L16 G40 - AetV vs PP - BM v2

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    Undid a US non-com there, which I hope is okay?

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                12 infantry moved from Sikang to Tsinghai
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_38826_Chi3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 destroyer, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British

    Non Combat Move - British
                3 infantry moved from Burma to India
                1 battleship, 1 carrier, 2 cruisers and 2 destroyers moved from 80 Sea Zone to 39 Sea Zone
                1 tactical_bomber moved from India to Iraq
                1 infantry moved from Iraq to Trans-Jordan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                2 infantry moved from Tanganyika Territory to Belgian Congo
                2 fighters moved from Gibraltar to Gold Coast
                1 fighter moved from United Kingdom to Gibraltar

    Place Units - British
                1 factory_minor placed in Iraq
                3 infantry placed in Persia
                2 mech_infantrys placed in Union of South Africa
                1 destroyer placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4,4
                British collect 29 PUs (1 lost to blockades); end with 29 PUs total
                Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 32 PUs

    Place Units - UK_Pacific
                1 transport placed in 39 Sea Zone
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs; end with 10 PUs total
                Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
                Units Change Ownership
                    Some Units in India change ownership: 1 fighter
                    Some Units in 39 Sea Zone change ownership: 1 transport

    triplea_38826_UK_3.tsvg

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    This game has only just started and it already feels desperate. I feel like I will be going back to t3 where I clearly belong!

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 factory_minor and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 unit repaired.
                1 marine moved from Egypt to 98 Sea Zone
                1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Crete
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 artillery and 3 infantry moved from Greece to 99 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 3 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from Alexandria to Trans-Jordan
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                2 armour moved from Eastern Poland to Baltic States
                1 bomber moved from Greece to Baltic States
                1 battleship moved from 98 Sea Zone to 95 Sea Zone
                1 artillery moved from Egypt to Trans-Jordan
                1 marine moved from Egypt to 98 Sea Zone
                1 cruiser and 1 marine moved from 98 Sea Zone to 99 Sea Zone
                1 marine moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Crete
                Battle in Cyprus
                Battle in Trans-Jordan
                    Italians attack with 2 artilleries, 2 fighters and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 2 artilleries, 2 fighters and 3 infantry in Trans-Jordan, round 2 :  2/7 hits
                        British roll dice for 1 infantry in Trans-Jordan, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Trans-Jordan
                    Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Trans-Jordan from British with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Baltic States
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 bomber in Baltic States, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Baltic States, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Italians win, taking Baltic States from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Baltic States to Eastern Poland
                1 aaGun moved from Slovakia Hungary to Eastern Poland
                3 infantry moved from Yugoslavia to Romania
                1 artillery and 1 infantry moved from Tunisia to Algeria
                      Italians take Algeria from Neutral_Axis
                1 mech_infantry moved from Egypt to Syria
                      Italians take Syria from Neutral_Axis
                1 infantry moved from Southern Italy to Northern Italy
                2 fighters moved from Trans-Jordan to Egypt

    Place Units - Italians
                1 factory_minor placed in Egypt
                1 destroyer and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs

    triplea_38826_Ita3.tsvg

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    @Private:

    This game has only just started and it already feels desperate. I feel like I will be going back to t3 where I clearly belong!

    Games like this will sharpen your skills, because you will be more focused on your next ones and try to avoid mistakes.
    You are clearly on your way getting better!!

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 factory_minor; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from Burma to India

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                1 factory_minor placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs

    triplea_38826_ANZ3.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 3

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Turn Complete - French

    triplea_38826_Fre3.tsvg

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    Sorry for the delay Kevin. Been away.

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 93 Sea Zone to 110 Sea Zone
                3 bombers moved from Western Germany to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                2 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
                1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone

    triplea_38826_Ger4.tsvg

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from Karelia to Novgorod
                1 infantry moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from 93 Sea Zone to 110 Sea Zone
                3 bombers moved from Western Germany to Iraq
                1 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Egypt to Iraq
                2 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery and 1 infantry moved from Norway to 112 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                1 artillery and 1 infantry moved from 127 Sea Zone to Nenetsia
                1 destroyer moved from 112 Sea Zone to 125 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Iraq
                1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone

    Combat - Germans
                Battle in Nenetsia
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 tactical_bomber
                        Germans roll dice for 1 artillery and 1 infantry in Nenetsia, round 2 :  1/2 hits
                        Russians roll dice for 1 tactical_bomber in Nenetsia, round 2 :  1/1 hits
                        1 tactical_bomber owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
                    Germans win, taking Nenetsia from Russians with 1 artillery remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 tactical_bomber
                Battle in Novgorod
                    Germans attack with 2 armour and 6 infantry
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 2 armour and 6 infantry in Novgorod, round 2 :  1/8 hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Novgorod
                    Germans win, taking Novgorod from Russians with 2 armour and 5 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Germans attack with 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 infantry in Belarus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        Germans roll dice for 1 infantry in Belarus, round 4 :  0/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                        1 infantry owned by the Germans lost in Belarus
                    Russians win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Iraq
                    Germans attack with 1 armour, 3 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 artillery, 1 factory_minor, 2 infantry and 1 tactical_bomber
                        Germans roll dice for 1 armour, 3 bombers, 2 fighters and 2 tactical_bombers in Iraq, round 2 :  4/8 hits
                        British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  4/4 hits
                        2 tactical_bombers owned by the Germans, 1 tactical_bomber owned by the British, 1 fighter owned by the Germans, 1 artillery owned by the British, 1 armour owned by the Germans and 2 infantry owned by the British lost in Iraq
                    Germans win with 3 bombers and 1 fighter remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 armour, 1 fighter and 2 tactical_bombers
                    Casualties for British: 1 artillery, 2 infantry and 1 tactical_bomber
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 :  5/5 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 cruiser, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from Western Germany to Poland
                8 infantry moved from Germany to Poland
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 carrier moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from Iraq to Egypt
                3 bombers moved from Iraq to Egypt
                1 aaGun and 3 infantry moved from Eastern Poland to Baltic States
                1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
                1 marine moved from Western Germany to Northern Italy

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                1 fighter placed in Western Germany
                5 mech_infantrys placed in Germany
                1 infantry placed in Normandy Bordeaux
                2 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Germany: 1 armour
                EDIT: Removing units owned by Germans from Germany: 2 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 31 / 45
        Japanese : 46 / 56
        Americans : 56 / 76
        Chinese : 4 / 4
        British : 28 / 32
        UK_Pacific : 10 / 13
        Italians : 21 / 31
        ANZAC : 14 / 21
        French : 1 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38826_Ger4.tsvg

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    Two notes:

    #1:

    I did not ask for scramble because the Chance of winning was 100%.
    Let me know if you still want to scramble and I will roll here on the Forum for you and edit it in.

    #2:

    I swapped two Inf from my Purchase for an Arm. I was playing with the thought before I went to combat but lost thought when i went to CM Phase.

    If that is not ok with you, let me know and i will switch it back.

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    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 artillery, 1 fighter, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Russians
                Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                2 mech_infantrys moved from Russia to Nenetsia
                1 fighter moved from Bryansk to 127 Sea Zone
                1 fighter moved from Russia to Nenetsia

    Combat - Russians
                Battle in 127 Sea Zone
                    Russians attack with 1 fighter
                    Germans defend with 1 transport
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Battle in Nenetsia
                    Russians attack with 1 fighter and 2 mech_infantrys
                    Germans defend with 1 artillery
                    Russians win, taking Nenetsia from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 fighter moved from 127 Sea Zone to Archangel
                1 fighter moved from Nenetsia to Vologda
                1 fighter moved from Bryansk to Russia
                2 infantry moved from Russia to Smolensk
                1 artillery and 4 infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Archangel
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska
                2 infantry moved from Olgiy to Timguska
                1 infantry moved from Dzavhan to Central Mongolia
                2 infantry moved from Buyant-Uhaa to Central Mongolia
                1 infantry moved from Ulaanbaatar to Central Mongolia

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Archangel: 1 fighter
                EDIT: Adding units owned by Russians to Smolensk: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Bryansk: 1 infantry
                EDIT: Adding units owned by Russians to Vologda: 1 infantry
                EDIT: Turning off Edit Mode
                1 artillery, 1 fighter and 8 infantry placed in Russia
                1 infantry and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
                Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
                Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs

    triplea_38826_Rus4.tsvg

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    Edit and non-scramble are fine Kevin.

    Made a really cheeky edit of my own though. Took the figs into combat the wrong way round, mucking up my ability to land. Then corrected that via an edit. Please do put it back if not okay.

