Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
Dawgoneit (axis) -vs- War Ghost (allies) BM
-
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 artillery and 2 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New Guinea
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
ANZAC collect 10 PUs (3 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Move - French
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
French win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
2 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 fighter and 1 tactical_bomber moved from Tobruk to Egypt
2 fighters and 1 tactical_bomber moved from Western Germany to Egypt
1 fighter and 2 tactical_bombers moved from Gibraltar to Egypt
1 bomber moved from Gibraltar to 103 Sea Zone
1 bomber moved from Western Germany to Egypt
1 bomber moved from Tobruk to Egypt
2 bombers moved from Greece to Egypt
1 cruiser moved from 113 Sea Zone to 126 Sea Zone
1 transport moved from 113 Sea Zone to 126 Sea Zone
2 artilleries and 12 infantry moved from Poland to Baltic States
2 armour and 4 mech_infantrys moved from Germany to Baltic States
2 infantry moved from Slovakia Hungary to Eastern Poland
1 artillery moved from Slovakia Hungary to Eastern Poland
1 artillery and 2 infantry moved from Romania to Bessarabia
6 mech_infantrys moved from Slovakia Hungary to Baltic States
3 armour moved from Slovakia Hungary to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 5 armour, 2 artilleries, 12 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 5 armour, 2 artilleries, 12 infantry and 10 mech_infantrys in Baltic States, round 2 : 9/29 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 5 armour, 2 artilleries, 11 infantry and 10 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 103 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 cruiser
Germans roll dice for 1 bomber in 103 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser in 103 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 103 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery in Bessarabia, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - Germans
4 armour moved from Slovakia Hungary to Eastern Poland
2 armour moved from Romania to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 artillery and 1 infantry moved from Romania to Eastern Poland
2 infantry moved from Romania to Eastern Poland
2 artilleries moved from Germany to Poland
1 infantry moved from Western Germany to Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 aaGun moved from Western Germany to Holland Belgium
1 aaGun moved from Western Germany to France
2 infantry moved from Greece to Bulgaria
1 bomber moved from 103 Sea Zone to Southern ItalyPlace Units - Germans
1 destroyer and 1 submarine placed in 113 Sea Zone
1 bomber placed in Western Germany
2 armour, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Germans collect 46 PUs; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 cruiser and 1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 126 Sea Zone
1 fighter and 1 tactical_bomber moved from Novgorod to 126 Sea ZoneCombat - Russians
Battle in 126 Sea Zone
Russians attack with 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 cruiser and 1 transport
Russians roll dice for 1 submarine in 126 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Russians lost in 126 Sea Zone
Russians roll dice for 1 fighter and 1 tactical_bomber in 126 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 cruiser and 1 transport in 126 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Russians, 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 126 Sea Zone
Russians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser and 1 transport
Casualties for Russians: 1 submarine and 1 tactical_bomber
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
Russians roll dice for 1 cruiser in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with no units remaining. Battle score for attacker is -4
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Russians: 1 cruiser and 1 submarineNon Combat Move - Russians
1 fighter moved from 126 Sea Zone to Archangel
2 fighters moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
2 aaGuns, 4 armour, 1 artillery, 9 infantry and 4 mech_infantrys moved from Novgorod to Archangel
2 aaGuns, 2 armour, 3 artilleries and 12 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Ukraine to Bryansk
2 artilleries and 6 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to TimguskaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 43 PUsCombat Hit Differential Summary :
Germans : 1.67
Russians : -0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 2 factory_minors, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Soviet Far East
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 3 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 marine moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 marine, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery, 1 fighter, 1 marine and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 carrier, 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 44 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Celebes
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Chahar to Suiyuyan
1 artillery moved from Anhwe to Chahar
2 infantry moved from Hunan to Kweichow
2 infantry moved from Yunnan to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 armour moved from Malaya to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Yunnan to Hunan
1 artillery moved from Kwangtung to Kwangsi
1 fighter moved from Japan to Kweichow
1 fighter moved from Hopei to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to 43 Sea ZoneCombat - Japanese
Battle in Soviet Far East
Battle in Burma
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Soviet Far East from Russians, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 2 bombers, 1 fighter and 1 tactical_bomber
French defend with 1 destroyer
Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 2/4 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 43 Sea Zone
Japanese win with 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Celebes
Japanese attack with 2 artilleries, 2 fighters, 4 infantry, 1 marine and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Celebes, round 2 : 3/4 hits
ANZAC roll dice for 2 infantry in Celebes, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 2 artilleries, 2 fighters, 3 infantry, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 44 Sea Zone
2 fighters moved from Celebes to 44 Sea Zone
2 tactical_bombers moved from Celebes to 44 Sea Zone
2 bombers moved from 43 Sea Zone to Yunnan
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Borneo
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
3 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 destroyer moved from 41 Sea Zone to 45 Sea Zone
1 destroyer moved from 42 Sea Zone to 55 Sea ZonePlace Units - Japanese
1 factory_minor placed in Malaya
1 factory_minor placed in French Indo China
2 destroyers and 1 transport placed in 6 Sea Zone
1 armour and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 bomber moved from British Guiana to Eastern United States
2 submarines moved from 30 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone
1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0.67
Japanese : 0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to SikangCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.83
Japanese : -0.67 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 cruiser, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 46 Sea Zone
1 bomber moved from British Guiana to Eastern United States
2 submarines moved from 30 Sea Zone to 54 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 46 Sea Zone to Queensland
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 cruiser, 2 destroyers and 3 transports placed in 101 Sea Zone
1 bomber and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
2 infantry moved from Shensi to Sikang
1 infantry moved from Szechwan to SikangCombat - Chinese
Chinese creates battle in territory Anhwe
Battle in Anhwe
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Anhwe, round 2 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 fighterNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUsPurchase Units - British
British buy 1 armour, 2 factory_minors and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery and 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber and 1 fighter moved from Union of South Africa to Belgian Congo
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 72 Sea Zone to 80 Sea Zone
2 infantry and 1 mech_infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 1/6 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
British roll dice for 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 3/6 hits, 2.17 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
3 infantry moved from Trans-Jordan to Iraq
1 armour, 1 artillery and 1 mech_infantry moved from Trans-Jordan to IraqPlace Units - British
1 factory_minor placed in Persia
1 factory_minor placed in Iraq
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 31 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : -0.33
Americans : 0.67
Chinese : 0.83
Japanese : -1.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 1 destroyer, 1 factory_minor and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Morocco to 92 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 infantry moved from Northern Italy to FranceCombat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from 92 Sea Zone to GibraltarPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 factory_minor placed in Egypt
1 armour placed in Southern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from New Guinea to 45 Sea ZoneCombat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 fighter in 45 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser and 1 fighter in 45 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 45 Sea Zone to New GuineaPlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Move - French
2 infantry moved from Eire to ScotlandNon Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
4 bombers moved from Egypt to Algeria
1 bomber moved from Southern Italy to Algeria
1 bomber moved from Western Germany to Algeria
2 infantry moved from Romania to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 armour moved from Romania to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Eastern Poland to Western Ukraine
1 artillery and 2 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 2 : 0/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 armour, 1 artillery and 3 infantry in Bessarabia, round 3 : 1/5 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 infantry moved from Eastern Poland to Bessarabia
2 infantry moved from Bulgaria to Romania
1 aaGun moved from Romania to Bessarabia
2 artilleries moved from Poland to Eastern Poland
5 infantry moved from Finland to Karelia
3 mech_infantrys moved from Germany to Eastern Poland
2 armour moved from Germany to Eastern Poland
2 infantry moved from Germany to Poland
1 armour moved from Western Germany to PolandPlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
Germans undo move 1.
1 bomber placed in Western Germany
1 fighter placed in Western Germany
2 armour, 3 infantry and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
4 infantry moved from Bryansk to Western Ukraine
2 fighters moved from Bryansk to Western Ukraine
3 infantry moved from Archangel to Belarus
1 artillery moved from Archangel to Belarus
1 fighter moved from Russia to Belarus
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Novgorod, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 2 fighters and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 fighters and 4 infantry in Western Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 2 fighters and 4 infantry in Western Ukraine, round 3 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 fighters and 4 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 4 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 4 infantry in Belarus, round 2 : 1/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 2/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Bryansk
2 fighters moved from Western Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
9 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Timguska to Novosibirsk
4 armour and 4 mech_infantrys moved from Archangel to Bryansk
2 aaGuns moved from Archangel to VologdaPlace Units - Russians
2 armour placed in Volgograd
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 36 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -2.33
Russians : -0.33 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 4 destroyers, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Soviet Far East to Sakha
Japanese take Siberia from Russians
Japanese take Sakha from Russians
1 infantry moved from Soviet Far East to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
4 infantry moved from Manchuria to Jehol
1 destroyer and 1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 45 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from French
1 destroyer and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Hunan to Anhwe
1 fighter moved from Hopei to Anhwe
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Yunnan to Kweichow
1 infantry moved from Kweichow to Hopei
1 infantry moved from Hopei to Chahar
1 fighter moved from Suiyuyan to Chahar
1 artillery moved from Kwangsi to Yunnan
1 artillery, 3 infantry and 1 marine moved from Celebes to 44 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 fighters, 3 infantry, 1 marine, 2 tactical_bombers and 4 transports moved from 44 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 fighters, 4 infantry, 1 marine, 3 tactical_bombers and 4 transports moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Kweichow to Yunnan
1 artillery moved from Yunnan to HunanCombat - Japanese
Battle in Amur
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 55 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
1 fighter moved from Anhwe to Yunnan
2 artilleries, 4 infantry and 1 marine moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from Yunnan to Shan State
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Shan State
1 fighter moved from 37 Sea Zone to Yunnan
2 destroyers moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
2 destroyers placed in 37 Sea Zone
1 armour placed in Malaya
1 armour and 2 mech_infantrys placed in French Indo China
1 artillery placed in Japan
2 destroyers, 1 submarine and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - Americans
2 cruisers, 2 destroyers and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : 2.00
Japanese : 1.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 14 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 14 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 15 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 15 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -1.67
Japanese : -1.00 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 armour, 2 cruisers, 2 destroyers, 2 infantry and 2 transports; Remaining resources: 4 PUs;Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Americans
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 2 battleships, 2 carriers, 2 cruisers, 4 destroyers, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 bomber moved from Queensland to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 bomber, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 55 Sea Zone
Americans roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone
1 submarine owned by the Japanese Submerged
Americans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -9
Casualties for Americans: 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 2 battleships and 2 cruisers in Caroline Islands, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
2 fighters moved from 46 Sea Zone to 33 Sea Zone
2 fighters moved from 55 Sea Zone to 33 Sea Zone
1 bomber moved from 55 Sea Zone to QueenslandPlace Units - Americans
2 cruisers, 2 destroyers and 2 transports placed in 101 Sea Zone
2 armour and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Sikang to Shensi
2 infantry moved from Sikang to Szechwan
1 fighter moved from Sikang to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Shensi, round 8 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 9 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 10 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 11 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 12 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 13 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 14 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 14 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 15 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 15 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to SikangPlace Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUsPurchase Units - British
British buy 2 armour, 1 bomber and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 bomber, 1 fighter and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 bomber moved from Anglo Egyptian Sudan to Persia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Iraq to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Persia
1 infantry and 1 mech_infantry moved from Burma to IndiaPlace Units - British
2 armour and 1 infantry placed in Iraq
3 infantry placed in Persia
1 bomber placed in Union of South AfricaTurn Complete - British
British collect 31 PUs; end with 32 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Americans : 2.00
Chinese : -1.67
Japanese : 0.50 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Southern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery moved from Morocco to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 transport moved from 92 Sea Zone to 95 Sea Zone
2 infantry moved from France to Southern France
2 infantry moved from Southern Italy to 95 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Northern Italy to Albania
1 artillery moved from Northern Italy to Southern France
1 destroyer moved from 92 Sea Zone to 91 Sea ZonePlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
3 armour placed in EgyptTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17 -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from Queensland to 55 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 55 Sea Zone
ANZAC win, taking Java from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
2 fighters moved from 55 Sea Zone to Queensland
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsPolitics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
2 infantry moved from Scotland to United KingdomTurn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.17





