@Tyzoq Scramble? Which planes if so
L17 - G40 BM2 - AetV (Allies) vs PP (Axis)
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None actually. Does J win with OOB? Most of my games have been BM.
I have assumed that my inability to win with J is my own failure to see how to do it.
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TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 12 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
6 armour, 5 artilleries, 2 fighters, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Borneo
Battle in Holland Belgium
Americans attack with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 artillery
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 14 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 2 transports
Units damaged: 2 battleships owned by the Japanese
Units damaged: 6 carriers owned by the Japanese
Units damaged: 1 battleship owned by the Americans -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 armour, 2 carriers, 1 fighter, 8 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 battleship, 7 carriers, 2 cruisers, 7 destroyers, 12 fighters, 4 submarines and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
3 bombers moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from Midway to 33 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
3 bombers moved from Normandy Bordeaux to Southern France
6 armour, 5 artilleries, 2 fighters, 1 marine and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
9 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 11 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Holland Belgium
6 fighters moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Borneo
Battle in Holland Belgium
Americans attack with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys
Germans defend with 1 artillery
Americans roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Borneo from Japanese, taking Holland Belgium from Germans with 6 armour, 5 artilleries, 8 fighters, 9 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Southern France
Americans attack with 3 bombers and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 3 bombers and 1 infantry in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 3 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 33 Sea Zone
Americans attack with 1 battleship, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 14 fighters, 4 submarines and 1 tactical_bomber; ANZAC loiter and taunt
Japanese defend with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 2 transports
Americans roll dice for 4 submarines in 33 Sea Zone, round 2 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
Americans roll dice for 1 battleship, 3 bombers, 7 carriers, 2 cruisers, 7 destroyers, 14 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 13/28 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 2 : 15/29 hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
4 submarines owned by the Americans, 4 carriers owned by the Americans, 1 destroyer owned by the Americans and 6 carriers owned by the Japanese lost in 33 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Americans roll dice for 1 battleship, 3 bombers, 3 carriers, 2 cruisers, 6 destroyers, 14 fighters and 1 tactical_bomber in 33 Sea Zone, round 3 : 16/27 hits
Japanese roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 8 fighters, 6 tactical_bombers and 2 transports in 33 Sea Zone, round 3 : 9/23 hits
4 destroyers owned by the Japanese, 2 cruisers owned by the Japanese, 1 carrier owned by the Americans, 2 fighters owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 cruiser owned by the Americans, 1 submarine owned by the Japanese, 6 destroyers owned by the Americans, 6 tactical_bombers owned by the Japanese and 1 carrier owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 14 fighters in 33 Sea Zone, round 4 : 9/19 hits
Japanese roll dice for 2 battleships, 6 fighters and 2 transports in 33 Sea Zone, round 4 : 5/8 hits
6 fighters owned by the Japanese, 1 transport owned by the Japanese, 5 fighters owned by the Americans and 2 battleships owned by the Japanese lost in 33 Sea Zone
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 battleship, 3 bombers, 2 carriers, 1 cruiser and 9 fighters remaining. Battle score for attacker is 141
Casualties for Americans: 5 carriers, 1 cruiser, 7 destroyers, 5 fighters, 4 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 6 tactical_bombers and 2 transportsNon Combat Move - Americans
2 infantry and 2 marines moved from Western United States to 10 Sea Zone
3 carriers, 4 fighters, 2 infantry, 2 marines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 infantry and 2 marines moved from 26 Sea Zone to Hawaiian Islands
6 fighters moved from 33 Sea Zone to Marianas
2 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
3 bombers moved from 33 Sea Zone to Guam
3 bombers moved from Southern France to United Kingdom
8 fighters moved from Holland Belgium to 110 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 carriers and 2 transports placed in 10 Sea Zone
4 infantry placed in Western United States
2 armour and 1 fighter placed in Normandy Bordeaux
4 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 109 PUs -
I had to redo the Casualty selection for Japan, because it was not Max. Def. and rerolled your Counter attack.
It was one hit diffrent and i added one unit back of mine.
