L19G40BM Juan Spain's Revenge! vs Karl7 Axis

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            22 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1,33
    Japanese : -0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 fighter moved from 45 Sea Zone to 21 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry moved from Brazil to British Guiana
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 infantry moved from Algeria to Morocco
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            4 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to Wake Island
            3 fighters moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from Caroline Islands to Wake Island
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            22 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 fighter, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            3 fighters moved from Eastern Persia to Caucasus
            1 tactical_bomber moved from Eastern Persia to Caucasus
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to India
            1 bomber moved from Burma to India
            3 fighters moved from Caucasus to Eastern Persia
            1 tactical_bomber moved from Caucasus to Eastern Persia
            7 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 armour and 8 mech_infantrys moved from West India to Turkmenistan
            3 armour and 7 mech_infantrys moved from Persia to Turkmenistan
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 battleship moved from 45 Sea Zone to 33 Sea Zone
            6 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 mech_infantry moved from French Equatorial Africa to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,50
    Americans : -1,17
    Chinese : 1,33
    Japanese : -1,00
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Americans
            Americans spend 10 on tech rolls
                Americans roll 5,1 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 fighters and 10 submarines; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 fighter moved from 45 Sea Zone to 21 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Americans creates battle in territory 41 Sea Zone
            Battle in 21 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 21 Sea Zone
                Americans win, taking 41 Sea Zone from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                Americans attack with 3 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0,50 expected hits
                    Americans roll dice for 3 fighters and 1 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1,67 expected hits
                    Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Normandy Bordeaux to 110 Sea Zone
            4 infantry moved from Brazil to British Guiana
            3 transports moved from 102 Sea Zone to 101 Sea Zone
            1 fighter moved from Eastern United States to 110 Sea Zone
            1 infantry moved from Algeria to Morocco
            2 mech_infantrys moved from Egypt to Iraq
            1 armour moved from Egypt to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
            1 artillery, 1 battleship, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 45 Sea Zone to 33 Sea Zone
            1 infantry and 1 mech_infantry moved from Marshall Islands to 32 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
            4 carriers, 1 destroyer and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
            1 fighter moved from 21 Sea Zone to 33 Sea Zone
            1 infantry moved from Queensland to New South Wales
            1 infantry moved from Java to 42 Sea Zone
            1 infantry and 1 transport moved from 42 Sea Zone to 33 Sea Zone
            1 mech_infantry moved from Caroline Islands to 33 Sea Zone
            1 carrier and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
            4 fighters moved from Western United States to Wake Island
            3 fighters moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from Caroline Islands to Wake Island
            2 submarines moved from 93 Sea Zone to 97 Sea Zone
            2 aaGuns moved from Central United States to Eastern United States
    
        Place Units - Americans
            10 submarines placed in 10 Sea Zone
            2 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
            Americans collect 60 PUs (2 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
            1 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
    
        Combat - Chinese
            Chinese creates battle in territory Anhwe
            Battle in Kweichow
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 2/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Anhwe from Japanese, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Kweichow to Hopei
            22 infantry moved from Shensi to Hopei
    
