Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in Borneo
Non Combat Move - ANZAC
1 fighter moved from Queensland to Caroline Islands
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Western Germany to Denmark
1 fighter and 1 tactical_bomber moved from Northern Italy to Denmark
15 armour, 10 artilleries, 16 infantry and 12 mech_infantrys moved from Western Ukraine to Bryansk
3 armour moved from Ukraine to Bryansk
1 artillery and 1 infantry moved from Rostov to Bryansk
2 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk
4 armour moved from Novgorod to Smolensk
2 tactical_bombers moved from Baltic States to Smolensk
3 infantry moved from Baltic States to Novgorod
1 armour and 4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in Smolensk
Germans attack with 4 armour and 2 tactical_bombers
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 4 armour and 2 tactical_bombers in Smolensk, round 2 : 3/6 hits, 3.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour
Casualties for Russians: 1 artillery and 2 infantry
Battle in Denmark
Germans attack with 1 fighter, 5 infantry and 1 tactical_bomber
Americans defend with 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 5 infantry and 1 tactical_bomber in Denmark, round 2 : 1/7 hits, 2.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Denmark, round 3 : 3/6 hits, 1.83 expected hits
Americans roll dice for 1 mech_infantry in Denmark, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 20 armour, 11 artilleries, 17 infantry and 20 mech_infantrys
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 20 armour, 11 artilleries, 17 infantry and 20 mech_infantrys in Bryansk, round 2 : 21/68 hits, 21.67 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 20 armour, 11 artilleries, 16 infantry and 20 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Smolensk to Eastern Poland
3 aaGuns moved from Western Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Denmark to Northern Italy
1 artillery and 3 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to Denmark
2 infantry moved from France to Western Germany
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
1 infantry and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -0.83
Americans : 1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
2 mech_infantrys moved from Russia to Archangel
1 fighter moved from Russia to Archangel
1 infantry moved from Tambov to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Archangel
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 3/4 hits, 1.50 expected hits
Italians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Italians lost in Archangel
Russians win, taking Archangel from Italians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 fighter moved from Rostov to Russia
2 aaGuns, 13 artilleries and 26 infantry moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Vologda
10 armour and 3 mech_infantrys moved from Volgograd to Russia
Place Units - Russians
10 infantry placed in Russia
1 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.50
Russians : -0.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from Yunnan to Burma
2 bombers and 1 fighter moved from Yunnan to Burma
4 armour and 7 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
Combat - Japanese
Combat Hit Differential Summary :
@wizmark scramble in sz33?
@dawgoneit no scramble thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 22 Sea Zone
1 artillery and 1 infantry moved from 22 Sea Zone to Marianas
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 artillery and 1 marine moved from Yunnan to Burma
2 bombers and 1 fighter moved from Yunnan to Burma
4 armour and 7 mech_infantrys moved from Yunnan to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kweichow to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Hunan to Yunnan
3 mech_infantrys moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Kweichow
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 33 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 33 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 41 Sea Zone
Japanese win, taking Guam from Americans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shensi
Japanese attack with 4 armour and 7 mech_infantrys
Chinese defend with 4 infantry
Japanese roll dice for 4 armour and 7 mech_infantrys in Shensi, round 2 : 1/11 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Shensi, round 2 : 3/4 hits, 1.33 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour and 4 mech_infantrys in Shensi, round 3 : 2/8 hits, 2.67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 4 armour and 4 mech_infantrys in Shensi, round 4 : 2/8 hits, 2.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 4 infantry
Battle in Marianas
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery and 1 infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Marianas, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Marianas
Japanese roll dice for 1 artillery in Marianas, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Marianas, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Marianas, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Marianas, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Marianas, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 mech_infantry in Marianas, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Marianas
Americans win with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Burma
Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 marine
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 marine in Burma, round 2 : 2/5 hits, 2.33 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 marine owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 marine
Casualties for British: 1 infantry
Battle in Caroline Islands
Japanese attack with 1 artillery, 1 infantry and 1 marine
Americans defend with 1 airfield, 1 harbour and 1 marine; ANZAC defend with 1 fighter
Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Caroline Islands, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 fighter and 1 marine in Caroline Islands, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 marine owned by the Americans lost in Caroline Islands
Japanese roll dice for 1 marine in Caroline Islands, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in Caroline Islands, round 3 : 1/1 hits, 0.67 expected hits
1 marine owned by the Japanese lost in Caroline Islands
Americans win with 1 fighter remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 1 marine
Battle in Paulau Island
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Paulau Island, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Paulau Island
Japanese win, taking Paulau Island from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
2 bombers and 1 fighter moved from Burma to Yunnan
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 destroyers and 4 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
Americans : 1.00
Chinese : 0.33
UK_Pacific : 0.67
Japanese : -4.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gilbert Islands to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 armour moved from Vyborg to Novgorod
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Gilbert Islands to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
6 bombers moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 5 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 6 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 6 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 34 Sea Zone to Marshall Islands
1 bomber moved from 21 Sea Zone to Marianas
6 bombers moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 armour and 1 fighter placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : -3.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 3 artilleries, 1 destroyer, 2 fighters, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Gilbert Islands to 34 Sea Zone
1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 infantry and 1 mech_infantry moved from 127 Sea Zone to Novgorod
1 mech_infantry moved from Karelia to Novgorod
1 armour moved from Vyborg to Novgorod
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 26 Sea Zone to 22 Sea Zone
1 bomber moved from Gilbert Islands to 21 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
6 bombers moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in 22 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 22 Sea Zone
Americans roll dice for 1 submarine in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 22 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 34 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 34 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 2 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 3 : 0/4 hits, 1.00 expected hits
Germans roll dice for 3 infantry in Novgorod, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Novgorod, round 4 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Americans lost in Novgorod
Americans roll dice for 1 armour in Novgorod, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 5 : 0/3 hits, 1.00 expected hits
Americans roll dice for 1 armour in Novgorod, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 3 infantry in Novgorod, round 6 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Novgorod
Germans win with 2 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 6 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 6 bombers and 1 destroyer in 16 Sea Zone, round 2 : 3/7 hits, 4.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 6 bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 34 Sea Zone to Marshall Islands
1 bomber moved from 21 Sea Zone to Marianas
6 bombers moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Western United States to Hawaiian Islands
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 artillery, 1 fighter and 1 infantry placed in Western United States
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
2 armour and 1 fighter placed in Norway
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
2 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour moved from Alexandria to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 infantry moved from Alexandria to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 infantry, 3 submarines and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Crete
1 artillery moved from 99 Sea Zone to Cyprus
1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from 99 Sea Zone to Cyprus
1 fighter moved from 98 Sea Zone to Crete
1 fighter moved from 98 Sea Zone to Cyprus
1 fighter moved from Egypt to Crete
2 mech_infantrys moved from Caucasus to Ukraine
1 armour, 1 artillery, 13 infantry and 3 mech_infantrys moved from India to Burma
1 fighter moved from Russia to Ukraine
1 armour and 1 mech_infantry moved from Kazakhstan to Tsinghai
1 armour and 1 mech_infantry moved from Turkmenistan to Sikang
1 fighter moved from Caucasus to Tsinghai
1 fighter moved from Caucasus to Sikang
2 fighters and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Malta
Battle in Crete
British attack with 1 armour, 2 fighters and 1 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 armour, 2 fighters and 1 infantry in Crete, round 2 : 1/4 hits, 1.67 expected hits
Italians roll dice for 1 armour and 1 infantry in Crete, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Crete
British roll dice for 1 armour, 2 fighters and 1 infantry in Crete, round 3 : 4/4 hits, 1.67 expected hits
Italians roll dice for 1 armour in Crete, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Crete
British win, taking Malta from Italians, taking Crete from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Cyprus
British attack with 1 artillery, 1 fighter and 1 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 cruiser in Cyprus, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Cyprus, round 2 : 1/3 hits, 1.17 expected hits
Italians roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 artillery owned by the British and 1 infantry owned by the Italians lost in Cyprus
British win, taking Cyprus from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 artillery
Casualties for Italians: 1 artillery and 1 infantry
Battle in Ukraine
British attack with 1 fighter and 2 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 mech_infantry
British roll dice for 1 fighter and 2 mech_infantrys in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 mech_infantry owned by the British lost in Ukraine
British win, taking Ukraine from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 mech_infantry
Battle in Tsinghai
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 0/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Tsinghai
British roll dice for 1 armour and 1 fighter in Tsinghai, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Sikang
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Burma
British attack with 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/21 hits, 5.33 expected hits
Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 armour, 1 artillery, 2 fighters, 13 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 fighter moved from Ukraine to Russia
1 fighter moved from Sikang to Caucasus
1 fighter moved from Tsinghai to Caucasus
2 infantry moved from Persia to Eastern Persia
3 aaGuns moved from India to Burma
2 fighters and 1 tactical_bomber moved from Burma to India
1 fighter moved from Cyprus to Syria
2 fighters moved from Crete to 99 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 fighter moved from Persia to Russia
1 fighter moved from Norway to Russia
Place Units - British
1 transport placed in 81 Sea Zone
2 infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Persia
Turn Complete - British
British collect 34 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.33
British : -0.50
Italians : 0.00
Americans : -3.33
Chinese : 0.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Marshall Islands
1 fighter moved from 33 Sea Zone to Marshall Islands
1 fighter moved from India to Burma
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 33 Sea Zone
ANZAC attack with 2 fighters and 2 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - ANZAC
1 fighter moved from 33 Sea Zone to Marshall Islands
1 fighter moved from 33 Sea Zone to Marshall Islands
1 fighter moved from India to Burma
Place Units - ANZAC
1 transport placed in 54 Sea Zone
1 tactical_bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 mech_infantrys moved from Bryansk to Ukraine
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
1 infantry moved from Bryansk to Smolensk
3 armour moved from Smolensk to Ukraine
2 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov
1 artillery moved from Bryansk to Rostov
1 fighter moved from Northern Italy to Greece
1 tactical_bomber moved from Eastern Poland to Greece
1 tactical_bomber moved from Eastern Poland to Northern Italy
Combat - Germans
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 2 mech_infantrys
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
3 aaGuns, 20 armour, 9 artilleries, 10 infantry and 18 mech_infantrys moved from Bryansk to Ukraine
3 mech_infantrys moved from Eastern Poland to Novgorod
4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,3,2,4,2,5,1,1,6,3,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Russia to Bryansk
12 artilleries and 6 infantry moved from Russia to Tambov
10 armour and 11 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Vologda to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 artillery moved from Russia to Tambov
3 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 13 artilleries and 6 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 13 artilleries and 6 infantry in Tambov, round 2 : 8/19 hits, 6.33 expected hits
Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 13 artilleries and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Archangel
Russians attack with 10 armour and 12 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 10 armour and 12 mech_infantrys in Archangel, round 2 : 7/22 hits, 7.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 5 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 0/5 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 4 : 0/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 7 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Smolensk, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 4 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Bryansk to Russia
1 fighter moved from Smolensk to Russia
4 infantry moved from Russia to Tambov
5 infantry moved from Russia to Tambov
4 aaGuns and 14 infantry moved from Russia to Smolensk
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 armour, 3 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : 4.83
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Hunan to Burma
2 artilleries, 2 bombers, 1 fighter and 5 mech_infantrys moved from Yunnan to Burma
2 mech_infantrys moved from Kweichow to Burma
1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Burma
1 mech_infantry moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Shensi to Tsinghai
1 mech_infantry moved from Shensi to Sikang
1 armour moved from Shensi to Tsinghai
1 armour moved from Shensi to Sikang
2 mech_infantrys moved from Kiangsu to Chahar
2 armour moved from Shensi to Chahar
1 mech_infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Yunnan
2 submarines moved from 6 Sea Zone to 36 Sea Zone
10 fighters moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Sikang
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Sikang
Chinese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 25 Sea Zone
Japanese attack with 10 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 10 fighters remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers
British defend with 3 aaGuns, 1 armour, 1 artillery, 13 infantry and 3 mech_infantrys; ANZAC defend with 1 fighter
AA fire in Burma : 1/7 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese lost in Burma
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 7/16 hits, 6.00 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 13 infantry and 3 mech_infantrys in Burma, round 2 : 5/19 hits, 6.83 expected hits
5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the British lost in Burma
Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 4/11 hits, 5.17 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 3 mech_infantrys in Burma, round 3 : 5/15 hits, 5.50 expected hits
2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma
Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Burma, round 4 : 5/6 hits, 3.67 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Burma, round 4 : 3/11 hits, 4.17 expected hits
1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 5 infantry owned by the British lost in Burma
retreated to Burma
UK_Pacific win with 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -32
Casualties for Japanese: 2 artilleries, 2 bombers, 8 mech_infantrys and 2 tactical_bombers
Casualties for British: 3 aaGuns and 13 infantry
Battle in Tsinghai
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 armour
Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Chahar
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 4 : 3/3 hits, 1.17 expected hits
Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Yunnan to Hunan
1 battleship moved from 36 Sea Zone to 6 Sea Zone
10 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 36 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.17
Americans : 0.67
Chinese : 1.50
UK_Pacific : -3.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 armour, 1 carrier, 2 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
2 armour moved from Norway to Karelia
2 fighters moved from 127 Sea Zone to Karelia
1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 submarine moved from 91 Sea Zone to 95 Sea Zone
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 22 Sea Zone to 16 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Marianas to 16 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 25 Sea Zone
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Italians scrambles 2 units out of Northern Italy to defend against the attack in 95 Sea Zone
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Philippines
Battle in 95 Sea Zone
Americans attack with 2 submarines
Germans defend with 2 tactical_bombers; Italians defend with 1 destroyer and 1 fighter
Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Americans: 2 submarines
Casualties for Italians: 1 destroyer
Battle in Karelia
Americans attack with 2 armour and 2 fighters
Germans defend with 1 infantry
Americans roll dice for 2 armour and 2 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia
Americans win, taking Karelia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3
Casualties for Americans: 1 armour
Casualties for Germans: 1 infantry
Battle in 16 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 25 Sea Zone
Americans attack with 3 bombers and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Americans
3 bombers moved from 16 Sea Zone to Hawaiian Islands
3 bombers moved from 25 Sea Zone to Hawaiian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 fighters moved from Karelia to Archangel
1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 fighter moved from Norway to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Marshall Islands to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
2 armour placed in Norway
1 carrier placed in 125 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 infantry and 1 marine placed in Eastern United States
1 infantry and 1 marine placed in Western United States
3 submarines and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Germans : 0.67
Italians : 0.00
Americans : 1.67
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - British
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 99 Sea Zone to Greece
2 fighters moved from 99 Sea Zone to Greece
1 fighter moved from Syria to 99 Sea Zone
2 armour and 3 mech_infantrys moved from Caucasus to Rostov
1 fighter moved from Russia to Rostov
1 fighter moved from Caucasus to Greece
1 fighter moved from Caucasus to 99 Sea Zone
2 fighters moved from Russia to Rostov
1 armour moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 armour moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
3 mech_infantrys moved from Burma to Yunnan
2 fighters and 1 tactical_bomber moved from India to Yunnan
Combat Hit Differential Summary :
@dawgoneit scramble in SZ 99? (Greece)
@wizmark no