19L Axis-dominion (Allies) vs cyanight (Axis + 1) BM3

  • '14 Customizer

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 fighters and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 unit repaired.
            1 bomber moved from Western Germany to Tambov
            1 armour moved from Ukraine to Volgograd
            1 mech_infantry moved from Ukraine to Volgograd
            1 mech_infantry moved from Bryansk to Tambov
            1 artillery moved from Bryansk to Tambov
            1 marine moved from Norway to 126 Sea Zone
            1 artillery moved from Norway to 126 Sea Zone
            1 artillery, 1 marine and 1 transport moved from 126 Sea Zone to 127 Sea Zone
            1 artillery and 1 marine moved from 127 Sea Zone to Nenetsia
            1 armour moved from Norway to 126 Sea Zone
            2 infantry moved from Norway to 126 Sea Zone
            1 mech_infantry moved from Norway to 126 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 126 Sea Zone to 127 Sea Zone
            1 armour and 1 mech_infantry moved from 127 Sea Zone to Archangel
            2 infantry moved from 127 Sea Zone to Archangel
            2 fighters and 4 tactical_bombers moved from Western Germany to Bulgaria
            1 mech_infantry moved from Slovakia Hungary to Bulgaria
            1 carrier moved from 110 Sea Zone to 114 Sea Zone
            3 tactical_bombers moved from Germany to 114 Sea Zone
            2 fighters moved from 110 Sea Zone to Yugoslavia
            1 battleship moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 battleship and 1 marine moved from 112 Sea Zone to 114 Sea Zone
            1 cruiser moved from 110 Sea Zone to 112 Sea Zone
            1 marine moved from Norway to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 114 Sea Zone
            1 mech_infantry moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in 114 Sea Zone
                Germans attack with 1 battleship, 1 carrier, 1 cruiser, 2 marines and 3 tactical_bombers
                Russians defend with 1 cruiser
                    Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers in 114 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
                    Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                Units damaged: 1 carrier owned by the Germans
                    1 cruiser owned by the Russians lost in 114 Sea Zone
                Germans win with 1 battleship, 1 carrier, 1 cruiser and 3 tactical_bombers remaining. Battle score for attacker is 12
                Casualties for Russians: 1 cruiser
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 1 mech_infantry
                Russians defend with 2 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Tambov, round 3 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Germans lost in Tambov
                    Germans roll dice for 1 artillery and 1 bomber in Tambov, round 4 : 1/2 hits, 1.00 expected hits
                    Russians roll dice for 2 infantry in Tambov, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians lost in Tambov
                    Germans roll dice for 1 artillery and 1 bomber in Tambov, round 5 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Germans win with 1 bomber remaining. Battle score for attacker is -2
                Casualties for Germans: 1 artillery and 1 mech_infantry
                Casualties for Russians: 2 infantry
            Battle in Volgograd
                Germans attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 armour and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Nenetsia
                Germans attack with 1 artillery and 1 marine
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 marine in Nenetsia, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Nenetsia
                Germans win, taking Nenetsia from Russians with 1 artillery and 1 marine remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Bulgaria
                Germans attack with 2 fighters, 1 mech_infantry and 4 tactical_bombers
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 1 mech_infantry and 4 tactical_bombers in Bulgaria, round 2 : 4/7 hits, 3.50 expected hits
                    Americans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Bulgaria
                Germans win, taking Bulgaria from Americans with 2 fighters, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters moved from Bulgaria to Yugoslavia
            4 tactical_bombers moved from Bulgaria to Yugoslavia
            1 infantry moved from Greater Southern Germany to Yugoslavia
            5 armour moved from Germany to Yugoslavia
            5 mech_infantrys moved from Germany to Yugoslavia
            5 infantry moved from Western Germany to Greater Southern Germany
            1 aaGun moved from Western Germany to Greater Southern Germany
            3 infantry moved from France to Northern Italy
            8 infantry moved from Normandy Bordeaux to France
            1 aaGun moved from Normandy Bordeaux to France
            2 marines moved from 114 Sea Zone to Poland
            3 tactical_bombers moved from 114 Sea Zone to Bryansk
            1 mech_infantry moved from Bryansk to Smolensk
            1 armour moved from Ukraine to Bryansk
            1 bomber moved from Tambov to Bryansk
            1 mech_infantry moved from Norway to Karelia
            1 infantry moved from Norway to Finland
            2 mech_infantrys moved from Novgorod to Bryansk
            1 armour moved from Novgorod to Bryansk
    
        Place Units - Germans
            5 mech_infantrys placed in Germany
            3 artilleries placed in Ukraine
            1 bomber placed in Germany
            1 destroyer placed in 114 Sea Zone
            Germans undo move 1.
            2 fighters and 1 mech_infantry placed in Novgorod
            1 fighter placed in Germany
            4 mech_infantrys placed in Germany
            Germans undo move 5.
            Germans undo move 5.
            Germans undo move 4.
            3 fighters placed in Novgorod
            5 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
    

    Combat Hit Differential Summary :

    Germans : 2.00
    Americans : -0.33
    Russians : -0.17
    

    Savegame


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            3 infantry moved from Vologda to Russia
            1 infantry moved from Urals to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.50
    

    Savegame


  • edit coming…


  • TripleA Turn Summary: Russians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Kazakhstan to Caucasus
                  Russians take Caucasus from Italians
            1 armour moved from Caucasus to Rostov
                  Russians take Rostov from Germans
            3 infantry moved from Samara to Volgograd
            2 fighters moved from Russia to Volgograd
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters and 3 infantry
                Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters and 3 infantry in Volgograd, round 2 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            3 infantry moved from Vologda to Russia
            1 infantry moved from Urals to Vologda
            1 infantry moved from Novosibirsk to Samara
            1 infantry moved from Novosibirsk to Kazakhstan
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 24 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Kazakhstan: 2 aaGuns and 13 infantry
            EDIT: Removing units owned by Russians from Novosibirsk: 2 aaGuns and 13 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0.17
    Russians : 0.50
    

    Savegame


  • @axis-dominion I meant to take the hit on the BB not the Cv. The system must have auto hit the CV and I forgot to edit. Could I please switch the hit damage from the cv to the bb in seazone 114?


  • yep that’s fine, go for it

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            1 bomber moved from Jehol to Korea
            3 fighters moved from Jehol to Korea
            4 fighters moved from Japan to Korea
            5 armour moved from Jehol to Manchuria
            2 infantry moved from Jehol to Manchuria
            4 mech_infantrys moved from Jehol to Manchuria
            1 armour moved from Burma to Szechwan
            2 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Burma to Szechwan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys
                Americans defend with 1 artillery
                    Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Szechwan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Korea
                Japanese attack with 1 bomber and 7 fighters
                Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits
                    3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21
                Casualties for Japanese: 6 fighters
                Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.00
    Chinese : 1.33
    Japanese : -2.00
    

    Savegame


  • @cyanight I forgot to send my planes on these two attacks. 5 fighters and 3 tacticals at each.


  • sure go for it. you can use the in-game dice roller


  • @axis-dominion Seazone 22
    :AAA 4@3 3@4:

    Seazone 23
    :AAA 4@3 3@4:


  • @axis-dominion
    Seazone 22
    :aaa 4@3 3@4:

    Seazone 23
    :aaa 4@3 3@4:


  • @cyanight Not sure why its not working


  • @axis-dominion

    Seazone 22
    ;aaa 4@3 3@4;
    Seazone 23
    ;aaa 4@3 3@4;


  • forum roller doesn’t work . you have to use in-game roller

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            5 fighters moved from 33 Sea Zone to 22 Sea Zone
            5 fighters moved from 33 Sea Zone to 23 Sea Zone
            3 tactical_bombers moved from 33 Sea Zone to 23 Sea Zone
            4 tactical_bombers moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 4 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 4 tactical_bombers in 22 Sea Zone, round 2 : 5/9 hits, 5.17 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 22 Sea Zone
                Japanese win, taking 22 Sea Zone from Americans with 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 23 Sea Zone
                Japanese attack with 5 fighters, 1 submarine and 3 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 5 fighters and 3 tactical_bombers in 23 Sea Zone, round 2 : 6/8 hits, 4.50 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 23 Sea Zone
                Japanese win with 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
    

    Combat Hit Differential Summary :

    Americans : 0.33
    Japanese : 0.67
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Japanese round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            1 bomber moved from Jehol to Korea
            3 fighters moved from Jehol to Korea
            4 fighters moved from Japan to Korea
            5 armour moved from Jehol to Manchuria
            2 infantry moved from Jehol to Manchuria
            4 mech_infantrys moved from Jehol to Manchuria
            1 armour moved from Burma to Szechwan
            2 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Burma to Szechwan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys
                Americans defend with 1 artillery
                    Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Szechwan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Korea
                Japanese attack with 1 bomber and 7 fighters
                Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits
                    3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21
                Casualties for Japanese: 6 fighters
                Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 7 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Korea to 6 Sea Zone
            1 bomber moved from Korea to Japan
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Burma to India
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            3 infantry moved from Anhwe to Shantung
    
        Place Units - Japanese
            3 infantry placed in India
            3 mech_infantrys placed in French Indo China
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,6,1,3,5,2,2,5
            Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Chinese : 1.33
    Japanese : -1.67
    

    Savegame

  • '14 Customizer

    TripleA Manual Gamesave Post: Japanese round 13

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 submarine moved from 33 Sea Zone to 22 Sea Zone
            1 submarine moved from 33 Sea Zone to 23 Sea Zone
            1 submarine moved from 20 Sea Zone to 45 Sea Zone
            1 bomber moved from Jehol to Korea
            3 fighters moved from Jehol to Korea
            4 fighters moved from Japan to Korea
            5 armour moved from Jehol to Manchuria
            2 infantry moved from Jehol to Manchuria
            4 mech_infantrys moved from Jehol to Manchuria
            1 armour moved from Burma to Szechwan
            2 mech_infantrys moved from French Indo China to Szechwan
            1 infantry moved from Kweichow to Shensi
                  Japanese take Shensi from Chinese
            1 infantry moved from Anhwe to Hopei
                  Japanese take Hopei from Chinese
            1 mech_infantry moved from Burma to Szechwan
    
        Combat - Japanese
            Battle in 45 Sea Zone
                Japanese attack with 1 submarine
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Manchuria
                Japanese attack with 5 armour, 2 infantry and 4 mech_infantrys
                Americans defend with 1 artillery
                    Japanese roll dice for 5 armour, 2 infantry and 4 mech_infantrys in Manchuria, round 2 : 4/11 hits, 3.50 expected hits
                    Chinese roll dice for 1 artillery in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Americans lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 5 armour, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Americans: 1 artillery
            Battle in Szechwan
                Japanese attack with 1 armour and 3 mech_infantrys
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 0/4 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 2/2 hits, 0.67 expected hits
                    2 mech_infantrys owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour and 1 mech_infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 4 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour in Szechwan, round 5 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                Chinese win with no units remaining. Battle score for attacker is -12
                Casualties for Japanese: 1 armour and 3 mech_infantrys
                Casualties for Chinese: 2 infantry
            Battle in Korea
                Japanese attack with 1 bomber and 7 fighters
                Americans defend with 3 artilleries, 1 factory_minor, 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese roll dice for 1 bomber and 7 fighters in Korea, round 2 : 4/8 hits, 4.17 expected hits
                    Americans roll dice for 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Korea, round 2 : 3/7 hits, 2.83 expected hits
                    3 fighters owned by the Japanese, 2 infantry owned by the Americans and 2 artilleries owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 4 fighters in Korea, round 3 : 2/5 hits, 2.67 expected hits
                    Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Korea, round 3 : 2/3 hits, 1.50 expected hits
                    2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans and 1 artillery owned by the Americans lost in Korea
                    Japanese roll dice for 1 bomber and 2 fighters in Korea, round 4 : 1/3 hits, 1.67 expected hits
                    Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Americans lost in Korea
                Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is -21
                Casualties for Japanese: 6 fighters
                Casualties for Americans: 3 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
                Turning on Edit Mode
                EDIT: Changing unit hit damage for these Germans owned units to: carrier = 0
                EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1
                EDIT: Turning off Edit Mode
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 22 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 22 Sea Zone
                Americans win with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 submarine
            Battle in 23 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 23 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 23 Sea Zone
                Japanese win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 22 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 2 battleships, 10 carriers, 1 cruiser, 3 destroyers, 10 fighters, 1 infantry, 7 submarines, 7 tactical_bombers and 6 transports moved from 33 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from 6 Sea Zone to Japan
            1 fighter moved from Korea to 6 Sea Zone
            1 bomber moved from Korea to Japan
            1 destroyer moved from 55 Sea Zone to 35 Sea Zone
            1 mech_infantry moved from Burma to India
            1 infantry moved from Yunnan to Kweichow
            1 infantry moved from French Indo China to Yunnan
            3 infantry moved from Anhwe to Shantung
    
        Place Units - Japanese
            3 infantry placed in India
            3 mech_infantrys placed in French Indo China
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,4,6,1,3,5,2,2,5
            Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 23 Sea Zone: 1 submarine
            EDIT: Adding units owned by Japanese to 22 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 1.33
    Chinese : 1.33
    Japanese : -1.67
    

    Savegame


  • @cyanight Please use latest file I moved a DD


  • TripleA Turn Summary: UK_Pacific round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 carriers, 1 destroyer, 2 fighters, 6 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 submarine moved from 6 Sea Zone to 16 Sea Zone
            7 fighters moved from 25 Sea Zone to 16 Sea Zone
            1 submarine moved from 6 Sea Zone to 24 Sea Zone
            1 submarine moved from 6 Sea Zone to 15 Sea Zone
            2 infantry moved from Scotland to Eire
            1 armour moved from United Kingdom to Eire
            4 fighters moved from Russia to Ukraine
            1 bomber moved from Greece to Ukraine
            1 fighter moved from United Kingdom to Eire
            1 bomber moved from United Kingdom to Western Germany
            1 bomber moved from Midway to 16 Sea Zone
    
        Combat - Americans
            Air Battle in Ukraine
                Americans attacks with 5 units heading to Ukraine
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Western Germany
                    AA fire in Western Germany : 0/1 hits, 0.17 expected hits
                Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
                Bombing raid in Western Germany causes 7 damage total. 
            Strategic bombing raid in Ukraine
                    AA fire in Ukraine : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Ukraine causes 0 damage total. 
            Battle in 16 Sea Zone
                Americans attack with 1 bomber, 7 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 16 Sea Zone
                Americans win with 1 bomber, 7 fighters and 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in Eire
                Americans attack with 1 armour, 1 fighter and 2 infantry
                Germans defend with 1 marine
                    Americans roll dice for 1 armour, 1 fighter and 2 infantry in Eire, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 marine in Eire, round 2 : 0/1 hits, 0.33 expected hits
                    1 marine owned by the Germans lost in Eire
                Americans win, taking Eire from Germans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 marine
            Cleaning up after air battles
    
        Non Combat Move - Americans
            1 mech_infantry moved from Cyprus to 99 Sea Zone
            1 mech_infantry moved from Crete to 99 Sea Zone
            2 mech_infantrys and 2 transports moved from 99 Sea Zone to 96 Sea Zone
            2 infantry moved from Libya to 96 Sea Zone
            2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 97 Sea Zone
            1 transport moved from 99 Sea Zone to 96 Sea Zone
            1 artillery and 1 infantry moved from Malta to 96 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
            1 artillery, 3 infantry and 2 mech_infantrys moved from 97 Sea Zone to Greece
            4 fighters moved from 99 Sea Zone to Greece
            3 carriers, 1 cruiser and 1 transport moved from 99 Sea Zone to 97 Sea Zone
            4 fighters moved from Iraq to Greece
            1 fighter moved from Persia to Greece
            1 fighter moved from West India to Greece
            1 bomber moved from Western Germany to Greece
            4 fighters moved from Ukraine to Russia
            2 fighters moved from United Kingdom to Gibraltar
            1 fighter moved from Eire to United Kingdom
            1 armour and 2 mech_infantrys moved from Iraq to Persia
            1 artillery and 1 infantry moved from Midway to 25 Sea Zone
            1 artillery, 1 battleship, 8 carriers, 2 cruisers, 1 destroyer, 6 fighters, 1 infantry, 5 submarines and 5 transports moved from 25 Sea Zone to 26 Sea Zone
            1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 infantry moved from Western United States to 10 Sea Zone
            2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            2 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            7 fighters moved from 16 Sea Zone to 26 Sea Zone
            3 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from 16 Sea Zone to Hawaiian Islands
            1 destroyer moved from 31 Sea Zone to 26 Sea Zone
            1 fighter moved from Northern Territory to Queensland
            1 aaGun, 1 infantry and 1 mech_infantry moved from New South Wales to Queensland
    
        Place Units - Americans
            3 infantry placed in West India
            3 mech_infantrys placed in Iraq
            3 infantry placed in Greece
            1 destroyer placed in 6 Sea Zone
            2 carriers and 2 submarines placed in 10 Sea Zone
            2 fighters placed in Western United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,5,5,6,6,5,3,1,2,4,1,1,6,1,1,1,1,5,1,3,6,2,1,6,5,2,2,4,4,6,2,5,2,2,6,5,5,1,5,2,1,3,6,2,5,5,1,6,6,1,5,1,5,3,2,4
            Americans collect 62 PUs (3 lost to blockades); end with 62 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Chahar to Jehol
                  Chinese take Jehol from Japanese
            1 fighter and 2 infantry moved from Kansu to Shensi
            17 infantry moved from Chahar to Hopei
    
        Combat - Chinese
            Battle in Hopei
                Chinese attack with 17 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 17 infantry in Hopei, round 2 : 1/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 17 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Shensi
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 3 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shensi
                Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Shensi to Kansu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 armour, 1 destroyer, 3 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 123 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 125 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    
        Non Combat Move - British
            1 infantry moved from Northwest Persia to Caucasus
            3 armour and 1 mech_infantry moved from Persia to West India
            1 fighter moved from Iraq to Greece
            1 fighter moved from West India to Russia
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
            7 fighters and 1 tactical_bomber moved from United Kingdom to 97 Sea Zone
            1 submarine moved from 110 Sea Zone to 105 Sea Zone
            2 submarines moved from 110 Sea Zone to 125 Sea Zone
            3 fighters moved from United Kingdom to Gibraltar
            1 cruiser moved from 99 Sea Zone to 81 Sea Zone
            1 marine moved from Egypt to Trans-Jordan
            1 destroyer moved from 99 Sea Zone to 81 Sea Zone
            1 cruiser moved from 99 Sea Zone to 81 Sea Zone
            1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 4 transports moved from 99 Sea Zone to 97 Sea Zone
            1 infantry moved from Tunisia to Libya
    
        Place Units - British
            2 armour placed in Persia
            1 destroyer and 1 transport placed in 109 Sea Zone
            1 mech_infantry placed in Union of South Africa
            1 infantry placed in Persia
            2 infantry and 1 marine placed in Egypt
            Turning on Edit Mode
            EDIT: Removing units owned by British from 97 Sea Zone: 1 transport
            EDIT: Adding units owned by British to 81 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    
        Turn Complete - British
            British collect 36 PUs; end with 36 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -0.33
    AA fire in Western Germany : : -0.17
    Americans : 0.33
    AA fire in Ukraine : : 0.83
    Chinese : -2.50
    Japanese : -1.33
    

    Savegame

  • '14 Customizer

    TripleA Turn Summary: Italians round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 13
    
        Purchase Units - Italians
            Italians buy 1 destroyer; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 bomber moved from Southern Italy to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 infantry moved from Yugoslavia to Albania
                  Italians take Albania from British
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 armour
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 2 : 0/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits
                    Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Rostov, round 3 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 armour in Rostov, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 armour
    
        Non Combat Move - Italians
            2 armour moved from Romania to Ukraine
            1 bomber moved from Rostov to Bryansk
            2 mech_infantrys moved from Southern Italy to Yugoslavia
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 10
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,1,3,6,1,2,4,1,2,1,2,6,5,6,2,6,6,2,1
            Italians collect 3 PUs (10 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.67
    Russians : 0.00
    

    Savegame

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