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Karl7 vs CANADA FOOLS
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Test summary from TripleA, engine version: 2.6.14470, time: 11:06:46 AM
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Germans Germans buy 15 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Western Australia to 41 Sea Zone 1 artillery and 1 infantry moved from Western Germany to Holland Belgium 1 artillery and 2 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Slovakia Hungary to Romania 1 infantry moved from Yenisey to Yakut S.S.R. Germans take Yakut S.S.R. from Russians 1 mech_infantry moved from Southern Italy to Southern France Germans take Southern France from French 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 115 Sea Zone to 114 Sea Zone 1 artillery and 1 infantry moved from Germany to 114 Sea Zone 1 artillery and 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Germany to 114 Sea Zone 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 infantry moved from 115 Sea Zone to Finland Combat - Germans Battle in Finland Battle in 41 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Germans win, taking Finland from Americans with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Romania Germans attack with 1 artillery and 3 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Germans roll dice for 1 artillery and 3 infantry in Romania, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 4 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 5 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 artillery in Romania, round 5 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Holland Belgium 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Poland Germans attack with 1 artillery and 1 infantry Russians defend with 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Poland, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Poland Germans win, taking Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Germans 17 infantry moved from Germany to Slovakia Hungary 1 armour moved from Western Germany to Slovakia Hungary 1 armour and 7 mech_infantrys moved from Southern Italy to Western Germany 3 armour moved from Southern Italy to Western Germany 1 bomber moved from 41 Sea Zone to Western Australia Place Units - Germans 10 infantry placed in Germany Germans undo move 1. 10 infantry placed in Germany 5 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Slovakia Hungary: 5 aaGuns EDIT: Adding units owned by Germans to Germany: 5 aaGuns EDIT: Removing units owned by Germans from Slovakia Hungary: 1 armour, 4 artilleries and 1 mech_infantry EDIT: Adding units owned by Germans to Germany: 1 armour, 4 artilleries, 38 infantry and 2 mech_infantrys EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry EDIT: Removing units owned by Germans from Slovakia Hungary: 36 infantry EDIT: Removing units owned by Germans from Germany: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Russians regular : -2.00 Germans regular : -0.83 British regular : 0.67 -
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vyborg to Finland 1 infantry moved from Karelia to Finland 1 fighter moved from Eastern Poland to Finland 1 fighter moved from Eastern Poland to 115 Sea Zone 1 fighter moved from Novosibirsk to Shensi 2 infantry moved from Tsinghai to Shensi 3 infantry moved from Kazakhstan to Sikang 2 artilleries moved from Bessarabia to Romania 4 armour moved from Eastern Poland to Romania 1 artillery and 2 infantry moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Baltic States to Poland 2 infantry moved from Eastern Poland to Poland 1 infantry moved from Eastern Poland to Poland 3 armour moved from Eastern Poland to Romania 3 mech_infantrys moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Romania Combat - Russians Battle in 115 Sea Zone Russians attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 115 Sea Zone Russians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Romania Russians attack with 7 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Germans defend with 1 artillery and 3 infantry Russians roll dice for 7 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Romania, round 2 : 5/14 hits, 5.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Romania, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians lost in Romania 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 7 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Shensi Russians attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Russians win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Poland Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Poland, round 2 : 0/4 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 artillery and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland Russians roll dice for 1 artillery and 1 infantry in Poland, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Poland, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Poland 1 artillery owned by the Russians retreated to Eastern Poland Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9 Casualties for Russians: 3 infantry Battle in Finland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Finland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Sikang Russians attack with 3 infantry Japanese defend with 1 infantry Russians roll dice for 3 infantry in Sikang, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Sikang Russians roll dice for 2 infantry in Sikang, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yenisey from Germans to Russians EDIT: Turning off Edit Mode 3 infantry moved from Volgograd to Kazakhstan 2 artilleries and 2 infantry moved from Novosibirsk to Tsinghai 1 infantry moved from Evenkiyskiy to Yenisey 2 mech_infantrys moved from Urals to Yenisey 2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland 1 fighter moved from 115 Sea Zone to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 1 artillery and 3 infantry moved from Belarus to Eastern Poland 3 infantry moved from Ukraine to Bessarabia 1 infantry moved from Archangel to Novgorod 1 fighter moved from Finland to Norway 1 fighter moved from Shensi to Tsinghai Place Units - Russians 3 armour placed in Western Ukraine 3 mech_infantrys placed in Ukraine 1 artillery and 2 infantry placed in Volgograd 1 fighter and 2 infantry placed in Novgorod Turn Complete - Russians Russians collect 44 PUs; end with 44 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 62 PUsCombat Hit Differential Summary :
