No scramble
dawgoneit axis -vs- lebowsky allies
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Samara Germans take Samara from Russians 1 infantry moved from Bryansk to Tambov 1 mech_infantry moved from Rostov to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 6 armour and 5 mech_infantrys moved from Rostov to Caucasus 6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 infantry moved from Western Ukraine to Bryansk 3 infantry moved from Belarus to Smolensk 2 fighters and 4 tactical_bombers moved from Ukraine to Smolensk 1 mech_infantry moved from Novgorod to Finland 1 armour moved from Karelia to Finland 2 infantry moved from Belarus to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Karelia 2 artilleries and 1 infantry moved from Belarus to Archangel 2 artilleries moved from Belarus to Archangel 1 infantry moved from Ukraine to Rostov 1 tactical_bomber moved from Southern Italy to Western Ukraine 1 fighter moved from Western Germany to Western Ukraine 1 bomber moved from Western Germany to Smolensk 4 infantry moved from Western Germany to Northern Italy 3 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Germany to Western Germany 3 infantry moved from Western Germany to Northern Italy 1 submarine moved from 95 Sea Zone to 98 Sea Zone Combat - Germans French scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone Battle in Smolensk Germans attack with 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers in Smolensk, round 2 : 5/10 hits, 4.50 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 98 Sea Zone Germans attack with 1 submarine British defend with 2 fighters and 1 tactical_bomber; French defend with 1 destroyer Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits 1 destroyer owned by the French and 1 submarine owned by the Germans lost in 98 Sea Zone French win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for French: 1 destroyer Battle in Archangel Germans attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan Non Combat Move - Germans 1 bomber moved from Smolensk to Western Ukraine 2 fighters and 4 tactical_bombers moved from Smolensk to Western Ukraine 2 armour and 3 mech_infantrys moved from Belarus to Archangel 2 mech_infantrys moved from Belarus to Archangel Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 1 armour, 1 infantry and 1 mech_infantry placed in Novgorod 3 armour and 4 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,3,6,3,3,4,3,1,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4 Germans collect 61 PUs (2 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 0.00 French : 0.83 Russians : 1.00
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 4 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 fighter moved from Russia to Tambov 1 tactical_bomber moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Samara to Russia 1 fighter moved from Bryansk to Russia 1 fighter moved from Tambov to Russia 1 artillery and 3 infantry moved from Vologda to Russia Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 14 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 0,67
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@lebowsky @dawgoneit Howdy fellas! Please check your dice emails for this game. I keep getting MARTI results. Game on and have fun!
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 4 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 bomber moved from Philippines to 43 Sea Zone 1 infantry moved from Shensi to Sikang Japanese take Sikang from Chinese 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 2 mech_infantrys moved from French Indo China to Yunnan 2 mech_infantrys moved from French Indo China to Shan State 1 bomber moved from Philippines to Yunnan 1 bomber moved from Philippines to Shan State 2 armour moved from Kiangsu to Hunan 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Soviet Far East to Siberia 2 infantry moved from Japan to 6 Sea Zone 2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 43 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Shan State Japanese attack with 1 bomber and 2 mech_infantrys British defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Yunnan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 bomber moved from 43 Sea Zone to Philippines 1 bomber moved from Yunnan to Hunan 1 bomber moved from Shan State to Hunan 1 armour moved from French Indo China to Hunan 1 armour moved from Malaya to French Indo China 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from Malaya to French Indo China Place Units - Japanese 3 infantry placed in Malaya 3 infantry placed in French Indo China 1 infantry and 2 mech_infantrys placed in Kiangsu 4 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Korea: 2 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -0.33 UK_Pacific : -0.33 Japanese : 1.00
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Gibraltar to France 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Malaya Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber EDIT: Adding units owned by Americans to Malaya: 1 artillery EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from France to United Kingdom 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier and 8 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
