Whackamatt Allies -vs- dawgoneit Axis WAW

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - French
            2 Infantrys moved from Kufra to Hun
            1 Elite and 1 Infantry moved from Iraq to W.Iran
            1 Mech.Inf moved from Syria to E.Iran
            1 Elite moved from Palestine to Lower Egypt
            1 Adv.Fighter moved from Syria to Bombay
    
        Purchase Units - French
            French buy 1 Adv.Fighter and 1 Mech.Inf; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
    
        Place Units - French
            1 Adv.Fighter and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Yamamoto
            2 Artillerys moved from N.Buryat Mongolia to Irkutsk
            1 ArmoredCar moved from S.Buryat Mongolia to Irkutsk
            1 Infantry moved from Bulun to Khatanga
            1 Infantry and 1 Tank moved from Zhigansk to Khatanga
            2 Infantrys moved from Ayan to Yakutsk
            1 Destroyer moved from 93 Sea Zone to 112 Sea Zone
            1 Destroyer moved from 85 Sea Zone to 76 Sea Zone
            1 Bomber moved from Tokyo to Khatanga
            1 Adv.Fighter moved from Davao to Port Moresby
    
        Purchase Units - Yamamoto
            Yamamoto buy 3 Adv.Fighters, 1 B.Carrier, 1 Destroyer and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in Irkutsk
                Yamamoto attack with 1 ArmoredCar and 2 Artillerys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Irkutsk, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 ArmoredCar and 2 Artillerys in Irkutsk, round 3 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Yamamoto lost in Irkutsk
                    Yamamoto roll dice for 2 Artillerys in Irkutsk, round 4 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 Infantry in Irkutsk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Irkutsk
                Yamamoto win, taking Irkutsk from Russians with 2 Artillerys remaining. Battle score for attacker is -2
                Casualties for Yamamoto: 1 ArmoredCar
                Casualties for Chinese: 1 Infantry
            Battle in Khatanga
                Yamamoto attack with 1 Bomber, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker and 2 Infantrys
                    Yamamoto roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Khatanga, round 2 : 2/4 hits, 1.50 expected hits
                Units damaged: 1 Bunker owned by the Russians
                    Russians roll dice for 1 Bunker and 2 Infantrys in Khatanga, round 2 : 0/3 hits, 1.17 expected hits
                    1 Infantry owned by the Russians lost in Khatanga
                    Yamamoto roll dice for 1 Bomber, 2 Infantrys and 1 Tank in Khatanga, round 3 : 2/4 hits, 1.50 expected hits
                    Russians roll dice for 1 Bunker and 1 Infantry in Khatanga, round 3 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians and 1 Bunker owned by the Russians lost in Khatanga
                Yamamoto win, taking Khatanga from Russians with 1 Bomber, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
                Casualties for Russians: 1 Bunker and 2 Infantrys
    
        Non Combat Move - Yamamoto
            1 Bomber moved from Khatanga to Olyokminsk
            1 Artillery, 1 Infantry and 1 Transport moved from 75 Sea Zone to 85 Sea Zone
            1 Artillery and 1 Infantry moved from 85 Sea Zone to Tokyo
            3 Infantrys moved from Tohoku to Tokyo
            4 Infantrys moved from Chubu to Tokyo
    
        Place Units - Yamamoto
            3 Adv.Fighters, 1 B.Carrier and 1 Destroyer placed in 85 Sea Zone
            3 Infantrys placed in Port Moresby
            4 Infantrys placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 70 PUs; end with 71 PUs
    

    Combat Hit Differential Summary :

    Yamamoto : 0.33
    Russians : -2.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Chinese
            1 Infantry moved from Khobdo to Irkutsk
            2 Bombers moved from E.Qinghai to Irkutsk
            1 Fighter moved from E.Qinghai to Irkutsk
            1 Infantry moved from Gobi Altai to South Gobi
                  Chinese take South Gobi from Hisaichi
            1 Infantry moved from Gobi Altai to Ningsia
            1 Elite moved from E.Qinghai to Ningsia
            2 ArmoredCars moved from Hsining to Lanchow
            2 ArmoredCars moved from Hsining to Sikang
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Lanchow
            1 Infantry moved from E.Qinghai to Sikang
            1 Infantry moved from E.Qinghai to Lanchow
            1 Elite and 1 Infantry moved from Hsining to E.Qinghai
            4 Infantrys moved from Urumqi to C.Sinkiang
            4 Infantrys moved from C.Sinkiang to W.Tibet
            1 Infantry moved from Semipalatinsk to Khobdo
            1 Infantry moved from Alma Ata to Baluchistan
                  British take Baluchistan from Thai
    
        Purchase Units - Chinese
            Chinese buy 2 ArmoredCars, 1 Bunker and 4 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Chinese
            Battle in Irkutsk
                Chinese attack with 2 Bombers, 1 Fighter and 1 Infantry
                Yamamoto defend with 2 Artillerys
                    Chinese roll dice for 2 Bombers, 1 Fighter and 1 Infantry in Irkutsk, round 2 : 2/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 2 Artillerys in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Artillerys owned by the Yamamoto lost in Irkutsk
                Chinese win, taking Irkutsk from Yamamoto with 2 Bombers, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 2 Artillerys
            Battle in Ningsia
                Chinese attack with 1 Elite and 1 Infantry
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 2 : 0/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 Elite and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in W.Tibet
                Chinese attack with 4 Infantrys
                Thai defend with 1 Artillery and 1 Infantry
                    Chinese roll dice for 4 Infantrys in W.Tibet, round 2 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery and 1 Infantry in W.Tibet, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai lost in W.Tibet
                    Chinese roll dice for 4 Infantrys in W.Tibet, round 3 : 1/4 hits, 0.67 expected hits
                    Thai roll dice for 1 Artillery in W.Tibet, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Thai lost in W.Tibet
                Chinese win, taking W.Tibet from Thai with 4 Infantrys remaining. Battle score for attacker is 6
                Casualties for Thai: 1 Artillery and 1 Infantry
            Battle in Lanchow
                Chinese attack with 2 ArmoredCars and 3 Infantrys
                Hisaichi defend with 1 Artillery and 2 Infantrys
                    Chinese roll dice for 2 ArmoredCars and 3 Infantrys in Lanchow, round 2 : 0/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Chinese lost in Lanchow
                    Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Lanchow, round 3 : 3/4 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Artillery and 2 Infantrys in Lanchow, round 3 : 0/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Lanchow
                Chinese win, taking Lanchow from Hisaichi with 2 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Artillery and 2 Infantrys
            Battle in Sikang
                Chinese attack with 2 ArmoredCars and 1 Infantry
                Hisaichi defend with 1 Tank
                    Chinese roll dice for 2 ArmoredCars and 1 Infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Tank in Sikang, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Irkutsk to Khobdo
            2 Bombers moved from Irkutsk to E.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in E.Qinghai
            2 ArmoredCars and 4 Infantrys placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Yamamoto : -0.67
    Chinese : 1.83
    Thai : -1.00
    

    Savegame

  • '20 '18 '17 '15

    I will soldier on in this fight, but I think you’re going to win. I’m behind in production, units, and initiative. It’s a question of whether Russia or the UK will fall first. I think Russia will collapse pretty quickly once Finland starts to move.

