dawgoneit axis -vs- lebowsky allies


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Tambov to Samara
                  Germans take Samara from Russians
            1 infantry moved from Bryansk to Tambov
            1 mech_infantry moved from Rostov to Volgograd
                  Germans take Volgograd from Russians
            1 mech_infantry moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            6 armour and 5 mech_infantrys moved from Rostov to Caucasus
            6 armour and 6 mech_infantrys moved from Caucasus to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 infantry moved from Western Ukraine to Bryansk
            3 infantry moved from Belarus to Smolensk
            2 fighters and 4 tactical_bombers moved from Ukraine to Smolensk
            1 mech_infantry moved from Novgorod to Finland
            1 armour moved from Karelia to Finland
            2 infantry moved from Belarus to Archangel
            1 armour and 1 mech_infantry moved from Novgorod to Archangel
            1 mech_infantry moved from Belarus to Karelia
            2 artilleries and 1 infantry moved from Belarus to Archangel
            2 artilleries moved from Belarus to Archangel
            1 infantry moved from Ukraine to Rostov
            1 tactical_bomber moved from Southern Italy to Western Ukraine
            1 fighter moved from Western Germany to Western Ukraine
            1 bomber moved from Western Germany to Smolensk
            4 infantry moved from Western Germany to Northern Italy
            3 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Germany to Western Germany
            3 infantry moved from Western Germany to Northern Italy
            1 submarine moved from 95 Sea Zone to 98 Sea Zone
    
        Combat - Germans
            French scrambles 3 units out of Trans-Jordan to defend against the attack in 98 Sea Zone
            Battle in Smolensk
                Germans attack with 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers
                Russians defend with 2 infantry
                    Germans roll dice for 1 bomber, 2 fighters, 3 infantry and 4 tactical_bombers in Smolensk, round 2 : 5/10 hits, 4.50 expected hits
                    Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 bomber, 2 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
            Battle in 98 Sea Zone
                Germans attack with 1 submarine
                British defend with 2 fighters and 1 tactical_bomber; French defend with 1 destroyer
                    Germans roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    French roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 3/4 hits, 2.17 expected hits
                    1 destroyer owned by the French and 1 submarine owned by the Germans lost in 98 Sea Zone
                French win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for French: 1 destroyer
            Battle in Archangel
                Germans attack with 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 4 artilleries, 3 infantry and 1 mech_infantry in Archangel, round 2 : 2/9 hits, 3.17 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 4 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
            Moving scrambled unit from 98 Sea Zone back to originating territory: Trans-Jordan
    
        Non Combat Move - Germans
            1 bomber moved from Smolensk to Western Ukraine
            2 fighters and 4 tactical_bombers moved from Smolensk to Western Ukraine
            2 armour and 3 mech_infantrys moved from Belarus to Archangel
            2 mech_infantrys moved from Belarus to Archangel
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
            3 armour and 4 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,5,3,6,3,3,4,3,1,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,4
            Germans collect 61 PUs (2 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    French : 0.83
    Russians : 1.00
    

    Savegame


  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 4 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
            1 infantry moved from Russia to Tambov
            1 infantry moved from Russia to Bryansk
            1 fighter moved from Russia to Bryansk
            1 fighter moved from Russia to Tambov
            1 tactical_bomber moved from Russia to Samara
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Bryansk, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Samara
                Russians attack with 1 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 3 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 infantry and 1 tactical_bomber in Samara, round 4 : 1/2 hits, 0,67 expected hits
                    Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
                Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 tactical_bomber moved from Samara to Russia
            1 fighter moved from Bryansk to Russia
            1 fighter moved from Tambov to Russia
            1 artillery and 3 infantry moved from Vologda to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,67
    Russians : 0,67
    

    Savegame

  • '22 '16

    @lebowsky @dawgoneit Howdy fellas! Please check your dice emails for this game. I keep getting MARTI results. Game on and have fun!