AA fire in France : : -0,17 Americans : 1,00 Japanese : 0,33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : 0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 unit repaired. 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Gibraltar to France 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 mech_infantry moved from Sumatra to 41 Sea Zone 1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya 5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya Combat - Americans Strategic bombing raid in France AA fire in France : 0/1 hits, 0,17 expected hits Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in Malaya Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits 3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits 1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber EDIT: Adding units owned by Americans to Malaya: 1 artillery EDIT: Changing ownership of Malaya from Japanese to UK_Pacific EDIT: Turning off Edit Mode 4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 bomber moved from France to United Kingdom 2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand Place Units - Americans 1 carrier and 8 transports placed in 101 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Americans collect 66 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5 Casualties for Chinese: 1 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs Purchase Units - British British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Tsinghai to Sikang 2 infantry moved from Burma to Shan State 1 fighter moved from India to Shan State 1 fighter moved from Szechwan to Shan State 1 fighter moved from Szechwan to Shan State 2 fighters moved from Szechwan to Sikang 1 infantry moved from Northwest Persia to Caucasus Russians take Caucasus from Germans 1 fighter moved from Szechwan to Sikang 3 artilleries, 6 infantry and 7 mech_infantrys moved from Burma to Shan State Combat - British Battle in Sikang British attack with 3 fighters and 1 mech_infantry Japanese defend with 1 infantry British roll dice for 3 fighters and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys Japanese defend with 2 mech_infantrys British roll dice for 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys in Shan State, round 2 : 7/21 hits, 5,50 expected hits Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from Shan State: 4 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Szechwan: 4 mech_infantrys EDIT: Turning off Edit Mode 3 fighters moved from Sikang to Szechwan 2 aaGuns moved from Burma to Shan State 2 fighters moved from Shan State to 37 Sea Zone 1 fighter moved from Shan State to India 1 fighter moved from Trans-Jordan to India 3 mech_infantrys moved from West India to Burma 1 fighter moved from Egypt to Trans-Jordan 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 mech_infantry moved from Belgian Congo to Egypt 1 bomber and 1 fighter moved from Union of South Africa to Egypt 4 infantry moved from India to Burma Place Units - British 1 artillery, 1 fighter and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 1 artillery, 1 fighter and 1 infantry placed in Union of South Africa Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
British : 1,83 AA fire in France : : -0,17 Americans : 1,00 Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Bessarabia to Bryansk 3 mech_infantrys moved from Bulgaria to Bessarabia Combat - Italians Battle in Bryansk Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,4,4,2,2,2,5,5,3 Italians collect 1 PU (10 lost to blockades); end with 2 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.33
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TripleA Move Summary: French round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; Germans buy 3 armour, 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 mech_infantry moved from Kazakhstan to Tsinghai Germans take Tsinghai from Chinese 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska Germans take Novosibirsk from Russians Germans take Timguska from Russians 3 armour and 3 mech_infantrys moved from Archangel to Urals Germans take Nenetsia from Russians Germans take Urals from Russians 1 infantry moved from Rostov to Tambov 1 mech_infantry moved from Ukraine to Tambov 1 bomber, 3 fighters and 5 tactical_bombers moved from Western Ukraine to Tambov 1 armour and 1 mech_infantry moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Volgograd to Caucasus 1 armour and 1 mech_infantry moved from Kazakhstan to Sikang 1 mech_infantry moved from Kazakhstan to Turkmenistan Germans take Turkmenistan from Russians 1 armour and 1 mech_infantry moved from Kazakhstan to Timguska 3 armour and 1 mech_infantry moved from Kazakhstan to Caucasus 2 armour and 2 mech_infantrys moved from Belarus to Nenetsia 3 mech_infantrys moved from Archangel to Nenetsia 13 armour and 8 mech_infantrys moved from Belarus to Rostov 4 artilleries and 1 infantry moved from Archangel to Belarus 1 armour and 1 mech_infantry moved from Novgorod to Finland 1 mech_infantry moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 3 armour and 4 mech_infantrys moved from Germany to Eastern Poland 2 infantry moved from Western Germany to Northern Italy 2 infantry moved from Northern Italy to Southern Italy 3 fighters moved from Southern Italy to Caucasus Combat - Germans Battle in Caucasus Germans attack with 5 armour, 3 fighters and 4 mech_infantrys British defend with 1 infantry Germans roll dice for 5 armour, 3 fighters and 4 mech_infantrys in Caucasus, round 2 : 6/12 hits, 4.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 5 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Germans attack with 1 armour and 1 mech_infantry British defend with 1 mech_infantry Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Sikang Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Tambov Germans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Tambov, round 2 : 5/11 hits, 5.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber, 3 fighters and 5 tactical_bombers moved from Tambov to Rostov 3 fighters moved from Caucasus to Rostov Place Units - Germans 1 armour, 1 artillery and 1 infantry placed in Volgograd 1 artillery and 2 infantry placed in France 1 armour, 1 artillery and 1 infantry placed in Novgorod 1 armour and 2 mech_infantrys placed in Ukraine 7 infantry placed in Western Germany 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,5,3,6,2,1,4,6,5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1 Germans collect 61 PUs (7 lost to blockades); end with 61 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 1.17 Chinese : -0.33 Russians : -0.67
