the file opens fine so i will roll tomorrow. thanks for the fix
Desert Admiral (Axis) vs Dawgoneit (Allies+18)
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Thanks for the update.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 37 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Shan State to Kweichow
1 artillery and 6 infantry moved from Shan State to Yunnan
5 transports moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Burma to KweichowCombat - Americans
Battle in Kweichow
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Kweichow from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Kweichow to Yunnan
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 armour, 4 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
1 artillery and 9 infantry placed in Eastern United States
3 armour and 2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries placed in Szechwan
Chinese undo move 1.
1 artillery and 1 infantry placed in Szechwan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 armour, 4 artilleries, 1 destroyer, 10 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 102 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 112 Sea Zone
1 carrier, 1 cruiser, 5 destroyers and 2 fighters moved from 105 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 37 Sea Zone to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Shan State to Kweichow
1 artillery and 6 infantry moved from Shan State to Yunnan
5 transports moved from 37 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 bomber moved from Burma to KweichowCombat - Americans
Battle in Kweichow
Americans attack with 1 armour, 1 bomber and 2 mech_infantrys
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
Americans win, taking Kweichow from Japanese with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
1 bomber moved from Kweichow to Yunnan
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
3 armour, 4 artilleries and 3 infantry placed in Eastern United States
Americans undo move 2.
1 artillery and 1 infantry placed in Western United States
1 artillery and 9 infantry placed in Eastern United States
3 armour and 2 artilleries placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Szechwan to Sikang
2 infantry moved from Szechwan to Shensi
1 artillery moved from Szechwan to Shensi
1 infantry moved from Szechwan to Sikang
1 fighter moved from Szechwan to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 3 infantry in Sikang, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Shensi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Szechwan
3 infantry moved from Szechwan to Kweichow
2 infantry moved from Szechwan to KweichowPlace Units - Chinese
2 artilleries placed in Szechwan
Chinese undo move 1.
1 artillery and 1 infantry placed in Szechwan
1 artillery placed in KweichowTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsPurchase Units - British
British buy 2 armour, 3 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone
4 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
3 armour and 5 infantry moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 tactical_bomber moved from India to Northwest Persia
1 bomber moved from India to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
5 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to Kiangsi
2 artilleries and 8 infantry moved from Hunan to Kweichow
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Yunnan to Kweichow
1 artillery and 1 infantry moved from Burma to YunnanCombat - British
Battle in Kiangsi
British attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 fighter and 5 infantry in Kiangsi, round 2 : 0/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits
1 infantry owned by the British lost in Kiangsi
British roll dice for 1 fighter and 4 infantry in Kiangsi, round 3 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 3 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
British roll dice for 1 fighter and 3 infantry in Kiangsi, round 4 : 1/4 hits
Japanese roll dice for 1 artillery in Kiangsi, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 1
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Northwest Persia
British attack with 3 armour, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers
Germans defend with 1 armour; Japanese defend with 3 fighters and 6 tactical_bombers
British roll dice for 3 armour, 1 bomber, 2 fighters, 5 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 5/13 hits
Germans roll dice for 1 armour, 3 fighters and 6 tactical_bombers in Northwest Persia, round 2 : 5/10 hits
4 tactical_bombers owned by the Japanese, 1 armour owned by the Germans and 5 infantry owned by the British lost in Northwest Persia
British roll dice for 3 armour, 1 bomber, 2 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 4/8 hits
Germans roll dice for 3 fighters and 2 tactical_bombers in Northwest Persia, round 3 : 3/5 hits
2 fighters owned by the Japanese, 3 armour owned by the British and 2 tactical_bombers owned by the Japanese lost in Northwest Persia
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Northwest Persia, round 4 : 4/5 hits
Germans roll dice for 1 fighter in Northwest Persia, round 4 : 0/1 hits
1 fighter owned by the Japanese lost in Northwest Persia
British win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 69
Casualties for Germans: 1 armour
Casualties for British: 3 armour and 5 infantry
Casualties for Japanese: 3 fighters and 6 tactical_bombersNon Combat Move - British
1 tactical_bomber moved from Northwest Persia to Iraq
1 armour moved from India to Eastern Persia
1 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Northwest Persia to Eastern Persia
1 bomber moved from Northwest Persia to West India
2 infantry moved from Libya to Tobruk
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 armour, 1 artillery and 2 infantry moved from 82 Sea Zone to French Equatorial Africa
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Kiangsi to KweichowPlace Units - British
3 destroyers placed in 98 Sea Zone
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from France to Northern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,6,5
Italians collect 14 PUs (3 lost to blockades); end with 14 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 7 artilleries, 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
Bryansk : 1 flag
Eastern Poland : 1 flag
Caucasus : 2 infantry
Bulgaria : 1 artillery and 4 infantry
Greece : 1 flag
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 62 / 87
Russians : 4 / 0
Japanese : 36 / 41
Americans : 52 / 77
Chinese : 9 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 17 / 14
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.750
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from Hunan to Kweichow
2 fighters moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 artillery moved from Shan State to Yunnan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
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kami’s in sz 19?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from Hunan to Kweichow
2 fighters moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 artillery moved from Shan State to Yunnan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Formosa
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in OkinawaNon Combat Move - ANZAC
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 destroyer moved from 37 Sea Zone to 19 Sea Zone
1 fighter moved from Hunan to Kweichow
2 fighters moved from Szechwan to Kweichow
1 infantry moved from Hunan to Kweichow
1 artillery and 3 infantry moved from Yunnan to Kweichow
1 artillery moved from Shan State to Yunnan
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 infantry moved from Hainan to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Okinawa
1 submarine moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Egypt to Trans-JordanCombat - ANZAC
Battle in Formosa
Battle in 19 Sea Zone
ANZAC attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 19 Sea Zone
ANZAC win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in OkinawaNon Combat Move - ANZAC
1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
1 mech_infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 transport placed in 54 Sea Zone
1 armour and 1 infantry placed in Queensland
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 22 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUsCombat Move - French
Non Combat Move - French
1 fighter moved from Egypt to Eastern Persia
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tobruk to AlexandriaTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
13 armour moved from Novosibirsk to Shensi
4 bombers moved from France to United Kingdom
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 114 Sea Zone
1 bomber moved from France to United Kingdom -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Russia to Urals
Germans take Urals from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Evenkiyskiy from Russians
13 armour moved from Novosibirsk to Shensi
4 bombers moved from France to United Kingdom
4 submarines moved from 113 Sea Zone to 112 Sea Zone
1 cruiser moved from 113 Sea Zone to 112 Sea Zone
1 carrier moved from 113 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 114 Sea Zone
1 destroyer moved from 113 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to United Kingdom
3 fighters moved from Western Germany to 114 Sea Zone
1 bomber moved from France to United KingdomCombat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/5 hits
1 bomber killed by AA
AA fire in United Kingdom : 0/1 hits
Bombing raid in United Kingdom rolls: 5,5,8,3 and causes: 20 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in United Kingdom causes 24 damage total. Damaged units is as follows: factory_major = 20, airfield = 4
Battle in 114 Sea Zone
Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 : 3/6 hits
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 112 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 4 submarines
Americans defend with 1 destroyer
Germans roll dice for 4 submarines in 112 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Germans attack with 13 armour
Chinese defend with 1 artillery and 1 infantry
Germans roll dice for 13 armour in Shensi, round 2 : 5/13 hits
Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 13 armour remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Germans
1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
1 fighter and 1 tactical_bomber moved from Volgograd to Hopei
1 bomber moved from Germany to Western Germany
1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 fighter moved from 114 Sea Zone to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
4 bombers moved from United Kingdom to Western Germany
2 infantry moved from Holland Belgium to Western Germany
2 artilleries moved from Holland Belgium to Western Germany
6 infantry moved from Finland to Norway
3 fighters moved from 114 Sea Zone to Western Germany
2 fighters moved from Slovakia Hungary to Caucasus
2 fighters moved from Caucasus to Kazakhstan
3 aaGuns moved from Rostov to Caucasus
4 artilleries moved from Vologda to Samara
2 mech_infantrys moved from Russia to Volgograd
3 artilleries moved from Smolensk to Bryansk
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Western Germany to France
1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
1 carrier, 1 destroyer and 4 transports placed in 112 Sea Zone
Germans undo move 1.