    It’s only a matter of time for me, but I’ll give you the satisfaction of crushing a capital.

    Who knows, knowing your luck lately I may still have a chance! lol


  • TripleA Turn Summary: Hisaichi round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Hisaichi
            3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 4 Mech.Infs and 5 Tanks moved from Olyokminsk to Evenkia
            4 Mech.Infs moved from N.Buryat Mongolia to Evenkia
            3 Infantrys moved from Chita to S.Buryat Mongolia
            5 Infantrys moved from Chita to N.Buryat Mongolia
            4 Mech.Infs moved from Liaoning to N.Buryat Mongolia
            1 Infantry moved from Szechwan to Yunnan
            4 Infantrys moved from Szechwan to Lanchow
            2 Infantrys moved from Shensi to Ningsia
            2 ArmoredCars moved from Shensi to Lanchow
            2 ArmoredCars moved from Shensi to Ningsia
            1 ArmoredCar moved from Shensi to Lanchow
            4 ArmoredCars moved from Hunan to Shensi
            2 ArmoredCars moved from Shensi to South Gobi
            3 ArmoredCars moved from Shensi to Sikang
            1 Mech.Inf moved from Shantung to South Gobi
            1 ArmoredCar moved from Shensi to Sikang
            2 Marines moved from Sumatra to 110 Sea Zone
            2 Marines and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            2 Marines moved from 112 Sea Zone to Tanimbar
            6 ArmoredCars moved from Hong Kong to Hunan
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 2 Artillerys, 11 Infantrys, 5 Mech.Infs and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Sikang
                Hisaichi attack with 4 ArmoredCars
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 0/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Sikang, round 2 : 0/2 hits, 0.33 expected hits
                    Hisaichi roll dice for 4 ArmoredCars in Sikang, round 3 : 2/4 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Sikang, round 3 : 0/2 hits, 0.33 expected hits
                    2 ArmoredCars owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 4 ArmoredCars remaining. Battle score for attacker is 8
                Casualties for Chinese: 2 ArmoredCars
            Battle in Lanchow
                Hisaichi attack with 3 ArmoredCars and 4 Infantrys
                Chinese defend with 2 ArmoredCars and 2 Infantrys
                    Hisaichi roll dice for 3 ArmoredCars and 4 Infantrys in Lanchow, round 2 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 2 ArmoredCars and 2 Infantrys in Lanchow, round 2 : 0/4 hits, 1.00 expected hits
                    2 ArmoredCars owned by the Chinese lost in Lanchow
                    Hisaichi roll dice for 3 ArmoredCars and 4 Infantrys in Lanchow, round 3 : 2/7 hits, 1.67 expected hits
                    Chinese roll dice for 2 Infantrys in Lanchow, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Lanchow
                Hisaichi win, taking Lanchow from Chinese with 3 ArmoredCars and 4 Infantrys remaining. Battle score for attacker is 12
                Casualties for Chinese: 2 ArmoredCars and 2 Infantrys
            Battle in South Gobi
                Hisaichi attack with 2 ArmoredCars and 1 Mech.Inf
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 1 Mech.Inf in South Gobi, round 2 : 2/3 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in South Gobi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in South Gobi
                Hisaichi win, taking South Gobi from Chinese with 2 ArmoredCars and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 2 ArmoredCars and 2 Infantrys
                Chinese defend with 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars and 2 Infantrys in Ningsia, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Elite and 1 Infantry in Ningsia, round 2 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Elite and 1 Infantry
            Battle in Evenkia
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks in Evenkia, round 2 : 16/42 hits, 12.83 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Evenkia
                Hisaichi win, taking Evenkia from Russians with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Tanimbar
                Hisaichi attack with 2 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 2 Marines in Tanimbar, round 2 : 2/2 hits, 1.00 expected hits
                Units damaged: 1 Bunker owned by the Dutch
                    Dutch roll dice for 1 Bunker and 1 Infantry in Tanimbar, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac lost in Tanimbar
                    Hisaichi roll dice for 2 Marines in Tanimbar, round 3 : 1/2 hits, 1.00 expected hits
                    Dutch roll dice for 1 Bunker in Tanimbar, round 3 : 0/1 hits, 0.50 expected hits
                    1 Bunker owned by the Dutch lost in Tanimbar
                Hisaichi win, taking Tanimbar from Dutch with 2 Marines remaining. Battle score for attacker is 8
                Casualties for Anzac: 1 Infantry
                Casualties for Dutch: 1 Bunker
    
        Non Combat Move - Hisaichi
            8 Infantrys moved from Yakutsk to Olyokminsk
            8 Infantrys moved from Heilungchiang to Ayan
            8 Infantrys moved from Kirin to Heilungchiang
            6 Infantrys moved from Changchun to Kirin
    