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Russia to Samara Russians take Samara from Germans 3 infantry moved from Russia to Vologda 1 fighter moved from Russia to Vologda 4 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 armour, 22 artilleries, 77 infantry and 2 mech_infantrys moved from Russia to Bryansk 10 infantry moved from Russia to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 2 infantry moved from Olgiy to Kansu Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 1,83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Bryansk Russians attack with 2 armour, 22 artilleries, 89 infantry and 2 mech_infantrys Italians defend with 1 armour and 1 mech_infantry Russians roll dice for 2 armour, 22 artilleries, 89 infantry and 2 mech_infantrys in Bryansk, round 2 : 27/115 hits, 27,17 expected hits Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 2 armour, 22 artilleries, 88 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 mech_infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Vologda to Russia 4 aaGuns moved from Russia to Bryansk 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 infantry moved from Dzavhan to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 7 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 11 PUs; end with 11 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 0,00 Italians : 0,17 Russians : -0,00 Japanese : -1,00
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 5 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Hopei to Kweichow 1 mech_infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 bomber moved from Philippines to Yunnan 2 mech_infantrys moved from Kiangsu to Jehol 1 bomber moved from Hunan to Jehol 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 2 infantry moved from Japan to 6 Sea Zone 4 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 4 destroyers moved from 19 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from Hunan to Manchuria Combat - Japanese Battle in Yunnan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Manchuria Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 bomber moved from Manchuria to Anhwe 1 bomber moved from Jehol to Anhwe 1 bomber moved from Yunnan to Anhwe Place Units - Japanese 3 armour placed in French Indo China 2 armour and 1 mech_infantry placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,1,5,1,1,4,2,4,4,6,1,6,1,5,2,3,4,3,3,4,5,6,3,1,2,4,6,4,3,5,4,6,3,5,2,2,6,6,2,1,5,5,4,3,2,3 Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.83
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@lebowsky sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.
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@dawgoneit Dont worry man! I hope you had a great time.
Will do the turn later
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@lebowsky said in dawgoneit axis -vs- lebowsky allies:
@dawgoneit Dont worry man! I hope you had a great time.
had an awesome time
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@dawgoneit Going on holidays until september, maybe ill do some turns now and then, but maybe dont, just wait a little bit and ill be back
Im sorry I didnt do the turn yesterday, it’s been a hard week at work
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@lebowsky if not have an awesome trip.
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@dawgoneit see ya when you get back.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 5 infantry, 6 submarines and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 bomber moved from United Kingdom to Western Germany 2 fighters moved from Gibraltar to 112 Sea Zone Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Battle in Norway Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Norway, round 2 : 1/8 hits, 2,00 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters moved from Eastern United States to 91 Sea Zone 1 carrier and 8 transports moved from 101 Sea Zone to 91 Sea Zone 4 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Algeria to Morocco 1 infantry moved from Libya to Tunisia 1 bomber moved from Western Germany to United Kingdom 1 artillery moved from Malaya to 37 Sea Zone 1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 12 fighters, 5 submarines, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 artillery moved from 42 Sea Zone to Java 2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone 2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 63 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone 1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand 1 destroyer moved from 25 Sea Zone to 26 Sea Zone Place Units - Americans 1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries and 4 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 69 PUs; end with 69 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : -0,33 AA fire in Western Germany : : -0,17 Americans : -1,00
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 3 infantry Japanese defend with 2 mech_infantrys Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Chinese: 3 infantry Casualties for Japanese: 2 mech_infantrys Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -0,50 Japanese : 1,33