I assumed no scramble against 2 BB attacking.
16L G40 BM Oystello (axis) v JWW
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 factory_minors and 2 infantry; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 96 Sea Zone to 99 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians
1 mech_infantry moved from Trans-Jordan to Alexandria
1 armour, 2 artilleries and 23 infantry moved from India to Burma
1 transport moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from French Madagascar to 72 Sea Zone
1 artillery moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 destroyer moved from 71 Sea Zone to 76 Sea ZoneCombat - British
Battle in British Somaliland
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win, taking British Somaliland from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Alexandria
British attack with 1 mech_infantry
Italians defend with 2 aaGuns
British win, taking Alexandria from Italians with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 2 aaGuns
Battle in Burma
British attack with 1 armour, 2 artilleries and 23 infantry
Japanese defend with 1 infantry
British win, taking Burma from Japanese with 1 armour, 2 artilleries and 23 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
3 aaGuns moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to Kweichow
1 armour, 3 artilleries, 9 infantry and 1 mech_infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Ethiopia to Egypt
2 carriers and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from 99 Sea Zone to 92 Sea Zone
3 fighters moved from 96 Sea Zone to 92 Sea Zone
1 fighter moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 armour and 2 mech_infantrys moved from Tanganyika Territory to Anglo Egyptian SudanPlace Units - British
1 artillery, 1 factory_minor and 2 infantry placed in Iraq
British undo move 1.
1 factory_minor placed in Persia
1 factory_minor placed in Egypt
1 artillery and 2 infantry placed in IraqTurn Complete - British
British collect 36 PUs; end with 40 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,4
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia -
Scramble I assume and OOL?
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@JWW:
Scramble I assume and OOL?
yes max scramble. OOL 1 sub, 1 amercan carrier (2 hits), 1 am tac, am cruiser, uk cruiser
Ask again if you hit more than this or if you continue to round 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 97 Sea Zone to 96 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines moved from 96 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to 92 Sea Zone
1 armour moved from Southern Italy to 97 Sea Zone
1 artillery moved from Greece to 97 Sea Zone
2 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to TunisiaCombat - Italians
British scrambles 2 units out of Gibraltar to defend against the attack in 92 Sea Zone
Battle in Tunisia
Italians attack with 1 armour and 1 infantry
Americans defend with 1 artillery
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 2 : 0/2 hits
Americans roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits
1 infantry owned by the Italians lost in Tunisia
Italians roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
Americans roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 artillery
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines
French defend with 1 fighter; British defend with 2 carriers, 1 cruiser, 5 fighters and 1 transport; Americans defend with 2 carriers, 1 cruiser, 3 fighters, 1 submarine and 1 tactical_bomber
Italians roll dice for 2 submarines in 92 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer and 4 fighters in 92 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 carrier owned by the British
British roll dice for 9 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 : 6/10 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 4 carriers, 2 cruisers and 1 transport in 92 Sea Zone, round 2 : 1/6 hits
2 carriers owned by the Italians, 1 destroyer owned by the Italians, 1 carrier owned by the Americans and 1 submarine owned by the Italians lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers and 4 fighters in 92 Sea Zone, round 3 : 3/8 hits
British roll dice for 9 fighters and 1 tactical_bomber in 92 Sea Zone, round 3 : 7/10 hits
British roll dice for 3 carriers, 2 cruisers and 1 transport in 92 Sea Zone, round 3 : 3/5 hits
1 cruiser owned by the British, 1 battleship owned by the Italians, 4 fighters owned by the Italians, 1 submarine owned by the Italians, 1 cruiser owned by the Americans, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Italians and 1 bomber owned by the Italians lost in 92 Sea Zone
British win with 3 carriers, 9 fighters and 1 transport remaining. Battle score for attacker is -91
Casualties for British: 1 cruiser
Casualties for Italians: 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 cruiser, 1 submarine and 1 tactical_bomber
Battle in Algeria
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
3 fighters owned by the British forced to land in GibraltarNon Combat Move - Italians
1 artillery, 7 infantry and 1 mech_infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Eastern Poland to Slovakia HungaryPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs totalTerritory Summary for Italians :
Cyprus : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
Tunisia : 1 flag, 1 armour
Slovakia Hungary : 1 aaGun
Romania : 2 armour and 2 mech_infantrys
Northern Italy : 1 artillery, 1 factory_major, 7 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 1 marine
Eastern Poland : 1 flag
Bessarabia : 1 flag
94 Sea Zone : 2 transports
Crete : 1 flag
Greece : 1 flagProduction/PUs Summary :
Germans : 45 / 71
Russians : 32 / 37
Japanese : 62 / 76
Americans : 59 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 13 / 15
ANZAC : 4 / 10
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 4 times
5 was rolled 10 times
6 was rolled 12 times
Average roll : 3.518
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 56British Combat
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 6 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.161
Median : 3.000
Variance : 1.233
Standard Deviation : 1.111
Total rolls : 31Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 4.087
Median : 4.000
Variance : 0.864
Standard Deviation : 0.929
Total rolls : 23Americans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
typical under performing dice for me less than 50% at 3 and 1 hit for 4 dice at 4, huge turn for ITA and I roll a 4.08 avg……I might have taken a hit to your brit CV in error? If so edit out a fgt or something on your turn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from India to 37 Sea Zone -
@JWW:
typical under performing dice for me less than 50% at 3 and 1 hit for 4 dice at 4, huge turn for ITA and I roll a 4.08 avg……I might have taken a hit to your brit CV in error? If so edit out a fgt or something on your turn.
I edited in an undamaged carrier and lost a fighter.
Well, sure you are somewhat unlucky, but battlecalculater shows you are supposed to end up at -78, ended up at -85 after my edit. Secondly this is not completely correct as this assumes max defense from my side. Well, I can’t choose max defense in this situation. I guess my point is you become very vulnerable for dice when you engage in such a combat like this one and dice is not completely ridiculous.
As a sidenote I am not sure why you assign your subhit to my sub. I guess you read my OOL this why, but it makes zero sense as you prevent my sub to roll at 1. Two subhits, then it would be ok. Ohh well, maybe it was just a misclick or misunderstanding
SZ 49, sub submerges or stays in?
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there are 3 UK fighters too much in Gibraltar. I will edit
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I might land a third fighter in Gibraltar for option of 3 scrambles
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Well, sure you are somewhat unlucky, but battlecalculater shows you are supposed to end up at -78, ended up at -85 after my edit. Secondly this is not completely correct as this assumes max defense from my side. Well, I can’t choose max defense in this situation. I guess my point is you become very vulnerable for dice when you engage in such a combat like this one and dice is not completely ridiculous.
you are correct, dice aren’t completely ridiculous, I was just complaining that my attack dice were a bit under and I had hoped that they would be a bit over. It seems, my perception is, true or not, that I am constantly on the “unlucky” side of decisions such as this, when the game is such, that you need to attack w/odds around 50% or less. And again it seems when others are in this same predicament, the outcome is just the opposite. Anyways, for many reasons, this has been tough AA gaming year…
As a sidenote I am not sure why you assign your subhit to my sub. I guess you read my OOL this why, but it makes zero sense as you prevent my sub to roll at 1. Two subhits, then it would be ok. Ohh well, maybe it was just a misclick or misunderstanding
You didn’t have a DD in that first round of D? I thought you did? If not this was a complete oversight on my part and you should get to roll your defensive one of course. My apologies. Please roll it here an edit the result.
SZ 49, sub submerges or stays in?
I will need to look, stay tuned.
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As a sidenote I am not sure why you assign your subhit to my sub. I guess you read my OOL this why, but it makes zero sense as you prevent my sub to roll at 1. Two subhits, then it would be ok. Ohh well, maybe it was just a misclick or misunderstanding
You didn’t have a DD in that first round of D? I thought you did? If not this was a complete oversight on my part and you should get to roll your defensive one of course. My apologies. Please roll it here an edit the result. thinking about this now, rolling for the sub now could cause some issue, especially if you hit, which with my luck is likely. as it would then effect the second round of attack dice. Sorry about this oversight
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sz49, my ss is there for D or fodder, I am going to hit my cruiser!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 92 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
2 fighters moved from New South Wales to Queensland
1 submarine moved from 26 Sea Zone to 47 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 cruiser moved from 26 Sea Zone to 49 Sea Zone
1 fighter moved from India to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 47 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 49 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Japanese defend with 1 cruiser and 1 submarine
Japanese win with 1 cruiser remaining. Battle score for attacker is -12
Casualties for ANZAC: 1 cruiser and 1 submarine
Casualties for Japanese: 1 submarine
Battle in Queensland
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC win, taking Queensland from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
2 fighters moved from Queensland to New South Wales
1 fighter moved from 37 Sea Zone to BurmaPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,2,6,4,4,3,6,4,6,5,2
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,4,3,2
ANZAC collect 1 PU (5 lost to blockades); end with 1 PU total
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 4 PUs -
ASSUME FRE IS DONE?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
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@JWW:
ASSUME FRE IS DONE?
after killing your italien trannies
The sub is what it is, I am not worried about it. It complicates things too much now. No worries
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Gibraltar to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 fighter
Italians defend with 2 transports
French win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transportsNon Combat Move - French
1 fighter moved from 94 Sea Zone to GibraltarTurn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 45 / 71
Russians : 32 / 37
Japanese : 60 / 76
Americans : 59 / 88
Chinese : 8 / 8
British : 36 / 43
UK_Pacific : 6 / 9
Italians : 13 / 15
ANZAC : 6 / 4
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Germans
Germans buy 1 armour, 13 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 artillery and 2 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
1 artillery moved from Bessarabia to Ukraine
2 carriers, 2 fighters and 2 tactical_bombers moved from 97 Sea Zone to 92 Sea Zone
3 fighters moved from Southern Italy to 92 Sea Zone
2 bombers moved from Southern Italy to 92 Sea Zone
2 tactical_bombers moved from Southern Italy to Gibraltar
2 fighters and 1 tactical_bomber moved from Yugoslavia to 92 Sea Zone
3 bombers moved from Western Germany to 92 Sea Zone
1 artillery and 2 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
2 mech_infantrys moved from Yugoslavia to Southern France