Hope i did the battle in your best interest. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Jehol to Manchuria
1 fighter moved from Kweichow to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 4 infantry
Chinese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 2/3 hits
Japanese roll dice for 4 infantry in Manchuria, round 2 : 3/4 hits
2 infantry owned by the Japanese, 1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Manchuria
Japanese win with 2 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 fighter and 2 infantry
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
5 artilleries and 2 infantry moved from Kiangsu to Kiangsi
3 artilleries and 2 infantry moved from Hunan to Kiangsi
1 infantry moved from Kwangsi to KiangsiPlace Units - Chinese
2 infantry placed in Kiangsi
1 artillery and 1 infantry placed in Jehol
1 artillery and 1 infantry placed in Shensi
1 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 3 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Italians
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits
Germans roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 aaGun, 2 artilleries, 1 fighter and 5 infantry moved from Normandy Bordeaux to Holland Belgium
6 infantry moved from United Kingdom to 110 Sea Zone
6 infantry moved from 110 Sea Zone to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from West India to Eastern Persia
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 aaGun moved from Burma to India
1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys moved from Shan State to Yunnan
2 fighters moved from Hunan to Kiangsi
1 artillery moved from 110 Sea Zone to Holland Belgium
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 submarine moved from 35 Sea Zone to 20 Sea ZonePlace Units - British
1 fighter and 1 infantry placed in Persia
3 infantry placed in Iraq
2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUsPlace Units - UK_Pacific
2 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 15 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 2 armour -
@Private:
Cowardly Custard! You are so far ahead in this game but not pressing your advantage sufficiently to make me feel that I can resign! :-P
Nearly did instead of doing Italy, but “never give up ……” :roll:
I got closer, are you happy now?? :roll:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Tambov
2 infantry moved from Northern Italy to Southern France
1 fighter moved from Germany to Southern France
4 fighters moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 5 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 5 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Battle in Tambov
Italians attack with 1 bomber
Russians defend with 2 infantry
Russians win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Southern France to Southern Italy
1 fighter moved from Southern France to Western Germany
1 fighter moved from Southern France to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6
Italians collect 16 PUs (1 lost to blockades); end with 17 PUs total -
@aequitas:
I got closer, are you happy now?? :roll:
No! How dare you wipe out the IJN! :x
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The IJ who??? :-D
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Harsh but true! :lol:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 factory_minor; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 33 Sea Zone to Caroline Islands
1 marine moved from Queensland to 54 Sea Zone
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser, 1 marine and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 battleship and 1 marine moved from 54 Sea Zone to 33 Sea Zone
1 marine moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery, 1 fighter, 1 infantry and 2 marines
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 3 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 marines remaining. Battle score for attacker is 10
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - ANZAC
1 fighter moved from Caroline Islands to 33 Sea Zone
1 armour moved from French Indo China to KiangsiPlace Units - ANZAC
1 factory_minor placed in Queensland
2 armour placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from GermansCombat - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland BelgiumTurn Complete - French
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Bugger! Am accidentally attack H/B. :roll: Did not mean to - was just comparing the size of the two forces.
Will retreat after one round and edit any losses back in.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 9 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
8 armour, 27 artilleries, 11 infantry and 46 mech_infantrys moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Smolensk to Russia
2 infantry moved from Vologda to Russia
4 bombers, 2 fighters and 2 tactical_bombers moved from Novgorod to Russia
5 bombers moved from Ukraine to Russia
10 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 armour moved from Volgograd to Caucasus
1 armour moved from Volgograd to TambovCombat - Germans
Battle in Russia
Germans attack with 11 armour, 27 artilleries, 9 bombers, 2 fighters, 14 infantry, 46 mech_infantrys and 2 tactical_bombers
French defend with 1 fighter; Russians defend with 5 aaGuns, 1 airfield, 1 armour, 27 artilleries, 1 factory_major, 4 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber; British defend with 6 fighters and 2 tactical_bombers
Germans captures 16PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 8 armour, 9 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 96
Casualties for French: 1 fighter
Casualties for Germans: 3 armour, 27 artilleries, 14 infantry and 46 mech_infantrys
Casualties for Russians: 5 aaGuns, 1 armour, 27 artilleries, 4 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 6 fighters and 2 tactical_bombers
Battle in Caucasus
Germans attack with 2 armour
French defend with 1 infantry
Germans win, taking Caucasus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Tambov
Germans attack with 1 armour
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 10 artilleries, 2 fighters, 16 infantry and 1 tactical_bomber
French defend with 3 infantry; British defend with 1 aaGun, 3 artilleries, 4 fighters and 11 infantry; Americans defend with 6 armour, 5 artilleries, 9 infantry, 1 marine and 2 mech_infantrys
1 infantry owned by the Germans and 10 artilleries owned by the Germans retreated to Western Germany
Americans win with 1 aaGun, 6 armour, 8 artilleries, 4 fighters, 16 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is -34
Casualties for Germans: 1 fighter and 15 infantry
Casualties for Americans: 7 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to RussiansNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Holland Belgium to Western Germany
1 mech_infantry moved from Novgorod to Bryansk
1 armour moved from Novgorod to Bryansk
2 mech_infantrys moved from Finland to Novgorod
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
9 bombers moved from Russia to Novgorod
2 fighters and 2 tactical_bombers moved from Russia to Ukraine
1 aaGun moved from Bryansk to BelarusPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
Germans undo move 3.
1 bomber and 2 mech_infantrys placed in Novgorod
1 infantry placed in France
2 artilleries, 6 infantry and 1 mech_infantry placed in Western Germany
1 submarine placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Holland Belgium: 7 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter and 15 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2
Germans collect 57 PUs (3 lost to blockades); end with 73 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 93 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 98 PUs -
Ha! Adolf is visiting the Kremlin. He may decide to stay there!
The game is still hopeless for the axis of course, but I don’t give up easily ……
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You better abbandon all hope.
All the hurra for 7 ipcs treassure and 5 on NO? :-D
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You have to take what good news you can get! :-P
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Oh and FYI Stalin is sitting here in London drinking tea and doing class on human behaviour. :-)
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Adolf is teaching classes on world domination. Stalin should have attended! :evil: