Scramble to 113? (I suspect not but sometimes an opponent has a reason inscrutable to me.)
19L Axis-dominion (Allies) vs cyanight (Axis + 1) BM3
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 4 transports moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Germany to 110 Sea Zone 4 tactical_bombers moved from Germany to 110 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 marine moved from Scotland to Eire Germans take Eire from Neutral_Allies Combat - Germans
Combat Hit Differential Summary :
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no scramble
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 carrier, 1 destroyer and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 battleship moved from 111 Sea Zone to 110 Sea Zone 4 transports moved from 113 Sea Zone to 112 Sea Zone 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from Germany to 110 Sea Zone 4 tactical_bombers moved from Germany to 110 Sea Zone 4 fighters moved from Western Germany to 110 Sea Zone 3 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 marine moved from Scotland to Eire Germans take Eire from Neutral_Allies Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers British defend with 1 submarine; Americans defend with 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports; Russians defend with 1 submarine Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 6 fighters and 7 tactical_bombers in 110 Sea Zone, round 2 : 10/17 hits, 9.67 expected hits Americans roll dice for 3 submarines in 110 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 2/5 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Americans, 1 destroyer owned by the Germans, 1 submarine owned by the Russians, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 submarine owned by the British lost in 110 Sea Zone 1 transport owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 6 fighters and 7 tactical_bombers remaining. Battle score for attacker is 77 Casualties for Germans: 1 destroyer Casualties for Americans: 1 carrier, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports Casualties for Russians: 1 submarine Casualties for British: 1 submarine Non Combat Move - Germans 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 infantry moved from Western Germany to Greater Southern Germany 2 marines moved from Western Germany to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 bomber moved from 110 Sea Zone to Western Germany 7 tactical_bombers moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Western Germany 1 marine moved from 112 Sea Zone to Norway 1 marine moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 armour moved from Scotland to 111 Sea Zone 1 marine moved from Scotland to 111 Sea Zone 2 mech_infantrys moved from Scotland to 111 Sea Zone 2 infantry moved from Scotland to 111 Sea Zone 1 armour, 2 infantry, 1 marine, 2 mech_infantrys and 3 transports moved from 111 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway 1 armour moved from 126 Sea Zone to Norway 1 marine moved from 126 Sea Zone to Norway 2 mech_infantrys moved from 126 Sea Zone to Norway 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 1 carrier and 1 destroyer placed in 112 Sea Zone 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 5 armour placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Removing units owned by Germans from Poland: 5 mech_infantrys EDIT: Adding units owned by Germans to Germany: 5 mech_infantrys EDIT: Removing units owned by Germans from Western Germany: 3 tactical_bombers EDIT: Adding units owned by Germans to Germany: 3 tactical_bombers EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 infantry EDIT: Adding units owned by Germans to France: 3 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.33 Americans : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Germans 1 mech_infantry moved from Russia to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Samara to Volgograd Russians take Volgograd from Germans 16 infantry moved from Timguska to Novosibirsk 1 armour moved from Russia to Kazakhstan Russians take Kazakhstan from Italians 2 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Novosibirsk Russians attack with 16 infantry Germans defend with 1 mech_infantry Russians roll dice for 16 infantry in Novosibirsk, round 2 : 1/16 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk Russians win, taking Novosibirsk from Germans with 15 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery moved from Vologda to Russia 3 infantry moved from Russia to Vologda 1 fighter moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 3 infantry moved from Russia to Samara 2 aaGuns moved from Timguska to Novosibirsk 1 infantry moved from Buryatia to Amur Place Units - Russians 3 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 21 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 2.00 Italians : -0.33 Russians : -2.00
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 destroyer, 4 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 20 Sea Zone 1 bomber moved from India to Manchuria 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters moved from 35 Sea Zone to 21 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone 3 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 2 mech_infantrys moved from Anhwe to Manchuria 1 fighter moved from Japan to 19 Sea Zone Combat - Japanese Battle in Caroline Islands Battle in Dutch New Guinea Battle in 20 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking Caroline Islands from Americans, taking Dutch New Guinea from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 1 fighter Americans defend with 3 submarines; ANZAC defend with 2 submarines and 1 transport 3 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 19 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 3 fighters and 3 tactical_bombers in 21 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Manchuria Japanese attack with 1 bomber and 2 mech_infantrys ANZAC defend with 1 artillery Japanese roll dice for 1 bomber and 2 mech_infantrys in Manchuria, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber and 2 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 mech_infantry Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 1 bomber moved from Manchuria to Jehol 1 mech_infantry moved from Anhwe to Jehol 2 infantry moved from Chahar to Jehol 1 infantry moved from Kweichow to Yunnan 5 infantry moved from Kweichow to Anhwe 5 armour moved from Kweichow to Jehol 3 mech_infantrys moved from Kweichow to Jehol 2 mech_infantrys moved from French Indo China to Burma 1 armour moved from French Indo China to Burma 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to 33 Sea Zone 3 fighters and 3 tactical_bombers moved from 21 Sea Zone to 33 Sea Zone 1 destroyer moved from 43 Sea Zone to 55 Sea Zone 2 fighters moved from 35 Sea Zone to Jehol 1 fighter moved from 19 Sea Zone to Jehol 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 4 fighters, 9 submarines, 1 tactical_bomber and 5 transports moved from 35 Sea Zone to 33 Sea Zone Place Units - Japanese 4 fighters placed in Japan 3 infantry placed in India 1 infantry and 2 mech_infantrys placed in French Indo China 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 17 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6,3,1,3,2,6,4,6,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,2,5,1,2,1,6,3,6,6,1,6,3,4,3,3,3,4,3,3,6,5,5,3,1,6,2,6,1,5,4,1,5,5,4,5 Japanese collect 41 PUs (17 lost to blockades); end with 41 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Americans : -0.33 ANZAC : 0.67 Chinese : 0.33 Japanese : -0.17
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 destroyers, 3 factory_minors, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Yugoslavia to Romania 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Crete 1 armour moved from Yugoslavia to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 mech_infantry moved from Greece to 97 Sea Zone 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 3 fighters moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 bomber moved from Eastern United States to Scotland 4 transports moved from 6 Sea Zone to 25 Sea Zone 6 carriers and 5 fighters moved from 6 Sea Zone to 25 Sea Zone 2 cruisers moved from 6 Sea Zone to 25 Sea Zone 3 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 bomber moved from Persia to Romania 2 fighters moved from 97 Sea Zone to Romania 1 fighter moved from Queensland to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone
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scramble in 6?
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@axis-dominion No scramble
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - British British buy 3 armour, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 13 fighters and 2 tactical_bombers moved from Yugoslavia to 112 Sea Zone 2 fighters moved from West India to Caucasus 1 mech_infantry moved from Persia to Caucasus
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scramble ?
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@axis-dominion No Scramble
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 1 airfield, 1 armour, 2 destroyers, 3 factory_minors, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Yugoslavia to Romania 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to 96 Sea Zone 1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Crete 1 armour moved from Yugoslavia to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 mech_infantry moved from Greece to 97 Sea Zone 1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 mech_infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 3 fighters moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland 1 bomber moved from Eastern United States to Scotland 4 transports moved from 6 Sea Zone to 25 Sea Zone 6 carriers and 5 fighters moved from 6 Sea Zone to 25 Sea Zone 2 cruisers moved from 6 Sea Zone to 25 Sea Zone 3 submarines moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone Americans take 17 Sea Zone from Japanese Americans take 22 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 infantry moved from Korea to Manchuria 1 artillery moved from Korea to Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 submarine moved from 19 Sea Zone to 6 Sea Zone Americans take 19 Sea Zone from Japanese 1 destroyer moved from 6 Sea Zone to 25 Sea Zone 1 battleship moved from 6 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 6 Sea Zone 1 bomber moved from Persia to Romania 2 fighters moved from 97 Sea Zone to Romania 1 fighter moved from Queensland to 45 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone Combat - Americans Battle in Crete Battle in Cyprus Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malta Battle in Manchuria Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria Americans win, taking Malta from Italians, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in 6 Sea Zone Americans attack with 7 fighters and 1 submarine; ANZAC loiter and taunt Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 7 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Romania Americans attack with 1 bomber, 2 fighters and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Romania, round 2 : 1/4 hits, 1.83 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Romania Americans win, taking Romania from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 mech_infantry Battle in Scotland Americans attack with 1 bomber, 3 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 2 : 2/6 hits, 2.50 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland Americans win, taking Scotland from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 1 bomber and 3 fighters moved from Scotland to United Kingdom 1 bomber moved from Romania to Greece 2 fighters moved from Romania to Greece 1 aaGun moved from Yugoslavia to 97 Sea Zone 1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 aaGun moved from 99 Sea Zone to Greece 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from Tunisia to Libya 1 mech_infantry moved from Persia to West