W@W Entek (Allies) v. Dawg (Axis)

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - British
            1 unit repaired.
            2 Fighters moved from 21 Sea Zone to 24 Sea Zone
            1 Bomber moved from Dover to 24 Sea Zone
            1 Infantry moved from Nubia to New Valley
                  British take New Valley from Italians
            2 ArmoredCars moved from Italian East Africa to Lower Egypt
            2 Mech.Infs moved from Cape Town to Kenya
            2 Artillerys and 1 Infantry moved from E.Iran to Baluchistan
            2 Infantrys moved from Rajputana to Delhi
            2 Infantrys moved from Yakutsk to N.Buryat Mongolia
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Carrier, 4 Fighters, 9 Infantrys and 3 Submarines; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in 24 Sea Zone
                British attack with 1 Bomber and 2 Fighters
                Germans defend with 1 Destroyer and 3 Transports
                    British roll dice for 1 Bomber and 2 Fighters in 24 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Destroyer and 3 Transports in 24 Sea Zone, round 2 : 0/4 hits, 0.83 expected hits
                    British roll dice for 1 Bomber and 2 Fighters in 24 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 Destroyer and 3 Transports in 24 Sea Zone, round 3 : 1/4 hits, 0.83 expected hits
                    1 Fighter owned by the British and 1 Transport owned by the Germans lost in 24 Sea Zone
                    British roll dice for 1 Bomber and 1 Fighter in 24 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Destroyer and 2 Transports in 24 Sea Zone, round 4 : 3/3 hits, 0.67 expected hits
                    1 Bomber owned by the British and 1 Fighter owned by the British lost in 24 Sea Zone
                Germans win with 1 Destroyer and 2 Transports remaining. Battle score for attacker is -24
                Casualties for British: 1 Bomber and 2 Fighters
                Casualties for Germans: 1 Transport
    
        Non Combat Move - British
    
        Place Units - British
            1 Carrier, 1 Fighter and 2 Submarines placed in 21 Sea Zone
            3 Fighters placed in 21 Sea Zone
            1 Submarine placed in 56 Sea Zone
            2 Artillerys and 3 Infantrys placed in Cairo
            5 Infantrys placed in Delhi
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 92 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    British regular : -2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Anzac
            1 Elite moved from Port Moresby to 114 Sea Zone
            1 Elite and 1 S.Submarine moved from 114 Sea Zone to 66 Sea Zone
            1 Elite moved from 66 Sea Zone to Sumatra
                  Dutch take Sumatra from Hisaichi
            2 Infantrys moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
                  Dutch take Java from Yamamoto
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
    
        Purchase Units - Anzac
            Anzac buy 2 Destroyers, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 Infantry moved from New South Wales to South Australia
    
        Place Units - Anzac
            2 Destroyers and 1 Transport placed in 67 Sea Zone
            Anzac undo move 1.
            1 Destroyer and 1 Transport placed in 67 Sea Zone
            1 Destroyer placed in 67 Sea Zone
            2 Infantrys placed in Broome
            2 Infantrys placed in Townsville
            3 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Dutch
            1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Merauke
    
        Purchase Units - Dutch
            Dutch buy 1 Factory; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Merauke
                Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank
                Hisaichi defend with 1 Infantry
                    Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Merauke, round 2 : 2/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Merauke, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Merauke
                Dutch win, taking Merauke from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Factory placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 9 PUs; end with 10 PUs
    

    Combat Hit Differential Summary :

    Dutch regular : 0.67
    Hisaichi regular : -0.33
    

    Savegame


  • TripleA Turn Summary: Finns round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Finns
            1 Elite and 5 Infantrys moved from Lapland to Murmansk
            1 Fighter moved from Oulu to Murmansk
            1 Infantry moved from Oulu to N.Karelia
            2 Infantrys moved from Vyborg to Oulu
            2 Elites and 4 Infantrys moved from Tampere to Oulu
            2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere
    
        Purchase Units - Finns
            Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Murmansk
                Finns attack with 1 Elite, 1 Fighter and 5 Infantrys
                Russians defend with 2 Artillerys and 1 Infantry
                    Finns roll dice for 1 Elite, 1 Fighter and 5 Infantrys in Murmansk, round 2 : 2/7 hits, 1.50 expected hits
                    Russians roll dice for 2 Artillerys and 1 Infantry in Murmansk, round 2 : 3/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians, 3 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk
                    Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Murmansk, round 3 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery in Murmansk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Murmansk
                    Finns roll dice for 1 Elite, 1 Fighter and 1 Infantry in Murmansk, round 4 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 Artillery in Murmansk, round 4 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Russians lost in Murmansk
                Finns win, taking Murmansk from Russians with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 4 Infantrys
                Casualties for Russians: 2 Artillerys and 1 Infantry
    
        Non Combat Move - Finns
            1 Fighter moved from Murmansk to Oulu
    
        Place Units - Finns
            2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0.33
    Russians regular : 2.33
    

    Savegame


  • TripleA Turn Summary: Romanians round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Romanians
            1 Artillery, 1 Elite and 1 Infantry moved from E.Romania to Bulgaria
            1 Artillery and 1 Infantry moved from Odessa to Donetsk
            1 Mech.Inf moved from Bucharest to Donetsk
            1 Mech.Inf and 2 Tanks moved from Bucharest to Vinnytsia
    
        Purchase Units - Romanians
            Romanians buy 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Bulgaria
                Romanians attack with 1 Artillery, 1 Elite and 1 Infantry
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bulgaria, round 3 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians lost in Bulgaria
                    Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bulgaria, round 4 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 1 Infantry in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria
                Romanians win, taking Bulgaria from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2
                Casualties for Russians: 2 Infantrys
                Casualties for Romanians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf
                Russians defend with 2 Infantrys
                    Romanians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Romanians
    
        Place Units - Romanians
            4 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 22 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1.00
    Russians regular : -1.33
    

    Savegame


  • TripleA Turn Summary: Thai round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Thai
            1 Infantry moved from Assam to Calcutta
                  Thai take Calcutta from British
            1 Infantry moved from Assam to Bihar
                  Thai take Bihar from British
            1 Elite and 5 Infantrys moved from Burma to Assam
            2 Artillerys and 4 Infantrys moved from S.Thailand to Burma
            5 Infantrys and 1 Tank moved from Bangkok to S.Thailand
            1 Tank moved from S.Thailand to Burma
            1 Artillery moved from East And South Borneo to Banjarmasin
    
        Purchase Units - Thai
            Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
    
        Place Units - Thai
            2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 19 PUs; end with 19 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Manual Gamesave Post: Americans round 6

    TripleA Manual Gamesave Post for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            4 Elites moved from W.Morocco to E.Morocco
            6 Tanks moved from Mauritania to E.Morocco
            1 Artillery moved from Ponape to 109 Sea Zone
            1 Artillery and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
            1 Artillery moved from 107 Sea Zone to Davao
                  Americans take Davao from Yamamoto
            1 Battleship and 3 Destroyers moved from 95 Sea Zone to 86 Sea Zone
            5 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Submarine moved from 96 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from Wake to 86 Sea Zone
            1 Adv.Fighter moved from Midway to 86 Sea Zone
            2 Transports moved from 95 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 B.Transport moved from 96 Sea Zone to 97 Sea Zone
            1 Infantry moved from Johnston to 97 Sea Zone
            1 B.Transport and 1 Infantry moved from 97 Sea Zone to 96 Sea Zone
            1 Infantry moved from 96 Sea Zone to Kwajalein
                  Americans take Kwajalein from Yamamoto
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Destroyer, 2 Fighters and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone
            2 Bombers moved from Gibraltar to 41 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 3 Destroyers, 4 Elites, 3 L.Fighters, 3 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 7 Adv.Fighters, 1 Battleship, 4 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
                Yamamoto defend with 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    

    Savegame

  • '20 '19 '18 '17 '16


  • @entek max D

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 6
    
        Combat Move - Americans
            4 Elites moved from W.Morocco to E.Morocco
            6 Tanks moved from Mauritania to E.Morocco
            1 Artillery moved from Ponape to 109 Sea Zone
            1 Artillery and 1 Transport moved from 109 Sea Zone to 107 Sea Zone
            1 Artillery moved from 107 Sea Zone to Davao
                  Americans take Davao from Yamamoto
            1 Battleship and 3 Destroyers moved from 95 Sea Zone to 86 Sea Zone
            5 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone
            1 Submarine moved from 96 Sea Zone to 86 Sea Zone
            1 Adv.Fighter moved from Wake to 86 Sea Zone
            1 Adv.Fighter moved from Midway to 86 Sea Zone
            2 Transports moved from 95 Sea Zone to 86 Sea Zone
            1 Destroyer moved from 87 Sea Zone to 86 Sea Zone
            1 B.Transport moved from 96 Sea Zone to 97 Sea Zone
            1 Infantry moved from Johnston to 97 Sea Zone
            1 B.Transport and 1 Infantry moved from 97 Sea Zone to 96 Sea Zone
            1 Infantry moved from 96 Sea Zone to Kwajalein
                  Americans take Kwajalein from Yamamoto
            1 Marine moved from Pearl Harbor to 91 Sea Zone
            1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone
            1 Marine moved from 103 Sea Zone to Jaluit
                  Americans take Jaluit from Yamamoto
            1 Destroyer, 2 Fighters and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone
            2 Bombers moved from Gibraltar to 41 Sea Zone
    
        Purchase Units - Americans
            Americans buy 2 Artillerys, 3 Destroyers, 4 Elites, 3 L.Fighters, 3 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 86 Sea Zone
                Americans attack with 7 Adv.Fighters, 1 Battleship, 4 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
                Yamamoto defend with 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines
                    Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 7 Adv.Fighters, 1 Battleship, 4 Destroyers, 1 Fighter and 2 Transports in 86 Sea Zone, round 2 : 5/13 hits, 5.83 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 9 Destroyers and 1 L.Fighter in 86 Sea Zone, round 2 : 6/12 hits, 4.83 expected hits
                Units damaged: 1 Battleship owned by the Americans
                    2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Transports owned by the Americans and 3 Destroyers owned by the Yamamoto lost in 86 Sea Zone
                    Americans roll dice for 7 Adv.Fighters, 1 Battleship, 2 Destroyers and 1 Fighter in 86 Sea Zone, round 3 : 6/11 hits, 5.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 1 L.Fighter in 86 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits
                    1 Fighter owned by the Americans, 2 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 86 Sea Zone
                    Americans roll dice for 7 Adv.Fighters and 1 Battleship in 86 Sea Zone, round 4 : 5/8 hits, 4.17 expected hits
                    Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 L.Fighter in 86 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits
                1 L.Fighter owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Adv.Fighters owned by the Americans lost in 86 Sea Zone
                Americans win with 5 Adv.Fighters and 1 Battleship remaining. Battle score for attacker is 53
                Casualties for Americans: 2 Adv.Fighters, 4 Destroyers, 1 Fighter, 1 Submarine and 2 Transports
                Casualties for Yamamoto: 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines
            Battle in 41 Sea Zone
                Americans attack with 2 Bombers, 1 Destroyer, 2 Fighters and 1 Submarine
                Germans defend with 1 Destroyer
                    Americans roll dice for 1 Submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 2 Bombers, 1 Destroyer and 2 Fighters in 41 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits
                    Germans roll dice for 1 Destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Germans and 1 Submarine owned by the Americans lost in 41 Sea Zone
                Americans win with 2 Bombers, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 1
                Casualties for Americans: 1 Submarine
                Casualties for Germans: 1 Destroyer
    
        Non Combat Move - Americans
            1 Carrier moved from 34 Sea Zone to 41 Sea Zone
            2 Bombers moved from 41 Sea Zone to Gibraltar
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery and 2 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            1 B.Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Elite and 1 Infantry moved from Bahia to 35 Sea Zone
            1 B.Transport, 1 Elite and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 1 Elite and 3 Infantrys moved from 36 Sea Zone to Mauritania
            3 Infantrys moved from Colombia to Amazon
            5 Elites and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone
            2 B.Transports, 5 Elites and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            5 Elites and 3 Infantrys moved from 32 Sea Zone to Bahia
            1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys and 1 Infantry moved from South Central USA to 25 Sea Zone
            2 Artillerys, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 32 Sea Zone
            2 Artillerys and 1 Infantry moved from 32 Sea Zone to Bahia
            1 Elite moved from Northeast USA to South Atlantic USA
            1 Elite and 3 Infantrys moved from South Central USA to South Atlantic USA
            3 Carriers moved from 95 Sea Zone to 86 Sea Zone
    
        Place Units - Americans
            1 Destroyer and 1 L.Fighter placed in 86 Sea Zone
            2 Destroyers placed in 87 Sea Zone
            1 L.Fighter placed in Midway
            1 L.Fighter placed in Pearl Harbor
            1 S.Submarine placed in 91 Sea Zone
            1 Elite placed in Pearl Harbor
            1 Artillery and 1 Elite placed in Salvador
            3 Mech.Infs placed in Rio de Oro
            1 Artillery and 2 Elites placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 110 PUs; end with 110 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.17
    Americans regular : 2.83
    Germans regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Germans
            2 Infantrys moved from Latvia to East Prussia
            2 Artillerys, 1 Elite, 2 Infantrys and 2 Mech.Infs moved from Bohemia to Krakow
            2 Mech.Infs moved from Krakow to Vinnytsia
            2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Vinnytsia
            2 ArmoredCars, 1 Mech.Inf and 10 Tanks moved from Bavaria to Krakow
            1 Mech.Inf moved from Krakow to Vinnytsia
            2 ArmoredCars moved from Latvia to East Prussia
            4 Infantrys moved from Rhine to Belgium
            2 Tanks moved from Belgium to Bavaria
            4 Infantrys moved from Berlin to Brandenburg
            3 Infantrys moved from Pomerania to Danzig
            2 Infantrys moved from Hamburg to Pomerania
            1 T.Boat moved from 23 Sea Zone to 22 Sea Zone
            1 Destroyer and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
            2 Infantrys moved from Belgium to Netherlands
            3 Infantrys moved from Normandy to Brittany
            1 Infantry moved from Belgium to Picardy
    
        Purchase Units - Germans
            Germans buy 1 Destroyer, 4 HeavyTanks, 5 Mech.Infs and 5 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Germans
    
        Non Combat Move - Germans
    
        Place Units - Germans
            4 HeavyTanks placed in Warsaw
            5 Mech.Infs placed in Bohemia
            1 Destroyer and 5 Submarines placed in 22 Sea Zone
    
        Turn Complete - Germans
            Germans collect 97 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Russians
            6 Infantrys moved from Rostov to Donetsk
            1 Fighter moved from Kursk to Donetsk
            2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland
                  Russians take Lapland from Finns
            1 Infantry moved from Novgorod to Minsk
            1 Infantry moved from Smolensk to Minsk
            1 Bomber moved from Kursk to Minsk
            1 Infantry moved from Estonia to Latvia
            1 Infantry moved from Leningrad to Latvia
            1 Fighter moved from Leningrad to Latvia
            2 Infantrys moved from Leningrad to Vyborg
            2 Infantrys moved from S.Karelia to N.Karelia
            1 HeavyTank moved from S.Karelia to N.Karelia
            1 Fighter moved from Kursk to Vyborg
            1 Transport moved from 53 Sea Zone to 54 Sea Zone
            1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone
            1 Artillery and 1 Infantry moved from 53 Sea Zone to E.Romania
            1 ArmoredCar, 2 Artillerys, 1 Fighter, 5 Infantrys and 5 Tanks moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from S.Buryat Mongolia to Chita
            3 Tanks moved from Olyokminsk to Chita
            1 ArmoredCar moved from Olyokminsk to Chita
    
        Purchase Units - Russians
            Russians buy 2 ArmoredCars, 2 Artillerys, 3 Elites and 35 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Chita
                Russians attack with 2 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys and 8 Tanks
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys and 8 Tanks in Chita, round 2 : 2/20 hits, 7.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 2 ArmoredCars, 2 Artillerys, 1 Fighter, 6 Infantrys and 8 Tanks remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Latvia
                Russians attack with 1 Fighter and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Latvia
                Russians win, taking Latvia from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in E.Romania
                Russians attack with 1 Artillery and 1 Infantry
                Romanians defend with 2 Elites
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 1/2 hits, 0.67 expected hits
                    Romanians roll dice for 2 Elites in E.Romania, round 2 : 2/2 hits, 0.67 expected hits
                    1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Russians lost in E.Romania
                Romanians win with 1 Elite remaining. Battle score for attacker is -3
                Casualties for Russians: 1 Artillery and 1 Infantry
                Casualties for Romanians: 1 Elite
            Battle in Minsk
                Russians attack with 1 Bomber and 2 Infantrys
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Minsk
                Russians win, taking Minsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
            Battle in N.Karelia
                Russians attack with 1 HeavyTank and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 HeavyTank and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia
                Russians win, taking N.Karelia from Germans with 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Donetsk
                Russians attack with 1 Fighter and 6 Infantrys
                Romanians defend with 1 Artillery, 1 Infantry and 1 Mech.Inf
                    Russians roll dice for 1 Fighter and 6 Infantrys in Donetsk, round 2 : 2/7 hits, 1.33 expected hits
                    Romanians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Donetsk, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    Russians roll dice for 1 Fighter and 4 Infantrys in Donetsk, round 3 : 0/5 hits, 1.00 expected hits
                    Romanians roll dice for 1 Mech.Inf in Donetsk, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Donetsk
                    Russians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 4 : 1/4 hits, 0.83 expected hits
                    Romanians roll dice for 1 Mech.Inf in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Romanians lost in Donetsk
                Russians win, taking Donetsk from Romanians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 Infantrys
                Casualties for Romanians: 1 Artillery, 1 Infantry and 1 Mech.Inf
            Battle in Vyborg
                Russians attack with 1 Fighter and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 4 : 0/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 5 : 0/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 6 : 0/2 hits, 0.50 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                1 Fighter owned by the Russians retreated
                Finns win with 1 Infantry remaining. Battle score for attacker is -4
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Russians
            1 Fighter moved from Latvia to Kursk
            1 Bomber moved from Minsk to Kursk
            1 Fighter moved from Vyborg to Leningrad
            1 Infantry moved from Leningrad to S.Karelia
            10 Infantrys moved from Yaroslavl to Kursk
            1 Infantry moved from Tula to Kursk
            1 Fighter moved from Donetsk to Kursk
            1 Infantry moved from Georgia to Rostov
            5 Infantrys moved from Stalingrad to Rostov
            16 Infantrys moved from Kursk to Kiev
            2 Infantrys moved from Astrakhan to Saratov
            2 Infantrys moved from Penza to Tula
            8 Infantrys moved from Moscow to Yaroslavl
            1 AAGun moved from Kursk to Kiev
            1 AAGun moved from Yaroslavl to Kursk
            1 ArmoredCar and 1 Tank moved from Kirov to Yaroslavl
            2 Infantrys moved from Kirov to Vologda
            1 Infantry moved from Perm to Kirov
            2 Infantrys moved from Chimkent to 126 Sea Zone
            1 Infantry moved from 126 Sea Zone to Astrakhan
            2 Infantrys moved from Tashkent to Chimkent
            1 Infantry moved from Surgut to Yeniseysk
            3 Infantrys moved from Sverdlovsk to Surgut
            1 HeavyTank and 1 Tank moved from Sverdlovsk to Kirov
            1 Artillery and 9 Infantrys moved from Olyokminsk to N.Buryat Mongolia
            1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk
            1 Tank moved from Yeniseysk to Olyokminsk
            1 Artillery moved from Sibirsky to Evenkia
            5 Infantrys moved from Sibirsky to Evenkia
            1 Fighter moved from Chita to N.Buryat Mongolia
    
        Place Units - Russians
            3 Elites and 3 Infantrys placed in Sibirsky
            2 Artillerys and 2 Infantrys placed in Arkhangelsk
            4 Infantrys placed in Leningrad
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Kursk
            3 Infantrys placed in Georgia
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Yaroslavl: 2 Infantrys
            EDIT: Removing units owned by Russians from Moscow: 2 Infantrys
            EDIT: Turning off Edit Mode
            10 Infantrys placed in Moscow
            2 Infantrys placed in Tashkent
            Turning on Edit Mode
            EDIT: Adding units owned by Russians to Astrakhan: 1 Infantry
            EDIT: Removing units owned by Russians from 126 Sea Zone: 1 Infantry and 1 Transport
            EDIT: Adding units owned by Russians to 126 Sea Zone: 1 Transport
            EDIT: Turning off Edit Mode
            2 ArmoredCars and 3 Infantrys placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Romanians regular : 2.67
    Germans regular : 0.00
    Russians regular : -7.33
    Hisaichi regular : 0.67
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Italians
            1 Infantry moved from Rome to 46 Sea Zone
            1 Artillery moved from Tuscany to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            1 Artillery, 2 Destroyers, 2 Infantrys, 1 S.Submarine, 5 Submarines and 1 Transport moved from 46 Sea Zone to 51 Sea Zone
            1 Infantry moved from N.Algeria to S.Algeria
            4 Infantrys moved from N.Tunisia to N.Algeria
            1 Artillery, 2 Infantrys and 1 Mech.Inf moved from Tunis to N.Tunisia
            1 Tank moved from Lombardy to Tuscany
            1 Infantry moved from Provence to Lombardy
            3 Mech.Infs moved from Kufra to Lower Egypt
            3 Fighters moved from Kufra to Lower Egypt
            2 Infantrys moved from Kufra to Darfur
            2 ArmoredCars and 1 Tank moved from Hun to Darfur
    
        Purchase Units - Italians
            Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 4 Infantrys, 1 S.Submarine, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 3 Fighters and 3 Mech.Infs
                British defend with 2 ArmoredCars; French defend with 4 ArmoredCars and 2 Infantrys
                    Italians roll dice for 3 Fighters and 3 Mech.Infs in Lower Egypt, round 2 : 1/6 hits, 2.00 expected hits
                    British roll dice for 6 ArmoredCars and 2 Infantrys in Lower Egypt, round 2 : 2/8 hits, 1.67 expected hits
                    1 ArmoredCar owned by the British and 2 Mech.Infs owned by the Italians lost in Lower Egypt
                    Italians roll dice for 3 Fighters and 1 Mech.Inf in Lower Egypt, round 3 : 1/4 hits, 1.33 expected hits
                    British roll dice for 5 ArmoredCars and 2 Infantrys in Lower Egypt, round 3 : 1/7 hits, 1.50 expected hits
                    1 ArmoredCar owned by the French and 1 Mech.Inf owned by the Italians lost in Lower Egypt
                3 Fighters owned by the Italians retreated
                British win with 4 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is -10
                Casualties for Italians: 3 Mech.Infs
                Casualties for British: 1 ArmoredCar
                Casualties for French: 1 ArmoredCar
            Battle in Darfur
                Italians attack with 2 ArmoredCars, 2 Infantrys and 1 Tank
                British defend with 2 Infantrys; French defend with 3 Infantrys
                    Italians roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Darfur, round 2 : 1/5 hits, 1.50 expected hits
                    British roll dice for 5 Infantrys in Darfur, round 2 : 3/5 hits, 1.67 expected hits
                    1 ArmoredCar owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur
                1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians retreated to Kufra
                British win with 4 Infantrys remaining. Battle score for attacker is -6
                Casualties for Italians: 1 ArmoredCar and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in 51 Sea Zone
                Italians attack with 1 Artillery, 2 Destroyers, 2 Infantrys, 1 S.Submarine, 5 Submarines and 1 Transport
                French defend with 1 Submarine
                    Italians roll dice for 1 S.Submarine and 5 Submarines in 51 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits
                    French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the French lost in 51 Sea Zone
                Italians win with 2 Destroyers, 1 S.Submarine, 5 Submarines and 1 Transport remaining. Battle score for attacker is 7
                Casualties for French: 1 Submarine
    
        Non Combat Move - Italians
            3 Fighters moved from Lower Egypt to Kufra
            1 Artillery and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh
    
        Place Units - Italians
            1 ArmoredCar and 1 Tank placed in Hun
            2 Artillerys and 2 Infantrys placed in Tunis
            1 ArmoredCar placed in Hun
            1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport placed in 46 Sea Zone
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 63 PUs; end with 63 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -3.00
    British regular : 1.17
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - French
            3 ArmoredCars and 2 Infantrys moved from Lower Egypt to Mersa Matruh
            1 Transport moved from 29 Sea Zone to 8 Sea Zone
            1 Submarine moved from 8 Sea Zone to 17 Sea Zone
    
        Purchase Units - French
            French buy 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in Mersa Matruh
                French attack with 3 ArmoredCars and 2 Infantrys
                Italians defend with 1 Artillery and 2 Infantrys
                    French roll dice for 3 ArmoredCars and 2 Infantrys in Mersa Matruh, round 2 : 1/5 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 1.00 expected hits
                    1 Infantry owned by the Italians lost in Mersa Matruh
                    French roll dice for 3 ArmoredCars and 2 Infantrys in Mersa Matruh, round 3 : 3/5 hits, 1.33 expected hits
                    Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh
                French win, taking Mersa Matruh from Italians with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
                Casualties for Italians: 1 Artillery and 2 Infantrys
                Casualties for French: 1 Infantry
    
        Non Combat Move - French
    
        Place Units - French
            1 Bunker and 2 Infantrys placed in Syria
            2 Artillerys and 2 Infantrys placed in E.Morocco
    
        Turn Complete - French
            French collect 21 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : 1.33
    

    Savegame


  • TripleA Turn Summary: Yamamoto round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Yamamoto
            2 Infantrys and 1 Tank moved from Banjarmasin to 110 Sea Zone
            1 B.Transport, 1 Battleship, 2 Infantrys and 1 Tank moved from 110 Sea Zone to 107 Sea Zone
            2 Infantrys and 1 Tank moved from 107 Sea Zone to Davao
            1 Infantry moved from Hollandia to 112 Sea Zone
            1 Infantry and 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone
            1 Infantry moved from 107 Sea Zone to Davao
            1 T.Boat moved from 112 Sea Zone to 107 Sea Zone
            1 Carrier moved from 112 Sea Zone to 110 Sea Zone
            1 Artillery and 1 Infantry moved from Tanimbar to 112 Sea Zone
            1 Artillery and 1 Infantry moved from Timor to 112 Sea Zone
            1 Infantry moved from Aroe to 112 Sea Zone
            2 Infantrys moved from Tanimbar to 112 Sea Zone
            1 Infantry and 1 Transport moved from 112 Sea Zone to 110 Sea Zone
            1 Tank moved from Lombok to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 112 Sea Zone to 110 Sea Zone
            1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Tank moved from Lombok to 111 Sea Zone
            1 Infantry moved from Soembawa to 111 Sea Zone
            1 Artillery, 4 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra
            1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 110 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Java
            2 Artillerys and 4 Infantrys moved from S.Thailand to Burma
            2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand
            1 Tank moved from Kweichow to Hupeh
            1 Artillery and 3 Infantrys moved from Khabarovsk to Ayan
            5 Infantrys moved from Vladivostok to Khabarovsk
    
        Purchase Units - Yamamoto
            Yamamoto buy 4 Artillerys, 1 Battleship, 2 Destroyers, 10 Infantrys and 2 S.Submarines; Remaining resources: 5 PUs; 
    
        Combat - Yamamoto
            Battle in 107 Sea Zone
                Yamamoto attack with 1 B.Transport, 1 Battleship and 2 T.Boats
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 T.Boats in 107 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Americans roll dice for 1 Transport in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    1 Transport owned by the Americans lost in 107 Sea Zone
                Yamamoto win with 1 B.Transport, 1 Battleship and 2 T.Boats remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Davao
                Yamamoto attack with 3 Infantrys and 1 Tank
                Americans defend with 1 AAGun, 1 Artillery and 1 Factory
                    Yamamoto roll dice for 3 Infantrys and 1 Tank in Davao, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 Artillery in Davao, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery
            Battle in Ayan
                Yamamoto attack with 1 Artillery and 3 Infantrys
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 2/4 hits, 1.00 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ayan
                Yamamoto win, taking Ayan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Artillery and 1 Infantry
            Battle in Sumatra
                Yamamoto attack with 1 Artillery, 4 Infantrys and 1 Tank
                Anzac defend with 1 Elite
                    Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Sumatra, round 2 : 1/6 hits, 1.67 expected hits
                    Dutch roll dice for 1 Elite in Sumatra, round 2 : 1/1 hits, 0.33 expected hits
                    1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra
                Yamamoto win, taking Sumatra from Dutch with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 1
                Casualties for Yamamoto: 1 Infantry
                Casualties for Anzac: 1 Elite
            Battle in Java
                Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank
                Anzac defend with 2 Infantrys
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 2 : 1/4 hits, 1.33 expected hits
                    Dutch roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Anzac lost in Java
                    Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 3 : 2/4 hits, 1.33 expected hits
                    Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Anzac lost in Java
                Yamamoto win, taking Java from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Anzac: 2 Infantrys
    
        Non Combat Move - Yamamoto
    
        Place Units - Yamamoto
            1 Battleship, 2 Destroyers and 2 S.Submarines placed in 85 Sea Zone
            2 Artillerys and 4 Infantrys placed in Malaya
            Yamamoto undo move 1.
            2 Destroyers and 2 S.Submarines placed in 85 Sea Zone
            1 Battleship placed in 85 Sea Zone
            1 Artillery and 6 Infantrys placed in Tokyo
            Yamamoto undo move 4.
            1 Infantry placed in Banjarmasin
            2 Artillerys and 5 Infantrys placed in Tokyo
            Yamamoto undo move 5.
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from Tokyo: 2 Artillerys and 6 Infantrys
            EDIT: Adding units owned by Yamamoto to Vladivostok: 2 Artillerys and 6 Infantrys
            EDIT: Turning off Edit Mode
            2 Artillerys and 5 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 95 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.33
    Americans regular : 1.50
    Russians regular : 0.33
    Dutch regular : -0.33
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Chinese
            1 Infantry and 1 Marine moved from Ningsia to Suiyuan
            1 Fighter moved from Shensi to Suiyuan
            1 ArmoredCar moved from Ningsia to Shansi
            1 Fighter moved from Shensi to Shansi
            1 ArmoredCar moved from Ningsia to Shansi
            4 ArmoredCars moved from Gobi Altai to Suiyuan
            2 ArmoredCars moved from Ningsia to Szechwan
    
        Purchase Units - Chinese
            Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shansi
                Chinese attack with 2 ArmoredCars and 1 Fighter
                Hisaichi defend with 1 ArmoredCar
                    Chinese roll dice for 2 ArmoredCars and 1 Fighter in Shansi, round 2 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Hisaichi lost in Shansi
                Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
            Battle in Szechwan
                Chinese attack with 2 ArmoredCars
                Hisaichi defend with 1 Infantry and 1 Mech.Inf
                    Chinese roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 2 ArmoredCars in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Szechwan, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Szechwan
                    Chinese roll dice for 2 ArmoredCars in Szechwan, round 4 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Szechwan, round 5 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 5 : 1/1 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 ArmoredCar in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 6 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 7 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 ArmoredCar in Szechwan, round 8 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 8 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Hisaichi lost in Szechwan
                Chinese win, taking Szechwan from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf
                Casualties for Chinese: 1 ArmoredCar
            Battle in Suiyuan
                Chinese attack with 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Marine
                Hisaichi defend with 2 ArmoredCars and 1 Tank
                    Chinese roll dice for 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Marine in Suiyuan, round 2 : 3/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
                    2 ArmoredCars owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Suiyuan
                Chinese win, taking Suiyuan from Hisaichi with 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 13
                Casualties for Hisaichi: 2 ArmoredCars and 1 Tank
    
        Non Combat Move - Chinese
            1 Fighter moved from Suiyuan to Shensi
            1 Fighter moved from Shansi to Shensi
            4 Infantrys and 1 Tank moved from Ningsia to Shensi
            1 Marine moved from E.Qinghai to Ningsia
            1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from Urumqi to E.Sinkiang
    
        Place Units - Chinese
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 24 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -1.00
    Hisaichi regular : -3.00
    

    Savegame


  • TripleA Turn Summary: Hisaichi round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Hisaichi
            11 Infantrys, 6 Mech.Infs and 7 Tanks moved from Heilungchiang to Chita
            7 Mech.Infs moved from Changchun to Chita
            2 ArmoredCars moved from Hunan to Szechwan
            2 ArmoredCars moved from Hunan to Shansi
            1 Bomber moved from Hunan to Shansi
            1 ArmoredCar moved from Peking to Chahar
            1 Tank moved from Peking to Chita
            4 Infantrys and 1 Tank moved from Hunan to Hupeh
            1 Infantry moved from Kwangtung to Hunan
            1 Destroyer and 1 Transport moved from 112 Sea Zone to 111 Sea Zone
            1 Artillery moved from British Borneo to 111 Sea Zone
            1 Artillery and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
            1 Artillery moved from 110 Sea Zone to Java
            1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
            1 Transport moved from 85 Sea Zone to 76 Sea Zone
            5 Transports moved from 84 Sea Zone to 85 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 ArmoredCars, 1 Bunker, 8 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Szechwan
                Hisaichi attack with 2 ArmoredCars
                Chinese defend with 1 ArmoredCar
                    Hisaichi roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
                    Hisaichi roll dice for 2 ArmoredCars in Szechwan, round 3 : 1/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
                    1 ArmoredCar owned by the Chinese lost in Szechwan
                Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4
                Casualties for Chinese: 1 ArmoredCar
            Battle in Shansi
                Hisaichi attack with 2 ArmoredCars and 1 Bomber
                Chinese defend with 2 ArmoredCars
                    Hisaichi roll dice for 2 ArmoredCars and 1 Bomber in Shansi, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 2 ArmoredCars in Shansi, round 2 : 1/2 hits, 0.33 expected hits
                    1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 ArmoredCar
                Casualties for Chinese: 2 ArmoredCars
            Battle in Chita
                Hisaichi attack with 11 Infantrys, 13 Mech.Infs and 8 Tanks
                Russians defend with 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 8 Tanks
                    Hisaichi roll dice for 11 Infantrys, 13 Mech.Infs and 8 Tanks in Chita, round 2 : 15/32 hits, 12.00 expected hits
                    Russians roll dice for 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 8 Tanks in Chita, round 2 : 7/18 hits, 7.00 expected hits
                    2 ArmoredCars owned by the Russians, 6 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 5 Tanks owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita
                    Hisaichi roll dice for 4 Infantrys, 13 Mech.Infs and 8 Tanks in Chita, round 3 : 9/25 hits, 9.67 expected hits
                    Russians roll dice for 3 Tanks in Chita, round 3 : 2/3 hits, 1.50 expected hits
                    3 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Infantrys, 13 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 50
                Casualties for Hisaichi: 9 Infantrys
                Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 8 Tanks
    
        Non Combat Move - Hisaichi
            1 Bomber moved from Shansi to Peking
            1 ArmoredCar moved from Peking to Shantung
            2 ArmoredCars moved from Hong Kong to Hunan
            4 Infantrys moved from Hong Kong to Kwangtung
    
        Place Units - Hisaichi
            1 Bunker placed in Hupeh
            1 ArmoredCar and 2 Tanks placed in Peking
            1 ArmoredCar and 5 Infantrys placed in Hong Kong
            3 Infantrys and 5 Mech.Infs placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0.33
    Russians regular : 0.50
    Hisaichi regular : 2.67
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: British round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - British
            2 ArmoredCars moved from Madras to Calcutta
            2 ArmoredCars moved from Madras to Bihar
            1 Infantry moved from Delhi to Bihar
            1 Submarine moved from 60 Sea Zone to 65 Sea Zone
            1 Fighter moved from Madras to Bihar
            1 Fighter moved from Madras to Calcutta
            2 Mech.Infs moved from Kenya to Kufra
            1 Infantry moved from New Valley to Kufra
            1 Infantry moved from Darfur to Kufra
            1 ArmoredCar moved from Lower Egypt to Kufra
            2 Fighters moved from 56 Sea Zone to Kufra
    
        Purchase Units - British
            British buy 5 Destroyers, 9 Infantrys, 4 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Calcutta
                British attack with 2 ArmoredCars and 1 Fighter
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars and 1 Fighter in Calcutta, round 2 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 1 Fighter in Calcutta, round 3 : 0/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 ArmoredCars and 1 Fighter in Calcutta, round 4 : 2/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Infantry in Calcutta, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in Calcutta
                British win, taking Calcutta from Thai with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in Bihar
                British attack with 2 ArmoredCars, 1 Fighter and 1 Infantry
                Thai defend with 1 Infantry
                    British roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Bihar, round 2 : 1/4 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in Bihar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bihar
                British win, taking Bihar from Thai with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Kufra
                British attack with 1 ArmoredCar, 2 Fighters, 2 Infantrys and 2 Mech.Infs
                Italians defend with 1 ArmoredCar, 3 Fighters and 1 Tank
                    British roll dice for 1 ArmoredCar, 2 Fighters, 2 Infantrys and 2 Mech.Infs in Kufra, round 2 : 2/7 hits, 2.33 expected hits
                    Italians roll dice for 1 ArmoredCar, 3 Fighters and 1 Tank in Kufra, round 2 : 3/5 hits, 2.17 expected hits
                    1 ArmoredCar owned by the Italians, 1 ArmoredCar owned by the British, 1 Tank owned by the Italians and 2 Infantrys owned by the British lost in Kufra
                    British roll dice for 2 Fighters and 2 Mech.Infs in Kufra, round 3 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 3 Fighters in Kufra, round 3 : 2/3 hits, 1.50 expected hits
                    1 Fighter owned by the Italians and 2 Mech.Infs owned by the British lost in Kufra
                2 Fighters owned by the British retreated
                Italians win with 2 Fighters remaining. Battle score for attacker is -3
                Casualties for British: 1 ArmoredCar, 2 Infantrys and 2 Mech.Infs
                Casualties for Italians: 1 ArmoredCar, 1 Fighter and 1 Tank
    
        Non Combat Move - British
            2 Fighters moved from Kufra to 56 Sea Zone
            3 Artillerys and 3 Infantrys moved from Cairo to Lower Egypt
            1 Artillery and 1 Infantry moved from Baluchistan to Punjab
            1 Fighter moved from Bihar to Delhi
            1 Fighter moved from Calcutta to Delhi
            2 Infantrys moved from Koryakia to Kolyma
            2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia
    
        Place Units - British
            4 Destroyers placed in 21 Sea Zone
            3 Submarines placed in 21 Sea Zone
            1 Destroyer, 1 Submarine and 1 Transport placed in 60 Sea Zone
            2 Infantrys placed in Madras
            5 Infantrys placed in Delhi
            2 Infantrys placed in Cairo
            British undo move 3.
            1 Destroyer and 1 Submarine placed in 56 Sea Zone
            1 Transport placed in 59 Sea Zone
    
        Turn Complete - British
            British collect 93 PUs; end with 93 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Thai regular : -0.33
    British regular : -1.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Anzac round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Combat Move - Anzac
            1 Infantry moved from West Papua to Hollandia
                  Dutch take Hollandia from Yamamoto
            1 Tank moved from Western Australia to 67 Sea Zone
            3 Infantrys moved from Western Australia to 67 Sea Zone
            1 S.Submarine moved from 66 Sea Zone to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Fighter, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in Java
                Anzac attack with 1 Fighter, 4 Infantrys and 1 Tank
                Hisaichi defend with 1 Artillery; Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank
                    Anzac roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Java, round 2 : 1/6 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Java, round 2 : 0/5 hits, 1.83 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Java, round 3 : 1/6 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Java, round 3 : 0/4 hits, 1.50 expected hits
                    1 Infantry owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Java, round 4 : 1/6 hits, 1.50 expected hits
                    Yamamoto roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 1/3 hits, 1.17 expected hits
                    1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java
                    Anzac roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Java, round 5 : 2/5 hits, 1.33 expected hits
                    Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 5 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Anzac, 1 Tank owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Java
                Anzac win, taking Java from Yamamoto with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank
                Casualties for Anzac: 2 Infantrys
                Casualties for Hisaichi: 1 Artillery
    
        Non Combat Move - Anzac
            1 Fighter moved from Java to 67 Sea Zone
    
        Place Units - Anzac
            1 Fighter and 1 Transport placed in 67 Sea Zone
            3 Artillerys placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            2 Infantrys placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3.33
    Anzac regular : -0.83
    

    Savegame

  • '20 '19 '18 '17 '16

    TripleA Turn Summary: Dutch round 7

    TripleA Turn Summary for game: World At War, version: 2.1.1

    Game History

    Round: 7
    
        Purchase Units - Dutch
            Dutch buy 1 Bunker; Remaining resources: 4 PUs; 
    
        Place Units - Dutch
            1 Bunker placed in Java
    
        Turn Complete - Dutch
            Dutch collect 9 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Savegame

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