Use latest map please.
Desert Admiral (Axis) vs Dawgoneit (Allies+18)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 6 Sea Zone to 24 Sea Zone
2 bombers and 1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Hopei
1 fighter moved from Chahar to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 6 Sea Zone to 24 Sea Zone
2 bombers and 1 fighter moved from Japan to 19 Sea Zone
2 fighters moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from Chahar to Anhwe
1 artillery and 1 infantry moved from Chahar to Hopei
1 artillery and 1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 fighter moved from Chahar to Hopei
1 fighter moved from Chahar to Anhwe
1 tactical_bomber moved from Chahar to Anhwe
1 fighter moved from Chahar to SuiyuyanCombat - Japanese
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 0/1 hits
1 armour owned by the Americans lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in 24 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 2 submarines in 24 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Americans lost in 24 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Hopei
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Hopei, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits
1 infantry owned by the Americans lost in Hopei
Japanese win, taking Hopei from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 fighter
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 2 bombers, 1 destroyer and 1 fighter in 19 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Anhwe
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 0/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 21 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 21 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
2 fighters moved from 21 Sea Zone to 6 Sea Zone
2 bombers moved from 19 Sea Zone to Japan
1 fighter moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
2 fighters moved from Suiyuyan to Chahar
1 fighter moved from Hopei to Chahar
1 fighter moved from Anhwe to Chahar
1 tactical_bomber moved from Anhwe to Chahar
1 armour moved from Manchuria to Chahar
1 artillery and 3 infantry moved from Manchuria to Jehol
3 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to JapanPlace Units - Japanese
2 artilleries and 1 infantry placed in Korea
1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Marshall Islands : 1 bomber
Shantung : 1 flag
Korea : 2 artilleries, 1 factory_minor and 1 infantry
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 2 mech_infantrys
Jehol : 1 flag, 1 artillery and 3 infantry
Okinawa : 2 infantry
Manchuria : 1 flag, 3 infantry
Suiyuyan : 1 flag, 1 artillery and 1 infantry
Kansu : 1 flag
Hopei : 1 flag, 1 artillery and 1 infantry
Chahar : 1 flag, 1 aaGun, 4 armour, 2 artilleries, 4 fighters, 3 mech_infantrys and 1 tactical_bomber
Anhwe : 1 flag, 1 artillery and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Buryatia : 1 flag
24 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer
18 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 6 transports
Samara : 1 flagProduction/PUs Summary :
Germans : 69 / 97
Russians : 0 / 0
Japanese : 34 / 34
Americans : 52 / 77
Chinese : 9 / 18
British : 33 / 41
UK_Pacific : 20 / 25
Italians : 17 / 15
ANZAC : 21 / 31
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 11 times
5 was rolled 23 times
6 was rolled 16 times
Average roll : 3.543
Median : 3.000
Variance : 0.990
Standard Deviation : 0.995
Total rolls : 105Germans Combat
1 was rolled 8 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.347
Median : 3.000
Variance : 0.312
Standard Deviation : 0.559
Total rolls : 49British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 6 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20Americans Combat
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 4.333
Median : 4.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6ANZAC Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Japanese Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 6 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.333
Median : 3.000
Variance : 1.130
Standard Deviation : 1.063
Total rolls : 24 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 8 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 36 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 bomber moved from Kweichow to Anhwe
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Shan State to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 destroyers moved from 91 Sea Zone to 103 Sea Zone
6 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shantung
Battle in Anhwe
Americans attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 4 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
Americans win, taking Shantung from Japanese, taking Anhwe from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Anhwe to Yunnan
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea ZonePlace Units - Americans
6 destroyers placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
Chinese take Kansu from Japanese
3 artilleries and 2 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 artillery moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries and 4 infantry in Hopei, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 5 artilleries and 3 infantry in Hopei, round 3 : 5/8 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 8 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 36 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 bomber moved from Kweichow to Anhwe
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Shan State to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 destroyers moved from 91 Sea Zone to 103 Sea Zone
6 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shantung
Battle in Anhwe
Americans attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 4 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
Americans win, taking Shantung from Japanese, taking Anhwe from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Anhwe to Yunnan
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea ZonePlace Units - Americans
6 destroyers placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
Chinese take Kansu from Japanese
3 artilleries and 2 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 artillery moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries and 4 infantry in Hopei, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 5 artilleries and 3 infantry in Hopei, round 3 : 5/8 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 37 PUs;
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from Turkmenistan to Kazakhstan
1 fighter moved from Turkmenistan to Kazakhstan
1 armour moved from Shensi to Novosibirsk
British take Novosibirsk from Germans
3 infantry moved from Shensi to Kansu
4 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 3 artilleries
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 3 artilleries in Kazakhstan, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 2 artilleries in Kazakhstan, round 3 : 1/2 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British roll dice for 1 fighter in Kazakhstan, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
British roll dice for 1 fighter in Kazakhstan, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits
British roll dice for 1 fighter in Kazakhstan, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 6 : 0/1 hits
British roll dice for 1 fighter in Kazakhstan, round 7 : 1/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 7 : 0/1 hits
1 artillery owned by the Germans lost in Kazakhstan
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Shensi
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Hopei
1 fighter moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 aaGun moved from Shensi to Suiyuyan
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Shensi to Suiyuyan
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
3 infantry moved from India to Burma
3 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Kweichow
1 infantry moved from 81 Sea Zone to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
10 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,4,1,1,4,4,3,6,4,2,6
British collect 28 PUs (6 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 8 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 36 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 infantry moved from Kweichow to Anhwe
1 infantry moved from Kiangsi to Anhwe
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 bomber moved from Kweichow to Anhwe
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 artillery moved from Shan State to Yunnan
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 55 Sea Zone to 54 Sea Zone
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
1 armour moved from Tobruk to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 destroyers moved from 91 Sea Zone to 103 Sea Zone
6 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 91 Sea Zone to 103 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 19 Sea Zone, round 2 : 2/6 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 5 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 103 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 103 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 2 fighters in 104 Sea Zone, round 2 : 2/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Shantung
Battle in Anhwe
Americans attack with 1 bomber and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 bomber and 4 infantry in Anhwe, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Anhwe
Americans win, taking Shantung from Japanese, taking Anhwe from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Americans
1 bomber moved from Anhwe to Yunnan
5 fighters and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
2 fighters moved from 103 Sea Zone to 91 Sea ZonePlace Units - Americans
6 destroyers placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
Chinese take Kansu from Japanese
3 artilleries and 2 infantry moved from Shensi to Hopei
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
1 artillery moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 5 artilleries and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 5 artilleries and 4 infantry in Hopei, round 2 : 1/9 hits
Japanese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 5 artilleries and 3 infantry in Hopei, round 3 : 5/8 hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 5 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Suiyuyan
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Suiyuyan, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to ShensiPlace Units - Chinese
6 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUsPurchase Units - British
British repair damage of 4x factory_major; Remaining resources: 37 PUs;
British buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 destroyer and 4 transports moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Germans
1 mech_infantry moved from Eastern Persia to Kazakhstan
1 artillery moved from Turkmenistan to Kazakhstan
1 fighter moved from Turkmenistan to Kazakhstan
1 armour moved from Shensi to Novosibirsk
British take Novosibirsk from Germans
3 infantry moved from Shensi to Kansu
4 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to PersiaCombat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 fighter and 1 mech_infantry
Germans defend with 3 artilleries
British roll dice for 1 artillery, 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits
Germans roll dice for 3 artilleries in Kazakhstan, round 2 : 1/3 hits
1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British roll dice for 1 artillery and 1 fighter in Kazakhstan, round 3 : 1/2 hits
Germans roll dice for 2 artilleries in Kazakhstan, round 3 : 1/2 hits
1 artillery owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British roll dice for 1 fighter in Kazakhstan, round 4 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 4 : 0/1 hits
British roll dice for 1 fighter in Kazakhstan, round 5 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits
British roll dice for 1 fighter in Kazakhstan, round 6 : 0/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 6 : 0/1 hits
British roll dice for 1 fighter in Kazakhstan, round 7 : 1/1 hits
Germans roll dice for 1 artillery in Kazakhstan, round 7 : 0/1 hits
1 artillery owned by the Germans lost in Kazakhstan
British win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 3 artilleries
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Shensi
1 artillery and 2 infantry moved from Shensi to Tsinghai
1 artillery and 2 infantry moved from Shensi to Sikang
3 infantry moved from Shensi to Suiyuyan
1 artillery moved from Shensi to Suiyuyan
1 artillery and 2 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Hopei
1 fighter moved from Shensi to Suiyuyan
1 tactical_bomber moved from Shensi to Suiyuyan
1 aaGun moved from Shensi to Suiyuyan
1 aaGun moved from Shensi to Hopei
1 aaGun moved from Shensi to Suiyuyan
2 infantry moved from West India to Eastern Persia
1 mech_infantry moved from India to Eastern Persia
1 armour moved from India to Eastern Persia
2 infantry moved from India to West India
3 infantry moved from India to Burma
3 infantry moved from Burma to Yunnan
3 infantry moved from Yunnan to Kweichow
1 infantry moved from 81 Sea Zone to Trans-Jordan
5 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - British
10 infantry placed in United Kingdom
1 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5,4,1,1,4,4,3,6,4,2,6
British collect 28 PUs (6 lost to blockades); end with 28 PUsPlace Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
Non Combat Move - Italians
1 bomber moved from Greece to Western Germany
2 fighters moved from Greece to Western Germany
1 fighter moved from Greece to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,3
Italians collect 14 PUs (3 lost to blockades); end with 17 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 1 bomber and 2 fighters
Northern Italy : 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 9 artilleries, 2 bombers, 1 factory_minor, 1 fighter, 1 harbour and 17 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Greece : 1 flag, 1 artillery and 4 infantry
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 68 / 97
Russians : 0 / 0
Japanese : 25 / 34
Americans : 52 / 77
Chinese : 18 / 24
British : 34 / 28
UK_Pacific : 20 / 25
Italians : 17 / 17
ANZAC : 21 / 31
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
ANZAC take Kazakhstan from Germans
2 infantry moved from Persia to Northwest Persia
3 fighters moved from Shensi to Timguska
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Timguska
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters in Timguska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Timguska
ANZAC roll dice for 3 fighters in Timguska, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Timguska, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Timguska
ANZAC win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Kweichow to Hopei
2 artilleries and 4 infantry moved from Shensi to Hopei
3 fighters moved from Timguska to Suiyuyan
1 infantry moved from Yunnan to Kweichow
1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Kweichow
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 54 Sea Zone to 21 Sea Zone
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Tsinghai to Kazakhstan
ANZAC take Kazakhstan from Germans
2 infantry moved from Persia to Northwest Persia
3 fighters moved from Shensi to Timguska
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Timguska
ANZAC attack with 3 fighters
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 3 fighters in Timguska, round 2 : 1/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Timguska, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Timguska
ANZAC roll dice for 3 fighters in Timguska, round 3 : 3/3 hits
Japanese roll dice for 1 artillery in Timguska, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Timguska
ANZAC win with 3 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 armour, 1 artillery and 2 infantry moved from Kweichow to Hopei
2 artilleries and 4 infantry moved from Shensi to Hopei
3 fighters moved from Timguska to Suiyuyan
1 infantry moved from Yunnan to Kweichow
1 armour, 1 artillery and 2 infantry moved from Shan State to Yunnan
1 armour moved from Yunnan to Kweichow
1 armour, 2 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 destroyer placed in 54 Sea Zone
1 transport placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Move - French
2 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Northwest PersiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 7 artilleries, 2 destroyers, 9 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
4 fighters and 2 tactical_bombers moved from 111 Sea Zone to United Kingdom
3 artilleries and 1 infantry moved from Scotland to United Kingdom
5 transports moved from 111 Sea Zone to 112 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 110 Sea Zone
7 infantry moved from 110 Sea Zone to United Kingdom
7 artilleries moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
5 bombers and 1 fighter moved from Western Germany to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery and 2 infantry moved from Volgograd to Kazakhstan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 103 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Volgograd to Kazakhstan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 7 artilleries, 2 fighters, 7 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 submarine moved from 109 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 111 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 103 Sea Zone
3 bombers moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Volgograd to KazakhstanCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/3 hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 5,8 and causes: 13 damage to unit: factory_major
Bombing raid in United Kingdom causes 13 damage total.
Battle in 103 Sea Zone
Germans attack with 2 bombers and 2 submarines
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 103 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 2 bombers in 103 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers in 103 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 103 Sea Zone
Germans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 2 destroyers
Battle in Kazakhstan
Germans attack with 1 artillery and 2 infantry
ANZAC defend with 1 mech_infantry
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 1/3 hits
ANZAC roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Kazakhstan
Germans win, taking Kazakhstan from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 1 fighter, 2 submarines and 1 tactical_bomber
Americans defend with 2 destroyers
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 2/2 hits
2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 2 destroyersNon Combat Move - Germans
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
1 fighter moved from 104 Sea Zone to 111 Sea Zone
2 bombers moved from 103 Sea Zone to Normandy Bordeaux
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 destroyer moved from 111 Sea Zone to 105 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 111 Sea Zone
2 transports moved from 113 Sea Zone to 112 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
7 artilleries and 7 infantry moved from Western Germany to 112 Sea Zone
7 artilleries, 7 infantry and 7 transports moved from 112 Sea Zone to 111 Sea Zone
7 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
2 submarines moved from 109 Sea Zone to 111 Sea Zone
1 artillery and 2 infantry moved from Ukraine to Rostov
1 infantry moved from Vologda to Urals
3 infantry moved from Russia to Samara
1 fighter moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
2 bombers moved from United Kingdom to Western GermanyPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in Caucasus
1 armour and 2 mech_infantrys placed in Ukraine
1 artillery placed in Volgograd
2 fighters placed in Normandy BordeauxTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Kazakhstan : 1 flag, 1 artillery and 2 infantry
6 Sea Zone : 1 fighter and 1 tactical_bomber
Scotland : 1 flag, 1 airfield, 10 artilleries and 8 infantry
Normandy Bordeaux : 1 flag, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 5 artilleries, 2 bombers, 1 factory_major, 1 harbour, 6 infantry and 1 mech_infantry
Germany : 1 factory_major
Denmark : 1 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Rostov : 1 flag, 1 artillery and 2 infantry
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 1 artillery and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 4 infantry and 5 mech_infantrys
Smolensk : 1 flag
Samara : 3 infantry
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyer
111 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 7 transports
105 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 68 / 93
Russians : 0 / 0
Japanese : 25 / 34
Americans : 52 / 77
Chinese : 18 / 24
British : 34 / 28
UK_Pacific : 20 / 25
Italians : 17 / 17
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 68 / 93
Russians : 0 / 0
Japanese : 25 / 34
Americans : 52 / 77
Chinese : 18 / 24
British : 34 / 28
UK_Pacific : 20 / 25
Italians : 17 / 17
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.150
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 3 times
2 was rolled 1 times
Average roll : 1.250
Median : 1.000
Variance : 3.333
Standard Deviation : 1.826
Total rolls : 4ANZAC Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 24 Sea Zone to 26 Sea Zone
1 bomber moved from Marshall Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Jehol to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Japan to Shantung
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 3 destroyers and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 destroyer moved from 24 Sea Zone to 26 Sea Zone
1 bomber moved from Marshall Islands to 26 Sea Zone
1 artillery and 2 infantry moved from Jehol to Shantung
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
2 fighters moved from 6 Sea Zone to 21 Sea Zone
2 bombers moved from Japan to Shantung
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea ZoneCombat - Japanese
Battle in Aleutian Islands
Battle in Alaska
Battle in 26 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 bomber and 1 destroyer in 26 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans, 1 bomber owned by the Japanese and 1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking Aleutian Islands from Americans, taking Alaska from Americans with 1 destroyer remaining. Battle score for attacker is -14
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 bomber and 1 destroyer
Battle in Shantung
Japanese attack with 1 artillery, 2 bombers and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Shantung, round 2 : 2/5 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Shantung
Japanese win, taking Shantung from Chinese with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 submarine
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 destroyer and 3 fighters in 19 Sea Zone, round 2 : 2/4 hits
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from Americans with 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
ANZAC defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 21 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
2 fighters moved from 21 Sea Zone to 6 Sea Zone
1 destroyer moved from 18 Sea Zone to 6 Sea Zone
1 aaGun, 4 armour, 2 artilleries, 4 fighters and 1 tactical_bomber moved from Chahar to Jehol
3 mech_infantrys moved from Chahar to Jehol
1 infantry moved from Jehol to Chahar
2 bombers moved from Shantung to Japan
2 artilleries moved from Korea to Manchuria
3 infantry moved from Manchuria to Jehol
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to JapanPlace Units - Japanese
1 artillery and 2 infantry placed in Korea
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery and 2 infantry
Korea : 1 artillery, 1 factory_minor and 2 infantry
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter and 1 harbour
Jehol : 1 flag, 1 aaGun, 4 armour, 2 artilleries, 4 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Okinawa : 2 infantry
Manchuria : 1 flag, 2 artilleries
Chahar : 1 flag, 1 infantry
Alaska : 1 flag, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 flag, 1 infantry and 1 mech_infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
21 Sea Zone : 1 destroyer
19 Sea Zone : 1 destroyer and 1 submarine
2 Sea Zone : 1 transport
8 Sea Zone : 1 transport
6 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 4 fighters and 4 transports
Samara : 1 flagProduction/PUs Summary :
Germans : 68 / 93
Russians : 0 / 0
Japanese : 29 / 29
Americans : 50 / 77
Chinese : 16 / 24
British : 34 / 28
UK_Pacific : 20 / 25
Italians : 17 / 17
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.128
Median : 3.000
Variance : 1.079
Standard Deviation : 1.039
Total rolls : 39Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
6 was rolled 1 times
Average roll : 3.364
Median : 4.000
Variance : 1.900
Standard Deviation : 1.378
Total rolls : 11British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 1 times
Average roll : 1.167
Median : 1.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 6ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.133
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 7 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
3 infantry moved from Anhwe to Chahar
1 bomber moved from Yunnan to Chahar
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to 36 Sea ZonePlace Units - Americans
2 armour and 2 mech_infantrys placed in Western United States
2 destroyers placed in 10 Sea Zone
4 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
5 artilleries and 7 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 armour, 7 destroyers and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
3 infantry moved from Anhwe to Chahar
1 bomber moved from Yunnan to Chahar
1 submarine moved from 36 Sea Zone to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
3 fighters moved from 36 Sea Zone to 21 Sea Zone
1 fighter moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 transport moved from 54 Sea Zone to 26 Sea Zone
1 armour moved from Iraq to Northwest Persia
1 armour moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to TunisiaCombat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 19 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 19 Sea Zone, round 3 : 3/3 hits
Japanese roll dice for 1 destroyer in 19 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 19 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 21 Sea Zone, round 2 : 3/3 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Chahar
Americans attack with 1 bomber and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 3 infantry in Chahar, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Americans win, taking Chahar from Japanese with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 4 fighters
Germans defend with 1 destroyer
Americans roll dice for 2 destroyers and 4 fighters in 104 Sea Zone, round 2 : 1/6 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 destroyers and 4 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
4 fighters moved from 104 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 6 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Chahar to Shensi
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 36 Sea Zone
3 fighters moved from 21 Sea Zone to 36 Sea ZonePlace Units - Americans
2 armour and 2 mech_infantrys placed in Western United States
2 destroyers placed in 10 Sea Zone
4 destroyers placed in 101 Sea Zone
1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
5 artilleries and 7 infantry moved from Hopei to Chahar
1 artillery and 1 infantry moved from Suiyuyan to Chahar
1 fighter moved from Shensi to ChaharNon Combat Move - Chinese
Place Units - Chinese
3 artilleries and 4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 17 PUs; end with 17 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 23 PUsPurchase Units - British
British repair damage of 10x factory_major; Remaining resources: 18 PUs;
British buy 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
3 destroyers and 4 transports moved from 81 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Libya to Tobruk
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Trans-Jordan to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Suiyuyan to Kazakhstan
1 fighter moved from Hopei to Kazakhstan
1 bomber moved from Shensi to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Kansu to Timguska
UK_Pacific take Timguska from Japanese
2 artilleries and 3 infantry moved from Suiyuyan to Kansu
1 infantry moved from Kansu to Novosibirsk
1 armour moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
2 infantry moved from Eastern Persia to Persia
2 infantry moved from West India to Eastern PersiaCombat - British
Battle in Kazakhstan
British attack with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/8 hits
Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 infantry owned by the British and 1 artillery owned by the Germans lost in Kazakhstan
British win, taking Kazakhstan from Germans with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber, 2 fighters and 1 tactical_bomber moved from Kazakhstan to Tsinghai
2 infantry moved from Suiyuyan to Chahar
2 aaGuns moved from Suiyuyan to Chahar
1 aaGun moved from Hopei to Chahar
3 infantry moved from Kweichow to Anhwe
3 infantry moved from Yunnan to Kweichow
3 infantry moved from Burma to Yunnan
3 infantry moved from India to Burma
1 armour and 1 mech_infantry moved from India to West India
2 infantry moved from India to West India
1 armour and 1 mech_infantry moved from West India to Eastern Persia
1 infantry moved from Union of South Africa to Rhodesia
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUsPlace Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 5 PUs;Combat Move - Italians
2 bombers moved from Southern Italy to United Kingdom
1 bomber moved from Western Germany to United Kingdom