1 destroyer placed in 110 Sea Zone
1 carrier and 4 transports placed in 112 Sea Zone
1 fighter placed in Western Germany
3 infantry placed in Volgograd
2 infantry placed in Ukraine
1 armour placed in Ukraine
1 mech_infantry placed in RussiaTurn Complete - Germans
Germans collect 65 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsTerritory Summary for Germans :
Shensi : 1 flag, 13 armour
Hopei : 1 fighter and 1 tactical_bomber
Evenkiyskiy : 1 flag, 1 armour
Kazakhstan : 2 fighters
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 5 bombers, 1 factory_major, 4 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germany : 1 factory_major
Norway : 6 infantry
Denmark : 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 artilleries
Rostov : 1 flag
Urals : 1 flag, 1 mech_infantry
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
Tambov : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 infantry
Western Ukraine : 1 flag
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 3 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 3 aaGuns, 1 armour and 3 mech_infantrys
Smolensk : 1 flag
Samara : 4 artilleries
112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 5 transports
Bulgaria : 1 flag
114 Sea Zone : 1 destroyer
Northwest Persia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 65 / 92
Russians : 2 / 0
Japanese : 34 / 41
Americans : 52 / 77
Chinese : 8 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 17 / 14
ANZAC : 22 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 34Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.217
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 65 / 92
Russians : 2 / 0
Japanese : 34 / 41
Americans : 52 / 77
Chinese : 8 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 17 / 14
ANZAC : 22 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 3 times
Average roll : 3.353
Median : 3.500
Variance : 0.545
Standard Deviation : 0.739
Total rolls : 34Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.217
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 artillery moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Okinawa
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Amur to 20 Sea Zone
1 bomber moved from Amur to 20 Sea Zone
1 bomber moved from Amur to Okinawa
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Amur to Okinawa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
1 fighter moved from Hopei to Kiangsi
1 infantry moved from Hopei to Anhwe
1 tactical_bomber moved from Hopei to Anhwe
1 artillery moved from Jehol to Anhwe
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 18 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
2 fighters moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 18 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to Okinawa
1 infantry moved from Japan to 6 Sea Zone
1 bomber moved from Amur to 20 Sea Zone
1 bomber moved from Amur to 20 Sea Zone
1 bomber moved from Amur to Okinawa
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Okinawa
1 bomber moved from Amur to OkinawaCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 2 bombers in 20 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 20 Sea Zone
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 3 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 : 2/5 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 3 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
Japanese win with 2 fighters remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
Battle in 18 Sea Zone
Japanese attack with 2 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 : 1/1 hits
ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the ANZAC lost in 18 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 19 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
Casualties for Japanese: 1 submarine
Battle in Okinawa
Japanese attack with 2 bombers, 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Okinawa, round 2 : 2/5 hits
ANZAC roll dice for 1 infantry in Okinawa, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Okinawa
Japanese win, taking Okinawa from ANZAC with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Anhwe
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 artillery and 1 tactical_bomber in Anhwe, round 3 : 1/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
1 infantry owned by the British lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from 19 Sea Zone to Hopei
1 tactical_bomber moved from Anhwe to Hopei
2 fighters moved from Kiangsi to Hopei
1 fighter moved from Okinawa to 6 Sea Zone
2 fighters moved from 18 Sea Zone to 6 Sea Zone
1 fighter moved from 16 Sea Zone to 6 Sea Zone
3 armour moved from Korea to Jehol
3 mech_infantrys moved from Korea to Jehol
1 infantry moved from Manchuria to Jehol
2 infantry moved from Korea to Manchuria
2 bombers moved from 20 Sea Zone to Japan
2 bombers moved from Okinawa to Japan
1 armour and 1 mech_infantry moved from Turkmenistan to KazakhstanPlace Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Korea
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
Kiangsu : 1 flag
Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Jehol : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
Okinawa : 2 infantry
Manchuria : 1 flag, 2 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 aaGun, 5 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
Tsinghai : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Timguska : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
Buryatia : 1 flag
19 Sea Zone : 1 destroyer and 1 transport
18 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 6 transports
Novosibirsk : 1 fighter and 1 tactical_bomber
Turkmenistan : 1 flag, 1 infantry
Samara : 1 flagProduction/PUs Summary :
Germans : 65 / 92
Russians : 2 / 0
Japanese : 36 / 36
Americans : 52 / 77
Chinese : 7 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 17 / 14
ANZAC : 21 / 32
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 21 times
6 was rolled 9 times
Average roll : 3.538
Median : 4.000
Variance : 1.481
Standard Deviation : 1.217
Total rolls : 78Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.217
Median : 3.000
Variance : 0.682
Standard Deviation : 0.826
Total rolls : 23British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Americans Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Chinese Combat
1 was rolled 1 times
2 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Russians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 7 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.806
Median : 4.000
Variance : 1.633
Standard Deviation : 1.278
Total rolls : 31 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 artillery and 10 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 artilleries, 10 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
5 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 6 infantry moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 fighters moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Anhwe
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Anhwe to Kweichow
4 fighters moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 armour, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
5 destroyers placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Sikang to Shensi
2 infantry moved from Sikang to Shensi
1 artillery, 1 fighter and 11 infantry moved from Szechwan to Shensi
1 artillery and 5 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 18 infantry
Germans defend with 13 armour
Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Shensi, round 2 : 5/22 hits
Germans roll dice for 13 armour in Shensi, round 2 : 7/13 hits
7 infantry owned by the Chinese and 5 armour owned by the Germans lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shensi, round 3 : 2/15 hits
Germans roll dice for 8 armour in Shensi, round 3 : 6/8 hits
6 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 4 : 2/9 hits
Germans roll dice for 6 armour in Shensi, round 4 : 1/6 hits
1 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Shensi, round 5 : 4/8 hits
Germans roll dice for 4 armour in Shensi, round 5 : 2/4 hits
2 infantry owned by the Chinese and 4 armour owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 13 armour
Casualties for Chinese: 16 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 armour, 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
3 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 artillery and 10 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 3 artilleries, 10 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
5 transports moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 artillery and 6 infantry moved from Yunnan to Kweichow
1 bomber moved from Yunnan to Anhwe
2 mech_infantrys moved from Kweichow to Anhwe
1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
4 fighters moved from 36 Sea Zone to 19 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 : 1/5 hits
Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Anhwe
Americans attack with 1 bomber and 2 mech_infantrys
Japanese defend with 1 artillery
Americans roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Anhwe, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Americans win, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 bomber moved from Anhwe to Kweichow
4 fighters moved from 19 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
3 armour, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 54 Sea Zone to QueenslandPlace Units - Americans
5 destroyers placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsPurchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Sikang to Shensi
2 infantry moved from Sikang to Shensi
1 artillery, 1 fighter and 11 infantry moved from Szechwan to Shensi
1 artillery and 5 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 3 artilleries, 1 fighter and 18 infantry
Germans defend with 13 armour
Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Shensi, round 2 : 5/22 hits
Germans roll dice for 13 armour in Shensi, round 2 : 7/13 hits
7 infantry owned by the Chinese and 5 armour owned by the Germans lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shensi, round 3 : 2/15 hits
Germans roll dice for 8 armour in Shensi, round 3 : 6/8 hits
6 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 4 : 2/9 hits
Germans roll dice for 6 armour in Shensi, round 4 : 1/6 hits
1 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Shensi, round 5 : 4/8 hits
Germans roll dice for 4 armour in Shensi, round 5 : 2/4 hits
2 infantry owned by the Chinese and 4 armour owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 30
Casualties for Germans: 13 armour
Casualties for Chinese: 16 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KweichowPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsPurchase Units - British
British repair damage of 20x factory_major; Remaining resources: 20 PUs;
British buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
1 artillery and 1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
2 infantry moved from India to Burma
1 infantry moved from India to Burma
2 infantry moved from India to West India
1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 transports moved from 82 Sea Zone to 71 Sea Zone
2 infantry moved from Rhodesia to Union of South Africa
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Tobruk to Alexandria
1 artillery and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
1 tactical_bomber moved from Iraq to Persia
2 fighters moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Eastern Persia to Kazakhstan
1 tactical_bomber moved from Persia to Kazakhstan
1 bomber moved from West India to Kazakhstan
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
1 armour and 1 mech_infantry moved from Egypt to Iraq
4 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Kweichow to Tsinghai
1 fighter moved from Kweichow to TsinghaiCombat - British
Battle in Turkmenistan
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Turkmenistan, round 2 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Turkmenistan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Turkmenistan
British win, taking Turkmenistan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tsinghai
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
British win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 bomber, 2 fighters and 2 tactical_bombers
Germans defend with 2 fighters; Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 4/5 hits
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 : 2/4 hits
1 tactical_bomber owned by the British, 1 armour owned by the Japanese, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 fighters
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Japanese: 1 armour and 1 mech_infantryNon Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
1 fighter moved from Tsinghai to Kweichow
1 bomber moved from Szechwan to Kweichow
1 artillery and 1 infantry moved from Yunnan to Kweichow
3 aaGuns moved from Yunnan to KweichowPlace Units - British
1 destroyer placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 5 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Caucasus to Northwest Persia





