Desert Admiral (Axis) vs Dawgoneit (Allies+18)


  • kami’s in sz 19?

  • '19 '17

    No


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 fighter moved from Hunan to Kweichow
                2 fighters moved from Szechwan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 artillery and 3 infantry moved from Yunnan to Kweichow
                1 artillery moved from Shan State to Yunnan
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 18 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Formosa
                Battle in 19 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                    ANZAC win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_40965_ANZ8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 artillery, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 fighter moved from Hunan to Kweichow
                2 fighters moved from Szechwan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 artillery and 3 infantry moved from Yunnan to Kweichow
                1 artillery moved from Shan State to Yunnan
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 submarine moved from 42 Sea Zone to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 18 Sea Zone
                1 infantry moved from Hainan to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Okinawa
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Egypt to Trans-Jordan

    Combat - ANZAC
                Battle in Formosa
                Battle in 19 Sea Zone
                    ANZAC attack with 1 destroyer, 1 submarine and 1 transport
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese lost in 19 Sea Zone
                    ANZAC win, taking Formosa from Japanese, taking 19 Sea Zone from Japanese with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Okinawa

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from 37 Sea Zone to Shan State
                1 mech_infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 transport placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone
                1 artillery and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 22 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Egypt to Eastern Persia
                3 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Tobruk to Alexandria

    Turn Complete - French

    triplea_40965_Fre8.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians
                1 armour moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                13 armour moved from Novosibirsk to Shensi
                4 bombers moved from France to United Kingdom
                4 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to 114 Sea Zone
                1 bomber moved from France to United Kingdom

    triplea_40965_Ger9.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 5 infantry, 1 mech_infantry and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Russia to Urals
                      Germans take Urals from Russians
                1 armour moved from Novosibirsk to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                13 armour moved from Novosibirsk to Shensi
                4 bombers moved from France to United Kingdom
                4 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 cruiser moved from 113 Sea Zone to 112 Sea Zone
                1 carrier moved from 113 Sea Zone to 112 Sea Zone
                1 destroyer moved from 113 Sea Zone to 114 Sea Zone
                1 destroyer moved from 113 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
                1 tactical_bomber moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to 114 Sea Zone
                1 bomber moved from France to United Kingdom

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/5 hits
                    1 bomber killed by AA
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 5,5,8,3 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in United Kingdom causes 24 damage total.  Damaged units is as follows: factory_major = 20, airfield = 4
                Battle in 114 Sea Zone
                    Germans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 114 Sea Zone, round 2 :  3/6 hits
                        Russians roll dice for 1 submarine in 114 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 114 Sea Zone
                    Germans win with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine
                Battle in 112 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 destroyer and 4 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 4 submarines in 112 Sea Zone, round 2 :  3/4 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 carrier owned by the Germans
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 1 destroyer and 4 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Shensi
                    Germans attack with 13 armour
                    Chinese defend with 1 artillery and 1 infantry
                        Germans roll dice for 13 armour in Shensi, round 2 :  5/13 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 :  0/2 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 13 armour remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Germans
                1 armour and 2 mech_infantrys moved from Volgograd to Caucasus
                1 mech_infantry moved from Ukraine to Caucasus
                1 fighter and 1 tactical_bomber moved from Volgograd to Hopei
                1 bomber moved from Germany to Western Germany
                1 tactical_bomber moved from 114 Sea Zone to Western Germany
                1 fighter moved from 114 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from United Kingdom to 112 Sea Zone
                4 bombers moved from United Kingdom to Western Germany
                2 infantry moved from Holland Belgium to Western Germany
                2 artilleries moved from Holland Belgium to Western Germany
                6 infantry moved from Finland to Norway
                3 fighters moved from 114 Sea Zone to Western Germany
                2 fighters moved from Slovakia Hungary to Caucasus
                2 fighters moved from Caucasus to Kazakhstan
                3 aaGuns moved from Rostov to Caucasus
                4 artilleries moved from Vologda to Samara
                2 mech_infantrys moved from Russia to Volgograd
                3 artilleries moved from Smolensk to Bryansk
                1 armour moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Western Germany to France
                1 transport moved from 113 Sea Zone to 112 Sea Zone