        Place Units - Hisaichi
            1 Transport placed in 110 Sea Zone
            3 Infantrys placed in Banjarmasin
            4 Mech.Infs placed in Liaoning
            6 ArmoredCars placed in Hong Kong
            1 Artillery, 1 Infantry and 1 Mech.Inf placed in Shantung
            1 Artillery and 7 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 87 PUs; end with 87 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : 6.17
    Chinese : -2.33
    Russians : -0.33
    Dutch : -1.33
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - British
            3 Adv.Fighters moved from Wales to 17 Sea Zone
            1 Artillery and 2 Infantrys moved from Manchester to Scotland
            1 Tank moved from Manchester to Scotland
            1 Artillery and 2 Infantrys moved from Manchester to Dover
            1 Tank moved from Hun to Ghadames
                  British take Ghadames from Italians
            1 Tank moved from Ghadames to Tripoli
            5 Infantrys moved from El Agheila to Tripoli
            3 Adv.Fighters, 4 Infantrys and 2 Tanks moved from Hun to Tripoli
            6 Infantrys moved from Tobruk to El Agheila
            1 Infantry moved from Italian East Africa to Equatoria
            6 Infantrys moved from E.Iran to Baluchistan
            3 Infantrys moved from W.Iran to E.Iran
            1 Infantry moved from Delhi to Rajputana
            1 Infantry moved from Delhi to Punjab
            1 Infantry moved from Delhi to Punjab
            10 Adv.Fighters moved from Delhi to Punjab
            4 Adv.Fighters and 1 Fighter moved from Delhi to Rajputana
            4 Infantrys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 3 Elites, 23 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 17 Sea Zone
                British attack with 3 Adv.Fighters
                Germans defend with 1 Destroyer
                    British roll dice for 3 Adv.Fighters in 17 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 Destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans lost in 17 Sea Zone
                British win with 3 Adv.Fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 Destroyer
            Battle in Scotland
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Scotland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Scotland
                British win, taking Scotland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Dover
                British attack with 1 Artillery and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in Dover, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Punjab
                British attack with 10 Adv.Fighters and 2 Infantrys
                Thai defend with 1 Infantry and 1 Marine
                    British roll dice for 10 Adv.Fighters and 2 Infantrys in Punjab, round 2 : 6/12 hits, 5.33 expected hits
                    Thai roll dice for 1 Infantry and 1 Marine in Punjab, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Thai, 1 Infantry owned by the British and 1 Marine owned by the Thai lost in Punjab
                British win, taking Punjab from Thai with 10 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry and 1 Marine
            Battle in Rajputana
                British attack with 4 Adv.Fighters, 1 Fighter and 1 Infantry
                Thai defend with 1 Tank
                    British roll dice for 4 Adv.Fighters, 1 Fighter and 1 Infantry in Rajputana, round 2 : 4/6 hits, 2.50 expected hits
                    Thai roll dice for 1 Tank in Rajputana, round 2 : 1/1 hits, 0.50 expected hits
                    1 Tank owned by the Thai and 1 Infantry owned by the British lost in Rajputana
                British win with 4 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 3
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Tank
            Battle in Tripoli
                British attack with 3 Adv.Fighters, 9 Infantrys and 3 Tanks
                Italians defend with 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks
                    British roll dice for 3 Adv.Fighters, 9 Infantrys and 3 Tanks in Tripoli, round 2 : 8/15 hits, 4.50 expected hits
                    Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks in Tripoli, round 2 : 6/10 hits, 4.00 expected hits
                    2 ArmoredCars owned by the Italians, 2 Tanks owned by the Italians, 2 Artillerys owned by the Italians, 2 Infantrys owned by the Italians and 6 Infantrys owned by the British lost in Tripoli
                    British roll dice for 3 Adv.Fighters, 3 Infantrys and 3 Tanks in Tripoli, round 3 : 5/9 hits, 3.50 expected hits
                    Italians roll dice for 2 HeavyTanks in Tripoli, round 3 : 2/2 hits, 1.33 expected hits
                    2 HeavyTanks owned by the Italians and 2 Infantrys owned by the British lost in Tripoli
                British win, taking Tripoli from Italians with 3 Adv.Fighters, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 28
                Casualties for British: 8 Infantrys
                Casualties for Italians: 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 2 Infantrys and 2 Tanks
    
        Non Combat Move - British
            3 Adv.Fighters moved from Tripoli to El Agheila
            3 Adv.Fighters moved from 17 Sea Zone to Manchester
            4 Adv.Fighters and 1 Fighter moved from Rajputana to Delhi
            10 Adv.Fighters moved from Punjab to Delhi
    
        Place Units - British
            1 Bunker and 5 Tanks placed in Delhi
            2 Infantrys placed in Bombay
            6 Infantrys placed in Cairo
            1 Artillery, 1 Elite and 1 Infantry placed in Hun
            3 Infantrys placed in W.Iran
            1 Artillery, 2 Elites and 1 Infantry placed in Manchester
            4 Infantrys placed in Wales
            6 Infantrys placed in London
    
        Turn Complete - British
            British collect 91 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.00
    British : 7.50
    Italians : 2.67
    Thai : 0.83
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Anzac round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Anzac
            1 Artillery moved from Townsville to 113 Sea Zone
            1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery moved from Townsville to 113 Sea Zone
            2 Artillerys and 2 Transports moved from 113 Sea Zone to 114 Sea Zone
            1 Carrier moved from 113 Sea Zone to 114 Sea Zone
            1 Artillery moved from Bougainville to 114 Sea Zone
            8 Infantrys moved from Queensland to 114 Sea Zone
            2 Infantrys moved from Queensland to 114 Sea Zone
            2 Infantrys moved from Queensland to 114 Sea Zone
            2 Infantrys moved from Queensland to 114 Sea Zone
            1 Infantry moved from Queensland to 114 Sea Zone
            20 Infantrys moved from 114 Sea Zone to Port Moresby
            3 Artillerys moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from Milne Bay to Port Moresby
            1 S.Submarine moved from 113 Sea Zone to 114 Sea Zone
            1 Infantry moved from Queensland to 114 Sea Zone
            1 Infantry moved from 114 Sea Zone to Port Moresby
            1 Infantry moved from West Papua to Merauke
                  Dutch take Merauke from Yamamoto
            14 Infantrys moved from West Papua to Port Moresby
            1 L.Fighter moved from 113 Sea Zone to Port Moresby
            16 Infantrys moved from New South Wales to Queensland
    
        Purchase Units - Anzac
            Anzac buy 2 Cruisers, 1 Elite and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Port Moresby
                Anzac attack with 3 Artillerys, 36 Infantrys and 1 L.Fighter
                Yamamoto defend with 1 AAGun, 3 Adv.Fighters, 3 Artillerys, 1 Factory, 16 Infantrys and 2 Tanks
                    AA fire in Port Moresby : 0/1 hits, 0.17 expected hits
                    Anzac roll dice for 1 Cruiser in Port Moresby, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Artillerys, 36 Infantrys and 1 L.Fighter in Port Moresby, round 2 : 10/40 hits, 8.00 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 16 Infantrys and 2 Tanks in Port Moresby, round 2 : 7/24 hits, 9.33 expected hits
                    7 Infantrys owned by the Anzac and 10 Infantrys owned by the Yamamoto lost in Port Moresby
                    Anzac roll dice for 3 Artillerys, 29 Infantrys and 1 L.Fighter in Port Moresby, round 3 : 6/33 hits, 6.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys, 6 Infantrys and 2 Tanks in Port Moresby, round 3 : 6/14 hits, 6.00 expected hits
                    6 Infantrys owned by the Anzac and 6 Infantrys owned by the Yamamoto lost in Port Moresby
                    Anzac roll dice for 3 Artillerys, 23 Infantrys and 1 L.Fighter in Port Moresby, round 4 : 6/27 hits, 5.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 3 Artillerys and 2 Tanks in Port Moresby, round 4 : 4/8 hits, 4.00 expected hits
                    4 Infantrys owned by the Anzac, 1 Adv.Fighter owned by the Yamamoto, 3 Artillerys owned by the Yamamoto and 2 Tanks owned by the Yamamoto lost in Port Moresby
                    Anzac roll dice for 3 Artillerys, 19 Infantrys and 1 L.Fighter in Port Moresby, round 5 : 9/23 hits, 5.17 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters in Port Moresby, round 5 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Anzac and 2 Adv.Fighters owned by the Yamamoto lost in Port Moresby
                Anzac win, taking Port Moresby from Yamamoto with 3 Artillerys, 18 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 48
                Casualties for Anzac: 18 Infantrys
                Casualties for Yamamoto: 3 Adv.Fighters, 3 Artillerys, 16 Infantrys and 2 Tanks
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 L.Fighter moved from Port Moresby to 113 Sea Zone
            EDIT: 1 Carrier moved from 114 Sea Zone to 113 Sea Zone
            1 Submarine moved from 114 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            2 Cruisers and 1 Transport placed in 113 Sea Zone
            1 Elite placed in Broome
            Turning on Edit Mode
            EDIT: Removing units owned by Anzac from Broome: 1 Tank
            EDIT: Adding units owned by Anzac to Northern Territory: 1 Tank
            EDIT: Turning off Edit Mode
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    AA fire in Port Moresby : : -0.17
    Yamamoto : -2.67
    Anzac : 4.67
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Dutch round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Dutch
            1 Marine moved from Suriname to Amazon
            1 Infantry moved from Amazon to Bolivia
            1 Marine moved from Bolivia to N.Chile
    
        Purchase Units - Dutch
            Dutch buy 2 Bunkers and 1 Marine; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Transport moved from 26 Sea Zone to 100 Sea Zone
    
        Place Units - Dutch
            1 Marine placed in Suriname
            1 Bunker placed in Merauke
            1 Bunker placed in Timor
    
        Turn Complete - Dutch
            Dutch collect 16 PUs; end with 16 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Finns round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Finns
            1 Infantry moved from Kotka to Vyborg
                  Finns take Vyborg from Russians
            2 ArmoredCars, 9 Artillerys, 7 Elites, 18 Infantrys, 1 Mot.Inf and 27 Tanks moved from Oulu to Vyborg
            3 Tanks moved from Helsinki to Oulu
            1 Infantry moved from Tampere to Oulu
            1 Infantry moved from Helsinki to Tampere
            2 Elites moved from Estonia to 24 Sea Zone
            2 Elites moved from 24 Sea Zone to Vyborg
            2 Elites moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Finns
    
        Non Combat Move - Finns
    
        Place Units - Finns
            2 Infantrys and 4 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 26 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Romanians round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Romanians
            12 Infantrys and 14 Tanks moved from Vinnytsia to Donetsk
            1 Tank moved from Brest to Donetsk
            1 Elite moved from Brest to Minsk
                  Romanians take Minsk from Russians
    
        Purchase Units - Romanians
            Romanians buy 9 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 12 Infantrys and 15 Tanks
                Russians defend with 1 AAGun, 8 Bunkers and 16 Infantrys
                    Romanians roll dice for 12 Infantrys and 15 Tanks in Donetsk, round 2 : 10/27 hits, 9.50 expected hits
                Units damaged: 8 Bunkers owned by the Russians
                    Russians roll dice for 8 Bunkers and 16 Infantrys in Donetsk, round 2 : 8/24 hits, 9.33 expected hits
                    2 Infantrys owned by the Russians and 8 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 4 Infantrys and 15 Tanks in Donetsk, round 3 : 6/19 hits, 8.17 expected hits
                    Russians roll dice for 8 Bunkers and 14 Infantrys in Donetsk, round 3 : 9/22 hits, 8.67 expected hits
                    6 Infantrys owned by the Russians, 5 Tanks owned by the Romanians and 4 Infantrys owned by the Romanians lost in Donetsk
                    Romanians roll dice for 10 Tanks in Donetsk, round 4 : 2/10 hits, 5.00 expected hits
                    Russians roll dice for 8 Bunkers and 8 Infantrys in Donetsk, round 4 : 9/16 hits, 6.67 expected hits
                    2 Infantrys owned by the Russians and 9 Tanks owned by the Romanians lost in Donetsk
                1 Tank retreated to Vinnytsia
                Russians win with 8 Bunkers and 6 Infantrys remaining. Battle score for attacker is -74
                Casualties for Romanians: 12 Infantrys and 14 Tanks
                Casualties for Russians: 10 Infantrys
    
        Non Combat Move - Romanians
            7 Infantrys moved from E.Romania to Vinnytsia
            1 AAGun and 4 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            2 Infantrys and 2 Tanks placed in Vinnytsia
            3 Infantrys placed in E.Romania
            4 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians : -4.67
    Russians : 1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Thai
            2 Infantrys, 1 Marine and 2 Tanks moved from Madras to Hyderabad
            5 Artillerys and 3 Marines moved from Mysore to Hyderabad
            11 Infantrys moved from Bihar to Hyderabad
            8 Infantrys, 2 Marines and 2 Mech.Infs moved from Assam to Bihar
    
        Purchase Units - Thai
            Thai buy 1 Adv.Fighter, 8 ArmoredCars and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            9 Infantrys and 1 Tank moved from Burma to Assam
            8 Infantrys and 1 Marine moved from S.Thailand to Burma
            6 Infantrys moved from Bangkok to S.Thailand
            3 Infantrys moved from Malaya to S.Thailand
    
        Place Units - Thai
            4 ArmoredCars and 1 Tank placed in Madras
            1 Adv.Fighter and 4 ArmoredCars placed in Malaya
    
        Turn Complete - Thai
            Thai collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Americans round 17

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 17
    
        Combat Move - Americans
            6 S.Submarines moved from 31 Sea Zone to 18 Sea Zone
            1 Adv.Fighter moved from Canarians to 18 Sea Zone
            1 Destroyer moved from 34 Sea Zone to 31 Sea Zone
            2 Destroyers and 1 Submarine moved from 31 Sea Zone to 30 Sea Zone
            3 S.Bombers moved from Saipan to 85 Sea Zone
            3 L.Fighters moved from Pearl Harbor to 85 Sea Zone
            1 Destroyer and 1 Submarine moved from 88 Sea Zone to 76 Sea Zone
            1 Submarine moved from 72 Sea Zone to 76 Sea Zone
            1 Elite moved from Saipan to 86 Sea Zone
            1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 1 Elite and 1 Transport moved from 86 Sea Zone to 85 Sea Zone
            1 Elite moved from 85 Sea Zone to Shikoku
    
        Purchase Units - Americans
            Americans buy 2 B.Transports, 2 Battleships, 1 Cruiser, 1 Marine and 5 S.Submarines; Remaining resources: 1 PUs; 
    
        Combat - Americans
            Battle in 85 Sea Zone
                Americans attack with 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters, 3 S.Bombers and 1 Transport
                Yamamoto defend with 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters, 4 S.Submarines and 2 Transports
                    Yamamoto roll dice for 4 S.Submarines in 85 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Units damaged: 2 B.Carriers owned by the Americans
                    Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters, 3 S.Bombers and 1 Transport in 85 Sea Zone, round 2 : 11/21 hits, 11.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto and 2 B.Carriers owned by the Yamamoto
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters and 2 Transports in 85 Sea Zone, round 2 : 7/20 hits, 8.83 expected hits
                Units damaged: 1 B.Carrier owned by the Americans and 5 Battleships owned by the Americans
                    1 Transport owned by the Americans, 5 Destroyers owned by the Yamamoto, 2 Transports owned by the Yamamoto and 1 B.Transport owned by the Yamamoto lost in 85 Sea Zone
                    Yamamoto roll dice for 4 S.Submarines in 85 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
                    Americans roll dice for 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 5 Battleships, 4 Cruisers, 2 Destroyers, 3 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 3 : 10/21 hits, 11.00 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers, 1 Battleship, 3 Cruisers and 3 Fighters in 85 Sea Zone, round 3 : 6/12 hits, 6.67 expected hits
                    2 Destroyers owned by the Americans, 1 B.Transport owned by the Americans, 3 B.Carriers owned by the Americans, 3 Cruisers owned by the Yamamoto, 1 Cruiser owned by the Americans, 1 Adv.Fighter owned by the Americans, 4 S.Submarines owned by the Yamamoto and 3 Fighters owned by the Yamamoto lost in 85 Sea Zone
                    Americans roll dice for 5 Battleships, 3 Cruisers, 3 L.Fighters and 3 S.Bombers in 85 Sea Zone, round 4 : 12/14 hits, 8.83 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters, 2 B.Carriers and 1 Battleship in 85 Sea Zone, round 4 : 3/6 hits, 3.67 expected hits
                3 Adv.Fighters owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 3 L.Fighters owned by the Americans and 2 B.Carriers owned by the Yamamoto lost in 85 Sea Zone
                Americans win with 5 Battleships, 3 Cruisers and 3 S.Bombers remaining. Battle score for attacker is 102
                Casualties for Americans: 1 Adv.Fighter, 3 B.Carriers, 1 B.Transport, 1 Cruiser, 2 Destroyers, 3 L.Fighters and 1 Transport
                Casualties for Yamamoto: 3 Adv.Fighters, 2 B.Carriers, 1 B.Transport, 1 Battleship, 3 Cruisers, 5 Destroyers, 3 Fighters, 4 S.Submarines and 2 Transports
            Battle in 18 Sea Zone
                Americans attack with 1 Adv.Fighter and 6 S.Submarines
                Germans defend with 1 Cruiser, 1 Destroyer, 5 T.Boats and 2 Transports
                    Americans roll dice for 6 S.Submarines in 18 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer, 5 T.Boats and 2 Transports in 18 Sea Zone, round 2 : 1/9 hits, 2.00 expected hits
                    1 Transport owned by the Germans and 1 S.Submarine owned by the Americans lost in 18 Sea Zone
                    Americans roll dice for 5 S.Submarines in 18 Sea Zone, round 3 : 3/5 hits, 2.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer, 5 T.Boats and 1 Transport in 18 Sea Zone, round 3 : 2/8 hits, 1.83 expected hits
                3 T.Boats owned by the Germans, 1 Transport owned by the Germans and 2 S.Submarines owned by the Americans lost in 18 Sea Zone
                    Americans roll dice for 3 S.Submarines in 18 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer and 2 T.Boats in 18 Sea Zone, round 4 : 2/4 hits, 1.17 expected hits
                1 T.Boat owned by the Germans and 2 S.Submarines owned by the Americans lost in 18 Sea Zone
                    Americans roll dice for 1 S.Submarine in 18 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Adv.Fighter in 18 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Cruiser, 1 Destroyer and 1 T.Boat in 18 Sea Zone, round 5 : 1/3 hits, 1.00 expected hits
                1 T.Boat owned by the Germans and 1 S.Submarine owned by the Americans lost in 18 Sea Zone
                 retreated to 18 Sea Zone
                Germans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -18
                Casualties for Americans: 6 S.Submarines
                Casualties for Germans: 5 T.Boats and 2 Transports
            Battle in 76 Sea Zone
                Americans attack with 1 Destroyer and 2 Submarines
                Yamamoto defend with 1 Destroyer
                    Americans roll dice for 2 Submarines in 76 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Submarines in 76 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 Submarine owned by the Americans lost in 76 Sea Zone
                    Americans roll dice for 1 Submarine in 76 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    Yamamoto roll dice for 1 Destroyer in 76 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Yamamoto lost in 76 Sea Zone
                Americans win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Yamamoto: 1 Destroyer
            Battle in Shikoku
    
        Non Combat Move - Americans
            3 S.Bombers moved from 85 Sea Zone to Iwo Jima
            1 Adv.Fighter moved from 18 Sea Zone to Wales
    
        Place Units - Americans
            1 B.Transport, 1 Battleship and 1 Cruiser placed in 86 Sea Zone
            1 S.Submarine placed in 95 Sea Zone
            1 B.Transport placed in 95 Sea Zone
            1 S.Submarine placed in 98 Sea Zone
            1 Battleship placed in 30 Sea Zone
            2 S.Submarines placed in 35 Sea Zone
            1 S.Submarine placed in 35 Sea Zone
            1 Marine placed in Pearl Harbor
    
        Turn Complete - Americans
            Americans collect 125 PUs; end with 126 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Yamamoto : -3.17
    Americans : -1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Germans
            9 Infantrys moved from Vinnytsia to Donetsk
            13 HeavyTanks and 1 Tank moved from Kiev to Donetsk
            2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
            2 Infantrys moved from Brest to Vinnytsia
            1 Infantry moved from Novgorod to Smolensk
                  Germans take Smolensk from Russians
            1 Infantry moved from Latvia to Novgorod
            3 Artillerys and 24 Infantrys moved from Oulu to Vyborg
            9 Infantrys moved from Lithuania to Brest
            1 Infantry moved from East Prussia to Latvia
            5 Infantrys moved from East Prussia to Brest
            1 Infantry moved from Danzig to 24 Sea Zone
            5 Transports moved from 24 Sea Zone to 23 Sea Zone
            3 Infantrys moved from Danzig to Brest
            6 Infantrys moved from Brandenburg to Pomerania
            5 Mech.Infs moved from Bohemia to Donetsk
            7 Infantrys moved from Krakow to Brest
            2 Artillerys moved from Hamburg to 23 Sea Zone
            2 ArmoredCars moved from Hamburg to 23 Sea Zone
            2 Infantrys moved from Hamburg to 23 Sea Zone
            4 Infantrys moved from Pomerania to 23 Sea Zone
            4 Infantrys moved from Pomerania to Danzig
            2 ArmoredCars, 2 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone
            2 ArmoredCars, 2 Artillerys and 7 Infantrys moved from 24 Sea Zone to Vyborg
            1 Infantry moved from Berlin to Brandenburg
            11 Infantrys moved from Brittany to 19 Sea Zone
            11 Infantrys and 13 T.Boats moved from 19 Sea Zone to 20 Sea Zone
            3 Infantrys moved from Normandy to 20 Sea Zone
            1 Infantry moved from Dublin to 18 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 18 Sea Zone to 10 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Infantry moved from 10 Sea Zone to 4 Sea Zone
            1 Infantry moved from 4 Sea Zone to Iceland
                  Germans take Iceland from French
            14 Infantrys moved from 20 Sea Zone to Dover
            1 Fighter moved from 20 Sea Zone to Dover
            1 Artillery and 4 Infantrys moved from Belgium to Picardy
            8 Infantrys moved from Paris to Picardy
            4 Infantrys moved from Rhine to Belgium
    
