128e6d6a-ed18-4126-a0b7-90fac67f3b3e-triplea_42316_2anz fre.tsvg
Giallo V JWW axis bid +4
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters, 5 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
9 infantry moved from Yunnan to Burma
1 aaGun, 3 artilleries and 5 infantry moved from Shan State to Burma
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
3 armour and 3 mech_infantrys moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Shensi to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Amur
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Kansu to Kweichow
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Kazakhstan
1 aaGun and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Yunnan
3 artilleries and 3 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to JeholPlace Units - Japanese
3 armour placed in French Indo China
2 mech_infantrys placed in Manchuria
10 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 1 airfield, 1 artillery, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 3 infantry
Siam : 1 airfield
Manchuria : 1 flag, 1 factory_minor and 2 mech_infantrys
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 aaGun, 3 armour, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun and 1 mech_infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 aaGun and 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 artilleries and 3 infantry
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun, 6 artilleries and 18 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Britain : 1 flag, 1 infantry
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield and 1 infantry
Midway : 1 flag, 1 airfield and 1 infantry
Sakha : 1 flag
Evenkiyskiy : 1 flag, 1 mech_infantry
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 3 armour, 2 bombers and 1 factory_minor
Celebes : 1 flag
Java : 1 flag, 2 fighters
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
43 Sea Zone : 1 flag
Olgiy : 1 flag
31 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
38 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 submarine and 1 transport
Central Mongolia : 1 flag, 1 infantry
6 Sea Zone : 2 battleships, 7 carriers, 8 destroyers, 9 fighters, 13 submarines, 5 tactical_bombers and 1 transport
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 55 / 85
Russians : 13 / 18
Japanese : 76 / 89
Americans : 50 / 70
Chinese : 0 / 3
British : 25 / 34
UK_Pacific : 5 / 6
Italians : 31 / 53
ANZAC : 10 / 13
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 3 armour, 2 mech_infantrys and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
6 fighters and 5 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Korea to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Ulaanbaatar to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_PacificCombat - Japanese
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 6 fighters, 5 tactical_bombers and 1 transport in 25 Sea Zone, round 2 : 8/11 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 6 fighters, 1 submarine, 5 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in MidwayNon Combat Move - Japanese
6 fighters and 5 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
9 infantry moved from Yunnan to Burma
1 aaGun, 3 artilleries and 5 infantry moved from Shan State to Burma
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
3 artilleries and 3 infantry moved from French Indo China to 36 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 38 Sea Zone
3 artilleries and 3 infantry moved from 38 Sea Zone to Burma
1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber moved from 37 Sea Zone to 38 Sea Zone
1 infantry moved from French Indo China to Shan State
3 armour and 3 mech_infantrys moved from Anhwe to Yunnan
1 tactical_bomber moved from Anhwe to Yunnan
1 bomber moved from Shensi to French Indo China
1 destroyer moved from 36 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Sakha to Amur
1 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Kansu to Kweichow
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Tsinghai to Kazakhstan
1 aaGun and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kweichow to Yunnan
3 artilleries and 3 infantry moved from Jehol to Anhwe
3 infantry moved from Manchuria to JeholPlace Units - Japanese
3 armour placed in French Indo China
2 mech_infantrys placed in Manchuria
10 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 89 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 2 fighters
EDIT: Adding units owned by Japanese to Shan State: 2 fighters
EDIT: Turning off Edit Mode -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat Hit Differential Summary :
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will the sub fight in 92?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Germans defend with 8 fighters, 2 infantry and 1 tactical_bomber; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 5/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery, 8 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 7/13 hits, 7,17 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 7 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 3 artilleries, 1 bomber and 3 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
2 aaGuns moved from British Columbia to Western United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Italians : -0,50
Americans : 4,50
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 3 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 submarines moved from 91 Sea Zone to 92 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from British Guiana to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
5 fighters and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Americans take 42 Sea Zone from JapaneseCombat - Americans
Battle in 31 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 31 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 92 Sea Zone
Americans attack with 2 submarines
Italians defend with 1 destroyer, 1 submarine and 2 transports
1 submarine owned by the Italians Submerged
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 destroyer and 2 transports in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians lost in 92 Sea Zone
2 transports owned by the Italians lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 3 : 1/2 hits, 0,67 expected hits
Americans win with 2 submarines remaining. Battle score for attacker is 22
Casualties for Italians: 1 destroyer and 2 transports
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 5 fighters and 1 tactical_bomber
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 destroyer, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/7 hits, 3,50 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 transport owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Gibraltar
Americans attack with 3 artilleries, 1 bomber and 3 infantry
Germans defend with 8 fighters, 2 infantry and 1 tactical_bomber; Italians defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 cruisers in Gibraltar, round 2 : 1/2 hits, 1,00 expected hits
Americans roll dice for 3 artilleries, 1 bomber and 3 infantry in Gibraltar, round 2 : 5/7 hits, 2,67 expected hits
Italians roll dice for 1 artillery, 8 fighters, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 7/13 hits, 7,17 expected hits
1 fighter owned by the Germans, 2 infantry owned by the Germans, 3 infantry owned by the Americans, 1 tactical_bomber owned by the Germans, 1 bomber owned by the Americans, 3 artilleries owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
Italians win with 7 fighters remaining. Battle score for attacker is 1
Casualties for Americans: 3 artilleries, 1 bomber and 3 infantry
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Germans: 1 fighter, 2 infantry and 1 tactical_bomberNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from 31 Sea Zone to 26 Sea Zone
2 fighters moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 125 Sea Zone to 123 Sea Zone
1 transport moved from 106 Sea Zone to 101 Sea Zone
4 transports moved from 91 Sea Zone to 89 Sea Zone
1 mech_infantry moved from British Columbia to Central United States
2 aaGuns moved from British Columbia to Western United StatesPlace Units - Americans
2 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Central United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Americans undo move 2.
Americans undo move 1.
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
Americans undo move 2.
Americans undo move 2.
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 mech_infantry
EDIT: Adding units owned by Americans to Western United States: 1 mech_infantry
EDIT: Turning off Edit Mode
2 transports placed in 10 Sea Zone
1 artillery and 2 infantry placed in Western United States
2 artilleries and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 fighter
EDIT: Adding units owned by Americans to West India: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUsPurchase Units - British
British buy 1 artillery and 10 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to Gibraltar
1 destroyer and 1 submarine moved from 116 Sea Zone to 101 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Suriname to Gibraltar
5 fighters and 3 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 infantry moved from Tanganyika Territory to Rhodesia
3 artilleries and 8 infantry moved from Eastern Persia to Persia
2 mech_infantrys moved from West India to Persia
2 fighters moved from India to Persia
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 71 Sea Zone to 81 Sea ZoneCombat - British
Battle in Gibraltar
British attack with 1 artillery, 3 bombers, 5 fighters, 1 infantry and 3 tactical_bombers
Germans defend with 7 fighters; Italians defend with 1 airfield and 1 harbour
British roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 1 artillery, 3 bombers, 5 fighters, 1 infantry and 3 tactical_bombers in Gibraltar, round 2 : 9/13 hits, 7,17 expected hits
Italians roll dice for 7 fighters in Gibraltar, round 2 : 6/7 hits, 4,67 expected hits
2 tactical_bombers owned by the British, 7 fighters owned by the Germans, 3 fighters owned by the British and 1 infantry owned by the British lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery, 3 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 fighters, 1 infantry and 2 tactical_bombers
Casualties for Germans: 7 fighters
Battle in Persia
British attack with 3 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys
Germans defend with 5 armour and 5 mech_infantrys; Italians defend with 4 infantry
British roll dice for 3 artilleries, 2 fighters, 8 infantry and 2 mech_infantrys in Persia, round 2 : 1/15 hits, 4,17 expected hits
Italians roll dice for 5 armour, 4 infantry and 5 mech_infantrys in Persia, round 2 : 7/14 hits, 5,50 expected hits
1 infantry owned by the Italians and 7 infantry owned by the British lost in Persia
2 mech_infantrys owned by the British, 3 artilleries owned by the British and 1 infantry owned by the British retreated to Eastern Persia
Italians win with 5 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is -18
Casualties for British: 7 infantry
Casualties for Italians: 1 infantry
Battle in 81 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
British roll dice for 1 submarine in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Italians roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the British lost in 81 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyerNon Combat Move - British
2 fighters moved from Persia to West India
2 aaGuns, 7 artilleries and 14 infantry moved from India to West India
1 submarine moved from 105 Sea Zone to 91 Sea Zone
3 bombers moved from Gibraltar to French Guiana
2 fighters and 1 tactical_bomber moved from Gibraltar to 91 Sea ZonePlace Units - British
10 infantry placed in United Kingdom
1 artillery placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 28 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs
Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Italians : 3,00
British : -1,17
Americans : 4,50
Japanese : -0,17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Rhodesia
1 armour and 1 mech_infantry moved from Belgian Congo to Rhodesia
1 fighter moved from Southern France to 92 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
1 bomber moved from Tobruk to 92 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern France to GibraltarCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 transport
Americans defend with 2 submarines
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 transport in 92 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
2 submarines owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians win with 1 bomber, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Casualties for Americans: 2 submarines
Battle in Gibraltar
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield, 1 artillery and 1 harbour
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 0/3 hits
British roll dice for 1 artillery in Gibraltar, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 3 : 0/3 hits
British roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 4 : 3/3 hits
British roll dice for 1 artillery in Gibraltar, round 4 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery
Battle in Rhodesia
Italians attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Rhodesia, round 2 : 3/3 hits
British roll dice for 1 infantry in Rhodesia, round 2 : 1/1 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 armour moved from Egypt to Belgian Congo
1 artillery and 3 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from 92 Sea Zone to Southern France
1 bomber moved from Gibraltar to Southern France
1 bomber moved from 92 Sea Zone to Southern ItalyPlace Units - Italians
1 bomber and 1 fighter placed in Southern Italy
3 infantry placed in Iraq
1 artillery and 1 infantry placed in Northern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Italians undo move 3.
Italians undo move 3.
1 artillery and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 33 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 46 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 51 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 57 PUsTerritory Summary for Italians :
39 Sea Zone : 1 submarine
Belgian Congo : 1 flag, 1 armour
Trans-Jordan : 1 flag
British Somaliland : 1 flag
Alexandria : 1 flag
Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Cyprus : 1 flag
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag
Rhodesia : 1 flag, 2 armour
Tanganyika Territory : 1 flag
French Equatorial Africa : 1 flag
French Central Africa : 1 flag
French Madagascar : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 artillery, 1 bomber, 1 fighter and 3 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 1 fighter and 1 harbour
Bessarabia : 1 mech_infantry
Crete : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 carrier, 2 destroyers and 2 transports
Iraq : 1 flag, 1 factory_minor and 3 infantry
92 Sea Zone : 1 destroyer and 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 3 infantry
Yugoslavia : 1 flag
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 55 / 85
Russians : 13 / 18
Japanese : 76 / 89
Americans : 50 / 71
Chinese : 0 / 3
British : 23 / 28
UK_Pacific : 5 / 5
Italians : 33 / 57
ANZAC : 10 / 13
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 infantry moved from South Australia to Queensland
1 marine moved from Queensland to 54 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
5 fighters moved from 26 Sea Zone to Wake IslandCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 marine
Japanese defend with 1 infantry
ANZAC roll dice for 1 cruiser in New Britain, round 2 : 0/1 hits, 0,50 expected hits
ANZAC roll dice for 1 marine in New Britain, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 marine in New Britain, round 3 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 marine in New Britain, round 4 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in New Britain, round 4 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in New Britain
ANZAC win, taking New Britain from Japanese with 1 marine remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
ANZAC roll dice for 1 artillery in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Dutch New Guinea
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Wake Island
ANZAC attack with 1 artillery, 5 fighters and 1 infantry
Japanese defend with 1 airfield and 1 infantry
ANZAC roll dice for 1 artillery, 5 fighters and 1 infantry in Wake Island, round 2 : 3/7 hits, 3,17 expected hits
Japanese roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Wake Island
ANZAC win, taking Wake Island from Japanese with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
5 fighters moved from Wake Island to 26 Sea Zone
2 submarines moved from 54 Sea Zone to 47 Sea ZonePlace Units - ANZAC
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0,67
Japanese : 0,00 -
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Caucasus to Ukraine
5 armour and 5 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Southern France to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
4 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Germans
Germans buy 1 carrier, 2 fighters, 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Caucasus to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
6 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Bessarabia to Ukraine
4 infantry moved from Eastern Poland to Western Ukraine
1 armour moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Eastern Poland to Western Ukraine
1 armour moved from Caucasus to Ukraine
5 armour and 5 mech_infantrys moved from Persia to Eastern Persia
1 armour moved from Kazakhstan to Eastern Persia
4 artilleries and 4 infantry moved from Western Germany to 113 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 113 Sea Zone to 110 Sea Zone
2 fighters moved from 113 Sea Zone to United Kingdom
1 bomber and 2 fighters moved from Western Germany to United Kingdom
1 fighter moved from Southern France to United Kingdom
2 bombers moved from Southern Italy to United Kingdom
4 artilleries and 4 infantry moved from 110 Sea Zone to United KingdomCombat - Germans
Battle in United Kingdom
Germans attack with 4 artilleries, 3 bombers, 5 fighters and 4 infantry
British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 10 infantry
AA fire in United Kingdom : 0/3 hits
Germans roll dice for 4 artilleries, 3 bombers, 5 fighters and 4 infantry in United Kingdom, round 2 : 12/16 hits
British roll dice for 1 aaGun, 3 artilleries and 10 infantry in United Kingdom, round 2 : 5/13 hits
1 aaGun owned by the British, 4 infantry owned by the Germans, 1 artillery owned by the British, 1 artillery owned by the Germans and 10 infantry owned by the British lost in United Kingdom
Germans roll dice for 3 artilleries, 3 bombers and 5 fighters in United Kingdom, round 3 : 5/11 hits
British roll dice for 2 artilleries in United Kingdom, round 3 : 0/2 hits
2 artilleries owned by the British lost in United Kingdom
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 3 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 31
Casualties for Germans: 1 artillery and 4 infantry
Casualties for British: 1 aaGun, 3 artilleries and 10 infantry
Battle in Ukraine
Germans attack with 3 armour and 6 mech_infantrys
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 3 armour and 6 mech_infantrys in Ukraine, round 2 : 3/9 hits
Russians roll dice for 1 artillery and 2 infantry in Ukraine, round 2 : 1/3 hits
1 mech_infantry owned by the Germans, 1 artillery owned by the Russians and 2 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Eastern Persia
Germans attack with 6 armour and 5 mech_infantrys
British defend with 1 aaGun, 3 artilleries, 1 infantry and 2 mech_infantrys
Germans roll dice for 6 armour and 5 mech_infantrys in Eastern Persia, round 2 : 3/11 hits
British roll dice for 1 aaGun, 3 artilleries, 1 infantry and 2 mech_infantrys in Eastern Persia, round 2 : 3/6 hits
3 mech_infantrys owned by the Germans, 1 mech_infantry owned by the British, 1 aaGun owned by the British and 1 infantry owned by the British lost in Eastern Persia
Germans roll dice for 6 armour and 2 mech_infantrys in Eastern Persia, round 3 : 3/8 hits
British roll dice for 3 artilleries and 1 mech_infantry in Eastern Persia, round 3 : 1/4 hits
1 mech_infantry owned by the Germans, 1 mech_infantry owned by the British and 2 artilleries owned by the British lost in Eastern Persia
Germans roll dice for 6 armour and 1 mech_infantry in Eastern Persia, round 4 : 5/7 hits
British roll dice for 1 artillery in Eastern Persia, round 4 : 0/1 hits
1 artillery owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Germans: 4 mech_infantrys
Casualties for British: 1 aaGun, 3 artilleries, 1 infantry and 2 mech_infantrys
Battle in Western Ukraine
Germans attack with 2 armour and 4 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 armour and 4 infantry in Western Ukraine, round 2 : 4/6 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 2/2 hits
2 infantry owned by the Germans, 1 artillery owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to BritishNon Combat Move - Germans
3 infantry moved from Novgorod to Archangel
2 infantry moved from Belarus to Archangel
2 artilleries and 3 infantry moved from Poland to Eastern Poland
1 aaGun moved from Bessarabia to Ukraine
3 armour moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Rostov
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 carrier and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 artillery moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Western Germany
2 bombers moved from United Kingdom to Holland Belgium
1 armour moved from Novgorod to BelarusPlace Units - Germans
1 carrier placed in 110 Sea Zone
2 fighters placed in Southern France
3 infantry placed in Novgorod
Germans undo move 3.
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
7 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 96 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 101 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 106 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 108 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 118 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 123 PUsTerritory Summary for Germans :
Egypt : 1 infantry
United Kingdom : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 infantry
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major and 7 mech_infantrys
Holland Belgium : 2 aaGuns, 5 artilleries, 2 bombers, 1 fighter and 11 infantry
Belarus : 1 flag, 1 armour
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 infantry
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 5 infantry
Eastern Poland : 1 flag, 2 artilleries and 3 infantry
Bessarabia : 1 flag
Ukraine : 1 flag, 1 aaGun, 3 armour, 1 factory_minor and 5 mech_infantrys
Western Ukraine : 1 flag, 2 armour and 2 infantry
Volgograd : 1 flag, 1 factory_minor and 5 infantry
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
Caucasus : 1 flag, 6 armour and 1 mech_infantry
Smolensk : 1 flag, 1 mech_infantry
125 Sea Zone : 1 submarine
104 Sea Zone : 1 destroyer
93 Sea Zone : 1 submarine
97 Sea Zone : 2 infantry
Eastern Persia : 1 flag, 6 armour and 1 mech_infantry
Northwest Persia : 3 armour
Finland : 1 flag
110 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 4 transportsProduction/PUs Summary :
Germans : 68 / 123
Russians : 6 / 18
Japanese : 76 / 89
Americans : 50 / 71
Chinese : 0 / 3
British : 17 / 0
UK_Pacific : 5 / 5
Italians : 33 / 57
ANZAC : 10 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ill post it again half of my games I’m ahead and I make bad choices… good end game!
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ill post it again half of my games I’m ahead and I make bad choices… good end game!
yeah there were a few mistakes at the mid and end game that hurt you but you did make me work for it