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    TripleA Move Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Jehol to Shensi
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    triplea_38826_Jap4.tsvg

  • 22 21 20 19 18 17 16

    Hey eve Adam,

    in sz 42 the IJ Navy faces one lonely American Sub to get a hold on Java.
    Stay or submerge?

  • 25 24 23 22 21 20 19 18 17 16

    Dive! Dive!

  • 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from 25 Sea Zone to Midway
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 fighters moved from 6 Sea Zone to 25 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Kweichow to Shensi
                1 fighter and 1 tactical_bomber moved from Jehol to Shensi
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 submarine moved from 35 Sea Zone to 41 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
                1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 cruiser, 1 tactical_bomber and 1 transport
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                        1 transport owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 1 cruiser, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 41 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                Battle in Celebes
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 :  2/2 hits
                        Americans roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Java
                    Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Java from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 artillery
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  0/2 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 1 artillery in Sumatra, round 3 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 3 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 4 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 4 :  0/2 hits
                        Japanese roll dice for 1 artillery in Sumatra, round 5 :  0/1 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 5 :  2/2 hits
                        1 artillery owned by the Japanese lost in Sumatra
                    ANZAC win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Shensi
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 25 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 1 transport
                    Americans defend with 1 destroyer and 1 transport
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 transport in 25 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer and 1 transport in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone
                    Japanese win with 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Americans: 1 destroyer and 1 transport
                Battle in Midway
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield and 1 artillery
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 2 :  0/2 hits
                        Americans roll dice for 1 artillery in Midway, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Midway, round 3 :  0/2 hits
                        Americans roll dice for 1 artillery in Midway, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Midway
                        Japanese roll dice for 1 artillery in Midway, round 4 :  0/1 hits
                        Americans roll dice for 1 artillery in Midway, round 4 :  0/1 hits
                        Japanese roll dice for 1 artillery in Midway, round 5 :  0/1 hits
                        Americans roll dice for 1 artillery in Midway, round 5 :  1/1 hits
                        1 artillery owned by the Japanese lost in Midway
                    Americans win with 1 artillery remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 marine moved from Guam to 21 Sea Zone
                1 battleship, 1 cruiser and 1 marine moved from 21 Sea Zone to 35 Sea Zone
                1 marine moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from French Indo China to 35 Sea Zone
                1 tactical_bomber moved from French Indo China to Philippines
                1 fighter moved from Manchuria to Japan
                1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 armour moved from Malaya to Shan State
                3 infantry moved from French Indo China to Shan State
                4 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Shan State
                1 mech_infantry moved from Hopei to Szechwan
                1 infantry moved from Yunnan to Burma
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Kiangsu to Hopei
                2 infantry moved from Manchuria to Jehol
                2 infantry moved from Jehol to Chahar
                1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                1 aaGun moved from Kweichow to Yunnan

    Place Units - Japanese
                1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in French Indo China
                3 infantry placed in Kiangsu
                1 artillery placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,6
                Japanese collect 62 PUs; end with 62 PUs total

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 29 / 38
        Japanese : 62 / 62
        Americans : 52 / 76
        Chinese : 2 / 4
        British : 28 / 32
        UK_Pacific : 5 / 13
        Italians : 21 / 31
        ANZAC : 14 / 21
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 4 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    triplea_38826_Jap4.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 armour and 1 infantry moved from Brazil to 86 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 42 Sea Zone to 44 Sea Zone

    Combat - Americans
                Battle in Morocco
                Battle in 92 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Germans defend with 1 destroyer
                    Americans win, taking Morocco from Neutral_Axis with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser and 1 transport
                    Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 destroyer and 1 transport
                    retreated to 25 Sea Zone
                    Japanese win with 1 destroyer and 1 transport remaining. Battle score for attacker is -8
                    Casualties for Americans: 1 destroyer
                Battle in 44 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                1 bomber moved from 25 Sea Zone to Western United States
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 carrier, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 fighter placed in Eastern United States

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    triplea_38826_Ame4.tsvg

  • 25 24 23 22 21 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod, version: 2.0

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Tsinghai to Shensi
                1 fighter moved from Tsinghai to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                13 infantry moved from Tsinghai to Kansu
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    triplea_38826_Chi4.tsvg

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