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16L G40 axis-dominion vs gamer (allies) BM

  • 25 24 22 21 20 19 18 16 15

    ok so i’m going to kindly ask that we pick up this pace a little more and stick more closely to the 3-day limit…i know you’re not in your busy season of work, so no excuses, get off your playstation and let’s get this game moving!  :-)

    i’m not used to a game dragging on this much, i mean, even the 3 days is a bit much if we maxed it out each time. it also affects my level of play as i start to forget my train of thought and the little details and options i was considering.

    it’s a fun fight so far, and i’d like this to be a memorable game in a good way regardless of who wins, but when each turn gets dragged out for too long it can sour the experience, at least for me.

    and anyway, remember, this was supposed to be a light one for you!


  • @axis-dominion:

    ok so i’m going to kindly ask that we pick up this pace a little more and stick more closely to the 3-day limit…i know you’re not in your busy season of work, so no excuses, get off your playstation and let’s get this game moving!  :-)

    i’m not used to a game dragging on this much, i mean, even the 3 days is a bit much if we maxed it out each time.

    Pretty much every time I get the USA/UK turn done, I turn around the ANZAC and Russian moves within 1 day.  It’s nowhere near 3 days each time for ANZAC and Russia

    it also affects my level of play as i start to forget my train of thought and the little details and options i was considering.

    Sure, I understand, that’s why I keep apologizing and thanking you for your patience

    it’s a fun fight so far, and i’d like this to be a memorable game in a good way regardless of who wins, but when each turn gets dragged out for too long it can sour the experience, at least for me.

    Sure

    and anyway, remember, this was supposed to be a light one for you!

    Yep, but you have an awful lot of games under your belt (experience) and you don’t give openings the way most players do.  And my USA bombers are all getting shot down  :-)


  • One of the fastest players with one of the slowest - not a good matchup that way


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 transport moved from 62 Sea Zone to 66 Sea Zone
                2 aaGuns and 1 infantry moved from Queensland to New South Wales
                1 infantry moved from New Guinea to Dutch New Guinea

    Place Units - ANZAC
                3 infantry placed in Queensland
                2 artilleries and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs

    triplea_38484_ANZ9.tsvg


  • TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Algeria to Tunisia

    Turn Complete - French

    triplea_38484_Fre9.tsvg

  • 25 24 22 21 20 19 18 16 15

    TripleA Turn Summary for game: World War II G40 Balanced Mod, version: 2.0

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 15 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Novgorod to Archangel
                1 fighter moved from Novgorod to Archangel
                1 bomber moved from Western Germany to Archangel
                3 infantry moved from Eastern Poland to Belarus
                1 fighter moved from Novgorod to Belarus
                1 tactical_bomber moved from Germany to Belarus
                2 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
                1 tactical_bomber moved from Western Germany to Holland Belgium
                1 fighter moved from Southern Italy to Holland Belgium
                1 fighter moved from Germany to Belarus
                1 infantry moved from Egypt to 98 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 infantry moved from 80 Sea Zone to Persia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Persia
                Battle in Archangel
                    Germans attack with 1 bomber, 1 fighter and 1 infantry
                    Russians defend with 1 mech_infantry
                    Germans win, taking Persia from British, taking Archangel from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                9 artilleries moved from Baltic States to Eastern Poland
                4 artilleries moved from Novgorod to Baltic States
                1 infantry moved from Western Germany to France
                1 fighter moved from 98 Sea Zone to Southern Italy
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 3 fighters, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
                1 tactical_bomber moved from Normandy Bordeaux to Southern Italy
                6 mech_infantrys moved from Eastern Poland to Bessarabia
                2 mech_infantrys moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Germany to Western Germany
                1 transport moved from 115 Sea Zone to 114 Sea Zone
                2 infantry moved from Germany to 114 Sea Zone
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Western Germany
                1 fighter moved from Belarus to Novgorod
                1 fighter moved from Archangel to Novgorod
                1 bomber moved from Archangel to Novgorod
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Southern Italy
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Western Germany to Germany
                1 tactical_bomber moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to Western Germany
                1 fighter moved from Normandy Bordeaux to Germany
                2 armour and 2 mech_infantrys moved from Eastern Poland to Romania

