67438d05-feae-49f7-9e87-dc5a8cfbe27c-triplea_42177_2hisa.tsvg
FMRommel vs Dawg 1914 #2
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@fmerwinrommel cool.
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TripleA Turn Summary: USA round 2
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 2 Research Technology - USA USA spend 10 on tech rolls USA roll 2,2 and gets 0 hits Combat Move - USA 1 cavalry and 3 infantry moved from New Mexico to Chihuahua Purchase Units - USA USA buy 1 Factory, 1 infantry, 2 tanks and 3 transports; Remaining resources: 1 PUs; 2 techTokens; Combat - USA Battle in Chihuahua USA attack with 1 cavalry and 3 infantry Neutral defend with 2 infantry USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 2 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 3 : 0/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 3 : 0/2 hits, 0.67 expected hits USA roll dice for 1 cavalry and 3 infantry in Chihuahua, round 4 : 2/4 hits, 0.67 expected hits Neutral roll dice for 2 infantry in Chihuahua, round 4 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Neutral and 2 infantry owned by the USA lost in Chihuahua USA loses 0 PUs for violating Chihuahuas neutrality. USA win, taking Chihuahua from Neutral with 1 cavalry and 1 infantry remaining. Battle score for attacker is 0 Casualties for USA: 2 infantry Casualties for Neutral: 2 infantry Non Combat Move - USA 1 infantry moved from Louisiana to Texas 1 destroyer moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic Place Units - USA 1 infantry placed in Charleston 2 tanks placed in New York 2 transports placed in Sea Zone 29 Mid Atlantic 1 transport placed in Sea Zone 30 Mid Atlantic 1 Factory placed in San Francisco Turn Complete - USA USA collect 67 PUs; end with 68 PUsCombat Hit Differential Summary :
USA regular : 0.00 Neutral regular : 0.00 -
TripleA Turn Summary: Germany round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Germany Germany spend 15 on tech rolls Germany roll 6,1,1 and gets 1 hit Germany removing all Technology Tokens after successful research. Germany discover creepingBarage Combat Move - Germany 5 stormtruppens moved from Brandenburg to Silesia 3 field_guns and 6 infantry moved from Western Poland to Silesia 2 field_guns, 2 heavy_guns and 7 infantry moved from Warsaw to Western Poland 2 infantry moved from West Prussia to Western Poland 3 fighters moved from Rhine to Sea Zone 15 English Channel 1 field_gun and 2 infantry moved from Alsace to Champagne 1 cavalry and 3 infantry moved from Belgium to Picardy 1 infantry moved from Alsace to Franche-Comte 1 heavy_gun moved from Franche-Comte to Champagne 3 field_guns, 1 heavy_gun and 9 infantry moved from Rhine to Champagne 1 heavy_gun moved from Belgium to Picardy 5 infantry moved from Belgium to Champagne 4 infantry moved from Westphalia to Rhine 1 field_gun and 2 infantry moved from Hanover to Westphalia 15 stormtruppens moved from Saxony to Westphalia 15 stormtruppens moved from Berlin to Saxony 5 stormtruppens moved from Berlin to Brandenburg 3 infantry moved from Holstein to Hanover 1 battlecruiser, 1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak 1 cavalry moved from Dar es Salaam to British East Africa Germany take British East Africa from Britain 1 infantry moved from German East Africa to Uganda Germany take Uganda from Britain 1 field_gun and 4 infantry moved from Dar es Salaam to German East Africa 1 field_gun and 1 infantry moved from Guadalcanal to Sea Zone 121 Coral Sea 1 battlecruiser, 1 cruiser, 1 field_gun, 1 infantry, 1 submarine and 1 transport moved from Sea Zone 121 Coral Sea to Sea Zone 112 Pacific Ocean 1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tuamotu Germany take Tuamotu from France 1 submarine moved from Sea Zone 83 Indian Ocean to Sea Zone 80 Indian Ocean 5 infantry moved from Alsace to Champagne 1 cavalry moved from Bavaria to Silesia Purchase Units - Germany Germany buy 6 cavalrys, 1 field_gun, 8 heavy_guns, 1 infantry, 3 stormtruppens and 10 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Germany Battle in Champagne Germany attack with 4 field_guns, 2 heavy_guns and 21 infantry France defend with 1 infantry Germany roll dice for 4 field_guns, 2 heavy_guns and 21 infantry in Champagne, round 2 : 8/27 hits, 6.50 expected hits France roll dice for 1 infantry in Champagne, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the France lost in Champagne Germany win, taking Champagne from France with 4 field_guns, 2 heavy_guns and 21 infantry remaining. Battle score for attacker is 3 Casualties for France: 1 infantry Battle in Picardy Germany attack with 1 cavalry, 1 heavy_gun and 3 infantry France defend with 1 infantry Germany roll dice for 1 cavalry, 1 heavy_gun and 3 infantry in Picardy, round 2 : 2/5 hits, 1.17 expected hits France roll dice for 1 infantry in Picardy, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 infantry owned by the France lost in Picardy Germany win, taking Picardy from France with 1 cavalry, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 0 Casualties for Germany: 1 infantry Casualties for France: 1 infantry Battle in Sea Zone 80 Indian Ocean Germany attack with 1 submarine Britain defend with 1 cruiser and 1 destroyer Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 2 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 2 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 submarine in Sea Zone 80 Indian Ocean, round 3 : 0/1 hits, 0.33 expected hits Britain roll dice for 1 cruiser and 1 destroyer in Sea Zone 80 Indian Ocean, round 3 : 2/2 hits, 0.83 expected hits 1 submarine owned by the Germany lost in Sea Zone 80 Indian Ocean Britain win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is -7 Casualties for Germany: 1 submarine Battle in Sea Zone 15 English Channel Germany attack with 3 fighters Britain defend with 2 submarines and 2 transports 2 submarines owned by the Britain submerged Germany roll dice for 3 fighters in Sea Zone 15 English Channel, round 2 : 1/3 hits, 1.00 expected hits 1 transport owned by the Britain lost in Sea Zone 15 English Channel 1 transport owned by the Britain lost in Sea Zone 15 English Channel Germany win with 3 fighters remaining. Battle score for attacker is 14 Casualties for Britain: 2 transports Non Combat Move - Germany 3 fighters moved from Sea Zone 15 English Channel to Belgium Place Units - Germany 3 heavy_guns and 3 trenchs placed in Belgium 3 heavy_guns and 3 trenchs placed in Dar es Salaam 2 heavy_guns and 3 trenchs placed in German New Guinea 1 field_gun, 1 infantry and 1 trench placed in Warsaw 6 cavalrys and 3 stormtruppens placed in Berlin Activate Technology - Germany Germany activating creepingBarage Turn Complete - Germany Germany collect 125 PUs; end with 125 PUsCombat Hit Differential Summary :
Germany regular : 1.67 France regular : 0.33 Britain regular : 0.33 -
I knew UK transport builds were unprotected, but somehow I didn’t think your fighters could reach. I don’t remember what I was thinking. Unforgivable on my part. What’s with G building max defense Africa and Pacific, instead of building for march on Paris?
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TripleA Turn Summary: France round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - France France spend 0 on tech rolls France roll 4,2,1 and gets 0 hits Combat Move - France 1 field_gun, 1 gas, 1 heavy_gun and 3 infantry moved from Paris to Picardy 1 fighter and 2 infantry moved from Rhone to Franche-Comte 1 transport moved from Sea Zone 136 East China Sea to Sea Zone 137 Yellow Sea 1 colonial and 1 field_gun moved from Shanghai 2 to Sea Zone 137 Yellow Sea 1 colonial and 1 field_gun moved from Sea Zone 137 Yellow Sea to Tsingtao Purchase Units - France France buy 1 colonial, 1 destroyer, 1 field_gun, 9 heavy_guns, 4 infantry and 1 trench; Remaining resources: 0 PUs; 3 techTokens; Combat - France Battle in Picardy France attack with 1 field_gun, 1 gas, 1 heavy_gun and 3 infantry Germany defend with 1 cavalry, 1 heavy_gun and 2 infantry France roll dice for 1 gas in Picardy, round 2 : 0/1 hits, 0.67 expected hits 1 gas owned by the France lost in Picardy France roll dice for 1 field_gun, 1 heavy_gun and 3 infantry in Picardy, round 2 : 2/5 hits, 1.50 expected hits Germany roll dice for 1 cavalry, 1 heavy_gun and 2 infantry in Picardy, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Germany, 1 cavalry owned by the Germany and 1 infantry owned by the France lost in Picardy France roll dice for 1 field_gun, 1 heavy_gun and 2 infantry in Picardy, round 3 : 2/4 hits, 1.33 expected hits Germany roll dice for 1 heavy_gun and 1 infantry in Picardy, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Germany, 1 heavy_gun owned by the Germany and 1 infantry owned by the France lost in Picardy France win, taking Picardy from Germany with 1 field_gun, 1 heavy_gun and 1 infantry remaining. Battle score for attacker is 5 Casualties for France: 1 gas and 2 infantry Casualties for Germany: 1 cavalry, 1 heavy_gun and 2 infantry Battle in Franche-Comte France attack with 1 fighter and 2 infantry Germany defend with 1 infantry France roll dice for 1 fighter and 2 infantry in Franche-Comte, round 2 : 1/3 hits, 0.83 expected hits Germany roll dice for 1 infantry in Franche-Comte, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germany lost in Franche-Comte France win, taking Franche-Comte from Germany with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germany: 1 infantry Battle in Tsingtao France attack with 1 colonial and 1 field_gun Germany defend with 1 infantry France roll dice for 1 colonial and 1 field_gun in Tsingtao, round 2 : 0/2 hits, 0.83 expected hits Germany roll dice for 1 infantry in Tsingtao, round 2 : 1/1 hits, 0.33 expected hits 1 colonial owned by the France lost in Tsingtao France roll dice for 1 field_gun in Tsingtao, round 3 : 1/1 hits, 0.33 expected hits Germany roll dice for 1 infantry in Tsingtao, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germany and 1 field_gun owned by the France lost in Tsingtao Germany win with no units remaining. Battle score for attacker is -4 Casualties for France: 1 colonial and 1 field_gun Casualties for Germany: 1 infantry Non Combat Move - France 1 battleship and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 61 Ionian Sea 1 fighter moved from Franche-Comte to Paris 4 infantry moved from Burgundy to Paris 2 infantry moved from Brittany to Burgundy 2 heavy_guns moved from Marseilles to Rhone 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 55 Western Mediterranean 2 colonials moved from Algiers to Sea Zone 55 Western Mediterranean 2 colonials and 1 transport moved from Sea Zone 55 Western Mediterranean to Sea Zone 57 Ligurian Sea 2 colonials moved from Sea Zone 57 Ligurian Sea to Piedmont 1 colonial moved from Piedmont to Rhone 1 colonial moved from Piedmont to Rhone 1 infantry moved from Marseilles to Piedmont 1 cavalry moved from Paris to Rhone 1 cavalry moved from Paris to Rhone 1 transport moved from Sea Zone 27 Mid Atlantic to Sea Zone 54 Alboran Sea 1 cruiser moved from Sea Zone 53 Mid Atlantic to Sea Zone 55 Western Mediterranean 1 transport moved from Sea Zone 99 South Atlantic to Sea Zone 50 Mid Atlantic 2 cavalrys moved from Chad to Western Sudan 1 infantry moved from Niger to Chad 2 colonials moved from French Somaliland to Sea Zone 75 Red Sea 2 colonials and 1 transport moved from Sea Zone 75 Red Sea to Sea Zone 74 Gulf of Aden 2 colonials moved from Sea Zone 74 Gulf of Aden to Yemen 1 colonial moved from Cochinchina to Sea Zone 127 Gulf of Thailand 1 colonial, 1 infantry and 1 transport moved from Sea Zone 127 Gulf of Thailand to Sea Zone 131 Pacific Ocean 1 cruiser and 1 transport moved from Sea Zone 109 Pacific Ocean to Sea Zone 147 Gulf of California 1 cruiser moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean Place Units - France 1 trench placed in Burgundy 8 heavy_guns placed in Paris 3 infantry placed in Brittany 1 colonial and 1 field_gun placed in Algiers 1 destroyer placed in Sea Zone 60 Central Mediterranean 1 heavy_gun and 1 infantry placed in Marseilles Turn Complete - France France collect 72 PUs; end with 72 PUsCombat Hit Differential Summary :
Germany regular : 0.50 France regular : 0.50 -
TripleA Turn Summary: Serbia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Combat Move - Serbia 1 cruiser moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 61 Ionian Sea 1 fighter and 1 infantry moved from Macedonia to Serbia 2 infantry moved from Albania to Serbia Purchase Units - Serbia Serbia buy 1 field_gun, 4 infantry and 2 trenchs; Remaining resources: 0 PUs; Combat - Serbia Battle in Serbia Serbia attack with 1 fighter and 3 infantry Austria defend with 2 infantry Serbia roll dice for 1 fighter and 3 infantry in Serbia, round 2 : 1/4 hits, 1.00 expected hits Austria roll dice for 2 infantry in Serbia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Austria lost in Serbia Serbia roll dice for 1 fighter and 3 infantry in Serbia, round 3 : 0/4 hits, 1.00 expected hits Austria roll dice for 1 infantry in Serbia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Serbia roll dice for 1 fighter and 2 infantry in Serbia, round 4 : 0/3 hits, 0.83 expected hits Austria roll dice for 1 infantry in Serbia, round 4 : 0/1 hits, 0.33 expected hits Serbia roll dice for 1 fighter and 2 infantry in Serbia, round 5 : 1/3 hits, 0.83 expected hits Austria roll dice for 1 infantry in Serbia, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Serbia and 1 infantry owned by the Austria lost in Serbia Serbia win, taking Serbia from Austria with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Austria: 2 infantry Casualties for Serbia: 2 infantry Non Combat Move - Serbia 1 fighter moved from Serbia to Bulgaria 5 infantry moved from Greece to Albania Place Units - Serbia 2 trenchs placed in Bulgaria 1 field_gun and 4 infantry placed in Greece Turn Complete - Serbia Serbia collect 16 PUs; end with 16 PUsCombat Hit Differential Summary :
Serbia regular : -1.67 Austria regular : 0.33 -
TripleA Turn Summary: Austria round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Austria Austria spend 5 on tech rolls Austria roll 5,3,6,6 and gets 2 hits Austria removing all Technology Tokens after successful research. Austria discover bunkers Combat Move - Austria 3 infantry moved from Venice to Milan 2 field_guns moved from Venice to Milan 1 field_gun, 1 heavy_gun and 4 infantry moved from Trieste to Venice 1 field_gun and 2 infantry moved from Baranya to Serbia 1 infantry moved from Belgrade to Transylvania 1 field_gun and 2 infantry moved from Montenegro to Albania 1 fighter moved from Montenegro to Serbia 1 cavalry moved from Hungary to Belgrade 6 infantry moved from Hungary to Carpathia 3 infantry moved from Vienna to Carpathia Purchase Units - Austria Austria buy 3 field_guns, 3 heavy_guns, 14 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens; Combat - Austria Battle in Albania Austria attack with 1 field_gun and 2 infantry Serbia defend with 5 infantry Austria roll dice for 1 field_gun and 2 infantry in Albania, round 2 : 3/3 hits, 0.83 expected hits Serbia roll dice for 5 infantry in Albania, round 2 : 2/5 hits, 1.67 expected hits 3 infantry owned by the Serbia and 2 infantry owned by the Austria lost in Albania Austria roll dice for 1 field_gun in Albania, round 3 : 0/1 hits, 0.33 expected hits Serbia roll dice for 2 infantry in Albania, round 3 : 1/2 hits, 0.67 expected hits 1 field_gun owned by the Austria lost in Albania Serbia win with 2 infantry remaining. Battle score for attacker is -1 Casualties for Austria: 1 field_gun and 2 infantry Casualties for Serbia: 3 infantry Battle in Serbia Austria attack with 1 field_gun, 1 fighter and 2 infantry Serbia defend with 1 infantry Austria roll dice for 1 field_gun, 1 fighter and 2 infantry in Serbia, round 2 : 1/4 hits, 1.33 expected hits Serbia roll dice for 1 infantry in Serbia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Serbia lost in Serbia Austria win, taking Serbia from Serbia with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Serbia: 1 infantry Battle in Milan Austria attack with 2 field_guns and 3 infantry Italy defend with 1 field_gun and 2 infantry Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 2/5 hits, 1.50 expected hits Italy roll dice for 1 field_gun and 2 infantry in Milan, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Italy lost in Milan Austria roll dice for 2 field_guns and 3 infantry in Milan, round 3 : 2/5 hits, 1.50 expected hits Italy roll dice for 1 field_gun in Milan, round 3 : 0/1 hits, 0.33 expected hits 1 field_gun owned by the Italy lost in Milan Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 10 Casualties for Italy: 1 field_gun and 2 infantry Non Combat Move - Austria 1 fighter moved from Serbia to Belgrade Place Units - Austria 1 field_gun, 1 heavy_gun and 2 infantry placed in Venice 3 trenchs placed in Carpathia 1 field_gun, 1 heavy_gun and 2 infantry placed in Belgrade 1 field_gun, 1 heavy_gun and 5 infantry placed in Hungary 5 infantry placed in Vienna Activate Technology - Austria Austria activating bunkers Turn Complete - Austria Austria collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Italy regular : -1.33 Serbia regular : 0.33 Austria regular : 2.50 -
The Italians didn’t get a single hit in Milan. What I said about Austria being the safest CP player in the team game is true here. Despite losing Galicia, A has high income and high build capacity ICs that can out-produce R. It didn’t help that R should have had 20 units survive the battle, instead of 12. Plus G outnumbers R. Too bad I didn’t save a cav to blitz thru Bohemia, But of course, if I did, you would have occupied it.
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TripleA Turn Summary: Italy round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Italy Italy spend 5 on tech rolls Italy roll 1,1,2 and gets 0 hits Combat Move - Italy 1 heavy_gun and 2 infantry moved from Piedmont to Milan 2 field_guns and 1 infantry moved from Tuscany to Milan Purchase Units - Italy Italy buy 1 field_gun, 2 heavy_guns and 3 infantry; Remaining resources: 0 PUs; 3 techTokens; Combat - Italy Battle in Milan Italy attack with 2 field_guns, 1 heavy_gun and 3 infantry Austria defend with 2 field_guns and 3 infantry Italy roll dice for 2 field_guns, 1 heavy_gun and 3 infantry in Milan, round 2 : 1/6 hits, 2.00 expected hits Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 3/5 hits, 1.67 expected hits 3 infantry owned by the Italy and 1 infantry owned by the Austria lost in Milan 1 heavy_gun owned by the Italy and 2 field_guns owned by the Italy retreated to Piedmont Austria win with 2 field_guns and 2 infantry remaining. Battle score for attacker is -6 Casualties for Italy: 3 infantry Casualties for Austria: 1 infantry Non Combat Move - Italy 1 heavy_gun and 5 infantry moved from Latium to Tuscany 1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 58 Tyrrhenian Sea 1 field_gun and 1 infantry moved from Tunisia to Sea Zone 58 Tyrrhenian Sea 1 field_gun, 1 infantry and 1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea 1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany 2 infantry moved from Rome to Latium 2 battlecruisers and 2 cruisers moved from Sea Zone 59 Central Mediterranean to Sea Zone 69 Sea of Crete Place Units - Italy Turning on Edit Mode EDIT: Changing ownership of British Somaliland from Germany to Britain EDIT: Turning off Edit Mode 1 field_gun and 2 heavy_guns placed in Piedmont 3 infantry placed in Rome Turn Complete - Italy Italy collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Italy regular : -1.00 Austria regular : 1.33 -
TripleA Turn Summary: Arabia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Purchase Units - Arabia Arabia buy 2 Bedouins and 1 trench; Remaining resources: 0 PUs; Non Combat Move - Arabia 1 Bedouin moved from Oman to Yemen Place Units - Arabia 2 Bedouins and 1 trench placed in Mecca Turn Complete - Arabia Arabia collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
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Boo, the Italians hit below average and the Austrians rolled above average on round 1. So I had to retreat. Missed my chance to put A on the defensive in Italy. Well, you did research a defensive tech. But you got it. Italy has missed since it accidentally chose the wrong tech on a lucky die roll. Arabs are doomed. Allies took Yemen just to kill the HG, but its not a good place to help Arabia.
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TripleA Turn Summary: Turkey round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Turkey Turkey spend 5 on tech rolls Turkey roll 5,6,1 and gets 1 hit Turkey removing all Technology Tokens after successful research. Turkey discover mustardGas Combat Move - Turkey 1 infantry moved from Trucial Coast to Oman Turkey take Oman from Arabia 1 infantry moved from Kuwait to Al-Dammam 1 infantry moved from Basra to Kuwait 1 field_gun and 2 infantry moved from Mesopotamia to Arabia 1 field_gun, 1 fighter and 2 infantry moved from Jordan to Arabia 1 infantry moved from Palestine to Sinai 2 infantry moved from Lebanon to Palestine 2 infantry moved from Damascus to Lebanon 1 infantry moved from Damascus to Jordan 3 infantry moved from Baghdad to Mesopotamia 1 field_gun and 7 infantry moved from Constantinople to Dardanelles 1 cavalry moved from Georgia to Azerbaijan Turkey take Azerbaijan from Russia 1 cavalry moved from Azerbaijan to Georgia Purchase Units - Turkey Turkey buy 1 cavalry, 2 field_guns, 6 gass, 3 heavy_guns and 2 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat - Turkey Non Combat Move - Turkey Place Units - Turkey 3 gass placed in Damascus 3 gass placed in Baghdad 1 cavalry, 2 field_guns, 3 heavy_guns and 2 infantry placed in Constantinople Activate Technology - Turkey Turkey activating mustardGas Turn Complete - Turkey Turkey collect 62 PUs; end with 62 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Britain round 3
TripleA Move Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 15 on tech rolls Combat Move - Britain 2 infantry moved from Sindh to Baluchistan 1 colonial and 1 field_gun moved from Yemen to Oman 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 1 battlecruiser and 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 battlecruiser and 3 cruisers moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 109 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 19 North Atlantic 1 colonial and 1 field_gun moved from Sea Zone 19 North Atlantic to Iceland -
Submerge G sub in sz112? I’ll assume yes if I don’t hear from you
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Turkey with mustard gas and 6 gas builds can knock out Mecca or take out any UK/Fr invasion. Of course it uses up the gas, so there is a cost.
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@fmerwinrommel yes
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I assumed so, defense was only 1. UK gave 3 hits, the sub would likely have been sunk. UK with tech giving 3 movement spaces wasn’t my preference, but was very useful in NCM moving CAs to Crete. And will let me track down the submerged sub. Rolled poorly in Baluch.
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TripleA Turn Summary: Britain round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Britain Britain spend 15 on tech rolls Britain roll 4,4,2 and gets 0 hits Combat Move - Britain 2 infantry moved from Sindh to Baluchistan 1 colonial and 1 field_gun moved from Yemen to Oman 1 transport moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea 1 battlecruiser and 1 transport moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea 1 infantry moved from Madras to Sea Zone 73 Arabian Sea 1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea 2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan 1 battlecruiser and 3 cruisers moved from Sea Zone 120 Arafura Sea to Sea Zone 112 Pacific Ocean 1 battlecruiser and 1 cruiser moved from Sea Zone 109 Pacific Ocean to Sea Zone 112 Pacific Ocean 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 19 North Atlantic 1 colonial and 1 field_gun moved from Sea Zone 19 North Atlantic to Iceland Purchase Units - Britain Britain buy 3 field_guns, 2 infantry, 1 submarine, 5 transports and 1 trench; Remaining resources: 2 PUs; 3 techTokens; Combat - Britain Battle in Sea Zone 112 Pacific Ocean Britain attack with 2 battlecruisers and 4 cruisers Germany defend with 1 battlecruiser, 1 cruiser, 1 submarine and 1 transport 1 submarine owned by the Germany submerged Britain roll dice for 2 battlecruisers and 4 cruisers in Sea Zone 112 Pacific Ocean, round 2 : 3/6 hits, 3.33 expected hits Germany roll dice for 1 battlecruiser, 1 cruiser and 1 transport in Sea Zone 112 Pacific Ocean, round 2 : 1/2 hits, 1.17 expected hits 1 transport owned by the Germany, 1 cruiser owned by the Germany, 1 battlecruiser owned by the Germany and 1 cruiser owned by the Britain lost in Sea Zone 112 Pacific Ocean Britain win with 2 battlecruisers and 3 cruisers remaining. Battle score for attacker is 23 Casualties for Britain: 1 cruiser Casualties for Germany: 1 battlecruiser, 1 cruiser and 1 transport Battle in Iceland Britain attack with 1 colonial and 1 field_gun Neutral defend with 1 infantry Britain roll dice for 1 colonial and 1 field_gun in Iceland, round 2 : 1/2 hits, 0.83 expected hits Neutral roll dice for 1 infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Iceland Britain loses 0 PUs for violating Icelands neutrality. Britain win, taking Iceland from Neutral with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Neutral: 1 infantry Battle in Baluchistan Britain attack with 2 field_guns and 4 infantry Neutral defend with 4 infantry Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 0/1 hits, 0.67 expected hits Britain roll dice for 2 field_guns and 4 infantry in Baluchistan, round 2 : 1/6 hits, 1.67 expected hits Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 2 field_guns and 3 infantry in Baluchistan, round 3 : 0/5 hits, 1.50 expected hits Neutral roll dice for 3 infantry in Baluchistan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 2 field_guns and 2 infantry in Baluchistan, round 4 : 2/4 hits, 1.33 expected hits Neutral roll dice for 3 infantry in Baluchistan, round 4 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 2 field_guns and 1 infantry in Baluchistan, round 5 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Britain lost in Baluchistan Britain roll dice for 2 field_guns in Baluchistan, round 6 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 6 : 0/1 hits, 0.33 expected hits Britain roll dice for 2 field_guns in Baluchistan, round 7 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 infantry in Baluchistan, round 7 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Baluchistan Britain loses 0 PUs for violating Baluchistans neutrality. Britain win, taking Baluchistan from Neutral with 2 field_guns remaining. Battle score for attacker is 0 Casualties for Britain: 4 infantry Casualties for Neutral: 4 infantry Battle in Oman Britain attack with 1 colonial and 1 field_gun Turkey defend with 1 infantry Britain roll dice for 1 colonial and 1 field_gun in Oman, round 2 : 1/2 hits, 0.83 expected hits Turkey roll dice for 1 infantry in Oman, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Turkey lost in Oman Britain win, taking Oman from Turkey with 1 colonial and 1 field_gun remaining. Battle score for attacker is 3 Casualties for Turkey: 1 infantry Non Combat Move - Britain Turning on Edit Mode EDIT: Removing units owned by Britain from Singapore: 1 cavalry EDIT: Changing ownership of Palau from Germany to Britain EDIT: Adding units owned by Britain to Palau: 1 cavalry EDIT: Turning off Edit Mode 1 cruiser moved from Sea Zone 80 Indian Ocean to Sea Zone 73 Arabian Sea 2 cruisers moved from Sea Zone 74 Gulf of Aden to Sea Zone 69 Sea of Crete 1 submarine moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 69 Sea of Crete 1 destroyer moved from Sea Zone 80 Indian Ocean to Sea Zone 75 Red Sea 1 colonial moved from Middle Congo to Congo 1 infantry moved from German Southwest Africa to Northern Rhodesia 1 cavalry moved from Cairo-Suez to Western Sudan 1 infantry moved from French Somaliland to British Somaliland 1 colonial, 1 field_gun and 1 transport moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel 1 colonial and 1 field_gun moved from Sea Zone 15 English Channel to Normandy 1 battlecruiser, 1 battleship, 1 cruiser and 1 destroyer moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel 2 cruisers moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel 1 colonial moved from Nova Scotia to Sea Zone 29 Mid Atlantic 1 colonial, 1 infantry and 1 transport moved from Sea Zone 29 Mid Atlantic to Sea Zone 27 Mid Atlantic 1 transport moved from Sea Zone 98 South Atlantic to Sea Zone 100 Gulf of Guinea 1 infantry moved from Dahome to Sea Zone 100 Gulf of Guinea 2 colonials moved from New Mexico to Chihuahua 1 colonial moved from Great Plains to Texas 1 transport moved from Sea Zone 120 Arafura Sea to Sea Zone 115 Tasman Sea 1 transport moved from Sea Zone 126 Java Sea to Sea Zone 131 Pacific Ocean 1 cruiser and 1 destroyer moved from Sea Zone 126 Java Sea to Sea Zone 120 Arafura Sea 2 colonials moved from Sydney-Canberra to Sea Zone 115 Tasman Sea 2 colonials and 1 transport moved from Sea Zone 115 Tasman Sea to Sea Zone 120 Arafura Sea 2 colonials moved from Sea Zone 120 Arafura Sea to Papua 1 cavalry moved from Sydney-Canberra to Queensland 1 field_gun moved from Sydney-Canberra to New South Wales 1 field_gun moved from Bombay to Gujarat 1 colonial moved from Alberta to Montana Place Units - Britain 1 trench placed in Northern Rhodesia 1 transport placed in Sea Zone 70 Eastern Mediterranean 1 field_gun placed in Cairo-Suez 1 infantry placed in Goa 1 transport placed in Sea Zone 73 Arabian Sea 1 field_gun and 1 infantry placed in Bombay 1 submarine and 3 transports placed in Sea Zone 15 English Channel 1 field_gun placed in London Turn Complete - Britain Britain collect 86 PUs; end with 88 PUsCombat Hit Differential Summary :
Germany regular : -0.17 Turkey regular : -0.33 Neutral regular : -0.67 Britain regular : -3.50 -
TripleA Turn Summary: Russia round 3
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4.1
Game History
Round: 3 Research Technology - Russia Russia spend 15 on tech rolls Russia roll 3,4,3 and gets 0 hits Combat Move - Russia 1 cavalry moved from Caucasus to Azerbaijan Russia take Azerbaijan from Turkey 1 cavalry moved from Azerbaijan to Caucasus 1 field_gun and 1 infantry moved from Galicia to Transylvania 1 conscript moved from East Prussia to West Prussia Russia take West Prussia from Germany 1 conscript, 2 field_guns and 2 infantry moved from Norway to Sweden Purchase Units - Russia Russia buy 3 cavalrys, 14 heavy_guns and 2 trenchs; Remaining resources: 1 PUs; 3 techTokens; Combat - Russia Battle in Transylvania Russia attack with 1 field_gun and 1 infantry Austria defend with 1 infantry Russia roll dice for 1 field_gun and 1 infantry in Transylvania, round 2 : 1/2 hits, 0.67 expected hits Austria roll dice for 1 infantry in Transylvania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Austria lost in Transylvania Russia win, taking Transylvania from Austria with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3 Casualties for Austria: 1 infantry Battle in Sweden Russia attack with 1 conscript, 2 field_guns and 2 infantry Neutral defend with 2 infantry Russia roll dice for 1 conscript, 2 field_guns and 2 infantry in Sweden, round 2 : 1/5 hits, 1.33 expected hits Neutral roll dice for 2 infantry in Sweden, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russia, 1 conscript owned by the Russia and 1 infantry owned by the Neutral lost in Sweden Russia roll dice for 2 field_guns and 1 infantry in Sweden, round 3 : 2/3 hits, 1.00 expected hits Neutral roll dice for 1 infantry in Sweden, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral lost in Sweden Russia loses 0 PUs for violating Swedens neutrality. Russia win, taking Sweden from Neutral with 2 field_guns and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russia: 1 conscript and 1 infantry Casualties for Neutral: 2 infantry Non Combat Move - Russia 1 field_gun moved from East Prussia to Lithuania 1 conscript moved from Lithuania to East Prussia 1 conscript moved from Lithuania to Eastern Poland 1 conscript and 4 infantry moved from Latvia to Lithuania 1 field_gun, 1 heavy_gun and 8 infantry moved from Galicia to Eastern Poland 3 heavy_guns moved from Kiev to Odessa 4 conscripts moved from Belarus to Eastern Poland 3 heavy_guns moved from Minsk to Belarus 1 heavy_gun moved from Don to Caucasus 1 field_gun and 2 infantry moved from Don to Belarus 1 cavalry moved from Moscow to Kazakhstan 3 heavy_guns moved from Irkutsk to Bratsk 5 conscripts and 1 field_gun moved from Novosibirsk to Bratsk 1 conscript moved from Evenkia to Bratsk 1 conscript moved from Norilsk to Evenkia 1 conscript moved from Khabarovsk to Primorsky 1 conscript moved from Amur to Khabarovsk 1 conscript moved from Chita to Amur 1 conscript moved from Bratsk to Chita 3 heavy_guns moved from Vladivostok to Primorsky 2 cavalrys moved from Omsk to Bratsk 1 conscript moved from Kazan to Novosibirsk 1 cavalry moved from Moscow to Kazakhstan 1 cavalry moved from Moscow to Belarus 1 conscript moved from Galicia to Eastern Poland 1 conscript moved from Odessa to Galicia Place Units - Russia 1 trench placed in Eastern Poland 3 heavy_guns placed in Minsk 3 heavy_guns placed in Kiev 3 cavalrys placed in Moscow 2 heavy_guns placed in Omsk 3 heavy_guns placed in Irkutsk 3 heavy_guns placed in Vladivostok 1 trench placed in Chukotka Turn Complete - Russia Russia collect 116 PUs; end with 117 PUsCombat Hit Differential Summary :
Austria regular : -0.33 Russia regular : 1.00 Neutral regular : 1.00 -
You missed Communists’ chance to take Bratsk last turn. Now I’ve reinforced it. Will be interesting to see if R can hold up to the large G and A armies that will march back into Galicia and across the Russian front. R temporarily has second highest income. You forgot to garrison W. Prussia. The Junkers aren’t happy with the Generals homeland being invaded.





