No edits
Imperial Japanese forces may proceed when ready :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
5 infantry moved from Bryansk to Tambov
1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
2 bombers moved from Eastern Poland to Tambov
2 infantry moved from Novgorod to Archangel
1 tactical_bomber moved from Karelia to Archangel
1 mech_infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 bombers moved from Western Germany to Archangel
Combat - Germans
Battle in Tambov
Germans attack with 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 2 bombers, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 3/9 hits
Russians roll dice for 4 infantry in Tambov, round 2 : 2/4 hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov
Germans roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Tambov, round 3 : 3/7 hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Battle in Archangel
Germans attack with 3 bombers, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 bombers, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 4/6 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 bombers and 1 tactical_bomber moved from Archangel to Novgorod
1 armour moved from Belarus to Bryansk
2 artilleries moved from Belarus to Bryansk
1 mech_infantry moved from Eastern Poland to Smolensk
2 armour moved from Novgorod to Bryansk
8 artilleries moved from Western Ukraine to Bryansk
3 armour moved from Rostov to Bryansk
2 artilleries and 2 infantry moved from Ukraine to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
2 bombers and 1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 tactical_bomber moved from Western Germany to Bryansk
6 infantry moved from Norway to Finland
1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 submarines moved from 112 Sea Zone to 113 Sea Zone
2 submarines moved from 111 Sea Zone to 113 Sea Zone
3 fighters moved from Southern Italy to Ukraine
Place Units - Germans
3 armour placed in Ukraine
1 bomber and 1 fighter placed in Novgorod
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,6
Germans collect 58 PUs (1 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 3 artilleries, 2 bombers, 1 factory_major, 1 harbour and 3 infantry
Germany : 1 factory_major
Denmark : 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 15 armour, 15 artilleries, 3 bombers, 1 fighter, 25 infantry, 8 mech_infantrys and 2 tactical_bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 2 infantry
Bessarabia : 1 flag
Tambov : 1 flag, 3 infantry
Ukraine : 1 flag, 3 armour, 1 factory_minor and 3 fighters
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
Smolensk : 1 flag, 1 mech_infantry
113 Sea Zone : 5 submarines
106 Sea Zone : 1 flag
Bulgaria : 1 flag
115 Sea Zone : 1 cruiser and 1 transport
Finland : 1 flag, 6 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 59 / 78
Russians : 13 / 21
Japanese : 39 / 42
Americans : 52 / 78
Chinese : 4 / 3
British : 35 / 40
UK_Pacific : 17 / 17
Italians : 16 / 11
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.667
Median : 4.000
Variance : 0.138
Standard Deviation : 0.371
Total rolls : 30
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.591
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 22
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 15x factory_major; Remaining resources: 6 PUs;
Russians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
15 infantry moved from Novosibirsk to Vologda
Combat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 5 submarines
1 submarine owned by the Russians Submerged
5 submarines owned by the Germans Submerged
Battle in Vologda
Russians attack with 15 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 15 infantry in Vologda, round 2 : 4/15 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Russians lost in Vologda
Russians winGermans win with no units remaining, taking Vologda from Germans with 14 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novosibirsk to Vologda
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 14 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 bombers moved from Bryansk to Russia
4 fighters moved from Suiyuyan to Samara
1 artillery and 1 infantry moved from Shensi to Kansu
3 artilleries and 10 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 tactical_bombers moved from Kweichow to Kansu
1 armour moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 24 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
3 bombers moved from Bryansk to Russia
4 fighters moved from Suiyuyan to Samara
1 artillery and 1 infantry moved from Shensi to Kansu
3 artilleries and 10 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
2 tactical_bombers moved from Kweichow to Kansu
1 armour moved from Szechwan to Tsinghai
1 mech_infantry moved from Kweichow to Tsinghai
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 24 Sea Zone
Combat - Japanese
