Sorry I haven’t had a chance to do my turn, will try to get it done tomorrow night
L19G40BM Juan Spain's Revenge! vs Karl7 Axis
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 6,6 and gets 2 hits Americans removing all Technology Tokens after successful research. Americans discover AA Radar Activate Technology - Americans Americans activating AA Radar Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 3 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to Java 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea 8 fighters moved from 33 Sea Zone to Dutch New Guinea 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 32 Sea Zone 1 infantry and 1 mech_infantry moved from 32 Sea Zone to Marshall Islands Combat - Americans Battle in Java Battle in Marshall Islands Battle in Normandy Bordeaux Americans attack with 2 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0,50 expected hits Americans roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Java from Japanese, taking Marshall Islands from Japanese, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Dutch New Guinea Americans attack with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 7/12 hits, 5,83 expected hits Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Americans win, taking Dutch New Guinea from Japanese with 1 artillery, 9 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 9 fighters and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 2 destroyers and 1 marine moved from 33 Sea Zone to 45 Sea Zone 9 submarines moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Hawaiian Islands to Caroline Islands 4 carriers moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from New South Wales to Caroline Islands 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Egypt to Eastern Persia 1 mech_infantry moved from Libya to Alexandria 1 infantry moved from British Guiana to Brazil Americans take Brazil from Neutral_Allies 1 transport moved from 88 Sea Zone to 101 Sea Zone 3 submarines moved from 91 Sea Zone to 93 Sea Zone 2 fighters moved from Normandy Bordeaux to 110 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 3 transports moved from 110 Sea Zone to 102 Sea Zone 2 aaGuns moved from Western United States to Central United States 1 submarine moved from 55 Sea Zone to 41 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - Americans 1 fighter placed in Eastern United States 4 fighters placed in Western United States 1 carrier and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,1 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kweichow retreated to Kweichow Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Research Technology - British British spend 10 on tech rolls British roll 6,6 and gets 2 hits British removing all Technology Tokens after successful research. British discover Jet Power Activate Technology - British British activating Jet Power British giving technology to UK_Pacific: Jet Power Purchase Units - British British buy 1 fighter, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma 1 bomber moved from India to Burma 2 infantry moved from India to Burma 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Syria to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 infantry moved from 95 Sea Zone to Sardinia 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Sardinia Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 2 infantry British roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium British win, taking Sardinia from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Burma British attack with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/7 hits, 3,67 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 bomber moved from Burma to India 3 fighters and 1 tactical_bomber moved from Burma to Eastern Persia 4 mech_infantrys moved from India to West India 1 fighter moved from Egypt to Eastern Persia 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 79 Sea Zone 1 artillery moved from Iraq to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 armour and 4 mech_infantrys moved from Iraq to Persia 1 armour moved from Eastern Persia to West India 7 mech_infantrys moved from West India to Eastern Persia 1 battleship moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from Holland Belgium to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 infantry and 2 mech_infantrys placed in Persia 3 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by British from French West Africa: 1 mech_infantry EDIT: Adding units owned by British to French Equatorial Africa: 1 mech_infantry EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Adding units owned by British to Egypt: 6 mech_infantrys EDIT: Removing units owned by British from Union of South Africa: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : -2,33 Americans : 3,00 Chinese : -1,33 Japanese : -0,67
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Southern France to Normandy Bordeaux 1 bomber moved from Southern France to Sardinia 1 fighter moved from Southern France to 95 Sea Zone 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Sardinia Combat - Italians Battle in 95 Sea Zone Italians attack with 1 fighter British defend with 1 transport; ANZAC defend with 1 transport 1 transport owned by the ANZAC and 1 transport owned by the British lost in 95 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 transport Casualties for British: 1 transport Battle in Sardinia Italians attack with 1 bomber and 1 fighter British defend with 1 infantry Italians roll dice for 1 bomber and 1 fighter in Sardinia, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 infantry in Sardinia, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Italians and 1 infantry owned by the British lost in Sardinia Italians win with 1 fighter remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for British: 1 infantry Battle in Normandy Bordeaux Italians attack with 1 fighter and 3 infantry Americans defend with 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1.00 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 3 : 1/3 hits, 0.83 expected hits Americans roll dice for 2 infantry in Normandy Bordeaux, round 3 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux retreated to Normandy Bordeaux Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Italians: 3 infantry Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Western Germany 1 fighter moved from 95 Sea Zone to Southern Italy 1 fighter moved from Sardinia to Southern Italy 1 submarine moved from 85 Sea Zone to 88 Sea Zone 2 aaGuns, 2 artilleries and 3 infantry moved from Western Ukraine to Bryansk 2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 3 infantry placed in Southern France 3 mech_infantrys placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2,4,4,6,4 Italians collect 13 PUs (3 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.00 British : 0.67 Americans : 1.67
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 destroyers moved from 33 Sea Zone to 45 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 carrier moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 3 infantry moved from New South Wales to Queensland 2 aaGuns moved from New South Wales to Queensland 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 destroyers moved from 33 Sea Zone to 45 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 45 Sea Zone 1 carrier moved from 33 Sea Zone to 45 Sea Zone 2 fighters moved from 33 Sea Zone to 45 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Combat - French French creates battle in territory 98 Sea Zone Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Germans roll 1,3 and gets 0 hits Purchase Units - Germans Germans buy 2 armour, 10 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 2 mech_infantrys moved from Ukraine to Caucasus 1 bomber moved from Western Germany to Caucasus 2 infantry moved from France to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 2 fighters moved from 113 Sea Zone to Holland Belgium 1 fighter moved from Germany to Holland Belgium Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Caucasus Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from 88 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 85 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 bomber moved from Caucasus to Romania 1 infantry moved from Ukraine to Rostov 3 armour, 2 infantry and 6 mech_infantrys moved from Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Bryansk 4 mech_infantrys moved from Poland to Belarus 3 aaGuns, 12 armour, 15 artilleries and 46 infantry moved from Belarus to Bryansk 3 infantry moved from Novgorod to Belarus 2 fighters moved from Holland Belgium to 113 Sea Zone 1 fighter moved from Holland Belgium to Western Germany 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 armour and 7 mech_infantrys moved from Western Germany to Poland Place Units - Germans 3 infantry placed in France 2 armour, 2 infantry and 5 mech_infantrys placed in Western Germany 3 infantry placed in Ukraine 2 infantry placed in Novgorod Germans undo move 2. 2 armour, 1 infantry and 5 mech_infantrys placed in Western Germany 1 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : 0.67 Americans : 0.67 Russians : -0.33
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 tactical_bomber moved from Russia to Rostov 2 fighters moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 2/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 1 infantry moved from Samara to Russia 7 artilleries and 12 infantry moved from Vologda to Russia 6 armour and 29 mech_infantrys moved from Volgograd to Russia 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 0,67 Russians : 0,17
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 4,3 and gets 0 hits Purchase Units - Japanese Japanese buy 5 armour, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 bombers moved from Jehol to Burma 2 infantry moved from Jehol to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 4 fighters and 4 tactical_bombers moved from 19 Sea Zone to Guam 1 destroyer moved from 19 Sea Zone to 16 Sea Zone 2 fighters moved from Japan to 16 Sea Zone Combat - Japanese Battle in 16 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 submarine Japanese roll dice for 1 destroyer and 2 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Guam Japanese attack with 4 fighters, 2 infantry and 4 tactical_bombers Americans defend with 1 airfield; ANZAC defend with 1 artillery Japanese roll dice for 4 fighters, 2 infantry and 4 tactical_bombers in Guam, round 2 : 5/10 hits, 5.00 expected hits Americans roll dice for 1 artillery in Guam, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Guam Japanese win, taking Guam from Americans with 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Battle in Burma Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 2/6 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 2 bombers moved from Burma to French Indo China 5 infantry moved from Jehol to 19 Sea Zone 3 infantry moved from Kiangsu to 19 Sea Zone 1 marine moved from Kiangsu to 19 Sea Zone 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 2 fighters, 8 infantry, 1 marine, 2 submarines and 4 transports moved from 19 Sea Zone to 35 Sea Zone 8 infantry and 1 marine moved from 35 Sea Zone to Philippines 4 fighters moved from Guam to 35 Sea Zone 4 tactical_bombers moved from Guam to 35 Sea Zone 2 fighters moved from 16 Sea Zone to Japan 2 fighters moved from Kwangtung to 35 Sea Zone 3 tactical_bombers moved from Kwangtung to 35 Sea Zone 2 artilleries and 1 infantry moved from Kwangtung to Kwangsi 1 artillery and 1 infantry moved from Hunan to Yunnan 1 artillery and 3 infantry moved from Anhwe to Hunan 2 bombers moved from Jehol to Philippines 4 infantry moved from Manchuria to Jehol 1 fighter and 1 tactical_bomber moved from Burma to French Indo China Place Units - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to Philippines: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Japanese to Philippines: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode 3 armour placed in Shantung 1 armour and 2 infantry placed in Kwangtung 2 fighters placed in Japan 1 armour and 2 infantry placed in Manchuria Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,5 Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.50 UK_Pacific : -0.67 Japanese : -0.17
