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Desert_Admiral +20 Allies V-S Dawgoneit Axis G-40


  • @dawgoneit scramble in sz110?


  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Germans
            Germans takes Political Action: Political Action Axis To War With Russians
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
            Germans takes Political Action: Political Action Germans To War With Chinese
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
    
        Combat Move - Germans
            2 infantry moved from Poland to Baltic States
            2 infantry moved from Romania to Bessarabia
            3 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
            1 submarine moved from 113 Sea Zone to 110 Sea Zone
            1 submarine moved from 123 Sea Zone to 109 Sea Zone
            4 bombers and 2 tactical_bombers moved from Southern Italy to 110 Sea Zone
            6 armour moved from Germany to Eastern Poland
            1 artillery moved from Poland to Baltic States
            3 armour, 2 artilleries, 8 infantry and 1 mech_infantry moved from Poland to Eastern Poland
            1 artillery moved from Romania to Bessarabia
            3 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Romania to Eastern Poland
            2 fighters moved from Southern Italy to 110 Sea Zone
            1 submarine moved from 106 Sea Zone to 123 Sea Zone
    
        Combat - Germans
            British scrambles 1 units out of United Kingdom to defend against the attack in 110 Sea Zone
            Battle in 110 Sea Zone
                Germans attack with 4 bombers, 2 fighters, 1 submarine and 2 tactical_bombers
                British defend with 2 carriers and 3 fighters; French defend with 1 fighter
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 4 bombers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 7/8 hits, 5.00 expected hits
                    British roll dice for 4 fighters in 110 Sea Zone, round 2 : 4/4 hits, 2.67 expected hits
                    British roll dice for 2 carriers in 110 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    1 submarine owned by the Germans, 2 fighters owned by the Germans, 2 tactical_bombers owned by the Germans, 3 fighters owned by the British and 2 carriers owned by the British lost in 110 Sea Zone
                    Germans roll dice for 4 bombers in 110 Sea Zone, round 3 : 3/4 hits, 2.67 expected hits
                    British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the Germans and 1 fighter owned by the French lost in 110 Sea Zone
                Germans win with 3 bombers remaining. Battle score for attacker is 12
                Casualties for Germans: 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers
                Casualties for British: 2 carriers and 3 fighters
                Casualties for French: 1 fighter
            Battle in Eastern Poland
                Germans attack with 15 armour, 6 artilleries, 24 infantry and 4 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 15 armour, 6 artilleries, 24 infantry and 4 mech_infantrys in Eastern Poland, round 2 : 14/49 hits, 15.17 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 15 armour, 6 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Baltic States
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 artillery remaining. Battle score for attacker is -3
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 infantry
            Battle in Bessarabia
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 infantry moved from Norway to Finland
            3 bombers moved from 110 Sea Zone to France
            1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Southern Italy
            1 fighter and 1 tactical_bomber moved from Romania to Northern Italy
            1 fighter and 1 tactical_bomber moved from Poland to Northern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 fighter moved from Northern Italy to Southern Italy
            1 tactical_bomber moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
            1 artillery and 1 infantry moved from France to Northern Italy
            1 aaGun moved from Romania to Eastern Poland
            1 aaGun moved from Slovakia Hungary to Eastern Poland
            1 aaGun moved from Poland to Eastern Poland
            6 infantry moved from Germany to Poland
    
        Place Units - Germans
            5 armour placed in Germany
            5 mech_infantrys placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
            Germans collect 44 PUs (1 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 2.00
    Russians : 0.33
    

    Savegame

  • 19 17

    TripleA Turn Summary: Russians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Russians
            Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            4 artilleries and 5 infantry moved from Karelia to Finland
            3 infantry moved from Western Ukraine to Bessarabia
            2 artilleries moved from Ukraine to Bessarabia
            2 infantry moved from Belarus to Baltic States
            2 fighters and 1 tactical_bomber moved from Novgorod to Finland
            1 armour moved from Novgorod to Baltic States
            4 armour moved from Novgorod to Finland
            1 infantry moved from Western Ukraine to Bessarabia
    
        Combat - Russians
            Battle in Bessarabia
                Russians attack with 2 artilleries and 4 infantry
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/6 hits, 1.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
                    Russians roll dice for 2 artilleries and 3 infantry in Bessarabia, round 3 : 2/5 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bessarabia
                Russians win, taking Bessarabia from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
            Battle in Finland
                Russians attack with 4 armour, 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 12 infantry
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Finland, round 2 : 5/16 hits, 6.50 expected hits
                    Germans roll dice for 1 artillery and 12 infantry in Finland, round 2 : 5/13 hits, 4.33 expected hits
                    5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland
                    Russians roll dice for 4 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Finland, round 3 : 7/11 hits, 5.00 expected hits
                    Germans roll dice for 1 artillery and 7 infantry in Finland, round 3 : 3/8 hits, 2.67 expected hits
                    3 artilleries owned by the Russians and 7 infantry owned by the Germans lost in Finland
                    Russians roll dice for 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber in Finland, round 4 : 4/8 hits, 4.00 expected hits
                    Germans roll dice for 1 artillery in Finland, round 4 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Finland
                Russians win, taking Finland from Germans with 4 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                Casualties for Russians: 3 artilleries and 5 infantry
                Casualties for Germans: 1 artillery and 12 infantry
            Battle in Baltic States
                Russians attack with 1 armour and 2 infantry
                Germans defend with 1 artillery
                    Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 1 artillery
    
        Non Combat Move - Russians
            2 aaGuns moved from Western Ukraine to Bryansk
            1 infantry moved from Western Ukraine to Bryansk
            6 artilleries moved from Western Ukraine to Bryansk
            2 aaGuns moved from Belarus to Bryansk
            5 armour moved from Novgorod to Bryansk
            1 mech_infantry moved from Novgorod to Bryansk
            1 infantry moved from Russia to Bryansk
            1 mech_infantry moved from Russia to Bryansk
            5 infantry moved from Western Ukraine to Bryansk
            1 fighter moved from Finland to Novgorod
            1 fighter and 1 tactical_bomber moved from Finland to Novgorod
            2 fighters and 1 tactical_bomber moved from Novgorod to Archangel
            1 armour and 1 mech_infantry moved from Caucasus to Iraq
            1 artillery moved from Ukraine to Bryansk
            2 infantry moved from Belarus to Bryansk
    
        Place Units - Russians
            10 infantry placed in Russia
            1 infantry and 1 mech_infantry placed in Volgograd
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    Russians : 1.50
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Politics - Japanese
            Japanese takes Political Action: Political Action Japanese To War With French
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
    
        Combat Move - Japanese
            Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Japanese
            1 submarine moved from 44 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
            1 artillery moved from Kwangtung to 20 Sea Zone
            2 infantry moved from Kwangtung to 20 Sea Zone
            1 infantry moved from Kiangsi to 20 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
            1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
            2 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
            2 infantry moved from 44 Sea Zone to Celebes
            1 infantry moved from Japan to 6 Sea Zone
            1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 armour and 1 artillery moved from Kiangsu to 19 Sea Zone
            1 infantry moved from Manchuria to 19 Sea Zone
            1 armour moved from Manchuria to Chahar
            1 tactical_bomber moved from Manchuria to Chahar
            2 infantry moved from Kiangsi to Anhwe
            1 fighter moved from Manchuria to Chahar
            1 fighter moved from Manchuria to Anhwe
            1 mech_infantry moved from Kiangsu to Anhwe
            1 infantry moved from Yunnan to French Indo China
                  Japanese take French Indo China from French
            1 infantry moved from Yunnan to Shan State
                  Japanese take Shan State from UK_Pacific
            2 artilleries and 1 infantry moved from Yunnan to Burma
            1 fighter and 2 tactical_bombers moved from Kwangsi to Burma
            1 armour, 1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
            2 bombers and 3 tactical_bombers moved from Kwangsi to Kweichow
    
        Combat - Japanese
            Battle in Anhwe
                Japanese attack with 1 fighter, 2 infantry and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers
                British defend with 4 infantry
                    Japanese roll dice for 2 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Burma, round 2 : 0/6 hits, 2.67 expected hits
                    UK_Pacific roll dice for 4 infantry in Burma, round 2 : 2/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Burma
                    Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Burma, round 3 : 2/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 4 infantry in Burma, round 3 : 1/4 hits, 1.33 expected hits
                    1 artillery owned by the Japanese and 2 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in Burma, round 4 : 1/3 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 4 : 1/2 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 infantry owned by the British lost in Burma
                    Japanese roll dice for 2 tactical_bombers in Burma, round 5 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 5 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -9
                Casualties for Japanese: 2 artilleries, 1 fighter and 1 infantry
                Casualties for British: 4 infantry
            Battle in Celebes
                Japanese attack with 2 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 infantry in Celebes, round 3 : 0/2 hits, 0.33 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                    Japanese roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 4 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 infantry in Celebes, round 6 : 0/1 hits, 0.17 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 6 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Celebes
                ANZAC win with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Japanese: 2 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
                    ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for ANZAC: 1 destroyer
            Battle in Sumatra
                Japanese attack with 1 artillery and 1 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra
                Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippines
                Japanese attack with 1 armour, 1 artillery and 2 infantry
                Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Philippines, round 2 : 1/4 hits, 1.33 expected hits
                    Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Philippines, round 3 : 2/3 hits, 1.17 expected hits
                    Americans roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippines
                Japanese win, taking Philippines from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for Americans: 2 infantry
            Battle in Chahar
                Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Chahar, round 2 : 0/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Chahar, round 3 : 1/3 hits, 1.67 expected hits
                    Chinese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Chahar
                Japanese win, taking Chahar from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Kweichow
                Japanese attack with 2 bombers and 3 tactical_bombers
                Chinese defend with 3 infantry
                    Japanese roll dice for 2 bombers and 3 tactical_bombers in Kweichow, round 2 : 4/5 hits, 2.83 expected hits
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Chinese lost in Kweichow
                Japanese win with 2 bombers and 3 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Chinese: 3 infantry
    
        Non Combat Move - Japanese
            2 bombers and 3 tactical_bombers moved from Kweichow to Yunnan
            2 tactical_bombers moved from Burma to Yunnan
            1 fighter moved from Anhwe to Yunnan
            1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
            1 destroyer moved from 20 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 35 Sea Zone
            1 carrier moved from 42 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 44 Sea Zone
            1 carrier moved from 42 Sea Zone to 41 Sea Zone
            2 fighters moved from 42 Sea Zone to 41 Sea Zone
            1 carrier moved from 42 Sea Zone to 43 Sea Zone
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 battleship moved from 42 Sea Zone to 41 Sea Zone
            1 cruiser moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 44 Sea Zone
            2 fighters moved from 42 Sea Zone to 43 Sea Zone
            1 battleship moved from 36 Sea Zone to 35 Sea Zone
            1 cruiser moved from 36 Sea Zone to 43 Sea Zone
            2 destroyers moved from 6 Sea Zone to 35 Sea Zone
    
        Place Units - Japanese
            1 factory_minor placed in Kwangtung
            1 armour, 1 artillery and 1 infantry placed in Kiangsu
            1 destroyer, 2 submarines and 1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Americans : 0.00
    Chinese : -2.00
    UK_Pacific : 0.67
    Japanese : -3.33
    

    Savegame

  • 19 17

    TripleA Turn Summary: Americans round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 bomber and 2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber and 2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 destroyers and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Americans : 0.83
    Japanese : 0.00
    

    Savegame

  • 19 17

    TripleA Turn Summary: Chinese round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: UK_Pacific round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Americans
            Americans buy 4 artilleries, 3 destroyers, 4 infantry and 4 transports; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
            Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
            Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
            Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
            Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
            Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
    
        Combat Move - Americans
            Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Americans
            1 submarine moved from 26 Sea Zone to 25 Sea Zone
            1 bomber and 2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 submarine moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            2 fighters moved from 54 Sea Zone to 46 Sea Zone
    
        Combat - Americans
            Battle in 46 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 46 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 46 Sea Zone
                Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 55 Sea Zone
                Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 2 fighters and 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 bomber and 2 fighters moved from 25 Sea Zone to Hawaiian Islands
            2 fighters moved from 46 Sea Zone to 54 Sea Zone
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
    
        Place Units - Americans
            3 destroyers and 4 transports placed in 101 Sea Zone
            4 artilleries and 4 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Kweichow
            1 infantry placed in Hopei
            1 infantry placed in Suiyuyan
            1 infantry placed in Shensi
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
    
        Purchase Units - British
            British buy 3 destroyers; Remaining resources: 6 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Alexandria to Tobruk
                  British take Tobruk from Italians
            1 infantry moved from Egypt to Alexandria
            2 mech_infantrys moved from India to Shan State
            2 fighters and 1 tactical_bomber moved from India to Shan State
    
        Combat - British
            Battle in Shan State
                British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits
                    Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - British
            2 fighters and 1 tactical_bomber moved from Shan State to India
            1 battleship and 2 transports moved from 81 Sea Zone to 98 Sea Zone
            2 infantry moved from Italian Somaliland to 76 Sea Zone
            1 cruiser, 2 infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Iraq
            2 infantry moved from Persia to Iraq
            4 artilleries and 1 infantry moved from Egypt to Alexandria
            2 infantry moved from 98 Sea Zone to Egypt
    
        Place Units - British
            3 destroyers placed in 98 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,1
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,1
            British collect 32 PUs (3 lost to blockades); end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 10 PUs; end with 10 PUs
            Some Units in India change ownership: 1 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 0.00
    Americans : 0.83
    Japanese : -0.33
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Italians round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 armour moved from Gibraltar to 92 Sea Zone
            3 infantry moved from Gibraltar to 92 Sea Zone
            1 armour, 1 cruiser, 1 destroyer, 3 infantry, 2 submarines and 2 transports moved from 92 Sea Zone to 97 Sea Zone
            3 destroyers and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
            2 artilleries and 2 infantry moved from Southern France to Northern Italy
            1 armour and 2 infantry moved from Romania to Bessarabia
            1 artillery and 3 infantry moved from Libya to Tunisia
            1 armour and 1 mech_infantry moved from Morocco to Tunisia
            1 artillery moved from Morocco to Algeria
    
        Combat - Italians
            Battle in Bessarabia
                Italians attack with 1 armour and 2 infantry
                Russians defend with 2 artilleries and 2 infantry
                    Italians roll dice for 1 armour and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 artilleries and 2 infantry in Bessarabia, round 2 : 3/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Italians and 1 armour owned by the Italians lost in Bessarabia
                Russians win with 2 artilleries remaining. Battle score for attacker is -6
                Casualties for Italians: 1 armour and 2 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 armour moved from 97 Sea Zone to Southern Italy
            3 infantry moved from 97 Sea Zone to Southern Italy
    
        Place Units - Italians
            1 airfield placed in Northern Italy
            1 artillery placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 15 PUs; end with 16 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.17
    Russians : 1.67
    

    Savegame

  • 19 17

    TripleA Turn Summary: ANZAC round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,2,5,3
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17

    TripleA Turn Summary: French round 4

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 4
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            2 infantry placed in Queensland
            1 destroyer placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3,2,5,3
            ANZAC collect 14 PUs (3 lost to blockades); end with 14 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @Desert_Admiral french.:sunglasses:


  • @dawgoneit said in Desert_Admiral +20 Allies V-S Dawgoneit Axis G-40:

    @Desert_Admiral french.:sunglasses:

    that was weird. the first time i loaded it it took me to the end of anzac turn.


  • @dawgoneit That is the French! Scroll to the bottom :eyes:

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Germans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 5 armour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 bomber moved from France to Bessarabia
            2 bombers moved from France to Baltic States
            4 infantry moved from Poland to Baltic States
            1 infantry moved from Poland to Baltic States
            4 infantry moved from Eastern Poland to Bessarabia
            4 infantry moved from Eastern Poland to Belarus
            1 artillery moved from Eastern Poland to Belarus
            15 armour, 5 artilleries, 16 infantry and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 1 artillery and 4 infantry
                Russians defend with 3 infantry
                    Germans roll dice for 1 artillery and 4 infantry in Belarus, round 2 : 1/5 hits, 1.17 expected hits
                    Russians roll dice for 3 infantry in Belarus, round 2 : 2/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 3 infantry
                Casualties for Russians: 3 infantry
            Battle in Baltic States
                Germans attack with 2 bombers and 5 infantry
                Russians defend with 1 armour and 2 infantry
                    Germans roll dice for 2 bombers and 5 infantry in Baltic States, round 2 : 3/7 hits, 2.17 expected hits
                    Russians roll dice for 1 armour and 2 infantry in Baltic States, round 2 : 1/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 bombers and 4 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 armour and 2 infantry
            Battle in Western Ukraine
                Germans attack with 15 armour, 5 artilleries, 16 infantry and 4 mech_infantrys
                Russians defend with 3 infantry
                    Germans roll dice for 15 armour, 5 artilleries, 16 infantry and 4 mech_infantrys in Western Ukraine, round 2 : 12/40 hits, 13.33 expected hits
                    Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 15 armour, 5 artilleries, 15 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 infantry
                Casualties for Russians: 3 infantry
            Battle in Bessarabia
                Germans attack with 1 bomber and 4 infantry
                Russians defend with 2 artilleries
                    Germans roll dice for 1 bomber and 4 infantry in Bessarabia, round 2 : 1/5 hits, 1.33 expected hits
                    Russians roll dice for 2 artilleries in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                    Germans roll dice for 1 bomber and 4 infantry in Bessarabia, round 3 : 3/5 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Bessarabia
                Germans win, taking Bessarabia from Russians with 1 bomber and 4 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 2 artilleries
    
        Non Combat Move - Germans
            1 infantry moved from Poland to Eastern Poland
            5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
            1 bomber moved from Bessarabia to Yugoslavia
            2 bombers moved from Baltic States to Yugoslavia
    
        Place Units - Germans
            5 armour and 4 mech_infantrys placed in Germany
            1 infantry placed in France
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
            Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.83
    Russians : 0.17
    

    Savegame

  • 19 17

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 10 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Finland to Norway
                  Russians take Norway from Germans
            3 armour moved from Finland to Karelia
            1 artillery moved from Finland to Karelia
            1 armour moved from Norway to Finland
            2 infantry moved from Bryansk to Belarus
            2 fighters and 1 tactical_bomber moved from Archangel to Belarus
    
        Combat - Russians
            Battle in Belarus
                Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            2 fighters moved from Belarus to Russia
            1 tactical_bomber moved from Belarus to Russia
            1 mech_infantry moved from Volgograd to Russia
            1 infantry moved from Volgograd to Tambov
            5 armour moved from Bryansk to Russia
            8 artilleries moved from Bryansk to Russia
            2 mech_infantrys moved from Bryansk to Russia
            4 aaGuns moved from Bryansk to Russia
            7 infantry moved from Bryansk to Russia
            1 armour and 1 mech_infantry moved from Iraq to Egypt
    
        Place Units - Russians
            10 infantry placed in Russia
            3 mech_infantrys placed in Volgograd
            1 mech_infantry placed in Ukraine
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Russia: 10 infantry
            EDIT: Removing units owned by Russians from Volgograd: 3 mech_infantrys
            EDIT: Removing units owned by Russians from Ukraine: 1 mech_infantry
            EDIT: Adding units owned by Russians to Russia: 10 artilleries
            EDIT: Adding units owned by Russians to Volgograd: 1 armour
            EDIT: Turning off Edit Mode
    
        Turn Complete - Russians
            Russians collect 38 PUs; end with 38 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.67
    Russians : 2.00
    

    Savegame

  • 2026 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 2 destroyers, 4 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 destroyer moved from 44 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 artillery, 1 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
            1 armour, 1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            2 fighters moved from 44 Sea Zone to Celebes
            1 fighter moved from 43 Sea Zone to 42 Sea Zone
            1 fighter moved from 43 Sea Zone to Java
            1 artillery moved from Sumatra to 41 Sea Zone
            1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 infantry moved from Borneo to 43 Sea Zone
            1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
            1 artillery and 2 infantry moved from 37 Sea Zone to Malaya
            2 fighters moved from 41 Sea Zone to Malaya
            2 infantry moved from Anhwe to Hopei
            1 armour moved from Kiangsu to Kweichow
            1 mech_infantry moved from Anhwe to Chahar
            1 armour and 1 mech_infantry moved from Chahar to Suiyuyan
            1 artillery and 1 infantry moved from Kiangsu to Anhwe
            2 bombers moved from Yunnan to Suiyuyan
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            2 tactical_bombers moved from Yunnan to Shan State
            1 tactical_bomber moved from Yunnan to Hopei
            1 fighter moved from Kweichow to Hopei
            1 tactical_bomber moved from Yunnan to Shan State
    
        Combat - Japanese
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter and 2 transports
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Malaya
                Japanese attack with 1 artillery, 2 fighters and 2 infantry
                British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese roll dice for 1 artillery, 2 fighters and 2 infantry in Malaya, round 2 : 2/5 hits, 1.83 expected hits
                    UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits
                    1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
                    UK_Pacific roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Malaya
                    Japanese roll dice for 2 fighters in Malaya, round 4 : 2/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Malaya
                Japanese win with 2 fighters remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 artillery and 2 infantry
                Casualties for ANZAC: 1 infantry
                Casualties for British: 3 infantry
            Battle in Shan State
                Japanese attack with 3 tactical_bombers
                British defend with 2 mech_infantrys
                    Japanese roll dice for 3 tactical_bombers in Shan State, round 2 : 1/3 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                    1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                    Japanese roll dice for 2 tactical_bombers in Shan State, round 3 : 1/2 hits, 1.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
                    1 tactical_bomber owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -14
                Casualties for Japanese: 2 tactical_bombers
                Casualties for British: 2 mech_infantrys
            Battle in Celebes
                Japanese attack with 1 artillery, 2 fighters and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Celebes, round 2 : 3/4 hits, 1.67 expected hits
                    ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes
                Japanese win, taking Celebes from ANZAC with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 55 Sea Zone
                Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Hopei
                Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 2 : 0/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour, 2 bombers and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits, 2.00 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Java
                Japanese attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Java, round 2 : 3/4 hits, 1.67 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Kweichow
                Japanese attack with 1 armour and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 tactical_bomber in Kweichow, round 2 : 2/2 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 battleship and 1 carrier moved from 41 Sea Zone to 37 Sea Zone
            1 fighter moved from 42 Sea Zone to 37 Sea Zone
            1 fighter moved from Java to 37 Sea Zone
            1 carrier and 1 cruiser moved from 43 Sea Zone to 42 Sea Zone
            2 fighters moved from Celebes to 42 Sea Zone
            2 fighters moved from Malaya to Yunnan
            1 tactical_bomber moved from Shan State to Yunnan
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
            2 infantry moved from 36 Sea Zone to Kwangsi
            1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
            1 carrier moved from 35 Sea Zone to 42 Sea Zone
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            1 cruiser moved from 35 Sea Zone to 44 Sea Zone
            2 submarines moved from 6 Sea Zone to 20 Sea Zone
            1 destroyer moved from 6 Sea Zone to 25 Sea Zone
            1 fighter and 1 tactical_bomber moved from Hopei to Yunnan
            1 tactical_bomber moved from Kweichow to Yunnan
            2 bombers moved from Suiyuyan to Yunnan
    
        Place Units - Japanese
            1 infantry and 2 mech_infantrys placed in Kwangtung
            2 artilleries and 1 infantry placed in Kiangsu
            2 infantry placed in Japan
            2 destroyers and 1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 54 PUs; end with 54 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 0.00
    Americans : -0.17
    Chinese : -0.33
    UK_Pacific : 1.67
    Japanese : 2.00
    

    Savegame

  • 19 17

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber and 2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            6 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 6 artilleries, 1 cruiser, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 6 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 6 artilleries and 7 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 6 artilleries and 7 infantry in Gibraltar, round 2 : 6/14 hits, 4.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 carriers, 5 destroyers, 3 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 25 Sea Zone to Midway
            1 bomber moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            5 bombers and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.50
    Japanese : 0.00
    

    Savegame

  • 19 17

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            4 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hopei
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Chinese : 1.50
    Japanese : 1.00
    

    Savegame

  • 19 17

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 5 bombers and 1 fighter; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 26 Sea Zone to 25 Sea Zone
            1 bomber and 2 fighters moved from Hawaiian Islands to 25 Sea Zone
            1 fighter moved from Western United States to 25 Sea Zone
            1 destroyer moved from 46 Sea Zone to 45 Sea Zone
            1 destroyer moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            6 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
            1 armour and 1 infantry moved from Central United States to 101 Sea Zone
            1 armour, 6 artilleries, 1 cruiser, 7 infantry and 7 transports moved from 101 Sea Zone to 91 Sea Zone
            1 armour, 6 artilleries and 7 infantry moved from 91 Sea Zone to Gibraltar
    
        Combat - Americans
            Battle in Gibraltar
                Americans attack with 1 armour, 6 artilleries and 7 infantry
                Italians defend with 1 harbour and 2 infantry
                    Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 armour, 6 artilleries and 7 infantry in Gibraltar, round 2 : 6/14 hits, 4.67 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                Americans win, taking Gibraltar from Italians with 1 armour, 6 artilleries and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Italians: 2 infantry
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 destroyer
            Battle in 25 Sea Zone
                Americans attack with 1 bomber, 1 destroyer and 3 fighters
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 bomber, 1 destroyer and 3 fighters in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                    Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 25 Sea Zone
                Americans win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
            Battle in 45 Sea Zone
                Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 45 Sea Zone
                Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            2 carriers, 5 destroyers, 3 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
            3 fighters moved from 25 Sea Zone to Midway
            1 bomber moved from 25 Sea Zone to Midway
    
        Place Units - Americans
            5 bombers and 1 fighter placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            3 infantry moved from Shensi to Suiyuyan
            1 fighter moved from Shensi to Suiyuyan
            4 infantry moved from Shensi to Hopei
            1 infantry moved from Shensi to Hopei
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 3 infantry
                Japanese defend with 1 armour and 1 mech_infantry
                    Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 3 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Suiyuyan, round 3 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                Chinese win with 1 fighter remaining. Battle score for attacker is 1
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Hopei
                Chinese attack with 5 infantry
                Japanese defend with 2 infantry
                    Chinese roll dice for 5 infantry in Hopei, round 2 : 2/5 hits, 0.83 expected hits
                    Japanese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese lost in Hopei
                Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Tsinghai
            1 infantry moved from Shensi to Tsinghai
    
        Place Units - Chinese
            2 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 7 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 1 destroyer, 1 fighter and 3 submarines; Remaining resources: 2 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
    
        Non Combat Move - British
            2 infantry moved from Iraq to Trans-Jordan
            1 infantry moved from Tobruk to Alexandria
    
        Place Units - British
            1 destroyer placed in 109 Sea Zone
            1 fighter placed in United Kingdom
            3 submarines placed in 98 Sea Zone
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,2
                Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,5
            British collect 30 PUs (5 lost to blockades); end with 32 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
    
        Place Units - UK_Pacific
            1 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1,5,4,6
            UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs
            Some Units in India change ownership: 1 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Americans : 0.50
    Chinese : 1.50
    Japanese : 1.00
    

    Savegame

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