I would never do that!
19L Axis-dominion (Allies) vs cyanight (Axis + 1) BM3
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yep that’s fine, go for it
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 bomber moved from Jehol to Korea 3 fighters moved from Jehol to Korea 4 fighters moved from Japan to Korea 5 armour moved from Jehol to Manchuria 2 infantry moved from Jehol to Manchuria 4 mech_infantrys moved from Jehol to Manchuria 1 armour moved from Burma to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Burma to Szechwan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 1 bomber and 7 fighters Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits 3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21 Casualties for Japanese: 6 fighters Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.00 Chinese : 1.33 Japanese : -2.00
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@cyanight I forgot to send my planes on these two attacks. 5 fighters and 3 tacticals at each.
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sure go for it. you can use the in-game dice roller
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@axis-dominion Seazone 22
:AAA 4@3 3@4:Seazone 23
:AAA 4@3 3@4: -
@axis-dominion
Seazone 22
:aaa 4@3 3@4:Seazone 23
:aaa 4@3 3@4: -
@cyanight Not sure why its not working
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Seazone 22
;aaa 4@3 3@4;
Seazone 23
;aaa 4@3 3@4; -
forum roller doesn’t work . you have to use in-game roller
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 5 fighters moved from 33 Sea Zone to 22 Sea Zone 5 fighters moved from 33 Sea Zone to 23 Sea Zone 3 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone 4 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 22 Sea Zone Japanese win, taking 22 Sea Zone from Americans with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 23 Sea Zone Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 5 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 bomber moved from Jehol to Korea 3 fighters moved from Jehol to Korea 4 fighters moved from Japan to Korea 5 armour moved from Jehol to Manchuria 2 infantry moved from Jehol to Manchuria 4 mech_infantrys moved from Jehol to Manchuria 1 armour moved from Burma to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Burma to Szechwan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 1 bomber and 7 fighters Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits 3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21 Casualties for Japanese: 6 fighters Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 7 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 bomber moved from Korea to Japan 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Burma to India 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Anhwe to Shantung Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,6,1,3,5,2,2,5 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33 Chinese : 1.33 Japanese : -1.67
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TripleA Manual Gamesave Post: Japanese round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 33 Sea Zone to 23 Sea Zone 1 submarine moved from 20 Sea Zone to 45 Sea Zone 1 bomber moved from Jehol to Korea 3 fighters moved from Jehol to Korea 4 fighters moved from Japan to Korea 5 armour moved from Jehol to Manchuria 2 infantry moved from Jehol to Manchuria 4 mech_infantrys moved from Jehol to Manchuria 1 armour moved from Burma to Szechwan 2 mech_infantrys moved from French Indo China to Szechwan 1 infantry moved from Kweichow to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Burma to Szechwan Combat - Japanese Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys Americans defend with 1 artillery Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Manchuria Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Szechwan Japanese attack with 1 armour and 3 mech_infantrys Chinese defend with 2 infantry Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win with no units remaining. Battle score for attacker is -12 Casualties for Japanese: 1 armour and 3 mech_infantrys Casualties for Chinese: 2 infantry Battle in Korea Japanese attack with 1 bomber and 7 fighters Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits 3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21 Casualties for Japanese: 6 fighters Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Turning on Edit Mode EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0 EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 22 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Battle in 23 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 23 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 7 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from 6 Sea Zone to Japan 1 fighter moved from Korea to 6 Sea Zone 1 bomber moved from Korea to Japan 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 mech_infantry moved from Burma to India 1 infantry moved from Yunnan to Kweichow 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Anhwe to Shantung Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in French Indo China 1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,6,1,3,5,2,2,5 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33 Chinese : 1.33 Japanese : -1.67
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@cyanight Please use latest file I moved a DD
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 6 Sea Zone to 16 Sea Zone 7 fighters moved from 25 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 24 Sea Zone 1 submarine moved from 6 Sea Zone to 15 Sea Zone 2 infantry moved from Scotland to Eire 1 armour moved from United Kingdom to Eire 4 fighters moved from Russia to Ukraine 1 bomber moved from Greece to Ukraine 1 fighter moved from United Kingdom to Eire 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Midway to 16 Sea Zone Combat - Americans Air Battle in Ukraine Americans attacks with 5 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Western Germany causes 7 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Battle in 16 Sea Zone Americans attack with 1 bomber, 7 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Eire Americans attack with 1 armour, 1 fighter and 2 infantry Germans defend with 1 marine Americans roll dice for 1 armour, 1 fighter and 2 infantry in Eire, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 marine in Eire, round 2 : 0/1 hits, 0.33 expected hits 1 marine owned by the Germans lost in Eire Americans win, taking Eire from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 marine Cleaning up after air battles Non Combat Move - Americans 1 mech_infantry moved from Cyprus to 99 Sea Zone 1 mech_infantry moved from Crete to 99 Sea Zone 2 mech_infantrys and 2 transports moved from 99 Sea Zone to 96 Sea Zone 2 infantry moved from Libya to 96 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 transport moved from 99 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 artillery, 3 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece 4 fighters moved from 99 Sea Zone to Greece 3 carriers, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone 4 fighters moved from Iraq to Greece 1 fighter moved from Persia to Greece 1 fighter moved from West India to Greece 1 bomber moved from Western Germany to Greece 4 fighters moved from Ukraine to Russia 2 fighters moved from United Kingdom to Gibraltar 1 fighter moved from Eire to United Kingdom 1 armour and 2 mech_infantrys moved from Iraq to Persia 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 5 submarines and 5 transports moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 infantry moved from Western United States to 10 Sea Zone 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 7 fighters moved from 16 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 1 fighter moved from Northern Territory to Queensland 1 aaGun, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland Place Units - Americans 3 infantry placed in West India 3 mech_infantrys placed in Iraq 3 infantry placed in Greece 1 destroyer placed in 6 Sea Zone 2 carriers and 2 submarines placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,5,5,6,6,5,3,1,2,4,1,1,6,1,1,1,1,5,1,3,6,2,1,6,5,2,2,4,4,6,2,5,2,2,6,5,5,1,5,2,1,3,6,2,5,5,1,6,6,1,5,1,5,3,2,4 Americans collect 62 PUs (3 lost to blockades); end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter and 2 infantry moved from Kansu to Shensi 17 infantry moved from Chahar to Hopei Combat - Chinese Battle in Hopei Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Hopei, round 2 : 1/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Non Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 3 armour and 1 mech_infantry moved from Persia to West India 1 fighter moved from Iraq to Greece 1 fighter moved from West India to Russia 1 submarine moved from 97 Sea Zone to 93 Sea Zone 1 submarine moved from 97 Sea Zone to 93 Sea Zone 7 fighters and 1 tactical_bomber moved from United Kingdom to 97 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 submarines moved from 110 Sea Zone to 125 Sea Zone 3 fighters moved from United Kingdom to Gibraltar 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 marine moved from Egypt to Trans-Jordan 1 destroyer moved from 99 Sea Zone to 81 Sea Zone 1 cruiser moved from 99 Sea Zone to 81 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from Tunisia to Libya Place Units - British 2 armour placed in Persia 1 destroyer and 1 transport placed in 109 Sea Zone 1 mech_infantry placed in Union of South Africa 1 infantry placed in Persia 2 infantry and 1 marine placed in Egypt Turning on Edit Mode EDIT: Removing units owned by British from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 81 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0.33 AA fire in Western Germany : : -0.17 Americans : 0.33 AA fire in Ukraine : : 0.83 Chinese : -2.50 Japanese : -1.33
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 infantry moved from Yugoslavia to Albania Italians take Albania from British Combat - Italians Battle in Rostov Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 2 armour moved from Romania to Ukraine 1 bomber moved from Rostov to Bryansk 2 mech_infantrys moved from Southern Italy to Yugoslavia Place Units - Italians 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3,6,1,2,4,1,2,1,2,6,5,6,2,6,6,2,1 Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -0.67 Russians : 0.00
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 6 Sea Zone to 23 Sea Zone 1 submarine moved from 6 Sea Zone to 21 Sea Zone Non Combat Move - ANZAC 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys moved from New South Wales to Queensland 1 artillery and 3 infantry moved from South Australia to Queensland 1 fighter moved from New Guinea to Queensland 1 armour moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to New Guinea 1 destroyer moved from 52 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 carrier, 2 fighters, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Bryansk to Volgograd 2 tactical_bombers moved from Bryansk to Caucasus 1 tactical_bomber moved from Bryansk to Volgograd 2 mech_infantrys moved from Bryansk to Caucasus 1 armour moved from Bryansk to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Bryansk 2 mech_infantrys moved from Bryansk to Rostov 2 mech_infantrys moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Rostov 1 mech_infantry moved from Rostov to Volgograd 2 infantry moved from Archangel to Vologda 1 bomber moved from Germany to Vologda 1 artillery moved from Nenetsia to Vologda 1 marine moved from Nenetsia to Urals Germans take Urals from Russians Combat - Germans Battle in Volgograd Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Germans: 2 mech_infantrys Casualties for Russians: 2 infantry Battle in Caucasus Germans attack with 2 mech_infantrys and 2 tactical_bombers British defend with 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Vologda Germans attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 2 infantry in Vologda, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vologda Germans win, taking Vologda from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Bryansk 1 bomber moved from Volgograd to Yunnan 3 artilleries moved from Ukraine to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 2 tactical_bombers moved from Caucasus to Bryansk 1 armour moved from Archangel to Bryansk 1 mech_infantry moved from Archangel to Bryansk 3 fighters moved from Novgorod to Western Germany 5 mech_infantrys moved from Germany to Yugoslavia 5 infantry moved from Greater Southern Germany to Yugoslavia 3 infantry moved from Northern Italy to Yugoslavia 1 aaGun moved from Greater Southern Germany to Yugoslavia 1 aaGun moved from France to Western Germany 1 mech_infantry moved from Karelia to Belarus 5 infantry moved from France to Western Germany 1 infantry moved from Finland to 127 Sea Zone 1 infantry and 3 transports moved from 127 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Western Germany 2 marines moved from Poland to 114 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 marines moved from 114 Sea Zone to 112 Sea Zone 2 marines moved from 112 Sea Zone to Western Germany Place Units - Germans 1 carrier and 2 fighters placed in 112 Sea Zone 1 submarine placed in 113 Sea Zone 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3,2,2,2,3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,1,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,3 Germans collect 53 PUs (8 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Samara to Tambov Russians take Tambov from Germans 2 infantry moved from Kazakhstan to Volgograd 1 fighter moved from Russia to Volgograd 2 infantry moved from Kazakhstan to Caucasus 1 fighter moved from Russia to Caucasus Combat - Russians Russians creates battle in territory 113 Sea Zone Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Caucasus Russians attack with 1 fighter and 2 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Caucasus to Iraq 1 fighter moved from Volgograd to Russia 2 aaGuns and 10 infantry moved from Kazakhstan to Novosibirsk 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Samara Place Units - Russians 1 artillery and 8 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.33
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 3 artilleries, 2 destroyers, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 22 Sea Zone to 16 Sea Zone Japanese take 17 Sea Zone from Americans Japanese take 22 Sea Zone from Americans 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 submarine moved from 45 Sea Zone to 21 Sea Zone 1 destroyer moved from 35 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 21 Sea Zone 1 infantry moved from Manchuria to Korea Japanese take Korea from Americans 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Manchuria to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima 2 infantry moved from Shantung to Jehol 2 fighters moved from 6 Sea Zone to Jehol 2 tactical_bombers moved from 6 Sea Zone to Jehol 1 bomber moved from Japan to Jehol 2 fighters moved from 6 Sea Zone to Iwo Jima 2 fighters moved from 6 Sea Zone to Jehol 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in 6 Sea Zone Japanese attack with 2 battleships, 11 carriers, 1 cruiser, 2 destroyers, 7 submarines and 5 transports Americans defend with 1 destroyer Japanese roll dice for 7 submarines in 6 Sea Zone, round 2 : 3/7 hits, 2.33 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 2 battleships, 11 carriers, 1 cruiser, 2 destroyers, 7 submarines and 5 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 16 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in 21 Sea Zone Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 21 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 21 Sea Zone Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Iwo Jima Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 4 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 2/8 hits, 3.67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Jehol Japanese attack with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers in Jehol, round 2 : 2/9 hits, 4.33 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber, 4 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Jehol to Anhwe 1 infantry moved from Kweichow to Anhwe 1 infantry moved from Hunan to Anhwe 1 fighter moved from Jehol to Anhwe 1 fighter moved from India to Anhwe 1 fighter moved from India to Java 1 tactical_bomber moved from 21 Sea Zone to 6 Sea Zone 1 fighter moved from 21 Sea Zone to 6 Sea Zone 3 fighters moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 1 tactical_bomber moved from Jehol to 6 Sea Zone 5 armour moved from Manchuria to Anhwe 4 mech_infantrys moved from Manchuria to Anhwe 1 fighter moved from 16 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 fighter moved from Iwo Jima to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 mech_infantry moved from French Indo China to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 mech_infantry moved from French Indo China to Yunnan 1 fighter moved from India to Yunnan Place Units - Japanese 2 fighters placed in 6 Sea Zone 2 destroyers placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 3 artilleries placed in India Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Americans : 0.00 ANZAC : -0.17 Chinese : -0.33 Japanese : -3.33
