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WAW - Whack Allies, -VS- dawg Axis,

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Germans
            2 Infantrys moved from Normandy to Brittany
            1 Artillery moved from Normandy to Brittany
            1 Stuka moved from Paris to Orleanais
            1 Infantry moved from Normandy to Brittany
            4 Mech.Infs moved from Normandy to Belgium
            1 Infantry moved from Normandy to Brittany
            4 Infantrys moved from Paris to Orleanais
            1 Artillery moved from Paris to Orleanais
            2 ArmoredCars moved from Paris to Belgium
            1 Tank moved from Paris to Belgium
            4 Infantrys moved from Rhine to Belgium
            3 Infantrys moved from Bavaria to Rhine
            4 Infantrys moved from Hamburg to Netherlands
            2 Artillerys moved from Hamburg to Netherlands
            1 ArmoredCar moved from Pomerania to Netherlands
            1 Destroyer moved from 43 Sea Zone to 41 Sea Zone
            1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank moved from E.Morocco to W.Morocco
            3 Transports moved from 24 Sea Zone to 23 Sea Zone
            1 Artillery moved from Pomerania to 23 Sea Zone
            5 Infantrys moved from Pomerania to 23 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery moved from 24 Sea Zone to Vyborg
            3 Infantrys moved from 24 Sea Zone to Vyborg
            2 Infantrys and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            2 Infantrys moved from 24 Sea Zone to Latvia
            1 Artillery and 1 Elite moved from Lithuania to Latvia
            1 Mech.Inf moved from Kiev to Crimea
                  Germans take Crimea from Russians
            2 Infantrys moved from Kiev to Kursk
            1 Artillery moved from Kiev to Kursk
            1 Artillery and 1 Infantry moved from Minsk to Smolensk
            2 Mech.Infs moved from Kiev to Novgorod
            1 Mech.Inf moved from Kiev to Smolensk
            1 Mech.Inf moved from Kiev to Novgorod
            1 Artillery, 4 Infantrys and 3 Mech.Infs moved from Vinnytsia to Kiev
            1 HeavyTank and 1 Tank moved from Warsaw to Kiev
            2 Artillerys and 3 Infantrys moved from Bohemia to Krakow
            4 Infantrys moved from Pomerania to Danzig
            4 Infantrys moved from Brandenburg to Pomerania
    
        Purchase Units - Germans
            Germans buy 2 Artillerys, 1 Factory, 1 HeavyTank, 32 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Vyborg
                Germans attack with 1 Artillery and 3 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Battleship in Vyborg, round 2 : 1/1 hits, 0.67 expected hits
                    Germans roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Artillery and 1 Infantry
            Battle in Smolensk
                Germans attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Orleanais
                Germans attack with 1 Artillery, 4 Infantrys and 1 Stuka
                Americans defend with 1 Tank
                    Germans roll dice for 1 Artillery, 4 Infantrys and 1 Stuka in Orleanais, round 2 : 3/6 hits, 1.83 expected hits
                    French roll dice for 1 Tank in Orleanais, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Germans and 1 Tank owned by the Americans lost in Orleanais
                Germans win, taking Orleanais from French with 1 Artillery, 3 Infantrys and 1 Stuka remaining. Battle score for attacker is 3
                Casualties for Germans: 1 Infantry
                Casualties for Americans: 1 Tank
            Battle in Brittany
                Germans attack with 1 Artillery and 4 Infantrys
                British defend with 1 Infantry; French defend with 1 AAGun
                    Germans roll dice for 1 Artillery and 4 Infantrys in Brittany, round 2 : 1/5 hits, 1.17 expected hits
                    French roll dice for 1 Infantry in Brittany, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Brittany
                Germans win, taking Brittany from French with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Kursk
                Germans attack with 1 Artillery and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Infantry in Kursk, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Kursk
                Germans win, taking Kursk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Belgium
                Germans attack with 2 ArmoredCars, 4 Infantrys, 4 Mech.Infs and 1 Tank
                Neutral defend with 3 Infantrys
                    Germans roll dice for 2 ArmoredCars, 4 Infantrys, 4 Mech.Infs and 1 Tank in Belgium, round 2 : 6/11 hits, 3.83 expected hits
                    Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Germans and 3 Infantrys owned by the Neutral lost in Belgium
                Germans loses 0 PUs for violating Belgiums neutrality.
                Germans win, taking Belgium from Neutral with 2 ArmoredCars, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Latvia
                Germans attack with 1 Artillery, 1 Elite and 2 Infantrys
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 2 : 1/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                    Germans roll dice for 1 Artillery, 1 Elite and 2 Infantrys in Latvia, round 3 : 2/4 hits, 1.17 expected hits
                    Russians roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Latvia
                Germans win, taking Latvia from Russians with 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in W.Morocco
                Germans attack with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank
                Americans defend with 1 Infantry
                    Germans roll dice for 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank in W.Morocco, round 2 : 2/4 hits, 1.83 expected hits
                    French roll dice for 1 Infantry in W.Morocco, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in W.Morocco
                Germans win, taking W.Morocco from French with 1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Netherlands
                Germans attack with 1 ArmoredCar, 2 Artillerys and 4 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Netherlands, round 2 : 3/7 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery and 3 Infantrys in Netherlands, round 2 : 0/4 hits, 1.33 expected hits
                    3 Infantrys owned by the Neutral lost in Netherlands
                    Germans roll dice for 1 ArmoredCar, 2 Artillerys and 4 Infantrys in Netherlands, round 3 : 4/7 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 1 ArmoredCar, 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 10
                Casualties for Neutral: 1 Artillery and 3 Infantrys
            Battle in Novgorod
                Germans attack with 3 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 3 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Stuka moved from Orleanais to Paris
    
        Place Units - Germans
            1 Artillery and 2 Infantrys placed in Normandy
            8 Infantrys placed in Paris
            Germans undo move 2.
            Germans undo move 1.
            3 Infantrys placed in Normandy
            1 Artillery and 7 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            3 Infantrys placed in Bavaria
            1 Artillery, 1 HeavyTank, 1 Infantry and 1 Tank placed in Warsaw
            1 Factory placed in Kiev
            5 Infantrys placed in Bohemia
            6 Infantrys placed in Hamburg
            3 Infantrys placed in Berlin
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Germans : 7.67
    Neutral : -1.67
    French : -0.17
    Russians : -2.00
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Russians
            1 Infantry moved from Kolyma to Koryakia
                  Russians take Koryakia from Yamamoto
            6 Infantrys moved from Sibirsky to Evenkia
            1 ArmoredCar and 2 Mech.Infs moved from Chita to Hulunbuir
            1 Mech.Inf, 1 Mech.Rocket and 1 Mot.Inf moved from N.Buryat Mongolia to Hulunbuir
            1 ArmoredCar moved from S.Buryat Mongolia to Hulunbuir
            5 Mot.Infs moved from Irkutsk to Hulunbuir
            1 Adv.Fighter and 2 Fighters moved from N.Buryat Mongolia to Hulunbuir
            2 ArmoredCars and 1 Tank moved from Olyokminsk to Chita
            1 Elite moved from Ayan to Chita
            1 Artillery and 2 Infantrys moved from Estonia to Latvia
            3 Infantrys moved from Leningrad to Latvia
            1 Mech.Rocket moved from Moscow to Novgorod
            1 Infantry moved from Leningrad to Novgorod
            1 Mech.Rocket moved from Moscow to Vyborg
            3 Infantrys moved from Arkhangelsk to 6 Sea Zone
            3 Infantrys moved from 6 Sea Zone to Lapland
            10 Infantrys moved from N.Karelia to Vyborg
            1 ArmoredCar moved from Arkhangelsk to Novgorod
            1 Infantry moved from Leningrad to Novgorod
            1 Artillery moved from Leningrad to Novgorod
            3 Infantrys moved from Yaroslavl to Smolensk
            3 Mech.Rockets moved from Moscow to Smolensk
            5 ArmoredCars moved from Stalingrad to Donetsk
            22 Infantrys moved from Rostov to Kursk
            1 Bomber moved from Rostov to Kiev
            7 Infantrys moved from Tula to Kursk
            1 Infantry moved from Rostov to Kursk
            3 Mech.Rockets moved from Georgia to Rostov
            3 Mech.Rockets moved from Moscow to Yaroslavl
    
        Purchase Units - Russians
            Russians buy 2 Artillerys, 3 Bunkers, 1 Elite, 10 Infantrys, 6 Mech.Infs and 4 Mot.Infs; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Strategic bombing raid in Kiev
                Bombing raid in Kiev rolls: 4 and costs: 3 PUs.
                Bombing raid costs 3 PUs
            Battle in Vyborg
                Russians attack with 10 Infantrys and 1 Mech.Rocket
                Germans defend with 1 Artillery and 3 Infantrys
                    Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 2 : 2/11 hits, 2.33 expected hits
                    Finns roll dice for 1 Artillery and 3 Infantrys in Vyborg, round 2 : 0/4 hits, 1.33 expected hits
                    2 Infantrys owned by the Germans lost in Vyborg
                    Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 3 : 1/11 hits, 2.33 expected hits
                    Finns roll dice for 1 Artillery and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Vyborg
                    Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 4 : 0/11 hits, 2.33 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 10 Infantrys and 1 Mech.Rocket in Vyborg, round 5 : 2/11 hits, 2.33 expected hits
                    Finns roll dice for 1 Artillery in Vyborg, round 5 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Vyborg
                Russians win, taking Vyborg from Finns with 9 Infantrys and 1 Mech.Rocket remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Artillery and 3 Infantrys
                Casualties for Russians: 1 Infantry
            Battle in Hulunbuir
                Russians attack with 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs
                Hisaichi defend with 1 Factory, 1 Fighter, 2 Infantrys and 3 Tanks
                    Russians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 2 Fighters, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs in Hulunbuir, round 2 : 6/15 hits, 4.33 expected hits
                    Hisaichi roll dice for 1 Fighter, 2 Infantrys and 3 Tanks in Hulunbuir, round 2 : 2/6 hits, 2.67 expected hits
                    3 Tanks owned by the Hisaichi, 2 Fighters owned by the Russians, 1 Fighter owned by the Hisaichi and 2 Infantrys owned by the Hisaichi lost in Hulunbuir
                Russians win, taking Hulunbuir from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 3 Mech.Infs, 1 Mech.Rocket and 6 Mot.Infs remaining. Battle score for attacker is 11
                Casualties for Russians: 2 Fighters
                Casualties for Hisaichi: 1 Fighter, 2 Infantrys and 3 Tanks
            Battle in Novgorod
                Russians attack with 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Rocket
                Germans defend with 3 Mech.Infs
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 2 Infantrys and 1 Mech.Rocket in Novgorod, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 3 Mech.Infs in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians and 2 Mech.Infs owned by the Germans lost in Novgorod
                    Russians roll dice for 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Rocket in Novgorod, round 3 : 1/4 hits, 1.50 expected hits
                    Germans roll dice for 1 Mech.Inf in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 ArmoredCar, 1 Artillery, 1 Infantry and 1 Mech.Rocket remaining. Battle score for attacker is 16
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 3 Mech.Infs
            Battle in Latvia
                Russians attack with 1 Artillery and 5 Infantrys
                Germans defend with 1 Artillery, 1 Elite and 1 Infantry
                    Russians roll dice for 1 Artillery and 5 Infantrys in Latvia, round 2 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 Artillery, 1 Elite and 1 Infantry in Latvia, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Elite owned by the Germans and 1 Infantry owned by the Germans lost in Latvia
                    Russians roll dice for 1 Artillery and 3 Infantrys in Latvia, round 3 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 Artillery in Latvia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Artillery owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 3 Infantrys
                Casualties for Germans: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Kursk
                Russians attack with 30 Infantrys
                Germans defend with 1 Artillery and 2 Infantrys
                    Russians roll dice for 30 Infantrys in Kursk, round 2 : 5/30 hits, 5.00 expected hits
                    Germans roll dice for 1 Artillery and 2 Infantrys in Kursk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Kursk
                Russians win, taking Kursk from Germans with 29 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery and 2 Infantrys
            Battle in Donetsk
                Russians attack with 5 ArmoredCars
                Romanians defend with 1 Artillery and 1 Infantry
                    Russians roll dice for 5 ArmoredCars in Donetsk, round 2 : 3/5 hits, 1.67 expected hits
                    Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 5 ArmoredCars remaining. Battle score for attacker is 6
                Casualties for Romanians: 1 Artillery and 1 Infantry
            Battle in Smolensk
                Russians attack with 3 Infantrys and 3 Mech.Rockets
                Germans defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Russians roll dice for 3 Infantrys and 3 Mech.Rockets in Smolensk, round 2 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 1 Artillery owned by the Germans, 1 Infantry owned by the Germans and 1 Mech.Inf owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 2 Infantrys and 3 Mech.Rockets remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Artillery, 1 Infantry and 1 Mech.Inf
    
        Non Combat Move - Russians
            1 AAGun moved from Tula to Kursk
            1 Bomber moved from Kiev to Rostov
            1 AAGun moved from N.Karelia to Lapland
            1 AAGun moved from S.Karelia to Vyborg
            1 AAGun moved from Yaroslavl to S.Karelia
            1 AAGun moved from Moscow to Yaroslavl
            1 AAGun moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from Hulunbuir to Chita
    
        Place Units - Russians
            1 Bunker placed in Rostov
            1 Bunker placed in Yaroslavl
            2 Artillerys, 1 Bunker and 2 Infantrys placed in Leningrad
            6 Mech.Infs and 4 Mot.Infs placed in Moscow
            5 Infantrys placed in Sibirsky
            1 Infantry placed in Stalingrad
            1 Elite and 2 Infantrys placed in Arkhangelsk
            Russians undo move 2.
            1 Bunker placed in Lapland
    
        Turn Complete - Russians
            Russians collect 101 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Romanians : -0.67
    Hisaichi : -0.67
    Finns : -1.67
    Russians : 1.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Italians
            5 Transports moved from 51 Sea Zone to 48 Sea Zone
            10 Infantrys moved from Campania to 48 Sea Zone
            1 ArmoredCar and 1 Infantry moved from Greece to 51 Sea Zone
            10 Infantrys and 5 Transports moved from 48 Sea Zone to 51 Sea Zone
            1 Bomber moved from Tobruk to Kufra
            2 Infantrys moved from El Agheila to Kufra
            3 Infantrys moved from Tobruk to Kufra
            1 ArmoredCar moved from Hun to Kufra
            1 Artillery moved from Tobruk to Kufra
            1 Infantry moved from Tobruk to Kufra
            4 Infantrys moved from E.Morocco to W.Morocco
            4 Infantrys moved from N.Algeria to E.Morocco
            4 Infantrys moved from N.Tunisia to N.Algeria
            9 Infantrys moved from Languedoc to Aquitaine
            3 Infantrys moved from Aquitaine to Brittany
            3 Infantrys moved from Provence to Languedoc
            4 Infantrys moved from Tunis to N.Tunisia
            4 Infantrys moved from Tripoli to El Agheila
            10 Infantrys moved from Rome to Campania
            1 ArmoredCar and 11 Infantrys moved from 51 Sea Zone to Tobruk
    