Air Battle in Russia
Japanese attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits
Bombing raid in Russia rolls: 5,4,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 2 tactical_bombers in Kansu, round 2 : 3/4 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 1/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 bomber, 1 destroyer and 2 fighters in 24 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 24 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Samara
Japanese attack with 4 fighters
Russians defend with 1 infantry
Japanese roll dice for 4 fighters in Samara, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 2 fighters in 19 Sea Zone, round 2 : 0/3 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 19 Sea Zone
Japanese roll dice for 2 fighters in 19 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer in 19 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 19 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Cleaning up after air battles
Non Combat Move - Japanese
4 fighters moved from Samara to Volgograd
7 tactical_bombers moved from Kweichow to Volgograd
2 infantry moved from Hopei to Suiyuyan
1 aaGun moved from Shensi to Suiyuyan
2 tactical_bombers moved from Kansu to Suiyuyan
3 artilleries and 2 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 infantry moved from Szechwan to Kweichow
2 fighters moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 24 Sea Zone to 6 Sea Zone
1 bomber moved from 24 Sea Zone to Japan
3 fighters moved from 16 Sea Zone to 6 Sea Zone
3 bombers moved from Russia to Volgograd
Place Units - Japanese
1 destroyer and 4 submarines placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 3 artilleries and 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag, 1 infantry
Hainan : 1 harbour
Shensi : 1 flag
Suiyuyan : 1 flag, 1 aaGun, 2 infantry and 2 tactical_bombers
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 infantry
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 armour, 3 artilleries, 10 infantry and 1 mech_infantry
Szechwan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 3 artilleries
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 2 fighters
24 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 4 submarines and 7 transports
Volgograd : 3 bombers, 4 fighters and 7 tactical_bombers
Production/PUs Summary :
Germans : 58 / 78
Russians : 14 / 14
Japanese : 41 / 41
Americans : 52 / 78
Chinese : 2 / 3
British : 35 / 40
UK_Pacific : 17 / 17
Italians : 16 / 11
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 4 times
6 was rolled 9 times
Average roll : 3.774
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 31
Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Chinese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 4.500
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Japanese Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.714
Median : 4.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 24 Sea Zone to New Guinea
2 fighters moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
17 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 armour, 4 artilleries, 1 carrier, 1 cruiser, 4 destroyers, 2 fighters, 6 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
2 fighters moved from 105 Sea Zone to 110 Sea Zone
1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys moved from 105 Sea Zone to Normandy Bordeaux
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
Americans take 106 Sea Zone from Germans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 bomber moved from Hawaiian Islands to 24 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys, 2 submarines and 5 transports moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in 110 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win, taking Normandy Bordeaux from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 24 Sea Zone to New Guinea
2 fighters moved from 110 Sea Zone to 105 Sea Zone
Place Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from Japanese
17 infantry moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 9 PUs
Purchase Units - British
British buy 1 armour, 3 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Iraq to Caucasus
1 bomber moved from Egypt to Caucasus
2 infantry moved from Yunnan to Kwangsi
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
2 infantry moved from Yunnan to Hunan
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Burma to Kwangsi
1 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
Combat - British
Battle in Kwangsi
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Kwangsi, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits
1 infantry owned by the British lost in Kwangsi
British roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Caucasus
British attack with 1 bomber and 2 mech_infantrys
Italians defend with 1 armour
British roll dice for 1 bomber and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in Kweichow
British attack with 1 artillery and 4 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
British attack with 1 artillery and 7 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 7 infantry in Hunan, round 2 : 0/8 hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
British roll dice for 1 artillery and 7 infantry in Hunan, round 3 : 1/8 hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
British win, taking Hunan from Japanese with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 1 artillery and 7 infantry moved from Burma to Yunnan
1 artillery and 3 infantry moved from India to Burma
2 armour and 5 infantry moved from Egypt to Trans-Jordan
2 armour moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 tactical_bomber moved from Tobruk to Iraq
1 fighter moved from Egypt to Iraq
1 cruiser and 2 destroyers moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Algeria to Tunisia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Italian Somaliland to Ethiopia
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 bomber moved from Caucasus to Trans-Jordan
1 fighter moved from Kwangsi to Yunnan
Place Units - British
3 destroyers placed in 98 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 infantry placed in Quebec
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 bombers moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 bombers
British defend with 1 mech_infantry
Italians roll dice for 2 bombers in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
Italians roll dice for 2 bombers in Caucasus, round 3 : 0/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits
1 bomber owned by the Italians lost in Caucasus
Italians roll dice for 1 bomber in Caucasus, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 4 : 1/1 hits
1 bomber owned by the Italians lost in Caucasus
Russians win with 1 mech_infantry remaining. Battle score for attacker is -24
Casualties for Italians: 2 bombers
Non Combat Move - Italians
3 artilleries moved from Southern Italy to Northern Italy
2 artilleries moved from Bulgaria to Yugoslavia
2 infantry moved from Bryansk to Rostov
Place Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1
Italians collect 13 PUs (1 lost to blockades); end with 13 PUs
Territory Summary for Italians :
Northern Italy : 5 artilleries, 1 factory_major and 6 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Bryansk : 1 flag
Rostov : 2 infantry
Eastern Poland : 1 flag
Bulgaria : 4 infantry
Greece : 1 flag
Yugoslavia : 1 flag, 2 artilleries
Production/PUs Summary :
Germans : 56 / 78
Russians : 16 / 14
Japanese : 37 / 41
Americans : 54 / 79
Chinese : 6 / 9
British : 35 / 40
UK_Pacific : 17 / 17
Italians : 14 / 13
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.900
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10
Null / Other
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
5 was rolled 4 times
6 was rolled 1 times
Average roll : 5.200
Median : 5.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Yunnan to Kiangsi
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 3 artilleries and 2 infantry
ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Kiangsi
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
3 fighters owned by the ANZAC retreated
Non Combat Move - ANZAC
3 fighters moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Alexandria
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
3 fighters moved from Yunnan to Kiangsi
1 armour and 1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
1 infantry moved from French Indo China to Kwangsi
2 infantry moved from Yunnan to Kwangsi
Combat - ANZAC
Battle in Kiangsi
ANZAC attack with 1 armour, 3 fighters and 1 infantry
Japanese defend with 3 artilleries and 2 infantry
ANZAC roll dice for 1 armour, 3 fighters and 1 infantry in Kiangsi, round 2 : 0/5 hits
Japanese roll dice for 3 artilleries and 2 infantry in Kiangsi, round 2 : 2/5 hits
1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Kiangsi
Japanese win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -9
Casualties for ANZAC: 1 armour and 1 infantry
3 fighters owned by the ANZAC retreated
Non Combat Move - ANZAC
3 fighters moved from Kiangsi to Kwangsi
1 artillery and 3 infantry moved from 37 Sea Zone to Shan State
Place Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 artillery placed in Queensland
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Russia
3 bombers moved from Bryansk to Russia
3 fighters moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
3 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
15 artilleries and 17 infantry moved from Bryansk to Russia
15 armour and 8 infantry moved from Bryansk to Russia
1 fighter, 8 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 2 destroyers and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers moved from Western Germany to Russia