Japanese regular : 0.00 Germans regular : 1.00 Russians regular : -1.17Dice Statistics:
Total 1 was rolled 382 times 2 was rolled 357 times 3 was rolled 398 times 4 was rolled 358 times 5 was rolled 395 times 6 was rolled 389 times Average roll : 3.524 Median : 4.000 Variance : 0.723 Standard Deviation : 0.850 Total rolls : 2279 Germans Combat 1 was rolled 86 times 2 was rolled 74 times 3 was rolled 85 times 4 was rolled 80 times 5 was rolled 106 times 6 was rolled 91 times Average roll : 3.611 Median : 4.000 Variance : 1.152 Standard Deviation : 1.073 Total rolls : 522 British Combat 1 was rolled 57 times 2 was rolled 58 times 3 was rolled 69 times 4 was rolled 66 times 5 was rolled 53 times 6 was rolled 68 times Average roll : 3.550 Median : 4.000 Variance : 0.602 Standard Deviation : 0.776 Total rolls : 371 Italians Combat 1 was rolled 36 times 2 was rolled 45 times 3 was rolled 34 times 4 was rolled 29 times 5 was rolled 57 times 6 was rolled 36 times Average roll : 3.565 Median : 4.000 Variance : 2.125 Standard Deviation : 1.458 Total rolls : 237 French Combat 1 was rolled 2 times 2 was rolled 4 times 3 was rolled 2 times 4 was rolled 5 times 5 was rolled 6 times 6 was rolled 1 times Average roll : 3.600 Median : 4.000 Variance : 1.018 Standard Deviation : 1.009 Total rolls : 20 ANZAC Combat 1 was rolled 7 times 2 was rolled 7 times 3 was rolled 3 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 8 times Average roll : 3.543 Median : 4.000 Variance : 0.554 Standard Deviation : 0.744 Total rolls : 35 Americans Combat 1 was rolled 44 times 2 was rolled 36 times 3 was rolled 41 times 4 was rolled 27 times 5 was rolled 40 times 6 was rolled 21 times Average roll : 3.220 Median : 3.000 Variance : 1.937 Standard Deviation : 1.392 Total rolls : 209 Neutral_Allies Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 4 times 4 was rolled 3 times 5 was rolled 1 times 6 was rolled 2 times Average roll : 3.429 Median : 3.000 Variance : 0.564 Standard Deviation : 0.751 Total rolls : 14 Chinese Combat 1 was rolled 9 times 2 was rolled 8 times 3 was rolled 6 times 4 was rolled 9 times 5 was rolled 6 times 6 was rolled 11 times Average roll : 3.571 Median : 4.000 Variance : 0.392 Standard Deviation : 0.626 Total rolls : 49 UK_Pacific Combat 1 was rolled 2 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 5 times 5 was rolled 4 times Average roll : 3.300 Median : 3.000 Variance : 1.228 Standard Deviation : 1.108 Total rolls : 20 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 5 was rolled 2 times 6 was rolled 1 times Average roll : 3.800 Median : 5.000 Variance : 0.708 Standard Deviation : 0.842 Total rolls : 5 Russians Combat 1 was rolled 70 times 2 was rolled 62 times 3 was rolled 77 times 4 was rolled 60 times 5 was rolled 58 times 6 was rolled 78 times Average roll : 3.514 Median : 3.000 Variance : 0.949 Standard Deviation : 0.974 Total rolls : 405 Japanese Combat 1 was rolled 67 times 2 was rolled 56 times 3 was rolled 71 times 4 was rolled 70 times 5 was rolled 56 times 6 was rolled 72 times Average roll : 3.531 Median : 4.000 Variance : 0.704 Standard Deviation : 0.839 Total rolls : 392 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 bombers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone 4 tactical_bombers moved from Western Australia to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 artillery moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 bomber moved from Korea to 16 Sea Zone 9 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 24 Sea Zone to 25 Sea Zone 9 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 6 tactical_bombers Americans defend with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 7 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 12/25 hits, 11.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 5 carriers owned by the Japanese lost in 54 Sea Zone 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 14/21 hits, 11.50 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 12/20 hits, 10.00 expected hits 6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 4 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 7/12 hits, 7.00 expected hits Americans roll dice for 1 battleship, 1 destroyer, 7 fighters and 2 transports in 54 Sea Zone, round 4 : 6/9 hits, 5.67 expected hits 4 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone 1 destroyer owned by the Americans and 6 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships and 4 tactical_bombers in 54 Sea Zone, round 5 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships and 3 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 3 tactical_bombers Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports Casualties for ANZAC: 1 cruiser and 1 submarine Battle in 16 Sea Zone Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Midway Japanese attack with 9 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 9 infantry and 1 mech_infantry in Midway, round 2 : 4/10 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 3 tactical_bombers could not land in 54 Sea Zone and were removed 1 tactical_bomber moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to 25 Sea Zone 5 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 56 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 fighter moved from Western Australia to India Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 4 bombers placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 5.67 -
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Japanese Japanese buy 4 bombers, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 2 tactical_bombers moved from 56 Sea Zone to 54 Sea Zone 4 tactical_bombers moved from Western Australia to 54 Sea Zone 1 infantry moved from Western Australia to Northern Territory Japanese take Northern Territory from ANZAC 1 artillery moved from Western Australia to South Australia Japanese take South Australia from ANZAC 1 bomber moved from Korea to 16 Sea Zone 9 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 6 Sea Zone to 24 Sea Zone Japanese take 17 Sea Zone from Americans 2 carriers, 1 destroyer, 3 fighters, 9 infantry, 1 mech_infantry, 6 submarines and 5 transports moved from 24 Sea Zone to 25 Sea Zone 9 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 54 Sea Zone Japanese attack with 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 6 tactical_bombers Americans defend with 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports; ANZAC defend with 1 cruiser and 1 submarine Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 6 carriers, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 2 : 11/21 hits, 11.50 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 3 submarines in 54 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 6 carriers, 3 cruisers, 7 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 2 : 12/25 hits, 11.67 expected hits Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese 5 carriers owned by the Japanese lost in 54 Sea Zone 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 3 carriers owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 submarines in 54 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers, 10 fighters and 6 tactical_bombers in 54 Sea Zone, round 3 : 14/21 hits, 11.50 expected hits Americans roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 cruisers, 5 destroyers, 7 fighters, 1 tactical_bomber and 2 transports in 54 Sea Zone, round 3 : 12/20 hits, 10.00 expected hits 6 fighters owned by the Japanese, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 submarines owned by the Japanese and 1 cruiser owned by the Japanese lost in 54 Sea Zone 1 cruiser owned by the ANZAC, 2 cruisers owned by the Americans, 4 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 2 battleships, 4 fighters and 6 tactical_bombers in 54 Sea Zone, round 4 : 7/12 hits, 7.00 expected hits Americans roll dice for 1 battleship, 1 destroyer, 7 fighters and 2 transports in 54 Sea Zone, round 4 : 6/9 hits, 5.67 expected hits 4 fighters owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in 54 Sea Zone 1 destroyer owned by the Americans and 6 fighters owned by the Americans lost in 54 Sea Zone Japanese roll dice for 2 battleships and 4 tactical_bombers in 54 Sea Zone, round 5 : 3/6 hits, 3.33 expected hits Americans roll dice for 1 battleship, 1 fighter and 2 transports in 54 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone 1 fighter owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 54 Sea Zone 1 transport owned by the Americans lost in 54 Sea Zone Japanese win, taking 54 Sea Zone from Neutral with 2 battleships and 3 tactical_bombers remaining. Battle score for attacker is 52 Casualties for Japanese: 6 carriers, 1 cruiser, 2 destroyers, 10 fighters, 2 submarines and 3 tactical_bombers Casualties for Americans: 1 battleship, 6 carriers, 2 cruisers, 7 destroyers, 7 fighters, 2 submarines, 1 tactical_bomber and 2 transports Casualties for ANZAC: 1 cruiser and 1 submarine Battle in 16 Sea Zone Japanese attack with 2 bombers, 1 fighter and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 16 Sea Zone, round 2 : 5/5 hits, 3.00 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 25 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports Americans defend with 1 submarine and 1 transport Japanese roll dice for 6 submarines in 25 Sea Zone, round 2 : 2/6 hits, 2.00 expected hits 1 submarine owned by the Americans and 1 transport owned by the Americans lost in 25 Sea Zone Japanese win with 2 carriers, 1 destroyer, 3 fighters, 6 submarines and 5 transports remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in Midway Japanese attack with 9 infantry and 1 mech_infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 9 infantry and 1 mech_infantry in Midway, round 2 : 4/10 hits, 1.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Midway, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Midway Japanese win, taking Midway from Americans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Non Combat Move - Japanese 3 tactical_bombers could not land in 54 Sea Zone and were removed 1 tactical_bomber moved from 16 Sea Zone to Japan 1 tactical_bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 bomber moved from 16 Sea Zone to Japan 1 fighter moved from 16 Sea Zone to 25 Sea Zone 5 artilleries and 5 infantry moved from Western Australia to 56 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 56 Sea Zone to 39 Sea Zone 5 artilleries and 5 infantry moved from 39 Sea Zone to India 1 fighter moved from Western Australia to India Place Units - Japanese 1 submarine and 2 transports placed in 6 Sea Zone 4 bombers placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Changing unit bombing damage for these ANZAC owned units to: airfield = 6 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 1.67 Japanese regular : 5.67 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Northern Italy 2 infantry moved from France to Northern Italy 7 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Northern Italy 5 fighters moved from New South Wales to 54 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 9 fighters and 3 infantry Italians defend with 2 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 9 fighters and 3 infantry in Northern Italy, round 2 : 5/13 hits, 5.50 expected hits Italians roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 9 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 infantry Battle in 54 Sea Zone Americans attack with 5 fighters Japanese defend with 2 battleships Americans roll dice for 5 fighters in 54 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 battleships in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 54 Sea Zone 2 battleships owned by the Japanese lost in 54 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 fighter Casualties for Japanese: 2 battleships Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Norway 7 fighters moved from Northern Italy to France 3 fighters moved from Morocco to 101 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from 101 Sea Zone to Eastern United States 4 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Persia to Sumatra 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 marines placed in Western United States 2 bombers placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to French Equatorial Africa British take Anglo Egyptian Sudan from Italians 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Crete 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in French Equatorial Africa British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 3 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 4 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 1 armour and 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to Sumatra Place Units - British 1 airfield placed in Eastern Persia 1 armour and 2 mech_infantrys placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Italians regular : 0.33 Germans regular : 0.33 British regular : -1.50 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Northern Italy 2 infantry moved from France to Northern Italy 7 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Northern Italy 5 fighters moved from New South Wales to 54 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 9 fighters and 3 infantry Italians defend with 2 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 9 fighters and 3 infantry in Northern Italy, round 2 : 5/13 hits, 5.50 expected hits Italians roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 9 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 infantry Battle in 54 Sea Zone Americans attack with 5 fighters Japanese defend with 2 battleships Americans roll dice for 5 fighters in 54 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 battleships in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 54 Sea Zone 2 battleships owned by the Japanese lost in 54 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 fighter Casualties for Japanese: 2 battleships Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Norway 7 fighters moved from Northern Italy to France 3 fighters moved from Morocco to 101 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from 101 Sea Zone to Eastern United States 4 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Persia to Sumatra 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 marines placed in Western United States 2 bombers placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to French Equatorial Africa British take Anglo Egyptian Sudan from Italians 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Crete 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in French Equatorial Africa British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 3 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 4 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 1 armour and 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to Sumatra Place Units - British 1 airfield placed in Eastern Persia 1 armour and 2 mech_infantrys placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Italians regular : 0.33 Germans regular : 0.33 British regular : -1.50 -
TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 bombers, 1 carrier, 1 destroyer, 1 fighter, 2 marines, 2 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Southern France 1 artillery and 1 infantry moved from France to Northern Italy 2 infantry moved from France to Northern Italy 7 fighters moved from Normandy Bordeaux to Northern Italy 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Northern Italy 5 fighters moved from New South Wales to 54 Sea Zone Combat - Americans Americans creates battle in territory 97 Sea Zone Battle in Northern Italy Americans attack with 1 artillery, 9 fighters and 3 infantry Italians defend with 2 armour, 1 factory_minor and 1 infantry Americans roll dice for 1 artillery, 9 fighters and 3 infantry in Northern Italy, round 2 : 5/13 hits, 5.50 expected hits Italians roll dice for 2 armour and 1 infantry in Northern Italy, round 2 : 1/3 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Northern Italy 1 infantry owned by the Italians and 2 armour owned by the Italians lost in Northern Italy Americans win, taking Northern Italy from Italians with 1 artillery, 9 fighters and 2 infantry remaining. Battle score for attacker is 12 Casualties for Americans: 1 infantry Casualties for Italians: 2 armour and 1 infantry Battle in 54 Sea Zone Americans attack with 5 fighters Japanese defend with 2 battleships Americans roll dice for 5 fighters in 54 Sea Zone, round 2 : 4/5 hits, 2.50 expected hits Japanese roll dice for 2 battleships in 54 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits 1 fighter owned by the Americans lost in 54 Sea Zone 2 battleships owned by the Japanese lost in 54 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 30 Casualties for Americans: 1 fighter Casualties for Japanese: 2 battleships Battle in Southern France Americans attack with 4 fighters and 2 infantry Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry Americans roll dice for 4 fighters and 2 infantry in Southern France, round 2 : 2/6 hits, 2.33 expected hits Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 4 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 4 fighters moved from Southern France to France 2 infantry moved from Normandy Bordeaux to France 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 armour and 1 artillery moved from Norway to 112 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 fighters moved from Northern Italy to Norway 7 fighters moved from Northern Italy to France 3 fighters moved from Morocco to 101 Sea Zone 2 fighters moved from Eastern United States to 10 Sea Zone 4 infantry and 2 transports moved from 28 Sea Zone to 26 Sea Zone 4 infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 26 Sea Zone to 24 Sea Zone 1 destroyer moved from 24 Sea Zone to 16 Sea Zone 2 carriers and 2 destroyers moved from 26 Sea Zone to 10 Sea Zone 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery and 4 infantry moved from Eastern United States to 101 Sea Zone 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 3 fighters moved from 101 Sea Zone to Eastern United States 4 fighters moved from 54 Sea Zone to Queensland 1 bomber moved from Persia to Sumatra 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 transport moved