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 4 destroyers, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 bomber moved from Philippines to 43 Sea Zone
            1 infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Hopei
            2 mech_infantrys moved from French Indo China to Yunnan
            2 mech_infantrys moved from French Indo China to Shan State
            1 bomber moved from Philippines to Yunnan
            1 bomber moved from Philippines to Shan State
            2 armour moved from Kiangsu to Hunan
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Sakha to Buryatia
                  Japanese take Buryatia from Russians
            1 infantry moved from Soviet Far East to Siberia
            2 infantry moved from Japan to 6 Sea Zone
            2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Shan State
                Japanese attack with 1 bomber and 2 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Shan State, round 2 : 2/3 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Shan State
                Japanese win, taking Shan State from UK_Pacific with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            1 bomber moved from 43 Sea Zone to Philippines
            1 bomber moved from Yunnan to Hunan
            1 bomber moved from Shan State to Hunan
            1 armour moved from French Indo China to Hunan
            1 armour moved from Malaya to French Indo China
            1 mech_infantry moved from French Indo China to Hunan
            1 mech_infantry moved from Malaya to French Indo China
    
        Place Units - Japanese
            3 infantry placed in Malaya
            3 infantry placed in French Indo China
            1 infantry and 2 mech_infantrys placed in Kiangsu
            4 destroyers placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 51 PUs; end with 51 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 infantry and 1 transport
            EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to Korea: 2 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    UK_Pacific : -0.33
    Japanese : 1.00
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from Gibraltar to France
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Malaya
                Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits
                    Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Malaya: 1 artillery
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from France to United Kingdom
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 carrier and 8 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    AA fire in France : : -0,17
    Americans : 1,00
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,17
    Japanese : 0,33
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 8 transports; Remaining resources: 3 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 unit repaired.
            1 infantry moved from Tunisia to Libya
                  Americans take Libya from Italians
            1 bomber moved from Gibraltar to France
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 mech_infantry moved from Sumatra to 41 Sea Zone
            1 mech_infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 11 fighters, 1 infantry, 5 submarines, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
            5 fighters and 2 tactical_bombers moved from 37 Sea Zone to Malaya
    
        Combat - Americans
            Strategic bombing raid in France
                    AA fire in France : 0/1 hits, 0,17 expected hits
                Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
                Bombing raid in France causes 6 damage total. 
            Battle in Malaya
                Americans attack with 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 3 armour, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
                    Americans roll dice for 1 battleship and 2 cruisers in Malaya, round 2 : 2/3 hits, 1,67 expected hits
                    Americans roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Malaya, round 2 : 5/10 hits, 4,67 expected hits
                    Japanese roll dice for 3 armour, 3 infantry and 2 mech_infantrys in Malaya, round 2 : 3/8 hits, 3,17 expected hits
                    3 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese, 1 fighter owned by the Americans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Malaya
                    Americans roll dice for 1 artillery, 4 fighters and 2 tactical_bombers in Malaya, round 3 : 4/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 armour in Malaya, round 3 : 1/1 hits, 0,50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the Americans lost in Malaya
                Americans win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14
                Casualties for Americans: 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry
                Casualties for Japanese: 3 armour, 3 infantry and 2 mech_infantrys
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Malaya: 1 tactical_bomber
            EDIT: Adding units owned by Americans to Malaya: 1 artillery
            EDIT: Changing ownership of Malaya from Japanese to UK_Pacific
            EDIT: Turning off Edit Mode
            4 fighters and 1 tactical_bomber moved from Malaya to 37 Sea Zone
            1 bomber moved from France to United Kingdom
            2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
            2 artilleries, 4 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry, 6 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
            1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 30 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
    
        Place Units - Americans
            1 carrier and 8 transports placed in 101 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 66 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 2 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 2/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 mech_infantry moved from Tsinghai to Sikang
            2 infantry moved from Burma to Shan State
            1 fighter moved from India to Shan State
            1 fighter moved from Szechwan to Shan State
            1 fighter moved from Szechwan to Shan State
            2 fighters moved from Szechwan to Sikang
            1 infantry moved from Northwest Persia to Caucasus
                  Russians take Caucasus from Germans
            1 fighter moved from Szechwan to Sikang
            3 artilleries, 6 infantry and 7 mech_infantrys moved from Burma to Shan State
    
