G40BML Argothair Allies vs Karl7

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Scramble off London?


  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            4 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 2 marines, 4 submarines and 11 transports moved from 91 Sea Zone to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in United Kingdom
                Americans attack with 4 armour, 5 artilleries, 4 fighters, 13 infantry and 2 marines
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 2 tactical_bombers; Italians defend with 1 fighter
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 13 infantry and 2 marines in United Kingdom, round 2 : 7/27 hits, 8.83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 4 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/23 hits, 9.17 expected hits
                    1 aaGun owned by the Germans, 8 infantry owned by the Germans and 7 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 3 : 8/20 hits, 7.67 expected hits
                    Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/15 hits, 6.50 expected hits
                    3 artilleries owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 2 marines in United Kingdom, round 4 : 7/13 hits, 5.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/7 hits, 3.83 expected hits
                    1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 4 artilleries owned by the Americans, 2 marines owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 39
                Casualties for Americans: 5 artilleries, 1 fighter, 13 infantry and 2 marines
                Casualties for Germans: 1 aaGun, 1 armour, 4 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery, 2 infantry and 1 marine placed in Western United States
            1 bomber and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -1.67
    Japanese : 0.33
    AA fire in United Kingdom : : 0.50
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.33
    Japanese : 0.00
    

    Savegame

  • 2023 '22 '21 '20 '19 '18 '17 '16

    TripleA Turn Summary: UK_Pacific round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 marine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 bomber moved from Morocco to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from Morocco to 91 Sea Zone
            4 armour, 5 artilleries, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 13 infantry, 2 marines, 4 submarines and 11 transports moved from 91 Sea Zone to 110 Sea Zone
            4 armour, 5 artilleries, 13 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            4 fighters moved from 110 Sea Zone to United Kingdom
            1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            5 fighters moved from 54 Sea Zone to 55 Sea Zone
            3 tactical_bombers moved from 54 Sea Zone to 55 Sea Zone
            1 bomber moved from Hawaiian Islands to Queensland
            1 destroyer moved from 10 Sea Zone to 25 Sea Zone
            1 artillery moved from Western United States to 10 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 5 fighters and 3 tactical_bombers
                Japanese defend with 1 destroyer
                    Americans roll dice for 5 fighters and 3 tactical_bombers in 55 Sea Zone, round 2 : 3/8 hits, 4.50 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Java
                Americans attack with 1 artillery and 1 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans lost in Java
                    Americans roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the Americans lost in Java
                Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in United Kingdom
                Americans attack with 4 armour, 5 artilleries, 4 fighters, 13 infantry and 2 marines
                Germans defend with 1 aaGun, 1 airfield, 1 armour, 4 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 13 infantry and 2 tactical_bombers; Italians defend with 1 fighter
                    AA fire in United Kingdom : 1/3 hits, 0.50 expected hits
                    1 fighter owned by the Americans lost in United Kingdom
                    Americans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 2/2 hits, 1.17 expected hits
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 13 infantry and 2 marines in United Kingdom, round 2 : 7/27 hits, 8.83 expected hits
                    Germans roll dice for 1 aaGun, 1 armour, 4 artilleries, 3 fighters, 13 infantry and 2 tactical_bombers in United Kingdom, round 2 : 7/23 hits, 9.17 expected hits
                    1 aaGun owned by the Germans, 8 infantry owned by the Germans and 7 infantry owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 5 artilleries, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 3 : 8/20 hits, 7.67 expected hits
                    Germans roll dice for 1 armour, 4 artilleries, 3 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 3 : 7/15 hits, 6.50 expected hits
                    3 artilleries owned by the Germans, 5 infantry owned by the Germans, 6 infantry owned by the Americans and 1 artillery owned by the Americans lost in United Kingdom
                    Americans roll dice for 4 armour, 4 artilleries, 3 fighters and 2 marines in United Kingdom, round 4 : 7/13 hits, 5.50 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 3 fighters and 2 tactical_bombers in United Kingdom, round 4 : 6/7 hits, 3.83 expected hits
                    1 artillery owned by the Germans, 2 fighters owned by the Germans, 1 armour owned by the Germans, 2 tactical_bombers owned by the Germans, 4 artilleries owned by the Americans, 2 marines owned by the Americans and 1 fighter owned by the Italians lost in United Kingdom
                Americans win, taking United Kingdom from Germans with 4 armour and 3 fighters remaining. Battle score for attacker is 39
                Casualties for Americans: 5 artilleries, 1 fighter, 13 infantry and 2 marines
                Casualties for Germans: 1 aaGun, 1 armour, 4 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers
                Casualties for Italians: 1 fighter
    
        Non Combat Move - Americans
            3 fighters moved from United Kingdom to 110 Sea Zone
            1 bomber moved from 110 Sea Zone to Morocco
            5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 54 Sea Zone
            1 artillery moved from 26 Sea Zone to Hawaiian Islands
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
    
        Place Units - Americans
            1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
            1 fighter and 1 tactical_bomber placed in 10 Sea Zone
            1 artillery, 2 infantry and 1 marine placed in Western United States
            1 bomber and 1 infantry placed in Central United States
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            2 infantry moved from Shensi to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                    Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 7 PUs
    
        Combat Move - British
            2 armour and 3 mech_infantrys moved from Tobruk to Egypt
            1 artillery and 1 infantry moved from Algeria to Morocco
            2 fighters moved from Morocco to 110 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Non Combat Move - British
    
        Turn Complete - British
            British collect 30 PUs; end with 30 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 39 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Americans : -1.67
    Chinese : 0.33
    Japanese : 0.33
    AA fire in United Kingdom : : 0.50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Combat Move - Italians
    
        Turn Complete - Italians
            Italians collect 8 PUs; end with 8 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    @Karl7

    Damn you blew up London… that evens things up a little

  • 2023 '22 '21 '20 '19 '18 '17 '16

    I think I’m still pretty doomed! I’m willing to play on for a few turns to see how it goes, but there’s a stack of 10 Japanese fast movers in East Persia and absolutely nothing to stop them. You definitely wind up with Iraq, and probably Stalingrad or Egypt, too. The Americans have no follow-up in the Atlantic, and the Japanese are just swarming with all kinds of units in the Pacific, so the Americans are unlikely to gain ground there, either. Rome is alive again and it’s not clear which Allied country will be in a position to do anything about that, or when.

    It’ll be nice to have British income coming in again, but without a serious British army, fleet, or air force anywhere on the board, there’s a pretty sharp limit on how much impact they can have.


  • @Argothair said in G40BML Argothair Allies vs Karl7:

    I think I’m still pretty doomed! I’m willing to play on for a few turns to see how it goes, but there’s a stack of 10 Japanese fast movers in East Persia and absolutely nothing to stop them. You definitely wind up with Iraq, and probably Stalingrad or Egypt, too. The Americans have no follow-up in the Atlantic, and the Japanese are just swarming with all kinds of units in the Pacific, so the Americans are unlikely to gain ground there, either. Rome is alive again and it’s not clear which Allied country will be in a position to do anything about that, or when.

    It’ll be nice to have British income coming in again, but without a serious British army, fleet, or air force anywhere on the board, there’s a pretty sharp limit on how much impact they can have.

    Yeah, understood… We can end this one and start a new one… if you want. I’ll give you the Axis +6.

  • 2023 '22 '21 '20 '19 '18 '17 '16

    Sure, that’s a generous offer, thanks! I’ll take you up on that. New thread coming in an hour or so.

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