islands to 33 Sea Zone
            1 artillery moved from Caroline Islands to 33 Sea Zone
            1 battleship and 1 cruiser moved from 33 Sea Zone to 6 Sea Zone
            1 destroyer moved from 33 Sea Zone to 6 Sea Zone
            1 artillery and 4 infantry moved from Japan to 6 Sea Zone
            1 armour moved from Korea to 6 Sea Zone
            1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
            1 carrier moved from 36 Sea Zone to 37 Sea Zone
            1 armour, 1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
            1 artillery moved from Kiangsi to Kwangsi
            1 mech_infantry moved from Anhwe to Yunnan
            1 artillery moved from Hunan to Yunnan
            1 artillery moved from Kwangsi to Yunnan
            1 infantry moved from Kwangsi to Yunnan
            1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 fighter moved from 36 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from Kwangsi to 6 Sea Zone
            7 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
            1 tactical_bomber moved from Kwangsi to 37 Sea Zone
            1 carrier and 1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from Kwangsi to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 aaGun moved from Jehol to Anhwe
            1 infantry moved from Jehol to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Kiangsu
            1 artillery and 3 infantry moved from Anhwe to Hunan
            5 infantry moved from Jehol to Anhwe
            1 fighter moved from Yunnan to 37 Sea Zone
    
        Place Units - Japanese
            1 armour, 1 artillery and 1 mech_infantry placed in Kiangsu
            1 carrier placed in 6 Sea Zone
            2 marines placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 34 PUs; end with 34 PUs
            Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
    
        Non Combat Move - Americans
            1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
            2 fighters moved from Eastern United States to 102 Sea Zone
            1 submarine moved from 23 Sea Zone to 26 Sea Zone
            1 destroyer moved from 48 Sea Zone to 26 Sea Zone
            1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
            1 fighter moved from Guam to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 carrier, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier and 1 destroyer placed in 101 Sea Zone
            2 fighters placed in Eastern United States
            1 destroyer placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            9 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 9 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 9 infantry in Suiyuyan, round 2 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Suiyuyan, round 3 : 0/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 9 infantry in Suiyuyan, round 4 : 1/10 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
    
        Turn Complete - Chinese
            Chinese collect 5 PUs; end with 7 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - British
            British takes Political Action: Political Action British To War With Japanese
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
    
        Combat Move - British
            2 infantry moved from Persia to 80 Sea Zone
            2 infantry moved from 80 Sea Zone to Iraq
            1 artillery and 1 infantry moved from Persia to Iraq
            1 battleship moved from 39 Sea Zone to 80 Sea Zone
            1 armour, 1 mech_infantry and 1 tactical_bomber moved from Egypt to Iraq
            1 artillery, 1 fighter and 1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 fighter moved from 81 Sea Zone to Anglo Egyptian Sudan
            1 infantry moved from Shan State to French Indo China
                  UK_Pacific take French Indo China from Neutral_Axis
    
        Combat - British
            Battle in Anglo Egyptian Sudan
                British attack with 1 artillery, 2 fighters and 1 infantry
                Italians defend with 1 infantry
                    British roll dice for 1 artillery, 2 fighters and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1.67 expected hits
                    Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
            Battle in Iraq
                British attack with 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                    British roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 1/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits, 1.00 expected hits
                    2 infantry owned by the Neutral_Axis lost in Iraq
                    British roll dice for 1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 2/7 hits, 2.33 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British win, taking Iraq from Neutral_Axis with 1 armour, 1 artillery, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Neutral_Axis: 3 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - British
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            2 infantry moved from Rhodesia to Tanganyika Territory
            1 fighter moved from Anglo Egyptian Sudan to 81 Sea Zone
            1 fighter moved from Anglo Egyptian Sudan to Egypt
            1 tactical_bomber moved from Iraq to Egypt
            1 infantry moved from British Guiana to Brazil
                  British take Brazil from Neutral_Allies
            1 transport moved from 88 Sea Zone to 84 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 mech_infantry moved from India to Eastern Persia
                  British take Eastern Persia from Neutral_Allies
            2 infantry moved from Shan State to Burma
    
        Place Units - British
            1 destroyer and 1 submarine placed in 106 Sea Zone
            1 armour, 1 infantry and 1 mech_infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,4
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6
            British collect 30 PUs (3 lost to blockades); end with 30 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2,5,5,4,4,4,5,6
            UK_Pacific collect 17 PUs (2 lost to blockades); end with 17 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : -2.50
    Italians : -0.33
    Chinese : -5.00
    Neutral_Axis : -0.33
    Japanese : -1.00
    

    Savegame

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
    
        Combat Move - Italians
            1 armour moved from Slovakia Hungary to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 armour moved from Eastern Poland to Baltic States
            1 bomber moved from Southern Italy to Baltic States
            1 transport moved from 92 Sea Zone to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Cyprus
            1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 artillery moved from Ethiopia to Anglo Egyptian Sudan
    
        Combat - Italians
            Battle in Cyprus
            Battle in Baltic States
                Italians attack with 1 armour and 1 bomber
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 bomber in Baltic States, round 2 : 2/2 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Baltic States
                Italians win, taking Cyprus from British, taking Baltic States from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery in Anglo Egyptian Sudan, round 5 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                British win with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Italians: 1 artillery and 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 armour and 1 mech_infantry moved from Libya to Algeria
                  Italians take Tunisia from Neutral_Axis
                  Italians take Algeria from Neutral_Axis
            1 armour moved from Greece to Romania
            1 artillery and 3 infantry moved from Greece to Bulgaria
            1 aaGun moved from Yugoslavia to Romania
            1 bomber moved from Baltic States to Germany
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    British : 0.00
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 2
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 54 Sea Zone
    
        Non Combat Move - ANZAC
            1 infantry moved from Shan State to Burma
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
            1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  ANZAC take Dutch New Guinea from Dutch
            1 cruiser moved from 61 Sea Zone to 63 Sea Zone
            1 armour and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - ANZAC
            1 fighter and 1 mech_infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • 2024 2023 '22 '21 '20 '19

    Woo hoo! Italy has 27 income. It’s 5 pu N.O.'s are valuable, but hard to keep. I was surprised by the UK unprovoked DOW, as it gives the Axis an option. But it did give UKPac 2 wartime N.O.s. and now I see ANZ got 3 N.O.s. I was afraid that you found some way to sink unguarded Japanese transports. Also surprised by China’s retreat north instead of the standard retreat west. But it does draw Japanese troops and planes away from Burma. And makes it impossible to ignore, which I could do if you went west.

  • 2024 2023 '22 '21 '20 '19

    The Italian can opener started off great. But the AES gamble failed. I see Pacific allies retreated rather than fight. My opponents in my last few game didn’t waste transports and units vainly trying to take Japanese isles that I could easily recover. In the past, I used to counterattack like that, but I see where its better to build up forces instead for a more lasting counterattack.

  • 2024 2023 '22 '21 '20 '19

    Aha, I learn something new from every game. I never saw the benefit of the rule that the U.S. fleet could move to sz102 before war. Ships couldn’t go any further than if they stayed at base. But now I see that carrier based planes can reach Gibraltar if they start from sz102. Very interesting (with a German accent).


  • @FMErwinRommel

    I figured the Japanese would attack on Round 3 any way; so UK-Pac and ANZAC might as well achieve some objectives (and get 6 extra IPCs each).

    The AES attack stood about a 45% chance of succeeding; 10% chance of a draw, and a 45% chance of failing. So the result was not unexpected and much needed boost to ALLY morale.

    Yes, SZ 102 give the US fleet an advantage in attacking Gibraltar and the flexibility of sending fighters to the UK in case they are needed.

  • 2024 2023 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    
        Combat Move - Germans
            1 armour moved from Poland to Novgorod
                  Germans take Novgorod from Russians
            1 infantry moved from Poland to Baltic States
            1 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Finland to Vyborg
                  Germans take Vyborg from Russians
            1 artillery and 6 infantry moved from Finland to Karelia
                  Germans take Karelia from Russians
    
        Combat - Germans
    
        Non Combat Move - Germans
            3 fighters moved from Holland Belgium to Gibraltar
            1 tactical_bomber moved from Western Germany to Gibraltar
            1 submarine moved from 119 Sea Zone to 125 Sea Zone
            2 infantry moved from Norway to Finland
            1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone
            1 aaGun and 1 artillery moved from Holland Belgium to Western Germany
            1 submarine moved from 90 Sea Zone to 92 Sea Zone
            1 submarine moved from 105 Sea Zone to 92 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 armour moved from Northern Italy to Romania
            4 infantry moved from Romania to Eastern Poland
            2 artilleries and 5 infantry moved from Slovakia Hungary to Eastern Poland
            5 armour and 10 mech_infantrys moved from Germany to Eastern Poland
            3 aaGuns, 2 armour, 8 artilleries and 16 infantry moved from Poland to Eastern Poland
            1 tactical_bomber moved from Poland to Western Germany
            1 mech_infantry moved from Western Germany to Poland
            1 fighter moved from Poland to Western Germany
            3 tactical_bombers moved from Poland to Eastern Poland
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 infantry placed in Western Germany
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Savegame

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