Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
@Entek said in G-40 entek allies +20 -vs- dawgoneit axis:
Great, glad you’re getting it figured out! I look forward to gaming with you again!
oooohhhhhh yeah. i hang out with you more than i do with my friends and family do that live no more than 5 miles from here. and i grew up here. i also delivered pizza for 27 years here so i kind of no everybody.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81
Russians : 3 / 0
Japanese : 47 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 39 / 46
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 59 / 81
Russians : 3 / 0
Japanese : 47 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 39 / 46
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 1 factory_minor, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
2 fighters moved from Eastern United States to 110 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries and 1 infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 5 destroyers, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 25 Sea Zone
3 artilleries and 3 infantry moved from 25 Sea Zone to Midway
Place Units - Americans
1 factory_minor placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
1 carrier and 2 destroyers placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs
Purchase Units - British
British buy 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 artilleries and 3 infantry moved from Norway to Finland
1 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
1 bomber moved from Northwest Persia to Kazakhstan
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
Combat - British
Battle in Finland
British attack with 3 artilleries and 3 infantry
Germans defend with 1 mech_infantry
British roll dice for 3 artilleries and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour, 1 bomber and 2 mech_infantrys
Germans defend with 2 armour and 1 mech_infantry
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/3 hits, 1.33 expected hits
2 mech_infantrys owned by the British and 1 mech_infantry owned by the Germans lost in Kazakhstan
British roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour in Kazakhstan, round 3 : 1/2 hits, 1.00 expected hits
1 armour owned by the Germans and 1 armour owned by the British lost in Kazakhstan
retreated to Kazakhstan
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for British: 1 armour and 2 mech_infantrys
Casualties for Germans: 1 armour and 1 mech_infantry
Non Combat Move - British
1 bomber moved from Kazakhstan to India
1 armour and 2 mech_infantrys moved from Iraq to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
3 transports moved from 112 Sea Zone to 110 Sea Zone
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from 112 Sea Zone to Norway
Place Units - British
1 factory_minor placed in Iraq
3 mech_infantrys placed in Egypt
2 fighters placed in Southern France
Turn Complete - British
British collect 41 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs
Some Units in India change ownership: 7 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : -0.67
Production/PUs Summary :
Germans : 57 / 81
Russians : 3 / 0
Japanese : 47 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 48
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Well I always enjoy our games and hanging out with you here!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
do you want to play any other game?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
1 transport moved from 49 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81
Russians : 3 / 0
Japanese : 45 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 48
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 artilleries and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 20 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Siam to French Indo China
ANZAC take French Indo China from Japanese
1 transport moved from 49 Sea Zone to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 artilleries placed in Queensland
1 destroyer placed in 54 Sea Zone
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
3 infantry moved from Iraq to Northwest Persia
Turn Complete - French
Combat Hit Differential Summary :
Production/PUs Summary :
Germans : 57 / 81
Russians : 3 / 0
Japanese : 45 / 47
Americans : 57 / 82
Chinese : 3 / 4
British : 41 / 48
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@dawgoneit said in G-40 entek allies +20 -vs- dawgoneit axis:
do you want to play any other game?
Sure, did you have one in mind?
i like trs or
waw
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to 112 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
2 armour and 3 mech_infantrys moved from Northern Italy to Southern France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Karelia to Finland
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
Combat - Germans
Battle in Southern France
Germans attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 4 fighters and 1 harbour
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 4 fighters in Southern France, round 2 : 3/4 hits, 2.67 expected hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 3 fighters in Southern France, round 3 : 3/3 hits, 2.00 expected hits
1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 armour remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for British: 4 fighters
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 submarine
British defend with 3 destroyers and 3 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
Combat Hit Differential Summary :
Germans : -0.17
British : 1.33
@dawgoneit submerge your sub in sz112?
Keep it surfaced
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 23 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Western Germany to 112 Sea Zone
2 bombers moved from Normandy Bordeaux to 112 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
2 armour and 3 mech_infantrys moved from Northern Italy to Southern France
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 armour moved from Kazakhstan to Caucasus
1 infantry moved from Samara to Kazakhstan
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
2 armour moved from Karelia to Finland
1 armour moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Finland
2 mech_infantrys moved from Novgorod to Finland
Combat - Germans
Battle in Southern France
Germans attack with 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys
British defend with 1 factory_minor, 4 fighters and 1 harbour
Germans roll dice for 2 armour, 1 artillery, 2 infantry and 3 mech_infantrys in Southern France, round 2 : 1/8 hits, 2.33 expected hits
British roll dice for 4 fighters in Southern France, round 2 : 3/4 hits, 2.67 expected hits
2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 1 fighter owned by the British lost in Southern France
Germans roll dice for 2 armour, 1 artillery and 2 mech_infantrys in Southern France, round 3 : 3/5 hits, 1.83 expected hits
British roll dice for 3 fighters in Southern France, round 3 : 3/3 hits, 2.00 expected hits
1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 3 fighters owned by the British lost in Southern France
Germans win, taking Southern France from British with 2 armour remaining. Battle score for attacker is 18
Casualties for Germans: 1 artillery, 2 infantry and 3 mech_infantrys
Casualties for British: 4 fighters
Battle in 112 Sea Zone
Germans attack with 2 bombers, 1 fighter and 1 submarine
British defend with 3 destroyers and 3 transports; Americans defend with 1 destroyer; Russians defend with 1 submarine
British roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 112 Sea Zone
Germans roll dice for 2 bombers and 1 fighter in 112 Sea Zone, round 2 : 3/3 hits, 1.83 expected hits
British roll dice for 4 destroyers and 3 transports in 112 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
2 destroyers owned by the British, 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
1 submarine owned by the Russians Submerged
Germans roll dice for 2 bombers in 112 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
British roll dice for 1 destroyer and 3 transports in 112 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British, 1 transport owned by the British and 1 bomber owned by the Germans lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 25
Casualties for Germans: 1 bomber, 1 fighter and 1 submarine
Casualties for Americans: 1 destroyer
Casualties for British: 3 destroyers and 3 transports
Battle in Finland
Germans attack with 3 armour and 2 mech_infantrys
British defend with 3 artilleries and 2 infantry
Germans roll dice for 3 armour and 2 mech_infantrys in Finland, round 2 : 2/5 hits, 1.83 expected hits
British roll dice for 3 artilleries and 2 infantry in Finland, round 2 : 4/5 hits, 1.67 expected hits
2 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Finland
1 armour owned by the Germans retreated to Karelia
British win with 3 artilleries remaining. Battle score for attacker is -14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for British: 2 infantry
Battle in Novosibirsk
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Novosibirsk, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
2 artilleries and 5 infantry moved from Western Germany to Greater Southern Germany
1 bomber moved from Western Germany to Greater Southern Germany
Place Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Russia
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 infantry placed in Volgograd
2 armour and 8 infantry placed in Germany
Turn Complete - Germans
Germans collect 61 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : 4.83
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Combat Move - Russians
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 infantry moved from Timguska to Urals
Russians take Urals from Germans
2 infantry moved from Tsinghai to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 4 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.00
Production/PUs Summary :
Germans : 59 / 81
Russians : 4 / 0
Japanese : 44 / 47
Americans : 57 / 82
Chinese : 4 / 4
British : 38 / 48
UK_Pacific : 21 / 22
Italians : 14 / 14
ANZAC : 16 / 26
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 cruiser, 1 destroyer and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
1 artillery and 1 mech_infantry moved from Yenisey to Timguska
1 infantry moved from Olgiy to Timguska
1 armour, 1 artillery, 3 infantry and 2 mech_infantrys moved from Kansu to Tsinghai
1 armour and 2 mech_infantrys moved from Jehol to Kweichow
3 infantry moved from Anhwe to Kweichow
3 armour, 2 artilleries and 4 mech_infantrys moved from Burma to Shan State
1 mech_infantry moved from Burma to Szechwan
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Szechwan
2 infantry moved from Kwangsi to Yunnan
1 artillery and 2 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from Kwangsi to 20 Sea Zone
1 bomber moved from Kwangsi to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
2 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 21 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 21 Sea Zone
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 2 destroyers and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 2 destroyers and 3 fighters in 19 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 2 destroyers and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 bomber and 1 fighter in 20 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 destroyer
Battle in French Indo China
Japanese attack with 1 artillery and 2 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 0/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 2/3 hits, 0.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in French Indo China, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 3 armour, 2 artilleries and 4 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries and 4 mech_infantrys in Shan State, round 2 : 3/9 hits, 3.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 3 armour, 2 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Urals
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour in Urals, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 3/7 hits, 1.83 expected hits
Chinese roll dice for 5 infantry in Tsinghai, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 4 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Tsinghai
Japanese roll dice for 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys in Tsinghai, round 5 : 1/5 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Tsinghai, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 4 infantry
Battle in Szechwan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Kweichow, round 2 : 2/6 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Timguska
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Timguska, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Timguska
Japanese win, taking Timguska from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Manchuria to Korea
2 infantry moved from Manchuria to Korea
2 infantry moved from Jehol to Anhwe
3 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 20 Sea Zone to 6 Sea Zone
1 bomber and 1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Japan
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Korea
3 infantry moved from Kiangsu to Kiangsi
2 infantry moved from Kwangtung to Kwangsi
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
3 infantry placed in Manchuria
1 cruiser and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs
Combat Hit Differential Summary :
British : -0.33
ANZAC : 0.17
Chinese : -0.33
UK_Pacific : -0.33
Russians : 0.00
Japanese : 2.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 2 destroyers, 1 harbour and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 artilleries and 5 infantry moved from Midway to 25 Sea Zone
5 artilleries, 2 battleships, 2 carriers, 2 cruisers, 5 destroyers, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 5 transports moved from 25 Sea Zone to 6 Sea Zone
3 bombers moved from Midway to 6 Sea Zone
3 fighters moved from Midway to 6 Sea Zone
5 artilleries and 5 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
3 fighters and 1 tactical_bomber moved from 93 Sea Zone to Southern France
2 bombers moved from Gibraltar to Southern France
Scramble Sz 6?
yes please