        Place Units - Chinese
            3 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 fighter, 8 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            2 infantry moved from India to Burma
            1 bomber moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            3 fighters moved from Eastern Persia to Caucasus
            1 tactical_bomber moved from Eastern Persia to Caucasus
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in Burma
                British attack with 1 bomber, 1 fighter and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
            Battle in Caucasus
                British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 2 mech_infantrys
                    British roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 3,33 expected hits
                    Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
                    2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
                Casualties for British: 1 infantry
                Casualties for Germans: 2 mech_infantrys
            Battle in Holland Belgium
                British attack with 3 fighters and 1 infantry
                Germans defend with 1 infantry
                    British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits, 0,50 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - British
            1 destroyer moved from 79 Sea Zone to 39 Sea Zone
            1 cruiser moved from 79 Sea Zone to 39 Sea Zone
            1 fighter moved from Burma to India
            1 bomber moved from Burma to India
            3 fighters moved from Caucasus to Eastern Persia
            1 tactical_bomber moved from Caucasus to Eastern Persia
            7 mech_infantrys moved from Eastern Persia to Kazakhstan
            2 armour and 8 mech_infantrys moved from West India to Turkmenistan
            3 armour and 7 mech_infantrys moved from Persia to Turkmenistan
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 battleship moved from 45 Sea Zone to 33 Sea Zone
            6 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Alexandria to Trans-Jordan
            1 mech_infantry moved from French Equatorial Africa to Egypt
            3 mech_infantrys moved from Belgian Congo to Egypt
            2 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 transport placed in 110 Sea Zone
            3 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            2 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 41 Sea Zone: 1 submarine
            EDIT: Adding units owned by Americans to 39 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by British from Iraq: 1 artillery
            EDIT: Removing units owned by British from Persia: 1 infantry
            EDIT: Adding units owned by British to Northwest Persia: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0,33
    British : 0,50
    Americans : -1,17
    Chinese : 1,33
    Japanese : -1,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Southern France to Normandy Bordeaux
            1 fighter moved from Western Germany to Normandy Bordeaux
    
        Combat - Italians
            Battle in Normandy Bordeaux
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Normandy Bordeaux
                Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Normandy Bordeaux to Southern Italy
            3 infantry moved from Northern Italy to Southern France
            3 mech_infantrys moved from Northern Italy to Romania
            1 armour and 2 mech_infantrys moved from Romania to Ukraine
            2 aaGuns, 2 armour, 2 artilleries, 3 infantry and 6 mech_infantrys moved from Bryansk to Rostov
            2 infantry moved from Southern France to France
    
        Place Units - Italians
            1 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,6,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
            Italians collect 14 PUs (4 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.17
    Americans : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marianas
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 infantry moved from New Guinea to 46 Sea Zone
            1 infantry and 1 transport moved from 46 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
    
        Combat - ANZAC
            Battle in Paulau Island
            Battle in Marianas
    
        Non Combat Move - ANZAC
            1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 marine moved from 45 Sea Zone to 33 Sea Zone
            1 fighter moved from Caroline Islands to 33 Sea Zone
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
            2 infantry moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
    
        Place Units - ANZAC
            1 submarine and 1 transport placed in 62 Sea Zone
            1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Central Africa to French Equatorial Africa
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 4,1 and gets 0 hits
    
        Purchase Units - Germans
            Germans buy 1 armour, 18 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Germans
            2 mech_infantrys moved from Bryansk to Caucasus
            2 mech_infantrys moved from Bryansk to Volgograd
            2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Caucasus
            1 bomber moved from Romania to Volgograd
            1 infantry moved from Western Germany to Holland Belgium
            1 infantry moved from France to Holland Belgium
            1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
            1 fighter moved from Western Germany to Holland Belgium
    
        Combat - Germans
            Battle in Caucasus
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                British defend with 1 artillery
                    Germans roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the British and 1 mech_infantry owned by the Germans lost in Caucasus
                Germans win, taking Caucasus from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 mech_infantry
                Casualties for British: 1 artillery
            Battle in Volgograd
                Germans attack with 1 bomber and 2 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                Germans win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                British defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 2/5 hits, 2.00 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Holland Belgium to Western Germany
            1 armour and 7 mech_infantrys moved from Poland to Western Ukraine
            1 fighter and 2 tactical_bombers moved from Slovakia Hungary to Rostov
            1 bomber moved from Volgograd to Rostov
            2 fighters and 1 tactical_bomber moved from Caucasus to Rostov
            1 infantry moved from Belarus to Smolensk
            1 infantry moved from Novgorod to Archangel
            3 aaGuns, 15 armour, 15 artilleries, 49 infantry and 3 mech_infantrys moved from Bryansk to Rostov
            1 infantry moved from Belarus to Bryansk
            4 mech_infantrys moved from Belarus to Rostov
            3 infantry moved from Ukraine to Rostov
            2 armour and 5 mech_infantrys moved from Western Germany to Poland
            2 infantry moved from Novgorod to Belarus
    
        Place Units - Germans
            1 armour and 2 mech_infantrys placed in Ukraine
            3 infantry placed in Novgorod
            10 infantry placed in Western Germany
            3 infantry placed in France
            2 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,2
            Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : -0.33
    Russians : 1.33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 9 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 infantry moved from Tambov to Volgograd
            2 fighters moved from Russia to Volgograd
            1 tactical_bomber moved from Russia to Volgograd
            20 infantry moved from Russia to Smolensk
            11 artilleries moved from Russia to Smolensk
            6 armour moved from Russia to Archangel
            10 mech_infantrys moved from Russia to Archangel
            19 mech_infantrys moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
                Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1,83 expected hits
                    Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Archangel
                Russians attack with 6 armour and 10 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 6 armour and 10 mech_infantrys in Archangel, round 2 : 4/16 hits, 4,67 expected hits
                    Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 6 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Smolensk
                Russians attack with 11 artilleries, 20 infantry and 19 mech_infantrys
                Germans defend with 1 infantry
                    Russians roll dice for 11 artilleries, 20 infantry and 19 mech_infantrys in Smolensk, round 2 : 9/50 hits, 12,00 expected hits
                    Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 11 artilleries, 20 infantry and 19 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Volgograd to Russia
            1 tactical_bomber moved from Volgograd to Russia
            2 aaGuns and 18 infantry moved from Yakut S.S.R. to Yenisey
            2 aaGuns moved from Russia to Smolensk
            2 infantry moved from Russia to Smolensk
    