        Combat - British
            Battle in Sikang
                British attack with 3 fighters and 1 mech_infantry
                Japanese defend with 1 infantry
                    British roll dice for 3 fighters and 1 mech_infantry in Sikang, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shan State
                British attack with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys
                Japanese defend with 2 mech_infantrys
                    British roll dice for 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys in Shan State, round 2 : 7/21 hits, 5,50 expected hits
                    Japanese roll dice for 2 mech_infantrys in Shan State, round 2 : 0/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 3 artilleries, 3 fighters, 8 infantry and 7 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Shan State: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by British to Szechwan: 4 mech_infantrys
            EDIT: Turning off Edit Mode
            3 fighters moved from Sikang to Szechwan
            2 aaGuns moved from Burma to Shan State
            2 fighters moved from Shan State to 37 Sea Zone
            1 fighter moved from Shan State to India
            1 fighter moved from Trans-Jordan to India
            3 mech_infantrys moved from West India to Burma
            1 fighter moved from Egypt to Trans-Jordan
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 bomber and 1 fighter moved from Union of South Africa to Egypt
            4 infantry moved from India to Burma
    
        Place Units - British
            1 artillery, 1 fighter and 1 infantry placed in Persia
            1 artillery and 2 infantry placed in Egypt
            1 artillery, 1 fighter and 1 infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 35 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
    
        Place Units - UK_Pacific
            1 artillery and 2 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 14 PUs; end with 14 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
            Some Units in India change ownership: 1 artillery and 2 infantry
    

    Combat Hit Differential Summary :

    British : 1,83
    AA fire in France : : -0,17
    Americans : 1,00
    Chinese : 1,17
    Japanese : -0,33
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy nothing; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour and 1 mech_infantry moved from Bessarabia to Bryansk
            3 mech_infantrys moved from Bulgaria to Bessarabia
    
        Combat - Italians
            Battle in Bryansk
                Italians attack with 1 armour and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking Bryansk from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,4,4,2,2,2,5,5,3
            Italians collect 1 PU (10 lost to blockades); end with 2 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.33
    

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 75 PUs; 
            Germans buy 3 armour, 3 artilleries, 11 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            1 mech_infantry moved from Kazakhstan to Tsinghai
                  Germans take Tsinghai from Chinese
            1 infantry moved from Archangel to Vologda
                  Germans take Vologda from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
                  Germans take Novosibirsk from Russians
                  Germans take Timguska from Russians
            3 armour and 3 mech_infantrys moved from Archangel to Urals
                  Germans take Nenetsia from Russians
                  Germans take Urals from Russians
            1 infantry moved from Rostov to Tambov
            1 mech_infantry moved from Ukraine to Tambov
            1 bomber, 3 fighters and 5 tactical_bombers moved from Western Ukraine to Tambov
            1 armour and 1 mech_infantry moved from Ukraine to Caucasus
            1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
            1 armour and 1 mech_infantry moved from Kazakhstan to Sikang
            1 mech_infantry moved from Kazakhstan to Turkmenistan
                  Germans take Turkmenistan from Russians
            1 armour and 1 mech_infantry moved from Kazakhstan to Timguska
            3 armour and 1 mech_infantry moved from Kazakhstan to Caucasus
            2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
            3 mech_infantrys moved from Archangel to Nenetsia
            13 armour and 8 mech_infantrys moved from Belarus to Rostov
            4 artilleries and 1 infantry moved from Archangel to Belarus
            1 armour and 1 mech_infantry moved from Novgorod to Finland
            1 mech_infantry moved from Karelia to Finland
            1 infantry moved from Novgorod to Karelia
            3 armour and 4 mech_infantrys moved from Germany to Eastern Poland
            2 infantry moved from Western Germany to Northern Italy
            2 infantry moved from Northern Italy to Southern Italy
            3 fighters moved from Southern Italy to Caucasus
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 5 armour, 3 fighters and 4 mech_infantrys
                British defend with 1 infantry
                    Germans roll dice for 5 armour, 3 fighters and 4 mech_infantrys in Caucasus, round 2 : 6/12 hits, 4.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 5 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Sikang
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Sikang
                Germans win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Tambov, round 2 : 5/11 hits, 5.50 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 bomber, 3 fighters and 5 tactical_bombers moved from Tambov to Rostov
            3 fighters moved from Caucasus to Rostov
    
