@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whackamatt Allies -vs- dawgoneit Axis WAW
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Mech.Inf moved from Hsining to Shensi 1 Mech.Inf moved from Hsining to Szechwan 1 ArmoredCar moved from Lanchow to Szechwan 1 ArmoredCar moved from Lanchow to Shensi 2 ArmoredCars moved from Ningsia to Suiyuan 1 Bomber moved from Lanchow to Suiyuan 1 Bomber moved from Lanchow to Shensi 1 Bomber moved from Lanchow to Szechwan 1 Infantry moved from E.Qinghai to Sikang 1 Infantry moved from E.Qinghai to Lanchow 2 ArmoredCars moved from Hsining to Lanchow 2 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 1 L.Fighter moved from Urumqi to Suiyuan Purchase Units - Chinese Chinese buy 4 ArmoredCars, 5 Infantrys and 1 Mech.Inf; Remaining resources: 2 PUs; Combat - Chinese Battle in Suiyuan Chinese attack with 2 ArmoredCars, 1 Bomber and 1 L.Fighter Hisaichi defend with 1 Tank Chinese roll dice for 2 ArmoredCars, 1 Bomber and 1 L.Fighter in Suiyuan, round 2 : 1/4 hits, 1.83 expected hits Hisaichi roll dice for 1 Tank in Suiyuan, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 L.Fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Tank Battle in Szechwan Chinese attack with 1 ArmoredCar, 1 Bomber and 1 Mech.Inf Hisaichi defend with 1 ArmoredCar and 1 Infantry Chinese roll dice for 1 ArmoredCar, 1 Bomber and 1 Mech.Inf in Szechwan, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Szechwan Chinese roll dice for 1 ArmoredCar, 1 Bomber and 1 Mech.Inf in Szechwan, round 3 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 Bomber and 1 Mech.Inf remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Shensi Chinese attack with 1 ArmoredCar, 1 Bomber and 1 Mech.Inf Hisaichi defend with 1 Artillery and 1 Infantry Chinese roll dice for 1 ArmoredCar, 1 Bomber and 1 Mech.Inf in Shensi, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Shensi Chinese roll dice for 1 Bomber and 1 Mech.Inf in Shensi, round 3 : 0/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Bomber and 1 Mech.Inf in Shensi, round 4 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Artillery in Shensi, round 4 : 1/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shensi Chinese win with 1 Bomber remaining. Battle score for attacker is -4 Casualties for Chinese: 1 ArmoredCar and 1 Mech.Inf Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Chinese 1 Bomber moved from Shensi to Lanchow 1 Bomber moved from Szechwan to Ningsia 1 Bomber and 1 L.Fighter moved from Suiyuan to Ningsia Place Units - Chinese 1 ArmoredCar, 4 Infantrys and 1 Mech.Inf placed in Hsining 3 ArmoredCars and 1 Infantry placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Hisaichi : 1.33 Chinese : -1.83 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 ArmoredCars moved from S.Buryat Mongolia to Irkutsk 1 ArmoredCar, 1 Artillery and 2 Tanks moved from S.Buryat Mongolia to N.Buryat Mongolia 2 ArmoredCars, 1 Artillery, 7 Infantrys and 3 Tanks moved from Ayan to N.Buryat Mongolia 3 Artillerys, 1 Elite and 1 Marine moved from Banjarmasin to 110 Sea Zone 3 Artillerys, 1 Elite and 1 Marine moved from 110 Sea Zone to Lombok 1 ArmoredCar moved from Chahar to Suiyuan 1 Infantry moved from Shansi to Suiyuan 1 ArmoredCar moved from Chahar to Suiyuan 2 Infantrys moved from Kweichow to Yunnan 1 ArmoredCar and 1 Artillery moved from Kweichow to Szechwan 1 Tank moved from Kweichow to Yunnan 2 Artillerys and 2 Infantrys moved from Hunan to Kweichow 1 ArmoredCar moved from Chahar to Shensi Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 15 Infantrys, 2 Mech.Infs and 3 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 2 ArmoredCars and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Suiyuan, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Yunnan Hisaichi attack with 2 Infantrys and 1 Tank British defend with 1 Infantry Hisaichi roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Yunnan, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Hisaichi win, taking Yunnan from Chinese with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Szechwan Hisaichi attack with 1 ArmoredCar and 1 Artillery Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Mech.Inf in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Mech.Inf Battle in Irkutsk Hisaichi attack with 2 ArmoredCars Russians defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Irkutsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Irkutsk Hisaichi roll dice for 1 ArmoredCar in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Irkutsk, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Russians lost in Irkutsk Russians win with no units remaining. Battle score for attacker is -6 Casualties for Hisaichi: 2 ArmoredCars Casualties for Russians: 1 Infantry Non Combat Move - Hisaichi 1 Tank moved from Liaoning to Chita 1 Artillery and 2 Infantrys moved from Liaoning to Hulunbuir 2 Artillerys and 4 Infantrys moved from Kirin to Heilungchiang 4 ArmoredCars moved from Changchun to Heilungchiang 6 Infantrys moved from Changchun to Kirin 1 Infantry moved from Peking to Chahar 1 Tank moved from Shantung to Hupeh 1 Artillery and 1 Infantry moved from Shantung to Shansi 2 Artillerys and 4 Infantrys moved from Kwangtung to Hunan 6 Infantrys moved from Hong Kong to Kwangtung 1 Fighter moved from Liaoning to N.Buryat Mongolia Place Units - Hisaichi 2 Artillerys and 2 Infantrys placed in Banjarmasin 1 ArmoredCar, 1 Elite and 1 Infantry placed in Shantung 1 ArmoredCar, 1 Infantry and 2 Tanks placed in Liaoning 5 Infantrys, 2 Mech.Infs and 1 Tank placed in Changchun Hisaichi undo move 4. 3 Infantrys, 2 Mech.Infs and 1 Tank placed in Hong Kong 8 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 76 PUs; end with 76 PUsCombat Hit Differential Summary :
Hisaichi : -1.00 Chinese : -1.33 Russians : 1.33 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 1 Infantry moved from Darfur to Kufra British take Kufra from Italians 1 ArmoredCar moved from Italian East Africa to New Valley 2 Tanks moved from Rhodesia to French Equatorial Africa 1 Infantry moved from Belgian Congo to French Equatorial Africa 1 Infantry moved from Kenya to Equatoria 2 ArmoredCars moved from Equatoria to New Valley 1 ArmoredCar moved from Nubia to New Valley 1 Adv.Fighter and 1 Fighter moved from Cairo to New Valley 1 Fighter moved from Darfur to New Valley 3 Infantrys moved from Iraq to Palestine 2 Infantrys moved from Syria to Palestine 5 Infantrys moved from Lower Egypt to Palestine 1 Infantry moved from Cairo to Lower Egypt 6 Infantrys moved from Assam to Yunnan 1 Infantry moved from Assam to Yunnan 1 Destroyer and 1 Transport moved from 84 Sea Zone to 107 Sea Zone 5 Infantrys moved from Sumatra to Java 3 Transports moved from 65 Sea Zone to 60 Sea Zone 5 ArmoredCars moved from Delhi to Bihar 4 Infantrys and 1 Tank moved from Madras to 60 Sea Zone 4 Infantrys, 1 Tank and 3 Transports moved from 60 Sea Zone to 65 Sea Zone 4 Infantrys and 1 Tank moved from 65 Sea Zone to Sumatra 1 Infantry moved from Okhotsk to Ayan Russians take Ayan from Hisaichi 1 Bomber moved from Manchester to 23 Sea Zone 1 Infantry moved from Amazon to Rio De Janeiro Purchase Units - British British buy 5 Bunkers, 1 Carrier, 1 Destroyer and 23 Infantrys; Remaining resources: 0 PUs; Combat - British Battle in 107 Sea Zone British attack with 1 Destroyer and 1 Transport Yamamoto defend with 1 B.Transport British roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in 107 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 Destroyer and 1 Transport in 107 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in 107 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 Transport owned by the British lost in 107 Sea Zone British roll dice for 1 Destroyer in 107 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 B.Transport in 107 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 B.Transport owned by the Yamamoto lost in 107 Sea Zone British win with 1 Destroyer remaining. Battle score for attacker is 2 Casualties for British: 1 Transport Casualties for Yamamoto: 1 B.Transport Battle in 23 Sea Zone British attack with 1 Bomber Germans defend with 6 Submarines British roll dice for 1 Bomber in 23 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 Submarine owned by the Germans lost in 23 Sea Zone 5 Submarines owned by the Germans Submerged British win with 1 Bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 Submarine Battle in New Valley British attack with 1 Adv.Fighter, 4 ArmoredCars and 2 Fighters Italians defend with 2 Elites and 1 Infantry British roll dice for 1 Adv.Fighter, 4 ArmoredCars and 2 Fighters in New Valley, round 2 : 1/7 hits, 2.50 expected hits Italians roll dice for 2 Elites and 1 Infantry in New Valley, round 2 : 1/3 hits, 1.00 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Italians lost in New Valley British roll dice for 1 Adv.Fighter, 3 ArmoredCars and 2 Fighters in New Valley, round 3 : 4/6 hits, 2.17 expected hits Italians roll dice for 2 Elites in New Valley, round 3 : 0/2 hits, 0.67 expected hits 2 Elites owned by the Italians lost in New Valley British win, taking New Valley from Italians with 1 Adv.Fighter, 3 ArmoredCars and 2 Fighters remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Casualties for Italians: 2 Elites and 1 Infantry Battle in Rio De Janeiro British attack with 1 Infantry Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Infantry in Rio De Janeiro, round 2 : 0/1 hits, 0.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in Rio De Janeiro, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the British lost in Rio De Janeiro Neutral win with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Yunnan British attack with 7 Infantrys Hisaichi defend with 2 Infantrys and 1 Tank British roll dice for 7 Infantrys in Yunnan, round 2 : 1/7 hits, 1.17 expected hits Hisaichi roll dice for 2 Infantrys and 1 Tank in Yunnan, round 2 : 0/3 hits, 1.17 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan British roll dice for 7 Infantrys in Yunnan, round 3 : 1/7 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry and 1 Tank in Yunnan, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British and 1 Infantry owned by the Hisaichi lost in Yunnan British roll dice for 6 Infantrys in Yunnan, round 4 : 1/6 hits, 1.00 expected hits Hisaichi roll dice for 1 Tank in Yunnan, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 6 Infantrys remaining. Battle score for attacker is 7 Casualties for Hisaichi: 2 Infantrys and 1 Tank Casualties for British: 1 Infantry Non Combat Move - British 1 AAGun moved from W.Iran to Iraq 1 Adv.Fighter and 2 Fighters moved from New Valley to Cairo 1 Bomber moved from 23 Sea Zone to Manchester 1 Adv.Fighter and 1 Fighter moved from Manchester to 21 Sea Zone Place Units - British 1 Carrier and 1 Destroyer placed in 21 Sea Zone 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker placed in Darfur 1 Bunker placed in Nubia 1 Bunker placed in Palestine 1 Bunker and 2 Infantrys placed in Cape Town 3 Infantrys placed in Italian East Africa 3 Infantrys placed in W.Iran 5 Infantrys placed in Madras 4 Infantrys placed in Delhi Turn Complete - British British collect 97 PUs; end with 97 PUsCombat Hit Differential Summary :
Neutral : 0.00 British : 0.17 Italians : -0.67 Hisaichi : -1.50 Yamamoto : 0.50 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Anzac Anzac buy 7 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; Place Units - Anzac 1 Infantry and 1 L.Fighter placed in Wellington 3 Infantrys placed in Townsville 1 Infantry placed in Broome 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Dutch 1 Elite moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 1 Bunker and 1 Marine; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 1 Bunker placed in Java 1 Marine placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Elite moved from Middle Norrland to Upper Norrland Finns take Upper Norrland from French 1 Artillery and 3 Infantrys moved from Tampere to Oulu 1 Infantry moved from Helsinki to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia Finns take Latvia from Russians 2 Artillerys and 3 Infantrys moved from Helsinki to Tampere 1 Artillery moved from Middle Norrland to Upper Norrland 1 Infantry moved from Lapland to Finnmark Finns take Finnmark from French 1 Tank moved from Lapland to Oulu 1 Artillery moved from Lapland to Oulu Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 2 Tanks moved from Bucharest to Vinnytsia 2 Artillerys and 2 Infantrys moved from E.Romania to Vinnytsia 1 Tank moved from Bucharest to E.Romania 1 Artillery and 1 Infantry moved from E.Romania to Bulgaria 3 Artillerys, 1 Elite and 1 Infantry moved from Croatia to Serbia 1 Elite moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 1 Elite and 3 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Vinnytsia Romanians attack with 2 Artillerys, 2 Infantrys and 2 Tanks Russians defend with 4 Infantrys Romanians roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Vinnytsia, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 4 Infantrys in Vinnytsia, round 2 : 1/4 hits, 1.33 expected hits 3 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia Romanians roll dice for 2 Artillerys, 1 Infantry and 2 Tanks in Vinnytsia, round 3 : 3/5 hits, 2.00 expected hits Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Vinnytsia Romanians win, taking Vinnytsia from Russians with 2 Artillerys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Romanians: 2 Infantrys Casualties for Russians: 4 Infantrys Non Combat Move - Romanians 1 Tank moved from E.Romania to Bulgaria Place Units - Romanians 1 Elite and 3 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Romanians : 1.67 Russians : 0.33 -
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Artillery moved from New Caledonia to 114 Sea Zone 1 Artillery and 1 Transport moved from 114 Sea Zone to 115 Sea Zone 1 Artillery moved from 115 Sea Zone to Tabiteuea Thai take Tabiteuea from British 3 Infantrys moved from Malaya to 110 Sea Zone 2 Artillerys moved from Malaya to S.Thailand 3 Infantrys moved from 110 Sea Zone to Lombok 2 Artillerys, 3 Infantrys and 1 Marine moved from Bangkok to S.Thailand 1 Infantry moved from Burma to Assam Thai take Assam from British 2 Artillerys and 7 Infantrys moved from Burma to Yunnan 1 Fighter moved from S.Thailand to Yunnan Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Yunnan Thai attack with 2 Artillerys, 1 Fighter and 7 Infantrys British defend with 6 Infantrys Thai roll dice for 2 Artillerys, 1 Fighter and 7 Infantrys in Yunnan, round 2 : 3/10 hits, 2.50 expected hits Chinese roll dice for 6 Infantrys in Yunnan, round 2 : 0/6 hits, 2.00 expected hits 3 Infantrys owned by the British lost in Yunnan Thai roll dice for 2 Artillerys, 1 Fighter and 7 Infantrys in Yunnan, round 3 : 2/10 hits, 2.50 expected hits Chinese roll dice for 3 Infantrys in Yunnan, round 3 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the British lost in Yunnan Thai roll dice for 2 Artillerys, 1 Fighter and 7 Infantrys in Yunnan, round 4 : 2/10 hits, 2.50 expected hits Chinese roll dice for 1 Infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Yunnan Thai win, taking Yunnan from Chinese with 2 Artillerys, 1 Fighter and 7 Infantrys remaining. Battle score for attacker is 12 Casualties for British: 6 Infantrys Non Combat Move - Thai 2 Artillerys, 4 Infantrys and 1 Marine moved from S.Thailand to Burma 1 Fighter moved from Yunnan to Burma 4 Infantrys moved from S.Thailand to Burma 1 Infantry moved from Malaya to S.Thailand Place Units - Thai 5 Infantrys and 1 Tank placed in Malaya 2 Artillerys, 1 Elite and 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Chinese : -3.33 Thai : -0.50 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 3 Destroyers moved from 75 Sea Zone to 85 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Kamchatka to 85 Sea Zone 1 Bomber moved from Kamchatka to 85 Sea Zone 2 Artillerys and 1 Elite moved from Wake to 88 Sea Zone 2 Artillerys and 1 Infantry moved from Wake to 88 Sea Zone 1 Infantry moved from Wake to 88 Sea Zone 1 Cruiser and 1 Infantry moved from 88 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Iwo Jima Americans take Iwo Jima from Yamamoto 1 Infantry moved from Koryakia to 72 Sea Zone 1 Infantry and 1 Transport moved from 72 Sea Zone to 76 Sea Zone 1 Infantry moved from 76 Sea Zone to Kunashir Americans take Kunashir from Yamamoto 2 Artillerys, 1 B.Transport and 1 Elite moved from 88 Sea Zone to 86 Sea Zone 2 Artillerys and 1 Elite moved from 86 Sea Zone to Saipan 2 Artillerys, 1 B.Transport and 1 Infantry moved from 88 Sea Zone to 86 Sea Zone 2 Artillerys and 1 Infantry moved from 86 Sea Zone to Minamitori 4 Infantrys moved from Wake to 88 Sea Zone 1 B.Transport and 4 Infantrys moved from 88 Sea Zone to 86 Sea Zone 4 Infantrys moved from 86 Sea Zone to Saipan 3 Infantrys moved from Wake to 88 Sea Zone 1 Cruiser and 1 Infantry moved from 88 Sea Zone to 76 Sea Zone 1 Infantry moved from 76 Sea Zone to Iturup Americans take Iturup from Yamamoto 1 B.Transport and 2 Infantrys moved from 88 Sea Zone to 76 Sea Zone 2 Infantrys moved from 76 Sea Zone to Paramushir Americans take Paramushir from Yamamoto 1 Infantry and 1 Marine moved from Koryakia to Kamchatka 1 Artillery moved from Koryakia to Kolyma 2 Tanks moved from Koryakia to Okhotsk 1 Battleship and 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 Infantry moved from Oahu to Pearl Harbor 2 Artillerys and 3 Infantrys moved from Bahia to Salvador 1 Elite and 1 Infantry moved from South Central USA to 25 Sea Zone 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 Cruiser and 2 Destroyers moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from Amazon to 32 Sea Zone 2 B.Transports, 1 Cruiser, 9 Destroyers, 2 Infantrys, 1 Submarine and 1 Transport moved from 32 Sea Zone to 35 Sea Zone 2 Infantrys moved from 35 Sea Zone to Salvador 1 B.Transport, 1 Elite and 2 Infantrys moved from 25 Sea Zone to 32 Sea Zone 1 Elite and 2 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 3 Destroyers, 3 Infantrys, 1 Marine and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Saipan Americans attack with 2 Artillerys, 1 Elite and 4 Infantrys Yamamoto defend with 1 AAGun and 1 Bunker Americans roll dice for 1 Battleship in Saipan, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Americans roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Saipan, round 2 : 1/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan Americans win, taking Saipan from Yamamoto with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Bunker Battle in Salvador Americans attack with 2 Artillerys and 5 Infantrys Neutral defend with 1 AAGun, 1 Factory and 2 Tanks Americans roll dice for 1 Cruiser in Salvador, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys and 5 Infantrys in Salvador, round 2 : 5/7 hits, 1.83 expected hits Neutral roll dice for 1 Tank in Salvador, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 10 Casualties for Neutral: 2 Tanks Battle in Minamitori Americans attack with 2 Artillerys and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Cruiser in Minamitori, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 85 Sea Zone Americans attack with 2 Adv.Fighters, 1 Bomber, 3 Destroyers and 2 Fighters Yamamoto defend with 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers and 2 Fighters Americans roll dice for 2 Adv.Fighters, 1 Bomber, 3 Destroyers and 2 Fighters in 85 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers and 2 Fighters in 85 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 85 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 Fighters in 85 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 85 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 Fighters in 85 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits 1 Fighter owned by the Americans, 1 B.Carrier owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 1 Fighter in 85 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Adv.Fighter in 85 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Yamamoto lost in 85 Sea Zone Americans win with 2 Adv.Fighters, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 30 Casualties for Americans: 3 Destroyers and 1 Fighter Casualties for Yamamoto: 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers and 2 Fighters Non Combat Move - Americans 2 Adv.Fighters, 1 Bomber and 1 Fighter moved from 85 Sea Zone to Kamchatka Place Units - Americans 1 B.Transport and 2 Destroyers placed in 71 Sea Zone 1 S.Submarine placed in 88 Sea Zone 1 Marine placed in Wake 1 B.Transport, 1 Destroyer and 1 S.Submarine placed in 98 Sea Zone 1 Battleship and 1 Cruiser placed in 35 Sea Zone 3 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Neutral : -0.50 Yamamoto : -3.33 Americans : 1.50 -
TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 3 Destroyers moved from 75 Sea Zone to 85 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Kamchatka to 85 Sea Zone 1 Bomber moved from Kamchatka to 85 Sea Zone 2 Artillerys and 1 Elite moved from Wake to 88 Sea Zone 2 Artillerys and 1 Infantry moved from Wake to 88 Sea Zone 1 Infantry moved from Wake to 88 Sea Zone 1 Cruiser and 1 Infantry moved from 88 Sea Zone to 86 Sea Zone 1 Infantry moved from 86 Sea Zone to Iwo Jima Americans take Iwo Jima from Yamamoto 1 Infantry moved from Koryakia to 72 Sea Zone 1 Infantry and 1 Transport moved from 72 Sea Zone to 76 Sea Zone 1 Infantry moved from 76 Sea Zone to Kunashir Americans take Kunashir from Yamamoto 2 Artillerys, 1 B.Transport and 1 Elite moved from 88 Sea Zone to 86 Sea Zone 2 Artillerys and 1 Elite moved from 86 Sea Zone to Saipan 2 Artillerys, 1 B.Transport and 1 Infantry moved from 88 Sea Zone to 86 Sea Zone 2 Artillerys and 1 Infantry moved from 86 Sea Zone to Minamitori 4 Infantrys moved from Wake to 88 Sea Zone 1 B.Transport and 4 Infantrys moved from 88 Sea Zone to 86 Sea Zone 4 Infantrys moved from 86 Sea Zone to Saipan 3 Infantrys moved from Wake to 88 Sea Zone 1 Cruiser and 1 Infantry moved from 88 Sea Zone to 76 Sea Zone 1 Infantry moved from 76 Sea Zone to Iturup Americans take Iturup from Yamamoto 1 B.Transport and 2 Infantrys moved from 88 Sea Zone to 76 Sea Zone 2 Infantrys moved from 76 Sea Zone to Paramushir Americans take Paramushir from Yamamoto 1 Infantry and 1 Marine moved from Koryakia to Kamchatka 1 Artillery moved from Koryakia to Kolyma 2 Tanks moved from Koryakia to Okhotsk 1 Battleship and 1 Destroyer moved from 88 Sea Zone to 86 Sea Zone 1 Infantry moved from Oahu to Pearl Harbor 2 Artillerys and 3 Infantrys moved from Bahia to Salvador 1 Elite and 1 Infantry moved from South Central USA to 25 Sea Zone 1 Infantry moved from South Atlantic USA to 25 Sea Zone 1 Cruiser and 2 Destroyers moved from 26 Sea Zone to 32 Sea Zone 2 Infantrys moved from Amazon to 32 Sea Zone 2 B.Transports, 1 Cruiser, 9 Destroyers, 2 Infantrys, 1 Submarine and 1 Transport moved from 32 Sea Zone to 35 Sea Zone 2 Infantrys moved from 35 Sea Zone to Salvador 1 B.Transport, 1 Elite and 2 Infantrys moved from 25 Sea Zone to 32 Sea Zone 1 Elite and 2 Infantrys moved from 32 Sea Zone to Bahia Purchase Units - Americans Americans buy 2 B.Transports, 1 Battleship, 1 Cruiser, 3 Destroyers, 3 Infantrys, 1 Marine and 2 S.Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in Saipan Americans attack with 2 Artillerys, 1 Elite and 4 Infantrys Yamamoto defend with 1 AAGun and 1 Bunker Americans roll dice for 1 Battleship in Saipan, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 Bunker owned by the Yamamoto Americans roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Saipan, round 2 : 1/7 hits, 2.00 expected hits Yamamoto roll dice for 1 Bunker in Saipan, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Americans and 1 Bunker owned by the Yamamoto lost in Saipan Americans win, taking Saipan from Yamamoto with 2 Artillerys, 1 Elite and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Bunker Battle in Salvador Americans attack with 2 Artillerys and 5 Infantrys Neutral defend with 1 AAGun, 1 Factory and 2 Tanks Americans roll dice for 1 Cruiser in Salvador, round 2 : 1/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Salvador Americans roll dice for 2 Artillerys and 5 Infantrys in Salvador, round 2 : 5/7 hits, 1.83 expected hits Neutral roll dice for 1 Tank in Salvador, round 2 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Salvador Americans loses 0 PUs for violating Salvadors neutrality. Americans win, taking Salvador from Neutral with 2 Artillerys and 5 Infantrys remaining. Battle score for attacker is 10 Casualties for Neutral: 2 Tanks Battle in Minamitori Americans attack with 2 Artillerys and 1 Infantry Yamamoto defend with 1 Infantry Americans roll dice for 1 Cruiser in Minamitori, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Minamitori Americans win, taking Minamitori from Yamamoto with 2 Artillerys and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in 85 Sea Zone Americans attack with 2 Adv.Fighters, 1 Bomber, 3 Destroyers and 2 Fighters Yamamoto defend with 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers and 2 Fighters Americans roll dice for 2 Adv.Fighters, 1 Bomber, 3 Destroyers and 2 Fighters in 85 Sea Zone, round 2 : 3/8 hits, 3.33 expected hits Units damaged: 1 B.Carrier owned by the Yamamoto Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers and 2 Fighters in 85 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 Destroyers owned by the Americans and 2 Destroyers owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 85 Sea Zone, round 3 : 0/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 Fighters in 85 Sea Zone, round 3 : 0/4 hits, 2.17 expected hits Americans roll dice for 2 Adv.Fighters, 1 Bomber and 2 Fighters in 85 Sea Zone, round 4 : 3/5 hits, 2.33 expected hits Yamamoto roll dice for 1 Adv.Fighter, 1 B.Carrier and 2 Fighters in 85 Sea Zone, round 4 : 1/4 hits, 2.17 expected hits 1 Fighter owned by the Americans, 1 B.Carrier owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 85 Sea Zone Americans roll dice for 2 Adv.Fighters, 1 Bomber and 1 Fighter in 85 Sea Zone, round 5 : 2/4 hits, 2.00 expected hits Yamamoto roll dice for 1 Adv.Fighter in 85 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 Adv.Fighter owned by the Yamamoto lost in 85 Sea Zone Americans win with 2 Adv.Fighters, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 30 Casualties for Americans: 3 Destroyers and 1 Fighter Casualties for Yamamoto: 1 Adv.Fighter, 1 B.Carrier, 2 Destroyers and 2 Fighters Non Combat Move - Americans 2 Adv.Fighters, 1 Bomber and 1 Fighter moved from 85 Sea Zone to Kamchatka Place Units - Americans 1 B.Transport and 2 Destroyers placed in 71 Sea Zone 1 S.Submarine placed in 88 Sea Zone 1 Marine placed in Wake 1 B.Transport, 1 Destroyer and 1 S.Submarine placed in 98 Sea Zone 1 Battleship and 1 Cruiser placed in 35 Sea Zone 3 Infantrys placed in South Atlantic USA Turn Complete - Americans Americans collect 112 PUs; end with 112 PUsCombat Hit Differential Summary :
Neutral : -0.50 Yamamoto : -3.33 Americans : 1.50 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 1 Artillery, 2 HeavyTanks, 6 Infantrys and 2 Tanks moved from Brest to Kiev 2 HeavyTanks and 2 Tanks moved from Warsaw to Kiev 1 Bomber moved from Danzig to Kiev 5 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Artillerys moved from Hamburg to 23 Sea Zone 2 Infantrys moved from Hamburg to 23 Sea Zone 1 Artillery moved from Pomerania to 23 Sea Zone 4 Infantrys moved from Pomerania to 23 Sea Zone 4 Artillerys, 6 Infantrys and 5 Transports moved from 23 Sea Zone to 24 Sea Zone 1 Infantry moved from Danzig to 24 Sea Zone 2 Destroyers moved from 24 Sea Zone to 22 Sea Zone 2 Submarines moved from 23 Sea Zone to 22 Sea Zone 3 Submarines moved from 23 Sea Zone to 22 Sea Zone 1 Transport moved from 49 Sea Zone to 50 Sea Zone 1 Infantry and 1 Tank moved from Venetia to 50 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 50 Sea Zone to 49 Sea Zone 1 Infantry and 1 Tank moved from 49 Sea Zone to Campania 4 Artillerys moved from 24 Sea Zone to Oulu 3 Infantrys moved from 24 Sea Zone to Kotka 4 Infantrys moved from 24 Sea Zone to Oulu 4 Infantrys moved from Danzig to East Prussia 10 Infantrys moved from Pomerania to Danzig Purchase Units - Germans Germans buy 2 Artillerys, 1 Carrier, 1 Cruiser, 1 Destroyer, 2 Fighters, 2 HeavyTanks, 6 Infantrys, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Kiev Germans attack with 1 Artillery, 1 Bomber, 4 HeavyTanks, 6 Infantrys and 4 Tanks Russians defend with 2 Adv.Fighters, 1 Bomber, 1 Bunker and 11 Infantrys Germans roll dice for 1 Artillery, 1 Bomber, 4 HeavyTanks, 6 Infantrys and 4 Tanks in Kiev, round 2 : 8/16 hits, 6.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 2 Adv.Fighters, 1 Bomber, 1 Bunker and 11 Infantrys in Kiev, round 2 : 6/15 hits, 5.67 expected hits 7 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Kiev Germans roll dice for 1 Artillery, 1 Bomber, 4 HeavyTanks and 4 Tanks in Kiev, round 3 : 6/10 hits, 5.67 expected hits Russians roll dice for 2 Adv.Fighters, 1 Bomber, 1 Bunker and 4 Infantrys in Kiev, round 3 : 3/8 hits, 3.33 expected hits 4 Infantrys owned by the Russians, 1 Artillery owned by the Germans, 1 Bunker owned by the Russians, 1 Bomber owned by the Russians and 2 Tanks owned by the Germans lost in Kiev Germans roll dice for 1 Bomber, 4 HeavyTanks and 2 Tanks in Kiev, round 4 : 3/7 hits, 4.33 expected hits Russians roll dice for 2 Adv.Fighters in Kiev, round 4 : 2/2 hits, 1.33 expected hits 2 Adv.Fighters owned by the Russians and 2 Tanks owned by the Germans lost in Kiev Germans win, taking Kiev from Russians with 1 Bomber and 4 HeavyTanks remaining. Battle score for attacker is 26 Casualties for Germans: 1 Artillery, 6 Infantrys and 4 Tanks Casualties for Russians: 2 Adv.Fighters, 1 Bomber, 1 Bunker and 11 Infantrys Non Combat Move - Germans 1 Bomber moved from Kiev to Warsaw 8 Infantrys moved from Krakow to Brest 3 Tanks moved from Bohemia to Brest 1 AAGun, 2 Artillerys, 1 Elite and 4 Infantrys moved from Bohemia to Krakow 5 Infantrys moved from Brandenburg to Bohemia 10 Infantrys moved from Brandenburg to Pomerania 12 Infantrys moved from Berlin to Brandenburg 2 Infantrys moved from Netherlands to Hamburg 2 Infantrys moved from Belgium to Netherlands 1 Infantry moved from Picardy to Belgium Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Warsaw 1 Carrier, 1 Cruiser, 1 Destroyer and 1 T.Boat placed in 22 Sea Zone 2 Fighters placed in 22 Sea Zone 2 Artillerys and 3 Infantrys placed in Bohemia 3 Infantrys placed in Rhine Turn Complete - Germans Germans collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Russians 1 Elite moved from Arkhangelsk to 6 Sea Zone 1 Elite moved from 6 Sea Zone to Finnmark 1 Infantry moved from N.Karelia to Lapland Russians take Lapland from Finns 10 Infantrys moved from N.Karelia to S.Karelia 1 Infantry moved from Arkhangelsk to S.Karelia 5 Infantrys moved from Odessa to Vinnytsia 1 Tank moved from Kursk to Donetsk 1 Tank moved from Donetsk to Vinnytsia 17 Infantrys moved from Kursk to Kiev 1 Tank moved from Kursk to Vinnytsia 1 HeavyTank moved from Kursk to Kiev 4 Infantrys moved from S.Karelia to Leningrad 3 Infantrys moved from Rostov to Donetsk 3 Infantrys moved from Rostov to Kursk 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Destroyer and 1 Submarine moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 10 Infantrys moved from Yaroslavl to S.Karelia 3 Infantrys moved from Leningrad to Vyborg 1 Infantry moved from Yakutsk to N.Buryat Mongolia 1 Adv.Fighter, 1 Artillery, 11 Infantrys and 11 Mech.Rockets moved from Olyokminsk to N.Buryat Mongolia 3 Infantrys moved from Sibirsky to Evenkia 2 ArmoredCars and 1 Tank moved from Sibirsky to Olyokminsk 2 Infantrys moved from Bratsk to Olyokminsk 1 Infantry moved from Novosibirsk to Krasnoyarsk 10 Infantrys moved from Moscow to Yaroslavl Purchase Units - Russians Russians buy 2 Bunkers, 1 Elite, 4 HeavyTanks and 30 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in N.Buryat Mongolia Russians attack with 1 Adv.Fighter, 1 Artillery, 12 Infantrys and 11 Mech.Rockets Hisaichi defend with 5 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys and 5 Tanks Russians roll dice for 1 Adv.Fighter, 1 Artillery, 12 Infantrys and 11 Mech.Rockets in N.Buryat Mongolia, round 2 : 11/25 hits, 10.33 expected hits Hisaichi roll dice for 5 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys and 5 Tanks in N.Buryat Mongolia, round 2 : 5/20 hits, 6.83 expected hits 5 ArmoredCars owned by the Hisaichi, 5 Infantrys owned by the Russians and 6 Infantrys owned by the Hisaichi lost in N.Buryat Mongolia Russians roll dice for 1 Adv.Fighter, 1 Artillery, 7 Infantrys and 11 Mech.Rockets in N.Buryat Mongolia, round 3 : 8/20 hits, 8.67 expected hits Hisaichi roll dice for 2 Artillerys, 1 Fighter, 1 Infantry and 5 Tanks in N.Buryat Mongolia, round 3 : 1/9 hits, 4.00 expected hits 1 Infantry owned by the Russians, 5 Tanks owned by the Hisaichi, 1 Infantry owned by the Hisaichi and 2 Artillerys owned by the Hisaichi lost in N.Buryat Mongolia Russians roll dice for 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 11 Mech.Rockets in N.Buryat Mongolia, round 4 : 6/19 hits, 8.33 expected hits Hisaichi roll dice for 1 Fighter in N.Buryat Mongolia, round 4 : 0/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 11 Mech.Rockets remaining. Battle score for attacker is 63 Casualties for Russians: 6 Infantrys Casualties for Hisaichi: 5 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys and 5 Tanks Battle in Vinnytsia Russians attack with 5 Infantrys and 2 Tanks Romanians defend with 2 Artillerys and 2 Tanks Russians roll dice for 5 Infantrys and 2 Tanks in Vinnytsia, round 2 : 1/7 hits, 1.83 expected hits Romanians roll dice for 2 Artillerys and 2 Tanks in Vinnytsia, round 2 : 2/4 hits, 1.67 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Romanians lost in Vinnytsia Russians roll dice for 3 Infantrys and 2 Tanks in Vinnytsia, round 3 : 1/5 hits, 1.50 expected hits Romanians roll dice for 1 Artillery and 2 Tanks in Vinnytsia, round 3 : 2/3 hits, 1.33 expected hits 2 Infantrys owned by the Russians and 1 Artillery owned by the Romanians lost in Vinnytsia Russians roll dice for 1 Infantry and 2 Tanks in Vinnytsia, round 4 : 1/3 hits, 1.17 expected hits Romanians roll dice for 2 Tanks in Vinnytsia, round 4 : 0/2 hits, 1.00 expected hits 1 Tank owned by the Romanians lost in Vinnytsia Russians roll dice for 1 Infantry and 2 Tanks in Vinnytsia, round 5 : 2/3 hits, 1.17 expected hits Romanians roll dice for 1 Tank in Vinnytsia, round 5 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Romanians lost in Vinnytsia Russians win, taking Vinnytsia from Romanians with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 10 Casualties for Russians: 4 Infantrys Casualties for Romanians: 2 Artillerys and 2 Tanks Battle in Finnmark Russians attack with 1 Elite Finns defend with 1 Infantry Russians roll dice for 1 Cruiser in Finnmark, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Finns lost in Finnmark Russians win, taking Finnmark from Finns with 1 Elite remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Kiev Russians attack with 1 HeavyTank and 17 Infantrys Germans defend with 4 HeavyTanks Russians roll dice for 1 HeavyTank and 17 Infantrys in Kiev, round 2 : 5/18 hits, 3.50 expected hits Germans roll dice for 4 HeavyTanks in Kiev, round 2 : 2/4 hits, 2.67 expected hits 4 HeavyTanks owned by the Germans and 2 Infantrys owned by the Russians lost in Kiev Russians win, taking Kiev from Germans with 1 HeavyTank and 15 Infantrys remaining. Battle score for attacker is 24 Casualties for Russians: 2 Infantrys Casualties for Germans: 4 HeavyTanks Non Combat Move - Russians 1 AAGun moved from Tula to Yaroslavl 1 AAGun moved from Bratsk to Olyokminsk 1 Adv.Fighter moved from N.Buryat Mongolia to Olyokminsk Place Units - Russians 1 Bunker placed in Vyborg 1 Bunker and 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia 5 Infantrys placed in Stalingrad 10 Infantrys placed in Moscow 1 Elite and 3 Infantrys placed in Arkhangelsk 6 Infantrys placed in Sibirsky 4 HeavyTanks placed in Sverdlovsk Turn Complete - Russians Russians collect 108 PUs; end with 108 PUsCombat Hit Differential Summary :
Romanians : -0.50 Germans : -0.67 Hisaichi : -5.33 Russians : -1.00 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Italians 1 HeavyTank, 4 Mech.Infs and 2 Tanks moved from Hun to Kufra 4 Infantrys moved from Tripoli to El Agheila 2 ArmoredCars moved from Madrid to Galicia 2 ArmoredCars moved from Madrid to Portugal 1 Tank moved from Navarre to Galicia 1 Tank moved from Madrid to Portugal 1 Tank moved from Leon to Galicia 1 Mech.Inf moved from Navarre to Galicia 2 Artillerys and 3 Infantrys moved from Leon to Galicia 3 Infantrys moved from Andalusia to Portugal 1 Artillery moved from Andalusia to Portugal 1 Artillery moved from Leon to Portugal 1 Infantry moved from Andalusia to Portugal 1 Infantry moved from Leon to Portugal 1 Infantry moved from Leon to Galicia 2 Cruisers and 4 Transports moved from 51 Sea Zone to 48 Sea Zone 1 Artillery moved from Campania to 48 Sea Zone 9 Infantrys moved from Campania to 48 Sea Zone 1 Artillery, 2 Cruisers, 9 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone 1 Artillery and 9 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Carrier moved from 46 Sea Zone to 42 Sea Zone 2 Fighters moved from Campania to 42 Sea Zone 1 Carrier moved from 46 Sea Zone to 51 Sea Zone 2 Fighters moved from Campania to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from Tunis to S.Tunisia 2 Transports moved from 31 Sea Zone to 41 Sea Zone 4 Infantrys moved from E.Morocco to 41 Sea Zone 4 Infantrys and 2 Transports moved from 41 Sea Zone to 31 Sea Zone 1 Infantry moved from W.Morocco to Mauritania 1 ArmoredCar moved from Mauritania to Rio de Oro 4 Infantrys moved from 31 Sea Zone to Rio de Oro Purchase Units - Italians Italians buy 2 ArmoredCars, 1 Factory, 1 HeavyTank, 17 Infantrys, 2 S.Submarines and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Portugal Italians attack with 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 1 Tank Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry Italians roll dice for 2 ArmoredCars, 2 Artillerys, 5 Infantrys and 1 Tank in Portugal, round 2 : 2/10 hits, 3.00 expected hits Units damaged: 2 Bunkers owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 1/4 hits, 1.67 expected hits 1 Infantry owned by the Italians lost in Portugal Italians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 1 Tank in Portugal, round 3 : 2/9 hits, 2.83 expected hits Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 3 : 2/4 hits, 1.67 expected hits 1 Infantry owned by the Neutral, 2 Infantrys owned by the Italians and 1 Artillery owned by the Neutral lost in Portugal Italians roll dice for 2 ArmoredCars, 2 Artillerys, 2 Infantrys and 1 Tank in Portugal, round 4 : 4/7 hits, 2.50 expected hits Neutral roll dice for 2 Bunkers in Portugal, round 4 : 1/2 hits, 1.00 expected hits 2 Bunkers owned by the Neutral and 1 Infantry owned by the Italians lost in Portugal Italians loses 0 PUs for violating Portugals neutrality. Italians win, taking Portugal from Neutral with 2 ArmoredCars, 2 Artillerys, 1 Infantry and 1 Tank remaining. Battle score for attacker is 10 Casualties for Italians: 4 Infantrys Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry Battle in Kufra Italians attack with 1 HeavyTank, 4 Mech.Infs and 2 Tanks British defend with 1 Infantry Italians roll dice for 1 HeavyTank, 4 Mech.Infs and 2 Tanks in Kufra, round 2 : 2/7 hits, 3.00 expected hits British roll dice for 1 Infantry in Kufra, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Kufra Italians win, taking Kufra from British with 1 HeavyTank, 3 Mech.Infs and 2 Tanks remaining. Battle score for attacker is -4 Casualties for Italians: 1 Mech.Inf Casualties for British: 1 Infantry Battle in Galicia Italians attack with 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Mech.Inf and 2 Tanks Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys Italians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Galicia, round 2 : 6/11 hits, 3.83 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 0/5 hits, 2.00 expected hits 1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia Italians roll dice for 2 ArmoredCars, 2 Artillerys, 4 Infantrys, 1 Mech.Inf and 2 Tanks in Galicia, round 3 : 3/11 hits, 3.83 expected hits Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral and 1 Infantry owned by the Italians lost in Galicia Italians loses 0 PUs for violating Galicias neutrality. Italians win, taking Galicia from Neutral with 2 ArmoredCars, 2 Artillerys, 3 Infantrys, 1 Mech.Inf and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys Casualties for Italians: 1 Infantry Non Combat Move - Italians Place Units - Italians 1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun 1 ArmoredCar and 3 Infantrys placed in Tunis 4 Infantrys placed in E.Morocco 1 Factory placed in Rio de Oro 5 Infantrys placed in Madrid Italians undo move 5. 2 S.Submarines placed in 46 Sea Zone 8 Infantrys placed in Rome 2 Infantrys placed in Madrid Turn Complete - Italians Italians collect 90 PUs; end with 90 PUsCombat Hit Differential Summary :
Neutral : -1.83 Italians : -0.00 British : 0.67 -
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - French 1 Infantry moved from Colombia to Amazon 1 Infantry moved from E.Mexico to Central America Purchase Units - French French buy 2 Bunkers, 1 Infantry and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French Place Units - French 1 Bunker placed in French Equatorial Africa 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Yamamoto round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Yamamoto 2 Bombers moved from Tokyo to 76 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Fiji to 115 Sea Zone 1 Artillery, 1 Infantry, 1 Tank and 2 Transports moved from 115 Sea Zone to 114 Sea Zone 1 Artillery, 1 Infantry and 1 Tank moved from Nauru to 109 Sea Zone 1 Artillery, 1 B.Transport, 1 Infantry and 1 Tank moved from 109 Sea Zone to 114 Sea Zone 1 Artillery and 1 Marine moved from New Ireland to 114 Sea Zone 2 Adv.Fighters, 3 Artillerys, 1 B.Transport, 1 Battleship, 1 Carrier, 1 Destroyer, 2 Infantrys, 1 Marine, 2 Tanks and 4 Transports moved from 114 Sea Zone to 113 Sea Zone 2 Elites moved from Port Moresby to West Papua 3 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks moved from 113 Sea Zone to Townsville 1 Fighter moved from West Papua to Townsville 2 Adv.Fighters moved from 113 Sea Zone to Townsville 1 Destroyer and 2 Submarines moved from 110 Sea Zone to 107 Sea Zone Purchase Units - Yamamoto Yamamoto buy 1 Cruiser, 3 Destroyers, 2 S.Submarines, 3 Submarines and 2 T.Boats; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Townsville Yamamoto attack with 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine and 2 Tanks Anzac defend with 1 AAGun, 1 Bunker, 1 Factory and 15 Infantrys AA fire in Townsville : 2/3 hits, 0.50 expected hits 2 Adv.Fighters owned by the Yamamoto lost in Townsville Yamamoto roll dice for 1 Battleship in Townsville, round 2 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 3 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine and 2 Tanks in Townsville, round 2 : 3/9 hits, 3.67 expected hits Units damaged: 1 Bunker owned by the Anzac Anzac roll dice for 1 Bunker and 15 Infantrys in Townsville, round 2 : 7/16 hits, 5.50 expected hits 2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 3 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in Townsville Yamamoto roll dice for 2 Tanks in Townsville, round 3 : 1/2 hits, 1.00 expected hits Anzac roll dice for 1 Bunker and 13 Infantrys in Townsville, round 3 : 4/14 hits, 4.83 expected hits 1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Townsville Anzac win with 1 Bunker and 12 Infantrys remaining. Battle score for attacker is -52 Casualties for Yamamoto: 2 Adv.Fighters, 3 Artillerys, 1 Fighter, 2 Infantrys, 1 Marine and 2 Tanks Casualties for Anzac: 3 Infantrys Battle in 76 Sea Zone Yamamoto attack with 2 Bombers Americans defend with 1 B.Transport, 1 Cruiser and 1 Transport Yamamoto roll dice for 2 Bombers in 76 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 B.Transport, 1 Cruiser and 1 Transport in 76 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 1 B.Transport owned by the Americans and 1 Transport owned by the Americans lost in 76 Sea Zone Yamamoto roll dice for 2 Bombers in 76 Sea Zone, round 3 : 0/2 hits, 1.33 expected hits Americans roll dice for 1 Cruiser in 76 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 2 Bombers in 76 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits Americans roll dice for 1 Cruiser in 76 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 Bomber owned by the Yamamoto and 1 Cruiser owned by the Americans lost in 76 Sea Zone Yamamoto win with 1 Bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 B.Transport, 1 Cruiser and 1 Transport Casualties for Yamamoto: 1 Bomber Battle in 107 Sea Zone Yamamoto attack with 1 Destroyer and 2 Submarines British defend with 1 Destroyer Yamamoto roll dice for 2 Submarines in 107 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 Destroyer in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the British lost in 107 Sea Zone Yamamoto win with 1 Destroyer and 2 Submarines remaining. Battle score for attacker is 8 Casualties for British: 1 Destroyer Non Combat Move - Yamamoto 1 Bomber moved from 76 Sea Zone to Tokyo Place Units - Yamamoto 3 Destroyers, 3 Submarines and 2 T.Boats placed in 85 Sea Zone 1 Cruiser and 2 S.Submarines placed in 85 Sea Zone Turn Complete - Yamamoto Yamamoto collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
British : -0.33 Yamamoto : -2.00 Americans : -0.83 Anzac : 0.67 AA fire in Townsville : : 1.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Chinese 1 ArmoredCar moved from Lanchow to Suiyuan 1 Infantry moved from Sikang to Szechwan 1 Infantry moved from Lanchow to Shensi 1 ArmoredCar moved from Lanchow to Szechwan 1 Mech.Inf moved from Hsining to Suiyuan 1 Bomber moved from Ningsia to Shantung 1 Bomber moved from Lanchow to Szechwan 1 Bomber moved from Ningsia to Shensi 1 L.Fighter moved from Ningsia to Suiyuan 1 Fighter moved from Lanchow to Szechwan 1 Bomber moved from Lanchow to Suiyuan 1 Infantry moved from Urumqi to C.Sinkiang 3 ArmoredCars moved from Urumqi to Gobi Altai 1 Infantry moved from Gobi Altai to Ningsia 2 Infantrys moved from E.Qinghai to Lanchow 4 Infantrys moved from Hsining to E.Qinghai 1 ArmoredCar moved from Hsining to Ningsia Purchase Units - Chinese Chinese buy 2 Artillerys, 6 Infantrys and 1 L.Fighter; Remaining resources: 1 PUs; Combat - Chinese Strategic bombing raid in Shantung Bombing raid in Shantung rolls: 4 and costs: 3 PUs. Bombing raid costs 3 PUs Battle in Shensi Chinese attack with 1 Bomber and 1 Infantry Hisaichi defend with 1 ArmoredCar Chinese roll dice for 1 Bomber and 1 Infantry in Shensi, round 2 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 ArmoredCar in Shensi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shensi Chinese win, taking Shensi from Hisaichi with 1 Bomber and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Suiyuan Chinese attack with 1 ArmoredCar, 1 Bomber, 1 L.Fighter and 1 Mech.Inf Hisaichi defend with 2 ArmoredCars and 1 Infantry Chinese roll dice for 1 ArmoredCar, 1 Bomber, 1 L.Fighter and 1 Mech.Inf in Suiyuan, round 2 : 2/4 hits, 1.83 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Suiyuan, round 2 : 1/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Suiyuan Chinese roll dice for 1 Bomber, 1 L.Fighter and 1 Mech.Inf in Suiyuan, round 3 : 2/3 hits, 1.50 expected hits Hisaichi roll dice for 1 Infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 1 Bomber, 1 L.Fighter and 1 Mech.Inf remaining. Battle score for attacker is 6 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Battle in Szechwan Chinese attack with 1 ArmoredCar, 1 Bomber, 1 Fighter and 1 Infantry Hisaichi defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 1 ArmoredCar, 1 Bomber, 1 Fighter and 1 Infantry in Szechwan, round 2 : 0/4 hits, 1.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 ArmoredCar, 1 Bomber, 1 Fighter and 1 Infantry in Szechwan, round 3 : 1/4 hits, 1.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Szechwan, round 3 : 1/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 ArmoredCar, 1 Bomber and 1 Fighter in Szechwan, round 4 : 3/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 ArmoredCar, 1 Bomber and 1 Fighter remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Non Combat Move - Chinese 1 Bomber and 1 Fighter moved from Szechwan to Lanchow 1 Bomber moved from Shensi to Lanchow 1 Bomber and 1 L.Fighter moved from Suiyuan to Lanchow 1 Bomber moved from Shantung to Ningsia Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 2 Infantrys and 1 L.Fighter placed in Urumqi Turn Complete - Chinese Chinese collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Hisaichi : -0.50 Chinese : 0.50 -
TripleA Turn Summary: Hisaichi round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Hisaichi 2 ArmoredCars moved from Heilungchiang to Ayan 2 ArmoredCars, 2 Artillerys and 4 Infantrys moved from Heilungchiang to Chita 1 Artillery and 2 Infantrys moved from Hulunbuir to Chita 1 ArmoredCar and 2 Tanks moved from Liaoning to Chita 1 Infantry moved from Chahar to Suiyuan 1 Infantry moved from Shansi to Shensi 1 ArmoredCar moved from Shantung to Suiyuan 1 Artillery moved from Shansi to Shensi 1 Artillery and 1 Infantry moved from Kweichow to Szechwan 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys and 2 Infantrys moved from 110 Sea Zone to Lombok Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 2 Destroyers, 10 Infantrys, 1 Submarine and 1 T.Boat; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Shensi Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 1 Infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shensi Hisaichi win, taking Shensi from Chinese with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Infantry Battle in Suiyuan Hisaichi attack with 1 ArmoredCar and 1 Infantry Chinese defend with 1 Mech.Inf Hisaichi roll dice for 1 ArmoredCar and 1 Infantry in Suiyuan, round 2 : 0/2 hits, 0.50 expected hits Chinese roll dice for 1 Mech.Inf in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Suiyuan Hisaichi roll dice for 1 ArmoredCar in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 Mech.Inf in Suiyuan, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi lost in Suiyuan Chinese win with 1 Mech.Inf remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Battle in Ayan Hisaichi attack with 2 ArmoredCars British defend with 1 Infantry Hisaichi roll dice for 2 ArmoredCars in Ayan, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Ayan Hisaichi win, taking Ayan from Russians with 2 ArmoredCars remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Szechwan Hisaichi attack with 1 Artillery and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Szechwan, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Szechwan, round 3 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Hisaichi roll dice for 1 Artillery in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar in Szechwan, round 4 : 1/1 hits, 0.17 expected hits 1 Artillery owned by the Hisaichi lost in Szechwan Chinese win with 1 ArmoredCar remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 Artillery and 1 Infantry Non Combat Move - Hisaichi 1 Artillery and 3 Infantrys moved from Hunan to Hupeh 1 Artillery and 1 Infantry moved from Hunan to Kweichow 1 Tank moved from Hupeh to Shansi 1 Infantry moved from Shantung to Chahar 1 Elite moved from Shantung to Shansi 1 Infantry moved from Liaoning to Peking 6 Infantrys moved from Kwangtung to Hunan 2 Mech.Infs moved from Hong Kong to Hupeh 1 Tank moved from Hong Kong to Hunan 3 Infantrys moved from Hong Kong to Kwangtung 6 Infantrys moved from Kirin to Heilungchiang 8 Infantrys moved from Changchun to Kirin Place Units - Hisaichi Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Battleship, 1 Destroyer and 1 Submarine EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Battleship, 1 Destroyer and 1 Submarine EDIT: Turning off Edit Mode 2 Destroyers, 1 Submarine and 1 T.Boat placed in 110 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Hisaichi from 110 Sea Zone: 1 Destroyer EDIT: Adding units owned by Hisaichi to 93 Sea Zone: 1 Destroyer EDIT: Turning off Edit Mode 1 Adv.Fighter, 1 Artillery and 2 Infantrys placed in Liaoning 2 ArmoredCars and 1 Artillery placed in Shantung Hisaichi undo move 3. Hisaichi undo move 2. 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Liaoning 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Shantung 6 Infantrys placed in Hong Kong Hisaichi undo move 4. 4 Infantrys placed in Hong Kong 4 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Hisaichi : -1.83 Chinese : 3.50 Russians : -0.33 -
TripleA Turn Summary: British round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - British 1 Infantry moved from Equatoria to French Equatorial Africa 2 Infantrys moved from Cape Town to South Africa 3 Infantrys moved from Italian East Africa to Nubia 3 Infantrys moved from Nubia to Darfur 4 Infantrys moved from Darfur to Kufra 3 ArmoredCars moved from New Valley to Kufra 1 Infantry moved from Darfur to New Valley 1 Adv.Fighter moved from Cairo to Kufra 2 Fighters moved from Cairo to Kufra 3 Infantrys moved from W.Iran to Iraq 4 Infantrys moved from Delhi to Bihar 6 Infantrys and 1 Tank moved from Sumatra to Java 2 ArmoredCars moved from Bihar to Assam 5 Infantrys moved from Madras to Hyderabad 1 Infantry moved from Rajputana to Hyderabad 1 Infantry moved from Tarawa to Tabiteuea Purchase Units - British British buy 3 Adv.Fighters, 1 Battleship, 1 Bunker, 1 Carrier and 13 Infantrys; Remaining resources: 1 PUs; Combat - British Battle in Tabiteuea British attack with 1 Infantry Thai defend with 1 Artillery British roll dice for 1 Infantry in Tabiteuea, round 2 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery in Tabiteuea, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 Infantry in Tabiteuea, round 3 : 0/1 hits, 0.17 expected hits Thai roll dice for 1 Artillery in Tabiteuea, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Tabiteuea Thai win with 1 Artillery remaining. Battle score for attacker is -2 Casualties for British: 1 Infantry Battle in Assam British attack with 2 ArmoredCars Thai defend with 1 Infantry British roll dice for 2 ArmoredCars in Assam, round 2 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Infantry in Assam, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Infantry owned by the Thai lost in Assam British win, taking Assam from Thai with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for British: 1 ArmoredCar Casualties for Thai: 1 Infantry Battle in Kufra British attack with 1 Adv.Fighter, 3 ArmoredCars, 2 Fighters and 4 Infantrys Italians defend with 1 HeavyTank, 3 Mech.Infs and 2 Tanks British roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Fighters and 4 Infantrys in Kufra, round 2 : 2/10 hits, 2.83 expected hits Italians roll dice for 1 HeavyTank, 3 Mech.Infs and 2 Tanks in Kufra, round 2 : 1/6 hits, 2.67 expected hits 1 Infantry owned by the British and 2 Mech.Infs owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Fighters and 3 Infantrys in Kufra, round 3 : 2/9 hits, 2.67 expected hits Italians roll dice for 1 HeavyTank, 1 Mech.Inf and 2 Tanks in Kufra, round 3 : 1/4 hits, 2.00 expected hits 1 Tank owned by the Italians, 1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Kufra British roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Fighters and 2 Infantrys in Kufra, round 4 : 0/8 hits, 2.50 expected hits Italians roll dice for 1 HeavyTank and 1 Tank in Kufra, round 4 : 0/2 hits, 1.17 expected hits British roll dice for 1 Adv.Fighter, 3 ArmoredCars, 2 Fighters and 2 Infantrys in Kufra, round 5 : 4/8 hits, 2.50 expected hits Italians roll dice for 1 HeavyTank and 1 Tank in Kufra, round 5 : 2/2 hits, 1.17 expected hits 2 ArmoredCars owned by the British, 1 HeavyTank owned by the Italians and 1 Tank owned by the Italians lost in Kufra British win, taking Kufra from Italians with 1 Adv.Fighter, 1 ArmoredCar, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 23 Casualties for British: 2 ArmoredCars and 2 Infantrys Casualties for Italians: 1 HeavyTank, 3 Mech.Infs and 2 Tanks Non Combat Move - British 1 Adv.Fighter and 2 Fighters moved from Kufra to Darfur 2 Infantrys moved from Java to Sumatra Place Units - British 2 Adv.Fighters, 1 Battleship and 1 Carrier placed in 21 Sea Zone 1 Bunker placed in Palestine 1 Adv.Fighter and 5 Infantrys placed in Cairo 3 Infantrys placed in W.Iran 3 Infantrys placed in Italian East Africa 2 Infantrys placed in Madras British undo move 4. 3 Infantrys placed in Delhi Turn Complete - British British collect 96 PUs; end with 97 PUsCombat Hit Differential Summary :
British : -1.50 Italians : -3.00 Thai : 1.00 -
TripleA Turn Summary: Anzac round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Anzac 1 unit repaired. 1 L.Fighter moved from Wellington to 115 Sea Zone Purchase Units - Anzac Anzac buy 2 Bunkers and 6 Infantrys; Remaining resources: 1 PUs; Combat - Anzac Battle in 115 Sea Zone Anzac attack with 1 L.Fighter Thai defend with 1 Transport Anzac roll dice for 1 L.Fighter in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Transport in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Anzac roll dice for 1 L.Fighter in 115 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Thai roll dice for 1 Transport in 115 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 Transport owned by the Thai lost in 115 Sea Zone Anzac win with 1 L.Fighter remaining. Battle score for attacker is 6 Casualties for Thai: 1 Transport Non Combat Move - Anzac 1 L.Fighter moved from 115 Sea Zone to Wellington Place Units - Anzac 1 Bunker and 3 Infantrys placed in Townsville 2 Infantrys placed in Wellington 1 Bunker and 1 Infantry placed in Broome Turn Complete - Anzac Anzac collect 24 PUs; end with 25 PUsCombat Hit Differential Summary :
Anzac : 0.00 Thai : -0.33 -
TripleA Turn Summary: Dutch round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Dutch 1 Marine moved from Suriname to Amazon Purchase Units - Dutch Dutch buy 2 Tanks; Remaining resources: 0 PUs; Non Combat Move - Dutch Place Units - Dutch 2 Tanks placed in Suriname Turn Complete - Dutch Dutch collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :





