I will withdraw to Central Mediterranean Sea Zone
L16 G40 - AetV vs PP - BM v2
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@Private:
Up yours Kevin!
Clearly victory is my destiny! :-P
:lol: :-D :-D
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
14 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Philippines to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 marine moved from India to 39 Sea Zone
1 armour, 1 marine and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 marine moved from 72 Sea Zone to Tanganyika Territory -
Scramble in sz54?
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No thanks!
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 fighter, 1 harbour, 4 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
Japanese take 39 Sea Zone from Americans
2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
14 fighters moved from 42 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Philippines to 36 Sea Zone
1 fighter moved from Philippines to 36 Sea Zone
1 mech_infantry moved from French Indo China to Szechwan
1 bomber moved from Philippines to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 armour and 1 marine moved from India to 39 Sea Zone
1 armour, 1 marine and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour and 1 marine moved from 72 Sea Zone to Tanganyika TerritoryCombat - Japanese
Battle in Tanganyika Territory
Battle in 54 Sea Zone
Japanese attack with 14 fighters and 1 submarine
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win, taking Tanganyika Territory from British with 14 fighters remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 destroyer and 1 transport
Casualties for Japanese: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 41 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 artillery moved from India to West India
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 2 battleships, 7 carriers, 1 cruiser, 2 destroyers, 1 infantry, 3 submarines and 1 transport moved from 42 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 marine moved from Celebes to 44 Sea Zone
1 marine and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry, 1 marine and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry and 1 marine moved from 34 Sea Zone to Paulau Island
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from 34 Sea Zone to Paulau Island
1 carrier moved from 20 Sea Zone to 34 Sea Zone
14 fighters moved from 54 Sea Zone to 34 Sea Zone
2 fighters moved from 41 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to West India
1 bomber moved from Szechwan to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kwangsi to French Indo China
2 mech_infantrys moved from Yunnan to India
2 mech_infantrys moved from Kwangsi to Yunnan
1 armour and 1 mech_infantry moved from Kiangsu to HunanPlace Units - Japanese
1 destroyer and 2 submarines placed in 20 Sea Zone
3 infantry placed in Kiangsu
Japanese undo move 2.
1 armour, 1 infantry and 1 mech_infantry placed in India
1 harbour placed in Paulau Island
1 armour and 2 mech_infantrys placed in French Indo China
3 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6
Japanese collect 73 PUs (1 lost to blockades); end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to India: 1 tactical_bomber
EDIT: Removing units owned by Japanese from West India: 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
1 fighter moved from Shensi to Szechwan
17 infantry moved from Hopei to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 17 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 16 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to ShensiPlace Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 fighter moved from Malta to 99 Sea ZoneCombat - British
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Morocco to Egypt
1 fighter moved from Malta to Iraq
8 mech_infantrys moved from Kazakhstan to Russia
1 fighter moved from Kazakhstan to Persia
1 artillery moved from Eastern Persia to Persia
6 artilleries moved from Northwest Persia to Caucasus
12 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Egypt to Belgian Congo
4 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Iraq to Caucasus
2 infantry moved from Iraq to Persia
1 artillery moved from Iraq to Persia
5 artilleries moved from Northwest Persia to Persia
10 infantry moved from Northwest Persia to Persia
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
1 infantry moved from Eastern United States to 101 Sea ZonePlace Units - British
1 artillery and 2 infantry placed in Persia
3 infantry placed in Iraq
3 mech_infantrys placed in Union of South Africa
1 fighter placed in EgyptTurn Complete - British
British collect 35 PUs; end with 36 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 42 PUsTurn Complete - UK_Pacific
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Did not scr from Italy so I hope that was correct?
Am out for the rest of the day.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to Rostov
1 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 fighter moved from Greece to 95 Sea ZoneCombat - Italians
Battle in 95 Sea Zone
Italians attack with 1 fighter
Americans defend with 2 transports
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Rostov
Italians attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 mech_infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Rostov to Novgorod
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
3 infantry placed in UkraineTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
2 aaGuns, 2 armour, 2 artilleries, 2 fighters and 6 infantry moved from Queensland to New South WalesPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 9 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
3 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to Russia -
Intercept?
Will bomb Moscwa Metro, Kreml and HQ.
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No intercept thanks Kevin. Stalin is cowering in his bunker. Make sure you get him!
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@Private:
No intercept thanks Kevin. Stalin is cowering in his bunker. Make sure you get him!
German accuracy and clockwork!!
Going to use the new Bunkerbuster Do Missles Aggregate 11. -
Clockwork missiles? Do they need winding just before impact or can they be pre-wound prior to drop? :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 9 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 bombers moved from Western Germany to Russia
3 bombers moved from Bryansk to Russia
4 fighters moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Novgorod to RussiaCombat - Germans
Air Battle in Russia
Germans attacks with 11 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 5,4,6,6 and causes: 20 damage to unit: factory_major
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: airfield
Bombing raid in Russia causes 22 damage total. Damaged units is as follows: factory_major = 20, airfield = 2
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
3 armour moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 artilleries, 5 infantry and 1 marine moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 127 Sea Zone
5 artilleries and 5 infantry moved from 127 Sea Zone to Archangel
1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
1 marine moved from 127 Sea Zone to Archangel
2 fighters moved from 112 Sea Zone to Novgorod
3 carriers moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from 112 Sea Zone to Archangel
1 fighter moved from 112 Sea Zone to Archangel
2 bombers moved from Russia to BryanskPlace Units - Germans
3 mech_infantrys placed in Novgorod
1 destroyer placed in 110 Sea Zone
7 infantry placed in Germany
2 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 4.
4 mech_infantrys placed in Western Germany
2 infantry placed in Germany
Germans undo move 5.
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 bomber
EDIT: Adding units owned by Germans to Novgorod: 1 bomber
EDIT: Turning off Edit Mode
Germans undo move 4.
3 mech_infantrys placed in Western Ukraine
1 mech_infantry placed in Western Germany
Germans undo move 3.
2 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
@Private:
Clockwork missiles? Do they need winding just before impact or can they be pre-wound prior to drop? :-D
Germany accuracy and clockwork.
Not clockwork missles.
But yeah, Germans could even do clockwork missles and get them to work :-D.You are up with US ,sleepy.
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Sorry - manic work day yesterday!
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@aequitas:
You are up with US ,sleepy.
US! I think you are the one that is asleep!