        Place Units - Germans
            1 armour, 1 artillery and 1 infantry placed in Volgograd
            1 artillery and 2 infantry placed in France
            1 armour, 1 artillery and 1 infantry placed in Novgorod
            1 armour and 2 mech_infantrys placed in Ukraine
            7 infantry placed in Western Germany
            1 mech_infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 7
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,5,3,6,2,1,4,6,5,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
            Germans collect 61 PUs (7 lost to blockades); end with 61 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.17
    Chinese : -0.33
    Russians : -0.67
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Russia to Samara
                  Russians take Samara from Germans
            3 infantry moved from Russia to Vologda
            1 fighter moved from Russia to Vologda
            4 infantry moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Russia to Tambov
            2 armour, 22 artilleries, 77 infantry and 2 mech_infantrys moved from Russia to Bryansk
            10 infantry moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Manchuria
                  Chinese take Manchuria from Japanese
            2 infantry moved from Olgiy to Kansu
    
        Combat - Russians
            Battle in Kansu
                Russians attack with 2 infantry
                Japanese defend with 1 infantry
                    Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 infantry in Kansu, round 4 : 1/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kansu
                Russians win, taking Kansu from Japanese with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Vologda
                Russians attack with 1 fighter and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 1/4 hits, 1,00 expected hits
                    Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Vologda
                Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 1 fighter, 4 infantry and 1 tactical_bomber
                Germans defend with 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Tambov, round 2 : 2/6 hits, 1,83 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry and 1 mech_infantry
            Battle in Bryansk
                Russians attack with 2 armour, 22 artilleries, 89 infantry and 2 mech_infantrys
                Italians defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 armour, 22 artilleries, 89 infantry and 2 mech_infantrys in Bryansk, round 2 : 27/115 hits, 27,17 expected hits
                    Italians roll dice for 1 armour and 1 mech_infantry in Bryansk, round 2 : 1/2 hits, 0,83 expected hits
                    1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Bryansk
                Russians win, taking Bryansk from Italians with 2 armour, 22 artilleries, 88 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 mech_infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            1 fighter moved from Vologda to Russia
            4 aaGuns moved from Russia to Bryansk
            1 fighter and 1 tactical_bomber moved from Tambov to Russia
            1 infantry moved from Dzavhan to Central Mongolia
            1 infantry moved from Ulaanbaatar to Central Mongolia
    
        Place Units - Russians
            7 infantry and 2 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 11 PUs; end with 11 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 14 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 18 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 20 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,00
    Italians : 0,17
    Russians : -0,00
    Japanese : -1,00
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Kiangsu to Anhwe
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Hopei to Kweichow
            1 mech_infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            1 bomber moved from Philippines to Yunnan
            2 mech_infantrys moved from Kiangsu to Jehol
            1 bomber moved from Hunan to Jehol
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            1 infantry moved from Buryatia to Yakut S.S.R.
                  Japanese take Yakut S.S.R. from Russians
            2 infantry moved from Japan to 6 Sea Zone
            4 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            2 infantry moved from 19 Sea Zone to Manchuria
            4 destroyers moved from 19 Sea Zone to 35 Sea Zone
            1 destroyer moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from Hunan to Manchuria
    