3 bombers moved from Bryansk to Russia
3 fighters moved from Ukraine to Russia
3 armour moved from Ukraine to Russia
3 infantry moved from Tambov to Russia
1 armour moved from Volgograd to Russia
15 artilleries and 17 infantry moved from Bryansk to Russia
15 armour and 8 infantry moved from Bryansk to Russia
1 fighter, 8 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 mech_infantry moved from Smolensk to Russia
4 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Russia
Combat - Germans
Germans creates battle in territory 113 Sea Zone
Battle in Russia
Germans attack with 19 armour, 15 artilleries, 9 bombers, 5 fighters, 28 infantry, 9 mech_infantrys and 3 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 14 artilleries, 1 factory_major, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/12 hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 19 armour, 15 artilleries, 9 bombers, 4 fighters, 28 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 34/87 hits
Russians roll dice for 4 aaGuns, 2 armour, 14 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 26/68 hits
30 infantry owned by the Russians, 26 infantry owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 19 armour, 15 artilleries, 9 bombers, 4 fighters, 2 infantry, 9 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 29/61 hits
Russians roll dice for 2 armour, 14 artilleries, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/38 hits
2 mech_infantrys owned by the Russians, 17 infantry owned by the Russians, 10 artilleries owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 9 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 14 artilleries, 9 bombers, 4 fighters and 3 tactical_bombers in Russia, round 4 : 26/49 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 6/9 hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 4 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Russia
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 19 armour, 8 artilleries, 9 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 110
Casualties for Germans: 7 artilleries, 1 fighter, 28 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 14 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
Non Combat Move - Germans
2 infantry moved from Archangel to Novgorod
7 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
2 tactical_bombers moved from Russia to Novgorod
3 fighters moved from Russia to Volgograd
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Volgograd
1 cruiser and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to Denmark
Place Units - Germans
1 destroyer placed in 113 Sea Zone
1 destroyer placed in 113 Sea Zone
3 armour placed in Volgograd
3 infantry placed in France
3 armour, 2 artilleries and 3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
Germans collect 58 PUs (1 lost to blockades); end with 72 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Western Germany : 3 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Germany : 1 factory_major
Denmark : 3 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns and 2 bombers
Rostov : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Russia : 1 flag, 1 airfield, 19 armour, 8 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor, 3 fighters and 1 tactical_bomber
Novgorod : 1 flag, 1 airfield, 7 bombers, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
Smolensk : 1 flag
113 Sea Zone : 1 cruiser, 2 destroyers, 5 submarines and 1 transport
Bulgaria : 1 flag
Finland : 1 flag, 6 infantry
Production/PUs Summary :
Germans : 59 / 92
Russians : 13 / 0
Japanese : 37 / 41
Americans : 54 / 79
Chinese : 6 / 9
British : 35 / 40
UK_Pacific : 17 / 17
Italians : 14 / 13
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 63 times
2 was rolled 56 times
3 was rolled 50 times
4 was rolled 47 times
5 was rolled 55 times
6 was rolled 55 times
Average roll : 3.429
Median : 3.000
Variance : 0.468
Standard Deviation : 0.684
Total rolls : 326
Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 42 times
2 was rolled 32 times
3 was rolled 26 times
4 was rolled 30 times
5 was rolled 31 times
6 was rolled 36 times
Average roll : 3.426
Median : 3.000
Variance : 0.801
Standard Deviation : 0.895
Total rolls : 197
Russians Combat
1 was rolled 20 times
2 was rolled 24 times
3 was rolled 24 times
4 was rolled 17 times
5 was rolled 24 times
6 was rolled 18 times
Average roll : 3.433
Median : 3.000
Variance : 0.421
Standard Deviation : 0.649
Total rolls : 127
Poor Stalin…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - Russians
1 infantry moved from Vologda to Samara
1 infantry moved from Vologda to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 submarine moved from 113 Sea Zone to 114 Sea Zone
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 10 infantry moved from Vologda to Novosibirsk
Turn Complete - Russians
sorry for delays with my games.
my wife has a lot of honey doo’s for me this holiday season
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 artilleries moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Tsinghai to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Samara
3 bombers moved from Volgograd to Kweichow
2 tactical_bombers moved from Suiyuyan to Kweichow
1 bomber moved from Japan to Kweichow
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
3 artilleries moved from Anhwe to Kweichow
1 armour and 1 mech_infantry moved from Tsinghai to Samara
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 tactical_bomber moved from Volgograd to Samara
3 bombers moved from Volgograd to Kweichow
2 tactical_bombers moved from Suiyuyan to Kweichow
1 bomber moved from Japan to Kweichow
1 submarine moved from 6 Sea Zone to 20 Sea Zone
Japanese take 19 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 24 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 3 artilleries, 4 bombers and 2 tactical_bombers
British defend with 1 artillery and 4 infantry
Japanese roll dice for 3 artilleries, 4 bombers and 2 tactical_bombers in Kweichow, round 2 : 5/9 hits
Chinese roll dice for 1 artillery and 4 infantry in Kweichow, round 2 : 1/5 hits
1 artillery owned by the Japanese, 1 artillery owned by the British and 4 infantry owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 artilleries, 4 bombers and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for British: 1 artillery and 4 infantry
Casualties for Japanese: 1 artillery
Battle in 16 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 24 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer and 3 fighters in 24 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 20 Sea Zone
Japanese attack with 3 fighters and 1 submarine
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 3 fighters in 20 Sea Zone, round 2 : 0/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 20 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 3 fighters in 20 Sea Zone, round 3 : 2/3 hits
ANZAC roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 3 : 0/1 hits
1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from Americans with 3 fighters and 1 submarine remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Samara
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 3/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Caucasus
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Caucasus to Shensi
3 artilleries and 8 infantry moved from Tsinghai to Shensi
3 artilleries and 2 infantry moved from Kiangsi to Anhwe
2 tactical_bombers moved from Kweichow to Anhwe
2 fighters moved from Siberia to Anhwe
4 bombers moved from Kweichow to Anhwe
1 tactical_bomber moved from Samara to Shensi
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Suiyuyan to Kansu
1 aaGun moved from Suiyuyan to Shensi
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
3 fighters moved from 24 Sea Zone to 6 Sea Zone
2 fighters moved from 16 Sea Zone to 6 Sea Zone
3 fighters moved from 20 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 infantry and 3 mech_infantrys placed in Japan
1 factory_minor placed in Korea
1 destroyer and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 44 PUs; end with 44 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Korea : 1 factory_minor
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 aaGun, 3 artilleries, 1 fighter, 8 infantry and 2 tactical_bombers
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 artilleries
Kansu : 1 flag, 1 artillery and 1 infantry
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 3 artilleries, 4 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Kwangtung : 1 flag, 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Timguska : 1 flag, 1 infantry
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry
Buryatia : 1 flag, 1 infantry
20 Sea Zone : 1 submarine
16 Sea Zone : 1 submarine
6 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 1 destroyer, 8 fighters, 3 submarines and 7 transports
Volgograd : 3 fighters and 5 tactical_bombers
Samara : 1 flag, 1 armour and 1 mech_infantry
Production/PUs Summary :
Germans : 57 / 92
Russians : 10 / 0
Japanese : 44 / 44
Americans : 54 / 79
Chinese : 4 / 9
British : 35 / 40
UK_Pacific : 17 / 17
Italians : 14 / 13
ANZAC : 20 / 30
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 3 times
Average roll : 3.395
Median : 3.500
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 38
Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
ANZAC Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Russians Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Japanese Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 2 times
Average roll : 3.444
Median : 4.000
Variance : 1.346
Standard Deviation : 1.160
Total rolls : 27
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 armour, 1 artillery, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Americans
1 infantry moved from Normandy Bordeaux to Holland Belgium
Americans take Holland Belgium from Germans
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
7 transports moved from 105 Sea Zone to 102 Sea Zone
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 108 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 105 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 6 infantry, 2 mech_infantrys, 3 submarines and 5 transports moved from 54 Sea Zone to 37 Sea Zone
1 bomber moved from New Guinea to Burma
1 destroyer moved from 30 Sea Zone to 25 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Non Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 2 mech_infantrys moved from 37 Sea Zone to Shan State
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 93 Sea Zone to 97 Sea Zone
Place Units - Americans
3 armour placed in Normandy Bordeaux
1 destroyer placed in 101 Sea Zone
1 armour and 1 infantry placed in Eastern United States
1 infantry placed in Eastern United States
1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
Americans undo move 5.
1 transport placed in 101 Sea Zone
Americans undo move 2.
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
Americans undo move 5.
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Burma to Szechwan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUs