TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Non Combat Move - Americans
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
Place Units - Americans
2 cruisers, 2 destroyers and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 14 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 14 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 15 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 15 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 fighter moved from Szechwan to Sikang
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber, 1 fighter and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Persia
1 infantry and 1 mech_infantry moved from Burma to India
Place Units - British
2 armour and 1 infantry placed in Iraq
3 infantry placed in Persia
1 bomber placed in Union of South Africa
Turn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : 2.00
Chinese : -1.67
Japanese : 0.50
triplea_41560_UK_5.tsvg