India 3 carriers moved from 97 Sea Zone to 99 Sea Zone 4 fighters moved from 97 Sea Zone to 99 Sea Zone 1 cruiser moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from 45 Sea Zone to Northern Territory 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from 25 Sea Zone to Midway 2 submarines moved from 19 Sea Zone to 6 Sea Zone 7 fighters moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Manchuria to Korea 2 submarines moved from 10 Sea Zone to 25 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 carriers and 1 fighter moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Iraq to West India 2 fighters moved from Syria to Iraq 1 bomber moved from Eastern United States to Midway 1 fighter moved from Eastern United States to Western United States 2 infantry moved from Central United States to Western United States 1 aaGun, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales Place Units - Americans 1 factory_minor placed in West India 1 factory_minor placed in Korea 1 factory_minor placed in Greece 1 airfield placed in Yugoslavia 1 armour and 2 mech_infantrys placed in Iraq 2 destroyers placed in 10 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 71 PUs; end with 72 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 15 infantry moved from Suiyuyan to Chahar 2 infantry moved from Hopei to Chahar 1 infantry moved from Shensi to Szechwan 1 infantry moved from Sikang to Szechwan 1 fighter moved from Kansu to Szechwan Combat - Chinese Battle in Chahar Chinese attack with 17 infantry Japanese defend with 1 infantry Chinese roll dice for 17 infantry in Chahar, round 2 : 4/17 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 16 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Szechwan to Kansu Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 11 PUs; end with 12 PUs Purchase Units - British British buy 3 armour, 1 marine and 3 submarines; Remaining resources: 0 PUs; Combat Move - British 13 fighters and 2 tactical_bombers moved from Yugoslavia to 112 Sea Zone 2 fighters moved from West India to Caucasus 1 mech_infantry moved from Persia to Caucasus Combat - British Battle in 112 Sea Zone British attack with 13 fighters and 2 tactical_bombers Germans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports British roll dice for 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 11/15 hits, 7.83 expected hits Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits 1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 4 transports owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone British win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62 Casualties for British: 1 fighter Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 4 transports Battle in Caucasus British attack with 2 fighters and 1 mech_infantry Italians defend with 1 mech_infantry British roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Caucasus British roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Caucasus British win with 1 fighter remaining. Battle score for attacker is -10 Casualties for British: 1 fighter and 1 mech_infantry Casualties for Italians: 1 mech_infantry Non Combat Move - British 1 armour moved from Persia to West India 1 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Syria to Persia 1 fighter moved from Caucasus to Iraq 1 infantry moved from Albania to Bulgaria 1 infantry moved from Yugoslavia to Albania 1 aaGun and 2 infantry moved from Yugoslavia to 97 Sea Zone 1 carrier and 3 cruisers moved from 97 Sea Zone to 99 Sea Zone 1 battleship moved from 97 Sea Zone to 99 Sea Zone 2 destroyers moved from 97 Sea Zone to 99 Sea Zone 1 aaGun, 2 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone 1 aaGun and 2 infantry moved from 99 Sea Zone to Greece 1 infantry moved from Algeria to Tunisia 12 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom 1 destroyer moved from 80 Sea Zone to 79 Sea Zone Place Units - British 1 submarine placed in 110 Sea Zone 1 submarine placed in 109 Sea Zone 1 submarine placed in 110 Sea Zone British undo move 2. 1 submarine placed in 110 Sea Zone 3 armour placed in Persia 1 marine placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : 2.00 Italians : 1.33 Americans : -2.00 Chinese : 1.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Ukraine to Romania 1 armour moved from Eastern Poland to Romania 1 infantry moved from Northern Italy to Yugoslavia Italians take Yugoslavia from Americans 1 bomber moved from Southern Italy to Romania 1 fighter moved from Southern Italy to 96 Sea Zone 8 fighters moved from Southern Italy to Albania Combat - Italians Battle in 96 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 96 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Albania Italians attack with 8 fighters British defend with 1 infantry Italians roll dice for 8 fighters in Albania, round 2 : 3/8 hits, 4.00 expected hits British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Albania Italians win with 8 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Romania Italians attack with 2 armour and 1 bomber Americans defend with 1 infantry Italians roll dice for 2 armour and 1 bomber in Romania, round 2 : 1/3 hits, 1.67 expected hits Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Romania Italians win, taking Romania from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 bomber moved from Romania to Southern Italy 8 fighters moved from Albania to Southern Italy 1 fighter moved from 96 Sea Zone to Southern Italy 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Italians undo move 1. 2 mech_infantrys placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6 Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
Italians : -1.67 British : -0.33 Americans : -0.33
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 8 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from New Zealand to 63 Sea Zone 1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea Combat - ANZAC Battle in Dutch New Guinea ANZAC attack with 1 armour, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to New Guinea 2 aaGuns, 3 armour, 4 infantry and 4 mech_infantrys moved from Queensland to New South Wales 1 destroyer moved from 63 Sea Zone to 52 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone 1 marine moved from 25 Sea Zone to Midway 2 submarines moved from 19 Sea Zone to 6 Sea Zone 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Persia to Northwest Persia Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 11 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 3 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry EDIT: Turning off Edit Mode Non Combat Move - French 2 infantry moved from Iraq to Northwest Persia Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.83 Japanese : -0.33
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 bomber moved from Western Germany to Tambov 1 armour moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Bryansk to Tambov 1 artillery moved from Bryansk to Tambov 1 marine moved from Norway to 126 Sea Zone 1 artillery moved from Norway to 126 Sea Zone 1 artillery, 1 marine and 1 transport moved from 126 Sea Zone to 127 Sea Zone 1 artillery and 1 marine moved from 127 Sea Zone to Nenetsia 1 armour moved from Norway to 126 Sea Zone 2 infantry moved from Norway to 126 Sea Zone 1 mech_infantry moved from Norway to 126 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone 1 armour and 1 mech_infantry moved from 127 Sea Zone to Archangel 2 infantry moved from 127 Sea Zone to Archangel 2 fighters and 4 tactical_bombers moved from Western Germany to Bulgaria 1 mech_infantry moved from Slovakia Hungary to Bulgaria 1 carrier moved from 110 Sea Zone to 114 Sea Zone 3 tactical_bombers moved from Germany to 114 Sea Zone 2 fighters moved from 110 Sea Zone to Yugoslavia 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Norway to 112 Sea Zone 1 battleship and 1 marine moved from 112 Sea Zone to 114 Sea Zone 1 cruiser moved from 110 Sea Zone to 112 Sea Zone 1 marine moved from Norway to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Bryansk to Volgograd Combat - Germans Battle in 114 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 marines and 3 tactical_bombers Russians defend with 1 cruiser Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 carrier owned by the Germans 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Tambov Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans lost in Tambov Germans roll dice for 1 artillery and 1 bomber in Tambov, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Germans roll dice for 1 artillery and 1 bomber in Tambov, round 5 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Germans win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Germans: 1 artillery and 1 mech_infantry Casualties for Russians: 2 infantry Battle in Volgograd Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Nenetsia Germans attack with 1 artillery and 1 marine Russians defend with 1 mech_infantry Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 artillery and 1 marine remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Bulgaria Germans attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers British defend with 1 infantry Germans roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Bulgaria, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Bulgaria Germans win, taking Bulgaria from Americans with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters moved from Bulgaria to Yugoslavia 4 tactical_bombers moved from Bulgaria to Yugoslavia 1 infantry moved from Greater Southern Germany to Yugoslavia 5 armour moved from Germany to Yugoslavia 5 mech_infantrys moved from Germany to Yugoslavia 5 infantry moved from Western Germany to Greater Southern Germany 1 aaGun moved from Western Germany to Greater Southern Germany 3 infantry moved from France to Northern Italy 8 infantry moved from Normandy Bordeaux to France 1 aaGun moved from Normandy Bordeaux to France 2 marines moved from 114 Sea Zone to Poland 3 tactical_bombers moved from 114 Sea Zone to Bryansk 1 mech_infantry moved from Bryansk to Smolensk 1 armour moved from Ukraine to Bryansk 1 bomber moved from Tambov to Bryansk 1 mech_infantry moved from Norway to Karelia 1 infantry moved from Norway to Finland 2 mech_infantrys moved from Novgorod to Bryansk 1 armour moved from Novgorod to Bryansk Place Units - Germans 5 mech_infantrys placed in Germany 3 artilleries placed in Ukraine 1 bomber placed in Germany 1 destroyer placed in 114 Sea Zone Germans undo move 1. 2 fighters and 1 mech_infantry placed in Novgorod 1 fighter placed in Germany 4 mech_infantrys placed in Germany Germans undo move 5. Germans undo move 5. Germans undo move 4. 3 fighters placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Combat Hit Differential Summary :
Germans : 2.00 Americans : -0.33 Russians : -0.17
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 3 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 3 infantry moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.50
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edit coming…
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Kazakhstan to Caucasus Russians take Caucasus from Italians 1 armour moved from Caucasus to Rostov Russians take Rostov from Germans 3 infantry moved from Samara to Volgograd 2 fighters moved from Russia to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 3 infantry moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 infantry moved from Novosibirsk to Samara 1 infantry moved from Novosibirsk to Kazakhstan Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Russians to Kazakhstan: 2 aaGuns and 13 infantry EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns and 13 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.17 Russians : 0.50
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@axis-dominion I meant to take the hit on the BB not the Cv. The system must have auto hit the CV and I forgot to edit. Could I please switch the hit damage from the cv to the bb in seazone 114?
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yep that’s fine, go for it