Please used J-5 with edited NCM. Moved a sub from 21 to 36.
L17 - G40 BM2 - AetV (Allies) vs PP (Axis)
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What are you hanging about for Kevin!
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@Private:
What are you hanging about for Kevin!
What do you mean?
Yes I could attack and try to knock you out now, but if i fail it would just unnecessary prolong the game.
I play it save. It is an economically win for the Allies.
In BM, the Axis are more against the Wall pressed then in Vanilla.
We can continue. In about three to four rounds, Japanese fleet will be destroyed and the US combined with her Allies in reach for Berlin. -
Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P
Nearly did instead of doing Italy, but “never give up ……” :roll:
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@Private:
Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P
Nearly did instead of doing Italy, but “never give up ……” :roll:
I know. It is your avatars moto. :-D
Let’s put it to the test!
Game on!
(ehm going to do my turn in a few hours whisper, whisper )
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from Philippines to French Indo ChinaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Indo China
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in French Indo China
ANZAC win, taking 35 Sea Zone from Japanese, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 cruiser, 1 marine and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Shan State to Siam
ANZAC take Siam from Japanese
1 armour moved from Siam to French Indo China
1 infantry moved from Shan State to French Indo China
2 fighters moved from Philippines to French Indo ChinaCombat - ANZAC
ANZAC creates battle in territory 35 Sea Zone
Battle in French Indo China
ANZAC attack with 1 armour, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
ANZAC roll dice for 1 armour, 2 fighters and 1 infantry in French Indo China, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in French Indo China
ANZAC win, taking 35 Sea Zone from Japanese, taking French Indo China from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 battleship moved from 62 Sea Zone to 54 Sea Zone
1 marine moved from New South Wales to QueenslandPlace Units - ANZAC
1 cruiser and 1 submarine placed in 62 Sea Zone
1 marine placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 35 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 20 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 13
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Northwest Persia
2 infantry moved from Morocco to 91 Sea ZoneTurn Complete - French
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@Private:
Cowardly Custard!
I object!
Who is not attacking Moscow at all and is not willing to visit Sir Stalin in his datsha??! 8-) :lol: -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Vologda
1 tactical_bomber moved from Volgograd to Vologda
3 bombers moved from Southern Italy to Caucasus
2 bombers moved from Western Germany to Caucasus
1 bomber moved from Volgograd to Vologda
1 infantry moved from Smolensk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Volgograd to Tambov
5 bombers moved from Caucasus to Ukraine
4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to NovgorodPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 bombers placed in Novgorod
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
:-P
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I knew you were trying to force me to attack so you may have a Chance to turn this game arround.
BUT! You will have to surrender. Adolf is hiding in his bunker, period! :lol: :lol: :lol: -
It is Uncle Joe who is no where to be found when his turn is up.
If he is still hiding by 1200 hours I will declare this game an Axis victory! :x
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Oops, i may have forgotten to Post my turn.
Sorry; right now am at work. Will post as soon as i am home.
Started two new games yesterday and cannot remember doing my turn :|. -
You have 28 mins before an Axis victory is declared Kevin!!! :-D
I knew I could still win it!
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So you finally surrender and admit to an Allied economically win?
Yeahhh :-D :-D :-D -
Pigs might fly ….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Samara, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Suiyuyan to ChaharPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caroline IslandsNon Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 6 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 25 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 4 infantry
EDIT: Adding units owned by Japanese to Manchuria: 4 infantry
EDIT: Turning off Edit Mode -
Japan is a bit of a laugh! :wink:
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This some how the downside for Axis in BM vs Vanilla.
You have to choose one side and support it w. the other, i.e. you go with Germany and have to support this Operation with Japan.
I personally haven’t seen much J wins in BM lately. :|Did you?





