Yeah, I probably went heavier in the Pac theater than typical with the bid, which you took advantage of with a strong G1 opener. Good rolls as well.
L17 - G40 BM2 - AetV (Allies) vs PP (Axis)
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 bombers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 infantry moved from Volgograd to Caucasus
1 infantry moved from Samara to Vologda
1 tactical_bomber moved from Volgograd to Vologda
3 bombers moved from Southern Italy to Caucasus
2 bombers moved from Western Germany to Caucasus
1 bomber moved from Volgograd to Vologda
1 infantry moved from Smolensk to VologdaCombat - Germans
Battle in Vologda
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 5 bombers and 2 infantry
British defend with 2 infantry
Germans win, taking Caucasus from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
British defend with 2 infantry; Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Western Germany to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to Western Germany
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Volgograd to Tambov
5 bombers moved from Caucasus to Ukraine
4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Bryansk to Smolensk
1 armour moved from Novgorod to Bryansk
1 armour and 1 mech_infantry moved from Finland to Novgorod
1 bomber moved from Vologda to Novgorod
1 tactical_bomber moved from Vologda to NovgorodPlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
3 bombers placed in Novgorod
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1
Germans collect 61 PUs (1 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
:-P
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I knew you were trying to force me to attack so you may have a Chance to turn this game arround.
BUT! You will have to surrender. Adolf is hiding in his bunker, period! :lol: :lol: :lol: -
It is Uncle Joe who is no where to be found when his turn is up.
If he is still hiding by 1200 hours I will declare this game an Axis victory! :x
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Oops, i may have forgotten to Post my turn.
Sorry; right now am at work. Will post as soon as i am home.
Started two new games yesterday and cannot remember doing my turn :|. -
You have 28 mins before an Axis victory is declared Kevin!!! :-D
I knew I could still win it!
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So you finally surrender and admit to an Allied economically win?
Yeahhh :-D :-D :-D -
Pigs might fly ….
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Tambov
2 fighters moved from Russia to Tambov
2 fighters moved from Russia to Samara
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/5 hits
Germans roll dice for 1 artillery in Tambov, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 2 infantry in Samara, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Samara to Russia
2 fighters and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Suiyuyan to ChaharPlace Units - Russians
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 12 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 14 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers and 6 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 6 Sea Zone to 21 Sea Zone
1 bomber moved from Japan to 20 Sea Zone
1 fighter moved from Japan to 20 Sea ZoneCombat - Japanese
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 bomber and 1 fighter
ANZAC defend with 1 destroyer
Japanese win with 1 bomber and 1 fighter remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Caroline IslandsNon Combat Move - Japanese
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 6 tactical_bombers moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 21 Sea Zone to 33 Sea Zone
1 bomber moved from 20 Sea Zone to Japan
1 fighter moved from 20 Sea Zone to KwangtungPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in Kwangtung
1 artillery and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 24 PUs; end with 25 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Korea: 4 infantry
EDIT: Adding units owned by Japanese to Manchuria: 4 infantry
EDIT: Turning off Edit Mode -
Japan is a bit of a laugh! :wink:
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This some how the downside for Axis in BM vs Vanilla.
You have to choose one side and support it w. the other, i.e. you go with Germany and have to support this Operation with Japan.
I personally haven’t seen much J wins in BM lately. :|Did you?
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None actually. Does J win with OOB? Most of my games have been BM.
I have assumed that my inability to win with J is my own failure to see how to do it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 12 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
6 armour, 5 artilleries, 2 fighters, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Borneo
Battle in Holland Belgium
Americans attack with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 artillery
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 14 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 2 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 6 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 12 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
6 armour, 5 artilleries, 2 fighters, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Borneo
Battle in Holland Belgium
Americans attack with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 bombers and 1 infantry in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 14 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 14 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/28 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 15/29 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
4 submarines owned by the Americans, 4 carriers owned by the Americans, 1 destroyer owned by the Americans and 6 carriers owned by the Japanese lost in 33 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 6 destroyers, 14 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 16/27 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 8 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/23 hits
4 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Japanese, 6 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 14 fighters in 33 Sea Zone, round 4 : 9/19 hits
Japanese roll dice for 2 battleships, 6 fighters and 2 transports in 33 Sea Zone, round 4 : 5/8 hits
6 fighters owned by the Japanese, 1 transport owned by the Japanese, 5 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 9 fighters remaining. Battle score for attacker is 141
Casualties for Americans: 5 carriers, 1 cruiser, 7 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 2 transportsNon Combat Move - Americans
2 infantry and 2 marines moved from Western United States to 10 Sea Zone
3 carriers, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 33 Sea Zone to Marianas
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 bombers moved from 33 Sea Zone to Guam
3 bombers moved from Southern France to United Kingdom
8 fighters moved from Holland Belgium to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
2 armour and 1 fighter placed in Normandy Bordeaux
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
I had to redo the Casualty selection for Japan, because it was not Max. Def. and rerolled your Counter attack.
It was one hit diffrent and i added one unit back of mine.
Hope i did the battle in your best interest. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 fighter moved from Kweichow to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
5 artilleries and 2 infantry moved from Kiangsu to Kiangsi
3 artilleries and 2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 aaGun, 2 artilleries, 1 fighter and 5 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Burma to India
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Shan State to Yunnan
2 fighters moved from Hunan to Kiangsi
1 artillery moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea ZonePlace Units - British
1 fighter and 1 infantry placed in Persia
3 infantry placed in Iraq
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour -
@Private:
Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P
Nearly did instead of doing Italy, but “never give up ……” :roll:
I got closer, are you happy now?? :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Germany to Southern France
4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 5 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 bomber
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 16 PUs (1 lost to blockades); end with 17 PUs total