        Place Units - Russians
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 22 PUs; end with 22 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Germans : -1,00
    Russians : -2,50
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 bomber moved from Japan to Anhwe
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Philippines to Kweichow
            2 infantry moved from Yunnan to Burma
            2 bombers moved from French Indo China to Burma
            1 bomber moved from Philippines to Kweichow
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Paulau Island
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Paulau Island
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Paulau Island, round 2 : 6/12 hits, 6.17 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 3 : 3/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 armour moved from Shantung to Hunan
            2 artilleries and 1 infantry moved from Kwangsi to Hunan
            1 armour moved from Kwangtung to Hunan
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            2 bombers moved from Burma to Kwangsi
            1 bomber moved from Anhwe to Kwangsi
            3 infantry moved from Jehol to Shantung
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Shantung
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            5 fighters moved from Paulau Island to 35 Sea Zone
            5 tactical_bombers moved from Paulau Island to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 tactical_bomber moved from Philippines to Kwangtung
            2 bombers moved from Kweichow to Shantung
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 infantry placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 0.33
    UK_Pacific : -1.00
    Japanese : 0.17
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 4,2 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 3 fighters and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With Russians
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    
        Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Adding units owned by Japanese to Japan: 1 bomber
            EDIT: Turning off Edit Mode
            1 armour moved from Manchuria to Siberia
                  Japanese take Amur from Russians
                  Japanese take Siberia from Russians
            1 bomber moved from Japan to Anhwe
            1 infantry moved from Yunnan to Szechwan
                  Japanese take Szechwan from Chinese
            1 infantry moved from Hunan to Kweichow
            1 bomber moved from Philippines to Kweichow
            2 infantry moved from Yunnan to Burma
            2 bombers moved from French Indo China to Burma
            1 bomber moved from Philippines to Kweichow
            1 infantry moved from Jehol to Anhwe
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 fighter moved from 35 Sea Zone to 22 Sea Zone
            5 fighters and 5 tactical_bombers moved from 35 Sea Zone to Paulau Island
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
            2 infantry moved from 34 Sea Zone to Paulau Island
            2 infantry moved from Philippines to 35 Sea Zone
            2 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - Japanese
            Battle in Java
            Battle in 22 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 22 Sea Zone
                Japanese win, taking Java from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter and 1 transport
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 34 Sea Zone
                Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Kweichow
                Japanese attack with 2 bombers and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 bombers and 1 infantry in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Paulau Island
                Japanese attack with 5 fighters, 2 infantry and 5 tactical_bombers
                ANZAC defend with 1 infantry
                    Japanese roll dice for 5 fighters, 2 infantry and 5 tactical_bombers in Paulau Island, round 2 : 6/12 hits, 6.17 expected hits
                    ANZAC roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Paulau Island
                Japanese win, taking Paulau Island from ANZAC with 5 fighters, 2 infantry and 5 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 3 : 3/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Anhwe
                Japanese attack with 1 bomber and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Anhwe, round 2 : 1/2 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            3 armour moved from Shantung to Hunan
            2 artilleries and 1 infantry moved from Kwangsi to Hunan
            1 armour moved from Kwangtung to Hunan
            2 infantry moved from Kwangtung to Kwangsi
            2 infantry moved from French Indo China to Yunnan
            2 bombers moved from Burma to Kwangsi
            1 bomber moved from Anhwe to Kwangsi
            3 infantry moved from Jehol to Shantung
            2 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 infantry moved from Manchuria to Amur
            1 fighter moved from Japan to 6 Sea Zone
            1 fighter moved from 6 Sea Zone to Shantung
            1 fighter moved from 22 Sea Zone to 35 Sea Zone
            1 fighter moved from 34 Sea Zone to 35 Sea Zone
            5 fighters moved from Paulau Island to 35 Sea Zone
            5 tactical_bombers moved from Paulau Island to 35 Sea Zone
            1 fighter moved from Japan to Philippines
            1 tactical_bomber moved from Philippines to Kwangtung
            2 bombers moved from Kweichow to Shantung
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 infantry placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 60 PUs; end with 60 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
            EDIT: Adding units owned by Germans to Germany: 1 aaGun
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 5 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    Chinese : 0.33
    UK_Pacific : -1.00
    Japanese : 0.17
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers and 6 fighters; Remaining resources: 1 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
            14 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from Wake Island to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caucasus
                Americans attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Paulau Island
                Americans attack with 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 12/17 hits, 8,00 expected hits
                    Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 14 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            14 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from Wake Island to 33 Sea Zone
            1 bomber moved from Wake Island to Caroline Islands
            4 aaGuns moved from Eastern United States to 101 Sea Zone
            4 aaGuns and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            4 infantry moved from British Guiana to 88 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            4 aaGuns moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Caucasus to Eastern Persia
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers and 6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
            Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    Germans : -0,33
    Americans : 5,33
    Japanese : 0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            24 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 24 infantry in Chahar, round 2 : 4/24 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 23 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,33
    Japanese : 0,33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers and 6 fighters; Remaining resources: 1 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
            14 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from Wake Island to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caucasus
                Americans attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Paulau Island
                Americans attack with 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 12/17 hits, 8,00 expected hits
                    Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 14 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            14 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from Wake Island to 33 Sea Zone
            1 bomber moved from Wake Island to Caroline Islands
            4 aaGuns moved from Eastern United States to 101 Sea Zone
            4 aaGuns and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            4 infantry moved from British Guiana to 88 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            4 aaGuns moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Caucasus to Eastern Persia
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers and 6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
            Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 mech_infantry
            EDIT: Adding units owned by Americans to Persia: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            24 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 24 infantry in Chahar, round 2 : 4/24 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 23 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 4x harbour; Remaining resources: 45 PUs; 0 techTokens; 
            British buy 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from India to 42 Sea Zone
            1 fighter moved from India to Burma
            2 infantry moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
            3 mech_infantrys moved from Kazakhstan to Russia
            1 armour moved from Turkmenistan to Novosibirsk
            1 artillery and 1 infantry moved from Northwest Persia to Iraq
            6 mech_infantrys moved from Iraq to Persia
            2 mech_infantrys moved from Eastern Persia to Persia
            1 fighter moved from Burma to India
            1 fighter moved from Burma to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            7 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from 42 Sea Zone to India
            1 infantry moved from Alaska to British Columbia
            1 armour moved from Alaska to Alberta Saskatchewan Manitoba
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            3 armour moved from Turkmenistan to West India
            1 armour moved from Turkmenistan to Persia
            4 mech_infantrys moved from Kazakhstan to Turkmenistan
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : -0,67
    Italians : -1,33
    Americans : 5,33
    Chinese : 0,33
    Japanese : 0,00
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans roll 1,4 and gets 0 hits
    
        Purchase Units - Americans
            Americans buy 2 bombers and 6 fighters; Remaining resources: 1 PUs; 2 techTokens; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
            1 submarine moved from 97 Sea Zone to 98 Sea Zone
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter moved from Eastern Persia to Caucasus
            14 fighters and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
            1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Paulau Island
            1 mech_infantry moved from 34 Sea Zone to Paulau Island
            1 fighter moved from Wake Island to 34 Sea Zone
    
        Combat - Americans
            Battle in 34 Sea Zone
                Americans attack with 1 fighter and 1 transport
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 34 Sea Zone
                Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Caucasus
                Americans attack with 1 fighter and 1 mech_infantry
                Germans defend with 1 mech_infantry
                    Americans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 2/2 hits, 0,67 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Germans lost in Caucasus
                Americans win, taking Caucasus from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 mech_infantry
            Battle in Paulau Island
                Americans attack with 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    Americans roll dice for 14 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Paulau Island, round 2 : 12/17 hits, 8,00 expected hits
                    Japanese roll dice for 2 infantry in Paulau Island, round 2 : 1/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Paulau Island
                Americans win, taking Paulau Island from Japanese with 14 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            14 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
            1 fighter moved from 34 Sea Zone to 33 Sea Zone
            1 carrier and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
            3 fighters moved from Wake Island to 33 Sea Zone
            1 bomber moved from Wake Island to Caroline Islands
            4 aaGuns moved from Eastern United States to 101 Sea Zone
            4 aaGuns and 4 transports moved from 101 Sea Zone to 88 Sea Zone
            4 infantry moved from British Guiana to 88 Sea Zone
            4 aaGuns, 4 infantry and 4 transports moved from 88 Sea Zone to 91 Sea Zone
            4 aaGuns moved from 91 Sea Zone to Morocco
            4 infantry moved from 91 Sea Zone to Morocco
            2 fighters moved from Eastern United States to Gibraltar
            1 fighter moved from Caucasus to Eastern Persia
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            2 fighters moved from 110 Sea Zone to Gibraltar
            1 carrier moved from 110 Sea Zone to 91 Sea Zone
            10 submarines moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            2 bombers and 6 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,3
            Americans collect 54 PUs (2 lost to blockades); end with 55 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Iraq: 1 armour and 1 mech_infantry
            EDIT: Removing units owned by Americans from Trans-Jordan: 1 mech_infantry
            EDIT: Adding units owned by Americans to Persia: 1 armour and 2 mech_infantrys
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Hopei to Anhwe
            1 fighter moved from Hopei to Anhwe
            24 infantry moved from Hopei to Chahar
    
        Combat - Chinese
            Battle in Anhwe
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Anhwe
                Chinese win, taking Anhwe from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Chahar
                Chinese attack with 24 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 24 infantry in Chahar, round 2 : 4/24 hits, 4,00 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Chahar from Japanese with 23 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Anhwe to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Suiyuyan
            1 infantry placed in Tsinghai
            1 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 9 PUs; end with 9 PUs
    
        Purchase Units - British
            British repair damage of 4x harbour; Remaining resources: 45 PUs; 0 techTokens; 
            British buy 1 fighter, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Politics - British
            Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - British
            1 bomber moved from India to 42 Sea Zone
            1 fighter moved from India to Burma
            2 infantry moved from India to Burma
            1 fighter moved from Eastern Persia to Burma
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from United Kingdom to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Normandy Bordeaux
            2 fighters moved from United Kingdom to Holland Belgium
    
        Combat - British
            Battle in 42 Sea Zone
                British attack with 1 bomber
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 42 Sea Zone
                British win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in Normandy Bordeaux
                British attack with 2 fighters and 2 infantry
                Italians defend with 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 2 cruisers in Normandy Bordeaux, round 2 : 0/2 hits, 1,00 expected hits
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
                    British roll dice for 2 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1,67 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Italians lost in Normandy Bordeaux
                British win, taking Normandy Bordeaux from Italians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 2 infantry
            Battle in Holland Belgium
                British attack with 2 fighters and 2 infantry
                Germans defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 3/4 hits, 1,67 expected hits
                    Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Germans: 2 infantry
            Battle in Burma
                British attack with 2 fighters and 2 infantry
                Japanese defend with 2 infantry
                    British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 2/4 hits, 1,67 expected hits
                    Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Japanese lost in Burma
                British win, taking Burma from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Eastern Persia to Russia
            3 mech_infantrys moved from Kazakhstan to Russia
            1 armour moved from Turkmenistan to Novosibirsk
            1 artillery and 1 infantry moved from Northwest Persia to Iraq
            6 mech_infantrys moved from Iraq to Persia
            2 mech_infantrys moved from Eastern Persia to Persia
            1 fighter moved from Burma to India
            1 fighter moved from Burma to Eastern Persia
            1 mech_infantry moved from Trans-Jordan to Persia
            7 mech_infantrys moved from Egypt to Iraq
            2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 bomber moved from 42 Sea Zone to India
            1 infantry moved from Alaska to British Columbia
            1 armour moved from Alaska to Alberta Saskatchewan Manitoba
            2 fighters moved from Holland Belgium to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to United Kingdom
            3 armour moved from Turkmenistan to West India
            1 armour moved from Turkmenistan to Persia
            4 mech_infantrys moved from Kazakhstan to Turkmenistan
    
        Place Units - British
            1 fighter placed in United Kingdom
            1 infantry and 2 mech_infantrys placed in Persia
            3 mech_infantrys placed in Egypt
            3 mech_infantrys placed in Union of South Africa
    
        Turn Complete - British
            British collect 42 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
            Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 51 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 6 PUs; end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 3 infantry
            Turning on Edit Mode
            EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by British to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -1,00
    British : -0,67
    Italians : -1,33
    Americans : 5,33
    Chinese : 0,33
    Japanese : 0,00
    

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Italians
            Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 fighter moved from Southern Italy to Caucasus
            2 infantry moved from Rostov to Caucasus
            1 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 armour moved from Tambov to Rostov
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 fighter and 2 infantry
                Americans defend with 1 mech_infantry
                    Italians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Caucasus
                    Italians roll dice for 1 fighter and 1 infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Americans lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Italians: 1 infantry
                Casualties for Americans: 1 mech_infantry
    
        Non Combat Move - Italians
            1 fighter moved from Caucasus to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Rostov
            3 mech_infantrys moved from Romania to Ukraine
            3 infantry moved from Southern France to France
    
        Place Units - Italians
            1 fighter and 2 infantry placed in Southern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,5
            Italians collect 16 PUs (3 lost to blockades); end with 16 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.50
    Russians : 0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            2 infantry moved from New South Wales to 62 Sea Zone
            2 infantry, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
            1 artillery and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
    
        Politics - French
            Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - French
    
        Non Combat Move - French
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 98 Sea Zone: 1 destroyer
            EDIT: Adding units owned by French to 92 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Germans
            Germans spend 0 on tech rolls
                Germans roll 2,6 and gets 1 hit
            Germans removing all Technology Tokens after successful research.
            Germans discover Rockets Advance
    
        Activate Technology - Germans
            Germans activating Rockets Advance
    
        Purchase Units - Germans
            Germans buy 1 artillery, 1 factory_minor and 19 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            Rocket attack in Russia does 2 damage to factory_major owned by Russians
                Rockets in Novgorod roll: 2
            Rocket attack in United Kingdom does 4 damage to airfield owned by British
                Rockets in Western Germany roll: 4
            Rocket attack in United Kingdom does 6 damage to factory_major owned by British
                Rockets in France roll: 6
            1 mech_infantry moved from Rostov to Kazakhstan
                  Germans take Kazakhstan from Russians
            7 armour moved from Rostov to Volgograd
            1 infantry moved from Rostov to Volgograd
            1 bomber moved from Rostov to Persia
            2 infantry moved from France to Normandy Bordeaux
            1 infantry moved from France to Normandy Bordeaux
            3 infantry moved from Western Germany to Holland Belgium
            2 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            2 fighters moved from 113 Sea Zone to Holland Belgium
    
        Combat - Germans
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Persia causes 5 damage total. 
            Battle in Normandy Bordeaux
                Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/6 hits, 2.17 expected hits
                    British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                    Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Normandy Bordeaux, round 3 : 3/6 hits, 2.17 expected hits
                    British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Normandy Bordeaux
                Germans win, taking Normandy Bordeaux from British with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Holland Belgium
                Germans attack with 2 fighters and 3 infantry
                British defend with 2 infantry
                    Germans roll dice for 2 fighters and 3 infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for British: 2 infantry
            Battle in Volgograd
                Germans attack with 7 armour and 1 infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 7 armour and 1 infantry in Volgograd, round 2 : 4/8 hits, 3.67 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 7 armour and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Changing ownership of Northwest Persia from British to Germans
            EDIT: Turning off Edit Mode
            1 mech_infantry moved from Rostov to Northwest Persia
            3 aaGuns, 15 artilleries, 3 fighters, 51 infantry and 3 tactical_bombers moved from Rostov to Tambov
            3 fighters moved from Tambov to Rostov
            3 tactical_bombers moved from Tambov to Rostov
            1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
            2 armour and 5 mech_infantrys moved from Poland to Western Ukraine
            1 armour and 7 mech_infantrys moved from Western Ukraine to Rostov
            2 infantry moved from Belarus to Baltic States
            3 infantry moved from Novgorod to Baltic States
            2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
            2 fighters moved from Holland Belgium to 113 Sea Zone
            2 infantry moved from Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            2 infantry moved from Western Germany to 113 Sea Zone
            2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
            2 infantry moved from 115 Sea Zone to Baltic States
            1 bomber moved from Persia to Rostov
    
        Place Units - Germans
            1 factory_minor placed in Rostov
            3 infantry placed in Ukraine
            3 infantry placed in France
            1 artillery and 9 infantry placed in Western Germany
            4 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
            Germans collect 54 PUs; end with 54 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    AA fire in Persia : : -0.17
    British : -1.00
    Russians : -0.33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Purchase Units - Russians
            Russians buy 8 infantry; Remaining resources: 2 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 mech_infantry moved from Archangel to Novgorod
                  Russians take Novgorod from Germans
    
        Combat - Russians
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            2 aaGuns, 11 artilleries, 22 infantry and 17 mech_infantrys moved from Smolensk to Russia
            2 mech_infantrys moved from Smolensk to Archangel
            2 aaGuns and 18 infantry moved from Yenisey to Yakut S.S.R.
            1 infantry moved from Ulaanbaatar to Buryatia
            2 infantry moved from Olgiy to Timguska
            1 infantry moved from Dzavhan to Yakut S.S.R.
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 20 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 24 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 3 mech_infantrys
            EDIT: Adding units owned by Russians to Archangel: 3 mech_infantrys
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Savegame