    Place Units - Germans
                3 artilleries placed in France
                2 mech_infantrys placed in Western Germany
                3 infantry placed in Novgorod
                4 infantry placed in Germany
                1 infantry placed in Southern France
                1 infantry placed in Germany
                6 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 2 mech_infantrys
                EDIT: Adding units owned by Germans to Eastern Poland: 2 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 7.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to Germany: 2 infantry
                EDIT: Turning off Edit Mode
                Germans undo move 5.
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Southern Italy: 1 tactical_bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 mech_infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Germans collect 47 PUs (6 lost to blockades); end with 47 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 59 PUs
                Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    triplea_38484_Ger10.tsvg

  • 25 24 22 21 20 19 18 16 15

    thanks for making the anz move, and yah i feel kinda bad rushing you, but i really think this game can be more enjoyable if we try to make a turn at least once a day, or no more than two days to do it (for US/UK perhaps). i’d appreciate that consideration :)

    @Gamerman01:

    @axis-dominion:

    ok so i’m going to kindly ask that we pick up this pace a little more and stick more closely to the 3-day limit…i know you’re not in your busy season of work, so no excuses, get off your playstation and let’s get this game moving!  :-)

    i’m not used to a game dragging on this much, i mean, even the 3 days is a bit much if we maxed it out each time.

    Pretty much every time I get the USA/UK turn done, I turn around the ANZAC and Russian moves within 1 day.  It’s nowhere near 3 days each time for ANZAC and Russia

    it also affects my level of play as i start to forget my train of thought and the little details and options i was considering.

    Sure, I understand, that’s why I keep apologizing and thanking you for your patience

    it’s a fun fight so far, and i’d like this to be a memorable game in a good way regardless of who wins, but when each turn gets dragged out for too long it can sour the experience, at least for me.

    Sure

    and anyway, remember, this was supposed to be a light one for you!

    Yep, but you have an awful lot of games under your belt (experience) and you don’t give openings the way most players do.  And my USA bombers are all getting shot down  :-)

  • 25 24 22 21 20 19 18 16 15

    and whatever bad luck you’re having, seems to be made up in your convoy…never seen such great raids with so few subs


  • Sure, I understand, and I’ll try - it’s just those big USA/UK moves that give me trouble.  The way I approach those moves, it takes a sitting down of 1-3 hours at a time with energy and minimal distractions.  I still wish the designers had found a way to not have back to back moves for major powers - indeed, in my modded game that I haven’t finished because the balanced mod filled the void, that is one of the issues I fixed.

    And the way you always move super fast, it puts the ball in my court that much quicker.  If I’m playing someone who averages a move every 1-2 days, that gives me more time


  • I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday


  • @axis-dominion:

    and whatever bad luck you’re having, seems to be made up in your convoy…never seen such great raids with so few subs

    I want to be crystal clear, I do not think I have had below average dice for the game overall.  I just can’t resist talking about (for fun) things like USA bombers getting shot down like crazy, and likewise I enjoy your comments on convoy rolls.

    That being said, you have got to be kidding!  So I got some 3’s, and Borneo got drilled for 4 once, but while that double 3 in Z93 was unbelievable, of course the damage was only 3 and the damage would be about 2 on average, so that roll is a big whopping +1!  And yeah, you got hit for 3 at Norway this turn?  Well, you only lost 1 last turn, so now it’s average over the past 2 turns  
    A single bomber getting shot down on a bomb run is approximately a minus 17.5, plus a piece on the board that is in position has been removed, so it’s not even comparable to 17.5 in extra convoy damage because that is a damage to your income, which couldn’t buy pieces for another turn, which can’t be moved for another turn after that, and I have lost, what, 4 bombers, I’m losing count  :lol:

    I’m only writing this because I enjoy talking about the dice - I’m a numbers guy - don’t take it as a complaint or an attack, because it’s neither.  It’s all in good fun A&A banter.

  • 25 24 22 21 20 19 18 16 15

    yup i understand, and you won’t be getting any break after the russian turn as i already have japan fully worked out  :-D

    @Gamerman01:

    Sure, I understand, and I’ll try - it’s just those big USA/UK moves that give me trouble.  The way I approach those moves, it takes a sitting down of 1-3 hours at a time with energy and minimal distractions.  I still wish the designers had found a way to not have back to back moves for major powers - indeed, in my modded game that I haven’t finished because the balanced mod filled the void, that is one of the issues I fixed.

    And the way you always move super fast, it puts the ball in my court that much quicker.  If I’m playing someone who averages a move every 1-2 days, that gives me more time

  • 25 24 22 21 20 19 18 16 15

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday

  • 25 24 22 21 20 19 18 16 15

    yah i didn’t take it as dice-whining at all, i know you’ve been pretty fair about the dice judgement, and i agree the bomber strike-down luck i’ve been having is pretty funny, i know in the past i’ve had such bad streaks involving aaa fire, to the point where i started getting frustrated when the pattern turned up in many of my games at the same time…made me take a significant break from aaa (which for me is like 2 weeks lol)

    @Gamerman01:

    @axis-dominion:

    and whatever bad luck you’re having, seems to be made up in your convoy…never seen such great raids with so few subs

    I want to be crystal clear, I do not think I have had below average dice for the game overall.  I just can’t resist talking about (for fun) things like USA bombers getting shot down like crazy, and likewise I enjoy your comments on convoy rolls.

    That being said, you have got to be kidding!  So I got some 3’s, and Borneo got drilled for 4 once, but while that double 3 in Z93 was unbelievable, of course the damage was only 3 and the damage would be about 2 on average, so that roll is a big whopping +1!  And yeah, you got hit for 3 at Norway this turn?  Well, you only lost 1 last turn, so now it’s average over the past 2 turns  
    A single bomber getting shot down on a bomb run is approximately a minus 17.5, plus a piece on the board that is in position has been removed, so it’s not even comparable to 17.5 in extra convoy damage because that is a damage to your income, which couldn’t buy pieces for another turn, which can’t be moved for another turn after that, and I have lost, what, 4 bombers, I’m losing count  :lol:

    I’m only writing this because I enjoy talking about the dice - I’m a numbers guy - don’t take it as a complaint or an attack, because it’s neither.  It’s all in good fun A&A banter.


  • @axis-dominion:

    yup i understand, and you won’t be getting any break after the russian turn as i already have japan fully worked out  :-D

    You’re a machine.  Yes, it is one of the better games I’ve played - most interesting, competitive, and fun I mean


  • @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    I thought that’s what you probably thought, but I really appreciate you communicating that.  I don’t think quality games are too easy to come by
    Yes, still planning on today/tonight for the Reds


  • @axis-dominion:

    yah i didn’t take it as dice-whining at all, i know you’ve been pretty fair about the dice judgement, and i agree the bomber strike-down luck i’ve been having is pretty funny, i know in the past i’ve had such bad streaks involving aaa fire, to the point where i started getting frustrated when the pattern turned up in many of my games at the same time…made me take a significant break from aaa (which for me is like 2 weeks lol)

    I think it’s hilarious that the Chinese are now the latest in a long line to fail in 1v1 infantry battles too

  • 22 20 19 18 17 16 15 14 12

    @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday

    Fast is the only way to play!  :lol:

  • 25 24 22 21 20 19 18 16 15

    Yup the fast ones are fun too!!! But they’re just not as well thought out usually, unless it’s Adam lol

    @Karl7:

    @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday

    Fast is the only way to play!  :lol:

  • 22 20 19 18 17 16 15 14 12

    @axis-dominion:

    Yup the fast ones are fun too!!! But they’re just not as well thought out usually, unless it’s Adam lol

    @Karl7:

    @axis-dominion:

    yea no prob, the many games i play in parallel helps with the wait on this game. i do have to admit, the challenge you’re presenting makes the wait more acceptable, as i can tell a lot of thought has been invested in each move, which is welcomed and appreciated. i don’t get that from some of my other opponents who are also fast-movers.

    and yah, today is good with me.

    @Gamerman01:

    I’ve played 10 games in a year and you’ve played 50,
    Year before was 8, to 53.  I just don’t play the game the same way you do.  I let the big moves marinate and roll around in my brain a few or several days.  Let my subconscious work on it and everything…

    But I don’t blame you at all for not liking 2 week breaks in action - you’re playing other games and even if you weren’t, then you have to get re-acquainted with the board - I totally get it and that’s why I thanked you and apologized on multiple occasions, and I really appreciated the patience and understanding you communicated.

    These Russian moves have required about 1/10th the strategy of the USA moves.  I will probably have it done Monday

    Fast is the only way to play!  :lol:

    true, I’d probably have a better win/loss if I put more time into my games. But then where would I find time to write my crappy novels?

    If you guys find your way to San Fran, look me up. The only way to know who is the best is Face to Face!

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