wizmark(Allies) vs Dawgoneit(Axis) BM 3


  • TripleA Turn Summary: Italians round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - Italians
            Italians buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Northern Italy to Southern Italy
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 destroyer placed in 95 Sea Zone
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 2 submarines
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from India to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.00
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 8

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 54 Sea Zone to 33 Sea Zone
            1 fighter moved from Queensland to 33 Sea Zone
            2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 42 Sea Zone
            2 artilleries and 2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
                ANZAC attack with 2 artilleries and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
                ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 33 Sea Zone
                ANZAC attack with 2 fighters and 2 submarines
                Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                    ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
                    ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 2 fighters in 33 Sea Zone, round 3 : 2/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 cruiser and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone
                ANZAC win with 2 fighters and 1 submarine remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from 33 Sea Zone to Marshall Islands
            1 fighter moved from India to Burma
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 tactical_bomber placed in Queensland
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Ukraine
            1 infantry moved from Novgorod to Karelia
                  Germans take Karelia from Russians
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            1 infantry moved from Bryansk to Smolensk
            3 armour moved from Smolensk to Ukraine
            2 infantry moved from Bryansk to Tambov
            2 infantry moved from Bryansk to Rostov
            1 artillery moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Rostov
            1 fighter moved from Northern Italy to Greece
            1 tactical_bomber moved from Eastern Poland to Greece
            1 tactical_bomber moved from Eastern Poland to Northern Italy
    
        Combat - Germans
            Battle in Rostov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 1 mech_infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Ukraine
                Germans attack with 3 armour and 2 mech_infantrys
                British defend with 1 mech_infantry; Russians defend with 1 factory_minor
                    Germans roll dice for 3 armour and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.83 expected hits
                    Russians roll dice for 1 mech_infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Ukraine
                Germans win, taking Ukraine from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Germans
            3 aaGuns, 20 armour, 9 artilleries, 10 infantry and 18 mech_infantrys moved from Bryansk to Ukraine
            3 mech_infantrys moved from Eastern Poland to Novgorod
            4 armour and 6 mech_infantrys moved from Germany to Eastern Poland
            1 mech_infantry moved from Western Germany to Poland
            1 infantry moved from Western Germany to Denmark
    
        Place Units - Germans
            1 armour and 9 mech_infantrys placed in Germany
            1 fighter and 1 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,3,2,4,2,5,1,1,6,3,6,3
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 50 PUs (3 lost to blockades); end with 50 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Russians : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 1 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 infantry moved from Russia to Bryansk
            12 artilleries and 6 infantry moved from Russia to Tambov
            10 armour and 11 mech_infantrys moved from Russia to Archangel
            1 mech_infantry moved from Vologda to Archangel
            1 fighter and 1 tactical_bomber moved from Russia to Bryansk
            2 infantry moved from Russia to Smolensk
            1 fighter moved from Russia to Smolensk
            1 artillery moved from Russia to Tambov
            3 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/4 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 13 artilleries and 6 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 13 artilleries and 6 infantry in Tambov, round 2 : 8/19 hits, 6.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 13 artilleries and 4 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Archangel
                Russians attack with 10 armour and 12 mech_infantrys
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 10 armour and 12 mech_infantrys in Archangel, round 2 : 7/22 hits, 7.00 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
                    2 mech_infantrys owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 10 armour and 10 mech_infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 2 mech_infantrys
                Casualties for Germans: 1 armour and 1 mech_infantry
            Battle in Smolensk
                Russians attack with 1 fighter and 5 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 fighter and 5 infantry in Smolensk, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 3 : 0/5 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 3 infantry in Smolensk, round 4 : 0/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 5 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 6 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 7 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
                Casualties for Russians: 4 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            1 fighter and 1 tactical_bomber moved from Bryansk to Russia
            1 fighter moved from Smolensk to Russia
            4 infantry moved from Russia to Tambov
            5 infantry moved from Russia to Tambov
            4 aaGuns and 14 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            2 infantry and 1 mech_infantry placed in Volgograd
            1 armour, 3 infantry and 3 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 27 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Germans : 4.83
    Russians : -1.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 6 mech_infantrys, 2 submarines and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 destroyer moved from 36 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from Hunan to Burma
            2 artilleries, 2 bombers, 1 fighter and 5 mech_infantrys moved from Yunnan to Burma
            2 mech_infantrys moved from Kweichow to Burma
            1 fighter and 3 tactical_bombers moved from 36 Sea Zone to Burma
            1 mech_infantry moved from Shensi to Suiyuyan
                  Japanese take Suiyuyan from Chinese
            1 mech_infantry moved from Shensi to Kansu
                  Japanese take Kansu from Chinese
            1 mech_infantry moved from Shensi to Tsinghai
            1 mech_infantry moved from Shensi to Sikang
            1 armour moved from Shensi to Tsinghai
            1 armour moved from Shensi to Sikang
            2 mech_infantrys moved from Kiangsu to Chahar
            2 armour moved from Shensi to Chahar
            1 mech_infantry moved from Hopei to Shensi
            1 infantry moved from Anhwe to Kweichow
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kwangtung to Anhwe
            1 mech_infantry moved from Kwangtung to Hunan
            1 mech_infantry moved from Kwangtung to Yunnan
            2 submarines moved from 6 Sea Zone to 36 Sea Zone
            10 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 destroyer
                ANZAC defend with 2 transports
                    2 transports owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 14
                Casualties for ANZAC: 2 transports
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 armour and 1 mech_infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the Japanese lost in Sikang
                Chinese win with 1 armour remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 1 mech_infantry
                Casualties for British: 1 mech_infantry
            Battle in 25 Sea Zone
                Japanese attack with 10 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 10 fighters in 25 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
                Japanese win with 10 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Burma
                Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 3 tactical_bombers
                British defend with 3 aaGuns, 1 armour, 1 artillery, 13 infantry and 3 mech_infantrys; ANZAC defend with 1 fighter
                    AA fire in Burma : 1/7 hits, 1.17 expected hits
                    1 tactical_bomber owned by the Japanese lost in Burma
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 8 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 7/16 hits, 6.00 expected hits
                    UK_Pacific roll dice for 3 aaGuns, 1 armour, 1 artillery, 1 fighter, 13 infantry and 3 mech_infantrys in Burma, round 2 : 5/19 hits, 6.83 expected hits
                    5 mech_infantrys owned by the Japanese, 3 aaGuns owned by the British and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 artilleries, 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 3 : 4/11 hits, 5.17 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 9 infantry and 3 mech_infantrys in Burma, round 3 : 5/15 hits, 5.50 expected hits
                    2 artilleries owned by the Japanese, 3 mech_infantrys owned by the Japanese and 4 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers, 2 fighters and 2 tactical_bombers in Burma, round 4 : 5/6 hits, 3.67 expected hits
                    UK_Pacific roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys in Burma, round 4 : 3/11 hits, 4.17 expected hits
                    1 tactical_bomber owned by the Japanese, 2 bombers owned by the Japanese and 5 infantry owned by the British lost in Burma
                 retreated to Burma
                UK_Pacific win with 1 armour, 1 artillery, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is -32
                Casualties for Japanese: 2 artilleries, 2 bombers, 8 mech_infantrys and 2 tactical_bombers
                Casualties for British: 3 aaGuns and 13 infantry
            Battle in Tsinghai
                Japanese attack with 1 armour and 1 mech_infantry
                British defend with 1 armour
                    Japanese roll dice for 1 armour and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 armour in Tsinghai, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Tsinghai
                Chinese win with 1 armour remaining. Battle score for attacker is -10
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Chahar
                Japanese attack with 2 armour and 2 mech_infantrys
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 2 armour and 2 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Chahar
                    Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 3 : 0/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 armour and 1 mech_infantry in Chahar, round 4 : 3/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 artillery and 2 infantry
    
        Non Combat Move - Japanese
            2 fighters moved from Burma to Yunnan
            1 tactical_bomber moved from Burma to Yunnan
            1 fighter moved from Yunnan to Hunan
            1 battleship moved from 36 Sea Zone to 6 Sea Zone
            10 fighters moved from 25 Sea Zone to 6 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 carrier moved from 36 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            3 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 destroyer, 2 submarines and 2 transports placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    AA fire in Burma : : -0.17
    Americans : 0.67
    Chinese : 1.50
    UK_Pacific : -3.50
    Japanese : 1.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 armour moved from Norway to Karelia
            2 fighters moved from 127 Sea Zone to Karelia
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 22 Sea Zone to 16 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Marianas to 16 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Italians scrambles 2 units out of Northern Italy to defend against the attack in 95 Sea Zone
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Philippines
            Battle in 95 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 2 tactical_bombers; Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
                Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 2 submarines
                Casualties for Italians: 1 destroyer
            Battle in Karelia
                Americans attack with 2 armour and 2 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour and 2 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            3 bombers moved from 16 Sea Zone to Hawaiian Islands
            3 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Karelia to Archangel
            1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to 125 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Marshall Islands to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 armour placed in Norway
            1 carrier placed in 125 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 infantry and 1 marine placed in Eastern United States
            1 infantry and 1 marine placed in Western United States
            3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : 0.00
    Americans : 1.67
    Japanese : 0.33
    

    Savegame

  • '20 '19

    TripleA Manual Gamesave Post: British round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Combat Move - British
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 99 Sea Zone to Greece
            2 fighters moved from 99 Sea Zone to Greece
            1 fighter moved from Syria to 99 Sea Zone
            2 armour and 3 mech_infantrys moved from Caucasus to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Caucasus to Greece
            1 fighter moved from Caucasus to 99 Sea Zone
            2 fighters moved from Russia to Rostov
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            3 mech_infantrys moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19

    @dawgoneit scramble in SZ 99? (Greece)


  • '20 '19

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 armour, 1 carrier, 2 infantry, 2 marines, 4 submarines and 2 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            2 armour moved from Norway to Karelia
            2 fighters moved from 127 Sea Zone to Karelia
            1 artillery and 1 mech_infantry moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 submarine moved from 91 Sea Zone to 95 Sea Zone
            1 submarine moved from 93 Sea Zone to 95 Sea Zone
            1 submarine moved from 22 Sea Zone to 16 Sea Zone
                  Americans take 17 Sea Zone from Japanese
            1 bomber moved from Marianas to 16 Sea Zone
            1 submarine moved from 10 Sea Zone to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 25 Sea Zone
            2 bombers moved from Hawaiian Islands to 16 Sea Zone
            1 bomber moved from Hawaiian Islands to 25 Sea Zone
    
        Combat - Americans
            Italians scrambles 2 units out of Northern Italy to defend against the attack in 95 Sea Zone
            Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Philippines
            Battle in 95 Sea Zone
                Americans attack with 2 submarines
                Germans defend with 2 tactical_bombers; Italians defend with 1 destroyer and 1 fighter
                    Americans roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 95 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    2 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 95 Sea Zone
                Italians win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Philippines from Japanese with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -4
                Casualties for Americans: 2 submarines
                Casualties for Italians: 1 destroyer
            Battle in Karelia
                Americans attack with 2 armour and 2 fighters
                Germans defend with 1 infantry
                    Americans roll dice for 2 armour and 2 fighters in Karelia, round 2 : 2/4 hits, 2.00 expected hits
                    Germans roll dice for 1 infantry in Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 armour owned by the Americans lost in Karelia
                Americans win, taking Karelia from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is -3
                Casualties for Americans: 1 armour
                Casualties for Germans: 1 infantry
            Battle in 16 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 16 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 3 bombers remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 3 bombers and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 bombers in 25 Sea Zone, round 2 : 3/3 hits, 2.00 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 3 bombers and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Northern Italy
            Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
    
        Non Combat Move - Americans
            3 bombers moved from 16 Sea Zone to Hawaiian Islands
            3 bombers moved from 25 Sea Zone to Hawaiian Islands
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from Karelia to Archangel
            1 carrier, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to 125 Sea Zone
            1 fighter moved from United Kingdom to 125 Sea Zone
            2 artilleries moved from Eastern United States to 101 Sea Zone
            2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
            1 bomber moved from Marshall Islands to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            2 armour placed in Norway
            1 carrier placed in 125 Sea Zone
            1 submarine and 1 transport placed in 101 Sea Zone
            1 infantry and 1 marine placed in Eastern United States
            1 infantry and 1 marine placed in Western United States
            3 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Combat - Chinese
    
        Place Units - Chinese
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 2 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery, 1 infantry and 1 transport
            EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
            EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 armour moved from Crete to 99 Sea Zone
            1 infantry moved from Cyprus to 99 Sea Zone
            1 transport moved from 99 Sea Zone to 98 Sea Zone
            2 infantry moved from Egypt to 98 Sea Zone
            2 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
            1 armour, 2 artilleries and 5 infantry moved from 99 Sea Zone to Greece
            2 fighters moved from 99 Sea Zone to Greece
            1 fighter moved from Syria to 99 Sea Zone
            2 armour and 3 mech_infantrys moved from Caucasus to Rostov
            1 fighter moved from Russia to Rostov
            1 fighter moved from Caucasus to Greece
            1 fighter moved from Caucasus to 99 Sea Zone
            2 fighters moved from Russia to Rostov
            1 armour moved from Burma to Shan State
                  UK_Pacific take Shan State from Japanese
            1 armour moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            3 mech_infantrys moved from Burma to Yunnan
            2 fighters and 1 tactical_bomber moved from India to Yunnan
            1 artillery moved from Burma to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            1 armour moved from Tsinghai to Szechwan
            1 armour moved from Sikang to Szechwan
    
        Combat - British
            Battle in Greece
                British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry
                Germans defend with 1 airfield, 1 fighter, 2 infantry and 1 tactical_bomber; Italians defend with 2 infantry
                    British roll dice for 1 cruiser in Greece, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Greece, round 2 : 3/11 hits, 3.83 expected hits
                    Germans roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Greece, round 2 : 3/6 hits, 2.50 expected hits
                    2 infantry owned by the Germans, 1 infantry owned by the Italians and 3 infantry owned by the British lost in Greece
                    British roll dice for 1 armour, 2 artilleries, 3 fighters and 2 infantry in Greece, round 3 : 5/8 hits, 3.33 expected hits
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Greece, round 3 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Greece
                British win, taking Greece from Germans with 1 armour, 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 17
                Casualties for British: 1 artillery and 4 infantry
                Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomber
                Casualties for Italians: 2 infantry
            Battle in Szechwan
                British attack with 2 armour
                Japanese defend with 1 artillery
                    British roll dice for 2 armour in Szechwan, round 2 : 0/2 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the British lost in Szechwan
                    British roll dice for 1 armour in Szechwan, round 3 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 artillery in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Szechwan
                British win, taking Szechwan from Japanese with 1 armour remaining. Battle score for attacker is -2
                Casualties for British: 1 armour
                Casualties for Japanese: 1 artillery
            Battle in Yunnan
                British attack with 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/9 hits, 3.33 expected hits
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 2 : 1/3 hits, 1.50 expected hits
                    1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                    British roll dice for 1 armour, 1 artillery, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 5/8 hits, 3.17 expected hits
                    Japanese roll dice for 1 fighter in Yunnan, round 3 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 mech_infantry owned by the British lost in Yunnan
                British win, taking Yunnan from Japanese with 1 armour, 1 artillery, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 17
                Casualties for British: 2 mech_infantrys
                Casualties for Japanese: 1 fighter, 1 mech_infantry and 1 tactical_bomber
            Battle in Rostov
                British attack with 2 armour, 3 fighters and 3 mech_infantrys
                Germans defend with 1 artillery and 2 infantry
                    British roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Rostov, round 2 : 3/8 hits, 3.00 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the British, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Rostov
                British win, taking Rostov from Germans with 2 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 2 mech_infantrys
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - British
            2 mech_infantrys moved from Persia to Caucasus
            2 infantry moved from Eastern Persia to West India
            2 fighters moved from Greece to Caucasus
            1 fighter moved from Greece to Caucasus
            3 fighters moved from Rostov to Archangel
            1 destroyer moved from 127 Sea Zone to 125 Sea Zone
            1 fighter moved from Norway to United Kingdom
            2 fighters and 1 tactical_bomber moved from Yunnan to India
            1 fighter moved from Persia to India
    
        Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 armour and 1 infantry placed in Egypt
            1 submarine placed in 81 Sea Zone
            2 armour and 1 mech_infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,1,1
            British collect 34 PUs (2 lost to blockades); end with 34 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
    
        Place Units - UK_Pacific
            3 infantry and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 18 PUs; end with 18 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
            Some Units in India change ownership: 3 infantry and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 2.67
    Italians : 0.00
    British : 0.33
    Americans : 1.67
    Japanese : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 artillery, 1 infantry and 1 marine moved from Northern Italy to Yugoslavia
            1 artillery and 3 infantry moved from Southern France to Normandy Bordeaux
            4 infantry moved from Southern Italy to Northern Italy
            1 destroyer moved from 97 Sea Zone to 98 Sea Zone
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 artillery and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                Casualties for Americans: 1 infantry and 1 mech_infantry
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
            Italians collect 12 PUs (2 lost to blockades); end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.00
    Americans : -0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 fighter moved from Burma to Yunnan
            2 fighters moved from Marshall Islands to Midway
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame

  • '20 '19

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 33 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
    
        Combat - ANZAC
            Battle in Celebes
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                ANZAC win, taking Celebes from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for ANZAC: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - ANZAC
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 fighter moved from Burma to Yunnan
            2 fighters moved from Marshall Islands to Midway
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            1 submarine placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 17 PUs; end with 17 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0.67
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            23 armour, 9 artilleries, 10 infantry and 19 mech_infantrys moved from Ukraine to Bryansk
            3 mech_infantrys moved from Novgorod to Bryansk
            4 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk
            1 mech_infantry moved from Poland to Belarus
            2 mech_infantrys moved from Germany to Baltic States
            1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
            1 fighter moved from Western Germany to Holland Belgium
            2 tactical_bombers moved from Northern Italy to Holland Belgium
            3 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from Western Germany to Denmark
    
        Combat - Germans
            Battle in Holland Belgium
                Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
                Americans defend with 1 artillery and 1 infantry
                    Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 1/6 hits, 2.17 expected hits
                    Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/5 hits, 2.00 expected hits
                    Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
                Casualties for Germans: 2 infantry
                Casualties for Americans: 1 artillery and 1 infantry
            Battle in Bryansk
                Germans attack with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys in Bryansk, round 2 : 14/74 hits, 24.33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 27 armour, 9 artilleries, 10 infantry and 28 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 tactical_bombers moved from Holland Belgium to Northern Italy
            1 fighter moved from Holland Belgium to Northern Italy
    
        Place Units - Germans
            1 armour, 1 fighter and 1 infantry placed in Ukraine
            6 mech_infantrys placed in Germany
            4 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Germans : -11.50
    Americans : 1.00
    Russians : -0.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour and 1 mech_infantry moved from Archangel to Novgorod
            2 infantry moved from Smolensk to Belarus
            1 fighter and 1 tactical_bomber moved from Russia to Belarus
            1 mech_infantry moved from Archangel to Novgorod
            1 fighter moved from Russia to Belarus
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 2 armour and 2 mech_infantrys
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 armour and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Russians: 1 mech_infantry
                Casualties for Germans: 1 infantry
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits
                    Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            8 armour and 8 mech_infantrys moved from Archangel to Russia
            2 mech_infantrys moved from Volgograd to Russia
            13 artilleries and 13 infantry moved from Tambov to Russia
            1 infantry moved from Volgograd to Tambov
            4 aaGuns and 12 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            10 infantry placed in Russia
            2 infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Italians : -0.33
    Russians : -0.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Japanese
            Japanese buy 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 6 Sea Zone to 16 Sea Zone
            1 mech_infantry moved from Shensi to Sikang
                  Japanese take Sikang from Chinese
            1 mech_infantry moved from Chahar to Shensi
            1 battleship and 1 carrier moved from 36 Sea Zone to 19 Sea Zone
            1 battleship and 1 carrier moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Kweichow to Yunnan
            1 mech_infantry moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Anhwe to Yunnan
            1 mech_infantry moved from Kiangsu to Anhwe
            1 armour moved from Chahar to Kweichow
            1 mech_infantry moved from Hopei to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Chahar
            1 armour moved from Chahar to Hunan
            3 submarines moved from 6 Sea Zone to 35 Sea Zone
            1 submarine moved from 36 Sea Zone to 44 Sea Zone
            1 submarine moved from 36 Sea Zone to 43 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 3 submarines
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 3 submarines in 35 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                Japanese win with 3 submarines remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Yunnan
                Japanese attack with 1 fighter, 1 infantry and 6 mech_infantrys
                British defend with 1 armour, 1 artillery and 2 mech_infantrys; ANZAC defend with 1 fighter
                    Japanese roll dice for 1 fighter, 1 infantry and 6 mech_infantrys in Yunnan, round 2 : 0/8 hits, 1.67 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 2 : 2/5 hits, 2.17 expected hits
                    1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Yunnan
                    Japanese roll dice for 1 fighter and 5 mech_infantrys in Yunnan, round 3 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Yunnan, round 3 : 4/5 hits, 2.17 expected hits
                    4 mech_infantrys owned by the Japanese lost in Yunnan
                1 mech_infantry owned by the Japanese retreated to Kwangsi
                Chinese win with 1 armour, 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -23
                Casualties for Japanese: 1 infantry and 5 mech_infantrys
    
        Non Combat Move - Japanese
            1 fighter moved from Yunnan to Kiangsu
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kwangtung
            3 mech_infantrys placed in Kiangsu
            1 destroyer, 1 fighter and 2 submarines placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 40 PUs; end with 40 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.67
    Japanese : -3.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Karelia to Baltic States
            2 fighters moved from Archangel to Baltic States
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Baltic States
                Americans attack with 1 armour and 2 fighters
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States
                Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Baltic States to Novgorod
            2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Karelia
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            3 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            1 armour and 2 infantry placed in Norway
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Americans : 0.50
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 armour, 3 artilleries, 1 bomber, 1 harbour, 5 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour moved from Karelia to Baltic States
            2 fighters moved from Archangel to Baltic States
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
    
        Combat - Americans
            Battle in Baltic States
                Americans attack with 1 armour and 2 fighters
                Germans defend with 2 mech_infantrys
                    Americans roll dice for 1 armour and 2 fighters in Baltic States, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 2 mech_infantrys in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Americans and 2 mech_infantrys owned by the Germans lost in Baltic States
                Americans win, taking Baltic States from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                Casualties for Americans: 1 fighter
                Casualties for Germans: 2 mech_infantrys
    
        Non Combat Move - Americans
            1 fighter moved from Baltic States to Novgorod
            2 carriers, 1 destroyer, 2 fighters and 1 transport moved from 125 Sea Zone to 110 Sea Zone
            2 artilleries moved from Morocco to 91 Sea Zone
            2 infantry moved from Morocco to 91 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 2 infantry moved from 110 Sea Zone to United Kingdom
            1 armour moved from Norway to Karelia
            1 transport moved from 110 Sea Zone to 107 Sea Zone
            1 infantry and 1 marine moved from Eastern United States to 101 Sea Zone
            1 infantry, 1 marine, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 marine moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
            1 transport moved from 54 Sea Zone to 32 Sea Zone
            1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 3 submarines and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
            1 infantry and 1 marine moved from Western United States to 10 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
            3 submarines moved from 10 Sea Zone to 25 Sea Zone
    
        Place Units - Americans
            1 harbour placed in Midway
            3 submarines placed in 10 Sea Zone
            1 transport placed in 10 Sea Zone
            1 artillery, 1 bomber and 1 infantry placed in Western United States
            1 armour and 2 infantry placed in Norway
            2 artilleries and 2 infantry placed in Eastern United States
            2 transports placed in 101 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2,5,3,2,3
            Americans collect 57 PUs (2 lost to blockades); end with 57 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
    
        Combat Move - Chinese
            1 infantry moved from Tsinghai to Sikang
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 destroyer, 2 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 submarine moved from 81 Sea Zone to 98 Sea Zone
            1 armour moved from Greece to Romania
                  British take Bulgaria from Germans
                  British take Romania from Germans
            1 armour moved from Malaya to Siam
                  UK_Pacific take Siam from Japanese
            1 mech_infantry moved from Yunnan to French Indo China
                  UK_Pacific take French Indo China from Japanese
            1 armour moved from Yunnan to Kwangsi
            1 artillery and 1 mech_infantry moved from Yunnan to Hunan
            1 armour moved from Szechwan to Kweichow
            1 fighter moved from India to Kwangsi
            1 tactical_bomber moved from India to Kweichow
            1 fighter moved from India to Kwangsi
            1 fighter moved from India to Hunan
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines and 4 transports moved from 99 Sea Zone to 98 Sea Zone
            1 infantry moved from Greece to Albania
                  British take Albania from Italians
            2 mech_infantrys moved from Caucasus to Sikang
            3 fighters moved from Caucasus to Sikang
    
        Combat - British
            Battle in Kweichow
                British attack with 1 armour and 1 tactical_bomber
                Japanese defend with 1 armour
                    British roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Kweichow
                British win, taking Kweichow from Japanese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Hunan
                British attack with 1 artillery, 1 fighter and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 artillery owned by the British lost in Hunan
                British win, taking Hunan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 artillery
                Casualties for Japanese: 1 armour
            Battle in Kwangsi
                British attack with 1 armour and 2 fighters
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 armour and 2 fighters in Kwangsi, round 2 : 2/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kwangsi
                British win, taking Kwangsi from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in 98 Sea Zone
                British attack with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports
                Italians defend with 1 destroyer
                    British roll dice for 4 submarines in 98 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 carrier owned by the British
                    1 destroyer owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Neutral with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines and 4 transports remaining. Battle score for attacker is 8
                Casualties for Italians: 1 destroyer
            Battle in Sikang
                British attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 1 mech_infantry
                    British roll dice for 3 fighters and 2 mech_infantrys in Sikang, round 2 : 1/5 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from Greece: 1 artillery
            EDIT: Turning off Edit Mode
            3 fighters moved from Archangel to Russia
            1 armour and 1 mech_infantry moved from Rostov to Russia
            2 armour and 1 mech_infantry moved from Persia to Caucasus
            2 fighters moved from 98 Sea Zone to Egypt
            1 destroyer moved from 125 Sea Zone to 110 Sea Zone
            2 mech_infantrys moved from India to Yunnan
            4 infantry moved from India to Burma
            2 infantry moved from West India to India
            2 fighters moved from Kwangsi to Yunnan
            1 fighter moved from Hunan to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            3 fighters moved from Sikang to Volgograd
    
        Place Units - British
            1 armour and 2 mech_infantrys placed in Persia
            2 transports placed in 110 Sea Zone
            1 destroyer placed in 81 Sea Zone
            1 submarine placed in 98 Sea Zone
            Turning on Edit Mode
            EDIT: Adding units owned by British to Egypt: 1 artillery
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6
            British collect 38 PUs (3 lost to blockades); end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Place Units - UK_Pacific
            1 armour, 1 infantry and 3 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,5
            UK_Pacific collect 20 PUs (1 lost to blockades); end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Some Units in India change ownership: 1 armour, 1 infantry and 3 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 2.00
    Italians : 0.67
    Americans : 0.50
    Chinese : -0.17
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 93 Sea Zone
            1 fighter moved from Southern Italy to Albania
            1 artillery moved from Yugoslavia to Romania
            1 infantry moved from Yugoslavia to Albania
            1 marine moved from Yugoslavia to Romania
            1 fighter moved from Southern Italy to Albania
            1 artillery and 1 infantry moved from Normandy Bordeaux to France
            2 infantry moved from Normandy Bordeaux to Southern France
    
        Combat - Italians
            Battle in Albania
                Italians attack with 2 fighters and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 2 fighters and 1 infantry in Albania, round 2 : 2/3 hits, 1.17 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win, taking Albania from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in 93 Sea Zone
                Italians attack with 1 destroyer
                Americans defend with 1 submarine
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                    Italians roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 submarine in 93 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 93 Sea Zone
                Italians win, taking 93 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Romania
                Italians attack with 1 artillery and 1 marine
                British defend with 1 armour
                    Italians roll dice for 1 artillery and 1 marine in Romania, round 2 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 armour in Romania, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Romania, round 3 : 0/2 hits, 0.50 expected hits
                    British roll dice for 1 armour in Romania, round 3 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery and 1 marine in Romania, round 4 : 1/2 hits, 0.50 expected hits
                    British roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the British lost in Romania
                Italians win, taking Romania from British with 1 artillery and 1 marine remaining. Battle score for attacker is 6
                Casualties for British: 1 armour
    
        Non Combat Move - Italians
            2 fighters moved from Albania to Southern Italy
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 mech_infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,6
            Italians collect 13 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    British : -1.83
    Americans : -0.50
    

    Savegame

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