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary: Japanese round 11

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 3,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 fighter, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 34 Sea Zone
            1 armour moved from Siberia to Soviet Far East
                  Japanese take Soviet Far East from Russians
            1 armour moved from Soviet Far East to Siberia
            1 infantry moved from Amur to Sakha
                  Japanese take Sakha from Russians
            1 infantry moved from Shantung to Anhwe
            1 infantry moved from Shantung to Jehol
            1 infantry moved from Manchuria to Buyant-Uhaa
            1 infantry moved from Amur to Buryatia
            1 bomber moved from Shantung to Buryatia
            1 bomber moved from Shantung to Buyant-Uhaa
            1 fighter moved from Shantung to Jehol
            1 tactical_bomber moved from Kwangtung to Anhwe
            2 infantry moved from Yunnan to Burma
            2 bombers moved from Kwangsi to Burma
            1 infantry moved from Hunan to Kweichow
                  Japanese take Kweichow from Chinese
            1 bomber moved from Kwangsi to Anhwe
    
        Combat - Japanese
            Battle in 34 Sea Zone
                Japanese attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 34 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Anhwe
                Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Anhwe, round 3 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Buyant-Uhaa
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Buyant-Uhaa, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buyant-Uhaa, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buyant-Uhaa
                Japanese win, taking Buyant-Uhaa from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 2 bombers and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 2 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 bombers and 2 infantry in Burma, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Jehol
                Japanese attack with 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Jehol
                 retreated to Jehol
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 infantry
            Battle in Buryatia
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Buryatia, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Buryatia
                Japanese win, taking Buryatia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Japanese
            4 infantry moved from Philippines to 35 Sea Zone
            1 marine moved from Philippines to 35 Sea Zone
            2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 8 fighters, 4 infantry, 1 marine, 2 submarines, 7 tactical_bombers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
            4 infantry and 1 marine moved from 6 Sea Zone to Korea
            1 fighter moved from Jehol to 6 Sea Zone
            1 tactical_bomber moved from Anhwe to Shantung
            1 bomber moved from Anhwe to Shantung
            1 bomber moved from Buyant-Uhaa to Japan
            1 bomber moved from Buryatia to Manchuria
            2 infantry moved from Amur to Manchuria
            2 bombers moved from Burma to Kwangtung
            2 infantry moved from Kwangsi to Hunan
            1 armour moved from Yunnan to Hunan
            1 mech_infantry moved from Yunnan to Hunan
            9 artilleries and 2 infantry moved from Yunnan to Hunan
            1 fighter moved from 34 Sea Zone to 6 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer, 1 fighter and 1 transport placed in 6 Sea Zone
            3 infantry placed in Manchuria
            3 infantry placed in Shantung
            3 infantry placed in Kwangtung
    
        Turn Complete - Japanese
            Japanese collect 62 PUs; end with 62 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 destroyers
            EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 34 Sea Zone: 1 destroyer
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Chinese : 0.00
    UK_Pacific : -1.00
    Russians : -0.67
    Japanese : -3.33
    

    Savegame

  • '19 '18 '17 '16 '15

    TripleA Move Summary: Americans round 11

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 11
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
    
        Purchase Units - Americans
            Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 1 PUs; 2 techTokens; 
    
        Combat Move - Americans
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 21 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
            1 bomber moved from Caroline Islands to 16 Sea Zone
            1 submarine moved from 33 Sea Zone to 34 Sea Zone
            1 submarine moved from 33 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
            1 fighter moved from 33 Sea Zone to 46 Sea Zone
            2 fighters moved from 33 Sea Zone to 34 Sea Zone
            15 fighters moved from 33 Sea Zone to Philippines
            1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
            1 fighter moved from Eastern Persia to Northwest Persia
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 marine moved from United Kingdom to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
            1 cruiser and 1 marine moved from 110 Sea Zone to 112 Sea Zone
            1 infantry and 1 marine moved from 112 Sea Zone to Norway
            1 destroyer moved from 110 Sea Zone to 112 Sea Zone
            1 carrier moved from 110 Sea Zone to 112 Sea Zone
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            2 carriers moved from 91 Sea Zone to 112 Sea Zone
            4 fighters moved from Gibraltar to 112 Sea Zone
    

    Savegame

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