@fasthard yes
G40 BM axis-dominion vs Karl (allies)
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mech + tank + bomber on novos:
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (4)your def:
Rolls: 1@2; Total Hits: 01@2: (6) -
Oh? Forgot the move?
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yah
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 harbour and 12 infantry; Remaining resources: 0 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Italians
1 infantry moved from Tobruk to Libya
Italians take Libya from British
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Kazakhstan to Samara
Italians take Samara from Russians
1 infantry moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Rostov to Tambov
Italians take Tambov from RussiansCombat - Italians
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Novosibirsk: 1 infantry
EDIT: Changing ownership of Novosibirsk from Russians to Italians
EDIT: Adding units owned by Italians to Novosibirsk: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Italians from Caucasus: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
1 infantry moved from Caucasus to Kazakhstan
2 infantry moved from Rostov to Caucasus
2 infantry moved from Ukraine to Rostov
1 armour moved from Turkmenistan to Persia
1 mech_infantry moved from Trans-Jordan to Turkey
Italians take Turkey from Neutral_True
14 mech_infantrys moved from Caucasus to Persia
11 armour moved from Caucasus to Persia
1 marine moved from British Somaliland to 76 Sea Zone
1 cruiser and 1 marine moved from 76 Sea Zone to 71 Sea Zone
1 marine moved from 71 Sea Zone to Mozambique
Italians take Mozambique from Neutral_True
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 bomber moved from Caucasus to Egypt
1 fighter moved from Egypt to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
4 mech_infantrys moved from Trans-Jordan to Egypt
1 transport moved from 76 Sea Zone to 71 Sea Zone
3 fighters moved from Southern Italy to Egypt
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 carrier and 2 fighters moved from 72 Sea Zone to 71 Sea Zone
2 destroyers and 1 submarine moved from 72 Sea Zone to 81 Sea Zone
2 transports moved from 72 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
4 mech_infantrys moved from Trans-Jordan to EgyptPlace Units - Italians
1 harbour placed in Persia
3 infantry placed in Persia
3 infantry placed in Egypt
3 infantry placed in Caucasus
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 55 PUs -
i’ll continue on with germany
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Germans
Germans repair damage of 5x factory_minor; Remaining resources: 77 PUs;
Germans buy 3 artilleries, 3 fighters, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Germans
1 armour moved from Evenkiyskiy to Urals
1 mech_infantry moved from Timguska to Urals
1 bomber moved from Rostov to Urals
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 artilleries moved from Rostov to Volgograd
5 mech_infantrys moved from Rostov to Volgograd
5 armour moved from Rostov to VolgogradCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Volgograd
Germans attack with 5 armour, 2 artilleries and 5 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Urals
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from Neutral_True
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 71 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 72 Sea Zone to 71 Sea Zone
3 tactical_bombers moved from Rostov to Southern Italy
1 artillery and 4 infantry moved from Northern Italy to France
3 artilleries and 9 infantry moved from Western Germany to France
2 fighters moved from Egypt to Southern Italy
1 fighter moved from Southern Italy to France
1 aaGun moved from Belarus to Archangel
1 bomber moved from Urals to Archangel
3 infantry moved from Belarus to Archangel
1 aaGun moved from Rostov to Volgograd
3 armour and 12 mech_infantrys moved from Belarus to Rostov
3 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Poland to Belarus
3 armour moved from Novgorod to Archangel
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 fighter moved from Eastern Poland to Southern Italy
1 fighter moved from France to Southern Italy
1 mech_infantry moved from Germany to Switzerland
Germans take Switzerland from Neutral_True
3 armour moved from Germany to Eastern Poland
5 mech_infantrys moved from Germany to Eastern Poland
6 infantry moved from Finland to 115 Sea Zone
6 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Rostov to Southern Italy
1 fighter moved from 115 Sea Zone to Novgorod
2 armour moved from Rostov to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
12 armour moved from Rostov to Kazakhstan
10 mech_infantrys moved from Rostov to Volgograd
20 mech_infantrys moved from Rostov to KazakhstanPlace Units - Germans
3 fighters placed in France
3 artilleries placed in Novgorod
3 mech_infantrys placed in Greece
1 infantry and 5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 58 PUs (5 lost to blockades); end with 58 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - Russians
8 armour, 10 artilleries, 24 infantry and 2 mech_infantrys moved from Russia to Vologda
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to SmolenskCombat - Russians
Battle in Vologda
Russians attack with 8 armour, 10 artilleries, 24 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 8 armour, 10 artilleries, 24 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
retreated to Smolensk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
retreated to Tambov
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 aaGun moved from Russia to Vologda
1 fighter moved from Tambov to Russia
3 infantry moved from Russia to VologdaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 8 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 11 PUs
Turning on Edit Mode
EDIT: Changing ownership of Amur from Japanese to Russians
EDIT: Changing PUs for Russians from 11 to 14
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Amur: 1 infantry
EDIT: Removing units owned by Russians from Ulaanbaatar: 1 infantry
EDIT: Removing units owned by Russians from Dzavhan: 1 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 infantry
EDIT: Removing units owned by Russians from Buyant-Uhaa: 1 infantry
EDIT: Adding units owned by Russians to Central Mongolia: 1 infantry
EDIT: Removing units owned by Russians from Yenisey: 2 aaGuns and 12 infantry
EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 12 infantry
EDIT: Removing units owned by Russians from Olgiy: 2 infantry
EDIT: Adding units owned by Russians to Yenisey: 1 infantry
EDIT: Changing ownership of Timguska from Germans to Russians
EDIT: Adding units owned by Russians to Timguska: 1 infantry
EDIT: Changing PUs for Russians from 14 to 15
EDIT: Turning off Edit Mode -
sorry, forgot eastern troops… :-P
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 6 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to AngolaCombat Move - Japanese
3 infantry moved from Manchuria to Amur
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 mech_infantry moved from Siberia to Amur
1 armour and 1 mech_infantry moved from Sakha to Amur
1 armour moved from Buryatia to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 armour moved from Ulaanbaatar to Amur
1 mech_infantry moved from Buryatia to Amur
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Amur
1 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kiangsu to Chahar
4 infantry moved from Kiangsu to Anhwe
2 infantry moved from Kiangsu to Kiangsi
3 fighters and 2 tactical_bombers moved from Kiangsu to Kiangsi
1 fighter moved from Kiangsu to Kiangsi
2 fighters moved from Kiangsu to Anhwe
2 fighters moved from Manchuria to Chahar
6 fighters moved from Manchuria to Anhwe
1 bomber moved from Kiangsu to Anhwe
1 fighter moved from Manchuria to Amur
1 fighter moved from Japan to Anhwe
1 fighter moved from Manchuria to Amur
1 fighter moved from Manchuria to Anhwe
1 fighter moved from Manchuria to Chahar
1 fighter and 1 tactical_bomber moved from Egypt to Union of South Africa
5 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa
1 marine moved from Persia to 80 Sea Zone
2 marines moved from Iraq to 80 Sea Zone
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 artilleries and 1 infantry moved from Iraq to 80 Sea Zone
3 artilleries, 2 battleships, 2 cruisers, 3 infantry, 3 marines and 4 transports moved from 80 Sea Zone to 71 Sea Zone
3 artilleries, 3 infantry and 3 marines moved from 71 Sea Zone to Union of South AfricaCombat - Japanese
Battle in Union of South Africa
Japanese attack with 3 artilleries, 6 fighters, 3 infantry, 3 marines and 2 tactical_bombers
British defend with 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Japanese win, taking Union of South Africa from British with 3 artilleries, 6 fighters, 1 infantry, 3 marines and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for British: 2 armour, 1 artillery and 3 infantry
Casualties for Japanese: 2 infantry
Battle in Amur
Japanese attack with 3 armour, 2 fighters, 3 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 3 armour, 2 fighters, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 4 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 4 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 10 fighters and 4 infantry
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber, 10 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 armour, 7 infantry and 6 mech_infantrys moved from Jehol to Anhwe