from 101 Sea Zone to 28 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 marines placed in Western United States 2 bombers placed in Eastern United States 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 1 infantry moved from Tsinghai to Shensi Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 airfield, 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Egypt to Alexandria British take Alexandria from Italians 1 armour moved from Egypt to French Equatorial Africa British take Anglo Egyptian Sudan from Italians 1 infantry and 1 mech_infantry moved from Belgian Congo to French Equatorial Africa 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Cyprus 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Crete 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 armour moved from 99 Sea Zone to Greece 2 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from France to Holland Belgium Combat - British Battle in Greece Battle in Crete Battle in Cyprus Battle in Holland Belgium British attack with 2 fighters and 2 infantry Germans defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium 1 artillery owned by the Germans lost in Holland Belgium British win, taking Greece from Italians, taking Crete from Italians, taking Cyprus from Italians, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Germans: 1 artillery Battle in French Equatorial Africa British attack with 1 armour, 1 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 2 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 1 infantry and 1 mech_infantry in French Equatorial Africa, round 4 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Equatorial Africa British roll dice for 1 armour and 1 mech_infantry in French Equatorial Africa, round 5 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in French Equatorial Africa 1 infantry owned by the Italians lost in French Equatorial Africa British win, taking French Equatorial Africa from Italians with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Egypt to 81 Sea Zone 1 armour and 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from 80 Sea Zone to Eastern Persia 3 armour moved from Persia to Eastern Persia 3 armour moved from Iraq to Eastern Persia 1 fighter moved from Trans-Jordan to Eastern Persia 4 armour moved from Egypt to Iraq 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 battleship and 1 cruiser moved from 81 Sea Zone to 99 Sea Zone 1 carrier, 1 cruiser and 2 fighters moved from 81 Sea Zone to 80 Sea Zone 1 aaGun, 1 armour and 1 artillery moved from Normandy Bordeaux to France 2 fighters moved from Holland Belgium to France 1 tactical_bomber moved from Persia to Eastern Persia 1 bomber moved from Persia to Sumatra Place Units - British 1 airfield placed in Eastern Persia 1 armour and 2 mech_infantrys placed in Persia 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 British collect 36 PUs (2 lost to blockades); end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by Americans from 10 Sea Zone: 2 destroyers EDIT: Adding units owned by Americans to 16 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Australia: 1 bomber EDIT: Adding units owned by Germans to Philippines: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : -0.33 Italians regular : 0.33 Germans regular : 0.33 British regular : -1.50 -
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Test summary from TripleA, engine version: 2.6.14470, time: 6:07:06 PM
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TripleA Turn Summary: Italians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry moved from Germany to Slovakia Hungary 1 artillery and 1 infantry moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Northern Italy 1 infantry moved from Southern Italy to Northern Italy 1 submarine moved from 97 Sea Zone to 92 Sea Zone Combat - Italians Battle in Northern Italy Italians attack with 1 armour, 1 artillery and 2 infantry Americans defend with 1 artillery, 1 factory_minor and 2 infantry Italians roll dice for 1 armour, 1 artillery and 2 infantry in Northern Italy, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 artillery and 2 infantry in Northern Italy, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Northern Italy 1 infantry owned by the Americans lost in Northern Italy Italians roll dice for 1 armour, 1 artillery and 1 infantry in Northern Italy, round 3 : 3/3 hits, 1.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 infantry Casualties for Americans: 1 artillery and 2 infantry Battle in 92 Sea Zone Italians attack with 1 submarine Americans defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 92 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 92 Sea Zone 1 destroyer owned by the Americans lost in 92 Sea Zone Americans win with no units remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Italians: 1 submarine Battle in Slovakia Hungary Italians attack with 3 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary Italians roll dice for 3 infantry in Slovakia Hungary, round 3 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 artillery in Slovakia Hungary, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Slovakia Hungary Italians win, taking Slovakia Hungary from Russians with 3 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians Place Units - Italians 1 armour and 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6 Italians collect 7 PUs (3 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
Americans regular : -0.83 Italians regular : 3.50 Russians regular : -1.00 -
TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Purchase Units - ANZAC ANZAC repair damage of 4x airfield; Remaining resources: 11 PUs; ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 6 infantry moved from New South Wales to South Australia 3 infantry moved from Queensland to Northern Territory 1 armour moved from New South Wales to Northern Territory 1 artillery moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 artillery moved from New South Wales to South Australia 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from New South Wales to South Australia 1 fighter moved from New South Wales to Northern Territory 3 fighters moved from Eastern Persia to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 3 fighters Japanese defend with 5 transports 5 transports owned by the Japanese lost in 39 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 35 Casualties for Japanese: 5 transports Battle in Northern Territory ANZAC attack with 1 armour, 2 fighters and 3 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 armour, 2 fighters and 3 infantry in Northern Territory, round 2 : 2/6 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Northern Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Northern Territory 1 infantry owned by the Japanese lost in Northern Territory ANZAC win, taking Northern Territory from Japanese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Battle in South Australia ANZAC attack with 3 artilleries, 1 fighter and 6 infantry Japanese defend with 1 artillery ANZAC roll dice for 3 artilleries, 1 fighter and 6 infantry in South Australia, round 2 : 4/10 hits, 3.00 expected hits Japanese roll dice for 1 artillery in South Australia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in South Australia ANZAC win, taking South Australia from Japanese with 3 artilleries, 1 fighter and 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 2 aaGuns, 1 armour and 12 infantry moved from New South Wales to Queensland 1 fighter moved from South Australia to Queensland 2 fighters moved from Northern Territory to Queensland 3 fighters moved from 39 Sea Zone to Sumatra Place Units - ANZAC 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 9 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - French French repair damage of 4x factory_minor; Remaining resources: 12 PUs; French buy 4 infantry; Remaining resources: 0 PUs; Combat Move - French Place Units - French 3 infantry placed in France 1 infantry placed in Normandy Bordeaux Turn Complete - French French collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 ANZAC regular : 1.00 -
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 bomber moved from Philippines to 16 Sea Zone 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 1 infantry moved from Yakut S.S.R. to Buryatia Germans take Buryatia from Russians 1 artillery moved from Poland to Germany 1 infantry moved from Germany to Poland 1 mech_infantry moved from Western Germany to Yugoslavia 1 armour and 2 mech_infantrys moved from Western Germany to Southern France 1 artillery and 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Battle in 16 Sea Zone Germans attack with 1 bomber Americans defend with 3 destroyers Germans roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 bomber owned by the Germans lost in 16 Sea Zone Americans win with 3 destroyers remaining. Battle score for attacker is -12 Casualties for Germans: 1 bomber Battle in Holland Belgium Germans attack with 1 artillery and 1 infantry British defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Southern France Germans attack with 1 armour and 2 mech_infantrys French defend with 1 factory_minor and 1 harbour; Americans defend with 2 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 2 : 1/3 hits, 0.83 expected hits French roll dice for 2 infantry in Southern France, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Germans lost in Southern France 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 armour in Southern France, round 3 : 0/1 hits, 0.50 expected hits French roll dice for 1 infantry in Southern France, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Southern France French win with 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 1 armour and 2 mech_infantrys Casualties for Americans: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 aaGun, 3 armour, 9 artilleries, 16 infantry and 4 mech_infantrys moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany Place Units - Germans 1 infantry placed in Western Germany 1 armour, 1 artillery and 8 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 2 infantry EDIT: Adding units owned by Italians to Germany: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Americans regular : 0.00 French regular : 2.00 Germans regular : -0.67 British regular : -0.33 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Norway to Baltic States 1 fighter moved from Novgorod to Poland 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bessarabia to Romania 6 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 3 infantry moved from Amur to Manchuria 2 aaGuns and 6 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Russians collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.50 -
TripleA Turn Summary: Russians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Russians Russians buy 3 armour, 1 fighter, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 artillery and 2 infantry moved from Tsinghai to Kansu 1 fighter moved from Tsinghai to Szechwan 2 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Norway to Baltic States 1 fighter moved from Novgorod to Poland 2 infantry moved from Eastern Poland to Poland 3 infantry moved from Eastern Poland to Slovakia Hungary 1 fighter moved from Eastern Poland to Slovakia Hungary 1 artillery moved from Eastern Poland to Slovakia Hungary 1 armour moved from Romania to Bulgaria Russians take Bulgaria from Germans 1 armour moved from Bulgaria to Albania Russians take Albania from Italians 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 mech_infantry moved from Romania to Yugoslavia Combat - Russians Battle in Yugoslavia Russians attack with 1 artillery, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Yugoslavia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Kansu Russians attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Russians attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Russians win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Poland Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Poland, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Baltic States, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Slovakia Hungary Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 3 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Slovakia Hungary, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 3 infantry in Slovakia Hungary, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Slovakia Hungary 1 infantry owned by the Italians lost in Slovakia Hungary Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Slovakia Hungary, round 4 : 3/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yakut S.S.R. from Germans to Russians EDIT: Turning off Edit Mode 1 fighter moved from Baltic States to Eastern Poland 1 fighter moved from Poland to Eastern Poland 1 fighter moved from Slovakia Hungary to Eastern Poland 3 infantry moved from Bessarabia to Romania 6 armour and 2 mech_infantrys moved from Romania to Eastern Poland 3 armour moved from Western Ukraine to Eastern Poland 3 mech_infantrys moved from Ukraine to Eastern Poland 2 infantry moved from Finland to Karelia 1 artillery and 2 infantry moved from Volgograd to Kazakhstan 3 infantry moved from Kazakhstan to Tsinghai 1 artillery moved from Tsinghai to Shensi 1 fighter moved from Szechwan to Tsinghai 1 infantry and 2 mech_infantrys moved from Yenisey to Yakut S.S.R. 3 infantry moved from Amur to Manchuria 2 aaGuns and 6 infantry moved from Amur to Manchuria 2 infantry moved from Amur to Manchuria 1 infantry moved from Amur to Manchuria Place Units - Russians 3 infantry placed in Western Ukraine 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 3 infantry placed in Volgograd 1 fighter and 1 mech_infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2 Russians collect 50 PUs (3 lost to blockades); end with 50 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 53 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 55 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 77 PUsCombat Hit Differential Summary :
Japanese regular : 0.33 Italians regular : -0.33 Germans regular : -1.00 Russians regular : 1.50 -
TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 16 Purchase Units - Japanese Japanese buy 3 fighters, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 9 infantry and 1 mech_infantry moved from Midway to 25 Sea Zone 9 infantry, 1 mech_infantry and 5 transports moved from 25 Sea Zone to 26 Sea Zone 9 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 4 fighters moved from 25 Sea Zone to Hawaiian Islands 1 bomber moved from Japan to 26 Sea Zone 1 carrier moved from 25 Sea Zone to 12 Sea Zone 1 carrier moved from 25 Sea Zone to 27 Sea Zone 1 destroyer moved from 25 Sea Zone to 9 Sea Zone 1 bomber moved from Japan to 26 Sea Zone 4 submarines moved from 25 Sea Zone to 16 Sea Zone 2 tactical_bombers moved from Japan to 26 Sea Zone 4 bombers moved from Japan to 16 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 submarine moved from 25 Sea Zone to 26 Sea Zone Combat - Japanese Battle in 26 Sea Zone Japanese attack with 2 bombers, 1 submarine, 2 tactical_bombers and 5 transports Americans defend with 5 transports 5 transports owned by the Americans lost in 26 Sea Zone Japanese win, taking 26 Sea Zone from Neutral with 2 bombers, 1 submarine, 2 tactical_bombers and 5 transports remaining. Battle score for attacker is 35 Casualties for Americans: 5 transports Battle in 16 Sea Zone Japanese attack with 4 bombers and 4 submarines Americans defend with 3 destroyers Japanese roll dice for 4 submarines in 16 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 4 bombers in 16 Sea Zone, round 2 : 2/4 hits, 2.67 expected hits Americans roll dice for 3 destroyers in 16 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits 3 destroyers owned by the Americans lost in 16 Sea Zone Japanese win with 4 bombers and 4 submarines remaining. Battle score for attacker is 24 Casualties for Americans: 3 destroyers Battle in Hawaiian Islands Japanese attack with 4 fighters, 9 infantry and 1 mech_infantry Americans defend with 1 airfield, 2 artilleries, 4 fighters, 1 harbour and 7 infantry Japanese roll dice for 4 fighters, 9 infantry and 1 mech_infantry in Hawaiian Islands, round 2 : 3/14 hits, 3.67 expected hits Americans roll dice for 2 artilleries, 4 fighters and 7 infantry in Hawaiian Islands, round 2 : 4/13 hits, 5.67 expected hits 4 infantry owned by the Japanese lost in Hawaiian Islands 3 infantry owned by the Americans lost in Hawaiian Islands Japanese roll dice for 4 fighters, 5 infantry and 1 mech_infantry in Hawaiian Islands, round 3 : 5/10 hits, 3.00 expected hits Americans roll dice for 2 artilleries, 4 fighters and 4 infantry in Hawaiian Islands, round 3 : 6/10 hits, 4.67 expected hits 5 infantry owned by the Japanese and 1 fighter owned by the Japanese lost in Hawaiian Islands 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese roll dice for 3 fighters and 1 mech_infantry in Hawaiian Islands, round 4 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 artillery and 4 fighters in Hawaiian Islands, round 4 : 4/5 hits, 3.00 expected hits 3 fighters owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Hawaiian Islands 1 fighter owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Americans win with 3 fighters remaining. Battle score for attacker is -32 Casualties for Japanese: 4 fighters, 9 infantry and 1 mech_infantry Casualties for Americans: 2 artilleries, 1 fighter and 7 infantry Non Combat Move - Japanese 2 bombers moved from 26 Sea Zone to Midway 1 tactical_bomber moved from 26 Sea Zone to 12 Sea Zone 1 tactical_bomber moved from 26 Sea Zone to 27 Sea Zone 4 bombers moved from 16 Sea Zone to Philippines Place Units - Japanese 3 infantry placed in India 3 mech_infantrys placed in Malaya 3 mech_infantrys placed in French Indo China 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 0.67 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 3/10 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans lost in France 1 artillery owned by the British, 2 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/13 hits, 5.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux French win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -0.00 Germans regular : -1.17 British regular : 0.83 French AA : -0.17 -
TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Germans Turning on Edit Mode EDIT: Adding units owned by British to Anglo Egyptian Sudan: 1 artillery EDIT: Adding units owned by British to Alexandria: 1 infantry EDIT: Adding units owned by British to Egypt: 1 mech_infantry EDIT: Turning off Edit Mode Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 fighter moved from Norway to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 fighter moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 1 tactical_bomber moved from Poland to France 3 armour moved from Greater Southern Germany to France 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia Combat - Germans British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone Battle in 111 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter Germans roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 3/4 hits, 2.50 expected hits British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Germans 1 submarine owned by the Germans lost in 111 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 111 Sea Zone 1 fighter owned by the Germans, 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans retreated 1 battleship owned by the Germans retreated to 112 Sea Zone British win with 1 battleship remaining. Battle score for attacker is 24 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser, 1 destroyer and 1 fighter Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 6 infantry Neutral_Allies defend with 5 infantry Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/12 hits, 4.00 expected hits Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Germans lost in Yugoslavia 4 infantry owned by the Neutral_Allies lost in Yugoslavia Germans roll dice for 3 armour, 2 artilleries, 1 fighter and 4 infantry in Yugoslavia, round 3 : 3/10 hits, 3.67 expected hits Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Allies lost in Yugoslavia Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 4 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry French roll AA dice in France : 0/1 hits, 0.17 expected hits Germans roll dice for 5 armour, 2 artilleries, 6 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/18 hits, 5.83 expected hits French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 3/11 hits, 4.33 expected hits 3 infantry owned by the Germans lost in France 1 aaGun owned by the French and 4 infantry owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/15 hits, 5.33 expected hits French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits 2 infantry owned by the Germans lost in France 1 artillery owned by the British, 2 infantry owned by the French, 1 armour owned by the British and 1 artillery owned by the French lost in France Germans roll dice for 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 4/13 hits, 5.00 expected hits French roll dice for 1 armour and 1 fighter in France, round 4 : 0/2 hits, 1.17 expected hits 1 armour owned by the French and 1 fighter owned by the French lost in France Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries, 1 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 38 Casualties for Germans: 5 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery and 1 infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 3 : 1/2 hits, 0.83 expected hits French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans lost in Normandy Bordeaux 1 infantry owned by the French lost in Normandy Bordeaux Germans roll dice for 1 armour in Normandy Bordeaux, round 4 : 0/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour in Normandy Bordeaux, round 5 : 1/1 hits, 0.50 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 5 : 1/1 hits, 0.33 expected hits 1 armour owned by the Germans lost in Normandy Bordeaux 1 artillery owned by the French lost in Normandy Bordeaux French win with no units remaining. Battle score for attacker is -6 Casualties for Germans: 1 armour, 1 artillery and 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 110 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6/7 hits, 4.17 expected hits British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits 2 submarines owned by the Germans and 1 fighter owned by the Germans lost in 110 Sea Zone 1 cruiser owned by the French, 1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans roll dice for 2 submarines in 106 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 106 Sea Zone 1 transport owned by the British lost in 106 Sea Zone Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from 110 Sea Zone to Western Germany 1 bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone 1 fighter moved from 111 Sea Zone to 112 Sea Zone 1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to Western Germany 1 tactical_bomber moved from France to Western Germany 1 fighter moved from Yugoslavia to Southern Italy 2 infantry moved from Slovakia Hungary to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Romania to Slovakia Hungary 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
French regular : -2.50 Neutral_Allies regular : -0.00 Germans regular : -1.17 British regular : 0.83 French AA : -0.17 -
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Test summary from TripleA, engine version: 2.6.14470, time: 8:39:13 PM
Savegame -
TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1 Purchase Units - Russians Russians buy 6 armour; Remaining resources: 1 PUs; Combat Move - Russians 6 infantry moved from Amur to Buryatia 6 infantry moved from Sakha to Buryatia Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Sakha to Buryatia 1 infantry moved from Buryatia to Yakut S.S.R. 1 fighter and 1 tactical_bomber moved from Russia to Novgorod 1 cruiser moved from 115 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 124 Sea Zone 1 infantry moved from Karelia to Novgorod 3 infantry moved from Vyborg to Novgorod 2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus 1 infantry moved from Archangel to Belarus 1 infantry moved from Karelia to Novgorod 3 infantry moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Belarus 1 artillery and 1 infantry moved from Western Ukraine to Bryansk 2 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Bryansk 1 armour and 1 mech_infantry moved from Volgograd to Bryansk 1 armour and 1 mech_infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk 1 infantry moved from Caucasus to Rostov Place Units - Russians 3 armour placed in Novgorod 3 armour placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 38 PUsCombat Hit Differential Summary :