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 1 airfield, 3 artilleries, 1 carrier, 1 harbour, 7 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 7 fighters moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 2 fighters moved from Gibraltar to 97 Sea Zone 1 bomber moved from Greece to Ukraine 4 fighters moved from Russia to Ukraine 2 fighters moved from Greece to 97 Sea Zone 2 fighters moved from Greece to 97 Sea Zone 8 fighters moved from Greece to 97 Sea Zone Combat - Americans Air Battle in Ukraine Americans attacks with 5 units heading to Ukraine Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Caroline Islands Battle in 97 Sea Zone British loiter and taunt; Americans attack with 3 carriers, 1 cruiser, 14 fighters and 4 transports Italians defend with 1 destroyer Americans roll dice for 3 carriers, 1 cruiser, 14 fighters and 4 transports in 97 Sea Zone, round 2 : 7/15 hits, 7.50 expected hits Italians roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 97 Sea Zone Americans win, taking Caroline Islands from Japanese with 3 carriers, 1 cruiser, 14 fighters and 4 transports remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber, 1 destroyer and 7 fighters Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 7 fighters in 16 Sea Zone, round 2 : 3/9 hits, 4.50 expected hits Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 7 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Battle in Northern Italy Cleaning up after air battles Non Combat Move - Americans 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 2 carriers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 7 fighters moved from 16 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 fighter moved from Queensland to 26 Sea Zone 1 submarine moved from 24 Sea Zone to 26 Sea Zone 1 submarine moved from 15 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 armour and 2 mech_infantrys moved from Persia to West India 3 mech_infantrys moved from Iraq to Persia 4 fighters moved from Ukraine to Russia 1 bomber moved from Ukraine to Greece 14 fighters moved from 97 Sea Zone to Greece 1 armour moved from Eire to United Kingdom 2 infantry moved from Eire to Scotland 2 transports moved from 26 Sea Zone to 10 Sea Zone Place Units - Americans 1 airfield and 1 harbour placed in Greece 3 infantry placed in Greece 3 artilleries placed in West India 3 mech_infantrys placed in Iraq 1 carrier placed in 10 Sea Zone 4 infantry placed in Western United States Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Szechwan 1 fighter moved from Kansu to Szechwan 3 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 2 infantry in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese retreated to Hopei Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 16 infantry moved from Hopei to Shensi 1 fighter moved from Szechwan to Shensi 2 infantry moved from Kansu to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Greece to Bulgaria 7 fighters and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria 1 fighter moved from Greece to Bulgaria Combat - British Battle in Bulgaria British attack with 8 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 8 fighters, 1 infantry and 1 tactical_bomber in Bulgaria, round 2 : 5/10 hits, 4.83 expected hits Germans roll dice for 1 mech_infantry in Bulgaria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Bulgaria British win with 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 submarine moved from 125 Sea Zone to 119 Sea Zone 1 submarine moved from 125 Sea Zone to 124 Sea Zone 1 armour and 1 infantry moved from United Kingdom to 109 Sea Zone 1 armour, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 1 destroyer moved from 109 Sea Zone to 92 Sea Zone 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Greece 2 infantry and 1 marine moved from Egypt to 81 Sea Zone 1 marine moved from Trans-Jordan to 81 Sea Zone 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 1 transport moved from 81 Sea Zone to 79 Sea Zone 2 infantry and 2 marines moved from 79 Sea Zone to West India 2 armour moved from Persia to West India 1 infantry moved from Persia to Eastern Persia 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from West India to Iraq 1 tactical_bomber moved from Bulgaria to Greece 3 fighters moved from Bulgaria to Greece 1 fighter moved from Bulgaria to Greece 4 fighters moved from Bulgaria to 97 Sea Zone 2 fighters moved from United Kingdom to 97 Sea Zone 1 transport moved from 97 Sea Zone to 81 Sea Zone 1 transport moved from 97 Sea Zone to 81 Sea Zone Place Units - British 2 armour and 1 infantry placed in Persia 1 artillery and 2 infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.67 Italians : -0.33 British : 0.17 Americans : -2.00 AA fire in Ukraine : : -0.17 Chinese : 0.17 Japanese : 1.17