        Purchase Units - Germans
            Germans buy 2 ArmoredCars, 2 Artillerys, 2 HeavyTanks, 16 Infantrys, 5 Mech.Infs, 2 Tanks and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Dover
                Germans attack with 1 Fighter and 14 Infantrys
                British defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 1 Battleship in Dover, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 1 Fighter and 14 Infantrys in Dover, round 2 : 5/15 hits, 2.67 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Dover, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans, 1 Artillery owned by the British and 1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 1 Fighter and 13 Infantrys remaining. Battle score for attacker is 6
                Casualties for British: 1 Artillery and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Donetsk
                Germans attack with 13 HeavyTanks, 9 Infantrys, 5 Mech.Infs and 1 Tank
                Russians defend with 1 AAGun, 8 Bunkers and 6 Infantrys
                    Germans roll dice for 13 HeavyTanks, 9 Infantrys, 5 Mech.Infs and 1 Tank in Donetsk, round 2 : 17/28 hits, 13.17 expected hits
                    Russians roll dice for 8 Bunkers and 6 Infantrys in Donetsk, round 2 : 6/14 hits, 6.00 expected hits
                    6 Infantrys owned by the Russians, 6 Infantrys owned by the Germans and 8 Bunkers owned by the Russians lost in Donetsk
                Germans win, taking Donetsk from Russians with 13 HeavyTanks, 3 Infantrys, 5 Mech.Infs and 1 Tank remaining. Battle score for attacker is 48
                Casualties for Germans: 6 Infantrys
                Casualties for Russians: 8 Bunkers and 6 Infantrys
    
        Non Combat Move - Germans
            1 AAGun moved from Kiev to Vinnytsia
            1 AAGun moved from Vinnytsia to E.Romania
            1 Fighter moved from Dover to 20 Sea Zone
    
        Place Units - Germans
            2 Transports placed in 20 Sea Zone
            2 HeavyTanks and 2 Tanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hamburg
            1 Infantry placed in Normandy
            8 Infantrys placed in Paris
            4 Infantrys placed in Rhine
            1 Infantry placed in Bavaria
            Germans undo move 8.
            1 Infantry placed in Berlin
    
        Turn Complete - Germans
            Germans collect 115 PUs; end with 115 PUs
    

    Combat Hit Differential Summary :

    Germans : 6.50
    British : 0.33
    Russians : 0.00
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Russians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Russians
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Yeniseysk to Sibirsky
    
        Purchase Units - Russians
            Russians buy 40 Infantrys; Remaining resources: 1 PUs; 
    
        Non Combat Move - Russians
    
        Place Units - Russians
            6 Infantrys placed in Sibirsky
            5 Infantrys placed in Sverdlovsk
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            3 Infantrys placed in Kursk
            10 Infantrys placed in Moscow
            4 Infantrys placed in Leningrad
            4 Infantrys placed in Arkhangelsk
    
        Turn Complete - Russians
            Russians collect 72 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Italians
            2 Mech.Infs moved from French Sudan to Nigeria
            2 Infantrys moved from Rio de Oro to Mauritania
            3 Mech.Infs moved from E.Morocco to Tripoli
            3 HeavyTanks moved from Tunis to Tripoli
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 HeavyTank moved from Rome to 46 Sea Zone
            1 Tank moved from Rome to 46 Sea Zone
            1 Elite moved from Rome to 46 Sea Zone
            3 Infantrys moved from Rome to 46 Sea Zone
            1 Elite, 1 HeavyTank, 3 Infantrys, 1 Tank and 3 Transports moved from 46 Sea Zone to 47 Sea Zone
            1 Elite, 1 HeavyTank, 3 Infantrys and 1 Tank moved from 47 Sea Zone to Tripoli
            1 Mech.Inf moved from E.Morocco to Tripoli
    
        Purchase Units - Italians
            Italians buy 4 Artillerys, 4 HeavyTanks, 9 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Nigeria
                Italians attack with 2 Mech.Infs
                French defend with 1 Infantry
                    Italians roll dice for 2 Mech.Infs in Nigeria, round 2 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 Infantry in Nigeria, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the French lost in Nigeria
                Italians win, taking Nigeria from British with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Tripoli
                Italians attack with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank
                British defend with 1 Infantry and 3 Tanks
                    Italians roll dice for 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank in Tripoli, round 2 : 7/13 hits, 6.00 expected hits
                    British roll dice for 1 Infantry and 3 Tanks in Tripoli, round 2 : 0/4 hits, 1.83 expected hits
                    3 Tanks owned by the British and 1 Infantry owned by the British lost in Tripoli
                Italians win, taking Tripoli from British with 1 Elite, 4 HeavyTanks, 3 Infantrys, 4 Mech.Infs and 1 Tank remaining. Battle score for attacker is 17
                Casualties for British: 1 Infantry and 3 Tanks
    
        Non Combat Move - Italians
            1 Elite moved from Mauritania to French Sudan
    
        Place Units - Italians
            4 HeavyTanks placed in Tunis
            4 Mech.Infs placed in E.Morocco
            1 Artillery and 2 Infantrys placed in Rio de Oro
            3 Artillerys and 7 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 84 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : -2.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - French
            1 Elite moved from Lower Egypt to New Valley
            1 Infantry moved from Hun to Ghadames
            1 Mech.Inf moved from E.Iran to Rajputana
                  British take Rajputana from Thai
            1 Elite and 1 Infantry moved from W.Iran to E.Iran
            1 Mech.Inf moved from Syria to E.Iran
            1 Adv.Fighter moved from Syria to Bombay
    
        Purchase Units - French
            French buy 1 Fighter and 1 Mech.Inf; Remaining resources: 1 PUs; 
    