        Purchase Units - Italians
            Italians buy 2 Adv.Fighters, 2 Destroyers, 1 HeavyTank and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Kufra
                Italians attack with 1 ArmoredCar, 1 Artillery, 1 Bomber and 6 Infantrys
                British defend with 3 Mot.Infs and 2 Tanks
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 6 Infantrys in Kufra, round 2 : 2/9 hits, 2.50 expected hits
                    British roll dice for 3 Mot.Infs and 2 Tanks in Kufra, round 2 : 2/5 hits, 2.50 expected hits
                2 Mot.Infs owned by the British and 2 Infantrys owned by the Italians lost in Kufra
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 4 Infantrys in Kufra, round 3 : 2/7 hits, 2.17 expected hits
                    British roll dice for 1 Mot.Inf and 2 Tanks in Kufra, round 3 : 2/3 hits, 1.50 expected hits
                1 Mot.Inf owned by the British, 1 Tank owned by the British and 2 Infantrys owned by the Italians lost in Kufra
                    Italians roll dice for 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys in Kufra, round 4 : 2/5 hits, 1.83 expected hits
                    British roll dice for 1 Tank in Kufra, round 4 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the British lost in Kufra
                Italians win, taking Kufra from British with 1 ArmoredCar, 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 17
                Casualties for Italians: 4 Infantrys
                Casualties for British: 3 Mot.Infs and 2 Tanks
    
        Non Combat Move - Italians
            1 HeavyTank and 1 Tank moved from Hun to Tobruk
            1 Bomber moved from Kufra to Greece
    
        Place Units - Italians
            2 Adv.Fighters and 2 Destroyers placed in 51 Sea Zone
            1 HeavyTank and 2 Infantrys placed in Hun
            4 Infantrys placed in Tunis
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 58 PUs; end with 58 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    British : -0.50
    

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - French
            2 Infantrys moved from North Central USA to South Central USA
            2 Infantrys moved from Belgian Congo to French Equatorial Africa
            1 Infantry and 2 Tanks moved from Adana to Ankara
            5 Adv.Fighters moved from Syria to Ankara
    
        Purchase Units - French
            French buy 2 Adv.Fighters and 1 Factory; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Ankara
                French attack with 5 Adv.Fighters, 1 Infantry and 2 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    French roll dice for 5 Adv.Fighters, 1 Infantry and 2 Tanks in Ankara, round 2 : 3/8 hits, 3.67 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 2/4 hits, 1.33 expected hits
                    1 Tank owned by the French, 2 Infantrys owned by the Neutral, 1 Infantry owned by the French and 1 Artillery owned by the Neutral lost in Ankara
                    French roll dice for 5 Adv.Fighters and 1 Tank in Ankara, round 3 : 2/6 hits, 3.00 expected hits
                    Neutral roll dice for 1 Artillery in Ankara, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Ankara
                French loses 0 PUs for violating Ankaras neutrality.
                French win, taking Ankara from Neutral with 5 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 5
                Casualties for French: 1 Infantry and 1 Tank
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - French
            5 Adv.Fighters moved from Ankara to Syria
    
        Place Units - French
            2 Adv.Fighters placed in Syria
            1 Factory placed in Italian East Africa
    
        Turn Complete - French
            French collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    French : -1.67
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Yamamoto round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Yamamoto
            1 Transport moved from 92 Sea Zone to 106 Sea Zone
            1 Infantry moved from Mindoro to 106 Sea Zone
            1 Infantry moved from 106 Sea Zone to West Borneo
                  Yamamoto take West Borneo from Dutch
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter and 11 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            4 Tanks placed in Chubu
            1 Adv.Fighter and 7 Tanks placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 62 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 20 18 17 15

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 ArmoredCar and 1 Tank moved from Shantung to Peking
            1 ArmoredCar moved from Anhwei to Kiangsi
                  Chinese take Shanghai from Hisaichi
                  Chinese take Kiangsi from Yamamoto
            1 ArmoredCar moved from Anhwei to Peking
            1 ArmoredCar moved from Anhwei to Peking
            3 ArmoredCars moved from W.Sinkiang to W.Tibet
            4 ArmoredCars moved from Urumqi to W.Tibet
    
        Purchase Units - Chinese
            Chinese buy 4 ArmoredCars, 4 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in W.Tibet
                Chinese attack with 7 ArmoredCars
                Neutral defend with 2 Infantrys
                    Chinese roll dice for 7 ArmoredCars in W.Tibet, round 2 : 2/7 hits, 2.33 expected hits
                    Neutral roll dice for 2 Infantrys in W.Tibet, round 2 : 1/2 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Chinese and 2 Infantrys owned by the Neutral lost in W.Tibet
                Chinese loses 0 PUs for violating W.Tibets neutrality.
                Chinese win, taking W.Tibet from Neutral with 6 ArmoredCars remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 ArmoredCar
                Casualties for Neutral: 2 Infantrys
            Battle in Peking
                Chinese attack with 3 ArmoredCars and 1 Tank
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 3 ArmoredCars and 1 Tank in Peking, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 2 Infantrys in Peking, round 2 : 2/2 hits, 0.67 expected hits
                    2 ArmoredCars owned by the Chinese and 2 Infantrys owned by the Hisaichi lost in Peking
                Chinese win, taking Peking from Hisaichi with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Chinese: 2 ArmoredCars
                Casualties for Hisaichi: 2 Infantrys
    
        Non Combat Move - Chinese
            1 AAGun moved from Hupeh to Szechwan
            2 Infantrys moved from Lanchow to Szechwan
            2 Elites moved from E.Qinghai to Lanchow
            4 ArmoredCars moved from Ningsia to Szechwan
            4 ArmoredCars moved from Ulan Bator to Suiyuan
            4 ArmoredCars and 2 Tanks moved from Hsining to Lanchow
    
        Place Units - Chinese
            4 Mech.Infs placed in Urumqi
            4 ArmoredCars and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 55 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Neutral : 0.33
    Hisaichi : 1.33
    Chinese : 0.17
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry moved from Kirin to Khabarovsk
                  Hisaichi take Khabarovsk from Russians
            1 Infantry moved from Hong Kong to Kwangtung
                  Hisaichi take Kwangtung from Chinese
            2 Infantrys moved from Hong Kong to Kiangsi
            1 Infantry moved from Hunan to Shanghai
                  Hisaichi take Shanghai from Chinese
            1 Infantry moved from Hunan to Anhwei
                  Hisaichi take Anhwei from Chinese
            1 Infantry moved from Hunan to Hupeh
                  Hisaichi take Hupeh from Chinese
            1 Artillery moved from Hunan to Kwangsi
                  Hisaichi take Kwangsi from Chinese
            6 Infantrys moved from Kirin to Liaoning
            1 Infantry moved from Heilungchiang to Ayan
                  Hisaichi take Ayan from Russians
            1 Elite and 4 Infantrys moved from Heilungchiang to Liaoning
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 13 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Kiangsi
                Hisaichi attack with 2 Infantrys
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kiangsi, round 3 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 4 : 0/2 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kiangsi, round 4 : 1/1 hits, 0.17 expected hits
                    1 Infantry owned by the Hisaichi lost in Kiangsi
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kiangsi, round 5 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Kiangsi, round 6 : 1/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 ArmoredCar in Kiangsi, round 6 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Hisaichi
    
        Place Units - Hisaichi
            2 Artillerys and 2 Infantrys placed in Liaoning
            1 Artillery, 6 Infantrys and 1 Marine placed in Changchun
            1 Artillery and 5 Infantrys placed in Hong Kong
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.33
    Chinese : 0.17
    

    Savegame


  • @Whackamatt this game is done

  • 20 18 17 15

    Go ahead and set up the next one. I can do the critiquing of your turn from an opponent’s perspective for every round. The write ups should get smaller as there are less strategic decisions to make the further into the game you go.


  • @Whackamatt i’ll get to it later

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