1 fighter moved from Amur to Japan
1 fighter moved from Amur to Manchuria
4 fighters moved from Chahar to Manchuria
3 fighters moved from Anhwe to Manchuria
1 aaGun moved from Kiangsu to Anhwe
4 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 tactical_bomber moved from Chahar to Kiangsu
7 fighters moved from Anhwe to Kiangsu
1 bomber moved from Anhwe to Kiangsu
5 artilleries moved from Kiangsu to Anhwe
4 artilleries moved from Kiangsu to Anhwe
3 infantry moved from Kiangsu to Anhwe
1 bomber moved from Queensland to Kiangsu
6 fighters and 2 tactical_bombers moved from Union of South Africa to 71 Sea Zone
1 carrier moved from 80 Sea Zone to 71 Sea Zone
4 carriers moved from 80 Sea Zone to 98 Sea Zone
1 destroyer moved from 80 Sea Zone to 98 Sea Zone
4 carriers moved from 80 Sea Zone to 81 Sea Zone
2 tactical_bombers moved from Iraq to Southern Italy
2 tactical_bombers moved from Iraq to EgyptPlace Units - Japanese
1 submarine placed in 62 Sea Zone
3 infantry placed in Kiangsu
3 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,5,5,6,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,5,6,1,2,3,2,5,6,2,4
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
Japanese collect 20 PUs (19 lost to blockades); end with 22 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 airfield, 1 carrier, 1 factory_minor, 2 fighters, 10 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Spain to Southern France
Americans take Southern France from Italians
1 infantry moved from Portugal to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 3 mech_infantrys moved from Algeria to Libya
1 bomber moved from India to Persia
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 artillery and 1 infantry moved from Venezuela to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 65 Sea Zone
1 artillery and 1 infantry moved from 65 Sea Zone to Chile
1 bomber moved from British Guiana to Chile
1 bomber moved from India to Caucasus
1 bomber moved from India to VolgogradCombat - Americans
Americans creates battle in territory 62 Sea Zone
Strategic bombing raid in Persia
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in Libya
Americans attack with 1 armour and 3 mech_infantrys
Italians defend with 1 infantry
Americans win, taking Libya from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Caucasus causes 6 damage total.
Battle in Chile
Americans attack with 2 artilleries, 1 bomber and 2 infantry
Neutral_True defend with 2 infantry
Americans win, taking Chile from Neutral_True with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantry
Battle in Holland BelgiumNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by French from 68 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 87 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of French Madagascar from Italians to Americans
EDIT: Turning off Edit Mode
1 bomber moved from Chile to Brazil
1 artillery and 1 infantry moved from Portugal to Spain
1 bomber moved from Volgograd to Russia
1 bomber moved from Caucasus to Russia
1 bomber moved from Persia to Russia
2 fighters moved from India to Russia
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 7 carriers, 2 cruisers, 6 destroyers, 13 fighters, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
2 infantry moved from Iwo Jima to 17 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 infantry moved from Philippines to 35 Sea Zone
2 carriers, 2 destroyers, 4 fighters, 2 infantry, 2 submarines and 1 transport moved from 35 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 mech_infantry moved from Rio de Oro to Algeria
4 infantry moved from Central United States to 101 Sea Zone
3 armour and 2 artilleries moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 9 infantry and 7 transports moved from 101 Sea Zone to 90 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
3 armour, 2 artilleries, 9 infantry and 7 transports moved from 90 Sea Zone to 91 Sea Zone
3 armour, 2 artilleries and 9 infantry moved from 91 Sea Zone to Spain
2 bombers moved from United Kingdom to Spain
4 submarines moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from Philippines to Caroline Islands
1 fighter moved from Western United States to Brazil
1 bomber moved from Western United States to SpainPlace Units - Americans
1 airfield and 1 factory_minor placed in Spain
1 carrier, 2 submarines and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
10 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 84 PUs; end with 84 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 104 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 109 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 114 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 124 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 129 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Hunan to Kiangsi