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 fighter moved from 45 Sea Zone to 21 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 4 infantry moved from Brazil to British Guiana 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 4 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to Wake Island 3 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 10 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : -1,17
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 22 infantry moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,33 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 fighter moved from 45 Sea Zone to 21 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 4 infantry moved from Brazil to British Guiana 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 4 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to Wake Island 3 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 10 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 22 infantry moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Eastern Persia to Caucasus 1 tactical_bomber moved from Eastern Persia to Caucasus 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Burma British attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 1 bomber moved from Burma to India 3 fighters moved from Caucasus to Eastern Persia 1 tactical_bomber moved from Caucasus to Eastern Persia 7 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour and 8 mech_infantrys moved from West India to Turkmenistan 3 armour and 7 mech_infantrys moved from Persia to Turkmenistan 2 mech_infantrys moved from Iraq to Eastern Persia 1 battleship moved from 45 Sea Zone to 33 Sea Zone 6 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 mech_infantry moved from French Equatorial Africa to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : 0,50 Americans : -1,17 Chinese : 1,33 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 5,1 and gets 0 hits Purchase Units - Americans Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 fighter moved from 45 Sea Zone to 21 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 3 fighters moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Americans creates battle in territory 41 Sea Zone Battle in 21 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 21 Sea Zone Americans win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Normandy Bordeaux Americans attack with 3 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Americans 3 fighters moved from Normandy Bordeaux to 110 Sea Zone 4 infantry moved from Brazil to British Guiana 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 fighter moved from Eastern United States to 110 Sea Zone 1 infantry moved from Algeria to Morocco 2 mech_infantrys moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone 1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone 4 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from 21 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to New South Wales 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 4 fighters moved from Western United States to Wake Island 3 fighters moved from Caroline Islands to 33 Sea Zone 1 bomber moved from Caroline Islands to Wake Island 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 aaGuns moved from Central United States to Eastern United States Place Units - Americans 10 submarines placed in 10 Sea Zone 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2 Americans collect 60 PUs (2 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Hopei 22 infantry moved from Shensi to Hopei Place Units - Chinese 3 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 1 fighter, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from India to Burma 1 bomber moved from India to Burma 1 fighter moved from Eastern Persia to Burma 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Eastern Persia to Caucasus 1 tactical_bomber moved from Eastern Persia to Caucasus 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 fighters moved from United Kingdom to Holland Belgium Combat - British Battle in Burma British attack with 1 bomber, 1 fighter and 2 infantry Japanese defend with 2 infantry British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Battle in Caucasus British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 2 mech_infantrys British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Holland Belgium British attack with 3 fighters and 1 infantry Germans defend with 1 infantry British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 cruiser moved from 79 Sea Zone to 39 Sea Zone 1 fighter moved from Burma to India 1 bomber moved from Burma to India 3 fighters moved from Caucasus to Eastern Persia 1 tactical_bomber moved from Caucasus to Eastern Persia 7 mech_infantrys moved from Eastern Persia to Kazakhstan 2 armour and 8 mech_infantrys moved from West India to Turkmenistan 3 armour and 7 mech_infantrys moved from Persia to Turkmenistan 2 mech_infantrys moved from Iraq to Eastern Persia 1 battleship moved from 45 Sea Zone to 33 Sea Zone 6 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Alexandria to Trans-Jordan 1 mech_infantry moved from French Equatorial Africa to Egypt 3 mech_infantrys moved from Belgian Congo to Egypt 2 fighters moved from Holland Belgium to 110 Sea Zone 1 fighter moved from Holland Belgium to United Kingdom Place Units - British 1 fighter placed in United Kingdom 1 transport placed in 110 Sea Zone 3 mech_infantrys placed in Persia 3 mech_infantrys placed in Egypt 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 40 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Iraq: 1 artillery EDIT: Removing units owned by British from Persia: 1 infantry EDIT: Adding units owned by British to Northwest Persia: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 British : 0,50 Americans : -1,17 Chinese : 1,33 Japanese : -1,00
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; Combat Move - Italians 2 infantry moved from Southern France to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux Combat - Italians Battle in Normandy Bordeaux Italians attack with 1 fighter and 2 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Italians 1 fighter moved from Normandy Bordeaux to Southern Italy 3 infantry moved from Northern Italy to Southern France 3 mech_infantrys moved from Northern Italy to Romania 1 armour and 2 mech_infantrys moved from Romania to Ukraine 2 aaGuns, 2 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Bryansk to Rostov 2 infantry moved from Southern France to France Place Units - Italians 1 infantry placed in Southern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6 Italians collect 14 PUs (4 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : 0.17 Americans : -0.33
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Paulau Island Battle in Marianas Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone 1 infantry moved from 22 Sea Zone to Marianas Combat - ANZAC Battle in Paulau Island Battle in Marianas Non Combat Move - ANZAC 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 45 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 62 Sea Zone to 33 Sea Zone 2 infantry moved from Queensland to New South Wales 2 aaGuns moved from Queensland to New South Wales Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 4,1 and gets 0 hits Purchase Units - Germans Germans buy 1 armour, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Caucasus 2 mech_infantrys moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Caucasus 1 bomber moved from Romania to Volgograd 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium Combat - Germans Battle in Caucasus Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery Battle in Volgograd Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Germans 2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany 1 armour and 7 mech_infantrys moved from Poland to Western Ukraine 1 fighter and 2 tactical_bombers moved from Slovakia Hungary to Rostov 1 bomber moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Caucasus to Rostov 1 infantry moved from Belarus to Smolensk 1 infantry moved from Novgorod to Archangel 3 aaGuns, 15 armour, 15 artilleries, 49 infantry and 3 mech_infantrys moved from Bryansk to Rostov 1 infantry moved from Belarus to Bryansk 4 mech_infantrys moved from Belarus to Rostov 3 infantry moved from Ukraine to Rostov 2 armour and 5 mech_infantrys moved from Western Germany to Poland 2 infantry moved from Novgorod to Belarus Place Units - Germans 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Novgorod 10 infantry placed in Western Germany 3 infantry placed in France 2 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2 Germans collect 53 PUs (2 lost to blockades); end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : -0.33 Russians : 1.33
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Tambov to Volgograd 2 fighters moved from Russia to Volgograd 1 tactical_bomber moved from Russia to Volgograd 20 infantry moved from Russia to Smolensk 11 artilleries moved from Russia to Smolensk 6 armour moved from Russia to Archangel 10 mech_infantrys moved from Russia to Archangel 19 mech_infantrys moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Archangel Russians attack with 6 armour and 10 mech_infantrys Germans defend with 1 infantry Russians roll dice for 6 armour and 10 mech_infantrys in Archangel, round 2 : 4/16 hits, 4,67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 6 armour and 10 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 11 artilleries, 20 infantry and 19 mech_infantrys Germans defend with 1 infantry Russians roll dice for 11 artilleries, 20 infantry and 19 mech_infantrys in Smolensk, round 2 : 9/50 hits, 12,00 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 11 artilleries, 20 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Volgograd to Russia 1 tactical_bomber moved from Volgograd to Russia 2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 22 PUs; end with 22 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : -1,00 Russians : -2,50
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Turning off Edit Mode 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 bomber moved from Japan to Anhwe 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 bomber moved from Philippines to Kweichow 2 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma 1 bomber moved from Philippines to Kweichow 1 infantry moved from Jehol to Anhwe 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Paulau Island Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Paulau Island, round 2 : 6/12 hits, 6.17 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers and 2 infantry in Burma, round 3 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 armour moved from Shantung to Hunan 2 artilleries and 1 infantry moved from Kwangsi to Hunan 1 armour moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Yunnan 2 bombers moved from Burma to Kwangsi 1 bomber moved from Anhwe to Kwangsi 3 infantry moved from Jehol to Shantung 2 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Shantung 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 5 fighters moved from Paulau Island to 35 Sea Zone 5 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 tactical_bomber moved from Philippines to Kwangtung 2 bombers moved from Kweichow to Shantung Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in Manchuria 3 infantry placed in Shantung 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.33 UK_Pacific : -1.00 Japanese : 0.17
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 4,2 and gets 0 hits Purchase Units - Japanese Japanese buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 bomber EDIT: Turning off Edit Mode 1 armour moved from Manchuria to Siberia Japanese take Amur from Russians Japanese take Siberia from Russians 1 bomber moved from Japan to Anhwe 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Kweichow 1 bomber moved from Philippines to Kweichow 2 infantry moved from Yunnan to Burma 2 bombers moved from French Indo China to Burma 1 bomber moved from Philippines to Kweichow 1 infantry moved from Jehol to Anhwe 1 fighter moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from 35 Sea Zone to 22 Sea Zone 5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone 2 infantry moved from 34 Sea Zone to Paulau Island 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - Japanese Battle in Java Battle in 22 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 22 Sea Zone Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 34 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Paulau Island Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Paulau Island, round 2 : 6/12 hits, 6.17 expected hits ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Paulau Island Japanese win, taking Paulau Island from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 2 bombers and 2 infantry in Burma, round 3 : 3/4 hits, 1.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Anhwe Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 3 armour moved from Shantung to Hunan 2 artilleries and 1 infantry moved from Kwangsi to Hunan 1 armour moved from Kwangtung to Hunan 2 infantry moved from Kwangtung to Kwangsi 2 infantry moved from French Indo China to Yunnan 2 bombers moved from Burma to Kwangsi 1 bomber moved from Anhwe to Kwangsi 3 infantry moved from Jehol to Shantung 2 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 infantry moved from Manchuria to Amur 1 fighter moved from Japan to 6 Sea Zone 1 fighter moved from 6 Sea Zone to Shantung 1 fighter moved from 22 Sea Zone to 35 Sea Zone 1 fighter moved from 34 Sea Zone to 35 Sea Zone 5 fighters moved from Paulau Island to 35 Sea Zone 5 tactical_bombers moved from Paulau Island to 35 Sea Zone 1 fighter moved from Japan to Philippines 1 tactical_bomber moved from Philippines to Kwangtung 2 bombers moved from Kweichow to Shantung Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in Manchuria 3 infantry placed in Shantung 3 infantry placed in Kwangtung Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 aaGun EDIT: Adding units owned by Germans to Germany: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33 Chinese : 0.33 UK_Pacific : -1.00 Japanese : 0.17
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 1,4 and gets 0 hits Purchase Units - Americans Americans buy 2 bombers and 6 fighters; Remaining resources: 1 PUs; 2 techTokens; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 97 Sea Zone to 99 Sea Zone 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Iraq to Caucasus 1 fighter moved from Eastern Persia to Caucasus 14 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Paulau Island 1 mech_infantry moved from 34 Sea Zone to Paulau Island 1 fighter moved from Wake Island to 34 Sea Zone Combat - Americans Battle in 34 Sea Zone Americans attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 34 Sea Zone Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Caucasus Americans attack with 1 fighter and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Americans win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Paulau Island Americans attack with 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 2 infantry Americans roll dice for 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 12/17 hits, 8,00 expected hits Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island Americans win, taking Paulau Island from Japanese with 14 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 14 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone 1 fighter moved from 34 Sea Zone to 33 Sea Zone 1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone 3 fighters moved from Wake Island to 33 Sea Zone 1 bomber moved from Wake Island to Caroline Islands 4 aaGuns moved from Eastern United States to 101 Sea Zone 4 aaGuns and 4 transports moved from 101 Sea Zone to 88 Sea Zone 4 infantry moved from British Guiana to 88 Sea Zone 4 aaGuns, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone 4 aaGuns moved from 91 Sea Zone to Morocco 4 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Caucasus to Eastern Persia 1 carrier moved from 110 Sea Zone to 91 Sea Zone 2 fighters moved from 110 Sea Zone to Gibraltar 1 carrier moved from 110 Sea Zone to 91 Sea Zone 10 submarines moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 2 bombers and 6 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3 Americans collect 54 PUs (2 lost to blockades); end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : -0,33 Americans : 5,33 Japanese : 0,33
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Anhwe 1 fighter moved from Hopei to Anhwe 24 infantry moved from Hopei to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 24 infantry Japanese defend with 1 infantry Chinese roll dice for 24 infantry in Chahar, round 2 : 4/24 hits, 4,00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 23 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Suiyuyan Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai 1 infantry placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0,33 Japanese : 0,33