Desert Admiral (Axis) vs Dawgoneit (Allies+18)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 105 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                2 fighters moved from 105 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 bomber moved from Hawaiian Islands to 24 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 24 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 24 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 24 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 24 Sea Zone to New Guinea
                2 fighters moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_40965_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                17 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

    triplea_40965_Chi6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 105 Sea Zone
                1 destroyer moved from 105 Sea Zone to 110 Sea Zone
                2 fighters moved from 105 Sea Zone to 110 Sea Zone
                1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 24 Sea Zone
                1 bomber moved from Hawaiian Islands to 24 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
                1 submarine moved from 30 Sea Zone to 54 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 24 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 24 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 24 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 24 Sea Zone to New Guinea
                2 fighters moved from 110 Sea Zone to 105 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                17 infantry moved from Sikang to Szechwan
                1 infantry moved from Sikang to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs

    Purchase Units - British
                British buy 1 armour, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 mech_infantrys moved from Iraq to Caucasus
                1 bomber moved from Egypt to Caucasus
                2 infantry moved from Yunnan to Kwangsi
                2 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Hunan
                1 artillery moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Hunan
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Burma to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                3 infantry moved from Yunnan to Hunan

    Combat - British
                Battle in Kwangsi
                    British attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Kwangsi
                        British roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Caucasus
                    British attack with 1 bomber and 2 mech_infantrys
                    Italians defend with 1 armour
                        British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 :  1/3 hits
                        Italians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
                    British win, taking Caucasus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 armour
                Battle in Kweichow
                    British attack with 1 artillery and 4 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  1/5 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hunan
                    British attack with 1 artillery and 7 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 7 infantry in Hunan, round 2 :  0/8 hits
                        Japanese roll dice for 1 infantry in Hunan, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 7 infantry in Hunan, round 3 :  1/8 hits
                        Japanese roll dice for 1 infantry in Hunan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
                1 artillery and 3 infantry moved from India to Burma
                2 armour and 5 infantry moved from Egypt to Trans-Jordan
                2 armour moved from Trans-Jordan to Iraq
                2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
                1 tactical_bomber moved from Tobruk to Iraq
                1 fighter moved from Egypt to Iraq
                1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from Algeria to Tunisia
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 infantry moved from Italian Somaliland to Ethiopia
                2 infantry moved from Rhodesia to Belgian Congo
                1 infantry moved from Rhodesia to Belgian Congo
                1 bomber moved from Caucasus to Trans-Jordan
                1 fighter moved from Kwangsi to Yunnan

    Place Units - British
                3 destroyers placed in 98 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
                1 infantry placed in Quebec

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_40965_UK_6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    triplea_40965_Ita6.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 bombers moved from Bryansk to Caucasus

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 bombers
                    British defend with 1 mech_infantry
                        Italians roll dice for 2 bombers in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        Italians roll dice for 2 bombers in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 3 :  1/1 hits
                        1 bomber owned by the Italians lost in Caucasus
                        Italians roll dice for 1 bomber in Caucasus, round 4 :  0/1 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 4 :  1/1 hits
                        1 bomber owned by the Italians lost in Caucasus
                    Russians win with 1 mech_infantry remaining. Battle score for attacker is -24
                    Casualties for Italians: 2 bombers

    Non Combat Move - Italians
                3 artilleries moved from Southern Italy to Northern Italy
                2 artilleries moved from Bulgaria to Yugoslavia
                2 infantry moved from Bryansk to Rostov

    Place Units - Italians
                2 artilleries and 1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
                Italians collect 13 PUs (1 lost to blockades); end with 13 PUs

    Territory Summary for Italians :

    Northern Italy : 5 artilleries, 1 factory_major and 6 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
        Bryansk : 1 flag
        Rostov : 2 infantry
        Eastern Poland : 1 flag
        Bulgaria : 4 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag, 2 artilleries

    Production/PUs Summary :

    Germans : 56 / 78
        Russians : 16 / 14
        Japanese : 37 / 41
        Americans : 54 / 79
        Chinese : 6 / 9
        British : 35 / 40
        UK_Pacific : 17 / 17
        Italians : 14 / 13
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.900
            Median : 5.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 10

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 5.200
            Median : 5.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    triplea_40965_Ita6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Tobruk to Alexandria
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from Yunnan to Kiangsi
                1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Yunnan to Kwangsi

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 armour, 3 fighters and 1 infantry
                    Japanese defend with 3 artilleries and 2 infantry
                        ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Kiangsi, round 2 :  0/5 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 :  2/5 hits
                        1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Kiangsi
                    Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 armour and 1 infantry
                    3 fighters owned by the ANZAC retreated

    Non Combat Move - ANZAC
                3 fighters moved from Kiangsi to Kwangsi
                1 artillery and 3 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_40965_ANZ6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Tobruk to Alexandria
                1 armour and 1 infantry moved from Shan State to 37 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from Yunnan to Kiangsi
                1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 21 Sea Zone to 20 Sea Zone
                1 infantry moved from French Indo China to Kwangsi
                2 infantry moved from Yunnan to Kwangsi

    Combat - ANZAC
                Battle in Kiangsi
                    ANZAC attack with 1 armour, 3 fighters and 1 infantry
                    Japanese defend with 3 artilleries and 2 infantry
                        ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Kiangsi, round 2 :  0/5 hits
                        Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 :  2/5 hits
                        1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Kiangsi
                    Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
                    Casualties for ANZAC: 1 armour and 1 infantry
                    3 fighters owned by the ANZAC retreated

    Non Combat Move - ANZAC
                3 fighters moved from Kiangsi to Kwangsi
                1 artillery and 3 infantry moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 artillery placed in Queensland
                1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Move - French
                2 infantry moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Tunisia to Libya

    Non Combat Move - French

    Turn Complete - French

    triplea_40965_Fre6.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Russia
                3 bombers moved from Bryansk to Russia
                3 fighters moved from Ukraine to Russia
                3 armour moved from Ukraine to Russia
                3 infantry moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                15 artilleries and 17 infantry moved from Bryansk to Russia
                15 armour and 8 infantry moved from Bryansk to Russia
                1 fighter, 8 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Smolensk to Russia
                4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia

    triplea_40965_Ger7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 6 armour, 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 bombers moved from Western Germany to Russia
                3 bombers moved from Bryansk to Russia
                3 fighters moved from Ukraine to Russia
                3 armour moved from Ukraine to Russia
                3 infantry moved from Tambov to Russia
                1 armour moved from Volgograd to Russia
                15 artilleries and 17 infantry moved from Bryansk to Russia
                15 armour and 8 infantry moved from Bryansk to Russia
                1 fighter, 8 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
                1 mech_infantry moved from Smolensk to Russia
                4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia

    Combat - Germans
                Germans creates battle in territory 113 Sea Zone
                Battle in Russia
                    Germans attack with 19 armour, 15 artilleries, 9 bombers, 5 fighters, 28 infantry, 9 mech_infantrys and 3 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
                        AA fire in Russia :  1/12 hits
                        1 fighter owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 15 artilleries, 9 bombers, 4 fighters, 28 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 :  34/87 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 14 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  26/68 hits
                        30 infantry owned by the Russians, 26 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 19 armour, 15 artilleries, 9 bombers, 4 fighters, 2 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 3 :  29/61 hits
                        Russians roll dice for 2 armour, 14 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 :  12/38 hits
                        2 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 10 artilleries owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 19 armour, 14 artilleries, 9 bombers, 4 fighters and 3 tactical_bombers in Russia, round 4 :  26/49 hits
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 :  6/9 hits
                        1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
                    Germans captures 14PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 19 armour, 8 artilleries, 9 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
                    Casualties for Germans: 7 artilleries, 1 fighter, 28 infantry and 9 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 14 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                2 infantry moved from Archangel to Novgorod
                7 bombers moved from Russia to Novgorod
                1 fighter moved from Russia to Novgorod
                2 tactical_bombers moved from Russia to Novgorod
                3 fighters moved from Russia to Volgograd
                2 bombers moved from Russia to Bryansk
                1 tactical_bomber moved from Russia to Volgograd
                1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to Denmark

    Place Units - Germans
                1 destroyer placed in 113 Sea Zone
                1 destroyer placed in 113 Sea Zone
                3 armour placed in Volgograd
                3 infantry placed in France
                3 armour, 2 artilleries and 3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                Germans collect 58 PUs (1 lost to blockades); end with 72 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Germany : 1 factory_major
        Denmark : 3 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 3 aaGuns and 2 bombers
        Rostov : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 airfield, 19 armour, 8 artilleries and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Volgograd : 1 flag, 3 armour, 1 factory_minor, 3 fighters and 1 tactical_bomber
        Novgorod : 1 flag, 1 airfield, 7 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Smolensk : 1 flag
        113 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport
        Bulgaria : 1 flag
        Finland : 1 flag, 6 infantry

    Production/PUs Summary :

    Germans : 59 / 92
        Russians : 13 / 0
        Japanese : 37 / 41
        Americans : 54 / 79
        Chinese : 6 / 9
        British : 35 / 40
        UK_Pacific : 17 / 17
        Italians : 14 / 13
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 63 times
                2 was rolled 56 times
                3 was rolled 50 times
                4 was rolled 47 times
                5 was rolled 55 times
                6 was rolled 55 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.468
            Standard Deviation : 0.684
            Total rolls : 326

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 42 times
                2 was rolled 32 times
                3 was rolled 26 times
                4 was rolled 30 times
                5 was rolled 31 times
                6 was rolled 36 times
            Average roll : 3.426
            Median : 3.000
            Variance : 0.801
            Standard Deviation : 0.895
            Total rolls : 197

    Russians Combat
                1 was rolled 20 times
                2 was rolled 24 times
                3 was rolled 24 times
                4 was rolled 17 times
                5 was rolled 24 times
                6 was rolled 18 times
            Average roll : 3.433
            Median : 3.000
            Variance : 0.421
            Standard Deviation : 0.649
            Total rolls : 127

    triplea_40965_Ger7.tsvg

  • '19 '17

    Poor Stalin…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - Russians
                1 infantry moved from Vologda to Samara
                1 infantry moved from Vologda to Smolensk
                      Russians take Smolensk from Germans
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans
                1 submarine moved from 113 Sea Zone to 114 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                2 aaGuns and 10 infantry moved from Vologda to Novosibirsk

    Turn Complete - Russians

    triplea_40965_Rus7.tsvg


  • sorry for delays with my games.
    my wife has  a lot of honey doo’s for me this holiday season

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 artilleries moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Tsinghai to Samara
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                1 tactical_bomber moved from Volgograd to Samara
                3 bombers moved from Volgograd to Kweichow
                2 tactical_bombers moved from Suiyuyan to Kweichow
                1 bomber moved from Japan to Kweichow
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone

    triplea_40965_Jap7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Tsinghai to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 infantry moved from Tsinghai to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                3 artilleries moved from Anhwe to Kweichow
                1 armour and 1 mech_infantry moved from Tsinghai to Samara
                1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
                1 tactical_bomber moved from Volgograd to Samara
                3 bombers moved from Volgograd to Kweichow
                2 tactical_bombers moved from Suiyuyan to Kweichow
                1 bomber moved from Japan to Kweichow
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                      Japanese take 19 Sea Zone from Americans
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 24 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 20 Sea Zone
                1 fighter moved from 6 Sea Zone to 24 Sea Zone

    Combat - Japanese
                Battle in Kweichow
                    Japanese attack with 3 artilleries, 4 bombers and 2 tactical_bombers
                    British defend with 1 artillery and 4 infantry
                        Japanese roll dice for 3 artilleries, 4 bombers and 2 tactical_bombers in Kweichow, round 2 :  5/9 hits
                        Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 :  1/5 hits
                        1 artillery owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for British: 1 artillery and 4 infantry
                    Casualties for Japanese: 1 artillery
                Battle in 16 Sea Zone
                    Japanese attack with 2 fighters and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 24 Sea Zone
                    Japanese attack with 1 destroyer and 3 fighters
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 destroyer and 3 fighters in 24 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 submarine in 24 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is -2
                    Casualties for Americans: 1 submarine
                    Casualties for Japanese: 1 destroyer
                Battle in 20 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 :  0/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 3 fighters in 20 Sea Zone, round 3 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in Samara
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 :  3/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Japanese win, taking Samara from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Caucasus, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Caucasus
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
                3 artilleries and 8 infantry moved from Tsinghai to Shensi
                3 artilleries and 2 infantry moved from Kiangsi to Anhwe
                2 tactical_bombers moved from Kweichow to Anhwe
                2 fighters moved from Siberia to Anhwe
                4 bombers moved from Kweichow to Anhwe
                1 tactical_bomber moved from Samara to Shensi
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Suiyuyan to Kansu
                1 aaGun moved from Suiyuyan to Shensi
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                3 fighters moved from 24 Sea Zone to 6 Sea Zone
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                3 fighters moved from 20 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 infantry and 3 mech_infantrys placed in Japan
                1 factory_minor placed in Korea
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 44 PUs; end with 44 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Korea : 1 factory_minor
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Jehol : 1 flag
        Manchuria : 1 flag
        Hainan : 1 harbour
        Shensi : 1 flag, 1 aaGun, 3 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 2 artilleries
        Kansu : 1 flag, 1 artillery and 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag, 3 artilleries, 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
        Kwangtung : 1 flag, 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry
        20 Sea Zone : 1 submarine
        16 Sea Zone : 1 submarine
        6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 submarines and 7 transports
        Volgograd : 3 fighters and 5 tactical_bombers
        Samara : 1 flag, 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 57 / 92
        Russians : 10 / 0
        Japanese : 44 / 44
        Americans : 54 / 79
        Chinese : 4 / 9
        British : 35 / 40
        UK_Pacific : 17 / 17
        Italians : 14 / 13
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 3 times
                3 was rolled 8 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.395
            Median : 3.500
            Variance : 0.973
            Standard Deviation : 0.986
            Total rolls : 38

    Americans Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Russians Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 9 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 4.000
            Variance : 1.346
            Standard Deviation : 1.160
            Total rolls : 27

    triplea_40965_Jap7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                7 transports moved from 105 Sea Zone to 102 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 108 Sea Zone to 105 Sea Zone
                1 destroyer moved from 104 Sea Zone to 105 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys, 3 submarines and 5 transports moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from New Guinea to Burma
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                1 destroyer placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                Americans undo move 5.
                1 transport placed in 101 Sea Zone
                Americans undo move 2.
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 5.
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    triplea_40965_Ame7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    triplea_40965_Chi7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 4 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 infantry moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                7 transports moved from 105 Sea Zone to 102 Sea Zone
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 105 Sea Zone
                1 destroyer moved from 110 Sea Zone to 112 Sea Zone
                1 destroyer moved from 108 Sea Zone to 105 Sea Zone
                1 destroyer moved from 104 Sea Zone to 105 Sea Zone
                1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys, 3 submarines and 5 transports moved from 54 Sea Zone to 37 Sea Zone
                1 bomber moved from New Guinea to Burma
                1 destroyer moved from 30 Sea Zone to 25 Sea Zone
                2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
                1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 93 Sea Zone to 97 Sea Zone

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                1 destroyer placed in 101 Sea Zone
                1 armour and 1 infantry placed in Eastern United States
                1 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                Americans undo move 5.
                1 transport placed in 101 Sea Zone
                Americans undo move 2.
                2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                Americans undo move 5.
                1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Szechwan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs

    Purchase Units - British
                British buy 3 destroyers, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 3 infantry moved from Burma to Yunnan
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from India to Yunnan
                1 artillery, 1 fighter and 7 infantry moved from Yunnan to Hunan

    Combat - British

    Non Combat Move - British
                1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 armour, 1 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Rhodesia to Belgian Congo
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                2 infantry moved from Tunisia to Libya
                1 fighter moved from Iraq to Egypt
                5 infantry moved from Trans-Jordan to Iraq
                1 bomber moved from Trans-Jordan to Iraq
                1 tactical_bomber moved from Iraq to India
                1 bomber moved from Iraq to India
                1 infantry moved from Egypt to Trans-Jordan

    Place Units - British
                3 destroyers placed in 98 Sea Zone
                1 transport placed in 106 Sea Zone
                3 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6
                UK_Pacific collect 20 PUs; end with 20 PUs
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry

    triplea_40965_UK_7.tsvg

  • '19 '17

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France

    triplea_40965_Ita7.tsvg

  • '19 '17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Northern Italy to Southern France
                3 fighters moved from Southern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 artillery, 3 fighters and 1 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 3 fighters and 1 infantry in Southern France, round 2 :  1/5 hits
                        Americans roll dice for 1 infantry in Southern France, round 2 :  0/1 hits
                        1 infantry owned by the Americans lost in Southern France
                    Italians win, taking Southern France from Americans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to France
                3 fighters moved from Southern France to Southern Italy
                1 artillery moved from Yugoslavia to Bulgaria
                1 artillery moved from Yugoslavia to Northern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3,2,5
                Italians collect 12 PUs (5 lost to blockades); end with 12 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 2 infantry
        Northern Italy : 6 artilleries, 1 factory_major and 3 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        Bryansk : 1 flag
        Rostov : 2 infantry
        Eastern Poland : 1 flag
        Bulgaria : 1 artillery and 4 infantry
        Greece : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 51 / 92
        Russians : 10 / 0
        Japanese : 40 / 44
        Americans : 57 / 85
        Chinese : 5 / 11
        British : 35 / 40
        UK_Pacific : 20 / 25
        Italians : 17 / 12
        ANZAC : 20 / 30
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 8 times
            Average roll : 3.933
            Median : 5.000
            Variance : 2.929
            Standard Deviation : 1.711
            Total rolls : 15

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Italians Combat
                1 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.800
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    triplea_40965_Ita7.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 transports moved from 37 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Hainan
                1 infantry moved from Kwangsi to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Kiangsu

    Combat - ANZAC
                Battle in Kiangsu
                Battle in Hainan

    Non Combat Move - ANZAC
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 37 Sea Zone to 19 Sea Zone
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Shan State to Yunnan
                1 infantry moved from Kwangsi to Hunan
                2 fighters moved from Kwangsi to Hunan
                1 fighter moved from Kwangsi to Szechwan
                1 fighter moved from Hunan to Szechwan
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 1 mech_infantry moved from New South Wales to Queensland
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Place Units - ANZAC
                1 destroyer and 2 transports placed in 54 Sea Zone
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    triplea_40965_ANZ7.tsvg

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