        Combat - French
    
        Non Combat Move - French
    
        Place Units - French
            1 Fighter and 1 Mech.Inf placed in Syria
    
        Turn Complete - French
            French collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Yamamoto round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Purchase Units - Yamamoto
            Yamamoto buy 7 S.Submarines; Remaining resources: 1 PUs; 
    
        Place Units - Yamamoto
            7 S.Submarines placed in 85 Sea Zone
    
        Turn Complete - Yamamoto
            Yamamoto collect 63 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: Chinese round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Chinese
            2 ArmoredCars moved from Hsining to Ningsia
            1 Infantry moved from Khobdo to Gobi Altai
            1 Infantry moved from Irkutsk to Ulan Bator
            1 Elite and 1 Infantry moved from E.Qinghai to Sikang
            1 Bomber moved from E.Qinghai to Sikang
            1 Bomber moved from E.Qinghai to Ningsia
            4 Infantrys moved from Hsining to E.Qinghai
            1 Fighter moved from Khobdo to Ningsia
            3 Infantrys moved from W.Tibet to C.Sinkiang
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Sikang
                Chinese attack with 1 Bomber, 1 Elite and 1 Infantry
                Hisaichi defend with 4 ArmoredCars
                    Chinese roll dice for 1 Bomber, 1 Elite and 1 Infantry in Sikang, round 2 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 4 ArmoredCars in Sikang, round 2 : 1/4 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 3 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 3 ArmoredCars in Sikang, round 3 : 0/3 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 4 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Sikang, round 4 : 0/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                    Chinese roll dice for 1 Bomber and 1 Elite in Sikang, round 5 : 1/2 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Sikang, round 5 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Sikang
                Chinese win, taking Sikang from Hisaichi with 1 Bomber and 1 Elite remaining. Battle score for attacker is 14
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 4 ArmoredCars
            Battle in Ningsia
                Chinese attack with 2 ArmoredCars, 1 Bomber and 1 Fighter
                Hisaichi defend with 2 ArmoredCars and 1 Infantry
                    Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 2 : 1/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.67 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Ningsia
                    Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 Fighter in Ningsia, round 3 : 2/4 hits, 1.67 expected hits
                    Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Ningsia, round 3 : 1/2 hits, 0.50 expected hits
                    1 ArmoredCar owned by the Hisaichi, 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Ningsia
                Chinese win, taking Ningsia from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry
                Casualties for Chinese: 1 ArmoredCar
    
        Non Combat Move - Chinese
            1 Bomber and 1 Fighter moved from Ningsia to E.Qinghai
            1 Bomber moved from Sikang to E.Qinghai
    
        Place Units - Chinese
            1 Bunker placed in E.Qinghai
            4 Infantrys and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -0.83
    Chinese : -0.50
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - Hisaichi
            3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 8 Mech.Infs and 5 Tanks moved from Evenkia to Sibirsky
            4 Mech.Infs moved from N.Buryat Mongolia to Sibirsky
            8 Infantrys moved from Ayan to Yakutsk
            3 Infantrys moved from S.Buryat Mongolia to Ulan Bator
            1 Infantry moved from Olyokminsk to Bratsk
            1 Infantry moved from Olyokminsk to Irkutsk
                  Hisaichi take Irkutsk from Russians
            1 Infantry moved from Olyokminsk to Bratsk
            1 Infantry moved from Olyokminsk to Bratsk
            4 Infantrys moved from Olyokminsk to Evenkia
            5 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 ArmoredCar and 2 Infantrys moved from Lanchow to Sikang
            1 Infantry moved from Lanchow to Ningsia
            2 ArmoredCars moved from Shensi to Ningsia
            1 Marine moved from Shansi to Shensi
            2 ArmoredCars moved from South Gobi to Gobi Altai
            1 Mech.Inf moved from South Gobi to Ulan Bator
            1 Marine moved from Sumatra to 110 Sea Zone
            1 Marine and 1 Transport moved from 110 Sea Zone to 112 Sea Zone
            1 Artillery moved from Flores to 112 Sea Zone
            2 Marines moved from Flores to 112 Sea Zone
            1 Artillery and 3 Marines moved from 112 Sea Zone to Merauke
            2 Infantrys moved from Java to Lombok
            2 Artillerys and 1 Elite moved from Sumatra to Java
            2 ArmoredCars moved from Sumatra to Lombok
            1 Elite moved from Banjarmasin to 110 Sea Zone
            1 Infantry moved from Banjarmasin to 110 Sea Zone
            4 Destroyers, 1 Elite, 1 Infantry and 2 T.Boats moved from 110 Sea Zone to 111 Sea Zone
            1 Elite and 1 Infantry moved from 111 Sea Zone to Flores
            1 Destroyer moved from 111 Sea Zone to 112 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 6 ArmoredCars, 12 Infantrys and 7 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Bratsk
                Hisaichi attack with 3 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys in Bratsk, round 2 : 1/3 hits, 0.50 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Bratsk
                Hisaichi win, taking Bratsk from Russians with 2 Infantrys remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Sikang
                Hisaichi attack with 1 ArmoredCar and 2 Infantrys
                Chinese defend with 1 Elite
                    Hisaichi roll dice for 1 ArmoredCar and 2 Infantrys in Sikang, round 2 : 1/3 hits, 0.67 expected hits
                    Chinese roll dice for 1 Elite in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 Elite owned by the Chinese lost in Sikang
                Hisaichi win, taking Sikang from Chinese with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 Elite
            Battle in Gobi Altai
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 ArmoredCars in Gobi Altai, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 2 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Gobi Altai
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 3 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Infantry in Gobi Altai, round 4 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Gobi Altai
                Chinese win with no units remaining. Battle score for attacker is -6
                Casualties for Hisaichi: 2 ArmoredCars
                Casualties for Chinese: 1 Infantry
            Battle in Sibirsky
                Hisaichi attack with 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks
                Russians defend with 3 Bunkers, 1 Factory and 39 Infantrys
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 23 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 2 : 7/46 hits, 14.83 expected hits
                Units damaged: 3 Bunkers owned by the Russians
                    Russians roll dice for 3 Bunkers and 39 Infantrys in Sibirsky, round 2 : 8/42 hits, 14.50 expected hits
                    4 Infantrys owned by the Russians and 8 Infantrys owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 15 Infantrys, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 3 : 16/38 hits, 13.50 expected hits
                    Russians roll dice for 3 Bunkers and 35 Infantrys in Sibirsky, round 3 : 14/38 hits, 13.17 expected hits
                    16 Infantrys owned by the Russians and 14 Infantrys owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 3 ArmoredCars, 2 Artillerys, 1 Infantry, 1 Marine, 12 Mech.Infs and 5 Tanks in Sibirsky, round 4 : 9/24 hits, 9.17 expected hits
                    Russians roll dice for 3 Bunkers and 19 Infantrys in Sibirsky, round 4 : 7/22 hits, 7.83 expected hits
                    3 ArmoredCars owned by the Hisaichi, 9 Infantrys owned by the Russians, 1 Mech.Inf owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 1 Marine, 11 Mech.Infs and 5 Tanks in Sibirsky, round 5 : 7/17 hits, 6.83 expected hits
                    Russians roll dice for 3 Bunkers and 10 Infantrys in Sibirsky, round 5 : 4/13 hits, 4.83 expected hits
                    7 Infantrys owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
                    Hisaichi roll dice for 1 Marine, 7 Mech.Infs and 5 Tanks in Sibirsky, round 6 : 6/13 hits, 5.50 expected hits
                    Russians roll dice for 3 Bunkers and 3 Infantrys in Sibirsky, round 6 : 4/6 hits, 2.50 expected hits
                    3 Infantrys owned by the Russians, 3 Bunkers owned by the Russians and 4 Mech.Infs owned by the Hisaichi lost in Sibirsky
                Hisaichi captures 73PUs while taking Russians capital
                Hisaichi win, taking Sibirsky from Russians with 1 Marine, 3 Mech.Infs and 5 Tanks remaining. Battle score for attacker is -24
                Casualties for Hisaichi: 3 ArmoredCars, 2 Artillerys, 23 Infantrys and 9 Mech.Infs
                Casualties for Russians: 3 Bunkers and 39 Infantrys
            Battle in Ulan Bator
                Hisaichi attack with 3 Infantrys and 1 Mech.Inf
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 3 Infantrys and 1 Mech.Inf in Ulan Bator, round 2 : 2/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 Infantry in Ulan Bator, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Ulan Bator
                Hisaichi win, taking Ulan Bator from Chinese with 3 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Ningsia
                Hisaichi attack with 2 ArmoredCars and 1 Infantry
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Ningsia, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Ningsia, round 3 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 ArmoredCar in Ningsia, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Ningsia
                Hisaichi win, taking Ningsia from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Merauke
                Hisaichi attack with 1 Artillery and 3 Marines
                Anzac defend with 1 Infantry; Dutch defend with 1 Bunker
                    Hisaichi roll dice for 1 Artillery and 3 Marines in Merauke, round 2 : 3/4 hits, 2.00 expected hits
                    Dutch roll dice for 1 Bunker and 1 Infantry in Merauke, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Bunker owned by the Dutch and 1 Artillery owned by the Hisaichi lost in Merauke
                Hisaichi win, taking Merauke from Dutch with 3 Marines remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Artillery
                Casualties for Dutch: 1 Bunker
                Casualties for Anzac: 1 Infantry
    
        Non Combat Move - Hisaichi
            8 Infantrys moved from Heilungchiang to Hulunbuir
            6 Infantrys moved from Kirin to Liaoning
            4 Mech.Infs moved from Liaoning to Suiyuan
            1 AAGun moved from Chita to Hulunbuir
            6 ArmoredCars moved from Hunan to Shensi
            3 Mech.Infs moved from Shantung to South Gobi
            2 ArmoredCars moved from Shensi to South Gobi
            1 Artillery and 1 Infantry moved from Shantung to Shansi
            6 ArmoredCars moved from Hong Kong to Hunan
    
        Place Units - Hisaichi
            3 Mech.Infs placed in Shantung
            6 ArmoredCars placed in Hong Kong
            4 Mech.Infs placed in Liaoning
            8 Infantrys placed in Changchun
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Hisaichi
            Hisaichi collect 97 PUs; end with 170 PUs
    

    Combat Hit Differential Summary :

    Hisaichi : -2.00
    Chinese : 0.00
    Russians : -5.17
    Dutch : 0.17
    

    Savegame

  • '20 '18 '17 '15

    TripleA Turn Summary: British round 18

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 18
    
        Combat Move - British
            3 Adv.Fighters and 5 Infantrys moved from El Agheila to Hun
            6 Infantrys moved from Cairo to Lower Egypt
            6 Infantrys moved from Baluchistan to Rajputana
            2 Infantrys moved from Bombay to Rajputana
            3 Infantrys moved from E.Iran to Baluchistan
            3 Infantrys moved from W.Iran to E.Iran
            1 Artillery, 2 Infantrys and 1 Tank moved from Scotland to Northern Ireland
            3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank moved from Manchester to Dover
            6 Infantrys moved from London to Dover
            2 Infantrys moved from French Equatorial Africa to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Cruiser and 1 Destroyer moved from 65 Sea Zone to 67 Sea Zone
    
        Purchase Units - British
            British buy 5 Adv.Fighters, 1 Bunker, 14 Infantrys and 1 T.Boat; Remaining resources: 1 PUs; 
    
        Combat - British
            Battle in Northern Ireland
                British attack with 1 Artillery, 2 Infantrys and 1 Tank
                Germans defend with 1 Infantry
                    British roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Northern Ireland, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Northern Ireland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Northern Ireland
                British win, taking Northern Ireland from Germans with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in Dover
                British attack with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank
                Germans defend with 13 Infantrys
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 15 Infantrys and 1 Tank in Dover, round 2 : 7/24 hits, 6.67 expected hits
                    Germans roll dice for 13 Infantrys in Dover, round 2 : 5/13 hits, 4.33 expected hits
                    7 Infantrys owned by the Germans and 5 Infantrys owned by the British lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 3 : 4/19 hits, 5.83 expected hits
                    Germans roll dice for 6 Infantrys in Dover, round 3 : 0/6 hits, 2.00 expected hits
                    4 Infantrys owned by the Germans lost in Dover
                    British roll dice for 3 Adv.Fighters, 3 Artillerys, 2 Elites, 10 Infantrys and 1 Tank in Dover, round 4 : 6/19 hits, 5.83 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 4 : 1/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Germans and 1 Infantry owned by the British lost in Dover
                British win, taking Dover from Germans with 3 Adv.Fighters, 3 Artillerys, 2 Elites, 9 Infantrys and 1 Tank remaining. Battle score for attacker is 14
                Casualties for British: 6 Infantrys
                Casualties for Germans: 13 Infantrys
    
        Non Combat Move - British
            3 Adv.Fighters moved from Dover to Manchester
    
        Place Units - British
            5 Adv.Fighters and 1 Bunker placed in Delhi
            2 Infantrys placed in Bombay
            6 Infantrys placed in Cairo
            3 Infantrys placed in Hun
            1 T.Boat placed in 20 Sea Zone
            2 Infantrys placed in Montreal
            1 Infantry placed in Italian East Africa
    
        Turn Complete - British
            British collect 90 PUs; end with 91 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.33
    British : -0.67
    

    Savegame

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