        Combat - Japanese
            Battle in Yunnan
                Japanese attack with 1 bomber and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Jehol
                Japanese attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Jehol
                    Japanese roll dice for 1 bomber and 1 mech_infantry in Jehol, round 3 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Manchuria
                Japanese attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            1 bomber moved from Manchuria to Anhwe
            1 bomber moved from Jehol to Anhwe
            1 bomber moved from Yunnan to Anhwe
    
        Place Units - Japanese
            3 armour placed in French Indo China
            2 armour and 1 mech_infantry placed in Kiangsu
            2 fighters placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,3,3,1,5,1,1,4,2,4,4,6,1,6,1,5,2,3,4,3,3,4,5,6,3,1,2,4,6,4,3,5,4,6,3,5,2,2,6,6,2,1,5,5,4,3,2,3
            Japanese collect 46 PUs (1 lost to blockades); end with 46 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0.33
    Japanese : -0.83
    

    Savegame


  • @lebowsky sorry for the delay, its our 30th wedding anniversary today and our kids surprised us with bunch of stuff with us this weekend.


  • @dawgoneit Dont worry man! I hope you had a great time.

    Will do the turn later


  • @lebowsky said in dawgoneit axis -vs- lebowsky allies:

    @dawgoneit Dont worry man! I hope you had a great time.

    had an awesome time


  • @dawgoneit Going on holidays until september, maybe ill do some turns now and then, but maybe dont, just wait a little bit and ill be back

    Im sorry I didnt do the turn yesterday, it’s been a hard week at work


  • @lebowsky if not have an awesome trip.


  • @dawgoneit see ya when you get back.


  • TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 1 destroyer, 5 infantry, 6 submarines and 4 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            2 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 3 carriers, 1 destroyer, 3 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 91 Sea Zone to 112 Sea Zone
            2 artilleries, 5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
            1 bomber moved from United Kingdom to Western Germany
            2 fighters moved from Gibraltar to 112 Sea Zone
    
        Combat - Americans
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0,17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Battle in Norway
                Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 artilleries, 5 infantry and 1 mech_infantry in Norway, round 2 : 1/8 hits, 2,00 expected hits
                    Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Norway
                Americans win, taking Norway from Germans with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            2 fighters moved from Eastern United States to 91 Sea Zone
            1 carrier and 8 transports moved from 101 Sea Zone to 91 Sea Zone
            4 aaGuns, 1 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Algeria to Morocco
            1 infantry moved from Libya to Tunisia
            1 bomber moved from Western Germany to United Kingdom
            1 artillery moved from Malaya to 37 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 3 cruisers, 3 destroyers, 12 fighters, 5 submarines, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 42 Sea Zone
            1 transport moved from 42 Sea Zone to 54 Sea Zone
            1 artillery moved from 42 Sea Zone to Java
            2 artilleries and 2 infantry moved from New Zealand to 63 Sea Zone
            2 artilleries, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports moved from 63 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry, 6 submarines and 1 transport moved from 26 Sea Zone to 63 Sea Zone
            1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
            1 destroyer moved from 25 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 destroyer, 6 submarines and 1 transport placed in 10 Sea Zone
            1 artillery and 1 infantry placed in Western United States
            2 artilleries and 4 infantry placed in Eastern United States
            3 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Americans collect 69 PUs; end with 69 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    AA fire in Western Germany : : -0,17
    Americans : -1,00
    

    Savegame


  • TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 fighter and 3 infantry moved from Szechwan to Yunnan
    
        Combat - Chinese
            Battle in Yunnan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1,00 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 2 : 1/2 hits, 0,67 expected hits
                    1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0,83 expected hits
                    Japanese roll dice for 2 mech_infantrys in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                    Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 4 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Chinese win with 1 fighter remaining. Battle score for attacker is -1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Yunnan to Szechwan
    
        Place Units - Chinese
            2 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Chinese : -0,50
    Japanese : 1,33
    

    Savegame

Suggested Topics

  • 13
  • 24
  • 26
  • 59
  • 88
  • 87
  • 60
  • 98
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.0k

Users

39.3k

Topics

1.7m

Posts