19L Axis-dominion (Allies) vs cyanight (Axis + 1) BM3


  • TripleA Move Summary: British round 12

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - British
            British buy 3 armour, 1 marine and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            13 fighters and 2 tactical_bombers moved from Yugoslavia to 112 Sea Zone
            2 fighters moved from West India to Caucasus
            1 mech_infantry moved from Persia to Caucasus
    

    Savegame


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  • TripleA Turn Summary: UK_Pacific round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Americans
            Americans buy 1 airfield, 1 armour, 2 destroyers, 3 factory_minors, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 infantry moved from Yugoslavia to Romania
            1 transport moved from 97 Sea Zone to 96 Sea Zone
            1 mech_infantry moved from Libya to 96 Sea Zone
            1 mech_infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Crete
            1 armour moved from Yugoslavia to Bulgaria
                  Americans take Bulgaria from Germans
            1 armour moved from Bulgaria to Greece
            1 mech_infantry moved from Greece to 97 Sea Zone
            1 mech_infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 mech_infantry moved from 99 Sea Zone to Cyprus
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from 96 Sea Zone to Malta
            3 fighters moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 bomber moved from Eastern United States to Scotland
            4 transports moved from 6 Sea Zone to 25 Sea Zone
            6 carriers and 5 fighters moved from 6 Sea Zone to 25 Sea Zone
            2 cruisers moved from 6 Sea Zone to 25 Sea Zone
            3 submarines moved from 6 Sea Zone to 25 Sea Zone
            1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                  Americans take 17 Sea Zone from Japanese
                  Americans take 22 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 23 Sea Zone
            1 infantry moved from Korea to Manchuria
            1 artillery moved from Korea to Manchuria
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
            1 submarine moved from 19 Sea Zone to 6 Sea Zone
                  Americans take 19 Sea Zone from Japanese
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 battleship moved from 6 Sea Zone to 25 Sea Zone
            2 fighters moved from Midway to 6 Sea Zone
            1 bomber moved from Persia to Romania
            2 fighters moved from 97 Sea Zone to Romania
            1 fighter moved from Queensland to 45 Sea Zone
            1 destroyer moved from 26 Sea Zone to 31 Sea Zone
    
        Combat - Americans
            Battle in Crete
            Battle in Cyprus
            Battle in 45 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 45 Sea Zone
                Americans win, taking Crete from Italians, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Malta
            Battle in Manchuria
                Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Manchuria, round 2 : 3/4 hits, 1.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Manchuria, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Americans lost in Manchuria
                Americans win, taking Malta from Italians, taking Manchuria from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 mech_infantry
            Battle in 6 Sea Zone
                Americans attack with 7 fighters and 1 submarine; ANZAC loiter and taunt
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 7 fighters in 6 Sea Zone, round 2 : 2/7 hits, 3.50 expected hits
                    Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 6 Sea Zone
                Americans win, taking 6 Sea Zone from Japanese with 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Romania
                Americans attack with 1 bomber, 2 fighters and 1 infantry
                Italians defend with 1 mech_infantry
                    Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Romania, round 2 : 1/4 hits, 1.83 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians lost in Romania
                Americans win, taking Romania from Germans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 mech_infantry
            Battle in Scotland
                Americans attack with 1 bomber, 3 fighters and 2 infantry
                Germans defend with 1 airfield and 1 infantry
                    Americans roll dice for 1 bomber, 3 fighters and 2 infantry in Scotland, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Scotland
                Americans win, taking Scotland from Germans with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 bomber and 3 fighters moved from Scotland to United Kingdom
            1 bomber moved from Romania to Greece
            2 fighters moved from Romania to Greece
            1 aaGun moved from Yugoslavia to 97 Sea Zone
            1 aaGun and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun moved from 99 Sea Zone to Greece
            1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from Tunisia to Libya
            1 mech_infantry moved from Persia to West India
            3 carriers moved from 97 Sea Zone to 99 Sea Zone
            4 fighters moved from 97 Sea Zone to 99 Sea Zone
            1 cruiser moved from 97 Sea Zone to 99 Sea Zone
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from 25 Sea Zone to Midway
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            7 fighters moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Manchuria to Korea
            2 submarines moved from 10 Sea Zone to 25 Sea Zone
            2 transports moved from 26 Sea Zone to 10 Sea Zone
            2 carriers and 1 fighter moved from 26 Sea Zone to 25 Sea Zone
            1 fighter moved from Iraq to West India
            2 fighters moved from Syria to Iraq
            1 bomber moved from Eastern United States to Midway
            1 fighter moved from Eastern United States to Western United States
            2 infantry moved from Central United States to Western United States
            1 aaGun, 1 infantry and 1 mech_infantry moved from Queensland to New South Wales
    
        Place Units - Americans
            1 factory_minor placed in West India
            1 factory_minor placed in Korea
            1 factory_minor placed in Greece
            1 airfield placed in Yugoslavia
            1 armour and 2 mech_infantrys placed in Iraq
            2 destroyers placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Americans collect 71 PUs; end with 72 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            15 infantry moved from Suiyuyan to Chahar
            2 infantry moved from Hopei to Chahar
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Sikang to Szechwan
            1 fighter moved from Kansu to Szechwan
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Chahar, round 2 : 4/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 16 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Kansu
    
        Place Units - Chinese
            2 infantry placed in Chahar
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 marine and 3 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - British
            13 fighters and 2 tactical_bombers moved from Yugoslavia to 112 Sea Zone
            2 fighters moved from West India to Caucasus
            1 mech_infantry moved from Persia to Caucasus
    
        Combat - British
            Battle in 112 Sea Zone
                British attack with 13 fighters and 2 tactical_bombers
                Germans defend with 1 carrier, 1 destroyer, 2 fighters and 4 transports
                    British roll dice for 13 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 11/15 hits, 7.83 expected hits
                    Germans roll dice for 1 carrier, 1 destroyer, 2 fighters and 4 transports in 112 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
                    1 destroyer owned by the Germans, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 4 transports owned by the Germans and 1 fighter owned by the British lost in 112 Sea Zone
                British win with 12 fighters and 2 tactical_bombers remaining. Battle score for attacker is 62
                Casualties for British: 1 fighter
                Casualties for Germans: 1 carrier, 1 destroyer, 2 fighters and 4 transports
            Battle in Caucasus
                British attack with 2 fighters and 1 mech_infantry
                Italians defend with 1 mech_infantry
                    British roll dice for 2 fighters and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    British roll dice for 2 fighters in Caucasus, round 3 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Italians and 1 fighter owned by the British lost in Caucasus
                British win with 1 fighter remaining. Battle score for attacker is -10
                Casualties for British: 1 fighter and 1 mech_infantry
                Casualties for Italians: 1 mech_infantry
    
        Non Combat Move - British
            1 armour moved from Persia to West India
            1 infantry moved from Persia to Northwest Persia
            1 mech_infantry moved from Syria to Persia
            1 fighter moved from Caucasus to Iraq
            1 infantry moved from Albania to Bulgaria
            1 infantry moved from Yugoslavia to Albania
            1 aaGun and 2 infantry moved from Yugoslavia to 97 Sea Zone
            1 carrier and 3 cruisers moved from 97 Sea Zone to 99 Sea Zone
            1 battleship moved from 97 Sea Zone to 99 Sea Zone
            2 destroyers moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun, 2 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun and 2 infantry moved from 99 Sea Zone to Greece
            1 infantry moved from Algeria to Tunisia
            12 fighters and 2 tactical_bombers moved from 112 Sea Zone to United Kingdom
            1 destroyer moved from 80 Sea Zone to 79 Sea Zone
    
        Place Units - British
            1 submarine placed in 110 Sea Zone
            1 submarine placed in 109 Sea Zone
            1 submarine placed in 110 Sea Zone
            British undo move 2.
            1 submarine placed in 110 Sea Zone
            3 armour placed in Persia
            1 marine placed in Egypt
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.67
    British : 2.00
    Italians : 1.33
    Americans : -2.00
    Chinese : 1.33
    Japanese : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 armour moved from Ukraine to Romania
            1 armour moved from Eastern Poland to Romania
            1 infantry moved from Northern Italy to Yugoslavia
                  Italians take Yugoslavia from Americans
            1 bomber moved from Southern Italy to Romania
            1 fighter moved from Southern Italy to 96 Sea Zone
            8 fighters moved from Southern Italy to Albania
    
        Combat - Italians
            Battle in 96 Sea Zone
                Italians attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 96 Sea Zone
                Italians win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Albania
                Italians attack with 8 fighters
                British defend with 1 infantry
                    Italians roll dice for 8 fighters in Albania, round 2 : 3/8 hits, 4.00 expected hits
                    British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Albania
                Italians win with 8 fighters remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Romania
                Italians attack with 2 armour and 1 bomber
                Americans defend with 1 infantry
                    Italians roll dice for 2 armour and 1 bomber in Romania, round 2 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Romania
                Italians win, taking Romania from Americans with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 bomber moved from Romania to Southern Italy
            8 fighters moved from Albania to Southern Italy
            1 fighter moved from 96 Sea Zone to Southern Italy
            2 mech_infantrys moved from Southern Italy to Yugoslavia
            1 infantry moved from Northern Italy to Southern Italy
    
        Place Units - Italians
            2 mech_infantrys placed in Northern Italy
            Italians undo move 1.
            2 mech_infantrys placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,6
            Italians collect 10 PUs (2 lost to blockades); end with 10 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.67
    British : -0.33
    Americans : -0.33
    

    Savegame


  • TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 3 infantry; Remaining resources: 8 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from New Zealand to 63 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 63 Sea Zone to 45 Sea Zone
            1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter moved from Queensland to Dutch New Guinea
    
        Combat - ANZAC
            Battle in Dutch New Guinea
                ANZAC attack with 1 armour, 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 3/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Dutch New Guinea
                ANZAC win, taking Dutch New Guinea from Japanese with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            1 fighter moved from Dutch New Guinea to New Guinea
            2 aaGuns, 3 armour, 4 infantry and 4 mech_infantrys moved from Queensland to New South Wales
            1 destroyer moved from 63 Sea Zone to 52 Sea Zone
            1 cruiser and 1 marine moved from 6 Sea Zone to 25 Sea Zone
            1 marine moved from 25 Sea Zone to Midway
            2 submarines moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Iraq to Northwest Persia
            1 infantry moved from Persia to Northwest Persia
    
        Place Units - ANZAC
            3 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 19 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
    
        Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 3 infantry
            EDIT: Adding units owned by ANZAC to South Australia: 1 artillery and 3 infantry
            EDIT: Turning off Edit Mode
    
        Non Combat Move - French
            2 infantry moved from Iraq to Northwest Persia
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.83
    Japanese : -0.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 bomber moved from Western Germany to Tambov
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            1 marine moved from Norway to 126 Sea Zone
            1 artillery moved from Norway to 126 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 artillery and 1 marine moved from 127 Sea Zone to Nenetsia
            1 armour moved from Norway to 126 Sea Zone
            2 infantry moved from Norway to 126 Sea Zone
            1 mech_infantry moved from Norway to 126 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
            1 armour and 1 mech_infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from 127 Sea Zone to Archangel
            2 fighters and 4 tactical_bombers moved from Western Germany to Bulgaria
            1 mech_infantry moved from Slovakia Hungary to Bulgaria
            1 carrier moved from 110 Sea Zone to 114 Sea Zone
            3 tactical_bombers moved from Germany to 114 Sea Zone
            2 fighters moved from 110 Sea Zone to Yugoslavia
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 battleship and 1 marine moved from 112 Sea Zone to 114 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 marines and 3 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 1 bomber in Tambov, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 artillery and 1 bomber in Tambov, round 5 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Germans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Germans attack with 1 artillery and 1 marine
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 artillery and 1 marine remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Bulgaria, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from Americans with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Bulgaria to Yugoslavia
            4 tactical_bombers moved from Bulgaria to Yugoslavia
            1 infantry moved from Greater Southern Germany to Yugoslavia
            5 armour moved from Germany to Yugoslavia
            5 mech_infantrys moved from Germany to Yugoslavia
            5 infantry moved from Western Germany to Greater Southern Germany
            1 aaGun moved from Western Germany to Greater Southern Germany
            3 infantry moved from France to Northern Italy
            8 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            2 marines moved from 114 Sea Zone to Poland
            3 tactical_bombers moved from 114 Sea Zone to Bryansk
            1 mech_infantry moved from Bryansk to Smolensk
            1 armour moved from Ukraine to Bryansk
            1 bomber moved from Tambov to Bryansk
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Norway to Finland
            2 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Novgorod to Bryansk
    
        Place Units - Germans
            5 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            1 bomber placed in Germany
            1 destroyer placed in 114 Sea Zone
            Germans undo move 1.
            2 fighters and 1 mech_infantry placed in Novgorod
            1 fighter placed in Germany
            4 mech_infantrys placed in Germany
            Germans undo move 5.
            Germans undo move 5.
            Germans undo move 4.
            3 fighters placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            3 infantry moved from Vologda to Russia
            1 infantry moved from Urals to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.50
    

    Savegame


  • edit coming…


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            3 infantry moved from Vologda to Russia
            1 infantry moved from Urals to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Kazakhstan: 2 aaGuns and 13 infantry
            EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns and 13 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.50
    

    Savegame


  • @axis-dominion I meant to take the hit on the BB not the Cv. The system must have auto hit the CV and I forgot to edit. Could I please switch the hit damage from the cv to the bb in seazone 114?


  • yep that’s fine, go for it

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            1 bomber moved from Jehol to Korea
            3 fighters moved from Jehol to Korea
            4 fighters moved from Japan to Korea
            5 armour moved from Jehol to Manchuria
            2 infantry moved from Jehol to Manchuria
            4 mech_infantrys moved from Jehol to Manchuria
            1 armour moved from Burma to Szechwan
            2 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Burma to Szechwan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys
                Americans defend with 1 artillery
                    Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Szechwan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Korea
                Japanese attack with 1 bomber and 7 fighters
                Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits
                    3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21
                Casualties for Japanese: 6 fighters
                Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Chinese : 1.33
    Japanese : -2.00
    

    Savegame


  • @cyanight I forgot to send my planes on these two attacks. 5 fighters and 3 tacticals at each.


  • sure go for it. you can use the in-game dice roller


  • @axis-dominion Seazone 22
    :AAA 4@3 3@4:

    Seazone 23
    :AAA 4@3 3@4:


  • @axis-dominion
    Seazone 22
    :aaa 4@3 3@4:

    Seazone 23
    :aaa 4@3 3@4:


  • @cyanight Not sure why its not working


  • @axis-dominion

    Seazone 22
    ;aaa 4@3 3@4;
    Seazone 23
    ;aaa 4@3 3@4;


  • forum roller doesn’t work . you have to use in-game roller

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