    Place Units - Germans
                1 carrier, 1 destroyer and 4 transports placed in 112 Sea Zone
                Germans undo move 1.
                1 destroyer placed in 110 Sea Zone
                1 carrier and 4 transports placed in 112 Sea Zone
                1 fighter placed in Western Germany
                3 infantry placed in Volgograd
                2 infantry placed in Ukraine
                1 armour placed in Ukraine
                1 mech_infantry placed in Russia

    Turn Complete - Germans
                Germans collect 65 PUs; end with 65 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 13 armour
        Hopei : 1 fighter and 1 tactical_bomber
        Evenkiyskiy : 1 flag, 1 armour
        Kazakhstan : 2 fighters
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 5 bombers, 1 factory_major, 4 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Germany : 1 factory_major
        Norway : 6 infantry
        Denmark : 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 artilleries
        Rostov : 1 flag
        Urals : 1 flag, 1 mech_infantry
        Vyborg : 1 flag
        Archangel : 1 flag, 2 infantry
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry
        Tambov : 1 flag
        Ukraine : 1 flag, 1 armour, 1 factory_minor and 2 infantry
        Western Ukraine : 1 flag
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 3 infantry and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 3 aaGuns, 1 armour and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 4 artilleries
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 4 submarines, 1 tactical_bomber and 5 transports
        Bulgaria : 1 flag
        114 Sea Zone : 1 destroyer
        Northwest Persia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 2 / 0
        Japanese : 34 / 41
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 17 / 14
        ANZAC : 22 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.353
            Median : 3.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 34

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40965_Ger9.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 2 / 0
        Japanese : 34 / 41
        Americans : 52 / 77
        Chinese : 8 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 17 / 14
        ANZAC : 22 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 3 times
            Average roll : 3.353
            Median : 3.500
            Variance : 0.545
            Standard Deviation : 0.739
            Total rolls : 34

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 5.500
            Median : 5.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_40965_Rus9.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
                1 fighter moved from Hopei to Kiangsi
                1 infantry moved from Hopei to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Okinawa
                1 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Amur to 20 Sea Zone
                1 bomber moved from Amur to 20 Sea Zone
                1 bomber moved from Amur to Okinawa
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 bomber moved from Amur to Okinawa

    triplea_40965_Jap9.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kiangsu to Kiangsi
                1 artillery moved from Kiangsu to Kiangsi
                1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
                1 fighter moved from Hopei to Kiangsi
                1 infantry moved from Hopei to Anhwe
                1 tactical_bomber moved from Hopei to Anhwe
                1 artillery moved from Jehol to Anhwe
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 25 Sea Zone to 16 Sea Zone
                1 fighter moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                2 fighters moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 fighter moved from 6 Sea Zone to Okinawa
                1 infantry moved from Japan to 6 Sea Zone
                1 bomber moved from Amur to 20 Sea Zone
                1 bomber moved from Amur to 20 Sea Zone
                1 bomber moved from Amur to Okinawa
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Okinawa
                1 bomber moved from Amur to Okinawa

    Combat - Japanese
                Battle in 16 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in 20 Sea Zone
                    Japanese attack with 2 bombers
                    Americans defend with 1 destroyer; ANZAC defend with 1 transport
                        Japanese roll dice for 2 bombers in 20 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    British defend with 3 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Kiangsi, round 2 :  2/5 hits
                        Chinese roll dice for 3 infantry in Kiangsi, round 2 :  2/3 hits
                        1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kiangsi
                        Japanese roll dice for 2 fighters and 1 tactical_bomber in Kiangsi, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Japanese and 1 infantry owned by the British lost in Kiangsi
                    Japanese win with 2 fighters remaining. Battle score for attacker is -9
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 artillery, 1 infantry and 1 tactical_bomber
                Battle in 18 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters in 18 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 18 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 transport
                    ANZAC defend with 1 destroyer, 1 submarine and 1 transport
                        Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 19 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC, 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 19 Sea Zone
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win, taking 19 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer, 1 submarine and 1 transport
                    Casualties for Japanese: 1 submarine
                Battle in Okinawa
                    Japanese attack with 2 bombers, 1 fighter and 2 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Okinawa, round 2 :  2/5 hits
                        ANZAC roll dice for 1 infantry in Okinawa, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Okinawa
                    Japanese win, taking Okinawa from ANZAC with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Anhwe
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Anhwe, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Anhwe
                        Japanese roll dice for 1 artillery and 1 tactical_bomber in Anhwe, round 3 :  1/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 3 :  0/1 hits
                        1 infantry owned by the British lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 fighters moved from 19 Sea Zone to Hopei
                1 tactical_bomber moved from Anhwe to Hopei
                2 fighters moved from Kiangsi to Hopei
                1 fighter moved from Okinawa to 6 Sea Zone
                2 fighters moved from 18 Sea Zone to 6 Sea Zone
                1 fighter moved from 16 Sea Zone to 6 Sea Zone
                3 armour moved from Korea to Jehol
                3 mech_infantrys moved from Korea to Jehol
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Korea to Manchuria
                2 bombers moved from 20 Sea Zone to Japan
                2 bombers moved from Okinawa to Japan
                1 armour and 1 mech_infantry moved from Turkmenistan to Kazakhstan

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Korea
                2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 36 PUs; end with 36 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Korea : 1 armour, 1 artillery, 1 factory_minor and 1 infantry
        Kiangsu : 1 flag
        Japan : 3 aaGuns, 1 airfield, 4 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
        Jehol : 1 flag, 3 armour, 1 infantry and 3 mech_infantrys
        Okinawa : 2 infantry
        Manchuria : 1 flag, 2 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 aaGun, 5 artilleries, 5 fighters, 4 infantry and 1 tactical_bomber
        Tsinghai : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag, 1 artillery
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Timguska : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 armour and 1 mech_infantry
        Buryatia : 1 flag
        19 Sea Zone : 1 destroyer and 1 transport
        18 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 submarines and 6 transports
        Novosibirsk : 1 fighter and 1 tactical_bomber
        Turkmenistan : 1 flag, 1 infantry
        Samara : 1 flag

    Production/PUs Summary :

    Germans : 65 / 92
        Russians : 2 / 0
        Japanese : 36 / 36
        Americans : 52 / 77
        Chinese : 7 / 13
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 17 / 14
        ANZAC : 21 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 14 times
                5 was rolled 21 times
                6 was rolled 9 times
            Average roll : 3.538
            Median : 4.000
            Variance : 1.481
            Standard Deviation : 1.217
            Total rolls : 78

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.217
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23

    British Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.375
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Russians Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 7 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 5 times
            Average roll : 3.806
            Median : 4.000
            Variance : 1.633
            Standard Deviation : 1.278
            Total rolls : 31

    triplea_40965_Jap9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 armour and 2 artilleries moved from Central United States to 101 Sea Zone
                1 artillery and 10 infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 3 artilleries, 10 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                5 transports moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 6 infantry moved from Yunnan to Kweichow
                1 bomber moved from Yunnan to Anhwe
                2 mech_infantrys moved from Kweichow to Anhwe
                1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
                4 fighters moved from 36 Sea Zone to 19 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Anhwe
                    Americans attack with 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                    Americans win, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Anhwe to Kweichow
                4 fighters moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 armour, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                5 destroyers placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    triplea_40965_Ame9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Sikang to Shensi
                2 infantry moved from Sikang to Shensi
                1 artillery, 1 fighter and 11 infantry moved from Szechwan to Shensi
                1 artillery and 5 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 artilleries, 1 fighter and 18 infantry
                    Germans defend with 13 armour
                        Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Shensi, round 2 :  5/22 hits
                        Germans roll dice for 13 armour in Shensi, round 2 :  7/13 hits
                        7 infantry owned by the Chinese and 5 armour owned by the Germans lost in Shensi
                        Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shensi, round 3 :  2/15 hits
                        Germans roll dice for 8 armour in Shensi, round 3 :  6/8 hits
                        6 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
                        Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 4 :  2/9 hits
                        Germans roll dice for 6 armour in Shensi, round 4 :  1/6 hits
                        1 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
                        Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Shensi, round 5 :  4/8 hits
                        Germans roll dice for 4 armour in Shensi, round 5 :  2/4 hits
                        2 infantry owned by the Chinese and 4 armour owned by the Germans lost in Shensi
                    Chinese win, taking Shensi from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 13 armour
                    Casualties for Chinese: 16 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    triplea_40965_Chi9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 6 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                3 armour and 2 artilleries moved from Central United States to 101 Sea Zone
                1 artillery and 10 infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 3 artilleries, 10 infantry and 8 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 armour moved from Morocco to Tunisia
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                5 transports moved from 54 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 artillery, 1 infantry, 2 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 cruiser and 1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 6 infantry moved from Yunnan to Kweichow
                1 bomber moved from Yunnan to Anhwe
                2 mech_infantrys moved from Kweichow to Anhwe
                1 destroyer and 1 submarine moved from 36 Sea Zone to 19 Sea Zone
                4 fighters moved from 36 Sea Zone to 19 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 19 Sea Zone
                    Americans attack with 1 destroyer, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 19 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 4 fighters in 19 Sea Zone, round 2 :  1/5 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 19 Sea Zone
                        1 transport owned by the Japanese lost in 19 Sea Zone
                    Americans win, taking 19 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in Anhwe
                    Americans attack with 1 bomber and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Anhwe, round 2 :  1/1 hits
                        1 artillery owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
                    Americans win, taking Anhwe from Japanese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 mech_infantry
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 bomber moved from Anhwe to Kweichow
                4 fighters moved from 19 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                3 armour, 3 artilleries and 10 infantry moved from 91 Sea Zone to Morocco
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland

    Place Units - Americans
                5 destroyers placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 10 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery moved from Sikang to Shensi
                2 infantry moved from Sikang to Shensi
                1 artillery, 1 fighter and 11 infantry moved from Szechwan to Shensi
                1 artillery and 5 infantry moved from Kweichow to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 3 artilleries, 1 fighter and 18 infantry
                    Germans defend with 13 armour
                        Chinese roll dice for 3 artilleries, 1 fighter and 18 infantry in Shensi, round 2 :  5/22 hits
                        Germans roll dice for 13 armour in Shensi, round 2 :  7/13 hits
                        7 infantry owned by the Chinese and 5 armour owned by the Germans lost in Shensi
                        Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Shensi, round 3 :  2/15 hits
                        Germans roll dice for 8 armour in Shensi, round 3 :  6/8 hits
                        6 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
                        Chinese roll dice for 3 artilleries, 1 fighter and 5 infantry in Shensi, round 4 :  2/9 hits
                        Germans roll dice for 6 armour in Shensi, round 4 :  1/6 hits
                        1 infantry owned by the Chinese and 2 armour owned by the Germans lost in Shensi
                        Chinese roll dice for 3 artilleries, 1 fighter and 4 infantry in Shensi, round 5 :  4/8 hits
                        Germans roll dice for 4 armour in Shensi, round 5 :  2/4 hits
                        2 infantry owned by the Chinese and 4 armour owned by the Germans lost in Shensi
                    Chinese win, taking Shensi from Germans with 3 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 30
                    Casualties for Germans: 13 armour
                    Casualties for Chinese: 16 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kweichow

    Place Units - Chinese
                1 artillery and 3 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs

    Purchase Units - British
                British repair damage of 20x factory_major; Remaining resources: 20 PUs;
                British buy 1 destroyer and 4 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Iraq to Northwest Persia
                      British take Northwest Persia from Germans
                1 artillery and 1 infantry moved from West India to Eastern Persia
                1 armour and 1 mech_infantry moved from India to Eastern Persia
                2 infantry moved from India to Burma
                1 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 armour, 1 artillery and 2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                2 transports moved from 82 Sea Zone to 71 Sea Zone
                2 infantry moved from Rhodesia to Union of South Africa
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                2 infantry moved from Tobruk to Alexandria
                1 artillery and 1 infantry moved from Morocco to Algeria
                1 transport moved from 91 Sea Zone to 106 Sea Zone
                1 tactical_bomber moved from Iraq to Persia
                2 fighters moved from Eastern Persia to Kazakhstan
                1 tactical_bomber moved from Eastern Persia to Kazakhstan
                1 tactical_bomber moved from Persia to Kazakhstan
                1 bomber moved from West India to Kazakhstan
                1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                4 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Kweichow to Tsinghai
                1 fighter moved from Kweichow to Tsinghai

    Combat - British
                Battle in Turkmenistan
                    British attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Turkmenistan, round 2 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Turkmenistan, round 3 :  1/2 hits
                        Japanese roll dice for 1 infantry in Turkmenistan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Turkmenistan
                    British win, taking Turkmenistan from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 1 mech_infantry in Tsinghai, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    British win, taking Tsinghai from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kazakhstan
                    British attack with 1 bomber, 2 fighters and 2 tactical_bombers
                    Germans defend with 2 fighters; Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in Kazakhstan, round 2 :  4/5 hits
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Kazakhstan, round 2 :  2/4 hits
                        1 tactical_bomber owned by the British, 1 armour owned by the Japanese, 2 fighters owned by the Germans, 1 fighter owned by the British and 1 mech_infantry owned by the Japanese lost in Kazakhstan
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 fighters
                    Casualties for British: 1 fighter and 1 tactical_bomber
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Szechwan
                1 fighter moved from Tsinghai to Kweichow
                1 bomber moved from Szechwan to Kweichow
                1 artillery and 1 infantry moved from Yunnan to Kweichow
                3 aaGuns moved from Yunnan to Kweichow

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour, 5 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour, 5 infantry and 1 mech_infantry

    triplea_40965_UK_9.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Northwest Persia

    triplea_40965_Ita9.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Caucasus to Northwest Persia

    Combat - Italians
                Battle in Northwest Persia
                    Italians attack with 2 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 infantry in Northwest Persia, round 2 :  0/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        Italians roll dice for 2 infantry in Northwest Persia, round 3 :  0/2 hits
                        British roll dice for 1 infantry in Northwest Persia, round 3 :  1/1 hits
                        1 infantry owned by the Italians lost in Northwest Persia
                        Italians roll dice for 1 infantry in Northwest Persia, round 4 :  0/1 hits
                        British roll dice for 1 infantry in Northwest Persia, round 4 :  1/1 hits
                        1 infantry owned by the Italians lost in Northwest Persia
                    British win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 7 artilleries and 3 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 7 artilleries and 3 infantry
                EDIT: Turning off Edit Mode
                2 artilleries placed in Southern Italy
                1 infantry placed in Southern Italy
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,5,5
                Italians collect 16 PUs (1 lost to blockades); end with 16 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 1 factory_major and 1 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 9 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 17 infantry
        Bryansk : 1 flag
        Eastern Poland : 1 flag
        Bulgaria : 1 artillery and 4 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 64 / 92
        Russians : 2 / 0
        Japanese : 34 / 36
        Americans : 52 / 77
        Chinese : 10 / 15
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 17 / 16
        ANZAC : 21 / 32
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.091
            Standard Deviation : 1.044
            Total rolls : 12

    Null / Other
                1 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 4.250
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Italians Combat
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 4.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    triplea_40965_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 36 Sea Zone to 18 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 18 Sea Zone
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Yunnan to Kweichow
                1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Yunnan to Kweichow
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    triplea_40965_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 36 Sea Zone to 18 Sea Zone

    Combat - ANZAC
                Battle in 18 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        ANZAC roll dice for 1 destroyer in 18 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 4 :  0/1 hits
                        1 submarine owned by the Japanese lost in 18 Sea Zone
                    ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 transports moved from 37 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 artillery moved from Yunnan to Kweichow
                1 artillery, 2 infantry and 1 mech_infantry moved from Shan State to Yunnan
                1 mech_infantry moved from Yunnan to Kweichow
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 armour and 1 infantry placed in Queensland
                1 destroyer placed in 54 Sea Zone
                1 infantry and 1 mech_infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs

    Combat Move - French
                1 fighter moved from Eastern Persia to Novosibirsk

    Combat - French
                Battle in Novosibirsk
                    French attack with 1 fighter
                    Japanese defend with 1 fighter and 1 tactical_bomber
                        French roll dice for 1 fighter in Novosibirsk, round 2 :  0/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 2 :  0/2 hits
                        French roll dice for 1 fighter in Novosibirsk, round 3 :  1/1 hits
                        Germans roll dice for 1 fighter and 1 tactical_bomber in Novosibirsk, round 3 :  1/2 hits
                        1 fighter owned by the French and 1 tactical_bomber owned by the Japanese lost in Novosibirsk
                    Germans win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for French: 1 fighter
                    Casualties for Japanese: 1 tactical_bomber

    Non Combat Move - French
                3 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Alexandria to Egypt

    Turn Complete - French

    triplea_40965_Fre9.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 bombers moved from Western Germany to United Kingdom
                6 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                10 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                10 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone

    triplea_40965_Ger10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 10 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                4 bombers moved from Western Germany to United Kingdom
                6 infantry moved from Norway to 112 Sea Zone
                4 infantry moved from Western Germany to 112 Sea Zone
                10 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
                10 infantry moved from 111 Sea Zone to Scotland
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Scotland
                1 armour moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 armour moved from Yenisey to Yakut S.S.R.
                      Germans take Yakut S.S.R. from Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Northwest Persia
                1 bomber moved from Western Germany to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/4 hits
                    Bombing raid in United Kingdom rolls: 4,4,4,8 and causes: 20 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 20 damage total.
                Battle in Scotland
                    Germans attack with 1 fighter, 10 infantry and 1 tactical_bomber
                    British defend with 1 aaGun, 1 airfield and 1 infantry
                        AA fire in Scotland :  0/2 hits
                        Germans roll dice for 1 fighter, 10 infantry and 1 tactical_bomber in Scotland, round 2 :  2/12 hits
                        British roll dice for 1 aaGun and 1 infantry in Scotland, round 2 :  0/1 hits
                        1 aaGun owned by the British and 1 infantry owned by the British lost in Scotland
                    Germans win, taking Scotland from British with 1 fighter, 10 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 aaGun and 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 :  3/4 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Northwest Persia
                    Germans attack with 1 armour and 2 mech_infantrys
                    British defend with 1 infantry
                        Germans roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Northwest Persia, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Northwest Persia
                    Germans win, taking Northwest Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 mech_infantry moved from Caucasus to Northwest Persia
                2 mech_infantrys moved from Volgograd to Northwest Persia
                3 aaGuns moved from Caucasus to Northwest Persia
                3 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Ukraine to Caucasus
                2 infantry moved from Ukraine to Rostov
                3 artilleries moved from Bryansk to Rostov
                1 artillery moved from Samara to Novosibirsk
                1 mech_infantry moved from Russia to Kazakhstan
                3 artilleries moved from Samara to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
                1 destroyer moved from 114 Sea Zone to 112 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                1 destroyer moved from 112 Sea Zone to 111 Sea Zone
                4 bombers moved from United Kingdom to Western Germany
                1 bomber moved from 110 Sea Zone to Western Germany
                1 fighter and 1 tactical_bomber moved from Scotland to 111 Sea Zone
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 111 Sea Zone
                1 carrier moved from 112 Sea Zone to 111 Sea Zone
                4 submarines moved from 112 Sea Zone to 111 Sea Zone
                1 mech_infantry moved from Urals to Kazakhstan
                1 cruiser moved from 112 Sea Zone to 111 Sea Zone

    Place Units - Germans
                1 infantry placed in Western Germany
                2 infantry placed in Western Germany
                1 carrier placed in 112 Sea Zone
                1 destroyer placed in 112 Sea Zone
                1 destroyer and 2 submarines placed in 112 Sea Zone
                1 fighter placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Volgograd
                Germans undo move 7.
                2 artilleries placed in Volgograd
                1 infantry placed in Volgograd
                1 infantry placed in Western Germany
                3 infantry placed in France
                2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 68 PUs; end with 68 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 75 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 95 PUs

    triplea_40965_Ger10.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Combat Move - Russians

    Turn Complete - Russians

    triplea_40965_Rus10.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 submarine moved from 6 Sea Zone to 18 Sea Zone
                1 bomber moved from Japan to 18 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to 19 Sea Zone
                1 infantry moved from Jehol to Anhwe
                1 infantry moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 fighters moved from 6 Sea Zone to 26 Sea Zone
                1 bomber moved from Japan to 26 Sea Zone
                1 fighter moved from 6 Sea Zone to 18 Sea Zone
                1 fighter moved from 6 Sea Zone to 19 Sea Zone
                1 bomber moved from Japan to 18 Sea Zone
                4 fighters moved from Hopei to Anhwe

    triplea_40965_Jap10.tsvg

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