aebd6753-f516-4504-b5b8-afe6d66f9ca5-triplea_42140_1USA.tsvg
W@W Entek (Allies) v. Dawg (Axis)
-
TripleA Turn Summary: British round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - British 1 unit repaired. 2 Fighters moved from 21 Sea Zone to 24 Sea Zone 1 Bomber moved from Dover to 24 Sea Zone 1 Infantry moved from Nubia to New Valley British take New Valley from Italians 2 ArmoredCars moved from Italian East Africa to Lower Egypt 2 Mech.Infs moved from Cape Town to Kenya 2 Artillerys and 1 Infantry moved from E.Iran to Baluchistan 2 Infantrys moved from Rajputana to Delhi 2 Infantrys moved from Yakutsk to N.Buryat Mongolia Purchase Units - British British buy 2 Artillerys, 1 Carrier, 4 Fighters, 9 Infantrys and 3 Submarines; Remaining resources: 0 PUs; Combat - British Battle in 24 Sea Zone British attack with 1 Bomber and 2 Fighters Germans defend with 1 Destroyer and 3 Transports British roll dice for 1 Bomber and 2 Fighters in 24 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 Destroyer and 3 Transports in 24 Sea Zone, round 2 : 0/4 hits, 0.83 expected hits British roll dice for 1 Bomber and 2 Fighters in 24 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 Destroyer and 3 Transports in 24 Sea Zone, round 3 : 1/4 hits, 0.83 expected hits 1 Fighter owned by the British and 1 Transport owned by the Germans lost in 24 Sea Zone British roll dice for 1 Bomber and 1 Fighter in 24 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 Destroyer and 2 Transports in 24 Sea Zone, round 4 : 3/3 hits, 0.67 expected hits 1 Bomber owned by the British and 1 Fighter owned by the British lost in 24 Sea Zone Germans win with 1 Destroyer and 2 Transports remaining. Battle score for attacker is -24 Casualties for British: 1 Bomber and 2 Fighters Casualties for Germans: 1 Transport Non Combat Move - British Place Units - British 1 Carrier, 1 Fighter and 2 Submarines placed in 21 Sea Zone 3 Fighters placed in 21 Sea Zone 1 Submarine placed in 56 Sea Zone 2 Artillerys and 3 Infantrys placed in Cairo 5 Infantrys placed in Delhi 1 Infantry placed in Madras Turn Complete - British British collect 92 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans regular : 1.67 British regular : -2.67 -
TripleA Turn Summary: Anzac round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Anzac 1 Elite moved from Port Moresby to 114 Sea Zone 1 Elite and 1 S.Submarine moved from 114 Sea Zone to 66 Sea Zone 1 Elite moved from 66 Sea Zone to Sumatra Dutch take Sumatra from Hisaichi 2 Infantrys moved from Western Australia to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java Dutch take Java from Yamamoto 1 Artillery and 2 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 2 Destroyers, 7 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac 1 Infantry moved from New South Wales to South Australia Place Units - Anzac 2 Destroyers and 1 Transport placed in 67 Sea Zone Anzac undo move 1. 1 Destroyer and 1 Transport placed in 67 Sea Zone 1 Destroyer placed in 67 Sea Zone 2 Infantrys placed in Broome 2 Infantrys placed in Townsville 3 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Dutch 1 Artillery, 2 Infantrys and 1 Tank moved from West Papua to Merauke Purchase Units - Dutch Dutch buy 1 Factory; Remaining resources: 1 PUs; Combat - Dutch Battle in Merauke Dutch attack with 1 Artillery, 2 Infantrys and 1 Tank Hisaichi defend with 1 Infantry Dutch roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Merauke, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Merauke, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Merauke Dutch win, taking Merauke from Hisaichi with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 1 Factory placed in Suriname Turn Complete - Dutch Dutch collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Dutch regular : 0.67 Hisaichi regular : -0.33 -
TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Elite and 5 Infantrys moved from Lapland to Murmansk 1 Fighter moved from Oulu to Murmansk 1 Infantry moved from Oulu to N.Karelia 2 Infantrys moved from Vyborg to Oulu 2 Elites and 4 Infantrys moved from Tampere to Oulu 2 Artillerys, 1 Elite and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Battle in Murmansk Finns attack with 1 Elite, 1 Fighter and 5 Infantrys Russians defend with 2 Artillerys and 1 Infantry Finns roll dice for 1 Elite, 1 Fighter and 5 Infantrys in Murmansk, round 2 : 2/7 hits, 1.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Murmansk, round 2 : 3/3 hits, 1.00 expected hits 1 Infantry owned by the Russians, 3 Infantrys owned by the Finns and 1 Artillery owned by the Russians lost in Murmansk Finns roll dice for 1 Elite, 1 Fighter and 2 Infantrys in Murmansk, round 3 : 0/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery in Murmansk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in Murmansk Finns roll dice for 1 Elite, 1 Fighter and 1 Infantry in Murmansk, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Artillery in Murmansk, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Murmansk Finns win, taking Murmansk from Russians with 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Finns: 4 Infantrys Casualties for Russians: 2 Artillerys and 1 Infantry Non Combat Move - Finns 1 Fighter moved from Murmansk to Oulu Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Finns regular : -0.33 Russians regular : 2.33 -
TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Artillery, 1 Elite and 1 Infantry moved from E.Romania to Bulgaria 1 Artillery and 1 Infantry moved from Odessa to Donetsk 1 Mech.Inf moved from Bucharest to Donetsk 1 Mech.Inf and 2 Tanks moved from Bucharest to Vinnytsia Purchase Units - Romanians Romanians buy 4 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Bulgaria Romanians attack with 1 Artillery, 1 Elite and 1 Infantry Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bulgaria, round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bulgaria, round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Bulgaria, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Bulgaria Romanians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Bulgaria, round 4 : 2/3 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Bulgaria, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Bulgaria Romanians win, taking Bulgaria from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 2 Infantrys Casualties for Romanians: 1 Infantry Battle in Donetsk Romanians attack with 1 Artillery, 1 Infantry and 1 Mech.Inf Russians defend with 2 Infantrys Romanians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Donetsk, round 2 : 2/3 hits, 1.00 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 2 Infantrys owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 4 Casualties for Russians: 2 Infantrys Non Combat Move - Romanians Place Units - Romanians 4 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Romanians regular : 1.00 Russians regular : -1.33 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Infantry moved from Assam to Calcutta Thai take Calcutta from British 1 Infantry moved from Assam to Bihar Thai take Bihar from British 1 Elite and 5 Infantrys moved from Burma to Assam 2 Artillerys and 4 Infantrys moved from S.Thailand to Burma 5 Infantrys and 1 Tank moved from Bangkok to S.Thailand 1 Tank moved from S.Thailand to Burma 1 Artillery moved from East And South Borneo to Banjarmasin Purchase Units - Thai Thai buy 2 Artillerys, 3 Infantrys and 1 Marine; Remaining resources: 0 PUs; Combat - Thai Non Combat Move - Thai Place Units - Thai 2 Artillerys, 3 Infantrys and 1 Marine placed in Bangkok Turn Complete - Thai Thai collect 19 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 4 Elites moved from W.Morocco to E.Morocco 6 Tanks moved from Mauritania to E.Morocco 1 Artillery moved from Ponape to 109 Sea Zone 1 Artillery and 1 Transport moved from 109 Sea Zone to 107 Sea Zone 1 Artillery moved from 107 Sea Zone to Davao Americans take Davao from Yamamoto 1 Battleship and 3 Destroyers moved from 95 Sea Zone to 86 Sea Zone 5 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Submarine moved from 96 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from Wake to 86 Sea Zone 1 Adv.Fighter moved from Midway to 86 Sea Zone 2 Transports moved from 95 Sea Zone to 86 Sea Zone 1 Destroyer moved from 87 Sea Zone to 86 Sea Zone 1 B.Transport moved from 96 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 B.Transport and 1 Infantry moved from 97 Sea Zone to 96 Sea Zone 1 Infantry moved from 96 Sea Zone to Kwajalein Americans take Kwajalein from Yamamoto 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone 1 Marine moved from 103 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Destroyer, 2 Fighters and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone 2 Bombers moved from Gibraltar to 41 Sea Zone Purchase Units - Americans Americans buy 2 Artillerys, 3 Destroyers, 4 Elites, 3 L.Fighters, 3 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 7 Adv.Fighters, 1 Battleship, 4 Destroyers, 1 Fighter, 1 Submarine and 2 Transports Yamamoto defend with 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hitsCombat Hit Differential Summary :
Americans regular : 0.67 -
@dawgoneit OOL
-
@entek max D
-
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 4 Elites moved from W.Morocco to E.Morocco 6 Tanks moved from Mauritania to E.Morocco 1 Artillery moved from Ponape to 109 Sea Zone 1 Artillery and 1 Transport moved from 109 Sea Zone to 107 Sea Zone 1 Artillery moved from 107 Sea Zone to Davao Americans take Davao from Yamamoto 1 Battleship and 3 Destroyers moved from 95 Sea Zone to 86 Sea Zone 5 Adv.Fighters and 1 Fighter moved from 95 Sea Zone to 86 Sea Zone 1 Submarine moved from 96 Sea Zone to 86 Sea Zone 1 Adv.Fighter moved from Wake to 86 Sea Zone 1 Adv.Fighter moved from Midway to 86 Sea Zone 2 Transports moved from 95 Sea Zone to 86 Sea Zone 1 Destroyer moved from 87 Sea Zone to 86 Sea Zone 1 B.Transport moved from 96 Sea Zone to 97 Sea Zone 1 Infantry moved from Johnston to 97 Sea Zone 1 B.Transport and 1 Infantry moved from 97 Sea Zone to 96 Sea Zone 1 Infantry moved from 96 Sea Zone to Kwajalein Americans take Kwajalein from Yamamoto 1 Marine moved from Pearl Harbor to 91 Sea Zone 1 Marine and 1 S.Submarine moved from 91 Sea Zone to 103 Sea Zone 1 Marine moved from 103 Sea Zone to Jaluit Americans take Jaluit from Yamamoto 1 Destroyer, 2 Fighters and 1 Submarine moved from 34 Sea Zone to 41 Sea Zone 2 Bombers moved from Gibraltar to 41 Sea Zone Purchase Units - Americans Americans buy 2 Artillerys, 3 Destroyers, 4 Elites, 3 L.Fighters, 3 Mech.Infs and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 86 Sea Zone Americans attack with 7 Adv.Fighters, 1 Battleship, 4 Destroyers, 1 Fighter, 1 Submarine and 2 Transports Yamamoto defend with 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines Americans roll dice for 1 Submarine in 86 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Yamamoto Yamamoto roll dice for 2 Submarines in 86 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 7 Adv.Fighters, 1 Battleship, 4 Destroyers, 1 Fighter and 2 Transports in 86 Sea Zone, round 2 : 5/13 hits, 5.83 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 9 Destroyers and 1 L.Fighter in 86 Sea Zone, round 2 : 6/12 hits, 4.83 expected hits Units damaged: 1 Battleship owned by the Americans 2 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 2 Submarines owned by the Yamamoto, 2 Transports owned by the Americans and 3 Destroyers owned by the Yamamoto lost in 86 Sea Zone Americans roll dice for 7 Adv.Fighters, 1 Battleship, 2 Destroyers and 1 Fighter in 86 Sea Zone, round 3 : 6/11 hits, 5.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier, 6 Destroyers and 1 L.Fighter in 86 Sea Zone, round 3 : 3/9 hits, 3.83 expected hits 1 Fighter owned by the Americans, 2 Destroyers owned by the Americans and 6 Destroyers owned by the Yamamoto lost in 86 Sea Zone Americans roll dice for 7 Adv.Fighters and 1 Battleship in 86 Sea Zone, round 4 : 5/8 hits, 4.17 expected hits Yamamoto roll dice for 1 Battleship, 1 Carrier and 1 L.Fighter in 86 Sea Zone, round 4 : 2/3 hits, 1.83 expected hits 1 L.Fighter owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Adv.Fighters owned by the Americans lost in 86 Sea Zone Americans win with 5 Adv.Fighters and 1 Battleship remaining. Battle score for attacker is 53 Casualties for Americans: 2 Adv.Fighters, 4 Destroyers, 1 Fighter, 1 Submarine and 2 Transports Casualties for Yamamoto: 1 Battleship, 1 Carrier, 9 Destroyers, 1 L.Fighter and 2 Submarines Battle in 41 Sea Zone Americans attack with 2 Bombers, 1 Destroyer, 2 Fighters and 1 Submarine Germans defend with 1 Destroyer Americans roll dice for 1 Submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Bombers, 1 Destroyer and 2 Fighters in 41 Sea Zone, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 Destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Destroyer owned by the Germans and 1 Submarine owned by the Americans lost in 41 Sea Zone Americans win with 2 Bombers, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 1 Casualties for Americans: 1 Submarine Casualties for Germans: 1 Destroyer Non Combat Move - Americans 1 Carrier moved from 34 Sea Zone to 41 Sea Zone 2 Bombers moved from 41 Sea Zone to Gibraltar 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Artillery and 2 Infantrys moved from Bahia to 35 Sea Zone 1 Artillery, 1 B.Transport and 2 Infantrys moved from 35 Sea Zone to 36 Sea Zone 1 B.Transport moved from 36 Sea Zone to 35 Sea Zone 1 Elite and 1 Infantry moved from Bahia to 35 Sea Zone 1 B.Transport, 1 Elite and 1 Infantry moved from 35 Sea Zone to 36 Sea Zone 1 Artillery, 1 Elite and 3 Infantrys moved from 36 Sea Zone to Mauritania 3 Infantrys moved from Colombia to Amazon 5 Elites and 3 Infantrys moved from South Atlantic USA to 26 Sea Zone 2 B.Transports, 5 Elites and 3 Infantrys moved from 26 Sea Zone to 32 Sea Zone 5 Elites and 3 Infantrys moved from 32 Sea Zone to Bahia 1 B.Transport and 2 Transports moved from 36 Sea Zone to 35 Sea Zone 2 Artillerys and 1 Infantry moved from South Central USA to 25 Sea Zone 2 Artillerys, 1 B.Transport and 1 Infantry moved from 25 Sea Zone to 32 Sea Zone 2 Artillerys and 1 Infantry moved from 32 Sea Zone to Bahia 1 Elite moved from Northeast USA to South Atlantic USA 1 Elite and 3 Infantrys moved from South Central USA to South Atlantic USA 3 Carriers moved from 95 Sea Zone to 86 Sea Zone Place Units - Americans 1 Destroyer and 1 L.Fighter placed in 86 Sea Zone 2 Destroyers placed in 87 Sea Zone 1 L.Fighter placed in Midway 1 L.Fighter placed in Pearl Harbor 1 S.Submarine placed in 91 Sea Zone 1 Elite placed in Pearl Harbor 1 Artillery and 1 Elite placed in Salvador 3 Mech.Infs placed in Rio de Oro 1 Artillery and 2 Elites placed in South Atlantic USA Turn Complete - Americans Americans collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.17 Americans regular : 2.83 Germans regular : 0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 2 Infantrys moved from Latvia to East Prussia 2 Artillerys, 1 Elite, 2 Infantrys and 2 Mech.Infs moved from Bohemia to Krakow 2 Mech.Infs moved from Krakow to Vinnytsia 2 ArmoredCars, 1 HeavyTank and 1 Tank moved from Warsaw to Vinnytsia 2 ArmoredCars, 1 Mech.Inf and 10 Tanks moved from Bavaria to Krakow 1 Mech.Inf moved from Krakow to Vinnytsia 2 ArmoredCars moved from Latvia to East Prussia 4 Infantrys moved from Rhine to Belgium 2 Tanks moved from Belgium to Bavaria 4 Infantrys moved from Berlin to Brandenburg 3 Infantrys moved from Pomerania to Danzig 2 Infantrys moved from Hamburg to Pomerania 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 1 Destroyer and 2 Transports moved from 24 Sea Zone to 22 Sea Zone 2 Infantrys moved from Belgium to Netherlands 3 Infantrys moved from Normandy to Brittany 1 Infantry moved from Belgium to Picardy Purchase Units - Germans Germans buy 1 Destroyer, 4 HeavyTanks, 5 Mech.Infs and 5 Submarines; Remaining resources: 1 PUs; Combat - Germans Non Combat Move - Germans Place Units - Germans 4 HeavyTanks placed in Warsaw 5 Mech.Infs placed in Bohemia 1 Destroyer and 5 Submarines placed in 22 Sea Zone Turn Complete - Germans Germans collect 97 PUs; end with 98 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 6 Infantrys moved from Rostov to Donetsk 1 Fighter moved from Kursk to Donetsk 2 Artillerys and 2 Infantrys moved from Arkhangelsk to 6 Sea Zone 2 Artillerys and 2 Infantrys moved from 6 Sea Zone to Lapland Russians take Lapland from Finns 1 Infantry moved from Novgorod to Minsk 1 Infantry moved from Smolensk to Minsk 1 Bomber moved from Kursk to Minsk 1 Infantry moved from Estonia to Latvia 1 Infantry moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Latvia 2 Infantrys moved from Leningrad to Vyborg 2 Infantrys moved from S.Karelia to N.Karelia 1 HeavyTank moved from S.Karelia to N.Karelia 1 Fighter moved from Kursk to Vyborg 1 Transport moved from 53 Sea Zone to 54 Sea Zone 1 Artillery and 1 Infantry moved from Georgia to 54 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 54 Sea Zone to 53 Sea Zone 1 Artillery and 1 Infantry moved from 53 Sea Zone to E.Romania 1 ArmoredCar, 2 Artillerys, 1 Fighter, 5 Infantrys and 5 Tanks moved from N.Buryat Mongolia to Chita 2 Infantrys moved from S.Buryat Mongolia to Chita 3 Tanks moved from Olyokminsk to Chita 1 ArmoredCar moved from Olyokminsk to Chita Purchase Units - Russians Russians buy 2 ArmoredCars, 2 Artillerys, 3 Elites and 35 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Chita Russians attack with 2 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys and 8 Tanks Hisaichi defend with 1 Infantry Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Fighter, 7 Infantrys and 8 Tanks in Chita, round 2 : 2/20 hits, 7.17 expected hits Hisaichi roll dice for 1 Infantry in Chita, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Chita Russians win, taking Chita from Hisaichi with 2 ArmoredCars, 2 Artillerys, 1 Fighter, 6 Infantrys and 8 Tanks remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Latvia Russians attack with 1 Fighter and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/3 hits, 0.67 expected hits Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in E.Romania Russians attack with 1 Artillery and 1 Infantry Romanians defend with 2 Elites Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 2 : 1/2 hits, 0.67 expected hits Romanians roll dice for 2 Elites in E.Romania, round 2 : 2/2 hits, 0.67 expected hits 1 Infantry owned by the Russians, 1 Elite owned by the Romanians and 1 Artillery owned by the Russians lost in E.Romania Romanians win with 1 Elite remaining. Battle score for attacker is -3 Casualties for Russians: 1 Artillery and 1 Infantry Casualties for Romanians: 1 Elite Battle in Minsk Russians attack with 1 Bomber and 2 Infantrys Germans defend with 1 Infantry Russians roll dice for 1 Bomber and 2 Infantrys in Minsk, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Minsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 Infantry Battle in N.Karelia Russians attack with 1 HeavyTank and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 HeavyTank and 2 Infantrys in N.Karelia, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 Infantry in N.Karelia, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in N.Karelia Russians win, taking N.Karelia from Germans with 1 HeavyTank and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Donetsk Russians attack with 1 Fighter and 6 Infantrys Romanians defend with 1 Artillery, 1 Infantry and 1 Mech.Inf Russians roll dice for 1 Fighter and 6 Infantrys in Donetsk, round 2 : 2/7 hits, 1.33 expected hits Romanians roll dice for 1 Artillery, 1 Infantry and 1 Mech.Inf in Donetsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians, 1 Artillery owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Fighter and 4 Infantrys in Donetsk, round 3 : 0/5 hits, 1.00 expected hits Romanians roll dice for 1 Mech.Inf in Donetsk, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 1 Fighter and 3 Infantrys in Donetsk, round 4 : 1/4 hits, 0.83 expected hits Romanians roll dice for 1 Mech.Inf in Donetsk, round 4 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Casualties for Romanians: 1 Artillery, 1 Infantry and 1 Mech.Inf Battle in Vyborg Russians attack with 1 Fighter and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/3 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 0/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 4 : 0/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 5 : 0/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Fighter and 1 Infantry in Vyborg, round 6 : 0/2 hits, 0.50 expected hits Finns roll dice for 1 Infantry in Vyborg, round 6 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg 1 Fighter owned by the Russians retreated Finns win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for Russians: 2 Infantrys Non Combat Move - Russians 1 Fighter moved from Latvia to Kursk 1 Bomber moved from Minsk to Kursk 1 Fighter moved from Vyborg to Leningrad 1 Infantry moved from Leningrad to S.Karelia 10 Infantrys moved from Yaroslavl to Kursk 1 Infantry moved from Tula to Kursk 1 Fighter moved from Donetsk to Kursk 1 Infantry moved from Georgia to Rostov 5 Infantrys moved from Stalingrad to Rostov 16 Infantrys moved from Kursk to Kiev 2 Infantrys moved from Astrakhan to Saratov 2 Infantrys moved from Penza to Tula 8 Infantrys moved from Moscow to Yaroslavl 1 AAGun moved from Kursk to Kiev 1 AAGun moved from Yaroslavl to Kursk 1 ArmoredCar and 1 Tank moved from Kirov to Yaroslavl 2 Infantrys moved from Kirov to Vologda 1 Infantry moved from Perm to Kirov 2 Infantrys moved from Chimkent to 126 Sea Zone 1 Infantry moved from 126 Sea Zone to Astrakhan 2 Infantrys moved from Tashkent to Chimkent 1 Infantry moved from Surgut to Yeniseysk 3 Infantrys moved from Sverdlovsk to Surgut 1 HeavyTank and 1 Tank moved from Sverdlovsk to Kirov 1 Artillery and 9 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Elite and 3 Infantrys moved from Evenkia to Olyokminsk 1 Tank moved from Yeniseysk to Olyokminsk 1 Artillery moved from Sibirsky to Evenkia 5 Infantrys moved from Sibirsky to Evenkia 1 Fighter moved from Chita to N.Buryat Mongolia Place Units - Russians 3 Elites and 3 Infantrys placed in Sibirsky 2 Artillerys and 2 Infantrys placed in Arkhangelsk 4 Infantrys placed in Leningrad 5 Infantrys placed in Stalingrad 3 Infantrys placed in Kursk 3 Infantrys placed in Georgia Turning on Edit Mode EDIT: Adding units owned by Russians to Yaroslavl: 2 Infantrys EDIT: Removing units owned by Russians from Moscow: 2 Infantrys EDIT: Turning off Edit Mode 10 Infantrys placed in Moscow 2 Infantrys placed in Tashkent Turning on Edit Mode EDIT: Adding units owned by Russians to Astrakhan: 1 Infantry EDIT: Removing units owned by Russians from 126 Sea Zone: 1 Infantry and 1 Transport EDIT: Adding units owned by Russians to 126 Sea Zone: 1 Transport EDIT: Turning off Edit Mode 2 ArmoredCars and 3 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Finns regular : 0.33 Romanians regular : 2.67 Germans regular : 0.00 Russians regular : -7.33 Hisaichi regular : 0.67 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 1 Infantry moved from Rome to 46 Sea Zone 1 Artillery moved from Tuscany to 46 Sea Zone 1 Infantry moved from Campania to 46 Sea Zone 1 Artillery, 2 Destroyers, 2 Infantrys, 1 S.Submarine, 5 Submarines and 1 Transport moved from 46 Sea Zone to 51 Sea Zone 1 Infantry moved from N.Algeria to S.Algeria 4 Infantrys moved from N.Tunisia to N.Algeria 1 Artillery, 2 Infantrys and 1 Mech.Inf moved from Tunis to N.Tunisia 1 Tank moved from Lombardy to Tuscany 1 Infantry moved from Provence to Lombardy 3 Mech.Infs moved from Kufra to Lower Egypt 3 Fighters moved from Kufra to Lower Egypt 2 Infantrys moved from Kufra to Darfur 2 ArmoredCars and 1 Tank moved from Hun to Darfur Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 1 Destroyer, 4 Infantrys, 1 S.Submarine, 2 Submarines, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 3 Fighters and 3 Mech.Infs British defend with 2 ArmoredCars; French defend with 4 ArmoredCars and 2 Infantrys Italians roll dice for 3 Fighters and 3 Mech.Infs in Lower Egypt, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 6 ArmoredCars and 2 Infantrys in Lower Egypt, round 2 : 2/8 hits, 1.67 expected hits 1 ArmoredCar owned by the British and 2 Mech.Infs owned by the Italians lost in Lower Egypt Italians roll dice for 3 Fighters and 1 Mech.Inf in Lower Egypt, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 5 ArmoredCars and 2 Infantrys in Lower Egypt, round 3 : 1/7 hits, 1.50 expected hits 1 ArmoredCar owned by the French and 1 Mech.Inf owned by the Italians lost in Lower Egypt 3 Fighters owned by the Italians retreated British win with 4 ArmoredCars and 2 Infantrys remaining. Battle score for attacker is -10 Casualties for Italians: 3 Mech.Infs Casualties for British: 1 ArmoredCar Casualties for French: 1 ArmoredCar Battle in Darfur Italians attack with 2 ArmoredCars, 2 Infantrys and 1 Tank British defend with 2 Infantrys; French defend with 3 Infantrys Italians roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in Darfur, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 5 Infantrys in Darfur, round 2 : 3/5 hits, 1.67 expected hits 1 ArmoredCar owned by the Italians, 2 Infantrys owned by the Italians and 1 Infantry owned by the British lost in Darfur 1 ArmoredCar owned by the Italians and 1 Tank owned by the Italians retreated to Kufra British win with 4 Infantrys remaining. Battle score for attacker is -6 Casualties for Italians: 1 ArmoredCar and 2 Infantrys Casualties for British: 1 Infantry Battle in 51 Sea Zone Italians attack with 1 Artillery, 2 Destroyers, 2 Infantrys, 1 S.Submarine, 5 Submarines and 1 Transport French defend with 1 Submarine Italians roll dice for 1 S.Submarine and 5 Submarines in 51 Sea Zone, round 2 : 1/6 hits, 2.17 expected hits French roll dice for 1 Submarine in 51 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the French lost in 51 Sea Zone Italians win with 2 Destroyers, 1 S.Submarine, 5 Submarines and 1 Transport remaining. Battle score for attacker is 7 Casualties for French: 1 Submarine Non Combat Move - Italians 3 Fighters moved from Lower Egypt to Kufra 1 Artillery and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh Place Units - Italians 1 ArmoredCar and 1 Tank placed in Hun 2 Artillerys and 2 Infantrys placed in Tunis 1 ArmoredCar placed in Hun 1 Destroyer, 1 S.Submarine, 2 Submarines and 1 Transport placed in 46 Sea Zone 2 Infantrys placed in Rome Turn Complete - Italians Italians collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
French regular : -0.33 Italians regular : -3.00 British regular : 1.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 3 ArmoredCars and 2 Infantrys moved from Lower Egypt to Mersa Matruh 1 Transport moved from 29 Sea Zone to 8 Sea Zone 1 Submarine moved from 8 Sea Zone to 17 Sea Zone Purchase Units - French French buy 2 Artillerys, 1 Bunker and 4 Infantrys; Remaining resources: 0 PUs; Combat - French Battle in Mersa Matruh French attack with 3 ArmoredCars and 2 Infantrys Italians defend with 1 Artillery and 2 Infantrys French roll dice for 3 ArmoredCars and 2 Infantrys in Mersa Matruh, round 2 : 1/5 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 2 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 1.00 expected hits 1 Infantry owned by the Italians lost in Mersa Matruh French roll dice for 3 ArmoredCars and 2 Infantrys in Mersa Matruh, round 3 : 3/5 hits, 1.33 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Mersa Matruh, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Italians, 1 Artillery owned by the Italians and 1 Infantry owned by the French lost in Mersa Matruh French win, taking Mersa Matruh from Italians with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 Artillery and 2 Infantrys Casualties for French: 1 Infantry Non Combat Move - French Place Units - French 1 Bunker and 2 Infantrys placed in Syria 2 Artillerys and 2 Infantrys placed in E.Morocco Turn Complete - French French collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Italians regular : -0.67 French regular : 1.33 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 2 Infantrys and 1 Tank moved from Banjarmasin to 110 Sea Zone 1 B.Transport, 1 Battleship, 2 Infantrys and 1 Tank moved from 110 Sea Zone to 107 Sea Zone 2 Infantrys and 1 Tank moved from 107 Sea Zone to Davao 1 Infantry moved from Hollandia to 112 Sea Zone 1 Infantry and 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone 1 Infantry moved from 107 Sea Zone to Davao 1 T.Boat moved from 112 Sea Zone to 107 Sea Zone 1 Carrier moved from 112 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from Tanimbar to 112 Sea Zone 1 Artillery and 1 Infantry moved from Timor to 112 Sea Zone 1 Infantry moved from Aroe to 112 Sea Zone 2 Infantrys moved from Tanimbar to 112 Sea Zone 1 Infantry and 1 Transport moved from 112 Sea Zone to 110 Sea Zone 1 Tank moved from Lombok to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 110 Sea Zone 2 Infantrys and 1 Transport moved from 112 Sea Zone to 110 Sea Zone 1 Transport moved from 112 Sea Zone to 111 Sea Zone 1 Tank moved from Lombok to 111 Sea Zone 1 Infantry moved from Soembawa to 111 Sea Zone 1 Artillery, 4 Infantrys and 1 Tank moved from 110 Sea Zone to Sumatra 1 Infantry, 1 Tank and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 112 Sea Zone to 110 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 110 Sea Zone to Java 2 Artillerys and 4 Infantrys moved from S.Thailand to Burma 2 Artillerys and 4 Infantrys moved from Malaya to S.Thailand 1 Tank moved from Kweichow to Hupeh 1 Artillery and 3 Infantrys moved from Khabarovsk to Ayan 5 Infantrys moved from Vladivostok to Khabarovsk Purchase Units - Yamamoto Yamamoto buy 4 Artillerys, 1 Battleship, 2 Destroyers, 10 Infantrys and 2 S.Submarines; Remaining resources: 5 PUs; Combat - Yamamoto Battle in 107 Sea Zone Yamamoto attack with 1 B.Transport, 1 Battleship and 2 T.Boats Americans defend with 1 Transport Yamamoto roll dice for 1 B.Transport, 1 Battleship and 2 T.Boats in 107 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 Transport in 107 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 Battleship owned by the Yamamoto 1 Transport owned by the Americans lost in 107 Sea Zone Yamamoto win with 1 B.Transport, 1 Battleship and 2 T.Boats remaining. Battle score for attacker is 6 Casualties for Americans: 1 Transport Battle in Davao Yamamoto attack with 3 Infantrys and 1 Tank Americans defend with 1 AAGun, 1 Artillery and 1 Factory Yamamoto roll dice for 3 Infantrys and 1 Tank in Davao, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 Artillery in Davao, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Artillery owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery Battle in Ayan Yamamoto attack with 1 Artillery and 3 Infantrys Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 2/4 hits, 1.00 expected hits Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Yamamoto, 1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Ayan Yamamoto win, taking Ayan from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Americans: 1 Artillery and 1 Infantry Battle in Sumatra Yamamoto attack with 1 Artillery, 4 Infantrys and 1 Tank Anzac defend with 1 Elite Yamamoto roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Sumatra, round 2 : 1/6 hits, 1.67 expected hits Dutch roll dice for 1 Elite in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac and 1 Infantry owned by the Yamamoto lost in Sumatra Yamamoto win, taking Sumatra from Dutch with 1 Artillery, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 1 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Elite Battle in Java Yamamoto attack with 1 Artillery, 2 Infantrys and 1 Tank Anzac defend with 2 Infantrys Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 2 : 1/4 hits, 1.33 expected hits Dutch roll dice for 2 Infantrys in Java, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Anzac lost in Java Yamamoto roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Java, round 3 : 2/4 hits, 1.33 expected hits Dutch roll dice for 1 Infantry in Java, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Java Yamamoto win, taking Java from Dutch with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Anzac: 2 Infantrys Non Combat Move - Yamamoto Place Units - Yamamoto 1 Battleship, 2 Destroyers and 2 S.Submarines placed in 85 Sea Zone 2 Artillerys and 4 Infantrys placed in Malaya Yamamoto undo move 1. 2 Destroyers and 2 S.Submarines placed in 85 Sea Zone 1 Battleship placed in 85 Sea Zone 1 Artillery and 6 Infantrys placed in Tokyo Yamamoto undo move 4. 1 Infantry placed in Banjarmasin 2 Artillerys and 5 Infantrys placed in Tokyo Yamamoto undo move 5. Turning on Edit Mode EDIT: Removing units owned by Yamamoto from Tokyo: 2 Artillerys and 6 Infantrys EDIT: Adding units owned by Yamamoto to Vladivostok: 2 Artillerys and 6 Infantrys EDIT: Turning off Edit Mode 2 Artillerys and 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 95 PUs; end with 100 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.33 Americans regular : 1.50 Russians regular : 0.33 Dutch regular : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 1 Infantry and 1 Marine moved from Ningsia to Suiyuan 1 Fighter moved from Shensi to Suiyuan 1 ArmoredCar moved from Ningsia to Shansi 1 Fighter moved from Shensi to Shansi 1 ArmoredCar moved from Ningsia to Shansi 4 ArmoredCars moved from Gobi Altai to Suiyuan 2 ArmoredCars moved from Ningsia to Szechwan Purchase Units - Chinese Chinese buy 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Chinese Battle in Shansi Chinese attack with 2 ArmoredCars and 1 Fighter Hisaichi defend with 1 ArmoredCar Chinese roll dice for 2 ArmoredCars and 1 Fighter in Shansi, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar in Shansi, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Szechwan Chinese attack with 2 ArmoredCars Hisaichi defend with 1 Infantry and 1 Mech.Inf Chinese roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 2 ArmoredCars in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry and 1 Mech.Inf in Szechwan, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese roll dice for 2 ArmoredCars in Szechwan, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 ArmoredCars in Szechwan, round 5 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Szechwan Chinese roll dice for 1 ArmoredCar in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar in Szechwan, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 ArmoredCar in Szechwan, round 8 : 1/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Mech.Inf in Szechwan, round 8 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 1 ArmoredCar remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry and 1 Mech.Inf Casualties for Chinese: 1 ArmoredCar Battle in Suiyuan Chinese attack with 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Marine Hisaichi defend with 2 ArmoredCars and 1 Tank Chinese roll dice for 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Marine in Suiyuan, round 2 : 3/7 hits, 2.33 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Tank in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits 2 ArmoredCars owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Suiyuan Chinese win, taking Suiyuan from Hisaichi with 4 ArmoredCars, 1 Fighter, 1 Infantry and 1 Marine remaining. Battle score for attacker is 13 Casualties for Hisaichi: 2 ArmoredCars and 1 Tank Non Combat Move - Chinese 1 Fighter moved from Suiyuan to Shensi 1 Fighter moved from Shansi to Shensi 4 Infantrys and 1 Tank moved from Ningsia to Shensi 1 Marine moved from E.Qinghai to Ningsia 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 3 Infantrys moved from Urumqi to E.Sinkiang Place Units - Chinese 6 Infantrys placed in Hsining 3 Infantrys and 1 Tank placed in Urumqi Turn Complete - Chinese Chinese collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Hisaichi regular : -3.00 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 11 Infantrys, 6 Mech.Infs and 7 Tanks moved from Heilungchiang to Chita 7 Mech.Infs moved from Changchun to Chita 2 ArmoredCars moved from Hunan to Szechwan 2 ArmoredCars moved from Hunan to Shansi 1 Bomber moved from Hunan to Shansi 1 ArmoredCar moved from Peking to Chahar 1 Tank moved from Peking to Chita 4 Infantrys and 1 Tank moved from Hunan to Hupeh 1 Infantry moved from Kwangtung to Hunan 1 Destroyer and 1 Transport moved from 112 Sea Zone to 111 Sea Zone 1 Artillery moved from British Borneo to 111 Sea Zone 1 Artillery and 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery moved from 110 Sea Zone to Java 1 T.Boat moved from 85 Sea Zone to 94 Sea Zone 1 Transport moved from 85 Sea Zone to 76 Sea Zone 5 Transports moved from 84 Sea Zone to 85 Sea Zone Purchase Units - Hisaichi Hisaichi buy 2 ArmoredCars, 1 Bunker, 8 Infantrys, 5 Mech.Infs and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Szechwan Hisaichi attack with 2 ArmoredCars Chinese defend with 1 ArmoredCar Hisaichi roll dice for 2 ArmoredCars in Szechwan, round 2 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Hisaichi roll dice for 2 ArmoredCars in Szechwan, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Szechwan, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Szechwan Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars remaining. Battle score for attacker is 4 Casualties for Chinese: 1 ArmoredCar Battle in Shansi Hisaichi attack with 2 ArmoredCars and 1 Bomber Chinese defend with 2 ArmoredCars Hisaichi roll dice for 2 ArmoredCars and 1 Bomber in Shansi, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 2 ArmoredCars in Shansi, round 2 : 1/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Hisaichi and 2 ArmoredCars owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Casualties for Chinese: 2 ArmoredCars Battle in Chita Hisaichi attack with 11 Infantrys, 13 Mech.Infs and 8 Tanks Russians defend with 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 8 Tanks Hisaichi roll dice for 11 Infantrys, 13 Mech.Infs and 8 Tanks in Chita, round 2 : 15/32 hits, 12.00 expected hits Russians roll dice for 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 8 Tanks in Chita, round 2 : 7/18 hits, 7.00 expected hits 2 ArmoredCars owned by the Russians, 6 Infantrys owned by the Russians, 2 Artillerys owned by the Russians, 5 Tanks owned by the Russians and 7 Infantrys owned by the Hisaichi lost in Chita Hisaichi roll dice for 4 Infantrys, 13 Mech.Infs and 8 Tanks in Chita, round 3 : 9/25 hits, 9.67 expected hits Russians roll dice for 3 Tanks in Chita, round 3 : 2/3 hits, 1.50 expected hits 3 Tanks owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Chita Hisaichi win, taking Chita from Russians with 2 Infantrys, 13 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 50 Casualties for Hisaichi: 9 Infantrys Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 6 Infantrys and 8 Tanks Non Combat Move - Hisaichi 1 Bomber moved from Shansi to Peking 1 ArmoredCar moved from Peking to Shantung 2 ArmoredCars moved from Hong Kong to Hunan 4 Infantrys moved from Hong Kong to Kwangtung Place Units - Hisaichi 1 Bunker placed in Hupeh 1 ArmoredCar and 2 Tanks placed in Peking 1 ArmoredCar and 5 Infantrys placed in Hong Kong 3 Infantrys and 5 Mech.Infs placed in Changchun Turn Complete - Hisaichi Hisaichi collect 64 PUs; end with 64 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Russians regular : 0.50 Hisaichi regular : 2.67 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 2 ArmoredCars moved from Madras to Calcutta 2 ArmoredCars moved from Madras to Bihar 1 Infantry moved from Delhi to Bihar 1 Submarine moved from 60 Sea Zone to 65 Sea Zone 1 Fighter moved from Madras to Bihar 1 Fighter moved from Madras to Calcutta 2 Mech.Infs moved from Kenya to Kufra 1 Infantry moved from New Valley to Kufra 1 Infantry moved from Darfur to Kufra 1 ArmoredCar moved from Lower Egypt to Kufra 2 Fighters moved from 56 Sea Zone to Kufra Purchase Units - British British buy 5 Destroyers, 9 Infantrys, 4 Submarines and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Calcutta British attack with 2 ArmoredCars and 1 Fighter Thai defend with 1 Infantry British roll dice for 2 ArmoredCars and 1 Fighter in Calcutta, round 2 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Calcutta, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars and 1 Fighter in Calcutta, round 3 : 0/3 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Calcutta, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars and 1 Fighter in Calcutta, round 4 : 2/3 hits, 1.00 expected hits Thai roll dice for 1 Infantry in Calcutta, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in Calcutta British win, taking Calcutta from Thai with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Battle in Bihar British attack with 2 ArmoredCars, 1 Fighter and 1 Infantry Thai defend with 1 Infantry British roll dice for 2 ArmoredCars, 1 Fighter and 1 Infantry in Bihar, round 2 : 1/4 hits, 1.17 expected hits Thai roll dice for 1 Infantry in Bihar, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Thai and 1 Infantry owned by the British lost in Bihar British win, taking Bihar from Thai with 2 ArmoredCars and 1 Fighter remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry Battle in Kufra British attack with 1 ArmoredCar, 2 Fighters, 2 Infantrys and 2 Mech.Infs Italians defend with 1 ArmoredCar, 3 Fighters and 1 Tank British roll dice for 1 ArmoredCar, 2 Fighters, 2 Infantrys and 2 Mech.Infs in Kufra, round 2 : 2/7 hits, 2.33 expected hits Italians roll dice for 1 ArmoredCar, 3 Fighters and 1 Tank in Kufra, round 2 : 3/5 hits, 2.17 expected hits 1 ArmoredCar owned by the Italians, 1 ArmoredCar owned by the British, 1 Tank owned by the Italians and 2 Infantrys owned by the British lost in Kufra British roll dice for 2 Fighters and 2 Mech.Infs in Kufra, round 3 : 1/4 hits, 1.33 expected hits Italians roll dice for 3 Fighters in Kufra, round 3 : 2/3 hits, 1.50 expected hits 1 Fighter owned by the Italians and 2 Mech.Infs owned by the British lost in Kufra 2 Fighters owned by the British retreated Italians win with 2 Fighters remaining. Battle score for attacker is -3 Casualties for British: 1 ArmoredCar, 2 Infantrys and 2 Mech.Infs Casualties for Italians: 1 ArmoredCar, 1 Fighter and 1 Tank Non Combat Move - British 2 Fighters moved from Kufra to 56 Sea Zone 3 Artillerys and 3 Infantrys moved from Cairo to Lower Egypt 1 Artillery and 1 Infantry moved from Baluchistan to Punjab 1 Fighter moved from Bihar to Delhi 1 Fighter moved from Calcutta to Delhi 2 Infantrys moved from Koryakia to Kolyma 2 Infantrys moved from N.Buryat Mongolia to S.Buryat Mongolia Place Units - British 4 Destroyers placed in 21 Sea Zone 3 Submarines placed in 21 Sea Zone 1 Destroyer, 1 Submarine and 1 Transport placed in 60 Sea Zone 2 Infantrys placed in Madras 5 Infantrys placed in Delhi 2 Infantrys placed in Cairo British undo move 3. 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Transport placed in 59 Sea Zone Turn Complete - British British collect 93 PUs; end with 93 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Thai regular : -0.33 British regular : -1.83 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 1 Infantry moved from West Papua to Hollandia Dutch take Hollandia from Yamamoto 1 Tank moved from Western Australia to 67 Sea Zone 3 Infantrys moved from Western Australia to 67 Sea Zone 1 S.Submarine moved from 66 Sea Zone to 67 Sea Zone 1 Infantry moved from Broome to 67 Sea Zone 1 Fighter, 4 Infantrys and 1 Tank moved from 67 Sea Zone to Java Purchase Units - Anzac Anzac buy 4 Artillerys, 1 Fighter, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Fighter, 4 Infantrys and 1 Tank Hisaichi defend with 1 Artillery; Yamamoto defend with 1 Artillery, 2 Infantrys and 1 Tank Anzac roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Java, round 2 : 1/6 hits, 1.50 expected hits Yamamoto roll dice for 2 Artillerys, 2 Infantrys and 1 Tank in Java, round 2 : 0/5 hits, 1.83 expected hits 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Java, round 3 : 1/6 hits, 1.50 expected hits Yamamoto roll dice for 2 Artillerys, 1 Infantry and 1 Tank in Java, round 3 : 0/4 hits, 1.50 expected hits 1 Infantry owned by the Yamamoto lost in Java Anzac roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Java, round 4 : 1/6 hits, 1.50 expected hits Yamamoto roll dice for 2 Artillerys and 1 Tank in Java, round 4 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac and 1 Artillery owned by the Yamamoto lost in Java Anzac roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Java, round 5 : 2/5 hits, 1.33 expected hits Yamamoto roll dice for 1 Artillery and 1 Tank in Java, round 5 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the Anzac, 1 Tank owned by the Yamamoto and 1 Artillery owned by the Hisaichi lost in Java Anzac win, taking Java from Yamamoto with 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 13 Casualties for Yamamoto: 1 Artillery, 2 Infantrys and 1 Tank Casualties for Anzac: 2 Infantrys Casualties for Hisaichi: 1 Artillery Non Combat Move - Anzac 1 Fighter moved from Java to 67 Sea Zone Place Units - Anzac 1 Fighter and 1 Transport placed in 67 Sea Zone 3 Artillerys placed in Broome 1 Artillery and 2 Infantrys placed in Townsville 2 Infantrys placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -3.33 Anzac regular : -0.83 -
TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Dutch Dutch buy 1 Bunker; Remaining resources: 4 PUs; Place Units - Dutch 1 Bunker placed in Java Turn Complete - Dutch Dutch collect 9 PUs; end with 13 PUsCombat Hit Differential Summary :