1 fighter moved from Hunan to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 10 infantry moved from Hopei to Shensi
10 infantry moved from Hunan to Kwangsi
1 fighter moved from Kiangsi to KwangsiPlace Units - Chinese
1 infantry placed in Hunan
1 infantry placed in Kweichow
1 infantry placed in Hopei
2 artilleries placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
10 armour, 2 artilleries, 17 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from ItaliansCombat - British
British creates battle in territory 125 Sea Zone
Battle in Northern Italy
British converts factory_major into different units
Battle in Western Germany
British converts factory_major into different units
Battle in Belgian Congo
British attack with 11 armour, 2 artilleries, 17 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Northern Italy from Italians, taking Western Germany from Germans, taking Belgian Congo from Italians with 11 armour, 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 carrier, 1 cruiser and 3 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Afghanistan to West India
1 aaGun, 4 artilleries, 2 fighters, 11 infantry and 1 mech_infantry moved from India to West India
1 aaGun and 2 infantry moved from Hunan to KwangsiPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.1
Game History
Round: 18
Purchase Units - British
British buy 1 artillery, 1 fighter, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from Spain to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from Gibraltar to 95 Sea Zone
1 fighter moved from Spain to 95 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Belgian Congo
10 armour, 2 artilleries, 17 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 battleship and 1 submarine moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from ItaliansCombat - British
British creates battle in territory 125 Sea Zone
Battle in Northern Italy
British converts factory_major into different units
Battle in Western Germany
British converts factory_major into different units
Battle in Belgian Congo
British attack with 11 armour, 2 artilleries, 17 infantry and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Northern Italy from Italians, taking Western Germany from Germans, taking Belgian Congo from Italians with 11 armour, 2 artilleries, 17 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
2 fighters moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 95 Sea Zone to Spain
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Spain
1 carrier, 1 cruiser and 3 destroyers moved from 83 Sea Zone to 91 Sea Zone
1 aaGun moved from Anglo Egyptian Sudan to Belgian Congo
2 mech_infantrys moved from Afghanistan to West India
1 aaGun, 4 artilleries, 2 fighters, 11 infantry and 1 mech_infantry moved from India to West India
1 aaGun and 2 infantry moved from Hunan to KwangsiPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
1 submarine placed in 110 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUsPlace Units - UK_Pacific
1 artillery, 2 fighters and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs
Some Units in India change ownership: 1 artillery, 2 fighters and 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from West India: 4 fighters
EDIT: Adding units owned by British to Vologda: 4 fighters
EDIT: Turning off Edit Mode -
ok gg karl, i honestly didn’t ever think you could play this good, it doesn’t even feel like i’m playing against you, funny as it sounds. feels like i’m playing one of the masters. EVERY other game i’ve ever played against you, you would always play sloppy and neglect to calculate things out. this was very different.
i felt i had the game in the bag, but my going for anzac’s conquest really did me in. that battle was way under average and really took me out of position. that was the beginning of the end for japan, and so also the axis.
anyway i rather like this karl much more, so keep this up. i know now not to underestimate you haha
let’s have a rematch shall we? we can do the same sides
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i think i could’ve kept going but then i got my navy trapped in s.africa. good move, i didn’t think it all the way through i suppose.
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i think i could’ve kept going but then i got my navy trapped in s.africa. good move, i didn’t think it all the way through i suppose.
Holly shitt!
Ok, set it up!
Yes, one of the most dedicated games I’ve invested in since… I don’t know when.
You’re a better player than I, but here I may have caught you unawares… but let’s the rematch decide!
:mrgreen:





