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I’d like to see this play out at least another turn but I expect I can retake a victory city maybe one more time and that won’t be enough.
And I just realized I probably had a much better option for that whole turn. Sigh.
Instead of Berlin, I should have just taken Norway with the US and take Poland with a single British transport. Could have conserved my forces and maybe more securely taken Novgorod.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 3 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
4 fighters moved from Southern Italy to Normandy Bordeaux
2 fighters moved from 95 Sea Zone to Normandy Bordeaux
2 artilleries, 24 infantry and 1 marine moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 infantry moved from French West Africa to French Central Africa
Italians take French Central Africa from British
1 armour moved from Anglo Egyptian Sudan to Ethiopia
Italians take Ethiopia from British
1 armour moved from Ethiopia to Anglo Egyptian Sudan
2 armour and 2 mech_infantrys moved from Anglo Egyptian Sudan to French Equatorial Africa
2 armour, 7 artilleries, 17 infantry and 3 mech_infantrys moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Algeria to Morocco
Italians take Morocco from Americans
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 3 armour, 6 fighters, 2 infantry and 2 mech_infantrys
French defend with 1 fighter and 2 infantry; Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 armour, 6 fighters, 2 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 7/13 hits, 5.17 expected hits
Americans roll dice for 1 fighter and 3 infantry in Normandy Bordeaux, round 2 : 2/4 hits, 1.67 expected hits
1 infantry owned by the Americans, 2 infantry owned by the French, 1 fighter owned by the French and 2 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 3 armour, 6 fighters and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for French: 1 fighter and 2 infantry
Casualties for Americans: 1 infantry
Battle in Belgian Congo
Italians attack with 2 armour, 7 artilleries, 17 infantry and 3 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour, 7 artilleries, 17 infantry and 3 mech_infantrys in Belgian Congo, round 2 : 9/29 hits, 7.83 expected hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 2 armour, 7 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Equatorial Africa
Italians attack with 2 armour and 2 mech_infantrys
British defend with 1 mech_infantry
Italians roll dice for 2 armour and 2 mech_infantrys in French Equatorial Africa, round 2 : 2/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in French Equatorial Africa, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from British with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Southern France
Italians attack with 2 artilleries, 24 infantry, 1 marine and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 2 artilleries, 24 infantry, 1 marine and 1 mech_infantry in Southern France, round 2 : 3/28 hits, 5.33 expected hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 artilleries, 24 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Non Combat Move - Italians
2 mech_infantrys moved from Greece to Yugoslavia
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Syria to Persia
1 mech_infantry moved from Archangel to Novgorod
1 armour moved from Urals to Archangel
2 aaGuns moved from Anglo Egyptian Sudan to Belgian Congo
1 submarine moved from 83 Sea Zone to 91 Sea Zone
2 transports moved from 95 Sea Zone to 99 Sea Zone
4 infantry moved from Turkey to 99 Sea Zone
4 infantry and 2 transports moved from 99 Sea Zone to 97 Sea Zone
4 infantry moved from 97 Sea Zone to Northern Italy
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 95 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from Turkey to Iraq
1 submarine moved from 39 Sea Zone to 80 Sea Zone
3 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Portuguese Guinea to French West Africa
1 aaGun moved from Southern Italy to Northern Italy
4 fighters moved from Normandy Bordeaux to Western Germany
2 fighters moved from Normandy Bordeaux to France
Place Units - Italians
3 armour placed in Northern Italy
3 mech_infantrys placed in Southern Italy
3 mech_infantrys placed in Iraq
Italians undo move 3.
3 mech_infantrys placed in Volgograd
1 mech_infantry placed in Iraq
Turn Complete - Italians
Italians collect 45 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 52 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 60 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Italians : 1.33
British : 0.33
Americans : -0.67
@farmboy yah it doesn’t feel like this line you took was fully thought out. however, even with Norway, I’m not confident you would be able to pull it off–not with all the IJN coming that way to help fortify.
just realized, I missed a small chance to make twice the profit out of Holland had I taken it with italy. ah well, I wanted to max attack normandy.
I was too optimistic about it earlier and then just to eager to see what happens. It still would have been difficult but I suspect I would have bought me a few more turns where the US could have brought more pressure on Germany
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
1 mech_infantry moved from Northern Territory to 55 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 55 Sea Zone to 37 Sea Zone
1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 cruiser moved from 33 Sea Zone to 42 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 fighter moved from Queensland to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Malaya
Battle in Java
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 cruiser in Java, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Malaya from Japanese, taking Java from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from New South Wales to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from 33 Sea Zone to Korea
1 destroyer moved from 33 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Combat Move - Germans
3 armour and 11 mech_infantrys moved from France to Germany
1 infantry moved from France to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
2 artilleries and 3 infantry moved from Western Germany to Germany
2 fighters and 4 tactical_bombers moved from France to Germany
1 submarine moved from 127 Sea Zone to 126 Sea Zone
Combat - Germans
Battle in 126 Sea Zone
Germans attack with 1 submarine
British defend with 2 transports
2 transports owned by the British lost in 126 Sea Zone
Germans roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 2 transports
Battle in Germany
Germans attack with 3 armour, 2 artilleries, 2 fighters, 3 infantry, 11 mech_infantrys and 4 tactical_bombers
British defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 2 infantry and 1 marine
Germans roll dice for 3 armour, 2 artilleries, 2 fighters, 3 infantry, 11 mech_infantrys and 4 tactical_bombers in Germany, round 2 : 8/25 hits, 8.50 expected hits
British roll dice for 1 armour, 2 artilleries, 2 infantry and 1 marine in Germany, round 2 : 3/6 hits, 2.17 expected hits
1 marine owned by the British, 3 infantry owned by the Germans, 2 artilleries owned by the British, 2 infantry owned by the British and 1 armour owned by the British lost in Germany
Germans win, taking Germany from British with 3 armour, 2 artilleries, 2 fighters, 11 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 3 infantry
Casualties for British: 1 armour, 2 artilleries, 2 infantry and 1 marine
Non Combat Move - Germans
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from France to Western Germany
3 infantry moved from France to Western Germany
1 aaGun, 14 infantry and 1 marine moved from France to Normandy Bordeaux
2 artilleries and 2 infantry moved from Finland to Karelia
1 aaGun moved from Rostov to Caucasus
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
2 fighters and 4 tactical_bombers moved from Germany to Novgorod
3 mech_infantrys moved from Baltic States to Novgorod
1 armour moved from Belarus to Novgorod
1 armour moved from Eastern Poland to Novgorod
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 0.83
there, now you’re only a 100 more in income
lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 14 infantry moved from Amur to Korea
1 submarine moved from 104 Sea Zone to 105 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
@axis-dominion lol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 fighters and 3 infantry; Remaining resources: 1 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from France to 104 Sea Zone
1 fighter moved from France to 112 Sea Zone
2 armour and 2 mech_infantrys moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour and 1 mech_infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour and 1 mech_infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from French Indo China to Shan State
4 fighters moved from French Indo China to Shan State
Combat - Japanese
Battle in 112 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 112 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 104 Sea Zone
Japanese attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 104 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Shan State
Japanese attack with 4 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 4 fighters and 1 infantry in Shan State, round 2 : 2/5 hits, 2.17 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
2 fighters moved from Egypt to Western Germany
1 fighter and 1 tactical_bomber moved from France to Germany
1 fighter moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from Greece to Germany
1 fighter and 1 tactical_bomber moved from Romania to Germany
2 fighters and 2 tactical_bombers moved from Turkey to Germany
11 fighters moved from Caucasus to Novgorod
5 tactical_bombers moved from Caucasus to Germany
1 marine moved from Saudi Arabia to 80 Sea Zone
1 marine moved from 80 Sea Zone to Persia
1 transport moved from 76 Sea Zone to 80 Sea Zone
4 infantry moved from Saudi Arabia to 80 Sea Zone
4 infantry moved from 80 Sea Zone to Persia
2 battleships and 2 carriers moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Shan State to French Indo China
5 carriers, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 80 Sea Zone
Place Units - Japanese
3 fighters placed in French Indo China
3 infantry placed in Manchuria
Japanese undo move 2.
3 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 15
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,6,3,2,4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,2,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,1,5,5,4,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,3,4,5,1,3,3,1,5,6,5,1,6,3
Japanese collect 9 PUs (15 lost to blockades); end with 10 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.33
Japanese : -0.17
I know you’re going to go for Japan in another turn. however, I think even if you manage that, I shud be strong enough to take out England as well.
it’ll be interesting at least :)
looking at it closer, I don’t think Japan is an option after all. I could be wrong tho :)
I think I’ll concede here.
I was still trying to see if the extra turn I would get from taking Warsaw would amount to anything but it wouldn’t. I thought I had a plan of stacking the US in 91 with a naval build from Spain and moving all my units into Portugal. The nval build would probably have been safe although you could have attacked. The US would take Denmark back as well. the British could then set up again in 110 to attack Poland again. Maybe the Japanese air could have wiped this out but the British had the money for an expensive naval/air build and the transports and land units were more or less already ready to go. But this would simply be blocked by an Italy destroyer build in Normandy or a German one in 112-113. So a lot of thought into nothing.
I thought about Japan too. You could have had 27 land units and 7 air. The best I could do is 11 land and 9 air from the US followed by 6 land and 4 air from Anzac. its too bad I wasn’t thinking about that on the last turn. Could have set up for it more with the US. Had I built those transports in West US they could have been in position as would bombers built in the East US. Maybe that would have given you London though.
Its too bad (for me). I would have been thrilled to have, in a sense, turned the game at Stalingrad even though that was pure luck. :) Anyway, good game. Very well played and very fun.
@farmboy yes that was a great game, very interesting and exciting at the end!
if you had built aggressively in the pac, I would’ve spotted that and held back some of my air accordingly. so not sure that would save you either.
but yah, I think italy is just so massive at this point, and now with germany able to build units again (and its income is no joke), and with IJN support (even if I had held some back to defend Japan), I think it was just a matter of time. particularly since you had to commit so much to the sacking of Berlin. I mean all those tts that got sunk really put a nail in the whole thing.
I will say, tho, I think perhaps a little bit more planning that ensured the tts weren’t all sunk might have made a little difference. not sure tho.
as for me, I totally messed up when I held some of my Luftwaffe back the turn I was setting up for the Stalingrad strike (the 6 air I used to hit normandy). like I said I was pretty distracted so I had originally neglected the possibility of samara, and the thought only came to me after I had made the initial post (but fortunately, before you rolled your turn)). I guess I still felt fairly confident I could wipe you out in Stalingrad. boy that was crazy luck for you.
one thing I was (pleasantly) surprised that you had done is, on US13, you held back 2 US figs and 4 tacs. I thought for sure you were going to throw everything at the defense of Stalingrad. considering how luck you had gotten there, can you imagine the impact of those extra 6 planes? likely I would not then be able to take Stalingrad–at least not for a few turns, which would’ve made quite the difference!
@axis-dominion The turn where I took Berlin I messed up. I could have set up better for it. I could have set up with about 35% odds of taking outright with the US. If I could have done that, I might have been able to use the UK to prevent you from taking it back immediately. That still may not have been enough, but two turns without an income for Germany and the extra turn for me to set up, might have made a difference. And as I said before, I wonder if I had simply gone for Norway, Sweden and Poland, I might have been in a position to keep taking Poland until I could have brought more pressure from the other side of the atlantic. You not losing Germany’s income and the stack on Berlin might have made this less effective than I think but it was something I should have explored. I was stuck thinking I either had to take Paris or Berlin.
@axis-dominion Yeah, another point where I should have been counting units. Thought I had another turn to send those units and wanted to keep the pressure on Japan.