Desert Admiral (Axis) vs Dawgoneit (Allies+18)

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 2 destroyers, 1 factory_minor, 8 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Scotland
                5 bombers moved from Western Germany to Scotland
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                3 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Denmark to 112 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                3 fighters moved from Western Germany to Scotland
                2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Novosibirsk to Kazakhstan

    triplea_40965_Ger11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 7 artilleries, 2 destroyers, 1 factory_minor, 8 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 submarine moved from 111 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 112 Sea Zone to 104 Sea Zone
                2 fighters and 2 tactical_bombers moved from 111 Sea Zone to Scotland
                5 bombers moved from Western Germany to Scotland
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                3 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
                3 infantry moved from Denmark to 112 Sea Zone
                3 artilleries, 7 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                3 fighters moved from Western Germany to Scotland
                2 artilleries and 1 infantry moved from Volgograd to Kazakhstan
                1 artillery moved from Novosibirsk to Kazakhstan

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 8 transports
                        8 transports owned by the Americans lost in 109 Sea Zone
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                    Germans win, taking 109 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 56
                    Casualties for Americans: 8 transports
                Battle in Scotland
                    Germans attack with 3 artilleries, 5 bombers, 5 fighters, 7 infantry and 2 tactical_bombers
                    British defend with 1 airfield; French defend with 2 infantry; Americans defend with 3 armour, 3 artilleries and 7 infantry
                        Germans roll dice for 1 cruiser in Scotland, round 2 :  1/1 hits
                        Germans roll dice for 3 artilleries, 5 bombers, 5 fighters, 7 infantry and 2 tactical_bombers in Scotland, round 2 :  11/22 hits
                        British roll dice for 3 armour, 3 artilleries and 9 infantry in Scotland, round 2 :  5/15 hits
                        5 infantry owned by the Germans, 7 infantry owned by the Americans, 3 artilleries owned by the Americans and 2 infantry owned by the French lost in Scotland
                        Germans roll dice for 3 artilleries, 5 bombers, 5 fighters, 2 infantry and 2 tactical_bombers in Scotland, round 3 :  10/17 hits
                        British roll dice for 3 armour in Scotland, round 3 :  1/3 hits
                        1 infantry owned by the Germans and 3 armour owned by the Americans lost in Scotland
                    Germans win, taking Scotland from British with 3 artilleries, 5 bombers, 5 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Germans: 6 infantry
                    Casualties for French: 2 infantry
                    Casualties for Americans: 3 armour, 3 artilleries and 7 infantry
                Battle in Kazakhstan
                    Germans attack with 3 artilleries and 1 infantry
                    British defend with 2 armour
                        Germans roll dice for 3 artilleries and 1 infantry in Kazakhstan, round 2 :  2/4 hits
                        British roll dice for 2 armour in Kazakhstan, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 2 armour owned by the British lost in Kazakhstan
                    Germans win, taking Kazakhstan from British with 3 artilleries remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 armour
                Battle in 104 Sea Zone
                    Germans attack with 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 3 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                2 tactical_bombers moved from Scotland to 111 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                2 submarines moved from 112 Sea Zone to 109 Sea Zone
                3 submarines moved from 111 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 103 Sea Zone
                1 fighter moved from 104 Sea Zone to Normandy Bordeaux
                5 bombers moved from Scotland to Western Germany
                2 artilleries and 5 infantry moved from France to Western Germany
                2 infantry moved from Germany to Western Germany
                3 aaGuns moved from Northwest Persia to Caucasus
                1 armour and 4 mech_infantrys moved from Northwest Persia to Caucasus
                3 artilleries and 2 infantry moved from Rostov to Caucasus
                2 infantry moved from Archangel to Vologda
                2 destroyers moved from 112 Sea Zone to 111 Sea Zone
                1 fighter moved from Scotland to Western Germany
                4 fighters moved from Scotland to 111 Sea Zone
                1 mech_infantry moved from Northwest Persia to Caucasus

    Place Units - Germans
                2 destroyers and 2 transports placed in 113 Sea Zone
                Germans undo move 1.
                2 destroyers and 2 transports placed in 113 Sea Zone
                5 artilleries placed in Western Germany
                1 factory_minor placed in Caucasus
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 2 infantry placed in Ukraine
                3 infantry placed in Russia
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 69 PUs; end with 70 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 77 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs

    triplea_40965_Ger11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                2 fighters moved from 6 Sea Zone to 24 Sea Zone
                2 bombers and 1 fighter moved from Japan to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Chahar to Suiyuyan
                1 fighter moved from Chahar to Hopei
                1 fighter moved from Chahar to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Chahar to Suiyuyan

    triplea_40965_Jap11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                1 submarine moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                2 fighters moved from 6 Sea Zone to 24 Sea Zone
                2 bombers and 1 fighter moved from Japan to 19 Sea Zone
                2 fighters moved from 6 Sea Zone to 21 Sea Zone
                1 artillery and 1 infantry moved from Chahar to Anhwe
                1 artillery and 1 infantry moved from Chahar to Hopei
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                1 fighter moved from Chahar to Suiyuyan
                1 fighter moved from Chahar to Hopei
                1 fighter moved from Chahar to Anhwe
                1 tactical_bomber moved from Chahar to Anhwe
                1 fighter moved from Chahar to Suiyuyan

    Combat - Japanese
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 26 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 armour
                        Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 :  2/4 hits
                        Chinese roll dice for 1 armour in Suiyuyan, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in 24 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    Americans defend with 2 submarines
                        Japanese roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 2 submarines in 24 Sea Zone, round 2 :  0/2 hits
                        2 submarines owned by the Americans lost in 24 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 submarines
                Battle in Hopei
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Hopei, round 3 :  0/1 hits
                        1 infantry owned by the Americans lost in Hopei
                    Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 1 fighter
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 19 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  2/4 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  0/2 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in 21 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 :  1/2 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
                    Japanese win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for ANZAC: 1 destroyer
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Japanese
                2 fighters moved from 21 Sea Zone to 6 Sea Zone
                2 bombers moved from 19 Sea Zone to Japan
                1 fighter moved from 19 Sea Zone to 6 Sea Zone
                2 fighters moved from 24 Sea Zone to 6 Sea Zone
                1 bomber moved from 26 Sea Zone to Marshall Islands
                2 fighters moved from Suiyuyan to Chahar
                1 fighter moved from Hopei to Chahar
                1 fighter moved from Anhwe to Chahar
                1 tactical_bomber moved from Anhwe to Chahar
                1 armour moved from Manchuria to Chahar
                1 artillery and 3 infantry moved from Manchuria to Jehol
                3 infantry moved from Korea to Manchuria
                1 fighter moved from 6 Sea Zone to Japan

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Korea
                1 infantry placed in Japan
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Marshall Islands : 1 bomber
        Shantung : 1 flag
        Korea : 2 artilleries, 1 factory_minor and 1 infantry
        Kiangsu : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
        Jehol : 1 flag, 1 artillery and 3 infantry
        Okinawa : 2 infantry
        Manchuria : 1 flag, 3 infantry
        Suiyuyan : 1 flag, 1 artillery and 1 infantry
        Kansu : 1 flag
        Hopei : 1 flag, 1 artillery and 1 infantry
        Chahar : 1 flag, 1 aaGun, 4 armour, 2 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
        Anhwe : 1 flag, 1 artillery and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Timguska : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        24 Sea Zone : 1 destroyer
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 6 transports
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 69 / 97
        Russians : 0 / 0
        Japanese : 34 / 34
        Americans : 52 / 77
        Chinese : 9 / 18
        British : 33 / 41
        UK_Pacific : 20 / 25
        Italians : 17 / 15
        ANZAC : 21 / 31
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 18 times
                3 was rolled 22 times
                4 was rolled 11 times
                5 was rolled 23 times
                6 was rolled 16 times
            Average roll : 3.543
            Median : 3.000
            Variance : 0.990
            Standard Deviation : 0.995
            Total rolls : 105

    Germans Combat
                1 was rolled 8 times
                2 was rolled 11 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.347
            Median : 3.000
            Variance : 0.312
            Standard Deviation : 0.559
            Total rolls : 49

    British Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.737
            Standard Deviation : 0.858
            Total rolls : 20

    Americans Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 4.333
            Median : 4.500
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 5 times
                3 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 3 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.130
            Standard Deviation : 1.063
            Total rolls : 24

    triplea_40965_Jap11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 8 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 bomber moved from Kweichow to Anhwe
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from Shan State to Yunnan
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from Libya to Tobruk
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 103 Sea Zone
                6 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Shantung
                Battle in Anhwe
                    Americans attack with 1 bomber and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 bomber and 4 infantry in Anhwe, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                    Americans win, taking Shantung from Japanese, taking Anhwe from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Anhwe to Yunnan
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from 103 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 destroyers placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40965_Ame11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 artillery moved from Shensi to Hopei
                1 artillery moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                3 artilleries and 2 infantry moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 artilleries and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 5 artilleries and 4 infantry in Hopei, round 2 :  1/9 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 5 artilleries and 3 infantry in Hopei, round 3 :  5/8 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                6 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    triplea_40965_Chi11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 8 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 bomber moved from Kweichow to Anhwe
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from Shan State to Yunnan
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from Libya to Tobruk
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 103 Sea Zone
                6 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Shantung
                Battle in Anhwe
                    Americans attack with 1 bomber and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 bomber and 4 infantry in Anhwe, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                    Americans win, taking Shantung from Japanese, taking Anhwe from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Anhwe to Yunnan
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from 103 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 destroyers placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 artillery moved from Shensi to Hopei
                1 artillery moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                3 artilleries and 2 infantry moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 artilleries and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 5 artilleries and 4 infantry in Hopei, round 2 :  1/9 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 5 artilleries and 3 infantry in Hopei, round 3 :  5/8 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                6 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Purchase Units - British
                British repair damage of 4x factory_major; Remaining resources: 37 PUs;
                British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 artillery moved from Turkmenistan to Kazakhstan
                1 fighter moved from Turkmenistan to Kazakhstan
                1 armour moved from Shensi to Novosibirsk
                      British take Novosibirsk from Germans
                3 infantry moved from Shensi to Kansu
                4 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                2 infantry moved from Eastern Persia to Persia

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 3 artilleries
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 3 artilleries in Kazakhstan, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                        British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 :  1/2 hits
                        Germans roll dice for 2 artilleries in Kazakhstan, round 3 :  1/2 hits
                        1 artillery owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                        British roll dice for 1 fighter in Kazakhstan, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 4 :  0/1 hits
                        British roll dice for 1 fighter in Kazakhstan, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 5 :  0/1 hits
                        British roll dice for 1 fighter in Kazakhstan, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 6 :  0/1 hits
                        British roll dice for 1 fighter in Kazakhstan, round 7 :  1/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 7 :  0/1 hits
                        1 artillery owned by the Germans lost in Kazakhstan
                    British win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 artilleries
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Shensi
                1 artillery and 2 infantry moved from Shensi to Tsinghai
                1 artillery and 2 infantry moved from Shensi to Sikang
                3 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 artillery and 2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Hopei
                1 fighter moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Suiyuyan
                1 aaGun moved from Shensi to Suiyuyan
                1 aaGun moved from Shensi to Hopei
                1 aaGun moved from Shensi to Suiyuyan
                2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                2 infantry moved from India to West India
                3 infantry moved from India to Burma
                3 infantry moved from Burma to Yunnan
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                5 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                10 infantry placed in United Kingdom
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,4,1,1,4,4,3,6,4,2,6
                British collect 28 PUs (6 lost to blockades); end with 28 PUs

    Place Units - UK_Pacific
                1 armour, 5 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry

    triplea_40965_UK_11.tsvg

  • '19 '17

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 artillery, 8 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                3 infantry moved from Kweichow to Anhwe
                1 infantry moved from Kiangsi to Anhwe
                1 infantry moved from Kiangsi to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 bomber moved from Kweichow to Anhwe
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Shantung
                1 artillery moved from Shan State to Yunnan
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 transport moved from 55 Sea Zone to 54 Sea Zone
                1 armour moved from Egypt to Iraq
                1 infantry moved from Libya to Tobruk
                1 armour moved from Tobruk to Egypt
                1 infantry moved from Tunisia to Libya
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 transport moved from 91 Sea Zone to 102 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 103 Sea Zone
                6 destroyers moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 fighter moved from 91 Sea Zone to 103 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 :  2/6 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 103 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 103 Sea Zone
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 :  2/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Shantung
                Battle in Anhwe
                    Americans attack with 1 bomber and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 bomber and 4 infantry in Anhwe, round 2 :  2/5 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
                    Americans win, taking Shantung from Japanese, taking Anhwe from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Americans
                1 bomber moved from Anhwe to Yunnan
                5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from 103 Sea Zone to 91 Sea Zone

    Place Units - Americans
                6 destroyers placed in 101 Sea Zone
                1 artillery and 1 infantry placed in Eastern United States
                2 destroyers and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Hopei
                1 artillery moved from Shensi to Hopei
                1 artillery moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                3 artilleries and 2 infantry moved from Shensi to Hopei
                1 artillery and 2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Hopei

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 5 artilleries and 4 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 5 artilleries and 4 infantry in Hopei, round 2 :  1/9 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                        Chinese roll dice for 5 artilleries and 3 infantry in Hopei, round 3 :  5/8 hits
                        Japanese roll dice for 1 artillery in Hopei, round 3 :  1/1 hits
                        1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Suiyuyan
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 :  3/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
                    Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Suiyuyan to Shensi

    Place Units - Chinese
                6 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 18 PUs; end with 18 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs

    Purchase Units - British
                British repair damage of 4x factory_major; Remaining resources: 37 PUs;
                British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Suriname to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry moved from Persia to Northwest Persia
                      British take Northwest Persia from Germans
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                1 artillery moved from Turkmenistan to Kazakhstan
                1 fighter moved from Turkmenistan to Kazakhstan
                1 armour moved from Shensi to Novosibirsk
                      British take Novosibirsk from Germans
                3 infantry moved from Shensi to Kansu
                4 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
                1 armour moved from Eastern Persia to Northwest Persia
                2 infantry moved from Eastern Persia to Persia

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 artillery, 1 fighter and 1 mech_infantry
                    Germans defend with 3 artilleries
                        British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 :  1/3 hits
                        Germans roll dice for 3 artilleries in Kazakhstan, round 2 :  1/3 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                        British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 :  1/2 hits
                        Germans roll dice for 2 artilleries in Kazakhstan, round 3 :  1/2 hits
                        1 artillery owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
                        British roll dice for 1 fighter in Kazakhstan, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 4 :  0/1 hits
                        British roll dice for 1 fighter in Kazakhstan, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 5 :  0/1 hits
                        British roll dice for 1 fighter in Kazakhstan, round 6 :  0/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 6 :  0/1 hits
                        British roll dice for 1 fighter in Kazakhstan, round 7 :  1/1 hits
                        Germans roll dice for 1 artillery in Kazakhstan, round 7 :  0/1 hits
                        1 artillery owned by the Germans lost in Kazakhstan
                    British win with 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Germans: 3 artilleries
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Shensi
                1 artillery and 2 infantry moved from Shensi to Tsinghai
                1 artillery and 2 infantry moved from Shensi to Sikang
                3 infantry moved from Shensi to Suiyuyan
                1 artillery moved from Shensi to Suiyuyan
                1 artillery and 2 infantry moved from Shensi to Suiyuyan
                1 fighter moved from Shensi to Hopei
                1 fighter moved from Shensi to Suiyuyan
                1 tactical_bomber moved from Shensi to Suiyuyan
                1 aaGun moved from Shensi to Suiyuyan
                1 aaGun moved from Shensi to Hopei
                1 aaGun moved from Shensi to Suiyuyan
                2 infantry moved from West India to Eastern Persia
                1 mech_infantry moved from India to Eastern Persia
                1 armour moved from India to Eastern Persia
                2 infantry moved from India to West India
                3 infantry moved from India to Burma
                3 infantry moved from Burma to Yunnan
                3 infantry moved from Yunnan to Kweichow
                1 infantry moved from 81 Sea Zone to Trans-Jordan
                5 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 destroyer moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Libya
                2 infantry moved from 91 Sea Zone to Morocco

    Place Units - British
                10 infantry placed in United Kingdom
                1 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,4,1,1,4,4,3,6,4,2,6
                British collect 28 PUs (6 lost to blockades); end with 28 PUs

    Place Units - UK_Pacific
                1 armour, 5 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry

    triplea_40965_UK_11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - Italians

    triplea_40965_Ita11.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 bomber; Remaining resources: 3 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 bomber moved from Greece to Western Germany
                2 fighters moved from Greece to Western Germany
                1 fighter moved from Greece to Southern Italy

    Place Units - Italians
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3
                Italians collect 14 PUs (3 lost to blockades); end with 17 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Western Germany : 1 bomber and 2 fighters
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 9 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 17 infantry
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Greece : 1 flag, 1 artillery and 4 infantry
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 68 / 97
        Russians : 0 / 0
        Japanese : 25 / 34
        Americans : 52 / 77
        Chinese : 18 / 24
        British : 34 / 28
        UK_Pacific : 20 / 25
        Italians : 17 / 17
        ANZAC : 21 / 31
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    triplea_40965_Ita11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Tsinghai to Kazakhstan
                      ANZAC take Kazakhstan from Germans
                2 infantry moved from Persia to Northwest Persia
                3 fighters moved from Shensi to Timguska
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Timguska
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 3 fighters in Timguska, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Timguska
                        ANZAC roll dice for 3 fighters in Timguska, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Timguska, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Timguska
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Kweichow to Hopei
                2 artilleries and 4 infantry moved from Shensi to Hopei
                3 fighters moved from Timguska to Suiyuyan
                1 infantry moved from Yunnan to Kweichow
                1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan
                1 armour moved from Yunnan to Kweichow
                1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_40965_ANZ11.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 54 Sea Zone to 21 Sea Zone
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Tsinghai to Kazakhstan
                      ANZAC take Kazakhstan from Germans
                2 infantry moved from Persia to Northwest Persia
                3 fighters moved from Shensi to Timguska
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from New South Wales to Queensland
                1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                Battle in Timguska
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 artillery and 1 infantry
                        ANZAC roll dice for 3 fighters in Timguska, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in Timguska
                        ANZAC roll dice for 3 fighters in Timguska, round 3 :  3/3 hits
                        Japanese roll dice for 1 artillery in Timguska, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Timguska
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - ANZAC
                1 armour, 1 artillery and 2 infantry moved from Kweichow to Hopei
                2 artilleries and 4 infantry moved from Shensi to Hopei
                3 fighters moved from Timguska to Suiyuyan
                1 infantry moved from Yunnan to Kweichow
                1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan
                1 armour moved from Yunnan to Kweichow
                1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 transport placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Move - French
                2 infantry moved from Trans-Jordan to Iraq
                3 infantry moved from Persia to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

    triplea_40965_Fre11.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 7 artilleries, 2 destroyers, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                4 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
                3 artilleries and 1 infantry moved from Scotland to United Kingdom
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
                7 infantry moved from 110 Sea Zone to United Kingdom
                7 artilleries moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 111 Sea Zone to 110 Sea Zone
                5 bombers and 1 fighter moved from Western Germany to United Kingdom
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan

    triplea_40965_Ger12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 7 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 103 Sea Zone
                3 bombers moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan

    triplea_40965_Ger12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 7 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 103 Sea Zone
                1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
                2 bombers moved from Western Germany to 103 Sea Zone
                3 bombers moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/3 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 13 damage total.
                Battle in 103 Sea Zone
                    Germans attack with 2 bombers and 2 submarines
                    Americans defend with 2 destroyers
                        Germans roll dice for 2 submarines in 103 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 2 bombers in 103 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 destroyers in 103 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 103 Sea Zone
                    Germans win with 2 bombers remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 2 destroyers
                Battle in Kazakhstan
                    Germans attack with 1 artillery and 2 infantry
                    ANZAC defend with 1 mech_infantry
                        Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 :  1/3 hits
                        ANZAC roll dice for 1 mech_infantry in Kazakhstan, round 2 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Kazakhstan
                    Germans win, taking Kazakhstan from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 2 destroyers
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 :  2/2 hits
                        2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 2 destroyers

    Non Combat Move - Germans
                1 tactical_bomber moved from 111 Sea Zone to Western Germany
                1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
                1 fighter moved from 104 Sea Zone to 111 Sea Zone
                2 bombers moved from 103 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 111 Sea Zone to 104 Sea Zone
                1 destroyer moved from 111 Sea Zone to 105 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                2 transports moved from 113 Sea Zone to 112 Sea Zone
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
                7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
                7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                2 submarines moved from 109 Sea Zone to 111 Sea Zone
                1 artillery and 2 infantry moved from Ukraine to Rostov
                1 infantry moved from Vologda to Urals
                3 infantry moved from Russia to Samara
                1 fighter moved from Western Germany to 111 Sea Zone
                1 tactical_bomber moved from Western Germany to 111 Sea Zone
                2 bombers moved from United Kingdom to Western Germany

    Place Units - Germans
                5 artilleries and 5 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Russia
                1 artillery and 2 infantry placed in Caucasus
                1 armour and 2 mech_infantrys placed in Ukraine
                1 artillery placed in Volgograd
                2 fighters placed in Normandy Bordeaux

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs

    Territory Summary for Germans :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag, 1 armour
        Kazakhstan : 1 flag, 1 artillery and 2 infantry
        6 Sea Zone : 1 fighter and 1 tactical_bomber
        Scotland : 1 flag, 1 airfield, 10 artilleries and 8 infantry
        Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Denmark : 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Rostov : 1 flag, 1 artillery and 2 infantry
        Urals : 1 flag, 1 infantry
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 infantry
        Volgograd : 1 flag, 1 artillery and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
        Smolensk : 1 flag
        Samara : 3 infantry
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer
        111 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 7 transports
        105 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 0 / 0
        Japanese : 25 / 34
        Americans : 52 / 77
        Chinese : 18 / 24
        British : 34 / 28
        UK_Pacific : 20 / 25
        Italians : 17 / 17
        ANZAC : 21 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.150
            Median : 3.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
            Average roll : 1.250
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40965_Ger12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 0 / 0
        Japanese : 25 / 34
        Americans : 52 / 77
        Chinese : 18 / 24
        British : 34 / 28
        UK_Pacific : 20 / 25
        Italians : 17 / 17
        ANZAC : 21 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.150
            Median : 3.000
            Variance : 0.632
            Standard Deviation : 0.795
            Total rolls : 20

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 3 times
                2 was rolled 1 times
            Average roll : 1.250
            Median : 1.000
            Variance : 3.333
            Standard Deviation : 1.826
            Total rolls : 4

    ANZAC Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40965_Rus12.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 24 Sea Zone to 26 Sea Zone
                1 bomber moved from Marshall Islands to 26 Sea Zone
                1 artillery and 2 infantry moved from Jehol to Shantung
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
                2 fighters moved from 6 Sea Zone to 21 Sea Zone
                2 bombers moved from Japan to Shantung
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    triplea_40965_Jap12.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 destroyer moved from 6 Sea Zone to 21 Sea Zone
                1 destroyer moved from 24 Sea Zone to 26 Sea Zone
                1 bomber moved from Marshall Islands to 26 Sea Zone
                1 artillery and 2 infantry moved from Jehol to Shantung
                1 infantry moved from Japan to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
                1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
                2 fighters moved from 6 Sea Zone to 21 Sea Zone
                2 bombers moved from Japan to Shantung
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from Japan to 19 Sea Zone

    Combat - Japanese
                Battle in Aleutian Islands
                Battle in Alaska
                Battle in 26 Sea Zone
                    Japanese attack with 1 bomber and 1 destroyer
                    Americans defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans, 1 bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is -14
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 bomber and 1 destroyer
                Battle in Shantung
                    Japanese attack with 1 artillery, 2 bombers and 2 infantry
                    Americans defend with 1 infantry
                        Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shantung, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Shantung, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Shantung
                    Japanese win, taking Shantung from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters and 1 submarine
                    Americans defend with 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 19 Sea Zone
                        Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 :  2/4 hits
                        1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 21 Sea Zone
                    Japanese attack with 1 destroyer and 2 fighters
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 21 Sea Zone
                    Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                2 fighters moved from 21 Sea Zone to 6 Sea Zone
                1 destroyer moved from 18 Sea Zone to 6 Sea Zone
                1 aaGun, 4 armour, 2 artilleries, 4 fighters and 1 tactical_bomber moved from Chahar to Jehol
                3 mech_infantrys moved from Chahar to Jehol
                1 infantry moved from Jehol to Chahar
                2 bombers moved from Shantung to Japan
                2 artilleries moved from Korea to Manchuria
                3 infantry moved from Manchuria to Jehol
                2 fighters moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from 19 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Korea
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 29 PUs; end with 29 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag, 1 artillery and 2 infantry
        Korea : 1 artillery, 1 factory_minor and 2 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
        Jehol : 1 flag, 1 aaGun, 4 armour, 2 artilleries, 4 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
        Okinawa : 2 infantry
        Manchuria : 1 flag, 2 artilleries
        Chahar : 1 flag, 1 infantry
        Alaska : 1 flag, 1 infantry and 1 mech_infantry
        Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        21 Sea Zone : 1 destroyer
        19 Sea Zone : 1 destroyer and 1 submarine
        2 Sea Zone : 1 transport
        8 Sea Zone : 1 transport
        6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 transports
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 68 / 93
        Russians : 0 / 0
        Japanese : 29 / 29
        Americans : 50 / 77
        Chinese : 16 / 24
        British : 34 / 28
        UK_Pacific : 20 / 25
        Italians : 17 / 17
        ANZAC : 21 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.128
            Median : 3.000
            Variance : 1.079
            Standard Deviation : 1.039
            Total rolls : 39

    Null / Other
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.364
            Median : 4.000
            Variance : 1.900
            Standard Deviation : 1.378
            Total rolls : 11

    British Combat
                1 was rolled 1 times
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 5 times
                2 was rolled 1 times
            Average roll : 1.167
            Median : 1.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 6

    ANZAC Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.133
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    triplea_40965_Jap12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 armour, 7 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                4 fighters moved from 91 Sea Zone to 104 Sea Zone
                3 infantry moved from Anhwe to Chahar
                1 bomber moved from Yunnan to Chahar
                1 submarine moved from 36 Sea Zone to 21 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
                3 fighters moved from 36 Sea Zone to 21 Sea Zone
                1 fighter moved from 36 Sea Zone to 19 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 2 Sea Zone
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Egypt to Iraq
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 19 Sea Zone
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Japanese Submerged
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 :  0/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 destroyer
                Battle in 21 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 21 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 21 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 21 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Chahar
                    Americans attack with 1 bomber and 3 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 3 infantry in Chahar, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Chahar
                    Americans win, taking Chahar from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers and 4 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 :  1/6 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                4 fighters moved from 104 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Chahar to Shensi
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
                3 fighters moved from 21 Sea Zone to 36 Sea Zone

    Place Units - Americans
                2 armour and 2 mech_infantrys placed in Western United States
                2 destroyers placed in 10 Sea Zone
                4 destroyers placed in 101 Sea Zone
                1 destroyer placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 51 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs

    triplea_40965_Ame12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Anhwe
                5 artilleries and 7 infantry moved from Hopei to Chahar
                1 artillery and 1 infantry moved from Suiyuyan to Chahar
                1 fighter moved from Shensi to Chahar

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 4 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 17 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs

    triplea_40965_Chi12.tsvg

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